On
Military
Matters
ommlogo

Updated as of ..10/30/2014

Specials


Featured Books-Reviews, Excerpts and Contents


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Videos
Boardgames
Magazines and Periodicals
Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
French & Indian War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Men-at-Arms
Warrior
Elite
Campaign
New Vanguard
Old Vanguard
Combat Aircraft
Aircraft of the Aces
Essential History
Fortress
Modelling
Battle Orders
Duel
Raids
Weapons
Command

Top

Your Shopping Cart



On
Military
Matters
OMMLogo
We accept the following, plus checks or cash
VisaMC PayPal

Books at On Military Matters


Updated as of 10/30/2014

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Wargaming Rules

1-190160 RANK AND FILE:Horse and Musket for 1740-1900 Easy to pick with extensive optional and advanced rules as well as period specific rules. Figures are stand based but the rules allow any basing & scale convention. Full color, play aids. 1 vol, 68 pgs 2012 UK, NORTH STAR
NEW-softcover ......$30.00

Add to Cart

1-190220 AK47 REPUBLIC:Modern African Wars 15mm Pick up trucks, tanks, RPGs, AK47s etc. Politics,desertion and your own cause. Plays aids. 1 vol, 80 pgs 2009 UK, PETER PIG
NEW-softcover, NEW 2009 edition ......$36.00

Add to Cart

1-190684 BLACK POWDER: Zulu This lavish 92-page supplement chronicles such legendary battles as Isandlwana, Rorke's Drift and Ulundi. Zulu! brings you not only the background for these momentous battles but other, less well known conflicts as well as rules and force listings - all wrapped up with the usual photographs of beautifully painted miniature and armies! 1 vol, 92 pgs 2013 UK, WARLORD GAMES
NEW-softcover ......$32.00 discount: :10% rct

Add to Cart

1-191620 RATE OF FIRE:World War II Skirmish Rules ROF is a set of WWII skirmish rules suitable for 15mm to 40mm figures. Each player can quite easily control 30-40 figures. The rules deal primarily with infantry. Player aids/charts, 3 scenarios. 1 vol, 64 pgs 2012 UK, NORTH STAR
NEW-softcover, full color ......$30.00

Add to Cart

1-191621 RATE OF FIRE:World War II Skirmish Rules-AFV Supplement The AFV supplement is an expansion for the Rate of Fire World War II skirmish rules. This 48-page book covers tanks, soft vehicles, halftracks, SP guns, artillery, anti-tank guns as well as infantry guns and weapons.

New rules cover vehicle hit locations, specific crew positions and survival roles, special ammunition types, HE and small arms against soft targets as well as artillery against AFV's.
Inside you will find over 500 separate vehicle data sets for German, US, British and Commonwealth, Japanese, Russian, Polish, and Italian forces. Each vehicle has details of its main and secondary weapons, front and sides/rear armor factors for hull and turret, three speed brackets, crew numbers, positions and tasks as well as special notes and equipment.

This Rate of Fire AFV supplement has plenty of information that can be used with other WWII games but it is not a complete set of rules on its own. You'll need a copy of the main Rate of Fire WWII Skirmish Rules to gain the most from this supplement. 1 vol, 64 pgs 2012 UK, NORTH STAR
NEW-pb ......$26.00

Add to Cart

1-191990 The American Civil War - A Rank & File Supplement The American Civil War supplement for Rank & File includes a historical background to the war as well as game aids that can be used with any rules system. There are optional and period specific rules as well as detailed weapon statistics, command ratings and army organization.

Almost 1000 leader ratings for both sides of the conflict and army lists that are broken down by theater and year allow players to design their own scenarios, create balanced forces for pick up games or calculate troop quality and strength for historical battles.

This supplement adds a further level of detail to the command and control aspect of Rank & File with a comprehensive order system that takes account of leader ratings, orders issued, distances and staff quality. Optional army morale rules allow large or small games to be played to a definite conclusion within an evening. This allows players to game larger conflicts with all of the problems and uncertainty of command that was a factor in so many ACW battles.

While much of the material included is of use with any rules system a copy of the Rank & File rules are required to gain the most from this supplement 1 vol, 48 pgs 2012 UK, NORTH STAR
NEW-softcover ......$26.00

Add to Cart

1-193100 FREDERICK D'OR: Rules for the Age of Frederick the Great 1730-1792 Complete tactical rules for recreating the various wars and campaigns for Europe and the
New World. Army lists for all major and most minor powers.

Play a 30,000 man battle in 3 to 4 hours. For use with any scale. Includes scenario building rules.Includes rated leaders. All Major power army lists included
1 vol, 73 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10%

Add to Cart

1-193140 Washington's Army: Rules for the AWI WA shares the same skeleton as the samurai (BAW) and CWB (ACW) sets. Players each bring a points based army to the game. The game generates the scenario by way of considering player's enthusiasm for being the attacker and his leanings in events. The basic unit is the infantry battalion. All mechanisms use standard 6-sided dice. Usually along the lines of 'three bases shooting, therefore roll 3 dice.' No paper record keeping. Casualties, disorder, etc. is shown by adding markers to the unit. Game usually last about six turns. Played on a 5 x 3-foot table. Measurements in inches. Musket range 10 inches. Units are motivated and then use action points. Victory is based upon objectives, destruction of units and ground taken. WA only covers AWI. Peculiar to this set are off-table flankers, riflemen, Indians, and a lot of scenery. A typical army of about 200 figures might consist of 9 foot units, 1 cavalry unit, 1 field gun and 4 mounted commanders. 1 vol, 211 pgs 2010 UK, PETER PIG
NEW-hardcover ......$36.00

Add to Cart

1-193150 Battles in the Age of War: Samurai Battles These are the battles with samurai and ashigaru troops as seen in Ran and Kagemusha. The armies look a lot like the one lead by Tom Cruise in the 'Last Samurai.' The rules use the same skeleton as other Peter Pig Rule Sets

The game is played on a 5 x 3-foot table. Units are motivated, they carry out actions and then you move on to the next unit. The opponent has opportunity shooting and the ability to react to charges etc. Rules include Pre Battle campaign, challenges, victory points, troop point costs and historical battles. 1 vol, 211 pgs 2010 UK, PETER PIG
NEW-hardcover ......$36.00

Add to Cart

1-194032 EARTH & STEEL - The German Defence of France June-September 1944 Earth & Steel is a 216-page, hard back book containing 31 German intelligence briefings, of which 10 of these are new, never before published briefs.

As the German commander, prepare your defenses and rally reserves to prevent the Allies from gaining a D-Day beachhead. Everything from beach fortification units to Tiger tank companies is at your disposal, although it seems like you never have enough men, tanks, or material. And if they do get ashore despite the bunkers and pillboxes of the Atlantic Wall, hurl them back into the sea with powerful panzer counterattacks.
1 vol, 216 pgs 2010 UK, BATTLEFRONT USA
NEW-hardcover, Inventory Reduction Sale - limited quantity available ......$50.00 discount: :30% old

Add to Cart

1-195010 CLASH OF EMPIRES - Rules for Ancient Wargaming THE RULES: Full color, hardcover

Can be played with 28mm, 20mm or 15mm no rebasing needed. Plenty of dice rolling.

The turn sequence is: Orders Phase, Movement Phase, Shooting Phase, Hand-to-hand Phase and Combat Outcomes Phase.

Troop morale is vital but troop discipline is a separate characteristic and can be just as important

Units have profiles to determine how good they are but may also have Unit Special Rules such as Cantabrian Circle (Skythians), Expert Swordsmen (Legionaries) and Shieldwall (Saxon infantry) to name a few.

Different weapons are well represented according to their historical uses - the pilum is used as a thrown weapon before combat disrupting the enemy formation, and the pike enables more attacks but suffers if the unit is pushed back in combat.

THE ARMY LISTS:

In the rulebook will be lists for the Early Imperial Romans and its enemies in the west - Ancient Germans, Ancient British, Caledonians, and Dacians.

The first army list book will cover Early Achaemenid Persia to the death of Alexander.

Many army lists will be free to download from the web. They will be official but will be living lists reviewed by us and the wargaming community. Some of these will go to print but many will stay on the website as free downloads.

The rulebook also contains rules for four different scenarios including elements such as terrain placement, terrain types, army initiative and flanking maneuvers. 1 vol, 192 pgs 2011 UK, GREAT ESCAPE GAMES
NEW-hardcover ......$45.00

Add to Cart

1-195560 MARCH ATTACK: Napoleonic Wargame Rules March Attack is presented as an 80-page A4, full-color, perfect-bound book. The rules are designed to allow players to fight large battles with battalion sized units in a reasonable amount of time.

Command and control, orders, and morale for large formations are combined with easy to learn tactical game mechanics so that battles of a corps or more a side can easily be fought by a few players during an evening. Each unit on the table represents a battalion of infantry, regiment of cavalry or battery of artillery.

A ground scale of 1 inch to 60 yards, one turn representing 20 minutes and fast paced strategic movement rules mean that battles play out at a realistic rate. Combat is dealt with in a manner that allows large numbers of units to be fielded and the interaction between strategic movement and tactical combat allows for a fast paced game that keeps a good level of detail.

Seven different training and morale levels combined with the historical strength of a unit introduces the concept of 'Combat Value'. This ties together all of the tactical rules and ensures that troop quality, more than just luck or buckets of dice, plays an important part in every battle.
1 vol, 80 pgs 2011 UK, CRUSADER PUBLISHING
NEW-softcover ......$35.00

Add to Cart

1-196270 NAPOLEON AT WAR: Wargame Rules for Napoleonic Battles These rules allow you to command a division, uses 'a good number of' d6 to resolve combat. Publisher also manufactures 18mm figures. Not much info from publisher. 1 vol, 110 pgs 2011 ITALY
NEW-hardcover ......$40.00

Add to Cart

1-196271 NAPOLEON AT WAR: Campaign Manual -- The Hundred Days: From Exile to Waterloo Campaign manual for fighting battles from Napoleon's exile to Waterloo, using 18mm miniatures. Army lists for French, Prussians, and Anglo-Allied armies. 1 vol, 100 pgs 2012 ITALY
NEW-softcover ......$40.00

Add to Cart

1-196520 POLEMOS SPQR: Ancient Rules Polemos SPQR covers the period of dominance of the professional Roman legionary from the late Republic to the reign of Marcus Aurelius. This 300-year period saw the rapid expansion and consolidation of the Roman Empire and brought the legions into conflict with opponents from Scotland to Syria.

It is also a period peopled my larger than life characters and individuals with Sulla, Julius Caesar, Pompey, Augustus, Mithridates IV, Varus, Caractacus, and Trajan all making their appearances.

Includes army generators and scenarios, and, is a self-contained set with no supplements needed. 1 vol, 76 pgs 2011 UK, BACCUS 6MM LTD
NEW-softcover ......$30.00

Add to Cart

1-197021 Micro Melee: Battle of Prokhorovka Scenario Book This scenario book covers action near the small town of Prokhorovka from 10-12 July, 1943, in 13 scenarios that focus on specific aspects of the operation leading up to that epic showdown.

Although written for Micro Melee, the book will translate well to most company-level rules. 1 vol, 52 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$25.00 ommpu

Add to Cart

1-197610 WITCHFINDER GENERAL: Days of Revelation Set during the period of the 17th Century leading up to the English Civil Wars.

Courageous Witchfinders battle against the many vile abominations that plague a once green and pleasant land. Clandestine vampire factions, aided by their loyal Guardsmen of Blind Obedience, secretly strive to gain ultimate power over a deceived nation. Cruel barguests create fear and mayhem across town and country. Evil witchcraft is rife; vicious werewolves savage the innocent and crazed noctelinger hunt in the shadows.

The game is inspired by folklore, myth, and the propaganda pamphlets produced by all sides involved in the English Civil Wars. Witchfinder General: Days of Revelation provides background and rules for using: Witchfinders; Angry Villagers; Clubmen; Pikemen; Musketeers; Dragoons; Cavalry; Vampires; Werewolves; Witches; Noctelinger; and Barguests 1 vol, 108 pgs 2011 UK, DASHING DICE GAMES
NEW-softcover ......$29.00

Add to Cart

1-198160 PIKE & SHOTTE - Battles with Model Soldiers in the 16th and 17th Centuries Rules covers English Civil War, Thirty Years War, the Italian Wars, Tudor Wars in the British Isles, and the War of the Grand Alliance.

The format of the inner pages will be a familiar one to those who already own Hail Caesar and Black Powder rulebooks - loads of eye candy to back up the rules! 1 vol, 208 pgs 2012 UK, WARLORD GAMES
NEW-hardcover ......$48.00

Add to Cart

1-199416 BOLT ACTION: Armies of France and the Allies This latest supplement for Bolt Action covers the WWII armies of France, Poland, Czechoslovakia, Denmark, Norway, Holland and Belgium that stood against the German Blitzkrieg, as well as the resistance forces that sprung up in the aftermath of occupation. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-199417 BOLT ACTION: Armies of Italy and the Axis While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania, and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15% rct

Add to Cart

1-199418 BOLT ACTION: Tank War Tank War, the new supplement for Bolt Action, gives players the option to expand their games to a whole new level - armored warfare. Recreate such great engagements as the battle of Kursk with the scenarios, army options and special rules found in this book. Whether you want to add more armour to your existing armies or build an entirely armored force, Tank War has you covered.

Contents: Introduction, Special Rules, and Scenarios.
1 vol, 96 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover, available late September 2014 ......$25.00 discount: :15% rct

Add to Cart

1-199419 BOLT ACTION: Battleground Europe - D-Day to Germany Take the fight to the enemy with this new theater book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theater of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. 1 vol, 96 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover, available mid November 2014 ......$30.00 discount: :15% rct

Add to Cart

1-200170 NUTS! Bastogne Flames of War Supplement Flames of War supplement for Battle of the Bulge. In the central sector of the Battle of the Bulge, the Germans had smashed through the American 28th and 106th Infantry Divisions before approaching the key crossroads town of Bastogne on 19 December. In the meantime the veteran 101st Airborne Division had been rushed from their camp in France to Bastogne to take up the defense. What followed was an epic seven-day struggle with the defending airborne troops besieged by four German divisions.

On 26 December the siege was broken by the arrival of the American 4th Armored Division and a few days later the Americans went on the attack.

However, the Germans were not done. On 31 December Hitler launched the last German offensive in the west, Operation Nordwind. German divisions along the Lorraine front attacked into the old French Maginot Line where the Americans had dug in. With many of their reserves sent north to face the Ardennes offensive, the Americans were taken by surprise. 1 vol, 81 pgs 2012 UK, BATTLEFRONT USA
NEW-softcover, Inventory Reduction Sale - limited quantity available ......$20.00 discount: :30% old

Add to Cart

1-200180 NORMANDY BATTLES: Wargaming D-Day & Beyond (Flames of War) Normandy Battles contains the best scenarios from the original D-Day series of books, as well as the Battlefront Studio's favorite web scenarios, and updates them for the third edition of Flames Of War, and the two D-Day compilations: Turning Tide and Earth & Steel. Normandy Battles also includes rules for airborne landings and amphibious assaults, allowing your forces to wage war from the land, sea and sky. The revised Total War rules put a new twist on larger games, giving your battalions additional abilities, and allowing you to field entire support companies. 1 vol, 112 pgs 2012 UK, BATTLEFRONT USA
NEW-softcover, Inventory Reduction Sale - limited quantity available ......$12.00 discount: :30% old

Add to Cart

1-200190 DEUS VULT: Medieval Rules The rules of Deus Vult allow you to recreate the flavor of medieval warfare on your tabletop, in a game that is both fun and highly tactical. Brave, crusading knights and their men-at-arms take on the defenders of Islam. In this book, you are going to find:

* The Rules of War: Including rules for creating character leaders for your army's divisions, for scouting and seizing the best terrain on the battlefield, and for fighting a battle of wit and nerve against your opponent.
* Battle Scenarios: A series of different types of engagement, from the classical pitched battle to more complex layouts, which can be used to play challenging battles.
* Mustering an Army: Rules for organizing your models into an army, including two full army lists for the Early Crusader States and the Arab Dynasties, plus a range of sample units from other armies of the medieval period.
* Fighting for God: Historical information and a detailed map describing the onset of the Crusades in the Holy Land.
* The Battle of Samosata: The illustrated narration of one of our own games.
* Customizing Your Battles: Guidelines and useful tips for running different games of Deus Vult, including tournaments, as well as useful playing aids. 1 vol, 192 pgs 2012 UK, NORTH STAR
NEW-hardcover ......$58.00

Add to Cart

1-201340 DEAD MAN'S HAND: Old West Skirmish Rules The 44-page, full-color rule book comes with the DMH card deck consisting of 54 cards for skirmish gaming. 1 vol, 44 pgs 2013 UK, GREAT ESCAPE GAMES
NEW-softcover ......$38.00

Add to Cart

1-201341 DEAD MAN'S HAND: The Legend of Dead Man's Hand The Legend of Dead Man's Hand source book + free LoDMH card deck.

The Legend of Dead Man's Hand is the campaign source book in which players take a gang of dirty rotten, no-good crooks or a posse of untried but honest, good men and endeavor to make their mark on the Old West. Rivals develop business schemes or criminal enterprises, gain skills and experience, expand the size of their respective bands, and engage in plenty of Wild West gunplay in their rise to glory or descent into an early grave (or the bottom of a bottle).

The Legend of Dead Man's Hand contains rules for running multi-player campaigns, 11 new scenes (including multi-gang shootouts) and four new gang types: Banditos, Renegade Indians, 7th Cavalry and Pinkertons. The book comes with a deck of 16 special cards for the four new gang types. 1 vol, 48 pgs 2014 UK, GREAT ESCAPE GAMES
NEW-softcover ......$33.00 rct

Add to Cart

1-201450 AMERICAN UNCIVIL WAR: Skirmish Rules American Uncivil War is a role-playing skirmish game inspired by history and movies. Spies, raiders, foraging parties, missions behind enemy lines, bushwhackers, deserters, and a host of other scenarios can be played out.

The rules utilize a card activation system for initiative, command, and control. Unit size ranges from single character models to platoons and even larger companies. Characters have special attributes like Influential, Dead-eye shot, Heroic, and Despicable. Includes 128-page rulebook, 68 cards, and 12 scenarios. 1 vol, 128 pgs 2013 US, ARCHITECTS OF WAR
NEW-softcover, available late April 2013 ......$45.00

Add to Cart

1-201650 CAPITAN - Skirmish Rules for Napoleonic Small Units CAPITAN rules are set in the Napoleonic era and designed to play confrontations between small groups of troops such as recon patrols, convoy escort, convoy attack, reconnaissance in enemy territory, intelligence missions, border attacks, and all those situations which were given to selected troops of a unit. In the CAPITAN situations, the individual action of small groups and the direct commands of their officers is most important.

The rules are designed to use 18mm figures. Figures base can be individually or grouped in a base.

Command figures, standard bearers, musicians and ushers equal one man in other cases a figure is roughly equivalent to three soldiers. What makes a unit of 8-12 figures represent a section and three units to a company or squadron.

Each turn equals about three minutes of actual activity. The ground scale is equal to 1/100 m.

CAPITAN has an innovative construction system of units. Regulations usually have built army lists in which, depending on nationality, each of the different units have special characteristics.

In CAPITAN, multiple units can be variable depending on the nationality and the participation campaign. Instead of posting endless army lists, we created an online constructor of units, allowing each player to configure their units by nationality, and campaign experience. 1 vol, 48 pgs 2013 SPAIN, WARMODELLING MINIATURES
NEW-dj, available late April 2013 ......$39.00

Add to Cart

1-201670 MASTER & COMMANDER: Napoleonic Naval Combat Rules Naval warfare in the late 18th century was the apotheosis of the ships of the line and frigates. Britain, Spain, and France perfected the designs of their vessels in order to achieve perfect sailing and gunnery platforms that combined good sailing characteristics with artillery power.

Highlighted: The great ships of the line, called three-deckers, had three decks with a number of guns varying between 98 and 114, and were the true battleships of the era. Although their sailing and maneuvering capacity was very limited, they could inflict and endure great punishment.

The 74-gun ships, ships of two decks, had good sailing ability and powerful gunnery, and were the backbone of the fleets of the line. 1 vol, 48 pgs 2013 SPAIN, WARMODELLING MINIATURES
NEW-dj, available late April 2013 ......$42.00

Add to Cart

1-202390 BY FIRE & SWORD: Rulebook (Pike and Shot Period) 400-page, full-color hardcover book in A4 format (Weighs about 5 pounds!). The book is printed on heavy paper and will stand up to extensive use. Contains:

* Complete 17th Century Pike and Shot Period rules with extensive illustrations, diagrams, and examples.
* A painting and modeling tutorial to help prepare your miniatures for gaming.
* Numerous skirmish scenarios as well as rules to play varied large battles.
* Short stories introducing the historical background to the reader.
* Multiple illustrations by leading Polish graphic artists.
* Photos of various reenactment groups from Poland and abroad.
* Includes historical background, unit stats and army lists of the following warring nations in the 1648 - 1676 period: Polish-Lithuanian Commonwealth, Kingdom of Sweden, Ukrainian Cossacks, Ottoman Empire, Crimean Khanate, and Tzardom of Russia.

Imported from Poland. Note that weight affects shipping costs. 1 vol, 408 pgs 2013 POLAND, BY FIRE AND SWORD
NEW-hardcover, in stock ......$82.00

Add to Cart

1-203780 JUDGE DREAD MINIATURES GAME The Judge Dredd miniatures game has been around a few years now, but now we are really ramping things up with a range of new models, all spearheaded by the new Judge Dredd miniatures game rulebook.

This is a 240-page, full color hardback, with all the rules you need to build a force and take to the streets of Mega-City One in a campaign that will see heroes rise and villains fall (or vice versa!). The core rules are simple and quick to learn, but with enough tactical depth to keep you playing for years to come.

Eighteen different forces are available in the core rules, giving you a wide choice to match your playing style, ranging from the iconic Judges to mutated vermin from the depths of the irradiated Cursed Earth! 1 vol, 240 pgs 2012 UK, WARLORD GAMES
NEW-hardback ......$50.00 discount: :10% rct

Add to Cart

1-204540 THE ITALY BATTLES Flames of War Supplement.

* History of the Italy Campaign, focusing on the battles featured in the Scenarios.
* 7 of the best Flames Of War scenarios covering the Italy Campaign.
* Warrior Captain Paul Triquet, VC.
* Linked Mission and Axis Of Attack Campaign rules.
* Infantry Aces rules, Infantry Aces Campaign rules, and an Infantry Aces Campaign report.
* Running an Online Campaign. 1 vol, 122 pgs 2014 UK, BATTLEFRONT USA
NEW-softcover, Inventory Reduction Sale - limited quantity available ......$30.00 discount: :30% old

Add to Cart

1-204750 WITH WASHINGTON TO GLORY: Rules for the AWI 1775-1784 Tactical system for wargaming the American Revolution that covers the period from 1775 thru 1784 at the brigade level. Some of the features include: game representing 20,000 men to be completed in three to four hours. Can be used with any scale and no rebasing needed. Features HRG's Terrain Generation system. Follows historical organization and unit capabilities. Includes Battle of Newtown Scenario. Rated Leaders and Point system included. 1 vol, 70 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10% rct

Add to Cart

1-204760 SCUTARII: BROADSWORD ANCIENTS SCUTARII is a complete Miniatures System for the Age of Antiquity. Covering the period from 3000 BC to 1450 AD, SCUTARII brings to gamers a fast paced system with all the detail designed to resolve large scale battles within three to four hours. Covers all the major and minor weapons and tactics 2nd Edition includes new scenarios. Can use any basing and Scale from popular rule sets. Designed for Scenario and Tournament Play. Complete Point system & various optional rules. Popular Army Lists included. Four Complete Scenarios included: MARATHON, ASCULUM, CALLINICUM, and BIBRACTE. Conversion tools for using popular Army lists from other rules. 1 vol, 52 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover, full color available late March 2014 ......$30.00 discount: :10% rct

Add to Cart

1-204840 JUGULA: The Age of the Gladiators This fantastic new game from the designer of SAGA, Alex Buchel, is two games in one. It has full rules for Gladiator Combat plus a fantastic Careers mode where players take the role of a Lanista, establish their own Ludus and battle their way from illegal fight pits on the fringes of the Roman Empire to the Arenas of Italy and eventually, with luck and skill, the Coliseum itself! 1 vol, 64 pgs 2014 FRANCE, STUDIO TOMAHAWK
NEW-softcover ......$32.00 rct

Add to Cart

1-204841 JUGULA: Card Deck Each player will need their own set of JUGULA cards. 1 vol, 1 pgs 2014 FRANCE, STUDIO TOMAHAWK
NEW-deck ......$11.00 rct

Add to Cart

1-206380 BARBAROSSA: Flames of War History of Operation Barbarossa, the German invasion of the Soviet Union in 1941, plus history of the Battle for Moscow and the Soviet counter-strike against the German forces attacking their capital.

Options to field three German tank companies: Leichte Panzerkompanie, Mittlere Panzerkompanie, and Czech Panzerkompanie. You can field mobile infantry with a Panzerschutzenkompanie, Schutzenkompanie, and Kradschutzenkompanie. You can also field motorized and foot infantry with a Heer or SS Infanteriekompanie.

Options to field the Soviet Red Army in 1941 with T-34 tank equipped Tankovy Batalon, lend-lease tanks with Inomarochnikiy Tankovy Batalon, motor infantry with a Motostrelkovy Batalon, and infantry forces from a Strelkovy Batalon with three different ratings options. 1 vol, 88 pgs 2013 UK, BATTLEFRONT USA
NEW-softcover, available late October 2014 ......$20.00 discount: :10% rct

Add to Cart

1-206560 LEGION OF HONOR Napoleonic Card Game A card game that recreates the personal drama of the Napoleonic Wars. Each player assumes the role of a young sergeant or sous-lieutenant trying to make it in life starting in 1792. Fortunately for the enterprising grognard, he can look forward to over twenty years of continuous war provided courtesy of the Directory and Napoleon!

Against the historical backdrop of major historical events that span the period from the Brunswick Manifesto to The Hundred Days, grognards take advantage of the opportunities that Fate provides to advance their station in life. Or not!

Winning the game is achieved in a number of ways: having the highest award in the Legion of Honor, having the highest military rank, or having the most glory or wealth.

The game is entirely suitable solitaire play through six players.

Components: 200 color playing cards; 140 cardboard counters; Rulebook with Rules Summary Sheet; 6 Grognard/Ledger sheets; 1 Campaign Sheet; 1 Opportunity Sheet; 1 History Sheet; and 1 Fate & Fair Sex Sheet.
1 vol, 1 pgs 2012 US, CLASH OF ARMS
NEW-boxed game, available early November ......$65.00 rct

Add to Cart

1-206620 HELL HATH NO FURY: Tank to Tank Combat What: Tank specific wargame/RPG rules for World War II.
Scale: Tank on tank combat. 1 model/figure equals 1 vehicle.
Your Role: Players can command from one tank up to a company of tanks.
Playability: Designed for solo, same side and head to head play.

Hell Hath No Fury can be played in a variety of ways: You can play as a Tank Commander with one tank, You can play as a Platoon Leader with a platoon of 3 - 5 tanks, You can play as a Company Commander with 2 or more platoons, You can play one-off battles, You can play a full campaign with up to ten scenarios. The bottom line is you can play it any way you like, with any models or counters you like.

Inside you'll find: Rules for tank to tank combat with stats and counters for a variety of American and German vehicles, Ten scenarios covering the period from D-Day to the fall of Berlin, Fully compatible with NUTS, our WW2 game, A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next. 1 vol, 46 pgs 2014 US, TWO HOUR WARGAMING
NEW-softcover, available mid November 2014 ......$15.00 rct

Add to Cart

1-527809 PIQUET:ANCHOR OF FAITH-English Civil War ECW version of Piquet 1 vol, 166 pgs 2002 NY, PIQUET SYSTEMS
NEW-pb ......$30.00

Add to Cart

1-527810 PIGUET:FORGOTTEN HEROES-Vietnam War Vietnam war version of Piquet 1 vol, 166 pgs 2002 NY, PIQUET SYSTEMS
NEW-pb ......$20.00

Add to Cart

1-527820 PIQUET:THEATRE OF WAR-Campaign System 1 vol, 166 pgs 2002 NY, PIQUET SYSTEMS
NEW-pb ......$25.00

Add to Cart

1-537608 WARHAMMER: Spartacus and the Gladiators Large at 8x11 inches, it contains rules, army lists, and historical guide. Dimpled chin not included. 1 vol, 48 pgs 2004 UK, WARHAMMER HISTORICAL
NEW-softcover, INVENTORY REDUCTION 25% OFF ......$22.00 discount: :25% old

Add to Cart

1-537612 WARHAMMER:Art of War-The Early Chinese Armies 8x11, contains rules, army lists historical guide(29) color plates. 1 vol, 144 pgs 2006 UK, WARHAMMER HISTORICAL
NEW-softcover ......$38.00

Add to Cart

1-69790 BIG BATTLES FOR LITTLE HANDS 8.5x11, rule set for the younger set. 1 vol, 68 pgs 2002 NY, LMW PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-75081 WARHAMMER:FRONTIER-Blood On The Plains 1st expansion for this set. 1 vol, 100 pgs 2005 UK, WARHAMMER HISTORICAL
NEW-color softcover ......$35.00

Add to Cart

1-882800 PANZER KORPS:Divisonal level for 6mm to 25mm Complete Divisional system/smallest formation is a battalion. Battles are resolved within 3-4 hours. Point system for competition and play balancing. Play aids, Several scenarios. 1 vol, 104 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$40.00 discount: :10%

Add to Cart

2-882801 RED DISCIPLES:Soviet General's Handbook 1938-45 The first Panzer Korps Module. Featuring a closer look at tactics and organization of the RED ARMY. Ever major vehicle, organization, weapon system and aircraft are analyzed as to divisional level. 1 vol, 48 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$20.00 discount: :30% old

Add to Cart

1-882802 PANZER KORPS CAMPAIGNS Featuring 20 campaign scenarios including Market Garden, Operation Ironclad, Drive to Murmansk, Metz 1944, Abyssinia, Syrian Campaign and more. 1 vol, 48 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882803 CON TUTTO IL CUORE:Italian General's Handbook A complete organizational guide to the Italian Armed Forces from 1935 thru 1945. Includes Spanish Civil War, WWII, Abyssinia, RSI and more. Can be used with any WWII rule system. 1 vol, 120 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882804 LE DRAPEUX, LE CROIX:French General's Handbook A complete organizational guide to the French, French Colonial and French Vichy forces in WWII. For PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 100 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882805 HAMMER OF FREEDOM:American General's Handbook A complete organizational guide to the American forces in European and Pacific theaters in WWII. For PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 100 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882806 TO THE LAST HUSZAR:Hungarian General's Handbook A complete organizational guide to the Hungarian forces in European theater in WWII. For use with PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 96 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882809 TRENCHLINE:The Great War Supplement 1914-1918 Players need Panzer Korps to play. 1 vol, 110 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882810 LEGIUNEA ROMANA: Romanian General's Handbook A complete organizational guide to the Romanian forces in European theater in WWII. For use with PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 158 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882812 BANDERAS ADELANTE!: Spanish Civil War Handbook for Panzer Korps Designed for the wargamer in mind, BANDERAS ADELANTE! breaks down the various factions, formations, weapons, and ideologies of the Spanish Civil War. Includes 8 complete scenarios, Orders of Battle, and maps. Covers the Condor Legion, the Italian CTV, and the various International brigades as well as weapon systems. Organizes and allows the wargamer or casual historian to get a handle on the various political ideologies and diverse forces for Panzer Korps. 1 vol, 176 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-88292 Desperate Souls - Battle Scenarios V2 of Panzer Korps Desperate Souls 12 Complete Scenarios including:? Invasion of Malta; Battle for Hong Kong;Battle for the Zeta Line; Pelilieu 1944. Can be used with any scale and with most WWII divisional
level rules

1 vol, 138 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-88293 Forsaken Warriors - Battle Scenarios V3 of Panzer Korps Forsaken Warriors is the third Volume in the Panzer Korps scenarios series. Complete OB's, scenarios, and maps for the following battles: Gela 43, Peel 44, Flavion 40, Turda 44, Meiktila 45, Huertgen Forest 44, Panzers on the Son 44, Mechili 41, and Bulge 44.
1 vol, 119 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-88840 CORPS COMMAND 3.0:Battalion Level Rules Latest edition, all of the design elements that made the previous editions popular world wide. It expands on the Turkish Army and other minor nations. 1 vol, 104 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10%

Add to Cart

1-88841 CORPS COMMAND CAMPAIGNS A complete and comprehensive campaign system for 7 players to manage and wage war during the Napoleonic period. Complements Corps Command, but can be used with other rule sets. Several Campaigns included. 1 vol, 120 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10%

Add to Cart

1-89360 REPENT OR DIE:Wars Of Religion 1492-1660 Tactical rules set for the Wars of Religion 1492 to 1660. Covers all the major and minor combatants, leaders, and the various tactical changes in the war. Large battles in 3-4 hours. 1 vol, 70 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10%

Add to Cart

1-89390 LINE OF BATTLE 1760-1820 8.5x11, Naval rules for the age of Nelson. Covers all major and minor powers of the period. Includes scenarios, terrain rules, leaders and more. 1 vol, 58 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10%

Add to Cart

1-90070 RIDICULOUS VANITY:Wars of Louis XIV 1660-1715 Covers the wars of the Sun king with a complete Tactical and Campaign integrated system with maps. 1 vol, 132 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10%

Add to Cart

1-JUGS10 JUGULA MDF Tokens Start your own Ludus with these fantastic new JUGULA Gladiator figures. These figures are multi-part, offering a wide variety of weapon, helmet and shield options allowing you to create several versions of the historical armaturae represented plus some, er, less than historical versions!
The initial release is a box featuring four Gladiators; a Retiarus, Velites, Murmillo and Hoplomachus plus extra weapon choices, heads and shields for maximum variety.
35mm tall foot to eye. 1 vol, 1 pgs 2014 FRANCE, STUDIO TOMAHAWK
NEW-pkg ......$15.00 inc

Add to Cart

1-201111 Aelred, Brother; edited by Russ Lockwood AS PER MARGIN: Fleet Action Miniatures Rules for the Age of Sail Command a fleet when ships of wood and men of iron ruled the waves!

Some of the most enlightened miniature rules came from the talented Brother Aelred, who wrote the Monk's Corner column in MWAN. As Per Margin: Fleet Action Miniatures Rules for the Age of Sail is the first of his rule sets to be revived, revised, and expanded to grace wargamers' tabletops.

Easily learned and quickly played, As Per Margin reflects a philosophy of offering enough flavor for a great game, but avoiding too much realism that would bog down the game.

Including the Seven Years War to the Napoleonic Era, As Per Margin's fast play action means you spend more time sailing and firing and less time fidgeting. Clever 'falling aboard' movement brings ships close enough to grapple and board -- and maybe even collide.

Optional rules include Red Hot Shot, Shore Batteries, Debris Fields, Elite Crews, and more.

* Graphical Ship Charts
* 1st Through 6th Rate Ships
* Merchant Ships
* NO Order Writing!
* Uses d6 dice
* Quick Reference Sheet with all tables
* Includes Scenario: Second Battle of Finisterre October 14, 1747 1 vol, 32 pgs 2012 US, LOCKWOOD PROJECTS
NEW-softcover, available mid March 2013 ......$19.00

Add to Cart

1-68090 Ahrnfelt, Thomas GA PA:Age of Marlborough and Great Northern Wars 8.5x11.5, can be used with 15mm and 25mm, has aDBR and Fire & Fury feel, quick play, decent sizearmy is 600-700 points, army generating sysytem.Major revision, including how Commanders work. 1 vol, 88 pgs 2014 US, OMM PUBLISHING
NEW-softcover, 2nd edition Back in Print ......$30.00 ommpu

Add to Cart

2-68091 Ahrnfelt, Thomas GA PA:ARMY LISTS V1 Some New Rules; (23) detailed army lists including Cossack States, Denmark-Norway, Russia, Sweden,Polish-Lithuanian. Color uniform illust. 1 vol, 67 pgs 2009 SWEDEN, ARNFELTS
NEW-softcover ......$38.00

Add to Cart

2-68092 Ahrnfelt, Thomas GA PA: ARMY LISTS Vol. 2 Army lists for the Marlburian wargame rules Ga Pa. Armies include:

Great Britain: Army of Flanders, 1701-1712 Army in Spain, 1702-1712 Army in Scotland and England, 1700-1739

The United Provinces: Field Army, 1700-1714

Denmark-Norway: Danish Auxiliary Corps, 1702-1712

Portugal: Portuguese Army, 1701-1714

Spain: Philip's Army, 1701-1714 Charles VI's Army of Spain, 1706-1713 Catalan Army, 1713-1714

Jacobite Armies: Scottish Jacobite Armies, 1700-1739 English Jacobite Armies, 1700-1715

France: Armies in Flanders and Germany, 1701-1714 Army of Italy, 1701-1714

Savoy-Piedmont: Field Army, 1701-1714 1 vol, 88 pgs 2011 SWEDEN, ARNFELTS
NEW-softcover ......$38.00

Add to Cart

1-196550 Ambush Alley Games Tomorrow's War (Science Fiction Wargaming Rules) A miniatures wargame of gritty futuristic combat, Tomorrow's War projects the tactics and technology of today's military conflicts hundred's of years into the future. While robot drones, anti-gravity vehicles, and advanced battle-suit technology have changed the face of warfare, the essentials of combined-arms tactics have remained constant. Using the popular Force on Force rules as a basis, Ambush Alley Games has created the most realistic and tactically challenging science fiction wargame on the market. The rules include a detailed optional 'future history' and a campaign system so that individual battles can be linked into an ongoing storyline. 1 vol, 260 pgs 2011 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 discount: :15%

Add to Cart

1-191520 Anderson, Peter HOSTILE REALMS:Fantasy Rules based on Piquet Uses the drama and suspense of Piquet concepts including the Sequence Deck, impetus, morale chips' opposed polyhedral die rolls. Rules for Magic, Heroes, Relics, Flight and more. (18) Army Lists. 1 vol, 160 pgs 2009 US, PIQUET
NEW-perfect bound ......$35.00

Add to Cart

1-527807 Anderson, Peter & Baggaley, Ken PIQUET:Band of Brothers Supplement(Medie)1200-1600 REVISED edition for Medieval and Renaissance. 1 vol, 236 pgs 2006 US, PIQUET SYSTEMS
NEW-pb, 2nd Edition ......$35.00

Add to Cart

1-44760 Anderson, Richard MIGHT AND MAIN:Medieval Naval Wargaming Rules Simple rules for both 15mm/25mm scale, reference sheets, scenario ideas. 1 vol, 28 pgs 19?? UK, FREEZY WATER PUBLIS'G
NEW-softcover ......$10.00

Add to Cart

1-16110 Annotated and edited by Vincent W. Rospond FREDERICK THE GREAT'S INSTRUCTIONS TO HIS GENERALS At various times in his military career Frederick the Great seemed on the cusp of a major defeat, yet always to find ways to extricate himself a secure a victory for himself and his lands. Frederick has long been considered in the pantheon of military leaders for his strategic and tactical prowess. His instructions to his generals have long been considered a starting point to understand the military mind of this leader. We present an annotated and illustrated version of Frederick the Great's 1754 Instructions to his infantry and cavalry. Included in this volume are maps that provide a background to his battles, a biography of Frederick and some of his generals, and an explanation of 18th century warfare as well as illustrations of his troops. 1 vol, 320 pgs 2012 US, WINGED HUSSAR PUBLISHING
NEW-softcover ......$15.00

Add to Cart

1-81380 anon BLOODY BARONS:Rules of 15mm Wars of the Roses Nice set, lots of 'chrome' and dice rolling, seems to take bits from several design ideas ie DBM, WRG and WARHAMMER, armies are built using points, play aids, scenarios, background info, painting guides. 1 vol, 98 pgs 2005 UK, PETER PIG
NEW-softcover ......$32.00

Add to Cart

1-84040 anon BATTLE STATIONS, BATTLE STATIONS:1/2400 SCALE 8x11, swift innovative large naval battle rule set, 30 ship game is over in 3-4 hrs; stats for all the major powers, (11) scenarios, play aids, counters for damage etc; CAN BE USED WITH OTHER SCALES. 1 vol, 80 pgs 2006 CA, DECISION GAMES
NEW-ziplocked. ......$30.00

Add to Cart

1-84400 anon LE FEU SACRE:Corps Level Napoleonic Wargaming A4, designed to complete a corps level game in three to four hours, the rules do not depend on melee to determine winners, rather are mostly concerned with Command/Control and Leadership 1 vol, 76 pgs 2009 UK, TOO FAT LARDIES
NEW-softcover, 3rd edition NOV 09 ......$26.00

Add to Cart

1-74750 Avery, Robert VIS MAGICA 8.5x11, a stand alone version of VIS BELLICA that adds fantasy type units/magic, b/w and color illust. 1 vol, 80 pgs 2004 UK, ROBERT AVERY
NEW-color softcover ......$30.00

Add to Cart

1-882807 Bagosy, Alex T. THE STORM TURNS WEST:Blitzkrieg 1940 A complete organizational guide of Denmark, Norway, Belgium, Holland and Luxembourg. Covers every major combat unit. 1 vol, 100 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-193110 Barker, Phil Phil Barker's Introduction to Ancient Wargaming: WRG 6th Edition Ancient Rules 3000BC to 1485 AD Phil Barker's major contribution has been as an innovative writer of games mechanisms. He has described his rules-writing philosophy as simply 'It is my aim to produce the most accurate and playable rules I possibly can.' The WRG Ancients rule series were both the first rule books professionally printed and the first universal rule set. They went through 7 editions and were the standard ancient wargames rules from 1969 until replaced by DBM in 1993.

