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Books at On Military Matters


Updated as of 5/28/2020

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 4/16/2020

1-223370 Dennis, Peter HG Wells' Little Wars A slightly abridged edition of this classic wargame text with artwork for the Red and Blue armies as individual Paperboys. Plus a working cannon which provides the firepower in the game. It seems that another element wants to join the action from a different Wells book, and that may provide some apocalyptic chaos. Introduction and Playsheet by Andy Callan
1 vol, 48 pgs 2020 UK, HELION AND COMPANY
NEW-pb, available late April 2020 ......$25 DISCOUNT:15% rct

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1-223360 Taylor, Shawn SOE (Special Operations Executive) The Clandestine War SOE takes players to the battlefields seldom talked about. You will play either as the SOE Player or the Security Forces player. Your small team of SOE Agents, sometimes they are solo, must penetrate the Security Forces cordons to conduct various forms of clandestine warfare. Courier, assassination, sabotage and raids on secure compounds are just a few of the missions possible for the SOE forces. The Security Forces will out number SOE but, the SOE player is blended into the surrounding population so you must hunt them down.1 vol, 98 pgs 2020 CANADA, SHAWN TAYLOR
NEW-softcover ......$24 rct

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1-OSG0011 Zucker, Kevin Napoleon at Bay EXPANSION KIT Includes: 2 rule books, 1 counter sheet (280), many player aid cards, Charts & Tables Folder. Requires Organization Displays and maps from any edition of the game. We have much better OrBat information to fine-tune the scenarios. Our counter mix shows 82 French, 124 Coalition, and 74 Markers. In addition to creating a new slimmed-down set of rules for NAB, we will have a 4-page folder with optional rules on how to interface between NAB and TLNB scale games. The new counter sheet will have the same color scheme as the TLNB counters. This will make it easier to morph your NAB army onto the TLNB map and mix.1 vol, 0 pgs 2020 US, OSG
NEW-pb, available late April 2020 ......$35 DISCOUNT:10% rct

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1-OSG210 Zucker, Kevin NAPOLEONS WHEEL: DANUBE CAMPAIGN, PART I BATTLES SIMULATED

Ulm, Napoleon's Wheel, 9-15 October

General Mack's plan was to attack across the Danube at Napoleon's exposed lines of communication. He had concentrated his forces at Ulm for this purpose and ordered Kienmayer to move towards him to support the attack.

Mack wasn't wrong about the strategic value of Ulm. He assumed that this conferred on him a strategic victory in the old 18th century book of strategic thinking. From this point he would be able to maneuver in any direction, without being cut off from supplies, etc. The deep flaw in his thinking was revealed by Napoleon's Wheel around Ulm. In the 18th century such a move would not have been possible. There was no operational level to their thinking in those days. What had changed was a new network of post roads. The Battles of Gunzburg, Elchingen, and Ulm are all covered on one of the two full-size maps. Napoleon managed to seal off the Austrian army's escape routes to the south and east, while Mack was fed erroneous news that revolution had broken out in France. Mack sent Reisch down the left bank of the Danube toward Donauw1 vol, 0 pgs 2020 US, OSG
NEW-box, available late April 2020 ......$109 DISCOUNT:10% rct

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1-COM1118 Starkweather, Adam Fulda Gap - A CSS Game: Moder War Volume 1 Stopping the possibility of a Soviet advance against NATO required some of the highest skilled troops to defend far forward in West Germany to prevent the vital industry and population from falling into Soviet hands. This was the task of the 11th Cavalry Regiment - the famed Black Horse Regiment - in the area well known as the Fulda Gap. The Fulda Gap was a break in the defensively favorable terrain that channelled advance directly towards the main American bases in West Germany. It was vital that this be held as long as possible.

This is the first game in the Central Front series of games using the Company Scale System (CSS) system. It will feature nuclear weapons, chemical weapons, helicopter support, air support, electronic warfare, and many other aspects of modern warfare. Future games in the series will include the Hof Gap defense, the German Northern Plains defense and the last stand at Berlin.

Five scenarios are included in the game.
Exercise Summer Rain. This is a intro game in the guise of a NATO exercise. One map only. The 11th Cavalry defends against a Soviet Division trying to exit the map. Plenty of play here but you'll get a stripped down version of the game - no air, nukes, etc.

The Thin Black Line. This is a 4 mapper but only one day long. This is the balloon going up and the 11th Cavalry is once again desperately defending while V Corps is rushing up to the line.

The Stampede of the Third Herd. This is a 2 mapper also covering one day but takes place on day 6 of the war. The 3rd Armored Division is counterattacking on the Soviet right and must defeat the 79th Guards Tank Division quickly to force the Soviets to retreat.

Hold the Line at All Costs! The first of two campaign games. Here is the likely historical scenario. 4 mappers, 5 days...the 11th Cavalry must hold as the V Corps comes on the map....they too must hold a forward defense as more and more Soviet force comes on the map to force their way through.

Wetzel's Backhand Blow. This is the other campaign game. This assumes that NATO lets the Soviets come head long forward through the map area and are held to the southwest at Frankfurt. Over the next four days, the NATO line stiffens and on Day 4 of the war, the V Corps counterattacks with everything they have deep into the Soviet rear. Another 4 mapper covering 4 days. The Soviets will slowly retreat but all will depend on NATO taking the vital ground in the area and surrounding the Soviet spearhead to win the war.


Details:
Complexity: 8 (out of 10)
Solitaire Suitability: 8 (out of 10)
Time Scale: 2 hours per game turn
Map Scale: 500 meters per hex
Unit Scale: Company/platoon
Players: 1-4
Playing time: 2-50 hours
Designer: Adam Starkweather
Artist: Antonio Pinar


Scenarios:
5 scenarios included


Components:
4 22x34 maps
9 countersheets
1 rules booklet
1 scenario booklet
10 player aids
2 D10 dice
1 vol, 1 pgs 2020 US, COMPASS GAMES
NEW-box, available late April 2020 ......$145 DISCOUNT:15% rct

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1-935108 Various WARGAMES SOLDIERS & STRATEGY # 108 - Fall of the Reich Special Feature: The fall of the Third Reich Warwick Kinrade and Piers Brand, 'The fall of Hitler's Thousand Year Reich - Gotterdammerung'.
Marck Backhouse, 'The Americans push into Western Germany - Treachery at Troisdorf'.
Piers Brand, 'Old men and boys versus the mighty Red Army - The road to Starpel'.
Nick Skinner, 'Action at the Vossberg sugar factory, 15 April 1945 - A spoonful of sugar'.
Guy Bowers, 'Collecting a late WWII German force - Twilight of the Third Reich'.
Ben Macintyre, 'Painting a Late-war German vignette - The end of days'.

Features Mark Backhouse, 'A angry French army with trouble on its heels - Blisters and peaches'.
Jeff Jonas, 'A long winding road to the early Successors - Crossover ancients'.
Ken Butt, 'A blue and grey battle over the rails - Tuxedo junction'.
Mark Backhouse, 'Joa I of Portugal versus Juan I of Spain, 1385 - The Battle of Aljubarrota'.
Ruben Torregrosa, 'How to paint Spanish tercios in 28mm - Steel, lace, and black powder'.
Tony Harwood, 'Civing some TLC to a pair of second-hand buildings - Dandied up Dark Ages'.
1 vol, 88 pgs 2020 NETHERLANDS, KARWANSARAY
NEW-pb, available late April 2020 ......$10 rct

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