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Books at On Military Matters

Updated as of 1/17/2019

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 3/22/2018

1-BRIG341 Bunde, Peter 341 IMPERIAL FRANCE: Irish Legion 1803-1808 / Irish Regiment 1808-1811 Uniform plate with 20+ color figures, flags or standards, facings, etc. Descriptions on reverse side.1 vol, 1 pgs 2018 GERMANY, PETER BUNDE
NEW-uniform plate, available late April 2018 ......$14.00 rct

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1-216650 Coulter, Joanthan HISTORICAL BATTLELINES: Core Rules A regimental and battalion level rules system covering all horse and shot wars between 1600 thru late 1800's, including Napoleonic, American Civil War, English Civil War, and 7 Year War, with flexible basing system, there is no need to re-base figures from existing collections.

Based on American Battlelines rule system, a unit's effectiveness is based upon three criteria: Morale, Disorder, and Ammunition Levels and mirrors the unpredictability found on the field of battle and also includes representative examples of troop and weapon statistics for several periods of conflicts. Includes rules for command and control, morale, artillery (including counter battery), structures and fortifications, cavalry, skirmishing, unusual weapons, and more.1 vol, 72 pgs 2018 US, OLD DOMINIO GAMEWORKS
NEW-softcover, Loose-Leaf - US 3-Hole Punch ......$30.00 rct

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1-214723 Dewitt, Brian BATTLES ABOVE VOLUME 3: World War Two Pacific War Scenarios for 'Check Your 6' The 3rd WWII book and 5th overall from Brian DeWitt. Over 70 scenarios running from Dec 7, 1941 (Philippines) to July 1945. Stats for new planes included. Scenarios range from small to large 'bring the gang over.' 1 vol, 86 pgs 2017 US, I-94 ENTERPRISES
NEW-pb ......$35.00 rct

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1-216640 Gordon, Jamie OUTREMER: FAITH AND BLOOD: Skirmish Wargames in the Crusades A 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong.

Character development is key, and a wide range of troop options and factions allows a high degree of individuality and personalization. Players will also be able to recruit mercenaries and agents such as Hashashin and Varangian survivors to bolster their forces -- potent but expensive additions that will add a distinct flavor to each encounter. 1 vol, 64 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover ......$19.00 DISCOUNT:15% rct

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1-216670 Hilton, Barry BENEATH THE LILY BANNERS: The War of Three Kings - 3rd edition THIRD EDITION.

The system covers pike and shot warfare in all western and central European theaters. This third edition of Beneath the Lily Banners (first released in 2009) has refined the game play allowing users to focus on enjoying the spectacle created by miniature gaming one of history's most colorful periods -- between 1660-1721.

Take the field and win the crown of England for your chosen liege Lord. Fight for King James and aided by your French allies, lead the Irish Army to victory against the usurper and his foreign horde. Support King William's claim to the throne and captain an international army of English, Irish, Dutch, Danish and French Huguenot soldiers to wrest the crown from the hands of the tyrant.1 vol, 184 pgs 2018 UK, LEAGUE OF AUGSBERG
NEW-hardcover ......$49.00 rct

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1-216660 Reid, Steve and Paler, George and Archer, Gary DESPERATE MEASURES: Japan Turns to Suicide Check Your 6-compatible scenario book with 48 scenarios.1 vol, 76 pgs 2018 US, I-94 ENTERPRISES
NEW-pb ......$35.00 rct

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1-195037 Smith, Neil HAIL CAESAR: Army Lists Vol. 7: Shield Wall - The Dark Age Sagas I Shield Wall is a supplement for Hail Caesar which introduces the main battles, armies and personalities of the Dark Ages in the British Isles from around 400AD up to 1000AD.

In addition to the traditional Hail Caesar massed battles, the supplement introduces rules for smaller scale engagements between warbands as reflects much of this period. Shield Wall also contains campaign rules and several linked scenarios 1 vol, 56 pgs 2018 UK, WARLORD GAMES
NEW-softcover, available early April 2018 ......$32.00 DISCOUNT:10% rct

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1-992124 Falconer, Jonathan 124 SHORT STIRLING UNITS OF WORLD WAR 2 Of the RAF's trio of four-engined heavy bombers in WWII, the mighty Short Stirling was the first to enter service in August 1940. From its first raid in February 1941, the Stirling was at the forefront of the British night bombing offensive against Germany before unacceptably high losses forced its relegation to second-line duties later in the war.