WRG Ancient Rules 3000 BC to 1485 AD: 6th Edition reprint includes:

*Classic Introduction to ancient warfare: The Airfix Guide to Ancient Wargaming
*Advice on tactics
*Guide to sources
*How ancient wargaming began
*Sample army lists
*Complete WRG 6th edition rules for ancient and medieval warfare, including sieges and shipboard fighting. 1 vol, 0 pgs 2010 UK, JOHN CURRY EVENTS
NEW-softcover ......$24.00

Add to Cart

1-37471 Barker, Phil DBR ARMY LISTS, BOOK 1 Covers the Great Italian Wars, Valois-Hapsburg, Tudor wars, Turkish wars, Chinese-Japanese wars, the America and Wars of the Reformation, (48) lists 1 vol, 48 pgs 1995 UK, WARGAMES RESEARCH
NEW-softcover, 2nd Ed. ......$16.00

Add to Cart

1-47042 Barker, Phil 6/7TH/DBA ARMY LIST 2:Far East, Asia & America List of armies from 3000 BC - 1485 AD 1 vol, 72 pgs 1992 UK, WARGAMES RESEARCH GRP
NEW-softcover ......$14.00

Add to Cart

1-47043 Barker, Phil 6/7TH/DBA ARMY LIST 3:Mediterranean Basin-India List of armies from 3000 BC - 1485 AD 1 vol, 72 pgs 1992 UK, WARGAMES RESEARCH GRP
NEW-softcover ......$14.00

Add to Cart

1-85380 Barker, Phil DBMM: DE BELLIS MAGISTRORUM MILITUM - version 2.0 DBMM is a radical development of DBM, retaining the main structures and procedures along with much of the basic rules; the most major difference is the new Command and Control and the CinC's plans. V2 introduces more changes, most notably in the marching rules and clears up and refines unclear rules. 1 vol, 48 pgs 2010 UK, Wargames Research Group Ltd
NEW-softcover, 2nd edition ......$32.00

Add to Cart

1-85381 Barker, Phil DBMM:LIST BOOK #1 3000 BC to 500 BC A4 size for the failing 'eyes', 80 lists can be used for DBM. 1 vol, 64 pgs 2009 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-85382 Barker, Phil DBMM:LIST BOOK #2 A4 size for the failing 'eyes', 80 lists can be used for DBM. 1 vol, 80 pgs 2008 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-85383 Barker, Phil DBMM:LIST BOOK #3 476AD to 1071AD A4 size for the failing 'eyes', 80 lists can be used for DBM. 1 vol, 80 pgs 2007 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

2-34560 Barker, Phil & Laflin-Barker, Sue DBA: DE BELLIS ANTIQUITATIS Version 3.0 DBA Wargames rules for Ancient & Medieval Battle from 3000BC to 1500AD, simple, fast play.

This new Version 3.0 further refines the game system and features an expanded set of army lists detailing hundreds of armies, supported by detailed notes to inspire and inform new and veteran players alike. 1 vol, 144 pgs 2014 UK, Wargames Research Group Ltd
NEW-hardcover, available early November ......$42.00 rct

Add to Cart

1-56290 Barker, Phil et al HORDES OF THINGS: Simple Fast Play Fantasy Rules Version 2.1 Hordes Of The Things Version 2.1 is the ultimate fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been proven in extensive competition use since 1991 and enjoy an international player base.

HOTT strikes just the right balance between humans and mythical creatures and conventional generalship and magic without letting unwanted complexity slow things down. The result is a fast, fun and challenging game that captures all the variety and adventure of fantasy battles. As well as the complete set of rules, this edition features supplements on mass battles and multi-player campaign games, along with over one hundred example army lists suggesting fantasy armies. 1 vol, 40 pgs 2014 UK, Wargames Research Group Ltd
NEW-pb ......$30.00 rct

Add to Cart

1-199073 Barrett, Sean FIREBALL FORWARD: Britain's Lost Opportunity - Villers Bocage Supplement to Fireball Forward focuses on Villers-Bocage, Britain's Lost Opportunity is a book of tactical scenarios for the Fireball Forward! game system. It is centered around the British attack on the town of Villers-Bocage and the larger Operation Perch against German positions west of Caen, in Normandy, on 12-14 June 1944.

It features engagements between the British 7th Armoured Division -- the famed 'Desert Rats' and the 50th Infantry Division against the elite German Panzer Lehr Division, the 2nd Panzer Division, and the 101st 55 Heavy Panzer Battalion. 15 Scenarios cover the desperate struggle for the town of Villers-Bocage, 50th Infantry Division's attempt to drive Panzer Lehr out of its positions west of Caen, and panzer ace Michael Wittmann's daring, single-handed counterattack against a column of British armor that changed the course of the battle.

A Campaign Game, an Historical Summary, Orders of Battle, and Designer's Notes are included to help put the scenarios in the larger context of operations in Normandy and allow players to design their own scenarios. 1 vol, 60 pgs 2013 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-16530 Berry, Peter FILE LEADER:Company level ECW rules Great fun rules for small unit games. 1 vol, 16 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, REVISED EDITION ......$12.00

Add to Cart

1-16540 Berry, Peter ONCE UPON A TIME IN THE WEST COUNTRY:ECW rules English Civil War skirmish rules, great fun. 1 vol, 16 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-25440 Berry, Peter ONCE UPON A TIME IN THE WEST INDIES Simple rules for the age of Piracy. 1 vol, 40 pgs 1992 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

Add to Cart

1-35450 Berry, Peter ONCE UPON A TIME IN THE WESTERN PENINSULA Skirmish rules, great fun for all Napoleonic areas from the Revolution to North America 1 vol, 38 pgs 1994 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

Add to Cart

1-50320 Berry, Peter RANGER:Rules for the French-Indian Wars Rules, o/b's, painting guide, company level. 1 vol, 48 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

Add to Cart

1-79451 Berry, Peter POLEMOS ECW: Grand Battle Rules - 2nd Edition Designed for large battles in either 6mm, 10mm or 15mm scale; you can play the large battles such as Marston Moor or Naseby in an evening; armies are in Brigades; army lists, scenarios. 1 vol, 76 pgs 2010 UK, BACCUS 6MM LTD
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :50%

Add to Cart

1-79452 Berry, Peter POLEMOS GREAT NORTHERN WAR:Grand Battle Rules Designed for LARGE BATTLES in either 6mm, 10mm or 15mm scale; you can play the large battles that you can play in an evening, Brigade level, army lists, scenarios 1 vol, 80 pgs 2012 UK, BACCUS 6MM LTD
NEW-softcover O/P ......$29.00

Add to Cart

1-79454 Berry, Peter POLEMOS NAPOLEONIC WARS RULES Contains two sets of Rules; GENERAL DE DIVISON for Corps level games and MARECHAL de l'EMPIRE for the really big battles, for 6mm thru 15mm. 1 vol, 80 pgs 2008 UK, BACCUS 6MM LTD
NEW-softcover, 2ND EDITION new bits ......$30.00

Add to Cart

1-16270 Berry, Peter & Wilkins, Ben FORLORN HOPE 8.5x11, Wargame rules for the English Civil War,army lists, (24) pages of color uniforms/flags. 1 vol, 110 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover 3rd ed ......$33.00

Add to Cart

1-192960 Bickley, David GOOD DUSTING, A These rules are intended for gaming actions from the Sudan War 1884 -1885 and the Egyptian Revolt of 1882. They include the mechanisms players will need to play out a game to a successful conclusion within two to three hours on a table about 7' x 4'. Their emphasis is very firmly on enjoying the game, throwing lots of dice and getting 'A Good Dusting' in the process. It is possible for the game to be played by two or more players on opposing sides, as say the forces of the Mahdi and the Anglo-Egyptian forces.

It also possible for the game to be played where all the players take on Anglo-Egyptian commands and the forces of the Mahdi are controlled using the 'Mahdist auto-generation' section of these rules. The availability, number and type of units, their entry, deployment, and initial movement distance are controlled by random dice throws in each the game turn. In subsequent turns following their entry, the Mahdist units react according to the 'Mahdist Reaction
Table'.

The rules are supplemented by almost 40 full color illustrations of games in action, together with studies of individual units and vignettes, supplemented with a simple map for campaign games, a sample scenario to get you started, and an outline timeline of the Sudan War from 1883 - 1885. A short but useful book list is also included to help beginners ease themselves into the period. 1 vol, 38 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$20.00

Add to Cart

1-193900 Bickley, David BULL RUN TO GETTYSBURG - American Civil War Rules and Campaigns If you are interested in painting, collecting, or gaming with model soldiers, or interested in the American Civil War, this oversized (8.5x12-inch), lavishly illustrated, full-color book is for you. It offers painting guides, rules, and campaigns for the gamer, as well as stunning photography of lots of magnificently painted miniatures. Many historical articles set the scene and atmosphere of the period. 1 vol, 176 pgs 2010 UK, FOUNDRY
NEW-hardback, in stock ......$52.00 discount: :15%

Add to Cart

1-194440 Bickley, David WASHING THE SPEARS: Simple Rules for Fighting the Zulu Wars These rules for refighting battles from the Anglo-Zulu War of 1879 grew out of the previous set in this series, A Good Dusting, which received a very positive reception from gamers. They are designed with enjoyment between like-minded friends firmly to the fore, not competition play, and focus very much on throwing loads of dice and Washing the Spears in the process! Games should play out satisfactorily in two to three hours on a table about 7' x 4' or so. There is no figure, time or ground scale to worry about, just cut straight to the action 'somewhere in Zululand'.

The game mechanisms allow all players to take on commands within an Imperial force, with the Zulus controlled by all of the players in accordance with the auto generation and action rules. It is equally possible for two or more players to take on opposing Imperial and Zulu forces and play the game out conventionally. The rules aim to give you an enjoyable game where, if correctly handled and blessed by the dice gods, the Imperial forces should win. However, the Zulus are always in with a chance, especially when the close to combat with their opponents.

The full colour rules include 37 illustrations of action on the tabletop, units and individual character figures; a sample scenario to get you started straight away; a play sheet which can be photocopied; a short reading list; and a suggested list of figure manufacturers, in 28mm at least.

1 vol, 38 pgs 2010 UK, DAVID BIKLEY
NEW-pb ......$20.00

Add to Cart

1-196050 Bickley, David DEVIL'S WIND, THE: Indian Mutiny 1857-58 These rules for refighting battles from the Indian Mutiny of 1857 - 58 follow on from previous sets in this series (A Good Dusting and Washing the Spears). Designed not for competition play as much as for friendly battles, the rules focus on throwing loads of dice and feeling the 'brush of the Devil's Wind' across your cheek. Games should play out satisfactorily in two to three hours on a table about 7' x 4' or so. There is no figure, time, or ground scale to worry about, just cut straight to the action on the road to Lucknow.

The game mechanisms allow all players in the game to take on commands within an Honourable East India Company or Regular British force, with the Mutineers controlled by all of the players in accordance with the auto generation and action rules. It is equally possible for two or more players to take on opposing Mutineer and HEIC/HM forces and play the game out conventionally.

The full color rules include numerous illustrations of action on the tabletop here in GHQ, units and individual character figures; scenic items to enhance your tabletop battlefield; a sample scenario to get you started straight away; a play sheet which can be photocopied; a short reading list; and a suggested list of figure manufacturers in 28mm. 1 vol, 38 pgs 2011 UK, DAVID BIKLEY
NEW-softcover, available Mid August 2011 ......$22.00

Add to Cart

1-200880 Bickley, David A CROWING MERCY - English Civil War Rules Designed for larger battles in 10mm scale upwards, full-color. Containing a quick reference sheet inside the back cover, and with a real feel for the era. 1 vol, 45 pgs 2013 UK, DAVID BICKLEY
NEW-softcover, available late February 2013 ......$24.00

Add to Cart

1-83290 Big Sid CONTACT:Wargame rules for 1946-2006 and beyond 8.5x11.75, rules, play aids, scenarios. 1 vol, 96 pgs 2006 UK, PARTIZAN PRESS
NEW-softcover ......$32.00

Add to Cart

1-195880 Birdseye. Jim SNIPERS! Duck, Dodge and Shoot Snipers! Duck Dodge and Shoot. Size 6x9, black and white text with color cover. It focuses on the War In Italy (WWII). The concept is simple: get your American, British or Canadian squad through a bombed out village dodging Nazi Snipers. Game can be played with as few as 12 figures. This a is fast play set of skirmish rules for 25 or 15mm. 1 vol, 34 pgs 2011 US, LMW WORKS
NEW-softcover ......$18.00

Add to Cart

1-70690 Bowden, Scott & DeLamater, Matt & Fisher, Todd REVOLUTION TO EMPIRE 8.5x11, the latest in the 'EMPIRE' series, many changes, easier to read and find stuff, play aids. 1 vol, 240 pgs 2003 CHICAGO, EMPERORS PRESS
NEW-ready for binder ......$50.00

Add to Cart

1-37150 Bowden, Scott anf Getz, Jim CHEF DE BATAILLON Rules for 'tactical' Napoleonic wargaming, battles with no more than a few regiments per side. 1 vol, 220 pgs 1995 CHICAGO, EMPEROR'S HDQTRS
NEW-softcover ......$35.00

Add to Cart

1-81720 Bradford, Brian KILLER KATANAS II: Samurai Warfare 1550-1650 New revised edition with rules errata and two new scenarios and play aids.

8.5x11-inch, suitable for 6-10mm/15mm/25mm figures, can be used for small and large games; army lists, clan leaders, 12 scenarios in total, play aids. Excellent reference guide to formations (including diagrams), well illustrated, and includes lists of generals (and ratings) by clan.
Each scenario includes map, OOB, and historical background. Scenarios include: 4th Kawanakajima, 2nd Konodai, Mimasetoge, Nunobeyama, Anegawa, Mikata-ga-hara, Nagashino, Okitanawate, Hitotori Bridge, Sekigahara, Wakae, and Yao.

All you need are the troops. 1 vol, 128 pgs 2012 US, OMM PUBLISHING
NEW-softcover ......$35.00 ommpu

Add to Cart

1-197470 Broom, Rob WAR & CONQUEST: Rules for 28mm War and Conquest is the first in an exciting range of high quality wargames rules and source books from Scarab Miniatures Limited. War and Conquest is aimed at wargamers and collectors of 28mm miniature Ancient and Medieval armies but can easily be adapted for other scales. Full color 1 vol, 176 pgs 2012 UK, SCARAB MINIATURES
NEW-hardcover ......$49.00 discount: :15%

Add to Cart

1-43630 Brown, David GENERAL de BRIGADE, Deluxe Edition 8.5x11, General de Brigade Deluxe edition brings changes and enhancements to a number of key areas within the rules, although the basic mechanisms remain the same. The key challenges in playing General de Brigade Deluxe are command and control, correct formations, (for both battalions and brigades), and appreciating or compensating for particular national traits. Brigade orders contribute significantly to command and control, these orders limit the 'nippy little battalion' syndrome and restrict the wargamer from doing more or less whatever he wants with any unit whenever it suits him.

In addition, generals are now graded as to their ability and this directly impacts on their capacity to command on the battlefield. For example, the number of charges they can order per turn is now linked to their ability (see below) and this effects the timing and deployment of attacks, e.g. players will now notice the greater use of attacks en echelon and less reliance upon massed column formations. General de Brigade Deluxe still allows wargamers the freedom to command and maneuver most of their battalions or squadrons but continues to stress the importance of those higher command decisions such as brigade formations, brigade objectives, the timing of assaults and the deployment of reserves.

The Deluxe Edition also includes more information of the organization of the major armies, (including the Ottoman Turks), new pick up and play divisions, a reworked Victory & Defeat chapter introducing a Corps/Divisional breakpoint, so permitting the easier identification of victory, revised points values and also three new scenarios!

The rulebook comes with a gloss laminated full-color, 4-page Quick Reference Sheet. None of your usual having to cut out the playsheet nonsense here, this is a Deluxe Edition after all!

1 vol, 184 pgs 2013 UK, PARTIZAN PRESS
NEW-hardcover, full color ......$50.00

Add to Cart

1-43631 Brown, David GENERAL de BRIGADE:Scenarios V1 8.5x11, Brigade Level additional rules/amendments organizational charts, play aids, (11) scenarios. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-pb, REVISED EDITION ......$15.00 ommpu

Add to Cart

1-43632 Brown, David GENERAL de BRIGADE:Scenarios V2 8.5x11, Brigade Level additional rules/amendments (11) scenarios 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover, REVISED EDITION ......$15.00 ommpu

Add to Cart

1-43633 Brown, David GENERAL de BRIGADE:Scenarios V3 8.5x11, Brigade Level additional rules/amendments(11) scenarios including MARENGO, HALSACH-JURGEN, AUSTERLITZ, AUERSTADT, FRIEDLAND & EGGMUHL. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$15.00 ommpu

Add to Cart

1-43634 Brown, David GENERAL de BRIGADE:Scenarios V4 8.5x11, Brigade Level additional rules/amendments 10+ scenarios for the Ottomans vs the French in Egypt and against the Russians 1 vol, 80 pgs 2009 UK, PARTIZAN PRESS
NEW-softcover ......$26.00

Add to Cart

1-43635 Brown, David GENERAL de BRIGADE:Scenarios V5 Volume five presents eleven historical scenarios that follow Wellington's famous Peninsular victories from Vimiero in 1808 until the final victory at Toulouse in 1814.

All are designed for use with General de Brigade Napoleonic wargames rules (but may be converted to any similar system). Each scenario provides players with terrain maps, troop deployments, objectives, and orders of battle. Several of the scenarios are linked and can be played as part of a mini-campaign, or, as in the case of the Vimiero or Busaco scenarios, combined to fight one large action.

* Vimiero 1808 - Vimiero Hill.
* Vimiero 1808 - Action at Ventosa.
* Talavera 1809 - Battle for the Medellin.
* Talavera 1809 - Battle for the Redoubt.
* Busaco 1810 - Reynier's Assault.
* Busaco 1810 - Ney's Assault
* Salamanca 1812 - Clausel's Counter-Attack
* Salamanca 1812 - The French Rearguard
* Vittoria 1813 - The Hill of Arinez
* Sorauren 1813 - Cole's Ridge.
* Toulouse 1814 - Final Victory. 1 vol, 64 pgs 2011 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

Add to Cart

1-43690 Brown, David BRITISH GRENADIER: American Revolution Rules - Deluxe Edition 8.5x11 with lavish illustration, tables, game counters, and scenarios. British Grenadier can also be used to re-fight battles of the French and Indian Wars and the War of 1812. Changes to the new edition rules -- besides a complete edit of the old rules -- include: compilation of various rule amendments from the period since the rules appearance, including brigade moves, reinforcements marches, and changes to artillery DP rallies. Some new rules have been added, including the Bayonet Charge rule. Revised artillery firing table. New scenarios for Sainte Foy (F&IW) and Chippawa (War of 1812), plus a revised Freemans Farm scenario. High quality graphic design, including order markers, and comes with a gloss laminated full-color four-page Quick Reference Sheet. 1 vol, 136 pgs 2011 UK, PARTIZAN PRESS
NEW-hardcover ......$50.00

Add to Cart

1-43691 Brown, David BRITISH GRENADIER:Scenario Booklet V1 8.5x11, (12) scenarios of the American Revolution.
1 vol, 48 pgs 2005 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-43692 Brown, David BRITISH GRENADIER:Scenario Booklet V2 8.5x11, (12) scenarios of the American Revolution. 1 vol, 48 pgs 2005 UK, PARTIZAN PRESS
NEW-softcover ......$28.00 rct

Add to Cart

1-69740 Brown, David PANZER GRENADIER DELUXE: Tactical World War II Rules PanzerGrenadier Deluxe is a very different game to its predecessor and distinct from other existing rule sets. The central theme of the rules is tactical command and control. This emphasis on command requires players to plan ahead, use period tactics such as combined arms to overcome the enemy and genuinely think about the command challenges before them.

When playing PanzerGrenadier each army operates under a specific military doctrine which impacts upon the command flexibility players are able to exercise. Your HQ units are important; as you'll find those units under command operate reasonably well, whereas those units out of command will drain your command of its vital HQ Impetus. And once you're at zero your turn could end at any moment!

Players will not be able to see every enemy unit and attacking forces will need to use reconnaissance effectively; both commands will need to consider their deployments and allocation of reserves and have their commanders in the right place at the right time in order to exploit combat opportunities and achieve battlefield success!

The rules span 248 pages in full color and provide fast, simple yet 'wargame' realistic mechanisms that produce a much quicker style of play allowing players to concentrate far more on commanding their troops and playing the game. Advanced rules are incorporated into the body of the main rules so can easily be used. Also included are numerous optional rules, such as Russian commissars, demolition vehicles, river crossings, etc; three introductory scenarios, an extensive points system including easy to use standard platoon costings and extensive and detailed TOE's covering Germany, Russia, Britain and the United States

PanzerGrenadier Deluxe can be used with 15mm or 20mm figures (though 10-12mm and even 28mm figures can be used) and can be played at either a 1:3 figure ratio or a 1:1 figure ratio. No rebasing needed. Quick reference sheet, unit status markers and artillery template are also provided. 1 vol, 248 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, available mid June 2014 ......$60.00 rct

Add to Cart

1-69741 Brown, David PANZER GRENADIER:WWII Battles V1:The West 1939-45 Battles for the West presents eleven historical scenarios for use with Battlegroup Panzer-Grenadier wargames rules, (though, of course, they can be used for any similar rules system). Each scenario provides players with objectives, orders of battle, deployment and terrain maps. The scenarios cover the main periods of fighting in the west, ranging from the campaign for France in 1940 to the Normandy campaign and its aftermath in 1944, through to the German Ardennes offensive in late 1944 and in Alsace in early 1945. The scenarios cover a variety of mid-sized actions using both infantry and armour.
(The battles of Operation Market Garden are not covered here as it is hoped they will be the subjects of a dedicated volume.)


ADVANCED RULES for Battlegroup Panzer-Grenadier are also included and cover Combined Assault Combat Groups, plus Off Board Artillery Rules taking into account national differences, pre-registered and prominent targets, miss deviations distances and Naval Gunfire support. In addition the Advanced Rules take account of Snipers whilst expanding the rules on AFV Hull Down Positions, Turretless AFV's, the KV2 and King Tiger, the Bogged Down Test, along with additional AT factors for exceptional gun types.

Finally the AMENDMENTS to existing rules, introducing Tank Group Commander, more information of AT weapons and inherent AT weapons plus revised factors, along with expanded Dead Ground rules and additional and revised points costs
1 vol, 40 pgs 2004 UK, PARTIZAN PRESs
NEW-softbound ......$24.00

Add to Cart

1-69742 Brown, David PANZER GRENADIER:WWII Battles V2:The East 1939-45 Battles for the East presents twelve further historical scenarios for use with Battlegroup Panzer-Grenadier wargames rules or any WWII rule system. Each scenario provides players with objectives, orders of battle, deployment and terrain maps. The scenarios cover the main periods of fighting in the east, ranging from the campaign for Poland in 1939, Operation Barbarossa through to Kharkov, Stalingrad, Kursk and the final Russian drive on Germany.

The scenarios cover a variety of mid-sized actions using both infantry and armour, but also include larger actions such as Targul Frumos.

Also included are the latest advanced rules & amendments.

THE SCENARIOS:
LODZ, POLAND 1939
HONKANIEMI, FINLAND, 1940
THE BRODY TRIANGLE, RUSSIA 1941
RASYENYA, RUSSIA 1941
MTSENSK, RUSSIA 1941
OLENINO, RUSSIA 1942
STALINGRAD, RUSSIA 1942
KHARKOV, RUSSIA 1943
KURSK, RUSSIA 1943
TARGUL FRUMOS, ROMANIA, 1944
OGLEDOW, POLAND, 1944
BERLIN, GERMANY, 1945







1 vol, 40 pgs 2004 UK, PARTIZAN PRESS
NEW-softbound ......$24.00

Add to Cart

1-69743 Brown, David PANZER GRENADIER: WWII Battles Vol. 3: Mediterranean 1940-44 Battles for the Mediterranean presents ten further historical scenarios for Battlegroup Panzer-Grenadier WWII wargame rules (or, indeed, any similar wargame rule set). Each scenario provides players with objectives, orders of battle, deployment, and terrain maps. The scenarios cover the main periods of fighting in the lands bordering the Mediterranean including Crete, the Western Desert, Tunisia, Sicily, and Italy.

The scenarios cover a variety of actions using both infantry and armour.

(All scenarios are specific to 2nd Edition of Battlegroup PanzerGrenadier rules but are still useable with 1st Edition.)

THE SCENARIOS:
* PINK HILL - CRETE
* OPERATION COMPASS - WESTERN DESERT
* OPERATION BATTLE AXE - WESTERN DESERT
* ALAMEIN - THE SNIPE - WESTERN DESERT
* HUNTS GAP - SIDI NSIR - TUNISIA
* OPERATION TORCH - TUNISIA
* BIAZZO RIDGE - SICILY
* THE FACTORY - ANZIO - ITALY
* THE RAILWAY STATION - MONTE CASSINO - ITALY
* ROCHETTA - ITALY 1 vol, 48 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, available late December 2011 ......$26.00

Add to Cart

1-84920 Brown, David GUNS AT GETTYSBURG:Brigade Level ACW Rules Using the popular 'General de Brigade' system and common basing with Fire & Fury/Johnny Reb this set is designed for quick play; play aids. 1 vol, 72 pgs 2006 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

Add to Cart

1-81630 Browne, Dillon BLOODY PICNIC:Wargaming the End of Empires 1904-24 8.5x11, scalable for divisional and brigade level games, based on the 'General de Brigade System', Weather Effects system, Dispersed Unit system allows for wide frontage assaults, color photos, play aid 1 vol, 96 pgs 2005 UK, PARTIZAN PRESS
NEW-softcover ......$35.00

Add to Cart

1-81631 Browne, Dillon 1918 THE WAR IN FRANCE & ITALY:WWI Sceanarios V1 A4, twelve scenarios, army lists, play aids. For BLOODY PICNIC rules or other WWI rule systems. 1 vol, 72 pgs 2013 UK, PARTIZAN PRESS
NEW-sofctover ......$30.00

Add to Cart

1-81632 Browne, Dillon 1914 THE FIRST BATTLES IN THE WEST: WWI Scenarios Vol. 2 This set of twelve battles and ten divisional army lists represent actions which took place at the start of the Great War in 1914. The scenarios are set in Belgium and northern France. To a great extent this it is due to the quality of the source material covering those battles.

The battles of 1914 were marked by a great learning process where Generals were trying to come to terms with a way of fighting where casualties were far higher than anything yet experienced in Europe. This would eventually lead to the trench warfare of the Western Front, in effect a giant siege. But the scenarios covered by this book pre-date the trench warfare. The last scenario, White Sheet, has a hint of what was to come, but even here the defenders were not occupying a coherent trench system. 1 vol, 96 pgs 2011 UK, PARTIZAN PRESS
NEW-softcover, available late November 2011 ......$32.00

Add to Cart

1-48130 Bryant, Bob MIGHT OF ARMS:Ancient, Dark Ages, Medieval periods 8.5x11, fast play, easy to learn, well play tested historical tactics work, basing compatible with other popular rule sets, both 15mm/25mm, quick play sheet, (150) army lists and point system. 1 vol, 108 pgs 1996 KNOXVILLE, BOB BRYANT
NEW-softcover ......$20.00

Add to Cart

1-198200 Buchel, Alex MUSKETS AND TOMAHAWKS From Studio Tomahawk, the makers of Saga, a game of Petite Guerre in the 18th Century.

Muskets and Tomahawks focuses on the small wars of North America during the French Indian Wars and the American war of Independence.

Games can be played with any number of figures from 20 to 100 a side.

Muskets and Tomahawks comes as a rulebook and a set of cards.

1 vol, 48 pgs 2012 UK, NORTH STAR
NEW-softcover ......$40.00

Add to Cart

1-194950 Bujeiro, Ramiro illustrator FORCE ON FORCE: Modern Wargame Rules Force on Force brings the drama and action of modern warfare to the tabletop using miniature soldiers. The rules cover all aspects of modern warfare from the confidence and supply level of troops to air-strikes and off-board artillery and accommodates scenarios set anywhere from the end of World War II to the conflicts on today's news without sacrificing either character or playability. Quick to learn and play, the game rewards players who use well-considered modern tactics to try and achieve victory. From infantry and armor to artillery and air support, Force on Force presents everything that players need to recreate post-World War II warfare involving both conventional, combined-arms forces, and the irregular guerrilla units that have become the hallmark of 21st century warfare.
1 vol, 224 pgs 2011 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 discount: :15%

Add to Cart

1-194951 Bujeiro, Ramiro illustrator ROAD TO BAGHDAD: Iraq 2003 Road to Baghdad gives Force on Force players all the information they need to re-fight the 2003 Allied invasion of Iraq, from deadly little firefights between Iraqi Fedayeen and US Special Forces to armored battles against Republican Guard positions across the Tigris River. It offers a wealth of varied scenarios and mission objectives that will challenge the tactical abilities of both new and experienced wargamers alike. With a wealth of new information to expand Force on Force, including detailed historical background and orders of battle for US, British, and Iraqi forces during the invasion, Road to Baghdad allows players to really get to grips with the experiences of war in Iraq.
1 vol, 104 pgs 2011 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-194952 Bujeiro, Ramiro illustrator ENDURING FREEDOM: Afghanistan 2001-2010 This latest expansion for Force on Force provides players with everything they need to recreate battles from the mountains to the Green Zones of modern Afghanistan. Beginning with a detailed background section, the book presents extensive orders of battle for Coalition forces and guidelines for fielding Taliban and al Qaeda forces. Also included are 20 new scenarios, Afghanistan specific Fog of War cards, and new vehicle descriptions. Enduring Freedom is an indispensable source-book for gaming complex and intense engagements in Afghanistan on the tabletop using Force on Force or other modern combat rules. 1 vol, 104 pgs 2011 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-194953 Bujeiro, Ramiro illustrator AMBUSH VALLEY - Vietnam 1965-1975 Supplement to Force On Force Rules.

In the 44-year long history of the Cold War, few conflicts symbolize it as fully as those in Vietnam. To contemporary observers, it was a war between the two ideological blocs of Communism and the West. From the forces of the Viet Cong and NVA and the American, South Vietnamese, Australian, and other Free World forces, the wars that ravaged Indochina throughout the second half of the 20th century can be recreated with Vietnam, the latest companion volume for Force on Force. Orders of battle, scenarios, and special theater-specific rules give players an immersive experience of gaming in in the jungles, fields, and towns of Vietnam, Laos, and Cambodia.
1 vol, 192 pgs 2011 UK, OSPREY PUBLISHING
NEW-softcover, available late October 2011 ......$25.00 discount: :15%

Add to Cart

1-194954 Bujeiro, Ramiro illustrator Cold War Gone Hot: World War III 1986 Supplement to Force On Force Rules.

'My fellow Americans, I'm pleased to tell you today that I've signed legislation that will outlaw Russia forever. We begin bombing in five minutes.' - Ronald Reagan, 1984. With these words, spoken as a sound check to a radio broadcast, President Reagan came dangerously close to igniting the long-simmering Cold War. Although Soviet forces were placed on alert following reports of this comment, the full-scale conflict between the West and the Soviet Bloc did not break out. Cold War Gone Hot, the latest companion volume for Force on Force, looks at the 44-year history of the Cold War and asks: 'what if?' With the orders of battle, vehicle stats, and missions included in this volume, Force on Force players can simulate the advance of Soviet tanks across Western Europe, a thrust into Alaska, or any number of other plausible scenarios where history took a slightly different path. 1 vol, 192 pgs 2011 UK, OSPREY PUBLISHING
NEW-softcover, available late November 2011 ......$25.00 discount: :15%

Add to Cart

1-194955 Bujeiro, Ramiro illustrator DAY OF THE RANGERS: Somalia 1993 Supplement to Force On Force Rules.

In the early 90s, Somalia was a country in chaos. As civil war raged, warlords carved out their own territories, enforcing their will through militia gangs, while famine compounded the situation. As a joint US-UN mission struggled to maintain order, the warlords began to unite behind Mohamed Farrah Aidid, who was to proclaim himself President of Somalia and embark upon a campaign to force the peacekeepers out of the country.

Operations against Aidid and his strongholds intensified, culminating in the famous Operation Gothic Serpent, and the rescue mission to save a downed Black Hawk helicopter carried out by US Rangers and Delta Force operatives. Day of the Rangers provides wargamers with all the background, orders of battle, and scenarios they need to immerse themselves in the epic battle for Mogadishu. 1 vol, 116 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover, available late March 2012 ......$25.00 discount: :15%

Add to Cart

1-194956 Bujeiro, Ramiro illustrator BUSH WARS Supplement to Force On Force Rules.

With its many tribal, political, religious, and cultural divisions, Africa has long been a continent at war - both with itself and with others. For much of the 20th century, there has been a near-constant state of military unrest, from Cold War proxy wars with Soviet and Western powers supporting their African allies in live-fire incarnations of this ideological struggle, and revolutions against established regimes, to foreign interventions under the banners of peacekeeping and mercenary operations alike. Bush Wars, the latest Force on Force companion, brings this hotbed of unrest to the wargaming table with scenarios, orders of battle and background information. 1 vol, 156 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover, available late May 2012 ......$25.00 discount: :15%

Add to Cart

1-194957 Bujeiro, Ramiro illustrator FALLUJAH - Iraq 2004 Supplement to Force On Force Rules.

Operations Vigilant Resolve and Phantom Fury - the operations to take and hold the city of Fallujah in the face of determined insurgent resistance - were amongst the most dangerous and controversial carried out by the Coalition forces during Operation Iraqi Freedom. These two battles of Fallujah saw some of the heaviest urban combat faced by regular troops in modern times and, even though much of the civilian populace had fled, the enemy was well-armed, well-prepared and driven by a fanatical resolve. With the scenarios and information presented in Fallujah, the latest Force on Force companion, wargamers will find themselves thrown into the narrow, twisting streets of the city, forced to negotiate IEDs, snipers, barricades, and a multinational insurgent force.
1 vol, 156 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-194958 Bujeiro, Ramiro illustrator CLASSIFIED: Special Operations Missions 1940-2010 Supplement to Force On Force Rules.

Covert actions against insurgent groups, daring sabotage missions, precision strikes against fortified positions, and reconnaissance deep behind enemy lines -- the special forces units deployed by many nations are the spearhead of modern combat operations. Includes detailed background information, extensive orders of battle for the world's pre-eminent special forces units, and a range of scenarios for a detailed and realistic experience of modern special operations missions across the globe. 1 vol, 156 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available late February 2013 ......$25.00 discount: :15%

Add to Cart

1-527803 Burgess, Eric PIQUET: DIN OF BATTLE: Colonial Supplement 1845-1914 2nd Edition Welcome to the world of colonial wargaming with Piquet's Din of Battle 2nd Edition. Here you will fight in the far-flung colonial ventures of the British, French, Italian, and other imperial powers across multiple continents and terrain. Din of Battle includes 13 detailed Campaign Musters to help you jump right into the action. The rules cover the following colonial conflicts and gives you the tools to create your own Campaign Musters.

* 1st and 2nd Sikh Wars (1845 - 1846 & 1848 - 1849) - British vs. Sikhs
* Indian Mutiny (1857 - 1858) - British vs. Indians
* Sioux Wars (1865 - 1890) - Sioux Indians vs. USA
* 2nd Afghan War (1878- 1880) - British vs. Afghans & Pathan Tribesmen
* Zulu War (1879) - British vs. Zulus
* Sudanese Wars (1881 - 1885 & 1896 - 1899) - British & Egyptians vs. Mahdists
* Tonkin Wars (1882 - 1885) - France vs. China & Black Flags
* Italo-Abyssinian Wars (1887-1889 & 1895-1896) - Italians vs. Ethiopians
* Dahomey Wars (1892) - France vs. Dahomey
* Great Boer War (1899 - 1902) - British vs. Boers
* Spanish America War (1898-1899) - US vs. Spain, US vs. Filipinos
* Boxer Rebellion (1900-1901) - International Forces vs. Chinese Imperials and Boxers
* French Foreign Legion (1880-1914) - French Foreign Legion vs. Arabs 1 vol, 96 pgs 2011 US, PIQUET SYSTEMS
NEW-softcover ......$35.00

Add to Cart

1-527808 Burgess, Eric PIQUET:Point of Attack-Barrage Supp (WWI)1904-1935 WWI supplement for Piquet 1 vol, 166 pgs 2001 NY, PIQUET SYSTEMS
NEW-pb ......$35.00

Add to Cart

1-88294 Bush, David RED INFERNO: Battle Scenarios Vol. 4 of Panzer Korps Red Inferno is the fourth Volume in the Panzer Korps scenarios series. Complete OB's, scenarios, and maps for the following battles: Features 10 ready to play Scenarios with maps & Force Groups with an emphasis on the Russians! Engage in battle when the RED Forces face the Germans and the Japanese! Also included are North African and Chinese Scenarios.

RUSSIA-Battle for the Moscow Road '41, Operation Grozny '42, Operation Kutuzov '43, Black Wednesday '43, Battle for Nicolayev '41

NORTH AFRICA-Operation Scipio '43

BALKANS-Battle of Tirgu Fromus '44

FAR EAST-Battle of Tai'erchuang '38, Battle of Lake Khasan '38, August Storm '45 1 vol, 120 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-196801D Bushel, Alexandre SagaDice: Anglo-Danes and Anglo-Saxons Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2011 UK, GRIPPING BEAST
NEW-dice ......$19.00

Add to Cart

1-196802D Bushel, Alexandre SagaDice: Norman and Bretons Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2011 UK, GRIPPING BEAST
NEW-dice ......$19.00

Add to Cart

1-196803D Bushel, Alexandre SagaDice: Viking and Jomsvikings Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2011 UK, GRIPPING BEAST
NEW-dice ......$19.00

Add to Cart

1-196804D Bushel, Alexandre SagaDice: Welsh Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2011 UK, GRIPPING BEAST
NEW-dice ......$19.00

Add to Cart

1-196805D Bushel, Alexandre SagaDice: Scots Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2011 UK, GRIPPING BEAST
NEW-dice ......$19.00

Add to Cart

1-196806D Bushel, Alexandre SAGA DICE: Christian Dice set Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2014 UK, GRIPPING BEAST
NEW-blister, available late July 2014 ......$19.00 rct

Add to Cart

1-196807D Bushel, Alexandre SAGA DICE: Muslim Dice set Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2014 UK, GRIPPING BEAST
NEW-blister, available late July 2014 ......$19.00 rct

Add to Cart

1-196810 Bushel, Alexandre SAGA: Rules for the Viking Era Saga is a game for model soldiers set in the Viking Age when strength and bravery were worth a hundred men. This rulebook contains all the necessary information you need to discover the SAGA gaming system. You will find not only all the game rules, but also a selection of scenarios to get you started plus four of the factions involved in the wars of the Viking Age (Anglo-Danish, Vikings, Welsh and Normans - with more to be published.) With plenty of illustrations, step-by-step examples, and diagrams, learning the game mechanisms is simple and intuitive. Less than thirty models per side are needed to start playing, so get ready to immerse yourself in this age of heroes and write your own saga.

The full color rule-book also comes with four sturdy card Battle Boards, one each for Anglo-Danes, Vikings, Welsh, and Normans. SAGA uses ordinary D6 dice and special SAGA Dice. To play the game, each player will need their own set of SAGA Dice. SAGA Dice are six sided and covered in special Warband specific symbols.

Note: the rulebook contains a section explaining a Do-It-Yourself method to make the equivalent of the Saga special dice -- the eight special dice cost about $20 (oddly, the dice are currently out of print). 1 vol, 76 pgs 2011 UK, GRIPPING BEAST
NEW-softcover ......$40.00

Add to Cart

1-196811 Bushel, Alexandre SAGA: NORTHERN FURY Northern Fury contains details of four new warbands (Anglo-Saxon, Breton, Jomsvikings, and Scots) for use in your SAGA games (including four new Battleboards) plus a new multi-player scenario: Wooden Oaths.

The Anglo-Saxons use the same dice as the Anglo-Danes, the Bretons the same as the Normans, and the Jomsvikings use the Viking dice. 1 vol, 22 pgs 2012 UK, GRIPPING BEAST
NEW-softcover ......$20.00

Add to Cart

1-196812 Bushel, Alexandre SAGA: RAVEN'S SHADOW The Raven's Shadow contains all you need to field four new factions on the battlefields of Viking Age Europe:
The Franks - Whether your warband is Merovingian, Carolingian or Capetian, the Franks have a highly organised military structure and mounted troops are the key to your success.
The Irish - Lead your brave tribal warriors against all comers and watch the enemy quail before the might of your champions.
The Norse-Gaels - Born from the collision of Celtic and Viking cultures, your warband is ready to demonstrate its martial prowess - dare your enemies accept your challenge ?
The Stratchclyde Welsh - Mounted on sturdy ponies, your warband is ready to surround and destroy any who are foolish enough to stand in your way.
1 vol, 28 pgs 2014
NEW-softcover ......$19.00

Add to Cart

1-196813 Bushel, Alexandre SAGA: Varjazi & Basileus Varjazi & Basileus features a 12-page full color rule booklet containing rules and lists for the Pagan Rus, the Era Of The Princes Rus, and the Byzantines (as originally featured in a long sold-out issue of Wargames Illustrated.) There is also a new Hero Of The Viking Age for the Byzantines and a new Swords For Hire unit.

The booklet also comes with three battleboards (Rus, Pagan Rus, and BYZANTINES,) all contained in a fantastic SAGA folder. Made of sturdy cardboard, this folder is full color (inside and out) and provides an excellent way to transport rulebooks, supplements, and battleboards.
1 vol, 16 pgs 2013 UK, GRIPPING BEAST
NEW-dj, available late April 2013 ......$20.00

Add to Cart

1-196814 Bushel, Alexandre SAGA: Crescent and Cross Approx 100 pages, full color, hardback. Comes with six Battle Boards for each of the factions in the book. Factions are Crusaders, Saracens, Military Orders, Fanatics, Spanish, and Moors. 1 vol, 100 pgs 2014 UK, GRIPPING BEAST
NEW-hardcover, available late July 2014 ......$48.00 rct

Add to Cart

1-199810 Butler, Bill FROM MANASSAS TO APPOMATTOX: Grand Tactical Miniatures System Grand Tactical ACW wargaming on the tabletop. Command large armies as brigades and divisions. Use any figure scale or basing. A complete grand tactical system designed to allow players the ability to recreate the large scale actions of the American Civil War. Allows for a typical game to be completed in 3-4 hours; Can be used with any scale and no rebasing needed; Follows historical organization and unit capabilities; Army Builder to allow for setting up hypothetical engagements; Move Brigades and Divisions around as your combat formations; Fast playing mechanisms to keep the action fluid; and a variety of optional rules to add detail to your games. 1 vol, 51 pgs 2012 US, HOPLITE RESEARCH
NEW-softcover, available mid October 2012 ......$20.00 discount: :10%

Add to Cart

1-206480 Caille, Herve L'ART DE LA GUERRE: Wargaming Rules for Ancient & Medieval L'Art de la Guerre is a French ruleset translated into English. It covers antiquity to the late Middle Ages using miniatures from 6mm to 28mm high. The basing is compatible with the majority of existing rules. Contains 283 army lists (including Mesoamerican armies).

