Updated as of ..12/06/2018


Skirmish Action Rules and Miniatures

On Military Matters Rules-Reviews, Notes and Feedback

Your Shopping Cart

Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming Rules
Unit Histories
Arms & Armor
General Military History
Dark Ages
Middle Ages
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Armored Fighting Vehicles/Artillery
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Battle Orders
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
French & Indian War
Magazines and Periodicals


Your Shopping Cart

We accept the following, plus checks or cash

Books at On Military Matters

Updated as of 12/06/2018

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 1/11/2018

1-914137 various VAE VICTIS # 137: Cortes et la Conquete du Mexique GAME REVIEWS

* Arquebus (GMT)
* Holland 44 (GMT)
* Mariupol 2014 (T&S)
* Panzer Vor (Kokusai-Tsushin)
* Fleurus (VV) notes de conception
* Colonial Twilight (GMT)
* Lost Expedition (Osprey)
* Escape from Colditz (Osprey)

* ASL, M44

* Basic Impetus
* Brigade Fire & Fury
* France 40 pour Bolt Action
* Waterloo en 28 mm
* Congo

* Peindre (rapidement) une armee francaise Guerre de Succession d'Espagne
* Cortes et la conquete du Mexique
* Fleurus 17941 vol, 84 pgs 2018 FRANCE, CERIGO EDITIONS
NEW-softcover, available late January 2018 [French text] ......$24.00 rct

Add to Cart

1-916418 various MINIATURE WARGAMES: Issue # 418 ARTICLES INCLUDE:

* Forward Observer: What's New -- Including reports on Warlord, Rubicon, Deep Cut and Caliver Books.
* Send Three and Four Pence: Part Two of Civil War UK '79: Black Ops Scenarios
* Hell By Daylight: Part One of a set of rules for 20th Century Skirmish gaming
* Sands of the Sudan: Starting a new period with a scenario and rules suggestions.
* Command Decision: Scenario to get the troops home
* Dragonmeet: Trip to the London gaming show.
* Fantasy Facts: What's new in sci-fi and fantasy products, including releases from Black Pyramid, Brigade, Slave2Gaming, Antediluvian Miniatures, Osprey and Outlaw Miniatures.
* Gondolin Guards: Conversions and painting in the First Age of Middle Earth.
* Catalonian Campaign: Napoleon in Spain and the Battle of Valls: Introducing the Powder and Sword rules.
* Recce: Latest book releases
* Wargames Widow: On the carpet
* Six Addiction: Making good decisions in gaming
* Club Directory1 vol, 96 pgs 2017 UK, WARNER PUBLICATIONS
NEW-softcover, available late January 2018 ......$9.00 rct

Add to Cart


* Brief introduction to the history of battle honors
* Battle of Saragarhi 1897: 36th Sikh regiment vs Afghan tribesmen
* For Valor! Rewarding your miniature heroes for their tabletop service
* The Diabolical Regiment of France: Regiment Navarre
* Sherwood Rangers in WWI Palestine: Battle of Megiddo 1918
* Showdowns and Stagecoaches: Scenario and additional rules ideas for the Dracula's America: Shadows of the West
* Fighting Talk: Rise of the supermen


* Observation Post: What's New
* Wargames Illustrated Awards: Inaugural annual awards to the companies and individuals
* Rules Showcase: Gangs of Rome
* Alternative Iwo Jima: Konflikt 47 weird war twist
* Saga 2nd Edition: Progress Report
* Why I Love Iron Cross: WWII rule set adaptations
* From History To Page to Table: Fictional Battle of Herbault
* The Capture of Tiger 101: The first Tiger tank captured by the Allies in WWII
* Company Profile: Shapeways1 vol, 108 pgs 2018 UK, WARGAMES ILLUSTRATED
NEW-softcover ......$9.00 rct

Add to Cart

1-216050 LORDS & SERVANTS: Medieval Skirmish Rules Refight patrol clashes to small battles in the dark age and medieval era using 80 to 100 figures per side. Choose from three formats: Small, Medium, and Large. This book includes 10 generic scenarios suitable for all periods and a point system to allow you to customize your units. Quick reference sheets, Action Points counters, and markers included.1 vol, 48 pgs 2018 ITALY, DADI & PIOMBO
NEW-softcover, available late January 2018 ......$38.00 rct

Add to Cart

1-198838 Simon, Wally; edited by Russ Lockwood NAVAL SECRETS OF WARGAME DESIGN: Volume 8 -- A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The 8th volume in the series of wargame design booklets offers a cornucopia of Naval rules, scenarios, and nuts & bolts mechanics. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the below. Be a better gamer. Be a better GM.

Rules salvo at your fingertips:

* Pirates and Treasure Islands: Strategic Grid, Tactical Cards, and Gold
* Solo WWII Sea Battle: Pip Ideas Combined
* Seven Seas Battle: Rhombustian Age of Sail Naval Rules
* Attack on Chimpanzee Island: WWII Double Blind Fog of War
* Rams, Rammers, and Ramees: American Civil War Harbor Attack
* Sink the Tirpitz: An Undertable, Undersea Adventure
* Modern Ship Lock-On: Damage and Repair
* Double Blind Convoy Game: Raids, Routes, and Patrols
* Russo-Japanese 1904 Naval Battle: De Bellis Navalis Recap and Modifications
* Simon WWII Ship Game: Firing in an 8-Inch Diameter
* Age of Sail Cards: Command and Control Decks
* Triremes and Ancient Memes: Impulses, Movement, and Oar Confusion
* Classic Fletcher Pratt: US vs. Japan WWII Battle
* Truk Island WWII Battle: Air-Sea Interaction1 vol, 48 pgs 2018 US, LOCKWOOD PROJECTS
NEW-softcover ......$19.00 rct

