Updated as of ..9/24/2020


Skirmish Action Rules and Miniatures

On Military Matters Rules-Reviews, Notes and Feedback

Your Shopping Cart

Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming Rules
Unit Histories
Arms & Armor
General Military History
Dark Ages
Middle Ages
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Armored Fighting Vehicles/Artillery
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Battle Orders
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
French & Indian War
Magazines and Periodicals


Your Shopping Cart

We accept the following, plus checks or cash

Books at On Military Matters

Updated as of 9/24/2020

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 7/09/2020

1-223100D Blake, Mike BLOOD AND VALOR - Fatigue Dice Set This set of 12 dice is a perfect optional accessory for tracking fatigue on your units for any game system that uses a fatigue mechanic such as Blood & Plunder and Blood & Valor1 vol, 12 pgs 2020 US, FIRELOCK GAMES
NEW-blister, available mid July 2020 ......$10.00 rct

Add to Cart

1-224130 Curry, John editor Tacspiel - The American Army's Wargaming Rulesfor Vietnam Tacspiel, for Counter Guerrilla Operations, was a detailed map based-simulation of counter insurgency warfare used to develop many successful strategies that were used in Vietnam. Played with platoon- and company-sized units on typical operations. These rules are a very important statement on how the American Army, its commanders and officers fought the Vietnam War on a operational level.

The rules placed great emphasis on the order codes and order formats to allow each game to be reconstructed and analysed move by move by the operational analysts after the players had finished gaming. The analysts might spend days replaying a game for the purposesof study. Typically, they would spend 3 days work looking at just one day played out on the map. A modern wargamer can greatly speed up the game by dispensing with all the order codes and simply record which unit should move to where to do what.

Designed to be played with a blue team (the American and the South Vietnamese Army's) and the red team (the Vietcong and North Vietnamese Army NRA) in separate rooms. The two teams would study their maps and issue written orders based on what they knew. The umpires would interpret these orders on the central map and then tell the players whatthey could now see. It is very practical to run the game for wargamers with all the players on one side, presumably the American one, against a pre-planned umpire-controlled guerrilla force.

The players need to have a clear chain of command, with each player having their own responsibilities in the game. Typically, you might have a battalion commander with company commanders and a support commander.

There is rarely a decisive finish to a game. More often, each side inflicts some casualties and one side or the other has maneuvered into an arguably better position by the end of a game. However, if you want to have some ideawhat it was like for junior commander in the Vietnam War, then playing Tacspiel gives you a strong idea about the operational problems they faced.
1 vol, 88 pgs 2020 UK, JOHN CURRY EVENTS
NEW-dj, available mid July 2020 ......$16.00 rct

Add to Cart

1-221543 Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT - TO THE PEACE OF THE PYRENEES: Thirty Years War Scenarios V2 This scenario booklet feature battles from the Thirty Years War (1618-48) and up to the Peace of the Pyrenees (1663). It features the following 15 scenarios.

Wimpfen, 6th May 1622
Hochst, 20th June 1622
Crossing the Lech, 15th April 1632
Lutzen, 16th November 1632
1st Nordlingen, 6th September 1634
Wittenweier, 9th August 1638
Honnecourt, 26th May 1642
2nd Breitenfeld, 2nd November 1642
Rocroi, 19th May 1643
2nd Lleida (Lerida), 15th May 1644
Freiburg, 3rd & 5th August 1644
Rochetta Tanaro, 23rd September 1653 (Franco-Spanish War)
Valenciennes, 16th July 1656 (Franco-Spanish War)
Dunes, 14th June 1658 (Franco-Spanish War)
Ameixial, 8th June 1663 (Portuguese Restoration War)
1 vol, 48 pgs 2020 UK, PIKE & SHOT SOCIETY
NEW-dj, available mid July 2020 ......$22.00 rct

Add to Cart

1-224030 Tunez, Michael Oak & Iron:Warfare at Sea 1650 - 1750 A 1/600th scale naval game set in the age of piracy, imperial expansion, and above all, fighting sail. Recreate battles between small fleets and squadrons of armed sailing ships while supplying significant flavor for the various factions represented in the game.