L'Art de la Guerre's flexible system allows players to play standard sized games in a matter of two hours with relatively few figures as well as expansive games with multitudes of miniatures on large tables that can last an evening of play or longer.

An army will generally consist of from twenty to thirty units (one stand = one unit) divided into three corps (right wing, center and left wing), each led by a commander. Each troop type has a basic factor against other troops. Each unit has a number of cohesion points. Heavier troops in close formation start with more cohesion points than lighter ones. The losses from shooting and close combat gradually reduce a unit's cohesion and when it reaches zero the unit is routed and removed from play.

Combat: Both players roll 1D6 and add their unit's base factor plus any bonuses. The higher score wins the combat and the losing unit suffers cohesion losses that vary according to the difference between the two results. Troops armed with missile weapons can shoot: archers, cavalry, light troops, etc. A successful shot results in the target losing one cohesion point.

Specific rules for charges, impetuous troops, evading, interpenetration, bursting through friends, rallying units, routs, pursuit, and elephant rampage. 1 vol, 240 pgs 2013 UK, NORTH STAR
NEW-softcover, available late October 2014 ......$48.00 rct

Add to Cart

1-72170 Carter, Robert J & Alex Testo DE BELLUM NAPOLEONICA:A DBA SUPPLEMENT V1.0 A4, includes rules, playsheets, army lists,scenarios, larger battle rules, campaign rules. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-72171 Carter, Robert J & Alex Testo DE BELLUM NAPOLEONICA:SCENARIO BOOK 10 scenarios with O/b's and maps. 1 vol, 24 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-83970 Carter, Robert J & Alex Testo DE BELLUM AMERICAN CIVIL WAR:A DBA SUPPLEMENT A4, includes rules, playsheets, army lists,larger battle rules, campaign rules. 1 vol, 20 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-201050 Cartmell, Craig anf Murton, Charles IN HER MAJESTY'S NAME - Steampunk Skirmish Wargaming Rules In 1895, the world seethes in turmoil in an undeclared and secret war among the Great Powers for resources and the latest technology. Clandestine Adventuring Companies operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts.

In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option.

In Her Majesty's Name has been designed to allow maximum versatility for the player with a wealth of material covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Legion Etrangere, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong. 1 vol, 64 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 discount: :15%

Add to Cart

1-201051 Cartmell, Craig anf Murton, Charles HEROES, VILLAINS AND FIENDS: A Companion for In Her Majesty's Name It is 1895 and the future depends not upon the actions of governments but upon those of the Adventuring Companies, and will be shaped by countless engagements in city streets, ancient ruins, dense jungles, high mountains and boundless deserts.

In America, good men fight to preserve their hard-won liberty and the great drive west is stalled by Native American mystics and powerful outlaw gangs. In Africa, native forces fight to push back the Pax Britannica - no longer is a Lee-Metford rifle and a disciplined resolve enough to put the foe to flight. In Europe, darkness gathers around the Austro-Hungarian court and the Great Powers watch warily, knowing its fall could precipitate a war to end all wars.

Heroes, Villains and Fiends presents new Companies, from the rebellious Zulu and Apache to the spies of the Okhrana and Secret Service, and the mysterious forces of such groups as the Knights Templar and the sinister Hellfire Club. With equipment, Talents and Mystical Powers, additional scenarios and a sample campaign, Heroes, Villains and Fiends opens up new possibilities for In Her Majesty's Name. 1 vol, 64 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available mid November 2013 ......$18.00 discount: :15% rct

Add to Cart

1-201052 Cartmell, Craig anf Murton, Charles SLEEPING DRAGON, RISING SUN: A Companion for In Her Majesty's Name China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbors many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms.

After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbors. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice.

Contains Company Lists, Scenarios, and Rules. 1 vol, 64 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2014 ......$18.00 discount: :15% rct

Add to Cart

1-199410 Cavatore, Alessio and Priestly, Rick BOLT ACTION: World War II Wargames Rules Created as a joint project between Warlord Games and Osprey Publishing, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific.

Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled. The choice is yours.

Contents: Introduction, Basic rules, Advanced rules, Scenarios, Quick reference sheets, and Index.
1 vol, 216 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 discount: :15%

Add to Cart

1-199411 Cavatore, Alessio and Priestly, Rick BOLT ACTION: Armies of Germany This book provides Bolt Action players with all of the information they need to field the military forces of Germany. Detailed army lists allow players to construct German armies for any theater and any year of the war, including the early campaigns in Poland and France, the dusty tank war in the North African desert, the bloody battles on the Eastern Front, and the final defense of Normandy, occupied France and Germany itself. With dozens of different unit types including Fallschirmjager, Waffen-SS, and the dreaded Tiger tank, players can assemble a huge variety of troops with which to battle their opponents. 1 vol, 80 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-199412 Cavatore, Alessio and Priestly, Rick BOLT ACTION: Armies of the United States With this latest supplement for Bolt Action, players now have all the information they need to field the varied military forces of the United States of America. Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, the Americans battled against the Germans and Italians, while in the Pacific the men of the Army and Marines faced the forces of Imperial Japan. This book allows players to choose from dozens of different troop types including Sherman tanks, Marine raiders, and paratroopers, and build a US force to fight in any theater of the war. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-193910 Chadwick, Frank CONDOTTIRE - The Dogs of War Renaissance Mercenary Warfare Rules & Campaigns 8.5x12, highly illustrated, full color. In the late Middle Ages and early Renaissance, the great cities of Italy enjoyed a growth in wealth and power. As they absorbed the smaller villages and towns around them, they became true city-states, and inevitably came into conflict with each other. As the communal militias of the cities were amateurish and largely ineffective, the princes of the cities turned increasingly to mercenary captains to provide armies of experienced veterans. The contract with them was called a condotta, and so the military leader who worked under such a contract was a Condottiere.

Condottiere allows you to re-fight battles from the Age of the Condottieri. The game aims for a high degree of playability and fun while still addressing the real tactical and leadership challenges of that age.

The battle rules allow you to play pitched battles at a club meet or between several friends. But the campaign rules allow a larger group of players to conduct a series of battles, and gradually build up their forces. True to the spirit of the Condottieri, the campaign rules also provide many opportunities for deceit and betrayal, and only a clever combination of tactical skill and duplicitous double-dealing will enable the player to line his pockets with gold and build his reputation as a great Condottiere. 1 vol, 0 pgs 2010 UK, FOUNDRY
NEW-hardback, available 2011 ......$52.00 discount: :15%

Add to Cart

1-73644 Chadwick, Frank RED STEEL:Soviet Armored & Mobile Forces 1939-45 TO&E charts for all Soviet mobile(tank, cavalry and mechanized) corps, divisions & separate brigades. Revised and expanded Soviet data charts; Aircraft ratings for all Soviet combat aircraft in the west 1 vol, 56 pgs 2009 US, TEST OF BATTLE GAMES
NEW-dj ......$20.00

Add to Cart

1-73646 Chadwick, Frank RED TIDE:Soviet Infantry and Artillery 1939-45 TO&E charts for all Soviet Infantry and Artillery Divisions including NKVD Border Guards and Security troops; Airborne Rifle brigades and corps; Ski brigades; Naval Infantry brigades. 1 vol, 56 pgs 2009 US, TEST OF BATTLE GAMES
NEW-dj ......$20.00

Add to Cart

1-73640 Chadwick, Frank & Kidd, Glenn COMMAND DECISION: Test of Battle Revised Edition 8.5x11, classic set of WWII battles extensively revised and updated, 12 scenarios, system for generating historical & balanced one-on-one games, 60 die-cut Fog of War cards, and more.

*** If you own the original edition you do not need this edition, in fact due to a problem with reprinting, TOB had to condense it. *** 1 vol, 126 pgs 2012 US, TEST OF BATTLE GAMES
NEW-softcover ......$30.00

Add to Cart

1-73642 Chadwick, Frank & Kidd, Glenn STARS AND STRIPES Covers the Americans in North Africa, Italy and Northwest Europe. O/b's, scenarios and more 1 vol, 58 pgs 2007 US, TEST OF BATTLE GAMES
NEW-softcover ......$20.00

Add to Cart

1-73643 Chadwick, Frank & Kidd, Glenn HONOUR OF THE REGIMENT British and Commonwealth Armies in the West 1939 to 1945. TO&E charts, overview of tactical doctrine 1 vol, 58 pgs 2008 US, TEST OF BATTLE GAMES
NEW-softcover ......$20.00

Add to Cart

1-52750 Chadwick, Frank & Novak, Greg VOLLEY & BAYONET:Road to Glory Fast tempo, flexible troop scale, covers the black powder period 1700-1880's. Eight pages of color. 1 vol, 136 pgs 2008 US, TEST OF BATTLE GAMES
NEW-softcover ......$40.00

Add to Cart

1-199240 Chadwick, Frank and Kidd, Glenn MEN UNDER FIRE: WWII Rules Men Under Fire is a one-to-one scale game, using individually-mounted figures, vehicles, and heavy weapons. It is a tactical game, not a skirmish game. Players control as much as a full company of troops on the table, and maneuver squads and platoons as units. The game uses D6-based fast-playing rules, while still capturing the command challenges of keeping a squad or platoon moving forward under enemy fire. Includes:

* Complete rules, easy to read, with extensive diagrams, and design notes spread throughout the text which explain the reasoning behind the rules and give historical examples.
* The Just Another Mission system for generating historical forces for balanced one-on-one battle games.
* Unit organizations for the US Army, US Marine Corps, Great Britain, Germany, Japan, and the Soviet Union throughout World War II.
* Complete equipment lists for all of the above armies. 1 vol, 118 pgs 2012 US, TEST OF BATTLE GAMES
NEW-softcover ......$30.00

Add to Cart

1-199414 Chambers, Andy BOLT ACTION: Armies of the Soviet Union This book provides Bolt Action players with all of the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, the detailed army lists provided in this supplement allow players to construct Soviet armies for any theater and any year of the war. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available late May 2013 ......$25.00 discount: :15%

Add to Cart

1-86130 Charlton, Chris & McCorquodale, S. & Wheatley, M. RULES OF ENGAGEMENT:WWII to Modern 9x12, includes rules, scenarios, sections on how to paint figs/models/terrain with color illust; o/b's, play aids, appendices; best with 25/28mm 1 vol, 240 pgs 2006 UK, GREAT ESCAPE GAMES
NEW-hardcover, with RoE Template ......$65.00

Add to Cart

1-199400 Clark, Richard DUX BRITANNIARUM Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign.

The rules are designed to be played with relatively small forces. A Saxon starter Army is just 38 figures, a British starter army is only 44 figures. Designed for in 28mm figures, the rules play just as well with larger or smaller figures. Forces are grouped into six figures for most warriors and four figures for skirmish and missile troops or cavalry. The tabletop rules are D6 based and simple to use, with the single page playsheet on the rear cover of the rules covering 99% of situations. Activation is determined by a speedy card driven system where all units get to act in any single turn.

Included with the rules is an A3 pull out map of Britian in around 450AD which provides the background setting to the Dux Britanniarum campaign. Your characters start their campaign as a Saxon Lord or a Romano-British Tribune and will attempt to gain fortune and reputation on the battlefield as you fight to defend or conquer a Romano-British kingdom. Included with the rules are four detailed maps which together cover moderd Britain, Wales and lowland Scotland along with an historical background to each kingdom.

A character generation system will add colour to your campaign as your Nobles assume their own personalities. The terrain and scenario generator allows games to be set up quickly and to result in an almost infinite variety of games to keep you challenged and enjoying the action. The tabletop rules provide for a fast play system with a fun and exciting narrative as your Nobles lead their men into battle. The unique three phase battle system and force morale mechanism allows you to fight your battles with a minimum of preparation and tie those results into the campaign system for a really exciting and fun gaming experience.

At the heart of the game is the Game Deck and the Fate Deck, together a combined 64 cards which are available for purchase either on their own or as part of a great value bundle. The 64 card set includes both the Game deck and the Fate deck are available, either individually or as part of great value bundle deals as well. .



1 vol, 96 pgs 2012 UK, TOO FAT LARDIES
NEW-softcover with Card Deck ......$40.00

Add to Cart

1-199401 Clark, Richard DUX BRITANNIARUM: The Raiders The Raiders supplement introduces three new factions: Scotti, Irish, and Picts, plus amended force options for the Gwyr y Gogledd: the Britons of the North. Also includes rules for the new factions, campaign maps of Ireland and Scotland, and an additional 54 cards for the Dux Britanniarum Game and Fate Decks. 1 vol, 44 pgs 2012 UK, TOO FAT LARDIES
NEW-softcover, available late April 2014 ......$40.00 discount: :10% rct

Add to Cart

1-65320 Clarke, R, PRINCIPLES OF WAR: The Seven Weeks War Army lists for the all the participants in POW, including uniform details and campaign notes. 1 vol, 66 pgs 1999 UK, T.M. PENN
NEW-spiral bound softcover, (1) copy available ......$18.00

Add to Cart

1-192650 Clarke, Richard CHARLIE DON'T SURF Charlie Don't Surf is a set of wargames rules for the Vietnam War that are designed to reflect the realities of asymmetrical warfare. Designed for games of roughly company size (between two and four platoons per side being typical) the rules use a system of dual victory conditions, military and political, to allow balanced games where both Free World and Communist forces can do battle with equal chance of success.

The rules are comprehensive in that they contain all you'll need to game the period, including details of force organization for the the US, ARVN, ANZAC and Communists, a scenario and mission generation system, along with a force and objective generator to ensure that no two games are the same. We are now taking advanced orders for these rules which will be released on Monday the 31st of May.

Don't forget, we also have Surf's Up, a scenario supplement with a campaign system, available to provide even more flexibility and fun.

1 vol, 52 pgs 2010 UK, TOO FAT LARDIES
NEW-softcover ......$26.00

Add to Cart

1-89330 Clarke, Richard SHARP PRACTICE:Rules for Large Skirmishes With smaller numbers of figures on the table theaction takes the feel of a swashbuckling movie &tends to be more light-hearted. Covers the BlackPowder era. Play aids, sceanrios. 1 vol, 80 pgs 2008 UK, TOO FAT LARDIES
NEW-Softcover ......$26.00

Add to Cart

1-90340 Clarke, Richard THROUGH THE MUD AND THE BLOOD:WWI Skirmish Rules Designed for large skirmishes, with from 30 to 100 figures per side, based around the actions ofleaders in battle. Along with the main rules there is a section on organisation and tactics. 1 vol, 64 pgs 2009 UK, TOO FAT LARDIES
NEW-softcover, o/p ......$26.00

Add to Cart

1-90350 Clarke, Richard THEY COULDN'T HIT AN ELEPHANT:American Civil War Designed for either Divisional or Corps level game the rules have been written to provide both an enjoyable and historically accurate ACW game. 1 vol, 52 pgs 2008 UK, TOO FAT LARDIES
NEW-softcover, O/P ......$30.00

Add to Cart

1-57650 Condray, Pat WARGAMING THE AGE OF MARLBOROUGH Simple set that captures the 'flavor' of warfare in the early 1700's, includes provisions for the Great Northern war. 1 vol, 12 pgs 1999 US, EDITIONS BROKAW
NEW-pb, second edition ......$5.00

Add to Cart

1-83947 Conley, Chalfant SEEK OUT, CLOSE WITH, AND DESTROY:Modern Battles 1 8.5x11, Supplement Seven DISPOSABLE HEROES/COFFIN War at the Bottom of the World: British and Argentine Forces in the Falklands; Militia Wars of Somalia: Somali Militias plus US Rangers and Delta Force 1 vol, 52 pgs 2007 US, IRON IVAN GAMES
NEW-softcover ......$16.00

Add to Cart

1-83949 Conley, Chalfant LONG ROAD SOUTH, THE:The Vietnam War 8.5x11, Supplement Nine DISPOSABLE HEROES/COFFIN covers infantry, artillery, vehicles, watercraft,aircraft and helicopters for the PAVN/VC/SV Army and MC, US Army & MC, ROK Army & MC, ANZAC's 1 vol, 48 pgs 2007 US, IRON IVAN GAMES
NEW-softcover ......$16.00

Add to Cart

1-19450 Conliffe, Arty TACTICA:Medevial Book 8.5x11 format, packed with color photos, simple & easy to play rules, army lists. 1 vol, 0 pgs 1992 NY, QUANTUM PRINTING COMP
NEW-softcover ......$22.00

Add to Cart

1-35710 Conliffe, Arty ARMATI II(revised):Ancient thru Hign Medieval 8.5x11, combines the ideas of TACTICA and MEDIEVAL TACTICA. 1 vol, 48 pgs 2008 US, NOVATECH GROUP
NEW-spiral bound ......$23.00

Add to Cart

2-35710 Conliffe, Arty ARMATI:Ancient thru Hign Medieval 8.5x11, combines the ideas of TACTICA and MEDIEVAL TACTICA. 1 vol, 48 pgs 1994 NY, QUANTUM PUBLISHING
NEW-softcover, (1) copy available ......$22.00

Add to Cart

1-37010 Conliffe, Arty SHAKO II:Rules/Army Lists for Napoleonic Wargaming Multi-level Napoleonic gaming, fight tactical or grand-tactical battles, use your present basing. 1 vol, 48 pgs 2007 NY, QUANTUM PUBLISHING
NEW-softcover, 2nd ed ......$42.00

Add to Cart

1-37020 Conliffe, Arty SPEARHEAD: Rules & Organizations for Divisional WWII Wargaming WWII Grand-Tactical rules (European theater) playable with any figure scale. Ground scale is 1 inch = 100 yards, each stand represents a platoon of infantry or armor, and each turn = 15-30 minutes. Includes rule book, separate 48-page booklet of TO&Es and equipment, and four weapon spec cards and two quick reference chart cards. 2 vol, 128 pgs 1995 US, QUANTUM PRINTING
NEW-softcover...in stock ......$30.00

Add to Cart

1-37021 Conliffe, Arty FORGOTTEN BATTLES:WWII SPEARHEAD SCENARIOS Eastern Front Scenarios for Spearhead WWII Rules 4 vol, 48 pgs 2004 USA, WARGAMES INC
NEW-softcover ......$25.00

Add to Cart

2-49890 Conliffe, Arty CROSSFIRE: Company Level WWII Rules and TO&Es 8.5x11 booklet. Classic rules offer fast-paced focus on company-level Infantry operations. Clever sequence has no fixed turn length or need for measuring. Best with quick 1-on-1 games involving 40 figures and a few vehicles per side in limited space. Includes scenarios and quick play sheets. 1 vol, 52 pgs 2014 US, OMM PUBLISHING
NEW-softcover ......$25.00 rct

click here for Review, Table of Contents and Sample excerpts

Add to Cart

1-65230 Conliffe, Arty MODERN SPEARHEAD Playable with any figure scale, separate 90-page booklet t/o's and data equipment cards 1 vol, 96 pgs 2011 NY, QUANTUM PUBLISHING
NEW-GBC spiral bound softcover, facsimile edition ......$30.00

Add to Cart

1-199250 Cook, Mark and Hobbs, Wayne THE RETURN - Leyte October 1944 On the 20th of October American forces landed on the Island of Leyte, fulfilling General Douglas MacArthur's promise to return to the Philippines. This booklet contains campaign rules covering strategic movement, weather and beach assaults for the capture of Leyte by the American 6th Army. Optional rules are also included for MacArthur's original plan using the Australian 6th Division.

These wargaming rules include orders of battle for American, Japanese, and Australian forces as well as a random battlefield generator for the Pacific theater, optional night attack rules, and new fog of war cards that capture the flavor of war in the Pacific. 1 vol, 40 pgs 2012 US, TEST OF BATTLE GAMES
NEW-softcover, available early August 2012 ......$20.00

Add to Cart

1-16500 Cordery, Bob ARRIBA ESPANAN!:Spanish Civil War Rules Excellent, unit organizations, 1/300 and 20mm. 1 vol, 44 pgs 1989 UK, PATIZAN PRESS
NEW-softcover ......$10.00

Add to Cart

1-191700 Cunningham, John Casemate & Cannon: Naval Fleet rules for the Age o Naval Fleet rules for the Age of Steam 1820-1890. Covers all Naval Fleet action from rivers to the open seas. Includes two scenarios, ship lists for all major powers, integrates with Eagle's Prey. 1 vol, 90 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :10%

Add to Cart

1-195930 Curry, John FLETCHER PRATT NAVAL WARGAME The classic naval rules of the 'big gun era' 1900-1945 are reprinted here with several enhancements and previously unpublished material, including:

Foreword: By Commander Bothwell USN 1943-1973, last of the original Fletcher Pratt (FP) players.

Chapter 1. The Hunt for the WWII version of the FP rules, as opposed to the 1933 version of the rules that have been reproduced ever since.

Chapter 2. Bio of FP.

Chapter 3. Summary of how to play the FP Naval War Game.

Chapter 4. Complete Rules for the FP Naval War Game as used by the New York group during WWII

Chapter 5. Previously unpublished FP Strategic Games from before WWII
.
Chapter 6. Original scenario written by Pratt -- Arctic Convoy Action off Murmansk, which includes discussion by Pratt of the game versus the historical reality.

Chapter 7. John Curry offers some guidance on how to play the FP wargame based on years of experience.

Chapter 8. Donald Featherstone Variant to the FP rules (key being reduced ranges).

Chapter 9. Pratt's optional rules.

Chapter 10. Fletcher Pratt, James Dunnigan (SPI), Phil Barker (WRG), Bothwell, and others evaluate the FP rules against naval reality.

Chapter 11. Playing solo naval warfare.

Chapter 12. How to play the FP game on the tabletop instead of the floor.

Rest: Bibliography, Notes on World War II Naval Gunnery Ranges, Notes on lost FP Land wargame, Ship Cards for WWII, notes on aircraft carrier capacities for aircraft, and more. 1 vol, 0 pgs 2011 UK, JOHN CURRY EVENTS
NEW-softcover ......$26.00

Add to Cart

1-202800 Curry, John, editor MORE WARGAMING PIONEERS: Ancient and World War II Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns This book contains three sets of early wargaming rules:

Tony Bath's Medieval Wargaming Rules: Published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Tony Bath went on to establish the Society of Ancients and was the undisputed founding father of ancient wargaming.

Lionel Tarr's 1962 World War II Rules: Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Also included are some of the writings by Tarr's co-author, Carl Reavley.

Michael Korns' 1966 Modern Wars in Miniature: The first set of skirmish rules with each player representing a single figure on the table top. The players were given military type orders and were only told what their character on the table top could see; it was an early attempt to realistically portray some aspects of real war at the individual level through wargaming. The rules are introduced by commentary from Ned Zuparko, who played in some of the original games. 1 vol, 113 pgs 2012 UK, JOHN CURRY EVENTS
NEW-softcover, available late August 2013 ......$24.00

Add to Cart

1-203670 Curry, John, editor The British Kriegsspiel (1872) The British Kriegsspiel (1872) The 1824 German Kriegsspiel game has been widely referred to as the start of modern professional wargaming. This book, aims to explore the British development of that early game in the 19th century. Much of the 170 pages of material has not been in the public domain since it was first published. The contents of this book include:

* Map Maneuvers: An Introduction to Kriegsspiel (1839)
* The Rules for Kriegsspiel by Captain Baring (1872)
* A newspaper report on the German Game of War (1878)
* A discussion about how to create wargaming terrain in Aids to Kriegsspiel (1897)
* The Dangers of Kriegsspiel and Political Officers (1899)
* The problems with creating imaginary maps for war games (1888)
* Bellum, an English Kriegsspiel Variant (1909)
* The first medieval wargame in Kriegsspiel and the Teaching of Military History (1890)
* The Game of Polemos as played at RUSI (1888)
* A wargame with a political message, Lt Henry Chamberlain's RN New Game of Invasion (1888)
1 vol, 170 pgs 2013 UK, JOHN CURRY EVENTS
NEW-dj, available mid November 2013 ......$24.00 rct

Add to Cart

1-78450 Danes, Stephen LACE WARS:Grand Tactical Rules 1650-1720 8.5x11, 15/25mm rules for the Age of Lace, color flags, (4) scenarios. 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
NEW-softbound ......$32.00

Add to Cart

1-78451 Danes, Stephen LACE WARS SCENARIOS 1: Wars of Glory 10-15 scenarios from 'Battle of The Dunes 1658' to 'Mont Cassell 1707', (24) color flags in 25/15mm 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-78452 Danes, Stephen LACE WARS SCENARIOS 2: Wars of the Grand Alliance 10-15 scenarios from 'Charles Fort 1680' to 'Marsaglia 1708', (24) color flags in 25/15mm covering Tangiers, Ireland and Monmouth's Rebellion. 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-78453 Danes, Stephen LACE WARS SCENARIOS 3: Great Northern/Turkish Wars 10-15 scenarios from 'Vienna 1683' to 'Belgrade 1717', (24) color flags in 25/15mm 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-78454 Danes, Stephen LACE WARS SCENARIOS 4: Wars of Spanish Succession 10-15 scenarios from 'Eckeren 1703' to 'Denain 1712', (24) color flags in 25/15mm 1 vol, 40 pgs 2004 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-78455 Danes, Stephen LACE WARS SCENARIOS 5: Wars of Austrian Succession 10-15 scenarios from, (4)pgs of color flags etc 1 vol, 40 pgs 2007 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-84270 Danes, Stephen TO THE BANNERS:Rules for Pike & Shot 1500-1700 A4, well designed set that lends itself to smaller actions(much more common) than larger battles, can be used with both 25mm and 15mm scales; (4) pages of flags in color, play aids, scenarios. 1 vol, 40 pgs 2006 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-88440 Danes, Stephen THE GATLING'S JAMMED:19th Century Colonial Warfare 'Big Battles', in the General de Brigade system,any scale, approx 5 elements/unit, variable figs per element, Army Lists, Scenarios, Play Aids. 1 vol, 56 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

Add to Cart

1-201045 Davis, Graeme THOR: Viking God of Thunder - Myths and Legends Vol. 5 In the stories of the ancient Vikings, Thor is a warrior without equal, who wields his mighty hammer in battles against trolls, giants, and dragons. He is the god of storms and thunder, who rides to war in a chariot pulled by goats, and who is fated to fall in battle with the Midgard Serpent during Ragnarok, the end of all things. This book collects the greatest myths and legends of the thunder god, while also explaining their historical context and their place in the greater Norse mythology. It also covers the history of Thor as a legendary figure, how he was viewed by different cultures from the Romans to the Nazis, and how he endures today as a popular heroic figure. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 discount: :15%

Add to Cart

1-88170 delannoie, Johan L'AIGLE:Grand Tactical Napoleonic Rules A4, Big Battle rules for 6mm to 28mm scale, two scenarios, play aids. 1 vol, 60 pgs 2008 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

Add to Cart

1-88171 delannoie, Johan CHAMPS DE MARS-NAPOLEON'S CAMPAIGNS:1806 Prussia 10+ scenarios of this Campaign, designed for the rule set L'AIGLE but can be used for most Napoleonic rule sets. 1 vol, 60 pgs 2009 UK, PARTIZAN PRESS
NEW-softcover ......$24.00

Add to Cart

1-88172 delannoie, Johan CHAMPS DE MARS-NAPOLEON'S CAMPAIGNS:1806-1807 10+ scenarios of this Campaign, designed for the rule set L'AIGLE but can be used for most Napoleonic rule sets. Covers the 1806-1807 Winter Campaign against Russia. 1 vol, 56 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, here in 2-3 weeks ......$28.00

Add to Cart

1-190936 Drewienkiewicz, J. and Poole, A, plates by Bob Marrion WARGAMING IN HISTORY Vol. 6: FIRST BULL RUN 1861 THE CAMPAIGN, UNION MILLS FORD, HENRY HOUSE HILL The authors examine the very birth of the American Civil War (a prelude to a more detailed study of Stonewall Jackson to come), pointing out the huge possibilities that First Bull Run offers because of its nature as an encounter between amateur armies led by inexperienced officers. This study of the historic battle is peppered with color photographs (including a whole chapter on the battlefield today), stunningly good maps, and detailed orders of battle. 1 vol, 184 pgs 2012 UK, KEN TROTMAN
NEW-dj ......$55.00

Add to Cart

1-199270 Eaglestone, Paul A WORLD AFLAME: Interwar Wargame Rules 1918-39 Often called the Pulp Era, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the 'Great Game' in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the 'Very British Civil War.' This gaming trend has sprung up in recent years, following a what-if scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. 1 vol, 64 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 discount: :15%

Add to Cart

1-22270 Edwards, Barry PLAYABLE NAPOLEONIC WARGAMES 8.5x11, b/w & color illust, easy to play, includes wargame & campaign rules, and a large campaign map for the peninsula, about 30-36 foot per unit. 1 vol, 48 pgs 1987 UK, BARRY EDWARDS
NEW-softcover ......$20.00

Add to Cart

1-205980 Elliot, Ged IN THE GRANDEST MANNER Rules for Napoleonic wargaming with huge armies, on large tables, over many hours, for a truly grandiose affect.

* Developed for 10mm but readily adaptable to any figure scale or basing
* A Command & Control system centered on the Division, reflecting the abilities of the various Napoleonic Generals
* A new Morale system which allows much more variety and combinations of training and elan
* A new interpretation of classic infantry and cavalry formations and capabilities
* A new firing system using an ability as well as class system
* A new Melee system
* Reserves receive their deserved importance on the battlefield
* Rule questions answered via the web along with advice on practical subjects such as terrain construction
* The first part of a project with a planned series of Companion books with battles, full OBs and tabletop maps 1 vol, 112 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$38.00 rct

Add to Cart

1-37490 Evans, Graham SEPOY:Wargame Rules for the Indian Mutiny Skirmish rules, great fun for the period. 1 vol, 44 pgs 1995 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

Add to Cart

1-199070 Fastoso, Mark and Miller, Jonathan FIREBALL FORWARD - Tactical World War Two Wargaming Fireball Forward rules re-create WWII company-scale engagements using tabletop miniatures of any scale. The game is easily learned, fast-playing, and above all it emphasizes story elements of the battle so that the narrative which emerges has a natural feel of a historical written account. Attention is focused on active units, and the full story of each activation is followed until a natural break point is reached, similar to the end of a paragraph in a historical memoir.

The game turn has no fire phase, rally phase, etc., but instead, active units may fire, move, rout, and rally in any order as needed to develop their plan. Non-active units look for opportunities to derail the active plan. Fireball Forward is playable on a kitchen table in one evening, and it's designed to challenge players with realistic tactical choices, resulting in a satisfying game for everyone.

includes 13 historical scenarios: Paratroopers on D-Day, Normandy 1944 Mini-Campaign: (Easy Company; Pouppeville; Tank Assault at La Fiere; and Choctaw Warrior), Paratroopers on D-Day, Sicily 1943 mini-campaign (Devils in the Dark; Road to Gela, and Taming the Tiger), and six one-off scenarios: Bridegrooms of Death (Spanish Blue Division, Russia, 1941); The Bear, Guadalcanal, 1942; Red Cavalry, Russia, 1941; Road to Beaumont, France, 1940; Guards Counterattack, Stalingrad, 1942; and St. Lambert, (Canadians) Falaise Gap, 1944. 1 vol, 100 pgs 2012 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-199071 Fastoso, Mark and Miller. Jonathan FIREBALL FORWARD - Panzer Lehr at Saint Lo Supplement to Fireball Forward contains 15 scenarios set in July 1944 near St. Lo. The US wants to break out of the hedgerows, the Germans want to keep the US pinned in them. Also included: new rules and vehicle data cards for all vehicles used in this book.

Scenarios: SS Engineer Battalion Mini-Campaign (three scenarios featuring elite SS engineers assaulting the GIs using flamethrowers); Panther Mini-Campaign (nine scenarios that follow a company of 10 Panthers driving into the US rear areas while battling M10 Tank Destroyers); and Mark IV Mini-Campaign (three scenarios highlighting the US counterattack on the morning of July 11 as Shermans battle Mark IVs. 1 vol, 55 pgs 2012 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-199072 Fastoso, Mark and Miller. Jonathan FIREBALL FORWARD: Marines at Guadalcanal August to October 1942 Supplement to Fireball Forward focuses on the tiny island of Guadalcanal, August - October 1942, and its crucial airfield.

The newly constituted 1st Marine Division's green volunteers and some hard-bitten veterans (the Old Breed) dig in and try to hold against the best that Imperial Japan has to throw at them. The fate of the Pacific War hangs in the balance. Follow the action in 14 action-packed historical scenarios. Also included: new rules and vehicle data cards for all vehicles.

The Battle of the Tenaru Mini-Campaign: Four scenarios featuring the famous Japanese assault across the sandbar at Alligator Creek.

Bloody Ridge Mini-Campaign: Five scenarios about Kawaguchi's September Offensive including a counterattack by Marine Stuart tanks.

The October Offensive Mini-Campaign: Five scenarios highlighting the heroics of Medal of Honor recipients Sgt. John Basalone and Sgt. Mitchell Page. 1 vol, 55 pgs 2012 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-84150 Fenelon, Martin LUFTWAFFE 1946:Fight for the Skies 8.5x11, 'what if WWII hadn't ended in 1945'; LW46 accurately recreates the speed and deadliness of the intro of Jet Planes, for 2-8 players with games of 1-2 hours, plane specs, play aids, scenarios. 1 vol, 88 pgs 2006 US, MSD GAMES
NEW-softcover ......$30.00

Add to Cart

1-84151 Fenelon, Martin LUFTWAFFE 1946:Defense of the Reich Supplement 8.5x11, 'what if WWII hadn't ended in 1945'; LW46 accurately recreates the speed and of the intro of Jet Planes, for 2-8 players with games 1 vol, 40 pgs 2008 US, MSD GAMES
NEW-softcover ......$20.00

Add to Cart

1-84152 Fenelon, Martin LUFTWAFFE 1946:Amerika Bombers 8.5x11, 'what if WWII hadn't ended in 1945'; LW46 1 vol, 52 pgs 2008 US, MSD GAMES
NEW-softcover ......$20.00

Add to Cart

1-81460 Fenelon, Marty & Cabal, Kevin SAND, OIL AND BLOOD:Armoured Combat in the 1990's Fast moving game that provides the feel modern combined arms warfare; date for 100+ vehicles/aircraft/boats; TOE's for 50+ allied & Iraqi units FREE SUPPLEMENT for GULF WAR II coming in Jan 06 1 vol, 88 pgs 1991 US, SUTTON HOO GAMES
NEW-softcover ......$16.00

Add to Cart

1-81450 Fenelon, Marty & Robbins, Kirk FRONTLINES:Korea 1950-53 Includes rules for ground combat in the 1950's with Air Support/Artillery/Amphibious Landings; data for 60+ vehicles/aircraft/boats, organizational charts for US/UN and Communist units, play aids 1 vol, 88 pgs 2004 US, MSD GAMES
NEW-softcover ......$25.00

Add to Cart

1-192630 Fenlon, Martin KAMIKAZE 1946 - Divine Wind Air Combat Rules for 1/300th Scale Planes, 12 scenarios, 2 campaigns, 48 aircraft cards 1 vol, 114 pgs 2010 US, MSD GAMES
NEW-softcover ......$30.00

Add to Cart

1-192560 Fisher, Scott CHECK YOUR 6 - JET AGE CHECK YOUR 6! JET AGE was designed to closely reflect the details of jet age air combat while providing maximum playability. Building on the award-winning CHECK YOUR 6! (Classic WWII system), this game is the result of more than three years of research into air-to-air weapons, combat maneuvers, aircraft statistics, and the influence of pilot skill on combat. Combat is reflected in 3D and statistical analysis was extensively used in the design. Former and current US Air Force and US Marine Corps pilots were part of the design team from the start, greatly influencing the design and mechanics of the game rules.

SIMPLICITY: The key design goal for CY6-JA was to maximize pilot influence and historical accuracy while keeping the game relatively easy to play. All of the major game charts are on two sides of one 8-inch by 11-inch chart.

PILOT SKILL: Four pilot skills are represented: Green (+0), Skilled (+1), Veteran (+2) and Ace (+3). 'It is the man, not the machine.' -Chuck Yeager

SCALE: Any scale may be used. Playtested over three years with 1/600, 1/300, 1/200, 1/144, 1/100, and 1/72 scale aircraft.

WEAPONS: All modern weapons are included: Light and Heavy Machineguns, Low-Velocity Cannon, Modern Cannon, Heavy Cannon, Rotary Cannon, Infrared Missiles, Radar-guided Missiles, SAMs of all types, and Anti-aircraft Artillery.

AIRCRAFT: Statistics for more than 90 aircraft are included. Aircraft attributes include Maneuver, Speed, Agility, Climb/Dive rate, Acceleration, Robustness, Afterburners, Radar, Electronic Countermeasures, and Defensive Systems.

SCENARIOS: 23 scenarios from several eras plus 4 mini-campaigns from Vietnam, the Falklands, and Angola are included.

MOVEMENT: Movement is handled via hexes and maneuver charts illustrating possible maneuvers for each speed level. 1 vol, 98 pgs 2010 US, J&D PUBLICATIONS
NEW-softcover ......$35.00

Add to Cart

1-192561 Fisher, Scott AIR WAR KOREA: CHECK YOUR 6 Scenario Book AIR WAR KOREA is a scenario and campaign book for the popular CHECK YOUR 6 JET AGE Air Combat and Campaign Rules. The book provides comprehensive coverage of the air war in Korea under one cover with five campaigns and 32 scenarios. The first mini-campaign follows the start of the Korean War when UN forces attempted to stem the tide of the Communist Invasion from June to December 1950. The following three mini-campaigns cover the fight for MiG Alley January 1951 to December 1951, the 'Black Tuesday' UN B-29 attack and the interception of the Chinese Taehwa-do Island mission in October and November 1951, and the fight for air supremacy over Korea from February 1952 to July 1953.

A bonus mini-campaign is also included that covers US Navy and Marine operations from 3 July 1950 to 18 November 1952. The book also features some of the Korean War's top aces including James Jabara, George Davis, Frederick Blesse, Boris Bokach, Gregorii Ges, Nikolay Ivanov, and Li Han. The scenarios can be played individually, linked to form mini-campaigns, or combined as one grand campaign.

1 vol, 0 pgs 2010 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-192562 Fisher, Scott STAR AND PYRAMID: CHECK YOUR 6 Scenario Book Star and Pyramid is a scenario and campaign book for the popular Check Your 6 Jet Age Air Combat and Campaign Rules. The book provides comprehensive coverage of the 1967 to 1973 air wars between Israel and Egypt, offering five campaigns with 27 scenarios.

Campaigns:
1: 1967 Six Day War: Israeli surprise attacks and first two days.
2: 1967 Six Day War: Egyptian counterstrikes over next four days.
3: 1969-1972: Egyptian attempts to regain the initiative in the War of Attrition with new aircraft, surface-to-air missiles, and Soviet involvement.
4: 1973 Yom Kippur War: Israeli versus Egyptian defense.
5: 1973 Yom Kippur War: Israeli deep strike operations against Egyptians.

Includes several introduction sections containing campaign historical background, an annotated bibliography for further reading, a color scheme guide, and a campaign map. Contains aircraft statistics for more than 20 US, British, Israeli, and Soviet-built aircraft in Check Your 6 Jet Age format for use in the scenarios, plus detailed notes and rare pictures of the various aircraft featured in the campaign. Features some of the world's top jet aces including Michael 'Diamond' Haber, Dan Sever, Giora Rom, Avraham Salmon, Israel Baharav, Yiftach Spector, Asher Snir, Eitan Peled, Amir Nachumi, Eitan Ben-Eliyahu, and Shlomo Levi as well as exploits of Egyptian pilots Mustafa Hafez, Nabil Shuwakri, Ahmad Atif, Qadri al-Hamid, and Nasr Mousa. 1 vol, 60 pgs 2010 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-192563 Fisher, Scott CRISIS IN KASHMIR - Jet Combat 1965 India vs Pakistan: CHECK YOUR 6 Scenario Book CRISIS IN KASHMIR! is a scenario and campaign book for the popular Check Your 6 Jet Age Air Combat and Campaign Rules. The book provides comprehensive coverage of the air war between India and Pakistan in 1965 under one cover, with special rules for the Indian and Pakistani air forces and 19 scenarios.

The scenarios pit the evenly matched Hawker Hunter and F-86F Sabre against each other in tense maneuvering combat - will Pakistan's new AIM-9B Sidewinder missiles prove to be the edge needed to carry the day? The book also features the first combat employment of the F-104A Starfighter and MiG-21 Fishbed, following these two legendary fighters in a face-off over the foothills of the Himalayas. Scenarios include the diminutive and quirky Folland Gnat, which gained a reputation in the hands of the Indian Air Force as the 'Sabre Slayer.' Canberra bombers flying against Sabres in a do-or-die mission and the final air-to-air engagement of the deHavilland Vampire are likewise covered in exciting scenarios. The book showcases massive cannon armament against the effectiveness of the promising but unproven AIM-9B Sidewinder missile - and the outcome is always a surprise!

HISTORICAL RESEARCH: The book includes several introduction sections containing campaign historical background and campaign maps. The book also contains detailed notes and rare pictures of the various aircraft featured in the campaign.

