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Books at On Military Matters

Updated as of 5/16/2019

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 1/10/2019

1-PMAO70 Perry, Alan and Michael PERRY AGINCOURT MOUNTED KNIGHTS 1415-29: 28mm Miniatures This boxed set of 28mm plastic miniatures contains 12 mounted European Knights. Six of these cavalry can be made as light horse (mounted archers or sergeants). 1 vol, 36 pgs 2019 UK, PERRY MINIATURES
NEW-box, available mid January 2019 ......$32.00 rct

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1-BRIG353 Bunde, Peter 353: IMPERIAL RUSSIA: Dragoon Regiment Finland 1809-1813 Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side.1 vol, 1 pgs 2018 GERMANY, PETER BUNDE
NEW-uniform plate ......$14.00 rct

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1-210995 Flaherty, Chris WARGAMER'S GUIDE TO WWI OTTOMAN ARMY UNIFORMS Volume Five of Partizan Press' Universal Wargames Rules Supplements -- a follow up to Partizan Historical 16 - The Ottoman Imperial Army in the First World War: A Handbook of Uniforms (2014).

This wargamer's guide to WW1 Ottomans covers both army and navy uniform colors, insignia, and flags and identiyes many of the soldier types in the WWI Ottoman army ground forces. In keeping with the wargaming focus of this volume the end chapter contains a selected list of 25-28mm scale WW1 Ottoman wargaming figures and models currently available.1 vol, 94 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover, available mid January 2019 ......$30.00 rct

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1-908376 various WARGAMES ILLUSTRATED: Issue # 376 Afrika Korps or Desert Rat Sprue This month's issue includes a sprue of Warlord Games Afrika Korps or 8th Army figures.

THEME: Russian Civil War
* A Wargamer's Whistle Stop Tour of the Russian Civil War
* Wargaming the Polish-Soviet War 1919-20
* The War of Thirst
* Inter-War Period Miniatures (1918-1939)
* Trouble is My Business
* Soviet Imperial Ambitions in the Winter War 1939-1940

* Observation Post
* Wargames Illustrated 2018 Awards: The Results
* Anglo-Iraqi War 1941
* How to Make a MTB 74
* Creating a Fallschirmjager Force for Use in the Mediterranean
* Gaming With Dredd
* Designer's Notes: Rebels & Patriots
* Three Days in Gettysburg (Part One)
* Club Focus: Spalding Wargames Club1 vol, 116 pgs 2019 UK, WARGAMES ILLUSTRATED
NEW-softcover ......$9.00 rct

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1-WGD1033 White 10 sided dice This pack contains ten white ten-sided dice (D10) with black numbers.1 vol, 10 pgs 2019 UK, WARLORD GAMES
NEW-blister ......$10.00 DISCOUNT:15% rct

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1-WGD1034 Black 10 sided dice This pack contains ten black ten-sided dice (D10) with white numbers.1 vol, 10 pgs 2019 UK, WARLORD GAMES
NEW-blister ......$10.00 DISCOUNT:15% rct

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1-914143 various VAE VICTIS # 143: Pyrrhus Imperator Magazine includes Pyrrhus Imperator -- a strategic wargame with die-cut counters. In 280, Pyrrhus, king of Epirus and nephew of Alexander the Great landed with his phalanges and elephants to defend the Greek cities of southern Italy and Sicily. Rome is at war against the Samnites and the Etruscans. In just three years, Pyrrhus is near the Rome walls and becomes king of Sicily. He won against the Romans and Carthaginians at the cost of terrible losses. Who can defeat him? The Carthaginian quinqueremes in the Straits of Messina or the legionaries of Rome terrified by elephants? or perhaps the Italiots and Greeks who change their alliance every day. Only the goddess Fortuna knows it.

Wargame: Complexity: 5/10; Duration: 1 to 3 hours; Scales: 500 to 2,000 soldiers or 10 elephants or 10 siege weapons or 10 quinqueremes; Modules: 1 strategic module and 1 tactical module; 1 round: 6 months.

