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Books at On Military Matters

Updated as of 2/21/2019

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 5/24/2018

1-209741 Coulter, Jonathan MEIN PANZER DATA BOOK: WWII Loose-Leaf - US 3-Hole Punch Only.

Mein Panzer is a flexible and expandable 1:1 rule system for recreated 20th and 21st Century combined arms ground warfare from World War One up through the today. Designed for use with miniature scales from 1/285th up to 15mm, it is based around our innovative Drop-In game system.

A copy of the Mein Panzer Core Rule System is needed to fully utilize the contents of this publication. However, with few adjustments, the data and scenarios can be enjoyed using almost any rule system on the market today. 1 vol, 60 pgs 2017 US, OLD DOMINION GAMEWORKS
NEW-softcover ......$35.00 rct

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1-209744 Coulter, Jonathan MEIN PANZER DATA BOOK: Korean War The fourth major data book for the Mein Panzer Core Rule System covers 19 nationalities with over 1,000 entries of equipment, TO&Es (Table of Organization & Equipment), troop types, and special rules for the Korean War conflict.

The meat of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and small arms. Virtually every piece of equipment used in the Korean War can be found in the supplement, from the infamous Russian T-34/85 tank to the US M46 Patton tank.

Each country also includes a Troop Type Table, detailing the five quality levels represented in the game as well as numerous specialty troops.1 vol, 60 pgs 2018 US, OLD DOMINION GAMEWORKS
NEW-softcover ......$25.00 rct

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1-210994 Flaherty, C. NAPOLEONIC OTTOMAN ARMY: Miniatures Rules Supplement Volume Four of Partizan Press' Universal Wargames Rules Supplements for the later 18th century and Napoleonic-era Ottoman armies. Includes scenarios and campaign options for an Ottoman army against other Ottoman, Russian, Austrian, French, or British armies to represent any of the major conflicts from the 1780s to 1814.

Wargaming with a later 18th century or Napoleonic period Ottoman army presents some challenges as the Ottomans did not follow many of the military conventions of the period. This book covers organization, tactics, and rules modifications intended to showcase the Ottoman's warfighting style. The organization and fighting concepts employed by the Ottomans were developed based on an ethos of individual martial prowess and expertise in the use of the sword - the formidable scimitars. The nature of Ottoman warfare led to specialized tactics developed by the Austrians, Russians, and French tailored to fighting the Ottomans.

The book includes an end-section listing a selection of 25-28mm scale metal, resin, and hard plastic Ottoman figures and accessories that could be used to develop a wargaming army for the later 18th century and Napoleonic period.1 vol, 56 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover ......$28.00 rct

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1-975062 Langellier, John 062 THE TRAPDOOR SPRINGFIELD: From the Little Bighorn to San Juan Hill Intended to replace the proliferation of different small arms fielded by US forces during the American Civil War, the 'Trapdoor Springfield' was designed in 1865-66 by Erskine S. Allin. Using metallic cartridges, it could be loaded in a single action, increasing the number of shots per minute as much as fivefold. The new weapon quickly proved its worth in two separate incidents in August 1867: small groups of US soldiers and civilians armed with the trapdoor repulsed numerically superior Native American contingents. A simple and cost-effective weapon, it was used, along with its variants in every US conflict in the three decades after the Civil War, especially on the American frontier.

Drawing upon first-hand accounts from US soldiers, their Native American opponents, and users such as buffalo hunters, this is the story of the Trapdoor Springfield, one of the defining weapons of the Indian Wars.1 vol, 80 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2018 ......$20.00 DISCOUNT:15% rct

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1-995259 Lardas, Mark 259 US FLUSH-DECK DESTROYERS 1916-45: Caldwell, Wickes, and Clemson Classes Four pipes and flush decks - these ships were a distinctively American destroyer design. Devised immediately prior to and during the United States' involvement in World War I, they dominated the US Navy's destroyer forces all the way through to World War II.