JET AGE STRATEGIC CAMPAIGN SYSTEM: This book features a unique new Strategic Campaign System. The scenarios can be played individually or as one grand campaign. See how your performance in the air impacts the ground war, and influence the fight with deft political choices and the savvy use of your limited resources. Will your air force be able to break the deadlock at Akhnur, or force the defenses at the Ichogil Canal? 1 vol, 60 pgs 2013 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-86610 Fisher, Scott CHECK YOUR 6:WWII Air Combat Rules 8.5x11, key design feature of CY6 is to maximize pilot influence and historical accuracy while keeping the game easy to play, movement plotting, pilot training, any scale aircraft, play aids 1 vol, 84 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$30.00

Add to Cart

1-86611 Fisher, Scott OVER THE CHANNEL:The Battle of Britian 8.5x11, (18) scenarios and campaign, aircraft statistics and painting guide, Ace's list. 1 vol, 44 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-86612 Fisher, Scott GUADALCANAL:The Cactus Air Force 8.5x11, (9) scenarios and campaign, aircraft statistics and painting guide, Ace's list, covers the combat between the US and Japanese forces Aug to Sept 1942 1 vol, 76 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-86613 Fisher, Scott FALCON OF THE DUCE:Franco Lucchini Italian Ace 8.5x11, (16) scenarios and campaign, aircraft statistics and painting guide, Ace's list, for the Italian Aces actions in the Med 1940 to 1943 1 vol, 40 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-86614 Fisher, Scott ACES OVER HUNGARY 8.5x11, (23) scenarios & (2) campaigns, aircraft statistics and painting guide. (11) scenarios deal with the US 15th AF 1944 bombing over Hungary, (12) scenarios the Hungarian/Soviet Air war 1944/45 1 vol, 40 pgs 2008 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-86615 Fisher, Scott BREAKING THE LUFTWAFFE:Air Battles Over Germany 8.5x11, (26) scenarios & (3) campaigns, aircraft statistics and painting guide. Covers the period Oct 1943 to March 1944. 1 vol, 64 pgs 2009 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-86616 Fisher, Scott DAYS OF GLORY: A Scenario Book for Check Your 6! Three campaigns & 25 scenarios. Campaign 1 covers the Germans in Belgium & France May 1940; the 2nd Dunkirk May/June 1940 (9) scenarios; The final (7) scenarios cover the German drive on Paris 1940 1 vol, 64 pgs 2010 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

Add to Cart

1-74130 Fisher, Scott & Pringle, Chris ARC OF FIRE:Squad to Company Level 1900-2000 For use with 10mm-28mm figs, 1:1 scale, 1 equals, 5-10 yards time scale 5-30 seconds play aids. 1 vol, 78 pgs 2003 US, J&D PUBLICATIONS
NEW-softcover ......$20.00

Add to Cart

1-22740 Fisher, Todd REVENGE:Miniature Rules for the Age of Chivalry Contains (3) sets of rules:
DEUS VULT depicts the tactical problems faced by Charlemagne or Henry V
INTO THE BREACH lets you storm a castle
SLUYS is a naval rule set. 1 vol, 72 pgs 1992 CHICAGO, EMPEROR'S PRESS
NEW-softcover ......$22.00

Add to Cart

1-83310 Fletcher, John LIBERATORS Vol. 1: Napoleonic Wargaming in So. America First of a three-part series offers a concise guide to battles and campaigns in Argentina, Chile, Bolivia, and Peru. 8.5x11-inch booklet contains history, organizational data, nine pages of uniform guides (eight color uniforms per page), one page of 23 color flags, and eight color pages of uniform colors (20 uniform representations per page). Also includes 12 battle scenarios (from 1811 to 1823) including OBs and color maps. 1 vol, 76 pgs 2005 US, GRENADIER PRODUCTIONS
NEW-softcover ......$20.00

Add to Cart

1-83311 Fletcher, John LIBERATORS! Supplement 1: The War in the South Liberators! Supplement 1 is an add-on to Liberators! Volume 1: The War in the South America. Building on the material presented in the first volume, this supplement provides six new scenarios, along with new uniform charts and the highly successful Quick Play Rules used by the author in convention games. A simple set of 'beer and pretzels' rules, they were designed to have players moving units and rolling dice 15 minutes after set up. 1 vol, 24 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$20.00 ommpu

Add to Cart

2-190380 Fletcher, Matthew and Dallimore, Kevin NAPOLEON: Napoleonic Rules and Campaigns 436 color photographs, 26 color diagrams, 28 b/w illust and 12 b/w maps. In short, these rules contain everything you will need to enjoy the period. 8.5x12 1 vol, 232 pgs 2012 UK, NORTH STAR
NEW-hardcover in stock ......$50.00 discount: :40%

Add to Cart

1-67620 Four Horsemen WARRIOR:Rules for Ancient & Medieval Period The many months in production REVISED EDITION with full color throughout, the most complete set of Rules for this period. 1 vol, 160 pgs 2006 US, FOUR HORSEMEN ENTERPR
NEW-softcover REVISED EDITION ......$30.00

Add to Cart

1-81470 Fox, Daniel DAVEY JONES LOCKER:15MM man-to-man/ship-to-ship Covers 1580's to the 1850's, quick play play aids, ship data, plenty of optional rules to add more variation, naval or land or combination. 1 vol, 48 pgs 1991 US, SUTTON HOO GAMES
NEW-softcover ......$10.00

Add to Cart

1-26270 Frampton, David and Garnham, Peter FORLORN HOPE GUIDE:BATTLE OF WINCBY Maps, illust, o/b's, painting guides, troop types. 1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00 ommpu

Add to Cart

2-26270 Frampton, David and Garnham, Peter FORLORN HOPE GUIDE:BATTLE OF WINCBY Maps, illust, o/b's, painting guides, troop types. 1 vol, 52 pgs 1993 UK, PARTIZAN PRESS
NEW-softcover ......$11.00

Add to Cart

1-191000 Gardiner, Justin & Conley, Chalfont & Stine, K. WHERE HEROES DARE:Two Fisted Action in the Pulp A game of two fisted action in the Pulp and serial movie world. Uses the core movement and combat mechanics of Disposable Heroes, but with a heavy emphasis on individual ability and development. 1 vol, 52 pgs 2009 US, IRON IVAN GAMES
NEW-softcover ......$20.00

Add to Cart

1-83948 Gardner, Jason and Conley, Chalfant IPRIMERA BATTALA:The Spanish Civil War 1936-39 8.5x11, Supplement Eight DISPOSABLE HEROES/COFFIN Spanish Civil War Supplement, covers the various factions and their equipment 1 vol, 80 pgs 2007 US, IRON IVAN GAMES
NEW-softcover ......$20.00

Add to Cart

1-200790 Gardner, Jayson VICTUS: Gladiator Rules Victus is a complete stand alone game that puts you in control of one history's greatest fighting machines using Dynamic Movement, Abilities Pooling, and pure Cunning! Don't think you need to spend a fortune on miniatures or a lifetime building a Coliseum -- Victus comes with it's own map and paper models to get you to the sands fast!

Play one off games to settle old scores or immerse yourself in the Ancient world using the Victus Campaign system. Gladiators battle to win their freedom, gather glory, and advance in both wealth and skill. Think wielding the Gladius is just for on the sands? Think again as the Fortuna tables expand your fate beyond the arena.
1 vol, 52 pgs 2013 US, IRON IVAN GAMES
NEW-softcover, available late February 2013 ......$25.00 discount: :10%

Add to Cart

1-839502 Gardner, Jayson WITHOUT FORTUNE: Arnhem 1944 8.5x11, the second Fields of Battle scenario/campaign from Iron Ivan Games. It includes 20 distinct scenarios covering the actions of the British Paratroopers and their German foes at Arnhem. 1 vol, 56 pgs 2009 US, IRON IVAN GAMES
NEW-softcover, Inventory Reduction Sale ......$16.00 discount: :25%

Add to Cart

1-57620 Getz, Jim CdePK:A Tactical Toolkit for Horse & Musket Period A Piquet approach to Napoleonic minor tactics and 'Big Battalion' gaming, units are company size and each player commands a couple of batallions or squadrons of horse and a few guns. 1 vol, 110 pgs 1999 VESTAL, PIQUET PUBLISHING
NEW-pb ......$20.00

Add to Cart

1-195980 Gill, L.L. and Kuntz, Gregory SUDDEN STORM: What if Campaign of the 1937 'China Incident' Sudden Storm is a fast-moving campaign of a hypothetical 1937 naval war between Japan and the US, recreating the full range of surface, air and submarine warfare in both operational and tactical operations. It enables you to explore the challenges admirals on both sides would have faced if the US and Japan had ended up at war in August 1937 during the 'China Incident,' rather than in December 1941.

A multitude of different potential strategies makes for maximum replay value with new challenges every time. Sudden Storm is the second offering the ODGW's 'GQ III Decisions at Sea' series of naval campaigns. It employs an innovative campaign decision tree system that enables players to quickly assign forces and determine contacts in contested areas without the drudgery of plotting movement. This system has been evolved from the earlier TSC to encompass multiple theaters, a broader range of missions, intelligence, repair, weather, and other aspects of the campaign. A new, fast-resolution ground combat system has been added for resolving combat on diverse land objectives at campaign level.

Resulting tactical naval engagements can be fought out with any naval rules, but the campaign seamlessly interfaces with GQ III (purchased separately). Includes background features describing the road to war, campaign level charts, OBs, campaign map, all new color GQ III 1930s combat charts, 240 Ship Logs, and 32 aircraft Formation Cards -- everything needed for tactical resolution. A sheet of full-color 1937 aircraft counters on card stock is also included for those who want to resolve tactical aircraft operations, but might lack the requisite miniatures.

Sudden Storm also includes download access to 150 pages of Bonus Files. These include eight options, additional forces, Ship Logs, Coastal Defense Cards, maps of the defenses of Manila and Truk, individual carrier and airfield Flight Logs, separate full-color aircraft counters for the flights of each carrier and land based squadrons (note the unique color schemes of the times), supplemental data on the forces, and other aspects of this forgotten era. The files also provide opportunities to explore forgotten technologies like dirigibles and the US flight deck cruiser. 1 vol, 120 pgs 2011 US, OLD DOMINIO GAMEWORKS
NEW-looseleaf ......$45.00

Add to Cart

1-84140 Gill, L.L. and Norm Harms GENERAL QUARTERS-3RD Edition Loose Leaf 8.5x11, completely revised 3rd Edition, same basic game mechanics, 590+ ships and 90+ aircraft specs, well tested rule set. 1 vol, 140 pgs 2006 US, OLD DOMINIO GAMEWORKS
NEW-loose leaf 3.3edition ......$40.00

Add to Cart

1-84141 Gill, L.L. and Norm Harms GENERAL QUARTERS-FLEET ACTION IMMINENT:For WWI Loose Leaf Expansion for WWI 1 vol, 80 pgs 2007 US, OLD DOMINIO GAMEWORKS
NEW-loose leaf ......$32.00

Add to Cart

1-84142 Gill, L.L. and Norm Harms GENERAL QUARTERS-The Solomons Campaign 1942 Loose Leaf 8.5x11, scenario generator for the air, surface and sub warfare of Guadalcanal 1942. While keyed to GQ III it is adaptable to any tactical naval rules. 1 vol, 44 pgs 2008 US, OLD DOMINIO GAMEWORKS
NEW-loose leaf edition ......$24.00

Add to Cart

1-195011 Gleeson, Warren and Evans, Mike CLASH OF EMPIRES: The Rise and Fall of Persia Full-color, hardcover, lots of eye candy. 28 lists covering Cyrus to Alexander.

The Rise and Fall of Persia: Cyrus to the Death of Alexander, is the first source book for Clash of EmpiresT. This book provides gamers with all the information that they need to fight battles from Classical Antiquity, from the rise of the Persian Empire under Cyrus the Great, through the destructive Peloponnesian Wars where Greek fought Greeks and finally the demise of the Persians at the hands of Alexander the Great. The book is split into three parts each focussing on a specific time period and series of confl icts and combatants, covering 28 army lists plus variants.

The Rise of Persia

This details the fall of Babylon and the Lydians and the rise of the Persian Empire under Cyrus the Great and features a historical overview of the period and 10 army lists plus variants including: Lydian Empire, Neo-Babylonian Empire, Archaic Greek, Early Achaemenid Persia, Saitic Egyptian, Cyrenaian Greek, Libyan, Early Macedonian, Skythian and Thracian.

Clash of East and West

The second part charts the Greek and Persian Wars throughout the Mediterranean. Army lists featured in the section include: Achaemenid Persian Empire, Early Hoplite Greek, Early Spartan, Early Carthaginian, Later Hoplite Greek (including Athenian, Argive, Theban and Phokian), Later Spartan, Syracusan/Siciliot, Elymian/Sikel/Sicanian, Thessalian and Illyrian.

The Fall of Persia

The final part of the book charts the rise of Macedon and Alexander the Great and his destruction of the Persian Empire and expansion of the Macedonian Empire. It features the following army lists: Rise of Macedon, Later Achaemenid Persian, Alexandrian Macedonian and Ancient Indian.

1 vol, 128 pgs 2011 UK, GREAT ESCAPE GAMES
NEW-hardcover ......$36.00

Add to Cart

1-195012 Gleeson, Warren and Evans, Mike CLASH OF EMPIRES: Age of Ravens Age of Ravens is the second set of army lists for Clash of Empires, the rules for Ancient and Medieval warfare, and gives you army lists for the wars of the Viking Age, featuring forces across Europe from Scotland to Spain. 1 vol, 128 pgs 2012 UK, GREAT ESCAPE GAMES
NEW-hardcover ......$36.00

Add to Cart

1-71140 Godwin, Ian KING OF THE BATTLEFIELD:18th Century Wargame Rules Lets you fight an 18th century battle in an 2-4 hours, quick play/simple, has the period feel, good review by SYW Association, all the important rules on 2 pages. 1 vol, 30 pgs 2002 UK, IAN GODWIN
NEW-spiral bound ......$24.00

Add to Cart

1-28490 Goodlett, Tim NO MAN'S LAND:Tactical Combat in the Great War Well designed, extensive information provided on all aspects of 'trench warfare', extensive biblio. 1 vol, 70 pgs 2003 US, OMM Publishing
NEW-softcover ......$15.00 ommpu

Add to Cart

1-36820 Goodlett, Tim SOLDAT II:WWII Skirmish Rules Skirmish level rules for WWII covering conflicts from 1900 to 1955. Suitable for 15mm to 28mm Miniatures.

Soldat is a set of rules for simulating squad level infantry combat during the early and mid Twentieth Century. The rules concentrate on the World Wars, but can also be used for Korea, Indochina and the early Arab-Israeli wars. Unlike the great majority of wargame rules for this period, Soldat concentrates on the role of the infantryman. Combat in both World Wars rapidly became a series of vicious, small unit actions, a classic confrontation at close quarters with no holds barred. As in most wars, the dirty business of winning battles fell to the infantryman. Despite the vast array of sophisticated and deadly weapons available to all sides, success or failure ultimately depended upon the ability of the foot soldier to take or hold ground 1 vol, 140 pgs 2009 US, SMPRESS
NEW-softcover ......$20.00

Add to Cart

1-69420 Gore, Terry MEDIEVAL WARFARE:Tactical warfare 450 AD - 1500 AD 8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists, optional and solo play rules, scenarios 1 vol, 160 pgs 2007 UK, THE FOUNDRY
NEW-hardcover ......$50.00 discount: :15%

Add to Cart

1-70591 Gore, Terry MEDIEVAL BATTLES-SCENARIOS 450 AD - 1297 AD 8.5x11, 20 scenarios, four color maps, o/b's forMW, DBA, DBM(easy to convert to WARRIOR) 1 vol, 78 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-69411 Gore, Terry & Gray, Perry ARMIES OF THE CHARIOT ERA & GREEK WARS 8.5x11, 58 army lists for use with ANCIENT WARFARE 1 vol, 80 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-69412 Gore, Terry & Gray, Perry REPUBLICAN ROMAN WARS & WARS OF THE ROMAN EMPIRE 8.5x11, 45 army lists for use with ANCIENT WARFARE 1 vol, 66 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-72750 Gore, Terry & Gray, Perry VICTORIAN WARFARE:Tactical Level Combat 1850-1890 8.5x11 SPIRAL BOUND, each turn represents 5-10minutes, each stand represents 50-120 men and eachartillery stand represents 2-6 guns, play aids,army lists, scenarios. 1 vol, 64 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-69410 Gore, Terry & Taylor, Bruce ANCIENT WARFARE:Tactical warfare 1500 BC-450 AD 8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists, optional rules andsolo play rules. 1 vol, 110 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-72740 Gore, Terry & Taylor, Bruce & Ball, Jeff NAPOLEONIC WARFARE:Tactical Level Combat 1780-1820 8.5x11 SPIRAL BOUND, each turn represents 5-10minutes, each stand represents 50-120 men and eachartillery stand represents 2-6 guns, play aids,army lists, scenarios. 1 vol, 58 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-70592 Gore, Terry and Ball, Jeff WARS OF THE ROSES-SCENARIOS 1455-1487 8.5x11, 17 scenarios, four color maps, o/b's forMW, WAB, DBA, DBM(easy to convert to WARRIOR) 1 vol, 68 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-69421 Gore, Terry and Gray, Perry ARMIES OF THE DARK AGES & FEUDAL AGES 450-1200 AD 8.5x11, 63 army lists for use with MEDIEVALWARFARE rules. 1 vol, 98 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-69422 Gore, Terry and Gray, Perry ARMIES OF CHIVALRY & LATE MIDDLE AGES 1200-1500 AD 8.5x11, 53 army lists for use with MEDIEVALWARFARE rules. 1 vol, 78 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

1-193870 Granillo, Manny RECKLESS DARING: Brigade Rules for the Colonial Age 1870-1910 8.5x11, Brigade-level rules for the Colonial period. Covers the Sudan, Zulu Wars, Ashanti Wars, Northwest Frontier, Indian Mutiny, and the Boer War. 1 vol, 190 pgs 2010 US, HOPLITE RESEARCH
NEW-pb ......$30.00 discount: :10%

Add to Cart

1-882801 Granillo, Manny RED DISCIPLES: Soviet General's Handbook 1938-45 2nd edition Featuring all of the materials found in the first edition of RED DISCIPLES, the 2nd edition includes any updates, as well as an several new appendices:

Soviet Military Aide to China 1937-1939
The Pocket of Klin-Breakout of a Panzer Division
Encirclement at Velikiye Luki
Cherkassy Pocket
Encirclement of a Panzer Army near Kamenets-Podolskiy
Air Support for Encircled Forces
Vehicles & Guns Lend Lease Equipment

Extensive breakout of the Soviet Military machine for Panzer Korps divided into three primary periods and condensed for quick analysis. Full ratings list of vehicles, large caliber guns, and aircraft. 1 vol, 48 pgs 2012 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882813 Granillo, Manny UDARNA LEGIJA: Croatian & Slovakian General's Handbook From brigades to legion contingents, Udarna Legija covers most of the vehicles, weapons and organizations you will need to represent the Croatian and Slovakian forces using Panzer Korps.

Includes
* Most major vehicles and organizations
* Brigades, divisions and special formations
* Covers the various specialized battalion formations
* Details organization at the divisional level
* Includes Air Force, Navy, Army, and specialist contingents
* Covers Ustache and Police organizations

Campaigns long ignored will be brought to light in this handbook. The incessant engagements involving Chetnicks, Tito's partisans, Soviets, and other forces for the conquest and maintaining the Balkans under German influence and control. The Croatian forces, one of the largest contributors of troops to the German war effort, are discussed and organized for use with Panzer Korps. Although small in size, Slovakia and Croatia provided a strong cadre of forces for the German High Command in the war in the east and in the Balkans. Slovakia was the only minor ally to invade Poland in 1939 along with the Germans and Soviets. 1 vol, 88 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882814 Granillo, Manny FORCE FLEET COMMAND: Naval for Panzer Korps Force Fleet Command is the Admiral's Handbook for Panzer Korps. As a part of the growing Panzer Korps system, it allows players to incorporate Naval assets and strategy into their Land Panzer Korps games or when used separately, players can recreate large scale WWII fleet actions all over the world. Covering all the aspects of Naval Warfare including Torpedoes, Aircraft, Submarines, and Battleships and more.

Force Fleet Command will let you get into the action and get a resolution quickly. Includes most major aircraft and ships from around the world Navies featured are Germany, United Kingdom, USA, Soviet Union, Australia, France, Spain and many others. Features the popular Panzer Korps system for ease of play. Allows for Damage control parties, Decorated Captains, and much much more! Fast Play rules system for resolving Naval Battles using any scale from 1/72 to 1/6000. 1 vol, 212 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover, available late March 2014 ......$30.00 discount: :10% rct

Add to Cart

1-88295 Granillo, Manny LEGACY OF DEFIANCE: Battle Scenarios Vol. 5 for Panzer Korps Collection of 10 scenarios featuring British, Commonwealth, and Dominion forces during WWII either in North Africa, Western Europe, or in the Far East. Scenarios designed for use with the PANZER KORPS Divisional Rules. Includes North Africa: Operation Brevity 1941 and Operation Scipio 1943; and Far East: Operation Cannibal 1943, Battle for Meiktela 1945 scenarios. 1 vol, 138 pgs 2012 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 discount: :30% old

Add to Cart

1-88296 Granillo, Manny G.I. BLOOD'N GUTS: Battle Scenarios Vol. 6 for Panzer Korps Sixth in a series of scenario books designed specifically for the Panzer Korps WWII rules system. 11 ready-to-play scenarios featuring American forces with maps and force groups.

France - Battle for Bayon '44
France - Battle for Vire '44
France - Atlantic Wall Campaign '44
Germany - Breaking the Siegfried Line '44
Germany - Battle for The Huertgen Forest '44
North Africa - Sidi Bou Zid '43
Pacific - Pelelieu '44
North Africa - Kasserine Pass '43
Pacific - Henderson Field '42
Sicily - Counterstroke at Gela '43
Germany - A Desperate Gamble '44

Each scenario contains the necessary TO&E as well as scenario specifics. G.I. BLOOD 'N GUTS joins the other books in the series to aid gamers in their playing of Panzer Korps or any other rules that it can be used for. 1 vol, 114 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover, available early July 2014 ......$30.00 discount: :10% rct

Add to Cart

1-88291 Granillo, Manny and others BLOOD SPEAR:Battle Scenarios V1 for Panzer Korps (13) scenarios with battle maps and O/b's. From Mongolia 1939 to The Eastern Front 1944. 1 vol, 142 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 discount: :30% old

Add to Cart

1-882808 Granillo, Manny and Pipes, Jason OBERSTGRUPPENFUHRER: Waffen SS General's Handbook Discusses the Waffen SS, its history, strategies,organizations, and tactics for use with the PANZER KORPS system. Covers all Divisions, foreign units, weapons, vehicles and Divisional Organization. 1 vol, 340 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$40.00 discount: :30% old

Add to Cart

1-888411 Granillo. Manny WINDS OF EMPIRE: Corps Command Scenario Book I Complete Scenarios for use with Corps Command or any other divisional/brigade-level Napoleonic rules. Can be used with any scale, and no rebasing needed. Command at the divisional level, with smallest unit a battalion.

Battles Include:

Russian Campaign-Valutina Gora 1812
Spanish Campaign-Valls 1809
Spanish Campaign-Medina Rio Seco 1808
Vendean Revolt-Saumur 1793
Austrian Campaign-Dance on the Danube Mini-Campaign 1809
Italian Campaign-Novi 1799 1 vol, 100 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover ......$25.00 discount: :10%

Add to Cart

1-197910 Grant, Charles THE WAR GAME RULES Following on from his father's great wargaming classic THE WAR GAME (available in reprint from ourselves), Charles Grant Jr. has collated years of rule development, alteration, and additions to make this the updated and complete set of rules. We are proud to have been chosen as the publisher and the rules will be available late April. 56 pages, A4 size, color photographs throughout, card covers, including a separate laminated set of play sheets. 1 vol, 56 pgs 2012 CAMBRIDGE, KEN TROTMAN
NEW-softcover ......$25.00

Add to Cart

1-190932 Grant, Charles & Olley, Phil plates by Bob Marrion WARGAMING IN HISTORY Vol. 2: War of Austrian Succession 1740-1748 Deals with three battles: Dettingen, Fontenoy and Lauffeld. Two are fought twice, in different ways, so in all, five wargames are described. One of these is also examined using smaller unit sizes for those who do not have large units of miniature soldiers.

Additional material has been brought together at the end. There is a chapter that deals with the
'Wild Geese' (the Irish) and the Scots in French service, including 16 color plates by
popular military artist Bob Marrion. There is also a chapter of wargame miscellany, with a number of sections which relate to the wargame aspects of monarchs on the battlefield, written orders, allies and alliances and elite troops. 1 vol, 190 pgs 2010 UK, KEN TROTMAN
NEW-dj ......$55.00

Add to Cart

1-199460 Grant, Charles and Grant Charlie M BATTLE! - Practical Wargaming (Expanded Edition) Charlie Murray Grant inherited a passion for the wargame hobby. He developed his late grandfather's rules, added to them, and provided a play sheet and instructions for refighting one of the original scenarios. In addition, Charlie has added six chapters which were not in the original publication but which appeared in the Mecanno Magazine. In his own words 'Battle has stood the test of time and with new content and play sheets it provides an excellent set of rules for up to company level actions.' 1 vol, 220 pgs 2012 UK, PARTIZAN PRESS
NEW-hardback, available mid to late September 2012 ......$50.00

Add to Cart

1-90160 Grant, Charles and Olley, S. RAID ON ST MICHEL:Five Table Top Teasers (5) connected scenarios for any 18th Century Rule system, though THE WARGAME and DIE KRIEGKUNST are recommended. An ideal addition to THE WARGAME COMPANION 1 vol, 48 pgs 2008 UK, PARTIZAN PRESS
NEW-softcover ......$24.00

Add to Cart

1-190934 Grant, Charles plates by Bob Marrion WARGAMING IN HISTORY Vol. 4: The Seven Years War Exciting new series of historic battles recreated on the wargames table. Covers Hastenbeck, Rossbach, and Luethen. (15) exclusive plates of FreiKorps and their use in Grant rules. 1 vol, 174 pgs 2011 UK, KEN TROTMAN
NEW-dj, O/P ......$55.00

Add to Cart

1-190935 Grant, Charles plates by Bob Marrion WARGAMING IN HISTORY Vol. 5: The Seven Years War MINDEN, KUNERSDORF, AN ACTION AT TORGAU AND MAXEN - illustrated throughout in color, orders of battle, expert historical analysis, and superb new uniform plates by Bob Marrion. 1 vol, 175 pgs 2011 UK, KEN TROTMAN
NEW-dj ......$55.00

Add to Cart

1-191940 Gray, Bill AGE OF HONOR-Lace Wars Fire & Fury 1700-1789 8.5x11 full color with sixteen scenarios, rules modification, full unit data and commander tables,
new Quick Reference Sheets. La Guerre en Dentelle

Free scenario to test drive (you need Age of Eagles rules to play): 1762 battle of Burkersdorf.

http://ageofeagles.com/documents/burkersdorfgiveawaybis.pdf

(OMM sells the Age of Eagles rules) 1 vol, 80 pgs 2010 US, AGE OF EAGLES
NEW-softcover ......$28.00

Add to Cart

1-80170 Gray, Bill THE AGE OF EAGLES:Napoleonic Fire & Fury 8.5x11 Spiral bound, based on the proven American Civil War rules, army lists, scenarios. 1 vol, 100 pgs 2008 US, AGE OF EAGLES
NEW-softcover ......$30.00 discount: :15%

Add to Cart

1-80171 Gray, Bill THE AGE OF EAGLES:Napoleon vs Europe 1813-14 8.5, fourteen scenarios including Battle of Gross Beeren 1813; Battle of Kulm 1813; Battle of Orthez 1814. Also the latest optional rules and conversion schemes for Grande Armee, Napoleon's Battles 1 vol, 80 pgs 2008 US, AGE OF EAGLES
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-794541 Grice, Chris POLEMOS NAPOLEONIC COMPANION More army generators, scenarios, campaign rules.(16) color pages. 1 vol, 80 pgs 2009 UK, BACCUS 6MM LTD
NEW-softcover ......$30.00

Add to Cart

1-80160 HALSALL, TREVOR ESPIRIT DE CORPS:Napoleonic & other Wars 1780-1880 Fast action rules for NAPOLEONIC, CRIMEAN and other wars from 1780-1880, rules, scenarios, army lists. 1 vol, 100 pgs 2005 UK, PIREME PUBLISHING LTD
NEW-softcover ......$25.00

Add to Cart

1-86690 Halsall, Trevor & Smith, Chris A HOUSE DIVIDED:Fast Action Rules 8.5x11.5, while designed for 15mm any scale can be used since basing is by element. Covers every aspect of ACW gaming, but easy to understand and includes play aids and an index. 1 vol, 120 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$40.00

Add to Cart

1-85650 Halsall, Trevor and Harper, Richard WARLORD:ANCIENTS & DARKAGE WARFARE 3000BC-1100AD 8.5x11, full color, a quick moving simple rule set with alternate movement, elegant command system and results based on the effects of morale loss; well designed, lots of charts/drawings. 1 vol, 136 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$40.00

Add to Cart

1-85651 Halsall, Trevor and Harper, Richard and Seller, Ralph WARLORD - Armies of the Ancient World Volume 1: The Dawn of War 3500 to 1500 BC An expanding series of Army List Books designed to accompany Warlord I (Rules for 'Ancients & Dark Ages Warfare') and Warlord II ('Fast Action Wargames Rules For Medieval, Renaissance, Pike & Shot And 18th Century Warfare'), but suitable for use with other wargames rule systems.

The army lists have been compiled to produce balanced and representative miniature armies, covering the period from the earliest days of organized warfare to 1500 BC, when the chariot was beginning to come into its own; fascinating times in the development of armed conflict. 1 vol, 108 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, available late March 2012 ......$30.00

Add to Cart

1-204420 Hannam, Mark A. ROMPAN EL FUEGO! An Accessory of Gaming the Spanish Civil War Gives you all the Troop, AFV, and Gun Classifications you need to wargame the Spanish Civil War in conjunction with 1 man / vehicle = 1 platoon WW2 rules such as the popular Rapid Fire Fast Play Rules For WWII.

Also included are supplementary rules together with a handful of amendments which will bring some of the unique character of this conflict onto your tabletop. There are also notes on weapons and tactics to be found within the main body of the text. 1 vol, 40 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00 ommpu

Add to Cart

1-204050 Harrison, Clarence & Hilton, Barry DONNYBROOK: Skirmish Rules 1660-1760 Donnybrook is a fast paced skirmish game designed to cover conflicts across the globe from 1660 to 1760. The basic game of requires a force of 12-48 models, depending on their quality, and one character who represents the player on the table top. Games are played on a 4x4-foot table. You can add additional units and additional characters as you like, as long as both sides use the same conventions, though you'll need a larger table as you increase the numbers! Donnybrook uses a card driven turn system that creates exciting, unpredictable play.

Besides leading government troops into battle, you can choose mobs of armed peasants, murderous brigands, religious fanatics, sinister cultists, ferocious highlanders, or tribal natives. The book includes the rules, faction lists, weapons primer, random events, seven scenarios, a thrilling battle report, a period and theater guide, and a double sided playsheet. 1 vol, 112 pgs 2014 UK, LEAGUE OF AUGSBERG
NEW-softcover, available early February 2014 ......$48.00 rct

Add to Cart

1-64410 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT 8.5x11, full color rule set for squad/section for 10mm/15mm miniatures, scenarios, unit organization thick card stock AFV/INF data cards. 1 vol, 88 pgs 2000 US, FIRE AND FURY GAMES
NEW-softcover ......$35.00

Add to Cart

1-64412 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:LATE WAR-Card Set II (12) Sheets card set for British, Airborne troops, Russian lend-lease, American, German, and Russian late war cards, 6 errata cards 1 vol, 12 pgs 2001 US, FIRE AND FURY GAMES
NEW ......$18.00

Add to Cart

1-64413 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:BLITZKRIEG Set III (16) Sheets card set for French, Polish and early British,German & Russian, Terrain Effects Sheet 1 vol, 16 pgs 2002 US, FIRE AND FURY GAMES
NEW ......$18.00

Add to Cart

1-64414 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:NO AFRICA Set IV (16) Sheets card set for all combatants in No. Africa. 1 vol, 16 pgs 2005 US, FIRE AND FURY GAMES
NEW-cards ......$18.00

Add to Cart

1-64415 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:FAR EAST Set V (16) Sheets card set covers 1939-45 and includes Chinese, Dutch, Brits, Japanese, Americans and more 1 vol, 16 pgs 2005 US, FIRE AND FURY GAMES
NEW-cards ......$18.00

Add to Cart

1-192210 Hasenauer, Richard REGIMENTAL FIRE AND FURY Regimental Fire and Fury extends one of the most popular historical military
miniatures wargames in the hobby down to the regimental level.

This new regimental edition provides players a more in-depth look at American Civil War
combat. The smaller scale allows you to take command of individual regiments and batteries and re-fight in greater detail many of the war's smaller engagements, as well as critical
actions of the conflict's famous battles.

For the new player it is an easy game to learn and enjoy. The veteran Fire and Fury
gamer will find much that is familiar, like the play sequence, maneuver table, and combat system, while discovering a game taken to a new level of sophistication. Refined game mechanics
strike a balance between playability and historical accuracy that draw upon twenty years of the Fire and Fury gaming experience.

Full color photos and diagrams
6 battle scenarios
2 quick reference sheets
1 vol, 96 pgs 2010 US, FIRE AND FURY GAMES
NEW-hardcover ......$36.00

Add to Cart

1-16680 Hasenauer, Richard W. FIRE AND FURY:The American Civil War in Miniature 8.5x11 format, packed with color photos, simple and easy to play rules, army lists, terrain making. Scenario for Gettysburg. 1 vol, 72 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-color cover & b/w interior ......$20.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-16681 Hasenauer, Richard W. FIRE AND FURY:The Western Battle Supplement 8.5x11 format, six scenarios for Shiloh, Corinth,Stone River, Champion Hill, Chickamauga, Atlanta. 1 vol, 40 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-color cover & b/W interior ......$20.00 ommpu

Add to Cart

1-16682 Hasenauer, Richard W. FIRE AND FURY:The Eastern Battle Supplement 8.5x11 format, packed with color photos. 1 vol, 60 pgs 1997 NY, QUANTUM PUBLISHING
NEW-softcover ......$20.00

Add to Cart

1-88850 Haskall, Trevor and Harper, Richard WARLORD II: Medieval, Renaissance, Pike & Shot 8.5x11, full color, a quick moving simple rule set with alternate movement, elegant command system and results based on the effects of morale loss; well-designed, lots of charts/drawings. 1 vol, 156 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$40.00

Add to Cart

1-190900 Haskill, Trevor POWER AND GLORY:Fast Action 19th Century Wargaming Covers big battle 19th century European and Colonial Warfare. Scenarios, play aids. 1 vol, 120 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$38.00

Add to Cart

1-28510 Hayes, Mark & Goodlett, Tim SAVAGE WARS OF PEACE:Victorian Era, 1878-1901 Rules for 'brigade size' conflicts, scenarios, maps, o/b's, playing aids. 1 vol, 73 pgs 2003 US, OMM Publishing
NEW-softcover ......$15.00 ommpu

Add to Cart

1-28520 Hayes, Mark & Goodlett, Tim THE LAST CRUSADE Rules for gaming the Great War in the Middle East & Africa, color maps for scenarios, good biblio. 1 vol, 89 pgs 2003 US, OMM Publishing
NEW-softcover ......$15.00 ommpu

Add to Cart

1-205850 Hill, John ACROSS A DEADLY FIELD: Regimental Rules for Civil War Battles New ACW regimental-level wargame from Osprey Publishing, written by John Hill, designer of the Johnny Reb series. Includes: Introduction, Basic rules, Advanced rules, Scenarios, Quick reference sheets, and Index. 1 vol, 144 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardcover ......$40.00 discount: :15% rct

Add to Cart

1-205851 Hill, John ACROSS A DEADLY FIELD: War in the East The War in the East, a supplement for John Hill's Across a Deadly Field, gives players the resources to recreate the battles, great and small, of the Eastern Theater of the Civil War. Step into the shoes of Robert E. Lee and drive towards Washington with the Army of Northern Virginia, or take command of the Army of the Potomac, and attempt to capture Richmond. With scenarios, including an optional mini-campaign for the first day of Gettysburg, and special rules that enhance gameplay, this volume offers players, whether Union or Confederate, a versatility that can accommodate their preferences and miniatures collections without sacrificing either playability or historical accuracy.

Contents
Introduction
 Scenarios
 Index
1 vol, 148 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardcover, available Mid December 2014 ......$35.00 discount: :15% inc

Add to Cart

1-42070 Hill, John JOHNNY REB III 8.5x11, new revised 'final edition' classic rules, play aids, quick reference sheet. 1 vol, 48 pgs 1996 US, JOHNNY REB COMPANY
NEW-softcover ......$24.00

Add to Cart

3-42070 Hill, John JOHNNY REB 8.5x11, early edition, classic rules, play aids, quick reference sheet. 1 vol, 68 pgs 1988 US, GDW
AS NEW-softcover, original edition ......$20.00

Add to Cart

1-192280 Hilton, Barry REPUBLIC TO EMPIRE - Wargaming the Wars of Napoleon Bonaparte Aimed particularly at gamers with collections of the larger scale figures (28mm and 15mm -but adaptable to smaller figures and most basing systems), these rules are designed to play wargames primarily at a brigade/divisional level. However the straight forward, but subtle rule mechanisms produce a free flowing game that makes corps and even army sized battles with multiple players feasible. Even large battles can be fought to a satisfying conclusion in a reasonable time span.
1 vol, 144 pgs 2011 UK, LEAGUE OF AUGSBERG
NEW-softcover ......$50.00

Add to Cart

1-89480 Hilton, Barry BENEATH THE LILY BANNERS: Fastplay Wargames Rules 1660-1721 2nd Edition 8.5x11, full-color, quick-play rules with about 100 photos, two-sheet QRS in color and laminated. Softback and perfect bound. In the style of Republic to Empire, but in a two-column layout instead of three columns.

1 vol, 116 pgs 2008 UK, LEAGUE OF AUGSBERG
NEW-softcover, 2nd edition ......$48.00

Add to Cart

1-67621 Holder, Scott BIBLICAL WARRIOR:Bronze & Early Iron Age Army List Ancient Army Lists 1 vol, 72 pgs 2002 US, FOUR HORSEMEN ENTERPR
NEW-softcover ......$12.00

Add to Cart

1-67622 Holder, Scott DARK AGE WARRIOR:European, Byzantines, Muslim List Dark Ages army lists 1 vol, 72 pgs 2002 US, FOUR HORSEMEN ENTERPR
NEW-softcover ......$12.00

Add to Cart

1-67623 Holder, Scott HOLY WARRIOR:Crusader Christian & Muslim Armies Byzantium, Turks, Arabs, Western Crusaders etc. 1 vol, 76 pgs 2002 US, FOUR HORSEMEN ENTER'E
NEW-softcover ......$12.00

Add to Cart

1-67624 Holder, Scott FEUDAL WARRIOR:European Armies 1200-1500 Includes Burgundian, Hussites and lots more 1 vol, 76 pgs 2003 US, FOUR HORSEMEN ENTER'E
NEW-softcover ......$12.00

Add to Cart

1-67625 Holder, Scott IMPERIAL WARRIOR:Classic Ancient Period Rome and its Enemies 1 vol, 76 pgs 2004 US, FOUR HORSEMEN ENTER'E
NEW-softcover ......$12.00

Add to Cart

1-67626 Holder, Scott ORIENTAL WARRIOR:The East, (44) lists. Covers, CHINESE/JAPANESE/ASIAN/MONGOLS/INDIA 1 vol, 74 pgs 2005 US, FOUR HORSEMEN
NEW-softcover ......$12.00

Add to Cart

1-67627 Holder, Scott CLASSICAL WARRIOR:Alexander to Republican Rome Ancient era 1 vol, 74 pgs 2005 US, FOUR HORSEMEN
NEW-softcover ......$12.00

Add to Cart

1-73330 Holder, Scott PATRIOTS & LOYALISTS:Rules for the AWI 8.5x11, the rules focus on the the relationship between a unit's morale and its ability to deploy and fight, players operate at Brigade+ level, play aids, scenarios. 1 vol, 42 pgs 2003 USA, WARGAMES INC
NEW-color softcover ......$20.00

Add to Cart

1-69430 Jeff Ball and Gore, Terry RENAISSANCE WARFARE:Tactical warfare 1494-1690 AD 8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists. 1 vol, 68 pgs 2006 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound, NEW edition ......$25.00

Add to Cart

1-43280 Johannsen, Hans WHERE THE IRON CROSSES GROW:Eastern Front Scenario 8.5x11, (21) scenarios 1941-45 based for SPEARHEAD 1 vol, 44 pgs 1996 NY, QUANTUM PUBLISHING
NEW-softcover ......$20.00

Add to Cart

1-56840 Johannsen, Hans WHITE STAR RISING:Western Front Senarios 8.5x11, (17) scenarios 1944-45 based for SPEARHEAD 1 vol, 42 pgs 1997 NY, QUANTUM PRINTING
NEW-softcover ......$20.00

Add to Cart

1-69780 John 'Buck' Surdu WELLINGTON RULES 8.5x11, outgrowth of his 'Santa Anna' rules,brigade/division level, small tactical actions. 1 vol, 60 pgs 2002 NY, LMW PUBLISHING
NEW-softcover ......$20.00 discount: :15%

Add to Cart

1-537602 Johnson, Jervis WARHAMMER:Chariot Wars Army Lists 1 vol, 72 pgs 2000 UK, WARHAMMER HISTORICAL
NEW-softcover ......$30.00

Add to Cart

1-65363 Johnston, Chris GASLIGHT:Adventures & Expeditions Expands the rule set into a quick-play, easy to learn roleplaying system for wargamers who want to flesh out their tabletop battles. 1 vol, 88 pgs 2003 NY, LMW WORKS
NEW-pb ......$22.00 discount: :15%

Add to Cart

1-191890 Jones, Bob Zouave II: Now Including 1866 Zouave II is a corp-level miniatures wargame covering the American Civil War 1861-1865, the Maximilian Adventure in Mexico 1862-1867, the Franco-Prussian War 1870-1871, and the Austro-Prussian War of 1866. Zouave II requires only commonly available gaming tools: a deck of cards and multi-sided dice, and plays quickly enough that a 2-3 corps game of 6-8 divisions (over a score of regiments or 70 battalions) per side may be played in less than 4 hours. A typical 8x4 foot table will serve as a miniatures battlefield for 1500 figures or more. 1 vol, 84 pgs 2011 US, REPIQUE RULES
NEW-softcover ......$30.00 discount: :20%

Add to Cart

1-194780 Jones, Bob DIE FIGHTING: Horse and Musket Period 1700-1900 Die Fighting is a tactical wargame rule set for the period 1700-1900 published in a 54-page staple bound booklet with a gloss color cover and B&W interior pages. The rules contain many photos and examples of play, as well as suggested adjustments for the major periods covered, which include:

* Marlborough
* Seven Years War
* American War of Independence
* French Revolution
* Early Napoleonic (1801-1807)
* Late Napoleonic (1808-1815)
* American Civil War
* Austro-Prussian War
* Franco-Prussian War

The rules also include three card inserts which provide a rule summary, blank OOB (roster) sheet, and two sheets of phase cards.