Set includes:
6 plastic ship models: Light Galleon, Fluyt, Petit Frigate, Corvette, Brigantine, Sloop
6 clear plastic ship bases
6 ship cards
5 Nation cards: Spain, England, France, Netherlands, Pirates
19 Admiral cards to command your squadrons
46 upgrade & captain cards to customize each ship
39 Initiative cards to create your battle plans and coordinate with your squadron
15 Event cards
21 scenario cards
Six Oak & Iron Dice
1 set of 5 movement tools
1 range ruler
All necessary tokens and counters
17 Double-sided terrain tiles
3x3-foot Sea mat
1 vol, 160 pgs 2020 US, FIRELOCK GAMES
NEW-dj, available mid July 2020 ......$69.00 rct

Add to Cart

1-PWAR095 Newberg, Stephen PAPER WARS: Issue 95 - Hannibal Covers Hannibal's Italian Campaign 218-208 BC against Rome. Game is a medium complexity strategic study of the Second Punic War. Turns represent a year of campaigning with map hexes scaled to 40 kilometers. The game includes 200 counters, one full size map, and the rules booklet, along with the magazine. 1 vol, 64 pgs 2020 US, COMPASS GAMES
NEW-dj, available mid July 2020 ......$47.00 DISCOUNT:15% rct

Add to Cart

1-224120 Constable, Giles How to Defeat the Saracens The fall of the crusader-controlled city of Acre to the Muslims in 1291 inspired many schemes for crusades to recover Jerusalem and its environs. One of these proposals is How to Defeat the Saracens, written around 1317 by William of Adam, a Dominican who traveled extensively in the eastern Mediterranean, Persia, and parts of India. The treatise, poorly known even among specialists, presents a five-pronged plan for retaking the Holy Land. In particular, it focuses on cutting off economic and military support for Egypt. William's personal experience in the lands he describes comes through, for example, when he recollects his encounters in Persia with a captive Greek woman whose child he baptized, and in India with a lapsed Christian who said that God had abandoned him.

In this volume Giles Constable provides a critical edition of the Latin text and a facing English translation. Extensive notes, produced in collaboration with other experts, guide the reader through the political, geographical, economic, military, and historical context of this fascinating work.
1 vol, 152 pgs 2018 US, DUMBARTON OAKS
NEW-dj ......$35.00 rct

Add to Cart

1-962103 Various MEDIEVAL WARFARE: Volume 10.3 The Battle of Brunanburh Theme: The Battle of Brunanburh
The British Isles and the Reign of Aethelstan: The Road to Brunanburh
The Battle of Brunanburh: The Poem - The Baron of Barons
Finding a Missing Battlefield (Again): TheSsearch for Brunanburh

Surviving the Vikings in France: The Sack of Nantes
Part II: Arms, Armour, and Artillery: The Armies of Charles the Bold
War, Victory, and the Philosophy of History: Contarini on the Battle of Lepanto
A Scene from the Hundred Years' War: The Butcher Versus the Knight
Unifying China in the Sixth Century: The Battle of Yan Island
Super-sized Siege Weapon of the Middle Ages: The Trebuchet
Defense, Administration, and Residence: What is a castle?
1 vol, 84 pgs 2020 NETHERLANDS, KARWANSARY
NEW-pb, available late July 2020 ......$10.00 rct

Add to Cart

1-224140 Ackermann, Karen editor The Role of Native Americans in Military Engagements From the 17th Century to the 19th Century This volume explores the Indian-on-Indian interactions from the 17th through the 19th centuries, with a focus on military encounters. The essays are arranged in a roughly chronological order, beginning with early contacts in 1609 between the Lenape and Dutch in the Delaware region, and the Mohawks and French in New France. The Wiechquaeskeck of southwestern Connecticut also deal with the Dutch in Governor Willem Kieft's War in the early to mid-17th century. The Abenaki (1694), Shawnee (1791), and the southeastern U.S. tribes (mid-19th century) deal with incursions on to their lands. The final essay looks at the St. Albert Mounted Rifles, a corps of the Canadian Militia, in 1885, which was composed mostly of Metis men.