Boardgames Reviews: The Great Game - Legion Wargames; Bloody Monday - VentoNuovo Games; Armageddon War - Flying Pig Games; The Big Push - The Game Crafter; Peak of the Caucasus - World at War; Skies above the Reich - GMT; Hatten - MMP; The Wars of Marcus Aurelius - HollandSpiele; Waterloo Episode 7 : Battles of Waterloo - GMT.
Scenarios: Advanced Squad Leader; Memory 44
Miniatures: Team Yankee - ARR; CR Saga Croisades; Black Powder 2 Warlord Games; Tank (Battlefront) vs What a Tanker (Too Fat Lardies); La grande Guerre - Nuts !; Scenarios Pyrrhus - AdG; Epoque coloniale (CR bataille)
Technic: Les decors desert
Hobby: Interview Philippe Thibault
Art of War: Pyrrhus en Italie; Kiev 19431 vol, 84 pgs 2018 FRANCE, CERIGO EDITIONS
NEW-softcover, available mid January 2019 [French text; wargame rules in English] ......$24.00 rct

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1-219090 Armstrong, Benjamin SMALL BOATS AND DARING MEN: Maritime Raiding, Irregular Warfare, and the Early American Navy Beginning with the Continental Navy, this traces irregular naval warfare missions through the wars of the early Republic, from the coast of modern-day Libya to the rivers and inlets of the Chesapeake Bay as the fledgling US Navy and Marines began raiding pirate camps, attacking enemy ships in the dark of night, and striking enemy facilities and resources on shore. References come from original naval operational reports, sailors' memoirs and diaries, and officers' correspondence. Includes 12 black and white illustrations and 1 map.1 vol, 280 pgs 2019 US, UNIVERSITY OF OKLAHOMA PRESS
NEW-dj, available early April 2019 ......$30.00 rct

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1-219080 Carpenter, Stanley SOUTHERN GAMBIT: Cornwallis and the British March to Yorktown Outlines the British strategic and operational objectives, devoting particular attention to the strategy of employing Southern Loyalists to help defeat Patriot forces, reestablish royal authority, and tamp down resurgent Patriot activity. Focuses on Cornwallis' operations in the Carolinas and Virginia that ultimately led to the surrender at Yorktown in October 1781. Reveals the flaws in this approach, most notably a fatal misunderstanding of the nature of the war in the South and of the Loyalists' support. Compounding this was the strategic incoherence of seeking a conventional war against a brilliant, unconventional opponent, and doing so amidst a breakdown in the unity of command. Includes 30 black and white illustrations and 8 maps.1 vol, 320 pgs 2019 US, UNIVERSITY OF OKLAHOMA PRESS
NEW-dj ......$35.00 rct

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1-COM1074 Moortell, Ross TINIAN: The Forgotten Battle Wargame Most people have never heard of the Battle of Tinian. Overshadowed by the Battle of Saipan to the north and the Invasion of Guam to the south, Tinian seems like a small side show that had no real impact on the war. Some people may hear the name and remember that the B-29s, the ones that dropped the atomic bombs on Japan, flew from there but for the rest it has become a minor part of military history - a forgotten battle.

Tinian: The Forgotten Battle is Volume 3 in the Marianas Campaign and is a perfect introduction to Adam Starkweather's Company Scale System (CSS). This wargame is played on a single map and includes three scenarios (Jig-Day, Mount Lasso, and Final Round-Up) and three campaign games (Historical, Hypothetical, and Free Set Up).

Includes rules for: Caves, Beach Landings, Naval Support, Air Support, Sealing Caves, Mines, Japanese Tenacity, Inter-service Rivalry, Banzai Charges, Japanese Naval guns, Flamethrowers, Napalm, Under water demolition Teams, Aerial Reconnaissance, Tropical Storms, Japanese Knee Mortars, and drunken Japanese Admirals. There are also rules for additional Japanese troops that could have been on the island if you wish to make it tougher on the Americans.

Components: Series and Exclusive Rules Book; Scenario Book; 1 x 22x34-inch Map Sheet; 4 x 5/8ths Counter Sheets; 2 x Division Displays; 2 x Terrain Effects Chart/Combat Results Table; 1 x Game Turn Record; 2 x D10; 1 x Box and Lid.