The mechanisms in Die Fighting will be adapted for use in the upcoming campaign rules from Repique, Die Marching. 1 vol, 54 pgs 2011 US, REPIQUE RULES
NEW-softcover ......$30.00

Add to Cart

1-527800 Jones, Bob PIQUET:Master Rules for Wargaming Rules, player aid cards, 'Impetus Clock', dice, the basic rules apply to all periods. Each period-specific supplement provides additional rules and a unique play sequence deck. 1 vol, 32 pgs 1995 VESTAL, PIQUET SYSTEMS
NEW-pb ......$6.00

Add to Cart

1-527801 Jones, Bob PIQUET:Le Grognards Supplement(NAPOL) 1790-1820 8.5x11, the 1st expansion for this unique system. 1 vol, 140 pgs 2004 NY, PIQUET SYSTEMS
NEW-pb, 2ND EDITION ......$35.00

Add to Cart

1-527804 Jones, Bob PIQUET:Cartouche Supplement(SYW/AWI/MARL)1730-1790 2nd Edition includes (2) scales of game, both Battalion and Regiment. Lots of new rules and many, many Army lists. 1 vol, 160 pgs 2008 US, PIQUET SYSTEMS
NEW-pb, 2nd Edition ......$40.00

Add to Cart

1-527805 Jones, Bob PIQUET:Archon Supplement(ANCIENT/FEUDAL)3000-1200 Ancient to medieval rules for Piquet 1 vol, 32 pgs 1997 NY, PIQUET SYSTEMS
NEW-pb ......$35.00

Add to Cart

1-527806 Jones, Bob PIQUET:Point of Attack Supplement(WWII)1936-1952 WWII era rules for Piquet 1 vol, 48 pgs 1997 NY, PIQUET SYSTEMS
NEW-pb ......$35.00

Add to Cart

1-190754 Jones, Dr Rob, Mortimore, Steven & Douglas, Simon WENT THE DAY WELL? Platoon Level Rules for 1938 A Very British Civil War. 1 vol, 52 pgs 2013 UK, SOLWAY CRAFTS
NEW-softcover, available mid April 2013 ......$16.00

Add to Cart

1-190764 Jones, Dr Rob, Mortimore, Steven & Douglas, Simon 1938 A VERY BRITISH CIVIL WAR: Brigadier 38 Miniature Rules 1938 A Very British Civil War has built a considerable fan base dedicated to researching and gaming this world of an alternative 1930's. For the first time we have produced a specific set of rules for the period. These are aimed at creating large multi-player battles while retaining the charm and character that has made this project endearing to many wargamers Now with a group of friends, a good curry and a few pints, you have a fast play set of rules that will allow you to storm the defenses of Liverpool, raid over the border or lead gallant cavalry charges in the Severn valley.

Brigadier 38 gives each commander a brigade, where a company is 10 figures, and a battalion of 30-60. The rules cover orders, movement, firing, morale, and melee, along with a points guide to provide suitable forces for battles and scenarios. 1 vol, 36 pgs 2011 UK, SOLWAY CRAFTS
NEW-softcover, available late October 2011 ......$16.00

Add to Cart

1-1907641 Jones, Dr Rob, Mortimore, Steven & Douglas, Simon 1938 A VERY BRITISH CIVIL WAR: Brigadier 38 Army Lists Part One Covers the Royalist field armies, the Anglican League brigades, BUF and Reactionary forces, Army of the Lord Protector, and the People's Assault Columns. 40 pages in A5 format. 1 vol, 36 pgs 2013 UK, SOLWAY CRAFTS
NEW-softcover ......$16.00 rct

Add to Cart

1-1907642 Jones, Dr Rob, Mortimore, Steven & Douglas, Simon 1938 A VERY BRITISH CIVIL WAR: Brigadier 38 Army Lists Part 2 Army lists for Brigadier 38. Part two covers Scotland (5 lists), Wales (3 lists), Independent and county forces including Cornwall, Wynd Grator, and the SFF.

Also some additional rules for guerilla actions. 1 vol, 40 pgs 2013 UK, SOLWAY CRAFTS
NEW-dj, available mid January 2014 ......$16.00 rct

Add to Cart

1-205370 Jones, Roy THE HERERO WAR: Rules & Scenarios The book covers the Herero War of 1904, which took place in what is now Namibia but at the time was the colony of German South-West Africa. The Hereros were a group of sophisticated native fighters who fought as riflemen in open order and were masters of ambush tactics and concealment - using smokeless powder to remain unseen. They would fight from the bush, trench fortifications, or hillside boulder fighting-positions. They were also ferocious in hand-to-hand combat.

The book is 184 pages long, full color, with eight chapters of historically derived rules and 13 historical scenarios. The rules and scenarios are derived from the original German sources: official histories, first-person accounts, and original maps. The rules and scenarios were playtested over several years to ensure play balance.

In addition to the rules and scenarios, the book has historical background information. A historical overview section gives a 'big picture' view of the Herero War - describing its origins and the main strategic and political events. Includes chapter on armies and uniforms, a painting guide, a detailed description of unique forces fighting in the war (e.g., Germany's African allies and German artillery of the era), and an annotated bibliography.

There are three regional maps (a map of German South-West Africa, and maps of the two theaters of war within the colony) and 23 photos, ranging from contemporary photos taken during the actual battles in 1904, to modern color photos of surviving weapons and of the terrain. 1 vol, 184 pgs 2014 US, ROY JONES
NEW-softcover, available late June 2014 ......$39.00 rct

Add to Cart

1-190685 Jones, Steven BLACK POWDER: Rebellion In 1775 the simmering resentment of American colonists exploded into a bloody rebellion. Beginning in Boston, the conflict eventually stretched from Canada in the north to Florida in the south and lasted eight grueling years. On one side stood the King's redcoats and settlers loyal to their sovereign, later joined by regiments of 'Hessian' mercenaries.

Ranged against them was a citizen army under the inspirational leadership of George Washington, supported by militia and eventually French troops eager to embarrass their old foe. Both sides were forced to learn new tactics for fighting in the wild terrain of North America in a conflict that saw heroism and ineptitude in equal measure.

This supplement for Black Powder describes the history, armies, personalities and battles of this conflict. Included are scenarios allowing you to recreate many of the battles of the rebellion.
1 vol, 144 pgs 2014 UK, WARLORD GAMES
NEW-softcover ......$32.00 discount: :10% rct

Add to Cart

1-190686 Jones, Steven BLACK POWDER: Blood on the Nile They charged out of the shimmering desert, thousands of fanatical warriors dressed in white, brandishing fearsome weapons. These were the Mahdi's men and a British soldier's worst nightmare. The Mahdi had emerged from the wilderness to lead a rebellion against the Egyptian government in Sudan. His armies overwhelmed the Egyptians and trapped Governor Gordon in Khartoum. The British launched a relief expedition, but it arrived too late. Such an insult to the Empire could not go unpunished, and the British returned to crush the Mahdists. Sudan then came under British Imperial control, but, like shifting sands, history could have turned out very differently.

Using this Black Powder supplement, you can take charge of the British army fighting in the desert, or assume command of the Mahdi's forces in their struggle against the world's greatest military power. Along the way, learn about the battles and campaigns of the Mahdist Wars, and the soldiers who served in them. 1 vol, 144 pgs 2014 UK, WARLORD GAMES
NEW-softcover, available early December 2014 ......$32.00 discount: :10% rct

Add to Cart

1-100020 Kershner, Tod WARFARE IN THE AGE OF NAPOLEON 8.5x11, an intermediate complexity and tactical simulation of Napoleonic Warfare by the same team that brought you Warfare in the Age of Reason. No need to rebase. Tactical level game, play aids. 1 vol, 36 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$22.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-20280 Kershner, Tod WARFARE IN THE AGE OF REASON Miniature rules for the Eighteenth Century, maps, campaign rules, COMPLETELY REVISED army lists and Siege rules. 1 vol, 104 pgs 1998 CHICAGO, EMPEROR'S PRESS
NEW-softcover, 2nd edition ......$22.00

Add to Cart

1-100021 Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF NAPOLEON:Battle Scenarios #1 This first supplement includes 11 scenarios with corresponding army lists for each. Fleuros 1794, Haslach 1805, Saalfeld 1806, Hoff 1807, Raab 1809, Busaco 1810, Albura 1811 and Borodino 1812. 1 vol, 60 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$25.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-20281 Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF REASON:V1 Campaigns/Battles Various scenarios, battles and campaigns 1 vol, 84 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00 ommpu

Add to Cart

1-55420 Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF DISCOVERY:1470-1680 8.5x11, brought to you by the authors of Warfare in the Age of Reason, army lists, campaign system. 1 vol, 60 pgs 1998 CHICAGO, EMPEROR'S PRESS
NEW-softcover ......$22.00

Add to Cart

1-200340 Kershner, Tod and Wood, Dale and Simmons, John A FIREBELL IN THE NIGHT - Brigade Level Miniature Rules for the American Civil War Brigade Level Miniature Rules for ACW developed over several years in conjunction with wargamers, re-enactors, and ACW historians. Practically any basing system can be used. Distances listed on the charts for both 15mm and smaller figures and for 25-28mm figures.

Innovative movement and redeployment system confronts the commander with the challenge of using European-style formations in the difficult North American terrain. Realistic casualty tracking system creates fog of war and a clean tabletop free of visually intrusive game markers that detract from the dioramic effect. Realistic fatigue tracking system monitors fighting strengths, putting premium on fresh units from reserves or by resting and reforming front-line units.

Easily implemented command system emphasizes the relationship between divisional
commanders and their brigadiers. Includes ratings for every general that fought in the ACW -- over 1,000 entries!

Special deck of 50 'crisis cards' interjects drama and uncertainty to the battlefield. The critical effect of supply issues on the battlefield is dealt with cleanly and effectively.

Includes an extensively researched scenario to get you started -- Richmond Imperiled: The Battle of Seven Pines, 1862. Continuing online support available. 1 vol, 82 pgs 2012 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$34.00 ommpu

Add to Cart

1-20282 Kershner, Tod et al WARFARE IN THE AGE OF REASON:V2 Campaigns/Battles More scenarios, battles and campaigns. 1 vol, 84 pgs 2005 US, EMPEROR'S HEADQUARTER
NEW-softcover ......$20.00

Add to Cart

1-198050 Kinrade, Warwick A NORMANDY FIREFIGHT: 1 to 1 WWII Skirmish Game Normandy Firefight is a fast-play set of skirmish rules for WW2 infantry combat. It pits just 4 or 5 characters per side in a close range firefight with rifles, sub-machine guns, pistols and grenades.

Designed for multi-player games, to last between one and two hours, it also includes rules for other periods and theaters of the war beyond Normandy, and simple conversion rules for playing with 25/28mm and 20mm miniatures. 1 vol, 0 pgs 2012 UK, NORTH STAR
NEW-softcover ......$24.00

Add to Cart

1-199290 Kinrade, Warwick BATTLEGROUP KURSK: Ruleset and Supplement A new and innovative games system for re-creating the epic battles around Kursk in 1943 on the Eastern Front and designed to play at 15mm and 20mm (1/72nd) scales. Four detailed army lists included: German Panzer and Infantry Divisions, to face the Russian Tank Corps and Rifle Divisions across a series of scenarios or a short campaign 'The Inglorious 12th July' for the savage tank battles at Prokhorovka. Extensively researched background and comprehensive equipment data with a comprehensive modeling and painting guide section. 1 vol, 128 pgs 2013 UK, PARTIZAN PRESS
NEW-hardcover ......$50.00

Add to Cart

1-199291 Kinrade, Warwick BATTLEGROUP OVERLORD: Supplement The first supplement for the Battlegroup game system, covering amphibious and airborne operations on D Day and the battles inland to the Westwall of Germany. Thirteen detailed army lists including German Panzer, Ersatz Panzer, Falschirmjaeger, US and British Armored, Infantry and Airborne divisions. Extensively researched background and comprehensive equipment data, including specialist equipment for amphibious assaults and 21st Panzer Division conversions. New scenarios and historical re-fights. This is a supplement to the Battlegroup Kursk ruleset. 1 vol, 200 pgs 2013 UK, PARTIZAN PRESS
NEW-hardcover, available early May 2013 ......$50.00

Add to Cart

1-199292 Kinrade, Warwick BATTLEGROUP: Fall Of The Reich Supplement to the Battlegroup gaming system covering the invasion of Germany 1945 - primarily but not exclusively designed for 20mm and 15mm scales.

Four new army lists (Russian, British, and American armored spearheads plus 'Defenders of the Reich' ad hoc battlegroups from Germany's last desperate levy), modeling guide, and a mini campaign for the breakthrough to Berlin.

All in a lavish 194-page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork. 1 vol, 194 pgs 2013 UK, PARTIZAN PRESS
NEW-hardcover ......$50.00 rct

Add to Cart

1-199293 Kinrade, Warwick BATTLEGROUP: Barbarossa Supplement to the Battlegroup gaming system covering the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales. You will need either of the original rules (OMM item 199290 or item 199299).

Army lists, vehicle data and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos, and the swift Panzermarsch!

Seven new army lists (German panzer and infantry divisions, Russian mechanized corps and rifle divisions, Hungarian rapd corps, Finnish and Rumanian infantry divisions), modeling guides and a mini campaign for the Russian defense of Ostrog in late June 1941.

All in a lavish 176 page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork. 1 vol, 194 pgs 2013 UK, PARTIZAN PRESS
NEW-hardcover ......$50.00 rct

Add to Cart

1-199299 Kinrade, Warwick BATTLEGROUP OVERLORD: Quick-Reference Softback Version of the Rules The hardback version of Battlegroup Kursk (the main rules) are $50, but this much-abridged softcover version is only $10. 1 vol, 40 pgs 2013 UK, THE PLASTIC SOLDIER COMPANY
NEW-softcover ......$15.00

Add to Cart

1-205150 Kolhbacher, Richard EAGLES, SWORDS & BAYONETS Get set for yet another whole different way to game with Napoleonic historical miniatures! There is always room for one more set of Napoleonic rules and this is it.

Requires D-10 and D-6 dice. Suited for either tactical regimental or grand tactical play. Typical unit size is 16 figures for regiments and 6 figures for cavalry. Rebasing is not necessary. A little old school in that total musketry damage is divided by 5 to determine the number of casualties. A little new school in using d10 cavalry vs infantry square combat chart.

Test played for 10 years and now ready to be released on an unsuspecting world of miniature gamers everywhere! 1 vol, 40 pgs 2014 US, LMW WORKS
NEW-softcover ......$24.00 ommpu

Add to Cart

1-89040 Konstam, Angus and Dougie Trail DIE KRIEGSKUNST:Wargaming the Seven Years War An informative and highly attractive set that combines a realistic tactical level treatment with good command rules. Play aids, based on the 'General de Brigade' system. 1 vol, 104 pgs 2008 UK, PARTIZAN PRESS
NEW-softcover, here late July 2008 ......$35.00

Add to Cart

1-206520 Krone, Joe LAND OF THE FREE: Wargames Rules for North America 1754-1815 Allows players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the American Revolution, and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong.

A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.

Contents: History of North America - French and Indian War to the War of 1815; Rules; Army Lists; Escalation League; Campaign; Missions; and Hobby Guide. 1 vol, 192 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardcover, available mid November 2014 ......$35.00 discount: :15% rct

Add to Cart

1-85420 Kubik, T.R.W. EVOLUTIONARY WAR:Seven Years War Period Miniature Gaming an Age in which war had rules, innovative set. 1 vol, 84 pgs 2007 UK, PARTIZAN PRESS
NEW-softcover ......$29.00

Add to Cart

1-195034 Lambshead, John HAIL CAESAR: Army Lists Vol. 4: Britannia - Rome's Invasion of Britain In 43AD Aulus Plautius led the Roman legions to the edge of the known world: to the mysterious land of the Britons. The Emperor Claudius demanded a victory, and what better way of doing it than to bring this savage nation under the Roman yoke.

Rome commanded huge armies of professional soldiers with the infrastructure needed to feed, transport, equip and command them. Opposing this mighty military machine was a mere patchwork of tribes and wild barbarian warriors. Refusing to yield to the conquerors, one man emerged as the champion of the Britons: Caractacus! Defeated in open battle, Caractacus turned to guerilla warfare: raiding and ambushing enemy troops on the march. No Roman could defeat him; in the end it was treachery that overcame the Briton's greatest champion: the treachery of Queen Cartimadua of the Brigantes.

It was another Queen of the Britons who, ten years later, led the greatest rebellion of all against Roman rule: Boudica, Queen of the Iceni. Years of resentment and oppression boiled over into a war that almost drove the Romans from Britain altogether,burning London and humbling even the mighty legions.

This then is the story of the Roman invasion of Britain, from the Claudian Conquest and wars of Caractacus until the defeat of Boudica and the destruction of the druids upon Mona. Included in this supplement is a map-based campaign game recreating the invasion, as well as historical scenarios covering the wars of Caractacus and the Boudican revolt. 1 vol, 64 pgs 2013 UK, WARLORD GAMES
NEW-softcover, available late August 2013 ......$32.00 discount: :10%

Add to Cart

1-47291 Lander, Julian DE BELLIS CIVILE:ECW Senarios 1642-11643 (20) senarios for the ECW period 1 vol, 48 pgs 1997 UK, WRAGAMES RESEARCH GRP
NEW-softcover, O/P ......$16.00

Add to Cart

1-47292 Lander, Julian DE BELLIS CIVILE:ECW Senarios 1644-1645 (17) scenarios for the ECW period 1 vol, 48 pgs 1997 UK, WRAGAMES RESEARCH GRP
NEW-softcover ......$16.00

Add to Cart

1-198510 Langan, Steve and Thomson, Cameron SETTING THE EAST ABLAZE - Warfare in the Back of Beyond 1917-1926 The period from the Bolshevik Revolution of 1917 to the re-establishment of (very) 'central' government in Russia by about 1926 is one that is little understood outside specialist circles and even today remains victim to an overly neat and tidy 'hindsight' view of history.

The reality was very different and offers wargamers a hugely attractive and diverse backdrop in which to game. Armies from all the worlds major powers intervened at one time or another in Russia and the neighboring states of central Asia. Some of them, such as the French intervention in the Ukraine in 1919, were on a major scale. Others were much more along the lines of 'small wars' expeditionary forces of the previous century.

Independent states sprang up, grew strong and were destroyed in the maelstrom that followed the Bolshevik seizure of power. It really was a time of 'Beasts, Men and Gods' to quote the title of Ferdinand Ossendowski's colorful book on one of the periods more dreadful characters, Baron Ungern Von Sternberg. Conflict engulfed a huge area, from the Oder River on the German/Polish border to China and the Far East. Some of these conflicts, such as the Civil War in China, predated the Bolshevik revolution. All of them, however, were impacted by it in a profound way.

All of this offers endlessly interesting scenarios and armies for the creative gamer. The predominant style of warfare was open and mobile. You therefore get to play with all the toys of the first quarter of the 20th century, with none of the tedium of trench warfare. 1 vol, 64 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

Add to Cart

1-65740 Langton, Rod SIGNAL CLOSE ACTION - 4th Edition, 1:1200 NAVAL WARGAME RULES A conventional paper set requiring only a minimal amount of paperwork, these rules are designed for large scale actions (Trafalgar type) but are versatile enough to be used for anything down to single ship actions.

The Fourth Edition package includes:
Main Rule Book - with full colour laminated cover - takes you through setting up game and core game;
Appendices Booklet with Optional Advanced Play features;
Separate Playsheets including Ability Chart, Speed Charts and Gunnery Charts.
Card Compass, Attitude to Wind Indicators, Firing Arc Indicator etc .
6 Coloured Dice.

1 vol, 181 pgs 2005 UK, LANGTON MINIATRUES
NEW-softbound, 4th Edition ......$40.00

Add to Cart

1-65750 Langton, Rod TILLER & WHIPSTAFF, 1:1200 NAVAL WARGAME RULES Written to cover the period of the Second Anglo Dutch War, with appended information for use in the First and Third Anglo Dutch Wars. The size of game is variable, from single ships to large fleet actions.

A fast, fun game that gives the right atmosphere and authentic results. It uses the Ability Chart system devised by Rod with his original Napoleonic rules. This is a tried and tested method of reducing dice throwing and paperwork.

Ideal as an introduction to Sailing Navy Wargaming and written in an easy to follow format. They are perfect also for Club Games, where players who are familiar with naval wargaming can invite fellow members to join in with a minimum of explanation.

1 vol, 48 pgs 2001 UK, LANGTON MINIATURES
NEW-softcover ......$22.00

Add to Cart

1-65760 Langton, Rod FLEET LIST FOR THE ANGLO DUTCH NAVAL WARS List of the vessels at the Four Days' Battles of 1666 and French fleets of 1666, also vessel stats for Danish, Dutch, English, French, and Swedish. 1 vol, 84 pgs 2001 UK, LANGTON MINIATURES
NEW-softcover ......$22.00

Add to Cart

1-76860 Langton, Rod SERENISSIMA:Naval Rules for the 16th Century The rule package includes the booklet - wire bound, with laminated cover - plus playsheets and 'cut outs' (compass, turning aids etc) and a 'running example' (a walk through scenario illustrating various rule mechanisms). The rule book includes a full list of vessels; a description of each; an example fleet list; and for those who would like more information on the period, the appendix includes some historical notes and a list of recommended reading material.

The rules allow for battles under oars, under sail, or a combination of the two and cater for anything from a single ship up to large fleet actions. Rod's Ability Chart system is used - a tried and tested method of reducing dice throwing and paperwork.

Serenissima is designed to be user friendly and easy to understand. The rules give an authentic result with a reasonably short time and include all the aspects of warfare at sea during the Renaissance period.

As was the case at the time, warfare 'under oars' predominates. However, should players wish, mechanisms exist to allow their vessels to go into action under sail or a combination of sail and oar.

Statistics for all the main vessels of the peiod, whether oared, sailed or combined, are covered, so players have a wide choice as to the composition of their fleets.

Serenissima is a full, as opposed to a fast play rule set. However, it was felt unnecessary to give comprehensive sailing attitudes for vessels under sail. Their rudimentary sail plans meant that unless the wind was favourable (generally from the quarter or astern), they tended to anchor to await better conditions.


1 vol, 82 pgs 2005 UK, LANGTON MINIATURES
NEW-SPIRAL BOUND ......$32.00

Add to Cart

1-202790 Lardie, Richard CHAIN OF COMMAND: Rules for WWII Combat at Platoon Level Chain of Command is a new WWII wargames rule set designed for platoon-sized actions with some additional support. Includes unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as 'probably the best set of Skirmish rules I've ever played'.

At 104 pages, the book includes the rules, a scenario generation system, and Army Lists for Britain, Germany, United States, and Soviet Union. Features a system allowing the gamer to select support depending on the scenario being played, so you can pit two well-matched forces against each other for a fun and challenging gaming experience. 1 vol, 104 pgs 2013 US, TOO FAT LARDIES
NEW-softcover ......$36.00

Add to Cart

1-61350 Laurence, Stephen BUCCANEER, BROADSWORD & BLUNDERBUS 8.5x11, quick play rules for 25mm. 1 vol, 44 pgs 1999 CALUMET, OLD GLORY CORP
NEW-pb ......$15.00

Add to Cart

1-46010 Lawrence, Stephen SONS OF THE DESERT:25mm French Foreign Legion Rule Two scales, 1:5 & 1:1 allow for the fighting of most actions 1890-1925, includes eleven scenarios, 1 vol, 32 pgs 1996 CALUMET, OLD GLORY PRESS
NEW-softcover ......$15.00

Add to Cart

1-46020 Lawrence, Stephen KATANA:Fedual Warfare in Japan 1250-1550 AD Two scales, 1:10 & 1:1 allow for the fighting of moderate size battles and skirmish games, scenarios 1 vol, 32 pgs 1996 CALUMET, OLD GLORY PRESS
NEW-softcover ......$15.00

Add to Cart

1-65490 Lawrence, Stephen COSSACK WARS:Wargaming in the Age of the Cossacks Uses an open scale for time/movement and can be used for skirmish games or larger battles, quick play with a dash of role-playing covers 17/18th century and includes thirteen scenarios. 1 vol, 52 pgs 2001 CALUMET, OLD GLORY CORP
NEW-softcover ......$20.00

Add to Cart

1-58640 Leach, Chris BATTLES FOR EMPIRE:1870-1902 Rules and Scenarios for British Imperial Warfare, basing is flexible, battles use 12-18 units per side, each unit is (4) stands. 1 vol, 60 pgs 1999 NY, QUANTUM PUBLISHING
NEW-softcover ......$20.00

Add to Cart

1-37011 Leach, Chris assisted by Conliffe, Arty RISE OF EAGLES:Napoleonic Scenarios for Shako II 8.5x11, (18) scenarios for 1805, suitable for any battalion level rule set, Shako supplement includes new optional rules/clarifications. 1 vol, 40 pgs 2008 US, QUANTUM PRINTING
NEW-softcover ......$32.00

Add to Cart

1-37012 Leach, Chris assisted by Conliffe, Arty FIELDS OF GLORY:Napoleonic Scenarios for Shako I 8.5x11, (18) scenarios for 1796-1815, suitable for any battalion level rule set, Shako supplement includes new optional rules/clarifications. 1 vol, 40 pgs 2006 US, QUANTUM PRINTING
NEW-softcover Useable with SHAKO II ......$20.00

Add to Cart

1-190320 Lockwood, Russ SNAPPY NAPPY: Simple, Subtle & Ultrafast Napoleonic Rules Brilliant, simple, and subtle rules for 2 to 20 players, covering multi-corps actions. Excellent step by step introduction for those new to Napoleonic wargaming. Morale based (no figure removal) for fog of war. Uses any basing system. Play the big battles and campaigns you always dreamed of. Excellent to introduce kids to Napoleonics miniatures. 1 vol, 60 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$29.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-190320C Lockwood, Russ SNAPPY NAPPY:Music CD Companion CD to Snappy Nappy rules offers classically inspired battle music to wargame/paint to. 1 vol, 1 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-CD ......$0.00 ommpu

Add to Cart

1-190400 Lockwood, Russ HYPERSPACE HACK: Ultrafast Spaceship Fleet Battles Simple yet subtle rules for fleet-sized actions of 50+ ships per player, for 2-20 players. One-page Quick Reference Sheet. Crew quality rating system from raw to elite, with rules for ramming, boarding, etc. Optional rules for three-sided games, tournament point system, planet-busting lasers, and more. Great for kids. 1 vol, 40 pgs 2009 US, L.M.W WORKS
NEW-softcover ......$29.00 discount: :15%

Add to Cart

1-61310 Lucas, Ray FUSILIER:Wargame Rules for the Flintlock Era. Designed for Brigade level units and bigger, quick play, stresses order writing, unit morale 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-pb, 2nd edition ......$10.00 ommpu

Add to Cart

1-201810 Lyall, Gavin OPERATION WARBOARD Donald Featherstone said, 'there have been few wargaming books written as well as Operation Warboard. Gavin Lyall applied his established writing talents to create a wargaming book that in places seemed more like a thriller than a book about a marvelous and engaging hobby.

The book was written for 20mm-25mm WWII wargaming with rules that were straightforward, fast and comprehensive. The rules included sections on command, communication, air power, airborne forces, invasion, desert and snow. Of particular note were the simple, but complete rules for the preparation of the battlefield by engineers. Nothing spoils an attacker's day like being surprised by a dug in infantry company with mines and wires on a reverse slope.

The book also had the innovation of including extensive notes about the thinking behind the rules. The player's notes discussed the abstractions and generalizations that informed the design decisions, most of which are still issues that rule-writers for the period still contend with.
This reprint of the 1976 classic includes a new foreword by Bernard Lyall and new optional rules. 1 vol, 148 pgs 2013 UK, JOHN CURRY EVENTS
NEW-pb, available late May 2013 ......$28.00

Add to Cart

1-204740 MacDowall, Simon COMITATUS: Warfare in the Dark Ages AD 250-1100 Simulates warfare in Europe and the Mediterranean from about AD 250 to 1100. They have been primarily designed with barbarian migrations period in mind, but the scope of the rules covers Dark Age warfare through to the period of the First Crusade.

These rules deliver a fast-moving game that gives a real feel for the period, and is relatively easy to master. Full-scale battles representing tens of thousands of troops on each side can easily be fought to a conclusion in three to four hours, while still retaining the special characteristics of Dark Age warfare. 1 vol, 70 pgs 2014 UK, Legio Wargames
NEW-softcover ......$37.00 rct

Add to Cart

1-37060 Macfarlane, Bruce ROCKET'S RED GLARE:A Guide to the War of 1812 Contains background info, rules for naval and land conflict, (10) land and (11) naval scenarios. 1 vol, 76 pgs 1994 ALBERTA, CANADIAN WARGAME
NEW-softcover ......$25.00

Add to Cart

1-37070 Macfarlane, Bruce FLOWER OF CHIVALRY:A Guide to the Late Middle Ages Contains background info, rules, campaign data and(13) scenarios. 1 vol, 76 pgs 1993 ALBERTA, CANADIAN WARGAME
NEW-softcover ......$25.00

Add to Cart

1-37080 Macfarlane, Bruce HABITANTS & HIGHLANDERS:The SYW in North America Contains background info, skirmish to set-piece battles, (11) scenarios and a campaign game. 1 vol, 72 pgs 1992 ALBERTA, CANADIAN WARGAME
NEW-softcover ......$25.00

Add to Cart

1-55770 MacFarlane, Bruce et al FOR GOD, KING AND COUNTRY:Guidebook to the ECW 8.5x11, complete guide with rules, campaign systemsenarios, organization, weapons and tactics. 1 vol, 68 pgs 1998 CANADA, CANADIAN WARGAMER
NEW-pb ......$25.00

Add to Cart

1-74730 Maggs, Stephen ENGLISH CIVIL WAR SIEGES:Rules & Scenarios for War 8x11.5, rules & scenarios for wargaming English Civil War Sieges. 1 vol, 48 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-44663 Marsh, Richard RAPID FIRE-SUPPLEMENT #3 More scenarios for the Eastern Front. 1 vol, 72 pgs 2012 UK, NORTH STAR
NEW-softcover, O/P ......$25.00

Add to Cart

1-44666 Marsh, Richard RAPID FIRE-SUPPLEMENT #6:NW EUROPE SCENARIOS (16) scenarios of NW Europe from D-Day to Germany 1944-1945, six pages of color. 1 vol, 100 pgs 2012 UK, NORTH STAR
NEW-softcover ......$30.00

Add to Cart

1-44667 Marsh, Richard RAPID FIRE-SUPPLEMENT #7:Battle of the Bulge Rapid Fire, tables of organization no color. 1 vol, 100 pgs 2012 UK, NORTH STAR
NEW-softcover ......$30.00

Add to Cart

1-44671 Marsh, Richard RAPID FIRE-GERMAN TANK UNITS ON THE RUSSIAN FRONT 1941-1942. Full color, includes panzer units at Kharkov and Stalingrad, the organization of early kampfgruppen and lots of specialist units. 1 vol, 40 pgs 2012 UK, NORTH STAR
NEW-softcover ......$35.00

Add to Cart

1-44672 Marsh, Richard RAPID FIRE-RUSSIAN TANK UNITS 1941-1942 Full color, includes fully illustrated RF o/b'sof tank regiments in mechanized divisions, early and later tank brigades, tank units at Stalingrad, heavy tank units and supporting infantry formations. 1 vol, 40 pgs 2012 UK, NORTH STAR
NEW-softcover ......$35.00

Add to Cart

1-204430 Martelle, Craig MODERN AFRICA: Rules for Modern Skirmish Battles Set of rules to fight/refight battles on the dark continent 1960's-1990's. The majority of these battles were smaller scale fought between warlords or other dictators. The arms were either leftovers from an earlier era, state-sponsor (US or USSR) supplied, or black market purchased. These are not the latest, greatest weaponry and they may not even be wielded by trained soldiers, but the goal was always freedom.

Sources: Books written and illustrated by Al Venter, South African journalist, reporting from
both CNN and BBC during the early to mid 90's in describing numerous actions throughout the
continent, but looked mainly at Somalia.

During the mid 90's, I was attached to the United States Central Command (CENTCOM) observing actions of the Somali clans, conversations with people who had been there and my impressions of
what they saw. 1 vol, 36 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00 ommpu

Add to Cart

1-57640 Mauro, Jim GRAND PIQUET Supplement that allows Grand Tactical battles, new deck listings and ratings for most Napoleonic Armies 1 vol, 120 pgs 1999 VESTAL, PIQUET PUBLISHING
NEW-pb, 2nd edition ......$30.00

Add to Cart

1-86131 McCorquodale, S. & Wheatley, M. OPERATION BAGRATION:To The Fall Of The Reich 9x12, Eastern Front supplement covering June 1944 to May 1945. Includes O/B's for the following:Soviet Rifle, Motorised, Partizans, Germans, Finns, Romanians, Hungarians and Slovaks. 1 vol, 104 pgs 2008 UK, GREAT ESCAPE GAMES
NEW-softcover ......$28.00

Add to Cart

1-49681 McCoubrey, A RAPID FORCES: Vol 1 Detailed organizations for Belgium, Great Britain and Empire, Finland, France and Germany; 8.5x11 inches. Useful organizational info for many WWII platoon rule sets. 1 vol, 56 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00 ommpu

Add to Cart

1-49682 McCoubrey, A RAPID FORCES: Vol 2 Detailed organizations: Greece, Holland, Hungary, Italy, Japan, Norway, Poland, Romania, Slovakia, USA, USSR and Yugoslavia; 8.5x11 inches. Useful organizational info for many WWII platoon rule sets. 1 vol, 116 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00 ommpu

Add to Cart

1-201042 McCullough, Joseph DRAGONSLAYERS From Beowulf to St. George - Myths and Legends V2 With its fiery breath, scaly armor, and baleful, malevolent stare, the dragon became the ultimate symbol of evil and corruption in European folklore and mythology. Often serving as a stand-in for Satan, or the power of evil gods, dragons spread death and hopelessness throughout the land. Only heroes of uncommon valor, courageousness, and purity could hope to battle these monsters and emerge victorious. Those that did became legends. They became dragonslayers.

The list of dragonslayers is small, but it is filled with great and legendary names. Hercules, Beowulf, Sigfried, and Saint George all battled to the death with dragons. Other heroes such as Cadmus, founder of the city of Thebes, Dieudonne de Gozon, the Knight of Rhodes, and the Russian warrior Dobrynya Nikitch might be less well known to western readers, but also fought and defeated dragons. This book retells the greatest legends of this select group of warriors, while examining the myth of the dragonslayer in a historical, mythological, and even theological context.
1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available mid March 2013 ......$18.00 discount: :15%

Add to Cart

1-48070 McFarlane, Bruce WHITES OF THEIR EYES, THE:Guide to the AWI 8.5x11, background history, scenarios for use with any rule set, campaign game, boardgame of Arnold's attack on Quebec, uniform painting guide, flags, fourteen battle accounts/maps. 1 vol, 68 pgs 1997 CANADA, CANADIAN WARGAMER
NEW-softcover ......$25.00

Add to Cart

1-48081 McFarlane, Bruce CANDIANS IN EUROPE:V1-Great Battles of World War 2 8.5x11, battalion level game, eight scenarios for the Canadians module for this series. 1 vol, 76 pgs 1998 CANADA, CANADIAN WARGAME
NEW-pb ......$25.00

Add to Cart

1-48082 McFarlane, Bruce DROP ZONE:V2-Great Battles of World War 2 8.5x11, battalion level game, the nine scenarios and two grand campaigns can be used with any system, background data on Americans, Brits, Germans and Italians. 1 vol, 68 pgs 1997 CANADA, CANADIAN WARGAMER
NEW-softcover ......$25.00

Add to Cart

1-201043 Mcintee, David THE WAR OF HORUS AND SET - Myths and Legends Vol. 3 Long ago the brother gods Osiris and Set ruled peacefully over the lands of Upper and Lower Egypt, each in his own kingdom. But over time Set came to covet his brother's lands and crown, and eventually the temptation overwhelmed him.

Usurping Osiris's throne, Set began a blood feud that spread war, death and mutilation through both the heavens and the earth. Gods and men chose sides and took up arms on behalf of both Set and Horus, the heir of Osiris. This book retells the mythic struggle between Horus and Set, exploring the variations and background to the feud, and examining the earthly realities that inspired, or reflected, the actions and allegiances of the Gods, such as the political rivalries between the two kingdoms, and the invasion of Egypt by Cambyses II. Ancient Egyptian weapons and strategies are also examined, showing how their gods and men did battle. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 discount: :15%

Add to Cart

1-190682 McWalter, Adrian BLACK POWDER: Albion Vi This is the first of two supplements for our Black Powder game that focuses on the Napoleonic battles involving British forces. Written by long-time gamer and Napoleonic aficionado, Adrian McWalter, this book focuses on the Flanders and Peninsular campaigns

112 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books!

1 vol, 112 pgs 2012 UK, WARLORD GAMES
NEW-softcover ......$32.00 discount: :10%

Add to Cart

1-190683 McWalter, Adrian BLACK POWDER: Albion Triumphant Vol. 2 This supplement for Black Powder overviews the main battles, armies and personalities of the Hundred Days campaign, including army lists, background, troop stats, scenarios, and special rules.

Featured conflicts include:
* Quatre Bras & Ligny (16th June 1815)
* Hougoumont (18th June 1815)
* Waterloo (18th June 1815)
1 vol, 132 pgs 2013 UK, WARLORD GAMES
NEW-softcover ......$32.00 discount: :10%

Add to Cart

1-204431 Meldrum, James MODERN AFRICA: Scenario Book 1 - Somalia Intervention Scenario book based on book/movie Blackhawk Down. For rules set Modern Africa, but can also be used with other modern skirmish-level rules.

Scenarios include: Raid, The Gauntlet, Cornered, Defense of Crash Site Super 6, Blackhawk Down
Campaign Game, Embassy Evacuation, and Overland Embassy Relief.

Special Rules cover: Body Armor, Night Vision, Off-Board Artillery, Airstrikes, Hostages, and Helicopters. 1 vol, 28 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00 ommpu

Add to Cart

1-204432 Meldrum, James MODERN AFRICA: Scenario Book 2 - Marine! Intervention Operations in the 3rd World Scenario book for rules set Modern Africa, but can also be used with other modern skirmish-level rules.

Scenarios include: Beach Head Assault 1 and 2, Embassy Raid, Ship Rescue, Recovery of a Warship, POW Rescue, Installation Raid 1 and 2, Urban Hostage Rescue, Embassy Relief, and Arctic Confrontation.

Special Rules cover: Elite Troops, Body Armor, Night Vision, Off-Board Artillery, Airstrikes, Hostages, Helicopters, Hostile Casualties, Terrain, Snipers, and Amphibious Landings. 1 vol, 44 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00 ommpu

Add to Cart

1-204433 Meldrum, James MODERN AFRICA: Scenario Book 3 - Tears Scenario book for rules set Modern Africa, but can also be used with other modern skirmish-level rules.

Scenarios based on movie Tears of the Sun include: Doctor Evacuation, Encounter with Militia, Ethnic Cleansing, Initial Skirmish, Main Battle, Retreat to the Border, Battle Campaign, and Campaign.

Special Rules cover: SEAL Team Detachment, Body Armor, Night Vision, US Navy Airstrikes, Hostages, Nigerian Army Casualties, Hidden Movement, and Silenced Weapons. 1 vol, 28 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00 ommpu

Add to Cart

1-55430 Mersey, D.S. GLUTTER OF RAVENS - WARFARE IN THE AGE OF ARTHUR:Rules & Resources These rules cover AD400-AD700, good research make these excellent for the quick game with few figs to the campaign with larger armies, color plates, scenarios, all in all the best for this period. 1 vol, 54 pgs 1998 UK, OUTPOST WARGAME
NEW-softcover ......$24.00

Add to Cart

1-199260 Mersey, Daniel DUX BELLORUM: Arthurian Wargaming Rules AD367-793 The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop.

Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets. 1 vol, 64 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover, available mid to late August 2012 ......$18.00 discount: :15%

Add to Cart

1-206060 Mersey, Daniel Lion Rampant - Medieval Wargaming Rules Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant - a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles - or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.

Contents
Overview
 Understanding the basics
 Playing the game
 Army lists
 Strategies and tactics
 Sample armies
 Scenarios
 Campaigns
1 vol, 64 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover, available early September 2014 ......$18.00 discount: :15% rct

Add to Cart

1-201044 Mersey, Danile KING ARTHUR - Myths and Legends Vol. 4 From his court at Camelot, King Arthur ruled over a unified Britain in a mythical age of peace and prosperity. His glory, however, would be short-lived. For even as he drew the sword from the stone, a doom settled over Arthur that would see his kingdom fall to betrayal and war. In this book, Daniel Mersey retells the great stories of Arthur, from his winning of Excalibur and his marriage to Guinevere, through his battle with the giant in France and his war against the army of Rome to the treachery of Mordred and his death at Camlann.