Add to Cart

* Historical Introduction - Finding a Happily Ever Afterlife
* Good as New - Coffin Re-use in the 21st Dynasty
* Death and Demons - The Ancient Egypt Demonology Project
* A Shabti is for Life - A Servant for the Hereafter
* 'Life Insurance' for the Afterlife - Stages of Passage in the Book of the Dead?
* From Medicine to Monster - Egyptomania and the Egyptian Dead

* Loving the Tyrant - Domitia Longina, empress of Domitian
* The Many Lives of Cats - Feline Friends in Ancient Egypt
* Outside of the Arena - The Daily Life of Gladiators
* A Disastrous Success - Cleopatra (1963)1 vol, 68 pgs 2018 NETHERLANDS, KARWANSARAY
NEW-softcover, available late January 2018 ......$10.00 rct

Add to Cart

1-914019G Dangla, Matthieu VAE VICTUS BOARD GAME # 19: Fleures 1794 Fleurus: This name resonates throughout history, alongside Valmy, as one of the most important victories of the French Revolution against the Coalition Army.

In 1794, the war had been going on for two years without either side winning a decisive result. Pitt and Coburg had not lost hope for a military victory over the French Revolution. At the beginning of 1794, the Prince of Coburg decided to concentrate his effort on the north of France in view of a march on Paris that would put an end to the war. To confront this danger, Lazare Carnot, 'the Organiser of Victory,' responded by concentrating forces on Charleroi, in Belgium, in order to threaten the Austrian lines of communication and thereby compel Cobourg to withdraw.

The Battle of Fleurus took place under these circumstances with 75,000 Frenchmen facing off against 50,000 Coalition soldiers (mostly Austrians and Dutch). The battle was particularly unrelenting and lasted the entire day of 26 June 1794. The beginning of the battle was favorable to the Austrians; their first assaults forced the French to withdraw and at times caused them to rout.

But the French under the command of generals like Jourdan, Kleber, Marceau, Lefebvre, and Soult, held strong and reformed a battle line. In the afternoon, the assaults by the Austrian columns smashed against these French positions.

Above the battlefield, a balloon was deployed for the first time and allowed the French army to gather information on the Coalition's movements. It was too much for the enemy soldiers: 'Carmagnoles above, Carmagnoles below, Carmagnoles everywhere!'

Finally, the Prince of Cobourg ordered the retreat. Soon, Belgium would be lost to the Emperor of Austria. After Fleurus, the risk of a military defeat of the French Revolution would be warded off for a long time.

Game Components: One 59x41-cm map, 216 die-cut counters and markers, 1 booklet of rules and 3 scenarios, and 1 player aid card.1 vol, 24 pgs 2018 FRANCE, CERIGO EDITIONS
NEW-folio, available late January 2018 ......$36.00 DISCOUNT:10% rct

Add to Cart

1-216040 Street, George DANISH AND NORWEGIAN ARMIES OF THE NAPOLEONIC WARS Comprehensive study of the organization and uniforms of the Danish and Norwegian armies during the Napoleonic Wars. Includes 16 color plates by Bob Marrion and 18 full color Flags by Nick Buxey.1 vol, 200 pgs 2018 UK, PARTIZAN PRESS
NEW-dj ......$55.00 rct

Add to Cart

1-930309 STRATEGY & TACTICS # 309: War for Turkish Liberation The War of Turkish Liberation begins during the first half of 1920, when the victors of World War I (Greece, France, Italy, and Great Britain) tried to implement the partition of the Ottoman Empire that had been agreed to at the treaty of Sevres.

There are two players in this game: the Revolutionary player and the Imperialist player. The Revolutionary player controls the Bolshevik and Turkish Nationalist armies, and the Imperialist player controls the armies of Greece, Armenia, Azerbaijan, and Georgia.

There are a total of 11 game turns (from Spring 1920 to Autumn 1922). At the end of game turn 11, the Imperialist player wins if he has accrued enough Victory Points for capturing key objectives throughout Turkey and adjacent countries. The Revolutionary player wins if he prevents his opponent from capturing key objectives.

Contents: One 22x34-inch map, 200 counters, and magazine with historical background.1 vol, 84 pgs 2018 US, DECISION GAMES
NEW-softcover, available late January 2018 ......$40.00 DISCOUNT:10% rct

Add to Cart

1-956059 various World at War # 59: The Luzon Campaign, 1945 This solitaire wargame covers the fighting across the main Philippine island of Luzon early in 1945. The first turn represents one week, each turn after that represents half a month. Each regular hexagon represents 6.75 miles (11 kilometers) from side to opposite side.

You, as the single player cast in the role of US Sixth Army Commander Lt. Gen. Walter Kruege, actively command the invading US forces, while the rules direct you in the deployment of the defending Japanese. You win or lose via the seizure of (or failure to seize) key areas on the map.

In turn, you're under considerable time pressure from theater commander Gen. Douglas MacArthur (portrayed passive-aggressively by the victory conditions and six-turn limit) to be finished with the major portion of the campaign no later than the end of March. That's necessary to allow the redeployment of major aero-naval assets for the Iwo Jima and Okinawa battles.

Components: 22x34-inch map, 228 die-cut counters, and magazine. 1 vol, 62 pgs 2018 US, DECISION GAMES
NEW-softcover, available late January 2018 ......$40.00 DISCOUNT:10% rct

Add to Cart