They were deployed on North Atlantic and Norwegian Sea convoys, and virtually everywhere in the Pacific, from Alaska to Australia. Fifty were given to Great Britain in its hour of need in 1940, and many would serve in other navies, fighting under the Soviet, Canadian, Norwegian, and even the Imperial Japanese flags. They also served in a variety of roles becoming seaplane tenders, high-speed transports, minesweepers and minelayers. One was even used as a self-propelled mine during Operation Chariot, destroying the dry dock at St. Nazaire.

Fully illustrated throughout with commissioned artwork and contemporary photographs, this volume reveals the operational history of these US Navy ships that fought with distinction in both World Wars.1 vol, 48 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2018 ......$18.00 DISCOUNT:15% rct

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1-995258 Stille, Mark 258 Italian Cruisers of World War II The Italian Royal Navy (Regia Marina) operated one of largest cruiser forces of World War II. As a signatory to the 1922 Washington Naval Treaty, the Regia Marina immediately attempted to reinforce its treaty-limited battleship force by building seven large 10,000-ton heavy cruisers. Italian light cruisers also possessed an interesting design history and were involved in every major fleet engagement in the Mediterranean, as well as several smaller encounters with units of the British Royal Navy.

Fully illustrated with specially commissioned artwork, this fascinating volume examines the history of the Regia Marina's cruisers during World War II where they came up against the might of the British Royal Navy.
1 vol, 48 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 DISCOUNT:15% rct

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1-999519 Jowett, Philip 519 LATIN AMERICAN WARS 1900-1941: Banana Wars, Border Wars & Revolutions From the Mexican Revolution to the Zarumilla War, in the first 40 years of the 20th century the nations of Central and South America were frequently disturbed by border clashes, civil wars and revolution. Many of these conflicts became known as 'Banana Wars.' Some involved only lightly armed guerrillas, but others saw armies operating artillery and armored vehicles, supported by aircraft and river navies. The conflicts in Honduras and Nicaragua saw the intervention of US Marines, and later wars involved armour and aircraft from the militaries of Europe.

Using detailed color plates and a wealth of contemporary photographs, this book shows the uniforms, equipment and strategies of the armies involved in these conflicts little known in the West. Covering wars crossing the length and breadth of the continent, this is the fascinating account of the wars that helped shape modern Latin America.1 vol, 96 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2018 ......$18.00 DISCOUNT:15% rct

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1-PWAR088 Newberg, Stephen PAPER WARS: Issue 88 - Scourge of God (Mongolians 1206-1259) Magazine and Game. A mainly solo player depiction of the result of the consolidation of the Mongol tribes by Genghis Khan and the resulting 50 years of conquests that created the empire of the Steppes and brought Mongol horsemen across China in the East and into Poland in the West. The Mongol player is the active player, with the Empires player almost entirely reactive. The Mongol player must balance make his conquests in a race against the clock and scarce resources.

Complexity: Medium; Solitaire: High; Map scale: 275km/hex; Game Scale: Strategic; 1 Map and 1 Countersheet.1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-softcover, available early June 2018 ......$47.00 DISCOUNT:15% rct

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1-217320 Espositp, Gabriele ARMIES OF EARLY COLONIAL NORTH AMERICA 1607-1713: History, Organization and Uniforms Detailed overview of the military history of Colonial North America from the first colonial settlement in Jamestown to the end of the first continental war fought in the Americas. Covers the development of organization and uniforms for the British Colonies of North America and for the French ones of Canada.

Includes every colonial unit formed by the Europeans in the New World, as well as the regular troops sent to America by Britain and France -- from the early militias of the 13 Colonies to the expeditionary forces formed during the War of the Spanish Succession. Great military events, like King Philip's War or Bacon's Rebellion, are analyzed and the evolution of tactics employed in this theater are discussed, showing how much warfare was influenced by the terrain and conditions in North America. Dozens of illustrations, including color art works, show the first military uniforms ever worn in North America, as well as interesting details of weaponry and equipment used.1 vol, 192 pgs 2018 UK, PEN & SWORD
NEW-hardback, available early June 2018 ......$33.00 DISCOUNT:15% rct