Supporting this narrative is an exploration of the different facets of Arthurian myth, including the numerous conflicting theories of his historical origin, the tales of Welsh folklore and Medieval romance, and even his various portrayals in the modern media. Presented with both classic and newly commissioned artwork this book is an easy-to-read, yet highly detailed introduction to the complex body of myth and legend that surrounds Britain's greatest hero. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available late July 2013 ......$18.00 discount: :15%

Add to Cart

1-193770 Miley, Bryan NO MORE ROOM IN HELL: Surviving the Zombie Apocalypse This is a stand-alone miniatures game system usable with 15mm-28mm figures, that allows you to create a group of characters amidst the end of the living world. and the start of the living-dead world. Who will survive? Who will feed the dead? It's up to you to select the skills, the traits, and the gear that you think your survivors will need to face the rising zombie tide. 1 vol, 0 pgs 2010 US, IRON IVAN GAMES
NEW-pb ......$20.00

Add to Cart

1-16510 Mills, John LES GENS BRAVE:Rules for the Franco-Prussian War 15mm/25mm scales, rules, o/b's, tactics. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00 ommpu

Add to Cart

1-202840 Minadeo, Bob and Teixeria, Ed MUSKETS & SHAKOS: The Napoleonic Wars 1803-1815 It's 1812 and the self-proclaimed Emperor of France has conquered all of Europe, save Portugal. Ignoring the flea bites of Spanish guerillas and their Anglo-Portuguese allies, the Emperor has gathered 750,000 men with the intention of subduing the Russian forces of Tsar Alexander I. The future of Europe lies in the balance.

Muskets and Shakos is a unit-based game where units are composed of 2 to 20 figures, and you command a division of troops from the following list:

* French (including French satellites)
* Austrian
* British (often including allied troops such as the Portuguese)
* Prussian
* Russian
* Spanish
* Turks

Whichever you choose, you must lead your units through the Napoleonic Wars, fighting when needed, because it's all about victory and glory, and in some cases, just survival. 1 vol, 60 pgs 2013 US, TWO HOUR WARGAMING
NEW-softcover ......$15.00

Add to Cart

1-191670 Molina, Victor Javier English translated by Ian Wilshaw BLITZKRIEG: In-depth Guide to the 1939-41 Campaigns (A4) full color with an easy to learn, fast-play rule system. An overview of each campaign with O/B's, maps etc. Covers all the European countries along with pre-WWII Abyssinia, Spain and Mongolia. 1 vol, 144 pgs 2013 UK, PARTIZAN PRESS
NEW-pb ......$40.00

Add to Cart

1-194450 Monsour, Scott RALLY ROUND THE FLAG Easy to play American Civil War Rules. Includes army organization, scenarios, Quick Reference Sheet of charts, templates, and orders of battles. 1 vol, 0 pgs 2000 US, LMW WORKS
NEW-softcover ......$22.00 discount: :10%

Add to Cart

1-43693 Morrissey, Brendon & Davies, Mark & Smal, Martin and Ingham, John BRITISH GRENADIER: Scenario Booklet Vol. 3 The third volume offer scenarios for any system, but particularly BRITISH GRENADIER. Battles include:

Long Island: 27th August 1776
Harlem Heights: 16th September 1776
Princeton: 3rd January 1777
Bound Brook: 13th April 1777
The Hudson Forts: 6th October 1777
Indian Field: 31st August 1778
New Garden Meeting House: 15th March 1781
Guilford Court House: 15th March 1781
Petersburg: 25th April 1781
Cavalry at Gloucester: 3rd October 1781
And, just for fun, a mini-campaign -- What If: Fishguard: The Last Invasion of Britain February 1797 (US leads Franco-Irish attack on Wales) 1 vol, 64 pgs 2011 UK, PARTIZAN PRESS
NEW-softcover ......$32.00

Add to Cart

1-81690 Moyle, Brendon SHATTERED LANCES:The Age of the Crusades 600-1400 Although a rule set for this period, it is full of interesting 'bits' of information for the period; designed for this period with b/w photos/illust, army lists for the 1st Crusades. 1 vol, 60 pgs 2005 UK, OUTPOST WARGAMES
NEW-softbound ......$24.00

Add to Cart

1-190990 Mustafa, Sam LASALLE:Tactical Warfare in the Age of Napoleon Full color throughout, first in a new series from the author. Take the role of Divisional or Corps commander. Games played in 2-3 hours with on a 4x6 table. Scenarios, army lists, and lots more. 1 vol, 136 pgs 2012 US, SAM MUSTAFA
NEW-hardcover, out of print ......$60.00

Add to Cart

1-197950 Mustafa, Sam MAURICE: War in the Age of Gentlemen and Philosophes 1690-1790 Maurice combines tabletop miniatures rules, a campaign system that requires virtually no math or paperwork, and a role-playing game in which the 'characters' are officers, units, and armies. You create the personalities and manage their fate from battle to battle. Maurice uses measurements in Base-Widths (BWs) so that you may use any figure, base, and table size.

Game play requires action cards (included in this package), which are used to activate forces and to modify those actions. Like other card-driven games, each card has the potential to do more than one thing, but can only ever be used for a single thing at any given time.

Most -- but not all -- cards are available for download from the Maurice website.

This version (197950) include the rules AND the deck of cards. This deck includes all the special cards you will not find on the website. 1 vol, 100 pgs 2012 US, SAM MUSTAFA
NEW-softcover with card set ......$58.00

Add to Cart

1-202930 Mustafa, Sam LONGSTREET: Rules and Card Deck (ACW game) Game play is driven by the action cards, which are played to invoke phases, during which game actions occur. Each side keeps a hand of action cards that he draws from his action deck. Each card has several symbols and information, indicating that it has the potential to do more than one thing, but can only ever be used for a single thing at any given time. Thus, the players always have to make difficult choices to use a card for one purpose and miss the chance to use it for another purpose.

Each player will need his own pack of cards. To play the basic game, each player uses the action cards from that pack. The basic game enables two players to set up an informal game or historical scenario, and play it to completion in an average of 2-3 hours. The advanced game, which features the grand campaign, also has rules for large multi-player games, creating historical scenarios, and a variety of historical 'flavor' rules, from repeating rifles to US Colored Regiments, to entrenching, and much, much more. 1 vol, 160 pgs 2013 US, SAM MUSTAFA
NEW-softcover ......$60.00 rct

Add to Cart

2-202930 Mustafa, Sam LONGSTREET: Stand Alone Card Deck (ACW game) 108-card deck. 1 vol, 108 pgs 2013 US, SAM MUSTAFA
NEW-softcover ......$20.00 rct

Add to Cart

1-70250 Mustafa, Sam GRANDE ARMEE 8.5x11, 'novel set', no time scale, no fig scale (all base sizes are 3 squares & represent brigade,size units) weather is crucial variable movement,no morale checks(well that you control).,1810
70250,2,S,0,413,0,5/16/2009,30.00,30.00,NEW-spiral bound,4/29/2008,13.50,N,2003 NY 1 vol, 120 pgs 2009 US, SCALE CREEP MINIATURE
NEW-spiral bound, reprint edition ......$30.00

Add to Cart

1-199415 Neugebauer, Agis BOLT ACTION: Armies of Imperial Japan Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defense of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor's fanatically loyal troops and campaign through some of the most brutal battles of the war. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-61361 Novak, Greg ROUGH RIDERS, THE:V1 8.5x11, history, background color and a scenario for the Spanish-American War with VOLLEY/BAYONET rules 1 vol, 64 pgs 2000 CALUMET, OLD GLORY CORP
NEW-pb ......$15.00

Add to Cart

1-61362 Novak, Greg ROUGH RIDERS, THE:V2 8.5x11, campaign & additional scenarios for the Spanish-American War using VOLLEY/BAYONET rules 1 vol, 48 pgs 2000 CALUMET, OLD GLORY CORP
NEW-pb ......$15.00

Add to Cart

1-203540 Oliver, Mike and Costa, Miguel NAPOLEON'S BATTLES: Divisional Commander Napoleon's Battles - Divisional Commander (NB-DC) is a fusion between our Napoleon's Battles Grand Scale rules, and our company level rules Capitan. So you may well find aspects of the two rule sets mingled in NB-DC.

The rules uses the same basing sizes and system of Napoleon's Battles, but at battalion scale, so a Napoleon's Battles 24 miniatures brigade (six bases of four miniatures) is approximately a battalion in Divisional Commander (1 figure equals about 25-30 men). Your Napoleon's Battles armies can be used to play Divisional Commander without any basing change.

DC covers the whole Napoleonic era, including the British-American War of 1812, the forgotten Wars of Liberation in South America, and the last War of the Napoleonic Era: the 1st Carlist War.

DC is designed to play Napoleonic battles of medium size, involving a division, or a small corps, to represent historical battles, or to play balanced games based on a point system that allows players to play fictional scenarios for running campaigns or championships. As with all the Capitan Games rules, we use the online army builder system.

To represent the intense movements and counter movements of the formations in Napoleonic battles, DC uses a system (as do other Capitan Games rules) that allows more flexibility in the game rather than an 'I go, you go' system.

The huge influence of Napoleonic combat systems, tactics, and weaponry (the flintlock musket was the standard weapon for all armies until the later 1840's), meant that they remained the standard throughout the world until the full development of the rifled musket. This weapon, which used percussion caps rather than a spark from a flint, together with rifled artillery, changed tactics and formations and ended the Napoleonic Era. 1 vol, 96 pgs 2014 SPAIN, CAPITAN GAMES
NEW-softcover, finally available late October 2014 ......$40.00 rct

Add to Cart

1-204230 Oman, Brent PULSE OF BATTLE 1500BC - 500AD Covers ancient massed combat, roughly the classical ancient period from 1500 BC to 500 AD, using the basic Field of Battle 2nd Edition mechanics, with the capabilities of ancient armies blended into the rule system.

Card Sequence Decks randomize the turn sequence, and allow scenario designers to add special twists to the sequence by inserting unique cards. The fog of war is accounted for by the same Sequence Decks, as players find themselves managing the chaos of battle instead of plotting their next chess or checkers style moves.

Games of 20 unit melee-intensive armies can be completed in around 1 1/2 hours; smaller and larger games vary accordingly. Historical Period Notes are compact military histories that are included for each of 14 periods:

Chariots
* In the Days of Megiddo and Qadesh
* Assyrian Wars

Spears and Pikes
* Greek and Persian Wars
* Wars of the Greek City States
* Alexander's Wars
* Wars of the Diadochi

Early Rome
* 2nd Punic War
* Rome's Rise in the east
* The Wars of Julius Caesar

Imperial Rome
* Conquest and Empire
* Imperial Crises and Decline
* The Late Romans

China
* Han Chinese
* China Divided 1 vol, 139 pgs 2013 US, PIQUET
NEW-dj ......$35.00 rct

Add to Cart

1-527802 Oman, Brent PIQUET:Hallowed Ground Supplement 1835-1878 Hallowed Ground 2nd Edition. This supplement provides three complete rule sets that cover the 19th century period from the Texas Revolution through the Russo-Turkish War (1836 - 1871).

*REQUIRES MASTER RULES TO PLay 1 vol, 162 pgs 2003 HIGHLANDS RANCH, PIQUET
NEW-pb, REVISED EDITION ......$35.00

Add to Cart

1-527817 Oman, Brent FIELD OF BATTLE PIQUET: 1700-1900 2nd Edition Field of Battle, 2nd Edition, features easily mastered game mechanics designed to emphasize the fog of war. Sequence card decks are used to determine the turn sequence and relative actions of each army. All charts and information needed for play are included on a single reference sheet and the sequence cards.

The 2nd Edition of Field of Battle, while using the same game mechanics as the 1st Edition, has been further developed and streamlined to provide an even more quick playing and dramatic game. Unit ratings have been refined, terrain movement rules have been clarified, melee has been modified to require completion of all melees upon their initiation, as well as the addition of a complete scenario generation system. Extensive testing, development, writing, and editing created a consistent and tight system.

Field of Battle covers the period from approximately 1700-1900. No additional supplements are required for play. Ratings are included for the following wars:

* War of the Spanish Succession
* Great Northern War
* Jacobite Rebellion
* Seven Years War
* American War of Independence
* Napoleonic Wars
* Crimean War
* American Civil War
* Austro-Prussian War
* Franco-Prussian War
* Zulu War
* Sudan (Mahdi) 1 vol, 130 pgs 2011 US, PIQUET
NEW-softcover ......$35.00

Add to Cart

1-527818 Oman, Brent FIELD OF BATTLE PIQUET: WWII Field of Battle: WW2 covers 1939-45 and is a stand alone game. Includes ratings and organizational charts for all the major combatants. Games with division per side can be resolved in 2 to 4 hours. 1 vol, 109 pgs 2009 US, PIQUET
NEW-softcover ......$35.00

Add to Cart

1-527819 Oman, Brent COMMAND PIQUET: Covers 1700-1900 A stand-alone product that puts emphasis on both command and officer ability in am attempt to meet tactical challenges, two scales Tactical and Grand Tactical 1 vol, 98 pgs 2005 NY, PIQUET SYSTEMS
NEW-pb ......$30.00

Add to Cart

1-81980 Paganom Chris PANZERTRUPPE:WWII 1:1 rules 6mm/10mm 8.5x11, for 1:1 gaming, diagrams/illust, tank charts of for all the major powers, templates, ten years in the 'play testing', basic rules are only a few pages, optional rules for Advanced play. 1 vol, 32 pgs 2006 US, LMW WORKS
NEW-softcover ......$20.00 discount: :15%

Add to Cart

1-65361 Palmer, Chris GASLIGHT:The Journals of Victoria Hawkes Follow the adventures of Victoria Hawkes in the battles/campaigns of the American Civil War, also six Victorian SF scenarios, illust. 1 vol, 84 pgs 2002 NY, LMW WORKS
NEW-softcover ......$20.00 discount: :15%

Add to Cart

1-65360 Palmer, Chris and Surdu, John GASLIGHT:Glorious Adventures in Science A set of rules for fighting skirmishes for the Victorian science fiction adventures as well as other historic colonial actions. 1 vol, 38 pgs 2001 NY, LMW WORKS
NEW-softcover ......$16.00 discount: :15%

Add to Cart

1-190390 Palmer, Christopher and Surdu, John Buck LOOK SARGE, NO CHARTS:American Civil War 8.5x11, dynamic mechanics that allow players to fight battles, not rules. When you play LSNC:ACW you will be challenged and excited. 1 vol, 56 pgs 2009 US, L.M.W WORKS
NEW-softcover ......$29.00 discount: :15%

Add to Cart

1-59930 Parker, Chris DAY OF BATTLE - The Middle Ages Great set of medieval rules allows you to field medieval armies as a great warlord. Choose your style of play via your warlord type (Raider, Mercenary, or Chivalric) and the clever honor mechanism rewards your actions -- and punishes your failures -- in every battle. The higher the honor, the more capable and prestigious your leader. Makes for a great campaign-style series of battles every time you play a one-off game.

Summon your forces through simulated feudal system using deck of regular playing cards. Stand-based system, variable moves, special formations such as shield wall and wedge, and 10 domains (Army Lists) allow you build armies for Normans, Anglo-Saxons, feudal English, feudal Scots, feudal French, feudal Germans, Crusaders, Seljuk Turk, 100 Years War French, 100 Years War English, and Wars of the Roses.

8.5x11, well-illustrated, two card-stock reference cards included. 1 vol, 56 pgs 2012 US, OMM PUBLISHING
NEW-softcover ......$20.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-59932 Parker, Chris DAY OF BATTLE - The Norman Conquest Day of Battle Supplement set in the 11th century follows the rise of the Normans in France. March with them to England, Italy, Byzantium, and beyond to the beginnings of the First Crusade. A copy of Day of Battle: The Middle Ages is required. Supplement includes: 15 new Army Lists for Northern Europe, Italy, and Byzantium -- Normans, Vikings, Papal Italians, and 12 more; Advanced Warlord and Campaign Rules; Includes Dynasty (an area based campaign for one to five players); Three area maps: England, France, and Italy; and two battle scenarios: Hastings and Durrazo. 1 vol, 52 pgs 2012 US, On Military Matters
NEW-softcover ......$20.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-59933 Parker, Chris DAY OF BATTLE - Crusader Warfare Crusader Warfare is the latest Day of Battle - the Middle Ages supplement covering the period 950AD to 1450AD. The Reconquista, The Baltic Crusade, The Albergensian Crusade and The Crusades in the Levant are all covered. Each chapter gets new Domains and a new campaign map for our medieval campaign system 'Dynasty.' Included in this sourcebook are 20 new Domains (Army Lists) and four new maps. Though a copy of Day of Battle: the Middle Ages is recommended, readers may easily convert the Domains and campaign system for use with other popular rule sets. 1 vol, 48 pgs 2012 US, On Military Matters
NEW-softcover, available late February 2013 ......$20.00 ommpu

Add to Cart

1-190690 Peers, Chris DEATH IN THE DARK CONTINENT: Rules of warfare in Sub-Saharan Warfare 1870-1899 1 vol, 48 pgs 2012 UK, NORTH STAR
NEW-softcover ......$22.00

Add to Cart

1-191690 Peers, Chris TOO FEW TO FIGHT, TOO MANY TO DIE: Rules for the US Indian Wars C.1750-1890, covers the F&I War to the last stand of the Sioux at Wounded Knee. Play aids and army lists for all the major combatants. 1 vol, 48 pgs 2010 UK, NORTHSTAR
NEW-softcover ......$22.00

Add to Cart

1-194100 Peers, Chris IN DEATH GROUND - Wargames Rules for the Pre-gunpowder era,. c. 2500 BC to 1300 AD. In Death Ground is a new approach to wargaming the Ancient and early Medieval (or what we prefer to call the 'pre-gunpowder') period, covering roughly the era from the first recorded battles around 2500 BC up to 1300 AD. The rules are suitable for any figure scale. They include sample lists for 12 of the most popular armies.

It uses many of the successful mechanisms introduced in Ruga-Ruga Publications' 19th century African rule set, 'Death In The Dark Continent,' but adopts an entirely new close combat system which reflects the crucial importance of hand-to-hand fighting in ancient warfare.

The aim is to produce a game suitable for an evening's entertainment with modest sized armies of between one and two hundred figures. So, in the interests of speed and ease of play, the proliferation of troop and weapon categories have been kept to a minimum and the command system simplified as far as possible, while retaining the flavor of the period and the individual armies. This approach can often give a more realistic game than more complicated systems, as it allows tactical situations to develop and reduces the need to decide the battle by a headlong charge before you run out of time. At last you can employ the brilliant tactical maneuvers you have always dreamed of, rally your tired men for a renewed effort, commit your reserves at the decisive moment, and still play the game to a finish in a few hours! 1 vol, 38 pgs 2012 UK, NORTH STAR
NEW-pb ......$24.00

Add to Cart

1-196800 Peers, Chris TREMBLE YE TYRANTS: Fast Play Rules for Napoleonic Wargaming 1805 to 1815 Tremble ye Tyrants is a set of rules for medium to large scale wargames set in the last decade or so of the Napoleonic Wars, or roughly between 1805 and 1815. This is the classic Napoleonic Empire period, including the great campaigns of Austerlitz, Jena, Eylau and Friedland, Aspern and Wagram, as well as the invasions of Spain and Russia, and the decisive allied victories at Leipzig and Waterloo. In addition to refighting these great battles, and the countless lesser ones of the era, the rules are designed to be suitable for free-form campaigns, hypothetical scenarios, and one-off competition style games using armies built on a system of points values. Tabletop armies can represent a wide variety of real life levels of organization, from a division up to a full scale army.

Tremble ye Tyrants is aimed at players who want a fast playing and enjoyable game with a minimum of complex mechanisms, but which retains as much as possible of the tactical flavor of the period, and makes large scale maneuvers feasible within the confines of an evening's game. Although designed mainly with 28mm figures in mind, it is suitable for any scale and any size of game. 1 vol, 0 pgs 2011 UK, RUGA RUGA PUBLICATIONS
NEW-softcover ......$20.00

Add to Cart

1-205840 Peers, Chris ON THE SEVEN SEAS: Wargames Rules for the Age of Piracy and Adventure c.1500-1730 On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file.

Contents: Introduction, The Battle Rules, Characters, Naval Encounters, Campaigns and Adventures, Army Lists, and Quick Reference Sheet. 1 vol, 64 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover, available late August 2014 ......$18.00 discount: :15% rct

Add to Cart

1-206200 Peers, Chris The Law of the Gun The Law of the Gun is a set of rules for small-scale skirmish gaming set in the American West - catering for players interested in both the real and the Hollywood versions. They emphasise simplicity and speed of play, and a game can usually be played to a finish in an hour or so. Figures are based individually. Most will fit easily into categories based on their equipment and level of combat experience; an action dice mechanism means that better fighters not only shoot straighter but react faster than less experienced ones. Each man can have his own personal characteristics, but the basic manoeuvring unit is a gang of between one and four figures. One or more gangs can be combined to make up a player's force, which might represent an official posse, a band of outlaws or Indian war party, or just a small group of companions or even a lone gunman. Nearly all the dice used in the rules are the traditional six-sided variety, though they also make use of special wound dice and wind dice, both of which can be replaced by normal D6s if you prefer. 1 vol, 48 pgs 2014 UK, NORTH STAR
NEW-softcover, available late September 2014 ......$24.00 rct

Add to Cart

1-88820 Peers, Chris TO THE LAST MAN:Rules for WWI Skirmish Combat 8.25x11.75, these rules allow you to take command of a section/platoon. Designed to provide a fast tactically challenging and enjoyable game. Charts for infantry and vehicles. Full color, play aids. 1 vol, 32 pgs 2009 UK, NORTH STAR
NEW-softcover ......$20.00

Add to Cart

1-89690 Peers, Chris TOOTH AND CLAW:Rules for Prehistoric Animal Hunt'g All the players in Tooth and Claw take on the role of hunters, with the animals being controlled by the rules themselves. Also includes scenarios. 1 vol, 32 pgs 2009 UK, NORTH STAR
NEW-softcover ......$22.00

Add to Cart

1-41920 Penn, T.M. PRINCIPLES OF WAR 8x12, covers the 1815-1914, simple mechanism with the emphasis on officers' command & control rather than casualties received, o/b's for Regular Army from 1820-1914, play aids. 1 vol, 116 pgs 2003 UK, T.M. PENN
NEW-softcover, 2nd edition ......$25.00

Add to Cart

1-41922 Penn, T.M. PRINCIPLES OF WAR:Colonial Army Lists 1838-1915 (137) lists and special rules for every colonial conflict you can imagine, includes the Russian Revolution, and Post WWI. 1 vol, 122 pgs 2003 UK, T.M. PENN
NEW-softcover, 2nd edition ......$25.00

Add to Cart

1-49730 Penn, Tom PRINCIPLES OF WAR:Napoleonic Rules 8.5x11, simple set emphasizing officers' command and control, each unit represents regiment/brigade, army lists are included, quick play sheets. 1 vol, 100 pgs 2002 UK, T.M. PENN
NEW-softcover, 2nd Edition ......$20.00

Add to Cart

1-60420 Penn, Tom PRINCIPLES OF WAR:18th Century VERSION II 8.5x11, simple set emphasizing officers' command and control, each unit represents regiment/brigade, (73) army lists are included, quick play sheets. 1 vol, 14 pgs 2005 UK, T.M. PENN
NEW-softcover ......$20.00

Add to Cart

1-62540 Penn, Tom PRINCIPLES OF WAR:Renaissance Rules 8.5x11, simple set emphasizing officers' command and control, each unit represents regiment/brigade, army lists are included, quick play sheets. 1 vol, 72 pgs 2000 UK, T.M. PENN
NEW-softcover ......$20.00

Add to Cart

1-195940 Perla, Peter edited by John Curry PETER PERLA'S ART OF WARGAMING: A Guide for Professionals and Hobbyists This reprint book covers professional military wargames and recreational wargames from perspective of professional wargaming in the defense industry and as a gaming hobbyist. He evaluates their similarities and differences, including use by the Naval War College, then takes a more philosophical turn by defining the fundamental principles of what wargaming is, what it is not, and describes the subjects that wargaming is most useful for exploring. He also suggests how best to take advantage of its capabilities and downplay its limitations. Last, he examines modern trends in wargaming in the light of these historical perspectives and theoretical principles and then projects them into the future.
1 vol, 327 pgs 2011 UK, JOHN CURRY EVENTS
NEW-hardcover ......$40.00

Add to Cart

1-72720 Phenow, Stephen and Gore, Terry L. MR. LINCOLN'S WAR:Regimental Combat in the ACW Emphasizes Regimental maneuvers, this a tactical set of rules with turn equal to about five minutes of 'real time', scenario, play aids 1 vol, 34 pgs 2001 NY, QUANTUM PUBLISHING
NEW-softcover ......$20.00

Add to Cart

1-205290 Phillips, Colin and Watterson, Craig SKIRMISH SANGIN: Skirmish Rules for Modern Afghanistan Players control either modern Western military forces (ISAF) or insurgent militias. Playing at an individual figure level, players get to feel the intenseness of adrenaline fueled modern warfare, while still dealing with the responsibility of command. The rules are simple to learn, with games playable with a single squad aside, to platoon level games.

* Simple, fast combat rules that enable furious tabletop skirmish battles
* Information and rules for creation of professional and insurgent forces
* A full array of modern weapons and armour for both sides
* Rules for off table support ranging from snipers to heavy weapon platoons, fast air and helicopters
* A game that plays as easily with two people as it does with multiple players.
* A set of rules that provides an intense and compelling tabletop game regardless of whether you field four figures per side or 40. 1 vol, 172 pgs 2014 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover ......$50.00 rct

Add to Cart

1-205291 Phillips, Colin and Watterson, Craig SANGIN DESPATCHES NO. 1: Scenarios & Rules for Modern Afghanistan In this first supplement to Skirmish Sangin, a 64-page full color booklet, players get additional ORBATS including Canadians, Germans, and Afghanistan National Police (ANP), seven new scenarios, plus campaign and character experience rules, advice on how to play Skirmish Sangin and tactics articles written by ex-military personnel. 1 vol, 68 pgs 2014 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover ......$25.00 rct

Add to Cart

1-205292 Phillips, Colin and Watterson, Craig SANGIN DESPATCHES NO. 2: Scenarios & Rules In this supplement players get six new scenarios, additional rules for JTAC's, Helicopters, Drones and Combat Engineers. A new 16-page Taliban ORBAT that includes everything you need to know about building a Taliban Insurgent force, including Chechen allies. 1 vol, 76 pgs 2014 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover, available mid November 2014 ......$25.00 rct

Add to Cart

1-882811 Poli, James EISENKREUZ: Wehrmacht General's Handbook for Panzer Korps Covers the complete Wehrmacht and Heer assets for use with Panzer Korps from 1939 to the end of the war at the divisional level. From brigades to foreign contingents, Eisenkreuz covers all the vehicles, weapons and organizations you will need to play. Includes all major vehicles and organizations, Brigades, Divisions, and Special Formations, the various specialized battalion formations, details organization at the Divisional Level, extensive tactics and techniques, Glossary, Panzer Korps statistics, includes Marine, Luftwaffe, and Construction contingents. A comprehensive look at the Wehrmacht for the wargamer. 1 vol, 407 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$40.00 discount: :30% old

Add to Cart

1-195030 Priestley, Rick HAIL CAESAR: Battles with Model Soldiers in the Ancient Era It will surely surprise no one to hear that Hail Caesar has been designed with 28mm models in mind - although the game is equally playable with 20, 15, 10, and 6mm models and all sizes in-between should anyone feel so inclined. The game adapts easily to different styles and sizes of bases: we have armies based in numerous different ways ourselves. Because hand-to-hand fighting is a much more important part of the ancient game than Black Powder- as you might reasonably expect - the overall width of units has been specified more exactly. This is to ensure that combats and supports work out correctly over the extended combats that are common in ancient battles. However, even here the absolute sizes of units doesn't matter much so long as both sides are essentially the same.

Despite out protestations that it doesn't really matter, we keep getting asked about basing for Hail Caesar. So we're going to explain how this works now and hopefully this should successfully banish any untoward terror from the mind of the prospective player. We recommend models are based into convenient multiples to facilitate changing formations and for ease of handling. We'd also recommend that foot skirmishers, horse archers, and light cavalry are based individually as the rules allow these units to fight in a dispersed formation with the models spread out. However, none of this is critical, in the same way as Black Powder, the only absolute constraint is that standard sized units occupy roughly the same frontage when deployed in their usual fighting formations. 1 vol, 200 pgs 2011 UK, WARLORD GAMES
NEW-hardcover ......$48.00 discount: :15%

Add to Cart

1-195031 Priestley, Rick HAIL CAESAR: Army Lists Vol. 1: Biblical and Classical In this, our first expansion for Hail Caesar, Rick presents no less than 63 army lists for the Biblical and Classical periods along with points costs and army composition. It is also replete with the images of fantastic armies that you can expect from a Warlord Games book.

The armies covered are:

BIBLICAL:
Old and Middle Kingdom Egypt
Nubian
Akkad and Sumer
Early Arab Raiders
Amorite Babylonia
Canaanites
Hittites
Mitanni
Mycenean and Minoan
New Kingdom Egyptian
Early Assyrian
North European Bronze age
Libyan
Sea Peoples
Israel and Judeah
Assyrian Empire
Neo-Babylonian
Urartu

CLASSICAL:
Scythian
Saite Egyptian
Lydian
Kyrenean Greek
Early Achaemenid Persian
Early Carthaginian
Hoplite Greek
Thracian
Samnites
Later Hoplite Greek army
Pauravan and Mauryan Indians
Syracusian
Camillan Rome
Gauls
Illyrian
Later Achaemenid Persian
Alexandrian Macedonian
Qin China
Alexander's Successors
Hellenistic Greek
Bactrian Greek
Carthaginian
Galatians
Parthians
Republican Rome
Numidian
Merotic Kushite
Spanish
Late Macedonian
Seleucid
Ptolemaic
Han China
Pyrrhic
Celtiberian
Early German
Maccabean Jewish
Sarmatians
Artaxiad Armenian
Ancient Britons
Mithandric Pontic
Dacian
Marian Roman
Imperial Roman
Jewish Revolt
Kushan


1 vol, 96 pgs 2011 UK, WARLORD GAMES
NEW-softcover ......$32.00 discount: :10%

Add to Cart

1-195032 Priestley, Rick HAIL CAESAR: Army Lists Vol. 2: Late Antiquity to Early Medieval This supplement for the Hail Caesar game contains 60 army lists covering the forces of Late Antiquity, the Dark Ages and Early Medieval periods, from the 'crisis' of the turbulent mid-Third Century to the Mongol invasions of the Thirteenth. Each list provides a guide to army composition, suggested game values for troops, and points values for the different units. The following armies are included:

Palmyran, Middle Imperial Roman, Sassanid Persian, Goths, Early Saxon, Franks, Huns, Late Imperial Roman, African Vandals, White Huns, Gepids, Spanish Visigoths, Ostrogothic Italy, Early Byzantine, Lombards, Scots-Irish, Arthurian-British, Welsh, Merovingian Franks, Avars, Picts, Khazars, Arab Conquest, Bulgars, Tang China, Thematic Byzantine, Arab Empire, Carolingean Franks, Pecheneg, Anglo Saxon, Rus, Vikings, Almoravid Moors, Fatamid Egypt, Tagmatic Byzantine, Al-Andalus, Christian Spain, Ghaznavid, Liao China and Kara-Khitan Khaganate, Norman, Seljuk Turks, Feudal French, Feudal Germans, Feudal Polish, Early Hungarian, Ayyubid Egyptians, Sung China, Italo-Norman, Feudal Scots, Early Russian, Khwarazmian Persian, Comnenian Byzantine, Burid and Zengid Syria, Japanese, Plantagenet English, Lombard League, Crusaders, Later Welsh, Teutonic Crusaders, Mongol, Italo-Norman, Feudal Scots, Early Russian, Khwarazmian Persian, Comnenian Byzantine, Burid and Zengid Syria, Japanese, Plantagenet English, Lombard League, Crusaders, Later Welsh, Teutonic Crusaders, and Mongol. 1 vol, 84 pgs 2011 UK, WARLORD GAMES
NEW-softcover ......$32.00 discount: :10%

Add to Cart

1-195033 Priestley, Rick HAIL CAESAR: Army Lists Vol. 3: Rome's Dacian Wars At the end of the first century AD, the Roman Empire was the greatest military power the world had ever seen. All of Western Europe south of the Rhine and the Danube, southern Britain, North Africa, Egypt, the Balkans and most of the Levant was under its control. The mighty Roman army and its legions had rarely known defeat in living memory - and never for very long.

One upstart state and its wily, aggressive leader refused to bend the knee. For almost 20 years, and against all odds, King Decebalus of Dacia defied Rome from his fortress capital deep within the Carpathian Mountains. Composed of thousands of savage tribesmen, heavily armored Sarmatian lancers and even captured Roman weapons, Dacia's armies proved to be powerful enough to keep the legions at bay. All this was to change with the ascension of the soldier-emperor Trajan, leading to one of antiquity's greatest conflicts - the Dacian Wars.

This supplement for Hail Caesar focuses on Rome's wars under Trajan against the Dacians and their Sarmatian allies. Featured battles include the Battle of Adamclisi, the Battle of Tapae and the Siege of Sarmizegetusa Regia. Also included are rules for playing skirmish games, fighting sieges and using warships, as well as campaign and hobby ideas. 1 vol, 84 pgs 2013 UK, WARLORD GAMES
NEW-softcover ......$32.00 discount: :10%

Add to Cart

1-190680 Priestly, Rick and Johnson, Jervis BLACK POWDER RULEBOOK 1700-1900 Full color rules for warfare 1700-1900. (7) Battle reports, many color photos of painted miniatures. Written by the hugely talented Rick Priestly and Jervis Johnson. 1 vol, 184 pgs 2009 UK, WARLORD GAMES
NEW-hardcover ......$48.00

Add to Cart

1-190681 Priestly, Rick and Johnson, Jervis BLACK POWDER: Last Argument of Kings This supplement for the Black Powder game provides an overview of the main conflicts and armies of this period, includes army lists and special rules to enable you to refight wars of the period using the Black Powder rules, and offers scenarios for the most dramatic battles of the time. Featured conflicts include:

* The War of the Spanish Succession - the Battle of Blenheim (1704)
* The Great Northern War - the Battle of Holowczyn (1708)
* The Austro-Turkish Wars - the Battle of Petrovardin (1716)
* The War of the Austrian Succession - the Battle of Fontenoy (1745)
* The Wars of the English Succession - the 1745 Rebellion
* The Seven Years' War - the Battle of Hundorf (1762)
* War in the Colonies - The French Indian War & The War in India
* Raids and Invasions - Amphibious Warfare in the 18th Century 1 vol, 112 pgs 2011 UK, WARLORD GAMES
NEW-softcover ......$32.00

Add to Cart

1-206630 Pringle, Chris BLOODY BIG BATTLES: Rules for Wargaming the Late Nineteenth Century This new ruleset does exactly what its title says. It is intended for fighting the biggest, bloodiest battles of 1850-1900 in a manageable way. The specific design goals are to tackle the major battles such as Solferino, Gettysburg, Koniggratz, Sedan or Plevna, often spanning several days' combat; to fit them on a 6'x4' tabletop; and to fight them in their entirety, in a single 3-to-4-hour session, with typically 4 players.

BBB is not suitable for small actions of a few thousand men a side. There are plenty of rulesets that do that. But none do what BBB does, namely; Enabling players to command entire armies of 100,000+ men a side; Fitting battlefields of up to 20km across on the table; While still producing a fast, fun game and a result in an evening. Turn sequence: IGO-UGO.

Scale varies according to the battle but is typically: Figure scale 1,500 men or 36 cannon per 1-inch base (organized into multi-base units usually of 3-7 infantry, 2-3 cavalry or 1 artillery base); Ground scale 1 inch equals 200-250 yards; and Timescale of 1 hour per turn.

Command and Control: highly scenario-dependent. An army's command quality is reflected partly by how many generals get represented on table, partly by how units are rated.
Movement: Units roll 2D6 to move. Simple memorizable movement table incorporates elements such as difficult terrain, generalship and doctrine, troop quality and morale.
Fire Combat: calculated by adding fire points of all bases firing at a target unit. 2D6 fire table to determine casualties, recorded by base removal.
Assault: Opposed D6 roll incorporating a few relevant factors. 1 vol, 56 pgs 2014 US, J&D PUBLICATIONS
NEW-softcover, available mid November 2014 ......$25.00 rct

Add to Cart

1-206631 Pringle, Chris BLOODY BIG BATTLES: Wargame Scenarios for the Late Nineteenth Century Scenarios - BBB is not meant for tournament games or for casual, throw-the-toys-on-the-table games. It is meant for fighting historical battles. BBB and its companion volume, Bloody Big European Battles, therefore provide fully playtested scenarios for 16 of the most important battles of the period. Further free scenarios are also available on the web.

All the scenarios fit the battles they depict into a beautiful, tightly engineered game structure. They have clear, simple, but carefully thought-out victory conditions, designed both to recreate the historical situation and to generate an exciting and balanced game that can be completed in a sensible period of time. A particular joy of fighting historical actions on this scale is that usually both sides have several different viable strategies available, meaning the scenarios are full of replay value and can produce quite different games each time.
1 vol, 51 pgs 2014 US, J&D PUBLICATIONS
NEW-softcover, available mid November 2014 ......$25.00 rct

Add to Cart

1-85720 Protz, Bill BATAILLES DE L'ANCIEN REGIME 1740-1763(BAR) Quick play for all size games and miniature scales, if you know the 18th Century you can play right away using only the reference charts; adapted from the successful DRUMS OF WAR ALONG THE MOHAWK set. 1 vol, 72 pgs 2007 US, BILL PROTZ
NEW-softcover ......$35.00

Add to Cart

1-84390 RCFM team POOR BLOODY INFANTRY:Company Level Combat in WW2 A4, intended to simulate supported company levelactions in 15/20mm, play aids, (8) pages of color,suitable for competition games, company o/b's. 1 vol, 120 pgs 2006 UK, PETER PIG
NEW-softcover ......$36.00

Add to Cart

1-204510 RFCM SQUARE BASHING: 2nd Edition The title 'Square Bashing' is a play on words. The game is played on a square grid, the units upon which will get bashed. Square Bashing is also the British Army term for parade and drill.

In the first edition the table size was 7 by 5 feet, split into one foot squares, which is a larger table that gamers may not have access to. In this 2012 version, the table size has been reduced to more manageable 4 by 3 feet with 6-inch squares and one player is now the attacker whilst the other is the defender.

SB represents divisional sized armies fighting each other and represents an idea called TUP : Turn Up and Play. You sit down, calculate the army, and construct a scenario -- you need 620 'points' of figures, dice, and markers.

The event section will allow you to gamble away your scenario dice allotment. In return you will suffer/enjoy events relevant to your historical army. Concurrently, the events will award attack points which when finally summed up will indicate the ferocity of the ensuing battle.

The basic games assumes 15/18/20mm figures using two figures per base. Smaller sizes such as 10mm should use the rules as written but perhaps add more figures to a base. Conversions are given for 25 and 28mm figures using bigger squares and a 6x4-foot table. 1 vol, 48 pgs 2012 UK, PETER PIG
NEW-softcover ......$20.00 rct

Add to Cart

1-204511 RFCM SQUARE BASHING: Army Book Army list of 55 Armies 1900 to 1928 -- 'Armies in the age of the bolt action rifle.' Includes Cuban War, Boer War, Boxer Rebellion, Balkan War, WW1, British Revolution, RCW, Russo-Japanese War, Mexican War, Rif Wars, and Chaco War. 1 vol, 0 pgs 2012 UK, PETER PIG
NEW-softcover ......$18.00 rct

Add to Cart

1-193280 RFCM Team 2007 CIVIL WAR BATTLES CWB is designed for the battles of the American Civil War.

The rules are principally designed for 15mm gaming. However the rules do include a simple conversion for 25/28mm figures.

There are 15mm playsheets and there are 28mm playsheets (with all the converted measurements already on them, so no 'in your head conversions' needed)

1 vol, 136 pgs 2010 UK, PETER PIG
NEW-dj ......$36.00

Add to Cart

1-195530 RFCM Team 2011 HAMMERIN' IRON The first version of these ACW naval rules came out 20+ years ago. This 2011 edition uses many of the earlier mechanisms but now includes a scenario generator, more ship statistics, fire rafts, torpedo boats, mines, submarines, and forts. Excellent. The rules include order cards and play sheets. No additional books needed. Gives a really nice game in 2.5 hours or less. A wire spine allows the book to be laid flat when gaming.