Attributes: Complexity: 6 out of 10; Solitaire Suitability: 8 out of 10; Time Scale: 2 hour turns; Players: 1-2; Playing Time: 2 - 35 hours.1 vol, 1 pgs 2019 US, COMPASS GAMES
NEW-box, available mid January 2019 ......$99.00 DISCOUNT:15% rct

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1-COM1077 Smith, Gregory PACIFIC TIDE: The United States versus Japan, 1941-45 Pacific Tide: The United States versus Japan, 1941-45 is a compact, strategic-level game covering the struggle between the United States (including some Commonwealth forces) and Japan in World War II. This game utilizes a unique and fast-paced, card-driven combat/build system revolving around carrier operations which will provide players with a multitude of decisions.

Despite the strategic level of the game, there are operational and even tactical nuances, as players must decide when and how to commit their carrier forces, land-based air, and even their intelligence assets. To a degree, the Japanese player is racing against the clock. The quality of his pilots degrades over time, and starting in 1943, he also loses the strategic initiative as he becomes the second player. The US Player is also fighting the clock, as he cannot sit back and take a relaxed approach to defeating Japan. If he doesn't win by 1945, he doesn't win at all. Tension build as both sides race toward decisive carrier battles and seizure of key geographical objectives.

The card-based combat/build system is a different take on the normal event/operations points driven systems. Separate card decks are provided for the US and Japanese player. Each year, the players receive that year's cards for free, but must use build points to repurchase older cards.

This will cause the player a few agonizing moments, as he typically cannot afford to re-buy every card he needs (or thinks he needs). Players must also decide which aspect of cards to use - many have multiple but exclusive uses (such as: do A or do B) and these uses sometimes give very different results based on operational or strategic needs at the time. To help ensure a tense and dynamic game, the system forces players to make many choices and decisions throughout play.

Special rules are provided for amphibious attacks, repair of fleets, supply effects, and guerillas. Bidding rules determine which side one will play in a tournament-style play format.

Units comprise five different types:
* CV units represent individual carriers or small groups of escort carriers
* INF units represent all types of ground combat troops, including Marine and Army units
* Naval Air units represent carrier borne aircraft
* Land Air units represent bombers and fighters based on land
* Partisan units represent the Filipino resistance, which grew to considerable size by the end of the war
* Campaign set up and reinforcement codes are printed on the counter
* Enhanced ergonomics are built into the set up and reinforcement charts
* Control and Entrench markers are also provided for play.

While extremely competitive as a two-player game, Pacific Tide can be enjoyed again and again in solitaire play format with its unique, personality-driven 'bot' system. All game cards have a rating which will prioritize differently -- depending on the personailty -- for play.

Product Information: Complexity: 3 out of 10; Solitaire Suitability: 8 out of 10 (solitaire bot system); Time Scale: Single Year Turns with alternating, multiple cards plays per player; Map Scale: Area map; Unit Scale: from individual carriers or carrier groups, fleets, army-level infantry, air groups; Players: one to two, best with two; Playing Time: two to four hours.

Components: One 17x22-inch map; One Countersheet of 9/16-inch unit-counters; 51 Game Cards; Rules booklet; 2 Player Aid cards; 16 Six-sided Dice; Box and Lid.1 vol, 1 pgs 2019 US, COMPASS GAMES
NEW-box, available mid January 2019 ......$59.00 DISCOUNT:15% rct

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1-914022G Stratigos, Nicolas VAE VICTUS BOARD GAME # 22: Kiev 1943 After Operation Citadel and loss of Kharkov, the Soviet Army drove westward. On 3 November, its attack towards Kiev includes more than 2000 guns and discharged a flood of fire on the units of the VII. and XIII. Korps; the 68th and 88th infantry divisions were impotent against the 38th Army supported by Kravchenko's 5th Guards Tank Corps. Farther north, the 60th Army attacked in the direction of Korosten. On Nov 6th, Soviet troops retook Kiev and kep moving westwards.

The Germans sent reinforcements from everywhere. The 25. Panzer somehow slowed down the Soviets at Fastov with numerous losses; the 1. SS, the 2. SS and the 1. Pz Divisions blocked the Soviet advance in the south. On 13 November, Von Manstein launched a counter offensive with the 48. PzKorps toward Jitomir and Brusilov in the southern flank of the Soviet penetration.

Wargame components: One 61.5 x 59 cm map; 216 die-cut counters and markers; One rule book; Two color player aids.1 vol, 24 pgs 2018 FRANCE, CERIGO EDITIONS
NEW-softcover, available mid January 2019 (Wargame rules in English) ......$36.00 rct

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