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1-COM1063 Poniske, John BLOOD ON THE OHIO: The Northwest Indian War 1789 - 1794 Two player, point-to-point game loosely based on King Philip's War (MMP - 2010). It covers the Northwest Indian War which followed the American Revolution. Settlers flooded across the Ohio River testing the patience of Native nations. A coalition under the skilled leadership of the Miami chieftain, Little Turtle, defiantly stood against them. Raiding on both sides caused casualties to mount. President Washington ordered three army expeditions against them. Two ended in defeat; one marked the greatest native defeat of US forces in the history of the US army. The war ended with Little Turtle's defeat at the Battle of Fallen Timbers.

Unit Scale: Each force point represents approximately 50 fighting men
Complexity: Medium (5 out of 10)
Solitaire suitability: Medium to high (5 out of 10)
Time Scale: 1 turn: Each turn segment is two months. Each turn is six months
Map Scale: A point-to-point map of what is modern Ohio, Pennsylvania, West Virginia, Kentucky, Indiana, and Michigan.
Players: 2
Playing Time: 2 to 2.5 hours per game
Designer: John Poniske
Artist and Developer: Bill Morgal

Components: Two Counter sheets; one 22x34-inch map, one Rules Booklet, one Playbook, two Player Aid Cards, two six-sided dice, one six-sided custom die (white), and one box and lid set.1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available early June 2018 ......$59.00 DISCOUNT:15% rct

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1-COM1056 RED STAR WHITE EAGLE RUSSO-POLISH WAR 1920: Designer Edition Red Star White Eagle: The Russo-Polish War, 1920, Designer Signature Edition, marks the return of a true wargaming classic by David Williams, remastered and updated with this all-new, supersized edition. Celebrated by many as one of the finest and often sought-after game titles ever produced by Game Designers' Workshop (GDW, 1979) on a fascinating, almost forgotten conflict that would determine the course of European history for the next 20 years or more. Red Star White Eagle is yet another Classic Reborn! by Compass.

Red Star White Eagle is an operational level simulation that recreates the 1920 conflict over the border areas of Eastern Europe. Game play offers open maneuvering as both sides seek the opportunity to outflank and attack. Nearly any defensive line can be bypassed in the wide-open expanse of West Russia, forcing players to probe for vulnerabilities and seize the initiative. An exhaustive Order of Battle helps capture the key historically facets of the campaign including supply, cavalry charges, armored trains, loss of command, inter-front cooperation, rail nets, railroad reserve, flotillas and marines, border garrisons, numerous specialized units, and more.

This Designer Signature Edition provides a fully updated treatment to the GDW 1979 release that honors the original game design. All aspects of the game are being enhanced-rules, charts and tables, map, counters-based on years of player experience and feedback. It has been supersized to feature a larger playing surface (two maps) and larger 5/8-inch counters.

Play time can vary with three scenarios provided and the Campaign Game. While suitable for solitaire play and designed as a two-player game, the Campaign game is credited as allowing for up to three players (with two playing the Russian side). This edition serves as the ultimate treatment in paying homage and celebrating the original classic design by David Williams.

Product Information: Complexity: 6 out of 10; Solitaire Suitability: 8 out of 10; Time Scale: Weekly turns; Map Scale: 14 miles (23 kilometers) per hex; Unit Scale: regiment to division; Players: one to three, best with two; Playing Time: three to eight hours.

Components: Two maps (34x42-inch map size), Two Countersheets of 5/8-inch unit-counters, Three Player Aid Cards 8.5x 11-inch, Four Order of Battle Appearance Cards 8.5x11-inch, One Deployment Map 8.5x17-inch, Rulebook, Six-sided Die, and Box and Lid.1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available early June 2018 ......$79.00 DISCOUNT:15% rct

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1-SS12059 Doyle, David PANTHER IN ACTION Sometimes known as the Panzerkampfwagen V, the Panther was introduced in 1943 as Germany's new medium tank, intended to replace both the Panzer III and Panzer IV, both of which proved outclassed by the Soviet T-34 and KV-1. The tank had excellent firepower and protection for its day, but early Panthers especially were plagued with mechanical issues, many of which were the result of the vehicles being rushed into production and into the field where they were manned by troops who lacked adequate training on the tanks - all in a feverish effort to stem the Soviet counteroffensive in 1943.