All mechanisms use 6-sided dice, 1/600th or 1/1200th scale ships, fixed and free hex
systems, scenario generator, and victory point system. 1 vol, 80 pgs 2011 UK, PETER PIG
NEW-softcover ......$36.00

Add to Cart

1-79455 Riley, Peter POLEMOS:AMERICAN CIVIL WAR As usual from POLEMOS two set of rules in one publication. 'On They Came' allows the players to fight Corps size games and 'Crisis of Allegiance' the Big Battles of the period. Play aids. 1 vol, 80 pgs 2008 UK, BACCUS 6MM LTD
NEW-softcover ......$30.00

Add to Cart

1-79456 Riley, Peter POLEMOS:FRANCO-PRUSSIAN WAR As usual from POLEMOS two set of rules in one publication. 'Commandant de Bataille' is for the smaller size games and 'Kommandant der Armee' for the Big Battles of the period. Play aids. 1 vol, 80 pgs 2008 UK, BACCUS 6MM LTD
NEW-softcover ......$30.00

Add to Cart

1-527812 Roach, James PIQUET:JUMP OR BURN-Aerial Warfare in WWI A stand alone product that uses dice & cards but does not require PIQUET MASTER RULES 1 vol, 110 pgs 2005 NY, PIQUET SYSTEMS
NEW-pb ......$25.00

Add to Cart

1-191800 Rodgers, Bob IMPERIAL LANCERS: Grand Tactical Napoleonic Rules Each infantry base represents a battalion, each cavalry base a squadron, and each artillery base a battery. Players are placed in the role of a Divisional commander. Play aids, army lists, and scenarios included. Full color. 1 vol, 96 pgs 2010 US, THE TIN DICTATOR
NEW-pb, INVENTORY REDUCTION 40% OFF ......$45.00 discount: :40% old

Add to Cart

1-44661 Rumford, Colin RAPID FIRE-SUPPLEMENT #1 Unit organizations for the 1944-45 Campaign in North West Europe. 1 vol, 64 pgs 2012 UK, NORTH STAR
NEW-softcover O/P ......$25.00

Add to Cart

1-44665 Rumford, Colin RAPID FIRE-SUPPLEMENT #5:D-DAY RAPID FIRE guide to D-Day 1 vol, 100 pgs 2009 UK, NORTH STAR
NEW-softcover ......$26.00

Add to Cart

1-44668 Rumford, Colin RAPID FIRE-SUPPLEMENT #8:NORTH AFRICA Rapid Fire, tables of organization, full color throughout, scenarios really nice useful for any WWII rule set. 1 vol, 44 pgs 2009 UK, NORTH STAR
NEW-softcover ......$25.00

Add to Cart

1-44669 Rumford, Colin RAPID FIRE-SUPPLEMENT # 9: Monty's Desert Battles Monty's Desert Battles by Richard Marsh. 80 full color pages packed with information. Illustrated orders of battle including all the British tank units at El Alamein and a complete guide to Panzer Army Afrika. 8 scenarios, gaming/modeling/painting guide, special 'Alamein' rules and information on tactics and formations. 1 vol, 80 pgs 2012 UK, NORTH STAR
NEW-softcover ......$40.00

Add to Cart

1-44650 Rumford, Colin and Marsh, Richard RAPID FIRE:2nd Edition Rule Book Contents:

120 full-colour, custom-designed pages
Comprehensive basic and advanced rules sections
15 pages of pictorial organisation charts for major nations
Vehicle and gun charts to support the above
Numbered rules set out in a clear order of play for easy reference
Rules explanation backed by 100 + photos and 30 diagrams
Two scenarios, that you can re-play, illustrating the rules in action
Advanced rules for everything from medical support to naval combat
Practical tips and hints to help you on the table-top
1 vol, 64 pgs 2009 UK, NORTH STAR
NEW-softcover ......$40.00

Add to Cart

1-44673 Rumford, Colin and Marsh, Richard RAPID FIRE Normandy Battlegroups A full color, fully illustrated order of battle book for recreating the Normandy battles in June 1944.
Manageable forces that capture the 'feel' of the key divisions. Includes 400 point, 200 point and custom units representing British 3rd and 50th Infantry Divisions, British 7th Armoured Division, Canadian 3rd Infantry Division. US 101st Airborne, 2nd Armored and 29th Infantry Division, German 21st Panzer, 12th SS Panzer, Panzer Lehr, 352nd Infantry, 17th SS Panzer Grenadier, 91st Air Landing Divisions and 6th Fallschirmjager Regiment. Points-balanced battlegroups give both sides a fighting chance of victory. 1 vol, 40 pgs 2013 UK, NORTH STAR
NEW-softcover ......$35.00

Add to Cart

2-49891 Rutherford, Bill and Lewis, John HIT THE DIRT:WWII SENARIOS FOR CROSSFIRE 8.5x11, (21) scenarios covering the eastern front, western front and the Mediterranean front, special rules, terrain and o/b's.

1 vol, 52 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover, reprint edition ......$25.00 rct

Add to Cart

1-88830 Sartori, Lorenzo IMPETUS-IMPETVS:Ancients, Medievals & Rennaissance Numerous color pages of figs in various scales, (15) army list. 1 vol, 52 pgs 2013 UK, NORTH STAR
NEW-spiral bound ......$45.00

Add to Cart

1-88831 Sartori, Lorenzo EXTRA IMPETUS 1:The first supplement for Impetus 30 Official Army Lists. (7) PHARAOHS WARS; (10) THE HUNDRED YEARS WAR; (13) THE GREAT ITALIAN WARS. (2) CAMPAIGN GAMES: Chevauche (for 2 players) and Pavia 1525 (for up to 8 players); flags, errata. 1 vol, 36 pgs 2013 UK, NORTH STAR
NEW-softcover, full color ......$26.00

Add to Cart

1-88832 Sartori, Lorenzo EXTRA IMPETUS 2:Second supplement for Impetus Covers the Later Roman Empire 1000AD, Crusades and More with 50 lists and a Crusader/Saladin campaign game, tutorials, full color throughout. 1 vol, 36 pgs 2013 UK, NORTH STAR
NEW-softcover, full color ......$26.00

Add to Cart

1-88833 Sartori, Lorenzo EXTRA IMPETUS 3: Third Supplement for Impetus The third supplement carries Impetus into the 15th Century with two campaign games and 46 official army lists. Includes historical backgrounds, game tutorials, official amendments, and pictures in 48 color pages.

Campaign Games: The Salt War (Condottieri) and The Pretender (Wars of the Roses)

46 OFFICIAL ARMY LISTS

ITALY IN THE XV CENTURY: Duchy of Milan, Republic of Venice, Papal States,
Republic of Florence, Kingdom of Naples, Italian Minor States.

EUROPE IN THE XV CENTURY: Hussites, Low Countries, Sigismund Imperials, Frederick III Imperials, German Minor States, Union of Kalmar, Swedish, Armagnac, Swiss Confederates, Burgundian Ordonnance, French Ordonnance (1453-1478), French Ordonnance (1479-1494), Nasdrid Dynasty (Later Granadines), Castillian - Aragonese (1475-1479), Castillian - Aragonese (1482-1492), Portuguese (late), Polish-Lithuanian, Teutonic Order

THE WARS OF THE ROSES: Lancaster, York, Richard III, Tudor, Yorkish Pretenders

THE OTTOMAN EMPIRE: Ottoman Turks (1281-1362), Ottoman Turks (1362-1529), Venice in the Colonies, Sigismund Hungarians, Hunyadi and Corvinus Hungarians, Jagiellon Hungarians, Serbians, Albanians, Wallachians, Anatolian Turkomans, Moldavians, Savafid Persians, Palaeologian Byzantines, Order of St John (Knight Hospitaliers), Ak Koyunlu and Kara Koyunlu, Mamluks, Timurids


1 vol, 48 pgs 2013 UK, NORTH STAR
NEW-softcover, full color ......$26.00

Add to Cart

1-88834 Sartori, Lorenzo EXTRA IMPETUS 4: The Fourth Supplement for Impetus The fourth supplement carries Impetus into the Age of Hoplites with a campaign games and 41 official army lists. Includes historical backgrounds, game tutorials, official amendments, and pictures in 48 color pages.

Campaign Game: Alexander's Conquests

Army Lists

THE AGE OF HOPLITES: Athens (2 lists), Thebes, Sparta, Other cities (Corinthus, Megara, Argos.), Ionic Greeks, Magna Graecia, Thessaly, Thracians, Early Achaemenid Persians, and Illyrians.

ALEXANDER THE GREAT AND THE SUCCESSORS: Early Macedonians, Alexander Mmacedoanians, Alexander Empire, Later Achaemenid Persians, Classical Indians, Mauryan Empire, Achean League, Aetolian League, Early Ptolemaic, Middle Ptolemaic, Later Ptolemaic, Graeco Bactrian Kingdom, Indo Greek Kingdom, Galatians, Early Seleucids, Scythians, Early Macedonian Successors, Minor Alcetas and Successors, Eumenes, Antigonus Monophthalmus, Demetrius, and Lysimachos

ROME AND THE MEDITERRANEAN SEA: Middle Republican Romans, Carthaginians, Iberian and Lusitanians, Celtiberians, Gauls, Numidians, Later Numidians, Later Macedonians, and Later Seleucids. 1 vol, 48 pgs 2013 UK, NORTH STAR
NEW-softcover, full color ......$26.00

Add to Cart

1-88835 Sartori, Lorenzo EXTRA IMPETUS 5: The Fifth Supplement for Impetus The fifth supplement carries Impetus into the Feudal Era with a campaign games and 48 official army lists. Includes historical backgrounds, game tutorials, official amendments, and pictures in 48 color pages.

CAMPAIGN GAME: Baron's Revolt

FEUDAL EUROPE
Feudal French, Anglo Norman, Early Feudal English, Later Feudal English, Welsh, Scots, Isles and Highlands, Irish, Anglo Irish, Frisia and Free Cantons, and Scandinavian Kingdoms.

ITALY AND THE EMPIRE ITALY AND THE EMPIRE
Italian Communal (1150-1200 AD), Imperial German, Italian Communal (1200-1320 AD), Kingdom of Sicily and Naples, and Papal States.

EL CID AND THE RECONQUISTA
Later Andalusians, El Cid, Almoravids, Almohads, Feudal Castilian, Leonese and Portuguese, Feudal Catalan and Aragonese, Navarrese, and Early Nasrids.

THE CRUSADES IN THE NORTH
Teutonic Order, Lithuanians or Samogitians, Estonians, Prussians, Kingdom of Serbia, Polish, Kingdom of Hungary, and Cumans.

THE MONGOL EMPIRE AND THE FAR EAST
Mongol Conquest, Golden Horde, Ilkhanids, Hsi-Hsia, Koryo Koreans, Jin, Later Sung Chinese, Yuan Chinese, Early Ming, Later Ming, Early Samurai, Middle Samurai, Later Samurai, Ikko Ikki; and Yi (Choson) Koreans. 1 vol, 48 pgs 2013 UK, NORTH STAR
NEW-softcover, available late February 2013 ......$26.00

Add to Cart

1-206640 Scarborough, Jesse GREAT WAR EAST 1914: A Scenario Book for Command Decision: Test of Battle This scenario book presents battles on the eastern front of the Great War during the campaigns of 1914. The ten scenarios focus on maneuver warfare; Austrian, German, and Russian divisional orders of battle are included. This supplement uses the CDTOB rules, but slightly modifies them to better represent the nature of ground combat in 1914.

What's inside: Foreword by Frank Chadwick; An introduction and overview of the campaigns; Special rules to fit Test of Battle to 1914 battlefields; Ten scenarios; Stalluponen; Gumbinnen; Bishofsburg (Tannenberg East); Usdau (Tannenberg West); Tannenberg Mini-Campaign; Cavalry Battle at Jaroslawice; Krasnik; Komarow; Rawa Ruska; Lodz - 6th Siberian at Gostynin; Divisional organizations; Weapon Data Charts; and An annotated bibliography. 1 vol, 74 pgs 2014 US, TEST OF BATTLE GAMES
NEW-softcover, available mid November 2014 ......$26.00 rct

Add to Cart

1-10003 Scott, Richard Bodley FIELD OF GLORY List 3:Immortal Fire (19) Greek, Persian, Macedonian Lists. Includes Successor, Indian and Steppe Armies 1 vol, 88 pgs 2008 UK, OSPREY PUBLISHING
NEW-softcover ......$17.00

Add to Cart

1-10004 Scott, Richard Bodley FIELD OF GLORY List 4:Swords and Scimitars (18) Crusader, Muslim and other Lists. Includes Early and Late Crusaders, Syrians, Mamalukes etc. 1 vol, 88 pgs 2008 UK, OSPREY PUBLISHING
NEW-softcover ......$17.00

Add to Cart

1-10005 Scott, Richard Bodley FIELD OF GLORY List 5:Legions Triumphant Armies listed:˙ Principate Roman ˙ Dominate Roman˙ Foederate Roman ˙ Later Sarmatian ˙ Early German ˙ Dacian ˙ Ancient British ˙ Caledonian ˙ Early Alan ˙ Jewish Revolt ˙ Sassanid Persian ˙ Kushan ˙ Palmyran ˙ Early Visigothic Vandal Burgundi

Limigantes ˙ Early Ostrogothic, Herul, Sciri or Taifali ˙ Gepid ˙ Scots Irish ˙ Pictish ˙ Early Frankish, Alamanni, Quadi, Suevi, Rugians or Turcilingi. ˙ Old Saxon, Frisian, Bavarian, Thuringian or Early Anglo-Saxon (Nobades & Blemmye) ˙ Western Hunnic ˙ Hephthalite Hunnic 1 vol, 88 pgs 2008 UK, OSPREY PUBLISHING
NEW-softcover ......$17.00

Add to Cart

1-10006 Scott, Richard Bodley FIELD OF GLORY List 6:The Ottomans at War Take command of the mighty forces of the Ottomans, their enemies and neighbors - from the steppe cavalry of the Tatars and Timurids, to the Polish and Teutonic knights, and the implacable armies of the Jan Zizka's Hussites or Vlad Tepes' Wallachians.

With Eternal Empire, the new Field of Glory companion, you too can take the Ottoman nation from a humble Anatolian state to an Empire commanding the Middle East and much of Eastern Europe. Complete with organization charts for hundreds of accurately researched troop types, detailed historical overviews and supporting maps and artwork, this addition to the core rule book will dramatically enhance your gameplay. 1 vol, 88 pgs 2008 UK, OSPREY PUBLISHING
NEW-softcover ......$17.00

Add to Cart

1-10009 Scott, Richard Bodley FIELD OF GLORY List 9:Swifter Than Eagles The Biblical Middle East at War. Swifter Than Eagles provides an accessible, detailed gaming companion, covering the forces of conflicts in the Biblical Middle East. It includes a well-designed, visually stunning and comprehensive army listing, with detailed historical overviews of each army, supporting maps and Osprey artwork. 1 vol, 88 pgs 2009 UK, OSPREY PUBLISHING
NEW-pb ......$17.00

Add to Cart

1-10011 Scott, Richard Bodley FIELD OF GLORY -- List 11: Empires of the Dragon Far East at War. If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete (Sun Tzu, The Art of War).

Companion book for Field of Glory reveals the secrets of the armies of Asia, from the samurai of Japan and the forces of the Qin to the elephant hordes of India and Thailand. With historical overviews, maps, artwork, and details for hundreds of new troop types, generals now have everything they need to know to command or crush the empires of the Far East. 1 vol, 100 pgs 2009 UK, OSPREY PUBLISHING
NEW-pb, Special Price: limited quantity -- first come, first served ......$25.00 discount: :30%

Add to Cart

1-10012 Scott, Richard Bodley FIELD OF GLORY List 12:Blood and Gold The Americas at War. Far from the influence of the powers of Europe and Asia, the jungles, plains and mountains of the Americas saw the rise and fall of many mighty empires built upon blood and gold, from the bloodthirsty Aztecs and the bronze-armed Inca to the enigmatic Maya.

This new companion volume for the award-winning Field of Glory table-top wargaming rules, complete with new troop types, historical overviews and supporting maps and specially commissioned artwork, gives players the chance to step into the role of one of the warchiefs of the Americas and command hordes of ferociously brave warriors in the pursuit of slaves, sacrifice and conquest. 1 vol, 92 pgs 2009 UK, OSPREY PUBLISHING
NEW-pb ......$17.00

Add to Cart

1-10013 Scott, Richard Bodley FIELD OF GLORY List 13:Lost Scrolls The Ancient and Medieval at War. The 13th & finalist, This volume also includes Seven Hills, a mini-theme for Field of Glory campaigns, covering Etruscans, Samnites, Horatius at the bridge etc. 1 vol, 92 pgs 2010 UK, OSPREY PUBLISHING
NEW-pb ......$17.00

Add to Cart

1-20000 Scott, Richard Bodley Field of Glory: Renaissance Rules Following on from the success of the Field of Glory ancient and medieval rules, Slitherine and Osprey are proud to present this new rule book for a whole new era of wargaming. Field of Glory: Renaissance takes a fresh look at the weapons and tactics that dominated the battlefields of the fifteenth, sixteenth, and seventeenth centuries, and presents a brand-new miniature rules system that captures the flavor of this colorful period while remaining familiar to current Field of Glory players.

Completely independent of the early books, Field of Glory: Renaissance has been designed in an approachable and easy-to-learn manner that allows players to employ realistic formations. 1 vol, 176 pgs 2010 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 discount: :15%

Add to Cart

1-20001 Scott, Richard Bodley Field of Glory: Renaissance List 1: Wars of Religion Western Europe 1610-1660 Whether you stand with the Roundheads, the Cavaliers, the Bourbons or the Habsburgs, this first supplement for Field of Glory: Renaissance gives you everything you need to fight battles from the English Civil Wars, the Irish Confederate Wars and the Thirty Years' War. Packed with Osprey artwork, maps and historical overviews, this book contains 20 new army lists and is an essential aid for anyone wishing to wargame the push of pike, charge of horse, and thunder of cannon of the 17th century.
1 vol, 112 pgs 2010 UK, OSPREY PUBLISHING
NEW-pb ......$25.00 discount: :15%

Add to Cart

1-20002 Scott, Richard Bodley Field of Glory: Renaissance List 2: Trade and Treachery Western Europe 1494-1610 While the Renaissance was a time of innovation and inspiration in art, literature, and science, so too was it a period of military progress. From the rise of gunpowder as a battlefield-dominating weapon to the tactical genius of Machiavelli, the Italian Wars were the first step on this journey.

With detailed army lists, historical overviews, maps and artwork, Trade and Treachery provides everything an aspiring condottieri needs to take over the 16th century armies of the Italian City States and European powers and lead them to glory. 1 vol, 112 pgs 2010 UK, OSPREY PUBLISHING
NEW-pb ......$25.00 discount: :15%

Add to Cart

1-20003 Scott, Richard Bodley Field of Glory: Renaissance List 3: Clash of Empires Eastern Europe 1494-1698 Covering Eastern Europe during the Renaissance, and Western Europe in the latter half of the 16th century, Clash of Empires, the third Field of Glory: Renaissance Companion provides aspiring generals with everything they need to command an army of steadfast Janissaries, or the troops of one of the Ottoman Empire's foes. With Osprey artwork, maps, and historical background, Clash of Empires brings to the gaming table the great conflicts between the Cross and the Crescent. 1 vol, 112 pgs 2011 UK, OSPREY PUBLISHING
NEW-pb ......$25.00 discount: :15%

Add to Cart

1-20004 Scott, Richard Bodley FIELD OF GLORY: RENAISSANCE LIST 4: Colonies and Conquest Asia 1494-1698 Following in the footsteps of Marco Polo, Colonies, and Conquest, the fourth Field of Glory: Renaissance Companion, presents the armies and allies of the great civilizations of Asia. Take on the role of a Portuguese conquistador or Dutch colonist, pushing ever-eastwards, seeking to bring trade and religion to the continent, or command the colorful and unique armies of India, China or Japan, and defend and expand your own empires. With artwork, maps, and historical overviews, Colonies and Conquest presents everything you need to wargame the battles and conflicts of Renaissance-era Asia.
1 vol, 112 pgs 2011 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-20005 Scott, Richard Bodley FIELD OF GLORY: RENAISSANCE LIST 5: Duty and Glory 1660-1698 Step from the splendor of the courts of Louis XIV and Charles II to the mud and blood of Sedgemoor, the Boyne, and the battlefields of the War of the League of Augsburg with Duty and Glory, the latest Field of Glory: Renaissance Companion. With historical overviews, artwork, maps, and detailed army lists for the armies of the antagonists of this period. Duty and Glory provides generals with everything they need to field armies in Western Europe in the Age of Reason.
1 vol, 100 pgs 2011 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-20006 Scott, Richard Bodley FIELD OF GLORY: RENAISSANCE LIST 6: Cities of Gold Africa and the Americas 1494-1698 Follow Cortes and Pizarro in a quest for El Dorado or stand against the onrush of European expansion and colonialism with Cities of Gold, the sixth Field of Glory: Renaissance Companion. With artwork, maps and historical overviews, Cities of Gold journeys from the mountain stronghold of Machu Picchu and the great city of Tenochtitlan, to the forests and lakes of North America and the deserts and jungles of Africa, to bring you the forces and foes of the Aztecs, Incas, Tuaregs and Conquistadors.
1 vol, 100 pgs 2011 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-80490 Seifried, Duke and Jim Getz UNCLE DUKE'S NAPOLEONETTE Full color, easy to play, 1/50 fig ratio, includes o/b's for the 1809 campaign. 1 vol, 36 pgs 2005 US, LEGIO X, INC
NEW-softcover ......$20.00

Add to Cart

1-203310 Sfiligoi, Andrea OF GODS AND MORTALS: Mythological Wargame Rules Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself.

Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend - and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic, or Norse mythology to battle, or build your own pantheon.

Each player takes control of a god, a handful of legendary characters, and a number of mortal troops to form a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them - if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible. 1 vol, 0 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available late October 2013 ......$18.00 discount: :15% rct

Add to Cart

1-203650 Sfilogoi, Andrea A FISTFUL OF KUNG FU: Hong Kong Movie Wargame Rules Recreate scenes from Hong Kong action cinema such as Enter the Dragon, Kill Bill, Big Trouble in Little China, Crouching Tiger - Hidden Dragon, and Hard Boiled.

A Fistful of Kung Fu is set in a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures. Kung Fu schools face off in no-holds barred martial arts tournaments. Evil corporations hire hitmen and infiltrators to steal each other's secrets. Overworked SWAT teams respond to street-level gunfights between feuding Triad and Yakuza clans. Ancient artifacts are sought by hopping vampires and cyborgs alike, each seeking to harness the power of the Four Dragon Kings and control the world. Bullets, punches, kicks and throwing stars fly in slow motion as martial arts heroes and gun-wielding cops defeat enemy after enemy in the pursuit of evil masterminds.

Possible factions range from Chinese Triads and the Japanese Yakuza to Ninja clans, martial arts schools, the men and women of the Hong Kong Police Department, demons, secret societies, and almost anything else you can imagine! All struggle for supremacy - destroying the city in the process.

Mooks and supporting cast are swatted like flies, but can still be dangerous when given the advantage of numbers or automatic weaponry. Based on the popular Ganesha Games rules system, A Fistful of Kung Fu introduces martial arts combat with maneuvers that have different outcomes depending on the degree of success, and which allow for counter-attacks when they fail, giving a flowing, appropriate combat system. The game also includes rules for challenges and 'gun-fu' stunts. 1 vol, 64 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover, available February 2014 ......$18.00 discount: :15% rct

Add to Cart

1-34570 Sides, Peter HISTORICAL MEDIEVAL BATTLES, 732 AD to 1485 AD O/b's for (40) battles, designed for DBA/DBM but can be used with any Ancient/Medieval rule set. 1 vol, 43 pgs 1993 UK, GOSLING PRESS
NEW-softcover ......$12.00

Add to Cart

1-198832 Simon, Wally; edited by Russ Lockwood MORE SECRETS OF WARGAME DESIGN: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics From the Center for Provocative Wargaming...

For decades, Wally Simon helped shape miniatures wargaming through Potomac Wargamers Review -- his monthly photocopied newsletter that analyzed the mechanics of wargame rules. First published in the 1970s, PWR ran monthly through August 2002, delving into the nuts and bolts of how rules worked -- and how they did not. Published rules, home-grown rules, and even his own rules came under scrutiny as he created, destroyed, and tweaked rules mechanisms to try and 'produce a game which keeps all players continually busy and interested in what's going on.'

Volume 2 of Wally Simon's More Secrets of Wargame Design accents the best efforts of 'Wally Rules' with a dozen more top articles pulled from the pages of PWR. Stuffed full of ideas, concepts, and rules mechanics covering wargaming action across all eras, they offer provocative wit, wisdom, and imagination to help you tweak an existing set of rules or create your own rules to make a better wargame.

More Genius Within:

* Movement Procedures in Wargaming: Sequencing, Scales, and Splits
* Seven Years War Over Six Towns: Importance and Bloody Battles
* Seven Skirmishing Samurai: Card-Based Actions and Triangular Hit Rosters
* Pip, Pip, Hooray! An Alternative to Pip Systems Using Cards
* Points of Command: Attrition and Breakthrough in an ACW Battle
* Battle-Line Ancient Warfare: Actions, Re-actions, and Concepts in Progress
* Renaissance Warfare for the Beady Eyed: Distributing Orders, Combat Divisors, and Decisions
* An Altered WWII Mini-Campaign: Movement, Morale, and Airstrikes
* Probability and Ploys: Alternative Morale, Firing, and Melee Systems
* Napoleonic Slugfest in the Peninsula: Fire-Oriented Wargame with Card-Based Variable
* Fighting Swashbucklers of the Foreign Legion: Skirmish with a Hyper Twist
* Meet the Clock: A Variable Time Strategy Idea

Wally Simon was one of the founders of HMGS, hosting the first meeting in his basement. A statistician by trade, he used his mathematical skills to analyze probabilities within wargame mechanics. Wally's Basement is named after him. Edited by Russ 'MagWeb' Lockwood. 1 vol, 60 pgs 2012 US, LOCKWOOD PROJECTS
NEW-softcover ......$19.00

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-198833 Simon, Wally; edited by Russ Lockwood SOLO SECRETS OF WARGAME DESIGN: Volume 3: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The third volume of the SECRETS OF WARGAME DESIGN series concentrates on solo wargaming ideas. Peel back the layers of game theory to generate great solo games for a variety of periods. Delve into the real nuts and bolts of game mechanics to create a more compelling -- and often more entertaining -- tabletop battle.

* Simple Solo Guidelines: Morale, Data Sheets, and a Napoleonic River Line Attack
* Good Morning Vietnam: Cards, Squares, and Sequences
* WWII Efficiency: Too Much Damage, Loss Points, Reaction Points, and Combat Points
* Napoleonic Equality of Inequality: Simon's Theory of Fire Power
* Scenario Generation: A Line in the Terrain
* Speedy Solo Siege: Zones, Building Points, and the Passage of Time
* Third Time's Charm: Modern Solo Squad Skirmish
* Renaissance Squared: Grids, Groups, and Grinds
* Bad Blood in the Balkans: WWII Command, Control, Activation, and Quality
* Rules are Greener: American Revolution Response Chart and Efficiency Levels
* Solo Hastings: Flights of Fancy?
* NATO Rescue in Serbia: Pop-Up Squads, Prisoners, and Running Battles
* BONUS: The Wally Quadfecta: Universal Guidelines for Good Game Design

Volume 1 and 2 are still available! 1 vol, 50 pgs 2013 US, LOCKWOOD PROJECTS
NEW-softcover ......$19.00

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-198834 Simon, Wally; edited by Russ Lockwood CAMPAIGN SECRETS OF WARGAME DESIGN: Volume 4: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The 4th volume in the series offers 12 different rules systems for running campaign wargames, each of which can be used with tactical rules of your choosing. Run them via snail mail (as Wally did with friends across US and in the UK) or e-mail (the modern equivalent), using the historical background provided or adapt to your own historical or imagi-nation campaign.

If you've ever thought of running a campaign, large or small, among friends or for your club, this is the how-to booklet that brings together experience and shortcuts from a dozen campaigns. Adaptable to many eras. Includes maps, diagrams, and explanations of concepts and mechanics.

The Clever Dozen:

* Dot Wars: Armies on the Move
* Solo Campaign: Zulus Against British
* Simplified Campaigning: Napoleonics and Status
* Campaign Anyone? British Colonial Era Ideas
* Ancients Campaign: Army and Commander Points
* American Civil War Campaigning: Styles and Substances
* Zulu Uprising: A Mini Campaign
* England vs. Colonies: American War of Independence Campaign
* Lost Napoleonic Campaign: Planned Moves and Victory Boxes
* Rhombusia Campaign: Colonization and Rebellion
* Campaign Trail: Play by Mail Wargaming
* A Map Exercise: Tiered Movement 1 vol, 52 pgs 2014 US, LOCKWOOD PROJECTS
NEW-softcover, available early March 2014 ......$19.00 rct

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-205680 Sims, Mark LEGIONS OF BATTLE The Legions of Battle Fantasy rules allow players to design armies using any existing figure ranges as the system is not tied into any specific fantasy genre. The combat, firing, and melee mechanics use an easy to learn 'balance' system where the relative values of attack and defense determine the chances of hitting and wounding for both sides. Units are made up of a number of stands which allows for any scale of figures or style of basing to be used.

The 64-page full color rulebook contains no specific army lists but includes an extensive, consistent points system and a large variety of equipment, skills, and traits will allow player to design pretty much any force that they like.

So, if you have been looking for an alternative set of rules for your current fantasy armies or you'd like to fight epic battles in the lands of Elric or Conan then you should take a look at Legions of Battle. 1 vol, 64 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$28.00 ommpu

Add to Cart

1-205690 Sims, Mark GREAT BATTLES: The Napoleonic Wars Great Battles are a set of wargame rules that utilise hexes to regulate movement, firing, ranges, line of sight as well as charge and firing arcs. Battles are fought over a mat or tiles with 2-inch hexes and the game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry or artillery.

The 44-page full color rulebook contains troop listings for all of the major Napoleonic armies and a sample order of battle for Dennewitz' including all of the unit labels. 1 vol, 44 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$24.00 ommpu

Add to Cart

1-85940 Sims, Mark CRUSADER HISTORICAL MINATURE RULES:Ancient/DarkAge A4, full color simple designed for 25/28mm, though being stand-based they can be used with any scale,akin to WARHAMMER lots of pretty pictures of well-painted figs. 1 vol, 64 pgs 2012 UK, NORTH STAR
NEW-softcover ......$20.00

Add to Cart

1-85941 Sims, Mark MACEDONIAN AND PUNIC WARS, THE The lists include Carthaginian, Numidian, Gallic,Roman, Macedonian, Greek, Spanish as well the allies and mercenaries that fought with them. Packed with color images. 1 vol, 52 pgs 2012 UK, NORTH STAR
NEW-softcover ......$26.00

Add to Cart

1-85942 Sims, Mark IMPERIUM:Rome and its Enemies Army Lists Book 2 A4, full color, (13) lists: Late Republican Rome; Early, Middle and Late Imperial Rome; Foederate Rome; The Barbarians 105 BC to 476 AD, Sarmations; Parthia; Sassanid; Palmyra; Huns and more. 1 vol, 52 pgs 2012 UK, NORTH STAR
NEW-softcover ......$26.00

Add to Cart

1-195600 Simunovich, Peter et al CASSINO: Italy, January-May 1944 This is the first in the new WWII Infantry Aces campaign system, where you take either the Allied or Axis side to slug it out over Monte Cassino and either open or bar the way to Rome. You start as a junior officer, and as you gain experience, you may win medals and special abilities to help you in later scenarios.

Also included:

*History of battle for Cassino and road to Rome

* History and tactics of the Moroccan Goums, the Nisei (Japanese-American), the 91st Cavalry Reconnaissance Squadron, the 4th & 8th Indian Divisions, and the 2nd New Zealand Division.

* History and tactics of the 1st Fallschirmjagerdivision, the 44th Reichsgrenadierdivision Hoch und Deutschmeister, and the 90th 'Sardinien' Panzergrenadierdivision. 1 vol, 152 pgs 2011 UK, BATTLEFRONT USA
NEW-softcover, Inventory Reduction Sale - limited quantity ......$30.00 discount: :30% old

Add to Cart

1-30000 Slitherine, Terry Shaw FIELD OF GLORY: Napoleonic Field of Glory Napoleonic is written in an approachable and easy-to-learn manner to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era. FOGN will cater for both types of player, with a full point system allowing theoretical battles between balanced armies to be played out, as well as accommodating factual scenarios. The rulebook will maintain the same production values as previous FOG and FOGR releases and will be designed both to explain the game and be a reference guide when playing. To make the rules easier to follow, detailed descriptions and explanations of unusual situations in a similar way to our Ancients and Renaissance rulebooks. 1 vol, 148 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 discount: :15%

Add to Cart

1-30001 Slitherine, Terry Shaw FIELD OF GLORY: Napoleonic Triumph of Nations In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. With his forces in Spain being pushed back, Napoleon launched an invasion of his former ally, Russia, leading the half-million-strong Grande Armee to Moscow and a brutal defeat at the hands of Russian forces and the bitter winter.

On the defensive, Napoleon was defeated and exiled, but returned to lead his loyal armies against a coalition of European nations in a final campaign that culminated at Waterloo. Triumph of Nations, a companion for Field of Glory Napoleonic, provides players with all the army lists and details they need to recreate the battles of the later Empire, from the disastrous invasion of Russia to the glorious Hundred Days. 1 vol, 164 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardcover, NEW-softcover, REDUCED PRICE ......$35.00 discount: :30% old

Add to Cart

1-30002 Slitherine, Terry Shaw FIELD OF GLORY: Emperors and Eagles This companion for Field of Glory Napoleonic gives players all the information they need to recreate the French Revolutionary wars and the rise of Napoleon through to the campaigns of the Grande Armee and the early Empire. Emperors and Eagles also includes full army lists for the Peninsular Wars, where Britain and its Portuguese and Spanish allies slowly, but surely, turned the tide of the war and pushed Napoleon's forces back to their own borders. 1 vol, 176 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardback ......$35.00 discount: :15%

Add to Cart

1-16550 Smith, Mike MATCHLOCK:ECW rules for 15mm & 1/300th scales. Rules, OBs, painting guide. 1 vol, 44 pgs 1988 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

Add to Cart

1-86830 Smith, Mike & Joyce TABLE TOP BATTLES 8.5x11.5, simple rules for Battles in any period,includes land/naval/air/fantasy/science fiction and solo gaming, everything you need. 1 vol, 42 pgs 2007 UK, MIKE & JOYCE SMITH
NEW-softcover ......$26.00

Add to Cart

1-195035 Smith, Neil HAIL CAESAR: Army Lists Vol. 5: Germania Chronicles the devastating blow suffered by the Romans in the Teutoberger Wald at the hands of the Germanic tribes led by Arminius. The battle, also known by the Romans as the Varian Disaster, saw the Germans ambush and destroy three Roman legions and their supporting troops.

The book covers both the battle and the aftermath - a period that was something of a watershed for Rome's ambitions in Germany. Includes the varying tribes that made up the Germanic forces, as well as scenarios and special rules. 1 vol, 56 pgs 2014 UK, WARLORD GAMES
NEW-softcover, available mid June 2014 ......$28.00 discount: :10% rct

Add to Cart

1-201041 Smith, Neil JASON AND THE ARGONAUTS - Myths and Legends V1 The voyage of Jason and the Argonauts and their hunt for the Golden Fleece is one of the most enduringly popular of all of the Ancient Greek heroic myths. Accepting the quest in order to regain his kingdom, Jason assembled a crew of legendary heroes, including Hercules, Orpheus, Atalanta, and the twins Castor and Polydeuces. With this band of warriors and demi-gods, Jason set sail in the Argo on a journey across the known world. During their quest, the Argonauts faced numerous challenges including the Harpies, the Clashing Rocks, the Sirens, Talos, the bronze giant, the sleepless dragon that guarded the fleece, and, of course, the fickle will of the gods of Olympus. Filled with magic, monsters, sword fights, and sacrifice, this ancient adventure story is given new life by Neil Smith who also examines its historical context, its classical sources and its enduring legacy. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available mid March 2013 ......$18.00 discount: :15%

Add to Cart

1-197290 Sowers, Lee COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm A clever set of rules written by Sowers, who adapted his modern version that taught tactics to Delta Force, NY City SWAT, and various army units into a WWII set of rules. Can be played with nail-biting gusto on a 4x6-foot table (or as small as a 2x2-foot table). Data cards carry all the necessary info -- newbies learn quick how to play, grognards use historical tactics to achieve victory. This is more simulation than game.

Most of all, YOU control the action. Forget dice- or card-controlled activations or IGo-UGo 'gotcha!' sequences. YOU and only YOU decide when to engage or retreat, when to open fire or lay low, and when to charge or maneuver. Of course, the enemy has the exact same control, so victory comes down to a battle of skill -- and knowing how to use the unique capabilities of your units.

* Geared for 15mm, but can use 10mm, 12mm, and 20mm figures - NO REBASING!
* Each Team stand equals one troop squad or a single tank, vehicle, or gun -- play platoon to company sized battles with ease.
* Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit attacks and defense.
* Clever Data Cards for each unique Team account for training, morale, experience, and weaponry so you spend more time commanding, not stat counting!
* Includes 24 Data Cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and specialty weapons like Molotov cocktails and sticky bombs.
* Points system for tournaments and balanced scenarios.
* Two 1944 scenarios included -- Saving Private Ryland (West Front) and Saving Feld Marshall Model (East Front).
* Requires six-sided dice, twenty-sided dice, a scatter die, and ruler.
* Full color, with detailed explanations of key concepts and necessary markers. Supplements with more data cards available.
* Website support offers lots more scenarios, free data cards, other playing aid downloads, AARs, strategy tips, and an exchange of ideas with the designer via e-mail and blog.


1 vol, 72 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$39.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-197290B Sowers, Lee COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm and the 1944 Expansion pack Bundle A clever set of rules written by Sowers, who adapted his modern version that taught tactics to Delta Force, NY City SWAT, and various army units into a WWII set of rules. Can be played with nail-biting gusto on a 4x6-foot table (or as small as a 2x2-foot table). Data cards carry all the necessary info -- newbies learn quick how to play, grognards use historical tactics to achieve victory. This is more simulation than game.

Most of all, YOU control the action. Forget dice- or card-controlled activations or IGo-UGo 'gotcha!' sequences. YOU and only YOU decide when to engage or retreat, when to open fire or lay low, and when to charge or maneuver. Of course, the enemy has the exact same control, so victory comes down to a battle of skill -- and knowing how to use the unique capabilities of your units.

* Geared for 15mm, but can use 10mm, 12mm, and 20mm figures - NO REBASING!
* Each Team stand equals one troop squad or a single tank, vehicle, or gun -- play platoon to company sized battles with ease.
* Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit attacks and defense.
* Clever Data Cards for each unique Team account for training, morale, experience, and weaponry so you spend more time commanding, not stat counting!
* Includes 24 Data Cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and specialty weapons like Molotov cocktails and sticky bombs.
* Points system for tournaments and balanced scenarios.
* Two 1944 scenarios included -- Saving Private Ryland (West Front) and Saving Feld Marshall Model (East Front).
* Requires six-sided dice, twenty-sided dice, a scatter die, and ruler.
* Full color, with detailed explanations of key concepts and necessary markers. Supplements with more data cards available.
* Website support offers lots more scenarios, free data cards, other playing aid downloads, AARs, strategy tips, and an exchange of ideas with the designer via e-mail and blog.


1 vol, 98 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$49.00 ommpu

click here for Reviews, Table of Contents and Feedback

Add to Cart

1-197291 Sowers, Lee COMBAT ACTION COMMAND: 44 Late War Data Cards 1944-1945 Supplement to Combat Action Command rules provides 44 new data cards covering 1944-1945 tanks, vehicles, and troops AND Tournament rules. These clever cards do most of the work for the wargamer with training, morale, experience, and weaponry incorporated seamlessly into game play. Learn how to use one card and you learn them all. These 44 cards cover US, British, German, and Soviet tanks, guns, vehicles, and platoons. Cards include:

German
1. 88mm Flak 36 AA
2. Pak 39 75mm ATG
3. Jagd Panther
4. JagdPanzer VI (p) 'Elephant'
5. Opel 'Blitz' Medium Truck
6. Kubelwagen (also OP version)
7. Pioniere (Engineer) Platoon
8. OST (Security) Platoon
9. Panzer Grenadier Platoon
10. Luftwaffe Feld Platoon
11. StuH 42 105mm sf
12. JagdPanzer IV (75mm L/48)
13. SdKfz 7/1 20mm Quad AAA
14. SdKfz 7/2 (Arm) 37mm AAA
15. SdKfz 250 (OP version)
16. SdKfz 251/22 Pak 39 sf AT
17. Brumbar
18. StuG III
19. Pak 38 50mm ATG
20. Pak 76.2cm (r) ATG

US
21. M16 Quad .50 cal AAA
22. M18 Hellcat
23. Jeep (also OP version)
24. GMC Medium Truck (US/UK/USSR)
25. US Regular Infantry Platoon
26. US Combat Engineer Platoon
27. M8 37mm GMC 'Greyhound' A/C
28. FFI - French Resistance Fighters
29. M7 105mm HMC 'Priest'
30. M8 75mm HMC 'Scott'

UK
31. Churchill Mk VII Infantry Tank
32. Universal Carrier (OP version)
33. British Rifle Infantry
34. 17 Pdr QFG - ATG
35. M4 Sherman
36. M4 Sherman VC 'Firefly'
37. M10C 'Achilles'
38. Cromwell Mk VII Cruiser Tank

USSR
39. SU-85 Tank Destroyer
40. Desant Troops (tankodesantniki)
41. IS-II Heavy Tank
42. IS-152 Assault Gun
43. SU-100 Tank Destroyer
44. KV-85 Heavy Tank
1 vol, 26 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$19.00 ommpu

Add to Cart

1-197292 Sowers, Lee COMBAT ACTION COMMAND: Anzio 1944 American Rangers/1st Special Service vs German the Hermann Goring Panzer Grenadiers Supplement to Combat Action Command rules includes 2 Scenarios and 8 Data Cards

Take a walk in the sun with this new January 1944 Italy supplement to Combat Action Command containing eight new Data Cards and two new scenarios -- the Hermann Goring Panzer Grenadiers counterattack on the US 1st Special Services 'Devil's Brigade' Force in the village of Artena and Col. Darby's US Ranger assault on the Hermann Goring Panzer Grenadiers in the village of Cisterna. Also included are two new rules sections: Paratrooper Drops and Night Battles.

Data Cards Included:
- US -
1st Special Service Force: 'Devil's Brigade' Platoon
Army Ranger Platoon
Army Paratroop Platoon
M2/M3 Halftrack

- German -
Hermann Goring Fallschirm-Panzer Platoon
Panzer III L/M
Panzer III N
SdKfz 251 Halftrack 1 vol, 12 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$10.00 ommpu

Add to Cart

1-197293 Sowers, Lee COMBAT ACTION COMMAND: Eastern Front 1942-1943 -- Stalingrad to Kursk Supplement Supplement to Combat Action Command rules includes 12 Pages of additional rules and 94 Data Cards. Note, this not the real cover, but a WWII Soviet propaganda poster to set the mood.

This supplement covers turning points in the war on the Eastern Front and includes 94 new Data Cards, allowing you to refight the battles for Stalingrad, Kursk, Demyansk, Kharkov (and counterattack), and other actions. Cards include Pz III, PzIV, T-34, and KV variations, Karl Morser, Grenadiers, Rifle Infantry, Guard Infantry, Aircraft, other AFVs unique to East Front, and more.