In these essays, the Native Americans, whether working with the whites or against them, are active participants in constructing their lives under the impact of the early European arrivals and their descendants. 1 vol, 284 pgs 2020 US, HERITAGE BOOKS
NEW-pb, available late July 2020 ......$25.00 rct

Add to Cart

1-ATO051 Jones, David AGAINST THE ODDS #51: Almost a Miracle Uses ATO's Tarleton's Quarter! (ATO # 28) as a game engine starting point to bring the Northern 'half' of the American Revolution into play. The map and victory conditions show players why battles took place in key areas and also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec. The British consistently failed to live off the land and had to buy or ship food to sustain their armies, while the Continentals struggled with their currency's constantly depreciating purchasing power, and securing transportation.

The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be the critical factor at one time or another, and disease and desertion could be an army's biggest killer. Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans.

The map mates up with Tarleton's Quarter! but rules to create one large AWI campaign linking both games are being worked on, but not yet available. 1 vol, 60 pgs 2020 US, AGAINST THE ODDS
NEW-box, available mid July 2020 ......$40.00 DISCOUNT:15% rct

Add to Cart

1-224170 de Beaulieu, Charles Leningrad - The Advance of Panzer Group 4, 1941 This account of Panzer Group 4's advance was written by Walter Charles de Beaulieu, chief of staff of Panzer Group 4. Published in German in 1961, this is the first English translation. Beaulieu not only gives a detailed account of the Panzer Group's advance, but also offers an assessment of the fighting, an examination of how Panzer Group 4's operations were affected by the limitations imposed on Army Group North, and the lessons that can be learnt from its experiences in the Baltic States. He concludes with a discussion of whether Leningrad could ever have been taken. Includes 10 maps.

Panzer Group 4, which included LVI Panzer Corps and XLI Panzer Corps, was to lead the way. By the end of the first day the group had pushed 70 kilometers into enemy territory in June 1941. Red counterattacks on their unprotected flanks slowed them down, resulting in the tank battle of Raseiniai, but the group managed to capture Dunaburg on the Western Dvina on June 26, with a bridgehead established shortly thereafter. The group then pushed northeast through Latvia to the Stalin Line. In mid-July Hoepner was preparing to push the last 100 kilometers to Leningrad, however Leeb, commander of the army group, had other plans for the group and the advance did not continue for several more weeks.
1 vol, 216 pgs 2020 US, CASEMATE
NEW-dj, available mid July 2020 ......$35.00 DISCOUNT:15% rct

Add to Cart

1-224150 Jacobsen, Hans Adolf translated by Geoffrey Brooks Dunkirk - German Operations in France 1940 Offers a detailed account in English of the battle for the coast of Frane and the evacuation of British and French forces from Dunkirk from the German perspective. Includes 14 diagrams and 16 maps.

While the Luftwaffe continued to attack pockets of Allied forces, the German ground forces were ordered to halt their advance on 22 May. These orders were changed four days later, but these crucial four days of inaction allowed the Allies time to retreat into Dunkirk and prepare a defensive perimeter.