Originally designed as a 30-ton vehicle, with an engine and transmission sized accordingly, as typical of German tank designs, the Panther's weight soon began to climb, ultimately soaring to over 45 tons, which astoundingly is nearly the original design weight of the massive Tiger tank. Illustrated with over 180 B/W photos, 9 color profiles, line drawings, and data table.1 vol, 80 pgs 2018 US, SQUADRON/SIGNAL
NEW-softcover, available mid June 2018 ......$20.00 DISCOUNT:15% rct

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1-217300 Bull, Stephen THE GERMAN SOLDIER'S POCKET MANUAL: 1914-1918 This is the first Pocket Manual to be dedicated to the German Army in the World War I, with chapters comprising of complete documents or extracts drawn from two major sources: the German Army of 1914 - 1918 itself, or the intelligence sections of other armies.

It describes the new tactics and units developed by the German army during the war, including the myths surrounding Stormtrooper units. These new methods used were a result of interaction between the opposing forces and incremental in their appearance. Nevertheless the new ideas were hugely influential and important not only to the German army but to others as well, including British and American forces.

Utilizing a wide range of sources, including various pamphlets and manuals that were produced throughout World War I, this fascinating pocket manual gives a German perspective to World War I.1 vol, 144 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2018 ......$15.00 DISCOUNT:15% rct

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1-972033 Campbell, David 033 US AIRBORNE SOLDIER vs GERMAN SOLDIER: Sicily, Normandy, and Operation Market Garden, 1943-44 The US Airborne force fielded some of the toughest, best-trained and most resourceful troops of World War II -- all necessary qualities in a force that was lightly armed and which would in most operational circumstances be surrounded from the moment it landed on the battlefield.

The German Wehrmacht grew to rely on a series of defensive measures to combat the airborne threat, including fortifications, localized reserves, and special training to help intercept and disrupt airborne troops both in the air and on the ground. Despite such methods, it was cool-headed command and control that would prove to be the real key to blunting the Airborne's edge.

Using specially commissioned artwork, this book examines the development of the American airborne forces that spearheaded the Allied effort in Sicily, Normandy, and Operation Market Garden, and the German countermeasures that evolved in response to the threat of Allied airborne landings.1 vol, 80 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2018 ......$20.00 DISCOUNT:15% rct

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1-969008 Forsyth, Robert 008 BACHEM BA 349 Natter The Bachem Ba 349 Natter was a secretive, vertical take-off, single-seat rocket interceptor intended to offer high-speed defense of key targets. This radical aircraft offered Luftwaffe an inexpensive means with which to intercept and attack Allied heavy bombers using a vertically-launched, semi-expendable machine built of wood and armed with a nose-mounted 'honeycomb' battery of spin-stabilized air-to-air rockets as well as cannon armament. Launched vertically at 36,000ft per minute, the pilot was expected to fly within range of the enemy bombers, fire his rockets at them, ram another bomber, eject and parachute to the ground.

Illustrated with contemporary photographs and stunning commissioned artwork, this study examines this inventive yet ultimately unsuccessful attempt by the Luftwaffe to defend against the tide of Allied aircraft that was bombing German cities into the ground.1 vol, 80 pgs 2017 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2018 ......$20.00 DISCOUNT:15% rct

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1-217280 Small, Ken and Rogerson, Mark THE FORGOTTEN DEAD: The True Story of Exercise Tiger, the Disastrous Rehearsal for D-Day 27th April 1944. Exercise Tiger. German E-boats intercept rehearsals for the D-Day landings...

One dark night, in 1944, a beautiful stretch of the Devon coast became the scene of murderous horror. The villages around the area had recently been cleared of civilians and had become the focus of intense military activity. Tales began to leak out of night-time explosions and seaborne activity. This was practice for Exercise Tiger, the main rehearsal for the Utah Beach landings...