In its modified form as the Mark IV, the Stirling fulfilled vital roles with the RAF as a paratroop transport and glider tug on D-Day, Arnhem, and on the Rhine crossing as well as flying countless Special Duties operations over Occupied Europe and Norway. Its last gasp was in 1948-49 when a handful of Mk Vs were acquired by the Royal Egyptian Air Force to bomb Israel in the First Arab-Israeli War. Containing numerous first-hand combat accounts from the crews that flew the bomber and detailed profile artwork.1 vol, 96 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available late April 2018 ......$23.00 DISCOUNT:15% rct

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1-995257 Neville, Leigh 257 TECHNICALS: Non-Standard Tactical Vehicles from the Great Toyota War to Modern Special Forces Over the last 30 years, the 'technical' or armed pick-up truck has become arguably the most ubiquitous military land vehicle of modern warfare.

Harking back to the armed Jeeps and Chevrolet trucks of the SAS and Long Range Desert Group in North Africa in World War II, the world's first insurgent technicals were those of the Sahrawi People's Liberation Army in Algeria in the late 1970s, followed by the Chadian use of technical in the so-called Toyota War against Libya. Since then, technicals have seen use in Somalia, Iraq, Afghanistan and Libya, as well as being used by Western and Russian Special Forces.

Fully illustrated with commissioned artwork and providing rigorous analysis, this is the first history of how this deceptively simple fighting vehicle has been used and developed in conflicts worldwide
1 vol, 48 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available late April 2018 ......$18.00 DISCOUNT:15% rct

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1-996320 Zaloga, Steven 320 BRITTANY: Hitler's Final Defenses in France One of the prime objectives for the Allies following the D-Day landings was the capture of sufficient ports to supply their armies. The original Overlord plans assumed that ports along the Breton coast would be essential to expansion of the Normandy beachhead. This included the major ports at Brest and on Quiberon Bay.

The newly arrived Third US Army under Lt. Gen. George S. Patton was delegated to take on the Brittany mission. In one of the most rapid mechanized advances of the war, 3rd Army had the ports of Avranches and Quiberon encircled by the second week of August 1944. But changing priorities meant that most of 3rd Army was redeployed, meaning only a single corps was left to take the Breton port cities. The fight would drag into 1945, long after German field armies had been driven from France. Using full-color maps and artwork as well as contemporary accounts and photographs, 1 vol, 96 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available late April 2018 ......$24.00 DISCOUNT:15% rct

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1-COM1027 ON TO PARIS! : The Franco-Prussian War Uses a wargame system adapted from Victory Games' The Civil War to simulate the grand events of the Franco-Prussian war (1870-71) and challenge players to control the leadership, organization, and military operations of Armies and Corps during the later 19th century.

The Franco-Prussian war was fought using Napoleonic tactics but with weapons of almost WWI lethality that included breech loading rifles, artillery and an early version of the machine gun. The Franco-Prussian war developed many key concepts for the control and movement of large formations in warfare as well as tactical combat.

At a time when the French army was considered the best in the world, the armies of Prussia and her German allies invaded France and in less than three months defeated the armies of Napoleon III. Despite German success, the French refused to surrender and as a result German forces laid siege to the French capital. For five long months, Paris, a city of about two million inhabitants, was starved into submission while surrounded by German armies that had to maintain a long supply line back to Germany, all the time fending off desperate French attempts to break the siege.1 vol, 1 pgs 2017 US, COMPASS GAMES
NEW-box ......$89.00 DISCOUNT:15% rct

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1-COM1045 1866: The Struggle for Supremacy in Germany Two-player simulation dealing with the Austro-Prussian War of 1866 in Central Europe. One player controls the forces of Prussia and its allies, to include the young Kingdom of Italy and the other player controls the forces of Austria and its German Confederation allies.

Using a shared deck of 55 Operations Cards, each player makes decisions concerning the deployment, combat, and political-military operations in support of his forces and his general strategy. Orders of battle include all the historic corps/divisions (with some brigade counters) and all major generals involved in the conflict.

The mapboard covers an area from Hamburg to Florence and Metz to Cracow. The system includes unique mobilization rules that reflect the difficulties of mobilizing for war while attempting to garner as many victory points before war is actually declared. Once war is declared, you must fight with the forces mobilized so shrewd judgment is required as to what to mobilize, where those forces will operate and who commands them. Always waiting in the wings is the French 2nd Empire under Napoleon III, prepared to intervene if neither side appears able to clinch a quick and decisive victory.