The fighting during the last days of May was desperate, with the remnants of the French First Army surrounded at Lille, holding off seven German divisions until finally forced to surrender, and the Belgian Army forced to capitulate to the east of Dunkirk. Though the cost was devastatingly high, Dunkirk was held long enough for over 300,000 Allied troops to be evacuated back to England, with the remainder of the rearguard of French troops surrendering on 4 June.
1 vol, 264 pgs 2020 US, CASEMATE
NEW-dj, available mid July 2020 ......$35.00 DISCOUNT:15% rct

Add to Cart

1-938010 Various STRATEGY & TACTICS QUARTERLY # 10 - Whirlwind: Kursk to Berlin. Despite massive losses in the first 18 months of fighting, the Soviets were just reaching their peak strength, coupled with an increasing stream of weapons, supplies, and equipment from the western Allies. Massive offensives were undertaken across the front, breaking at first on the bulwark of German tactical and operational superiority. Over time the Soviet advantages grew while German resources shrank, and the offensives began to land telling blows. Chronicles the individual battles and evolution of the opposing armies. Detailed maps, orders of battle, and weapons descriptions support the narrative. 1 vol, 48 pgs 2020 US, DECISION GAMES
NEW-softcover, available late July 2020 ......$20.00 DISCOUNT:10% rct

Add to Cart

1-956073 various WORLD AT WAR # 73:Spring Awakening Two-player wargame of Operation Fruhlingserwachen, the final major German offensive of World War II. The German plan was to launch a two-pronged attack to secure a defensive zone for the Lake Balaton oilfields in northern Hungary. The offensive failed in the face of Soviet resistance, and the ensuing Red Army offensive swept into Vienna. While historically, the situation was dismal for the Third Reich, the objective is for players to do better than their historical counterparts. Each side is divided into two sub-commands. For the Axis, this includes the Nord Armee Kommando and Sud Armee Kommando, for the Soviets, the Third Ukrainian and parts of Second Ukrainian Fronts, as well as a Bulgarian army and a Yugoslav corps.

The scenario starts on 6 March 1945 (the opening of Spring Awakening) and carries through to 16 April (following the Soviet capture of Vienna). Each game turn represents one week of operations. Each hex is 18 kilometers across. Most ground units are corps, representing two to five divisions.

Components: One 22x34-inch map, 176 die-cut counters. And the magazine.
1 vol, 62 pgs 2020 US, DECISION GAMES
NEW-softcover, available late July 2020 ......$40.00 DISCOUNT:15% rct

Add to Cart

1-224160 von Vormann, Nikolaus translated by Geoffrey Brooks The Battle of Korsun-Cherkassy The Encirclement and Breakout of Army Group South, 1944 Written by German General Nikolaus von Vormann, who commanded XLVII Panzerkorps, his account covers the retreat to the Dnepr in 1943, describes the battle of Kirowograd from 5th-17th January 1944, the encirclement of six German divisions, the efforts to relieve the trapped troops, the struggle of the troops within the pocket, and the breakout. His mainly factual account also contains a description of the psychological effects on the men of this most brutal and physically exhausting battle. It is one of the few primary source materials that exists of the battle.

Germans led by Erich von Manstein attempted to break into the pocket. Atrocious weather plus effective resistance repulsed their attacks and by mid-February it became clear that breaking out of the pocket was the only option for the Germans. Abandoning a huge amount of equipment and the wounded, they succeeded and rejoined the surrounding panzer divisions. The Germans avoided a catastrophe but 34% of the troops did not survive.
1 vol, 120 pgs 2019 US, CASEMATE
NEW-dj, available mid July 2020 ......$25.00 DISCOUNT:15% rct

Add to Cart

1-963049 MODERN WAR # 49: Objective Munich 1980's Two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in that border area of West Germany had the Soviet Union decided to try to attack sometime in the early 1980s. It was during that timeframe the Warsaw Pact achieved a possible decisive 'correlation of forces' between their militaries and those of the West.

This game is the second volume of the 7DR (Seven Days to the Rhine) Series. Each single-volume game uses the same system and will be playable alone or mated to other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent, the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day of real time consists of one nighttime and two daylight turns.

Components: One 22x34-inch map and 280 counters and magazine.
1 vol, 84 pgs 2020 US, DECISION GAMES
NEW-softcover, available mid July 2020 ......$40.00 DISCOUNT:10% rct

Add to Cart