Special rules include Commissars, Snow, Mud, Night Fighting, Rattenkrieg ('Rat War' -- Urban Warfare in Sewers), Snipers, Vasily Zaytzev, and more! 1 vol, 64 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$34.00 ommpu

Add to Cart

1-197294 Sowers, Lee COMBAT ACTION COMMAND: Pacific 1942-1943 -- Solomons Campaign CAC Supplement contains 46 Data Cards plus some new rules, such as Banzai Attacks, Semper Fi, and Gung Ho, which are unique to the Pacific Theater during WWII. We chose the Solomons in 1942 because there were many interesting battles besides those on Guadalcanal, and because this period of the Pacific War is perhaps the most balanced portion of the entire conflict. We've also added in some additional special units that could have fought in the Solomons, such as the First Special Service Force and British M3 Tanks captured by the Japanese. They were available, could have been used and make the game much more interesting. Scenarios, support, and download extras are on-line. 1 vol, 44 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$29.00 ommpu

Add to Cart

1-75330 Spiess, John & Durkota, Alan TRENCH WARS:Wargaming the Western Front 1916-1918 8.5x11, company level combat, scenarios. 1 vol, 52 pgs 2004 US, OLD GLORY MINIATURES
NEW-softcover ......$20.00

Add to Cart

2-67130 Stallard, John and Johnson, Jervis WARHAMMER ENGLISH CIVIL WAR RULES 8x11.5, scenarios, b/w & color artwork/photos 1 vol, 150 pgs 2001 UK, WARHAMMER HISTORICALS
NEW-softcover O/P, signed by author ......$48.00

Add to Cart

1-71030 Stanford, Iain GENERAL AT SEA:The Age of Louis XIV 1660-1723 8.5x11, rules and lists for this period developed by the PIKE & SHOT SOCIETY 1 vol, 60 pgs 2003 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$24.00

Add to Cart

1-192880 Stanoch, John BLACK CROSS/BLUE SKY Take to the skies over southeast England during the turbulent Summer of 1940, as the outnumbered aircraft of the RAF fought a desperate struggle of survival against the onslaught of the near-invincible German Luftwaffe. Black Cross/Blue Sky is a historical wargame that allows players to assume the role of either a British or German pilot during the Battle of Britain.

The core game rules use a revised version of the revolutionary system that has been used in the historical miniatures gaming hobby for 15 years. Large games are limited only by the space provided by the players.

Black Cross/Blue Sky includes:
*11 scenarios (including one solitaire scenario)
*102 full color thick cardboard plane counters (backprinted with the inverted view of each aircraft)
*18 Flight Stands that easily and effectively simulate 3D combat.
*4 full-color, backprinted 22' x 34' mapsheets (depicting a view of the southeast coast of England and the English Channel)
*2 sets of illustrated aircraft cards (allowing players to have each aircraft's capabilities at their fingertips)
*2 full-color rules summary cards (eliminating the need for frequent rules referencing)
*39 Target, Weather, and Barrage Balloon counters
*127 informational markers (Ace, hit, momentum, ammo, etc.)
*Color rule book and five dice 1 vol, 1 pgs 2010 US, BLUE SKY ENTERPRISES
NEW-boxed game ......$90.00

Add to Cart

1-192881 Stanoch, John BLACK CROSS/BLUE SKY - LOST SQUADRONS Supplement allows you to field Polish, Dutch, and French aircraft. Includes 184 full-color counters of aircraft rendered in 1:300 scale, two solitaire scenarios, one solitaire mini-campaign, six standard scenarios, two standard mini-campaigns, one massive full campaign, 44 plane and ship stat cards, two strategic mission displays, five hex-stacker displays, and variety of warship counters. 1 vol, 1 pgs 2012 US, BLUE SKY ENTERPRISES
NEW-boxed game ......$80.00 discount: :10%

Add to Cart

1-67110 Stanoch, John RED SUN/BLUE SKY:Air Combat for 1/300th Scale 8.5x11, fast moving miniatures game for the SouthEast Asian and Pacific theaters, most games will be completed in 1-2 hours, (23) scenarios both solo and multi player, (36) plane & (25) ship cards 1 vol, 66 pgs 1995 CT, SIMTAC INC
NEW-softcover ......$20.00

Add to Cart

1-67111 Stanoch, John WHITE STAR/BLUE SKY:US 8th Air Force Raids 1942-44 8.5x11, the first expansion for RED SUN/BLUE SKY, (40) aircraft reference cards, rules for bombing, (9) scenarios and more 1 vol, 48 pgs 1996 CT, SIMTAC INC
NEW-softcover ......$20.00

Add to Cart

1-67112 Stanoch, John RED STAR/BLUE SKY:Battles over the Eastern Front 8.5x11, the second expansion for RED SUN/BLUE SKY, (57) aircraft reference cards, rules for strafing, anti-aircraft fire, tank busting, (11) scenarios 1 vol, 68 pgs 1997 CT, SIMTAC INC
NEW-softcover ......$20.00

Add to Cart

1-67113 Stanoch, John BLUE SEA/BLUE SKY:Mediterranean Theater 1940-1943 8.5x11, the third expansion for RED SUN/BLUE SKY, (44) aircraft reference cards, rules for torpedoes, new turns/dives, (15) scenarios 1 vol, 60 pgs 2001 DES MOINES, REGAL PRESS
NEW-softcover ......$20.00

Add to Cart

1-49481 Stephenson, Martin & Lanchester, Dave & McGill, P. POLEAXED ARMY LIST V1: St.Albans 1455-Towton 1461 (7) scenarios with o/b's, maps, list of Nobles by battle, Noble index. 1 vol, 60 pgs 2003 UK, FREEZYWATER PUBS
NEW-softcover ......$18.00

Add to Cart

1-49482 Stephenson, Martin & Lanchester, Dave & McGill, P. POLEAXED ARMY LIST V2:Hedgely Moor 1464-Stoke 1487 (8) scenarios with o/b's, maps, conversion table to DBM, list of Nobles by battle, Noble index 1 vol, 60 pgs 2003 UK, FREEZYWATER PUBS
NEW-softcover ......$18.00

Add to Cart

1-84921 Stevenson, Paul HEARTLAND:Scenarios-Guns at Gettysburg Rules V1 8.5x11.5, (14) scenarios for the Battles of Kentucky and Tennessee. Includes optional rules of the Main Rule Set. 1 vol, 40 pgs 2007 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-84922 Stevenson, Paul FRONTIER:Scenarios-Guns at Gettysburg Rules V2 8.5x11.5, (15) scenarios for Early Engagements for the Trans-Mississippi. Includes Boonville 1861, Carthage 1861, Old Fort Wayne 1862 and lots more. 1 vol, 60 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

1-84923 Stevenson, Paul ON TO RICHMOND-Guns at Gettysburg Rules V3 8.5x11.5, (15) scenarios 1 vol, 60 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$24.00

Add to Cart

1-84924 Stevenson, Paul Stonewall - The Battles of General T.J. Jackson, CSA Guns at Gettysburg Rules V4 13 ACW scenarios... suitable for most rules sets, including Regimental Fire & Fury.

FIRST BULL RUN: 21st July, 1861
KERNSTOWN: 23rd March, 1862
McDOWELL: 8th May, 1862
FRONT ROYAL: 23rd May, 1862
FIRST WINCHESTER: 25th May, 1862
CROSS KEYS: 8th June, 1862
PORT REPUBLIC: 9th June, 1862
CEDAR MOUNTAIN (CEDAR RUN): 9th August, 1862
FREEMAN'S FORD: 22nd August, 1862
KETTLE RUN: 27th August, 1862
GROVETON: 28th August, 1862
'THE DUMP' (PORTER'S ATTACK AT THE SECOND BULL RUN): 29th August, 1862
OX HILL: 1st September, 1862
1 vol, 64 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$24.00

Add to Cart

1-197040 Stine, Keith DISPOSABLE HEROES: Point Blank Point Blank is a brand new squad level skirmish system for 1:1 modern tactical firearm combat. Players are in charge of a squad or several fire teams and control the individual actions of their soldiers, weapon teams, vehicles or support weapons. The rules are focused on the tactical concepts of fire and maneuver, command and control, and morale as well as training and experience. Any period of modern firearms combat can be simulated, from The Great War all the way to today and beyond.

The Point Blank book contains everything you need to run games with infantry, artillery, and vehicles as well as rules for spotting and hiding, as well as night, weather, smoke, and fog. There are three major periods represented for the army lists in the book: WWII (which includes Germany, U.S., Soviet, British, French, and Polish. Vietnam (which includes U.S., ARVN, Australian, NVA, and VC. As well as modern forces for the Global War on Terror or any other modern hot spot (which includes US, British, Mujahideen, and Insurgent). Rounding out the book are three scenarios, each one concentrating on one of the periods covered in the book and focusing on a tactical concept. The missions include Combat Patrol, Ambush, and a VIP Snatch. There is lots more besides in this 94 page rulebook to keep players busy and gaming.

Players familiar with our other systems will find there is much familiar to allow them to get to grips with the rules quickly, yet there are some major differences that will keep them on their toes. New players will find the rules play very quickly, with a streamlined and heavily playtested engine built on 10 years of game design experience. The rules are focused on players making tactical decisions over game mechanic decisions. Machine guns can set up crossfires, vehicles have to decide when to load and fire...and each decision can mean the difference between victory or defeat. With the Command and Control, Activation and Action Point, and Training & Experience system, players will find it easy to master the mechanics of the game but will find that the rules allow for challenging tactical simulations. With the Morale and Training & Experience system players can simulate modern asymmetrical warfare, even when there are major disparities in two opposing forces. 1 vol, 94 pgs 2011 US, IRON IVAN GAMES
NEW-softcover ......$25.00

Add to Cart

1-85570 Stine, Keith THIS VERY GROUND:Skirmish Wargaming the F&I Wars 1:1 Scale for small unit skirmish using 15-54mm miniatures, scenarios. 1 vol, 36 pgs 2007 US, IRON IVAN GAMES
NEW softcover ......$16.00

Add to Cart

1-85580 Stine, Keith PRICE OF GLORY:Skirmish Wargaming for WWI 1:1 Scale for small unit skirmish using 15-54mm miniatures, scenarios, unit o/b's. 1 vol, 52 pgs 2007 US, IRON IVAN GAMES
NEW-softcover ......$16.00

Add to Cart

1-83940 Stine, Keith and Conley, Chalfant DISPOSABLE HEROES/COFFIN FOR SEVEN BROTHERS 8.5x11, WWII Skirmish Rules 15-28mm miniatures in 1:1 scale; fast and easy to learn and can be played at platoon to battalion level. 1 vol, 64 pgs 2006 US, IRON IVAN GAMES
NEW-softcover ......$16.00

Add to Cart

1-83941 Stine, Keith and Conley, Chalfant URRAHH:Guide to Soviet Forces WW2 8.5x11, Supplement One DISPOSABLE HEROES/COFFIN 1 vol, 48 pgs 2006 US, IRON IVAN GAMES
NEW-softcover, O/P ......$13.00

Add to Cart

1-83942 Stine, Keith and Conley, Chalfant ANGRIFF:Guide to German Forces WW2 8.5x11, Supplement Two DISPOSABLE HEROES/COFFIN 1 vol, 60 pgs 2006 US, IRON IVAN GAMES
NEW-softcover ......$16.00

Add to Cart

1-83943 Stine, Keith and Conley, Chalfant GO FORWARD TOGETHER:Guide British Commonwealth WW2 8.5x11, Supplement Three DISPOSABLE HEROES/COFFIN 1 vol, 60 pgs 2006 US, IRON IVAN GAMES
NEW-softcover, O/P ......$16.00

Add to Cart

1-83946 Stine, Keith and Conley, Chalfant FUTILE GALLANTY: Early War in Europe 1939-1940 8.5x11, Supplement Six for Disposable Heroes/Coffin. 1 vol, 80 pgs 2006 US, IRON IVAN GAMES
NEW-softcover, Inventory Reduction Sale ......$20.00 discount: :25%

Add to Cart

1-202650 Strangeway, Jake WHEN OLYMPUS TREMBLED: Command Decision An overview history of Operations Marita, Merkur, and Herkules covering the invasions of Greece, Crete, and the proposed invasion of Malta. 10 historical battles for Command Decision presented as game battles - from the opening drive into Northern Greece to the air assault on Crete, to the fictional drive across Malta to the capital of Valletta.

TO&E charts for all Greek Divisions in the Greco-Italian War and Operation Marita including organizational and equipment changes. Corps and army level non-divisional units in the Greek Army: numbers, types and organizations including corps and army artillery, cavalry, engineer and AA units.

In 1941 the German Army launched the invasion of Greece and then later the airborne assault on Crete. The two operations were both planned and executed quickly, and with almost disastrous results. The fighting on Crete was vicious, and the casualties among the German forces so great that it caused the cancellation of the last of the above operations - the invasion of Malta.

Unlike the invasion of Crete, which was rushed and undertaken against numerically superior Allied forces, the invasion of Malta was very well planned, and would have been done with overwhelming numbers. It is indeed fortunate for the Allied war effort that the operation was canceled. 1 vol, 78 pgs 2013 US, TEST OF BATTLE GAMES
NEW-softcover ......$26.00 rct

Add to Cart

1-73645 Strangeway, Jake OPERATION MARKET GARDEN 10 historical battles presented as game battles covering the entire operation. 1 vol, 54 pgs 2009 US, TEST OF BATTLE GAMES
NEW-softover ......$20.00

Add to Cart

1-73647 Strangeway, Jake IN THE CLUTCHES OF EAGLES:Fallschirmjager 1939-45 An overview history of the Fallschirmjager along with detailed divisional O/B's for 1941, 1942 and as they expanded 1943. 10 historical battles from Holland to Normandy. Maps, o/b's, scenario notes. 1 vol, 68 pgs 2009 US, TEST OF BATTLE GAMES
NEW-softcover ......$22.00

Add to Cart

1-195890 Surdo, Buck G.A.S.L.I.G.H.T. COMPENDIUM Gaslight is a set of rules for fighting skirmishes in the Victorian era. Bands of stout-hearted Extras are led by Main Characters - from the streets of London to the hills of South Africa and from the glorious charges of the Crimea to the maelstrom of the American Civil War. Gaslight was based on the popular Blood and Swash / Thunder and Plunder rules. These rules were written with the works of Victorian science fiction authors in mind, such as H.G. Wells, Jules Verne, and H. Ryder Haggard, and a nod toward Hollywood.

Contains all the sets and all the updates, 92 pages of full color 1 vol, 190 pgs 2011 US, LMW WORKS
NEW-hardcover, Out of Print ......$60.00

Add to Cart

1-201080 Surdu, Buck FATE OF BATTLE: Look Sarge No Charts Napoleonics Fate of Battle grew from the immensely popular and clever Look, Sarge, No Charts: WWII system. These rules are designed to replicate large battles in the Napoleonic Wars (and other horse-and-musket periods). In order to facilitate this span of control, streamlined mechanics remove the charts so players can fight the battle, not the rules.

Each player controls a division, with the basic unit the battalion. Rules goals: Making large formations do what you want is hard, realism is gained through simple mechanics, lack of predictability will stress the players' decision making, and keep skirmish modifiers out of the tactical game.

1 inch = 50 yards, 1 turn = 15-30 minutes, and 1 unit = 1 infantry bttn, 1 cavalry regt, or 1 artillery btty. 1 vol, 110 pgs 2013 US, LMW WORKS
NEW-softcover ......$30.00

Add to Cart

1-65362 Surdu, Buck & Chris Palmer & Robert Beattie GASLIGHT:Battles by Gaslight Rules for LARGE SCALE battles in the Victorian Era -- also includes LEVIATHANS by GASLIGHT, rules for large monster vehicles. 1 vol, 38 pgs 2003 AMHERST, LMW WORKS
NEW-softcover ......$18.00 discount: :15%

Add to Cart

1-84070 Surdu, Buck & Palmer, Chris & Wood, David LOOK SARGE, NO CHARTS:WWII 8.5x11, Innovative rules for Battalion level WWII gaming five years in the making, play aids, data sheets; reconnaissance is important, infantry does matter, maneuvering large formations difficult. 1 vol, 68 pgs 2006 US, L.M.W WORKS
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-55411 Surdu, Buck and Panzeri, Pete SANTA ANNA:Warfare in Mexico 1820-70, V1-Tacical V1 includes the rules for fighting the larger engagements, ob's and scenarios, play aids. 1 vol, 60 pgs L.M.W WORKS
NEW-softcover, 2nd Edition ......$30.00 discount: :15%

Add to Cart

1-67920 Surdu, John R. FIRE TEAM VIETNAM Rules for Company-sized actions, o/b's, scenarios 1 vol, 70 pgs L.M.W WORKS
NEW-softcover ......$22.00 discount: :15%

Add to Cart

1-65364 Surdu, John R. & Chris Palmer GASLIGHT:To Be Continued by Supplement to expand the Rules for the Golden Age of Pulp Fiction and Great Movie Serials 1930's and 1940's, scenarios, ideas, optional rules. 1 vol, 72 pgs 2005 NY, LMW WORKS
NEW-pb ......$22.00 discount: :15%

Add to Cart

1-88390 Surdu, John R. and Palmer, Christopher BLOOD & SWASH and THUNDER & PLUNDER 8.5x11, two sets of rules BLOOD & SWASH are a Pirate Skirmish set and THUNDER & PLUNDER are for larger-scale Pirate Battles. 1 vol, 66 pgs L.M.W WORKS
NEW softcover, THIRD EDITION ......$22.00 discount: :15%

Add to Cart

1-16580 Sutherland, J & Gross, N SKIRMISH BATTLES FOR THE AMERICAN WAR OF INDEPEND. Maps, o/b's. 1 vol, 40 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$8.00 ommpu

Add to Cart

1-196790 Sutherlans, Jon Wargame Scenarios: To The Peninsular War 1808 - 1814 Supplement to Grand Battery Rules, contains:

* Concise introduction to the Peninsular War with chronology to place the scenarios in context
* 20 carefully devised scenarios of varying size and complexity.
* A wargamer-friendly map, showing players where to place terrain, buildings and other features that had an impact on the battlefield. It will also show initial dispositions (historical) and mark the point of entrance (or exit) of units during the battle.
* Briefing notes on the context of the battle and the dilemmas and objectives facing each commander.
* Orders of battle for each side and any other information required to set up.
* Clear win/lose/draw conditions.
* 40 color illustrations, plus maps and b/w plates 1 vol, 192 pgs 2012
NEW-softcover, finally available ......$25.00 discount: :15%

Add to Cart

1-84060 Taylor, Bruce & Gray, Perry LACE WARFARE:Rules for Tacical Level Combat 8.5x11, forces represent a wing of an army, partof Terry Gore system altered for 18th CenturyWarfare, play aids, army lists, advanced rules. 1 vol, 56 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$25.00

Add to Cart

2-66990 Taylor, Shawn GREAT WAR SPEARHEAD Version 2 - Rules and Organizations for Division and Corps level gaming from 1900 to 1920s. The second version of Great War Spearhead has now been published. You can order your copy here. GWSH II includes all of the relevant rules from Spearhead, as well as updates that have been discussed and agreed on the GWSH Yahoo Group. There are several new scenarios and TO&Es, along with a summary of rules by year and theater.

There are no fundamental changes to the mechanics of the game. All of your GWSH stands, terrain, buildings and templates can be re-used without any modifications. 1 vol, 142 pgs 2014 CANADA, SHAWN TAYLOR
NEW-softcover ......$35.00 rct

Add to Cart

1-191701 Taylor, Stephen DAMN THE TORPEDOES! NAVAL SCENARIOS FOR THE AGE OF STEAM Ten complete scenarios for use with CASEMATE & CANNON fleet naval rules along with other comparable systems. 1 vol, 40 pgs 2013 US, HOPLITE RESEARCH
NEW-softcover, available late August 2013 ......$20.00 discount: :10%

Add to Cart

1-202910 Teixeria, Ed NUTS! - Europe 1944 2nd edition A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is 'hunkered down' behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into?

Welcome to the world of NUTS!

NUTS! starts off in Europe '44 and is the first volume from Two Hour Wargames that will cover World War 2 in its entirety. All the countries, all the weapons, and all the theaters will be covered in subsequent volumes and free supplements.

NUTS! is different from other rules sets because we've developed NUTS! to be played solo or with all the players on the same side. Other games may say that but this game was made with this in mind yet still retains the ability to be played head to head. Now you can play with your friends and not against them! That is, unless you want to.

NUTS! generates your scenarios and provides a seamless campaign system that allows you to link them together where the results of one affects the results of the other. 1 vol, 84 pgs 2013 US, TWO HOUR WARGAMING
NEW-softcover ......$25.00 rct

Add to Cart

1-198570 Thomas, Neil WARGAMING NINETEENTH CENTURY EUROPE 1815-1878 A set of simple, fast-playing rules for wargaming the conflicts that re-shaped Europe in the period 1815-78. This important, yet often-neglected period includes the Crimean War, the Italian Risorgimento, the wars of Bismarck's Prussia against Denmark, Austro-Hungary and France and the Russo-Turkish war. Tactically it saw armies struggle to adapt Napoleonic doctrines to incorporate important technological advances such as breech-loading rifles, steel breech-loading cannon and the first machine guns.

The book includes brief analysis of the essential strategic and tactical military developments of the period, a set of elegantly simple rules which are fast-playing and easy to learn, yet deliver realistic outcomes. A selection of generic scenarios, covering diverse situations such as flank attacks, pitched battles and meeting engagements, is supported by army lists for 28 different armies.

There are also 12 historical scenarios, ranging from the Battle of the Alma in the Crimean War to Sedan in 1870, the decisive battle of the Franco-Prussian War, each with historical background, deployment map, orders of battle and any special rules for that engagement. Useful appendices include a guide to further reading, an overview and price guide to the many scales and ranges of figures available, and a selection of useful addresses for the gamer. 1 vol, 208 pgs 2012 UK, PEN & SWORD
NEW-dj ......$40.00 discount: :15%

Add to Cart

1-205880 Thomas, Neil ONE-HOUR WARGAMES: Practical Tabletop Battles for Those with Limited Time and Space One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game.

In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives.

All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games. 1 vol, 176 pgs 2014 UK, PEN & SWORD
NEW-softcover ......$20.00 discount: :15% rct

Add to Cart

1-199413 Thorton, Jake BOLT ACTION: Armies of Great Britain With this latest supplement for Bolt Action, players can now build an army for Great Britain and the Commonwealth. From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. The army lists presented here have all the information needed to field such elite units as the Paras, Commandos, Chindits and SAS alongside the steadfast 'Tommy' 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 discount: :15%

Add to Cart

1-193120 Torriani, Massimo Operation World War II: Skirmish Wargame Rules for 20-28mm Figures Inside this book you'll find all the rules you need to simulate a battle set in the Second World War at a scale of single man and single vehicle. The book also contains specific tables for the weapons used by each army, but, thanks to the Summary Tables that are also included, they are easy and fast to use.

The game also uses a unique and innovative system based on Order Cards to represent simultaneous actions and which will allow you to interrupt or anticipate the enemy's moves. You can recreate battles with an historical background or play through the sort of missions that were common in the Second World War: occupying a town, breaking through enemy lines, taking a bridge, capturing a fuel dump - these will be your main objectives...

This game has been translated into four languages and developed after six years of playtesting all over the world, and Operation World War Two now represents the new dimension of three-dimensional wargaming, where realism and simplicity have finally found the right balance. A unique experience based on a surprisingly immediate game system.

Army Lists and Battlebooks can be downloaded from the creator's website www.torrianimassimo.it 1 vol, 184 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$32.00

Add to Cart

1-194550 Torriani, Massimo OPERATION SQUAD: World War II Rules You can simulate heroic infantry battles set in WWII thanks to this simple and intuitive game system. Each weapon has been classified and given a points value so as to offer a gaming experience that is both balanced and historically accurate. Tables have been reduced to a minimum and the whole system is based on the addition and subtraction of six-sided dice.

Inside you'll also find five standard scenarios that represent typical missions: Recon, Occupation, Conquest, Saving Wounded Companions, and Recovering Top-Secret Documents. Army lists cover Americans, British, Russians, and Germans. From the Red Devils to the Fallschirmjager, from the Rangers to the Commandos, you'll find a total of 12 armies inside. Lots of variety to provide you with hours of fun. 1 vol, 46 pgs 2011 ITALY, MASSIMO
NEW-softcover ......$32.00

Add to Cart

1-194551 Torriani, Massimo OPERATION SQUAD: Vehicles Supplement Contains rules for using vehicles in Operation Squad rule set and includes rules for over 40 different vehicles and points costs for adding them to your existing army. 1 vol, 43 pgs 2011 ITALY, MASSIMO
NEW-softcover, available late September 2011 ......$32.00

Add to Cart

1-194552 Torriani, Massimo OPERATION SQUAD: Reinforcements This supplement contains details on new support sections and their weapons as well as many new squads to use in the 5 exciting scenarios which have been especially designed to let you play the game on bigger tables.

From Russian Penal Squads (Shtrafniye Roti) to the infamous Hitlerjugend Volunteers (the defenders of Berlin), from American Recon squads (in jeeps) to British Scout squads (and their Universal Carriers)... your games will never be the same again.

You will need to have Operation Squad WWII and a copy of Vehicles! to use this supplement.

This book includes: -

* New rules for Mortar and Machine Gun Sections
* 5 new scenarios all designed for playing on bigger tables
* New Characteristics
* Card Weapon references
* New vehicles - including the Churchill & Kettenkrad
* 17 New Units - including Soviet Naval Brigade, Royal Marine Commandos & Waffen SS 1 vol, 50 pgs 2012 ITALY, MASSIMO
NEW-softcover, available late February 2012 ......$32.00

Add to Cart

1-191970 Treadway, John and Lambshead, John HAMMER'S SLAMMERS:The Crucible The definitive guide to wargaming the characters and actions in David Drake's Hammer's Slammers books.

 Fully approved by David Drake
 Contains a unique Slammers story introduction by David Drake
 Character History and Background
 Vehicle and Weapon Designs and Technical Specifications
 Full Profiles of the Slammers, other mercenary units and aliens.
 Easy to Play Rules and Scenarios
 Unit Cards
 Painting Guide by Kevin Dallimore

1 vol, 200 pgs 2013 UK, PARTIZAN PRESS
NEW-hardcover, full color ......$68.00

Add to Cart

1-49480 Tulk, S. and McGill, P. POLEAXED:Wargame System for the 15th Century Wars This system can be used for 6mm/15mm/25mm figures, and represents warfare in Western Europe during the 15th century, prime aim to 'wargame' large battles with a clear result, Lance/Longbow Society 1 vol, 56 pgs 2001 UK, FREEZY WATER PUBL'ING
NEW-softcover, 2nd edition ......$12.00

Add to Cart

1-83890 Viverito, Phil KNIGHT HACK:Medieval Warfare 1000-1400 3rd Edition 8.5x11, color cover and photos inside, diagrams, army list, reference sheets and more 1 vol, 64 pgs 2006 US, L.M.W WORKS
NEW-softcover ......$24.00 discount: :15%

Add to Cart

1-47870 Viverito, Philip CLASSICAL HACK:Ancient Warfare 600 BC to 600 AD 8.5x11, quick play set of rules, easy to learn, lots of fun, play aid sheets, WRG basing. Perennial favorite at conventions. 1 vol, 44 pgs 2001 AMHERST, L.M.W. WORKS
NEW-softcover, 2nd Edition ......$24.00 discount: :15%

Add to Cart

1-47871 Viverito, Philip CLASSICAL HACK:Roman Scenarios 20+ scenarios from 750 BC to 250 AD, plus lists and variants, casualty charts. 1 vol, 96 pgs 1998 AMHERST, LMW WORKS
NEW-pb ......$22.00 discount: :15%

Add to Cart

1-47872 Viverito, Philip CLASSICAL HACK:Macedonian Scenarios 20+ scenarios 1 vol, 41 pgs 2003 AMHERST, LMW WORKS
NEW-softcover ......$22.00 discount: :15%

Add to Cart

1-49550 Viverito, Philip HOLY HACK:Hacking for the Biblical Period 8.5x11, play aids, o/b's for Qadesh, same basing as 'WRG', quick play, lots of fun. 1 vol, 52 pgs L.M.W WORKS
NEW-softcover 2ND EDITION ......$24.00 discount: :15%

Add to Cart

2-49550 Viverito, Philip HOLY HACK:Hacking for the Biblical Period 8.5x11, play aids, o/b's for Qadesh, same basing as 'WRG', quick play, lots of fun. 1 vol, 32 pgs 1996 TORONTO, BLACK FALCON
NEW-softcover ......$10.00 old

Add to Cart

1-90330 Viverito, Philip HACK IN THE DARK AGES 250 A.D. TO 1000 A.D. Revised, updated edition, stand alone from the Classical Hack rules. Primary change is the use of a D10 system. Special rules, (39) army lists, (4) scenarios, play aids, index. 1 vol, 56 pgs L.M.W WORKS
NEW-softcover 2nd Edition ......$25.00 discount: :15%

Add to Cart

1-201030 Viverito, Phillip PIKE HACK - Rules for the English Civil Wars The latest in the Hack series of rules covers the ECW. Uses d10 for combat and morale and no need to rebase figures. Includes 8-page center color section with play examples, army lists, and pull out Quick Reference Sheet on cardstock. Unit is regiment, usually 12 figures per infantry regt and six to 10 for cavalry. Clever pike and musket interaction. Artillery appropriately restrictive. 1 vol, 46 pgs 2013 US, ON MILITARY MATTERS
NEW-softcover ......$25.00 ommpu

Add to Cart

1-78360 Viverito, Phillip HOMERIC HACK:Warfare in the Age of Heroes 8.5x11, the system allows for heroic duels, large scale battles, naval battles, sieges and more. 1 vol, 40 pgs 2005 US, LMW PUBLISHING
NEW-softcover ......$22.00 discount: :15%

Add to Cart

1-839503 Wagman, Greg BERLIN: Race For The Reichstag 8.5x11, the third Fields of Battle scenario/campaign from Iron Ivan Games. It includes 16 scenarios and terrain building guide. 1 vol, 56 pgs 2009 US, IRON IVAN GAMES
NEW-softcover, Inventory Reduction Sale ......$16.00 discount: :25%

Add to Cart

1-83170 Walls, H. G. BROTHER AGAINST BROTHER: ACW Small Action Ruleset Scale is one to one, also optional rules for the F&I Wars and other American periods, play aids, scenarios. Five pages of full color gaming scenes. 1 vol, 52 pgs 2009 UK, NORTH STAR
NEW-softcover, O/P ......$30.00

Add to Cart

1-86510 Watts, Richard D 18TH CENTURY GAME OF WAR:Tactical Level Wargaming 'OLD SCHOOL' style fun for 1700-1763 period, single figure basing, optional rules, play aids. 1 vol, 40 pgs 2007 UK, AGEMA WARGAMES
NEW-spiral bound ......$20.00

Add to Cart

1-49830 Watts, Richard D. NONE SHALL PASS, 1688-1717 A1 size, 15mm, (1) figure equals sixty men, can be used for William's wars, Marlburian and Great Northern Wars. 1 vol, 42 pgs 1994 UK, AGEMA PUBLICATIONS
NEW-softcover ......$16.00

Add to Cart

1-49831 Watts, Richard D. MARLBURIAN ARMY LISTS: FOR NONE SHALL PASS RULES Covers every army you can think of. 1 vol, 32 pgs 1994 UK, AGEMA PUBLICATIONS
NEW-softcover ......$14.00

Add to Cart

1-19440 Waxtel, David & Burke, Robert THEY DIED FOR GLORY Grand Tactical game system, eleven scenarios, o/b's, and optional rules. 1 vol, 0 pgs 1992 NY, QUANTUM PRINTING COMP
NEW-softcover ......$20.00

Add to Cart

1-191980 Weigle, Bruce 1866 Austro-Prussian War 8.5x11, full color throughout, It covers the Austro-Prussian War in Bohemia, the German War by Prussian and its allied contingents against Austria's Federal German allies, and Italy's third War of Independence against Austria in northern Italy.

Designed for fast, accurate resolution of battles with minimal tables (3) and modifiers.
Options have been kept to a minimum in the interests of completing a reasonably faithful recreation of a large battle in an afternoon.

Includes three different scales, for large battles at the grand tactical level (several corps per side), and small-scale engagements down to regimental level.
Streamlined turn sequence; simple, proven command and control system; straightforward combat resolution.

Two 4-sided Cheat Sheets included, for two different scale games. Suitable for 6mm, 10mm, and 15mm basing systems; 1 inch= 100m; 1 turn = 30 minutes.

Includes 14 historical battle scenarios (8 in Bohemia, 5 in Germany and 1 in Italy), each with several historical variants.

Extensive historical notes, military chronologies, and orders of battle. Annotated Bibliography of over 75 entries.

Compatible with the 1870 rules for the Franco-Prussian War, and the 1859/1864 rules for the Franco-Austrian and Danish Wars.
1 vol, 132 pgs 2010 ALEXANDRIA, MEDIAEVAL MISCELLANEA
NEW-spiral bound ......$32.00

Add to Cart

1-66350 Weigle, Bruce 1870 8.5x11, first rate set of rules, in development for over nine years, simple and easily understood, but capturing the favor of the period, 14 scenarios, battle maps, fight large scale battles 6mm/10mm/15mm 1 vol, 109 pgs 2001 ALEXANDRIA, MEDIAEVAL
NEW-softcover ......$25.00

Add to Cart

1-84780 Weigle, Bruce 1859 2nd Italian War & 1864 2nd Schleswig War 8.5x11, full color throughout, two sets of rules with their own play aids and scenarios, by the designer of 1870. 1 vol, 132 pgs 2006 ALEXANDRIA, MEDIAEVAL
NEW-spiral bound ......$30.00

Add to Cart

1-71350 Wilson, Ian HUSARIA:Warfare in Eastern Europe 1500-1700 A4, Wargames Rules and Army Lists for EasternEurope 1558-1699, from the PIKE & SHOT SOCIETY. 1 vol, 60 pgs 2003 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$28.00

Add to Cart

1-65721 Winter, Steve KAMPFGRUPPE EINS:WW2 Infantry Skirmish Game 8x11.5, rule system designed to simulate skirmish-level actions by taking in to account 'fighting spirit', casualties amongst colleagues and their proximity, reference sheets, scenarios. 1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEWsoftcover ......$12.00 ommpu

Add to Cart

1-65722 Winter, Steve KAMPFGRUPPE ZWEI:WW2 Vehicle Skirmish Game 8x11.5, rule system designed to simulate skirmish-level actions by taking in to account 'fighting spirit', casualties amongst colleagues and their proximity, reference sheets, scenarios 1 vol, 54 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-65723 Winter, Steve KAMPFGRUPPE DREI:WW2 Support Weapons/Field Defence 8x11.5, rule system designed to simulate skirmish-level actions by taking in to account 'fighting spirit', casualties amongst colleagues and their proximity, reference sheets, scenarios 1 vol, 54 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-65724 Winter, Steve KAMPFGRUPPE VIER:WW2 Combined Forces Operations 8x11.5, combined operations rules: Winters air: airborne & sea supplement to this series 1 vol, 54 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-65725 Winter, Steve INTO THE BLUE:The Desert Campaign in World War Two 8x11, a supplement for the KAMPGRUPPE series of rules; introduces new rules for the North African Campaign; play aids, organization for the British,Germans and Italians, scenarios 1 vol, 46 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-72010 Winter, Steve NAGINATA:Samurai Skirmish Rules 1180-1600 8.5x11, designed for 25/30mm figs, one fig equals a single warrior, scenario, quick play sheet. 1 vol, 42 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-72030 Winter, Steve WILD FRONTIER:Skirmishing in the Amercican West 8.5x11, designed for 25/30mm figs, one fig equals a single warrior though small scale battles can be fought, scenarios, quick play sheets. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-72040 Winter, Steve REIVER:Renaissance Period Skirmish Rules 8.5x11, designed for 25/30mm figs, one fig equals a single warrior though small scale battles can be fought, scenarios, quick play sheets. 1 vol, 46 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-72050 Winter, Steve PRIVATEER:Skirmishing during Piracy's GOLDEN AGE 8.5x11, designed for 25/30mm figs, one fig equals a single warrior though small scale battles can be fought, scenarios, quick play sheets. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-72910 Winter, Steve GIVE FYRE:Skirmishing during the RENAISSANCE 8.5x11, designed for 25/30mm figs, one fig equals a single warrior though small scale battles can be fought, scenarios, quick play sheets. 1 vol, 50 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-74380 Winter, Steve CHOSEN MEN:Skirmishing & Battle 1700-1850 8.5x11 Skirmishing & Battle 1700-1850 1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-74390 Winter, Steve RATTENKRIEG:Urban Combat in WWII 'Rattenkrieg' designed as a stand alone game system that allows players to recreate fighting in built up areas during the Second World War. However, because it is based on the popular, tried and tested 'Kampfgruppe' series it is also compatible with the rest of Dropwing's World War Two titles, allowing scenarios of infinite variety to be created.

Urban fighting is held by many to be one of the most challenging aspects of modern warfare and this is equally reflected by the challenge of representing such combat on the war games table. This volume enables various types of infantry and vehicles to test their mettle against some of the unique situations to be encountered whilst fighting in built up areas.

Some of the most significant battles of the Second World War were fought in urban surroundings, such as Berlin, the Warsaw Uprising and perhaps most notably Stalingrad. However, it should also be remembered that, in addition to such epic and historically significant encounters, countless smaller actions took place within the towns and villages along the paths of advance made at all stages of the war. The prime purpose of 'Rattenkrieg' is to enable this style of combat, along with its unique atmosphere and challenges, to be recreated on the tabletop.

Special procedures are presented to incorporate sniper duels, sewer fighters and tank hunting teams, in addition to more mainstream combatants. Ready reference sheets are printed on facing pages and due to the comb binding the book can be opened flat to speed up play by having all of the main procedures available at a glance.

'Rattenkrieg' also includes a scenario based on an historical event, which can be used to introduce new players to the game as well as form a basis for experiment with various aspects of the game.

1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-83730 Winter, Steve REBEL YELL:Battles in the American Civil War 8.5x11, another simple set of rules, figure scale is 1 to 25 for Inf/Cav, 1 to 4-8 for Art, average size of units is 16-20 figs, plays aids, scenario. 1 vol, 46 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 ommpu

Add to Cart

1-194970 Wolverton, Martin MAN AMONG MEN: The Rhodesian Bush War 1964-1979 Man Among Men is a 52-page supplement for gaming the Rhodesian Bush War, in anything from 15mm to 28mm. It is designed to be used with Seek Out Close With and Destroy, as part of the Disposable Heroes and Coffin for Seven Brothers system. Included are platoon lists, vehicles, artillery, and aircraft as appropriate for the Rhodesian Security Forces, ZANLA, ZIPRA, and FRELIMO. 1 vol, 52 pgs 2011 US, IRON IVAN GAMES
NEW-softcover ......$18.00

Add to Cart

1-201081 Wood, David amd Surdu, Buck FATE OF BATTLE: The Last Days of the First Empire - Napoleon's 1814 Campaign Napoleon's campaign of 1814 is not well known, often treated as a footnote between Leipzig
and Waterloo. Frequently, authors make general statements about the Emperor once again displaying the brilliance of young Napoleon but being defeated by overwhelming numerical superiority. This book provides play-tested scenarios to allow players to recreate the
important battles of this campaign.

* Brienne (29 Jan.)
* La Rothiere (1 Feb.)
* Montmirail (11 Feb.)
* Chateau-Thierry (12 Feb.)
* Vauchamps (14 Feb.)
* Montereau (18 Feb.)
* Bar-sur-Aube (27 Feb.)
* Craonne (7 Mar.)
* Laon (9 Mar.)
* Reims (13 Mar.)
* Arcis-sur-Aube (20 Mar.)
* Fere-Champenoise (25 Mar.)

The scenarios in this book are suitable for use with any Napoleonic miniatures rules. Each battle includes a brief description of the battle, order of battle, full color map, special scenario rules, and victory conditions. Battles can be played separately or as part of a campaign, in which the results of one battle have an impact on forces present in following battle. 1 vol, 68 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$29.00 ommpu

Add to Cart

1-202630 Woodfield, Craig RONIN: Skirmish Wargames in the Age of the Samurai Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces - masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them.

A full points system, incorporating a wide range of equipment and skills, allows for detailed customization of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war. 1 vol, 0 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 discount: :15%

Add to Cart

1-84222 Yates, Phil NORTH AFRIKA AND THE MEDITERRANEAN 1942-43 8.5x12, full color throughout, the complete hand-book for the forces involved, painting guides. 1 vol, 268 pgs 2008 N ZEALAND, FLAMES OF WAR
NEW-hardcover, revised edition ......$50.00 discount: :30% old

Add to Cart

1-84223 Yates, Phil FESTUNG EUROPA: Intelligence Handbook Jan-Aug 1944 8.5x12, full color throughout, the complete handbook for the forces involved, including painting guides. 1 vol, 148 pgs 2006 N ZEALAND, FLAMES OF WAR
NEW-softcover, Inventory Reduction Sale - limited quantity available ......$40.00 discount: :30% old

Add to Cart

1-84228 Yates, Phil MONTY'S MEATGRINDER:The Battle for Caen 1944 8.5x12, full color throughout, the complete handbook for the British, Canadian, and German forces. 1 vol, 72 pgs 2007 N ZEALAND, FLAMES OF WAR
NEW-softcover, Inventory Reduction Sale - limited quantity available ......$25.00 discount: :30% old

Add to Cart

1-84230 Yates, Phil STALIN'S ONSLAUGHT: Operation Bagration 8.5x12, full color throughout. O/b's for all the German and Soviet units at the Battle of Orsha, including Soviet 'Shtraf Batalon', German StuGBatteries and Sturmkompanies. Three scenarios. 1 vol, 72 pgs 2008 N ZEALAND, FLAMES OF WAR
NEW-softcover, Inventory Reduction Sale - limited quantity available ......$25.00 discount: :30% old

Add to Cart

1-84231 Yates, Phil DOGS & DEVILS - Breakout at Anzio, Italy, May 1944 Dogs & Devils brings Flames Of War players into the slugfest that was Italy. The forces that landed at Anzio together with those hurled against them are available to clash across the valleys and mountains of Italy. Assaulting horrendous defenses, cracking a hole in the German lines, and fending off desperate counterattacks will consume your army's efforts 1 vol, 72 pgs 2010 N ZEALAND, FLAMES OF WAR
NEW-softcover, Inventory Reduction Sale - limited quantity available ......$25.00 discount: :30% old

Add to Cart

1-84234 Yates, Phil HELLFIRE AND BACK: Early Battles in North Africa 1940-1941 Covers the North Africa campaign from the Italian invasion of Egypt till the end of Operation Crusader for Flames of War rules. 1 vol, 216 pgs 2011 N ZEALAND, FLAMES OF WAR
NEW-hardcover, Inventory Reduction Sale - limited quantity available ......$30.00 discount: :30% old

Add to Cart