Other features include cavalry superiority, railroads, Prussia's mobilization advantage and coordinated attacks. 1866 includes two scenarios, the Mobilization to War scenario (the Campaign scenario) and the Seven Weeks War scenario (covering the post mobilization situation).1 vol, 1 pgs 2017 US, COMPASS GAMES
NEW-box, available late April 2018 ......$79.00 DISCOUNT:15% rct

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1-COM1043 Firer. John Nine Years: War of the Grand Alliance 1688-1697 Stand alone game uses the No Peace without Spain System, also contains a campaign game combining the components and scenario rules of both the Nine Years: War of the Grand Alliance 1688-1697 and NO PEACE WITHOUT SPAIN games into one epic scenario running from 1688 to 1713 for the epic scenario ownership off both games is needed. Now players can recreate one of the decisive moments in European history, as France begins its long slide to revolution, Austria enjoys its last moment of continental dominance, and Britain asserts itself as the preeminent economic power of Europe.

Will Louis XIV assert French hegemony? Will Austria prevail in central Europe? Will England continue as a Bourbon ally or become 'Great Britain.?' These and other possibilities are now open to players.

Note: Ownership of both games in the Series allows one to play the campaign game linking both scenarios.


. Complexity: Moderate (about 4 out of 10)
. Playing Time: About 4 hours
. Solitaire Suitability: Average due to card driven system
. Series Designer: Don Herndon
. Designers of Nine Years: Sean Chick, Kris Van Beurden
. Artist: Mark Mahaffey

Game Components:

1 22' x 34' map - compatible with No Peace Without Spain rules
1 rule and scenario book
2 player aid cards
55 playing cards
1 sheet of 100 counters
10 six-sided dice
1 box and lid set

1 vol, 1 pgs 2017 US, COMPASS GAMES
NEW-box ......$69.00 DISCOUNT:15% rct

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1-216620 McCartney, Ian JUTLAND 1916: The Archaeology of a Naval Battlefield The Battle of Jutland was the largest naval battle and the only full-scale clash of battleships in WWI. For years the myriad factors contributing to the loss of many of the ships remained a mystery, subject only to speculation and theory.

In this book, marine archaeologist and historian Dr. Innes McCartney reveals for the first time what became of the warships that vanished on the night of 31st May 1916, examining the circumstances behind the loss of each ship and reconciling what was known in 1916 to what the archaeology is revealing today. The knowledge of what was present was transformed in 2015 by a groundbreaking survey using the modern technology of multi-beam. This greatly assisted in unraveling the details behind several Jutland enigmas, not least the devastating explosions which claimed five major British warships, the details of the wrecks of the 13 destroyers lost in the battle, and the German warships scuttled during the night phase.

This is the first book to identify the locations of many of the wrecks, and - scandalously - how more than half of these sites have been illegally plundered for salvage, despite their status as war graves. An essential and revelatory read for anyone interested in naval history and marine archaeology.1 vol, 272 pgs 2018 UK, OSPREY PUBLISHING
NEW-dj, available late April 2018 ......$50.00 DISCOUNT:15% rct

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1-963035 MODERN WAR #35 Mike Force Solitaire wargame covering US Special Forces Operations in South Vietnam's I Corps and adjoining areas of Laos during the Vietnam War. In Mike Force, you play the Free World forces (US, ARVN, Laotian) while the game system controls the Communists (NVA, VC). Communist mobile forces will advance towards critical Free World bases and cities, and if they take them, can
win the game.

You as the Free World player must use a combination of defensive operations to delay the Communists while your offensive forces hit them in their bases, represented by static units. You can turn the tide in I Corps-and since this is a critical nexus for the Ho Chi Minh Trail, the entire War in Vietnam.

Contents: One 22 x 34-inch map, 176 counters, and magazine with historical background.1 vol, 84 pgs 2018 US, DECISION GAMES
NEW-softcover, available early April 2018 ......$40.00 DISCOUNT:10% rct

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1-216630 Lovejoy, Michael BURROWS & BADGERS: A Skirmish Game of Anthropomorphic Animals The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissension among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos.

Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armor, wield swords, and cast magic spells.

Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival.

Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species - from the humble mouse to the mighty badger - and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.1 vol, 144 pgs 2018 UK, OSPREY PUBLISHING
NEW-hardback available late April 2018 ......$30.00 DISCOUNT:15% rct

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