Ken Small tells a gripping tale of wartime disaster and rescue in the words of the soldiers who were there, and which was buried by officials until it became almost forgotten. But this man's curiosity turned into a fight to honor the memory of nearly 1,000 American soldiers and sailors who died needlessly in one of the great fiascos of World War II.1 vol, 256 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available mid June 2018 ......$16.00 DISCOUNT:15% rct

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1-COM1071 Starkweather, Adam MONTELIMAR: Anvil of Fate As the Allies advanced out of the Operation Dragoon Bridgehead, they suffered from too much success. All of Southern France lay before them and where next was debated in the Allied High Command. With indecision also came several supply shortages that accompany rapid advance. What the Allies wanted to do was also limited by what they could do. The Germans they were facing were getting desperate as the Allied advance, as stunted as it was, was moving behind the 19th Army and facing annihilation, knew the only way out was through the narrow Rhone Valley.

The Allies finally realized the importance of the Rhone Valley and, finally, on August 21, moved to secure the high ground north of Montelimar - blocking the entire 19th Army's escape route. At first, just a small task force blocked the way and while pressed hard, they barely held until Allied reinforcements entered the fray. The Germans were also rapidly reinforcing the area until Montelimar became the focal point of the entire war in the south. A furious battle would be fought over eight days with both sides claiming victory. The Allies mauled the Germans getting away - but the Germans did in fact get away.

Montelimar is the third game of the Company Scale System and the first volume of the 'Liberation' series covering the battles of France and Germany in 1944 and 45. Both sides attack and defend, and the fate of all of Southern France weighed in the balance.

Complexity: 7 (out of 10)
Solitaire Suitability : 8 (out of 10)
Time Scale: 2 hours per game turn
Map Scale: 500 meters per hex
Unit Scale: Company/platoon
Players: 1-4
Playing time: 2-50 hours
Designer: Adam Starkweather
Artist: Antonio Pinar

Scenario 1: The Feint (4 turns, 1 map)
Scenario 2: Strike to the East (6 turns, 1 map)
Scenario 3: 11th Panzer Attacks! (8 turns, 2 maps)
Scenario 4: Task Force Butler Stands Alone (34 turns, 3 maps)
Scenario 5: The Germans Try to Push Through Again! (8 turns, 2 maps)
Scenario 6: The Ordeal (40 turns, 5 maps)
Scenario 7: The Campaign Game (78 turns, 5 maps)
Scenario 8: Campaign Game with CC Sudre (78 turns, 5 maps)

5 22x34-inch maps
6 countersheets
1 rules booklet
1 scenario booklet
8 player aids
2 d10 dice
Box and lid1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available early June 2018 ......$139.00 DISCOUNT:15% rct

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1-217310 FATE OF A NATION: Arab-Israeli Wars Miniatures Rules Battlefront miniature rules for Arab-Israeli Wars (published by Osprey).

The fate of a nation hangs in the balance. Israel cannot afford to lose a single battle. One defeat would mean the destruction of the tiny Jewish state. Not waiting to be attacked by the Arab forces massing on its borders, Israel strikes first. Hundreds of tanks sweep across the border and punch through the enemy defenses, with infantry following up to clear the way for the advance to continue. After six days of brutal fighting, the war was over. A thousand tanks lay strewn across the desert. Tens of thousands of soldiers lay dead and wounded. Israel had survived, but the Arabs vowed that any peace would be short lived.1 vol, 208 pgs 2018 UK, OSPREY PUBLISHING
NEW-hardback, available mid June 2018 ......$40.00 DISCOUNT:15% rct

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1-217290 Barker, Ash LAST DAYS: Zombie Apocalypse - A Game of Survival Horror Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.

Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face -- mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!

A gang's ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience, and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.1 vol, 112 pgs 2018 UK, OSPREY PUBLISHING
NEW-hardback, available mid June 2018 ......$30.00 DISCOUNT:15% rct

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