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Books at On Military Matters


Updated as of 10/18/2018

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 8/02/2018

1-217800 Ackermann, Karen editor THE ROLE OF NATIVE AMERICANS IN MILITARY ENGAGEMENTS: From the 17th Century to the 19th Century From the landings of the first European colonists to 19th century histories to 1950s film westerns, Native Americans have been portrayed with unquestioned prejudice and ugly bias. It would not be until the 1970s that history scholars would begin to seriously demand a change in how Native Americans were viewed. The search for a full understanding of North America's numerous groups of native peoples and their contributions to US history continues.

This volume explores the Indian-non-Indian interactions from the 17th through the 19th centuries, with a focus on military encounters. The essays are arranged in a roughly chronological order, beginning with early contacts in 1609 between the Lenape and Dutch in the Delaware region, and the Mohawks and French in New France. The Wiechquaeskeck of southwestern Connecticut also deal with the Dutch in Governor Willem Kieft's War in the early to mid-17th century.

The Abenaki (1694), Shawnee (1791), and the southeastern US. tribes (mid-19th century) deal with incursions on to their lands. The final essay looks at the St. Albert Mounted Rifles, a corps of the Canadian Militia, in 1885, which was composed mostly of Metis men. In these essays, the Native Americans, whether working with the whites or against them, are active participants in constructing their lives under the impact of the early European arrivals and their descendants. 1 vol, 256 pgs 2018 US, HERITAGE BOOKS
NEW-softcover ......$25.00 rct

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1-217840 Fratantuono, Lee CALIGULA: An Unexpected General Offers a new appraisal of Gaius Caligula as a surprisingly competent military strategist, arguing that his achievements helped to secure Roman military power in Europe for a generation. Caligula reigned for four short years from 37 to 41 CE before his infamous tenure came to a violent end. While much has been written about Caligula's notorious excesses and court life, relatively little of his military and foreign policy has been seriously studied.

This is a military history of Rome during Caligula's reign. Caligula had been raised in a military camp (his nickname, Caligula, means 'Little Boot'. His years as emperor came in the wake of the great consolidation of Tiberius' gains in Germany and Pannonia, and in large part made possible the invasions of Gaul and Britain that were undertaken by his uncle and successor, Claudius. His expeditions in Gaul were part of a program of imitation of his storied predecessor, and crowning completion of what had been left undone in the relatively conservative military policy years of Augustus and Tiberius.1 vol, 240 pgs 2018 UK, PEN & SWORD
NEW-dj, available late August 2018 ......$40.00 DISCOUNT:15% rct

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1-962084 Various MEDIEVAL WARFARE: Volume 8.4 From Priest to King Theme: Birkebeiner versus Bagler

* Humble Beginnings, Bold Dreams - Coming to Norway
* A Grand Victory During an Hour of Need - The Battle of Fimreite
* 'The Hungry Louse Bites Hardest' - Sverrir the Guerrilla Fighter
* The Gods Who Need Fighters - Norse Mythology and Warfare
* A Subtle and Strongly Ideological Narrative - Sverris Saga
* Sverrir's Men and Chessmen - The Norwegian Freeman Soldier
* Sverrir's Right to the Throne is Challenged - Birkebeiner versus Bagler
* 'The Blade did not Shatter or Break' - The Sword of the Volsungs
* 'As if Struck by a Lethal Arrow' - Warfare During the Black Death
* Diversity in Medieval Islamic Armies - Warriors of the Abbasid Caliphate
* The Ottoman Empire versus Venice - The Siege of Scutari, 1474
* More Norsemen on Film - Blood, Guts, and Vikings1 vol, 60 pgs 2018 NETHERLANDS, KARWANSARAY
NEW-softcover, available late August 2018 ......$10.00 rct

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1-217780 Wolke, Lars Ericson THE SWEDISH ARMY OF THE GREAT NORTHERN WAR, 1700-1721 The book describes the development of the Swedish Army during the Great Northern War, 1700-1721, when Sweden fought against a coalition of Russia, Denmark-Norway and Poland-Saxony. For parts of the War Prussia and Hanover also joined the enemy coalition. The book describes how the Army was reorganized in the year before the outbreak of the war, with its unique allotment system of recruitment. The book also includes a list of all Army units during the 21 years of war.

The strategic situation in the Baltic Sea region in the last 1690s is given, and is then followed up by an analysis of the strategic situation in the early 1720s.

A description of the Army as it was at the time of the outbreak of the war in 1700, as well as the system of fortresses around the Baltic Sea is provided. The equipment and tactics of the Army are presented, not the least how they developed during the long period of the war.

The development of the 21 years of war are described and discussed to give the reader a good overview of the military (and partly the political) developments. The battlefield performance of the Swedish Army is studied through descriptions and analysis of six battles and one campaign.

The book includes a list of suggestions for further reading, and is supported by a large number of illustrations including specially commissioned color uniform and flag plates.1 vol, 177 pgs 2018 UK, HELION AND COMPANY
NEW-softcover, available late August 2018 ......$33.00 DISCOUNT:15% rct

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1-217860 Grainger, John D LIEUTENANT GENERAL SIR SAMUEL AUCHMUTY 1756-1822: The Military Life of an American Loyalist and Imperial General Biography of Samuel Auchmuty, born in New York in 1756, and loyal servant of King George during the American Revolution as part of British 45th Foot. After the war, he remained in British service, campaigned in many parts of the world and rose through the ranks. Despite a varied and distinguished career he has not received the attention he warrants, neither as a Loyalist from New York, nor as a successful British soldier.

Auchmuty served in India through the Second and Third Mysore Wars, the Rohilla War, and a serious mutiny. In 1798 Auchmuty was adjutant-general of the successful Red Sea campaign against French forces in Egypt. Returning to Britain in 1803, he commanded the defenses in Thanet, East Kent, at the height of the French invasion threat.

He was the only British commander to emerge from the River Plate campaign with credit, capturing Montevideo in 1807. In 1811 he commanded the land forces that captured Java from Franco-Dutch control and ended up as Commander-in-Chief, Ireland. 1 vol, 304 pgs 2018 UK, PEN & SWORD
NEW-dj, available late August 2018 ......$35.00 DISCOUNT:15% rct

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1-COM1060 Poutre, Marco PRELUDE TO REBELLION: Mobilization & Unrest in Lower Canada This is not a wargame: the game ends when the fighting begins! Actually, both sides need to prepare for a war which might in fact never break out. The 'Rebellious spirit' track measures how close things are to get out of hand. The higher it gets, the more ugly and violent the conflict becomes. Just like in real life, the Patriotes might run out of time as some hot-headed leaders plunge the colony into a direct confrontation with the British army. People are fed up and the clock is ticking: if results don't start showing up, Lower Canadians might be tempted to take up arms, seeing how successful their Southern neighbors were 50 years before! You've simulated more than your share of war. Now, play out what leads to it!

Details:

* Complexity: Low (3 out of 10)
* Solitaire suitability: Medium (4 out of 10)
* Number of Players: 2
* Playing Time: 3 hours
* Designer: Marco Poutre
* Developer: Curtis Kitchens
* Artist: Marc Rodrigue

Components

* 1 22x34-inch mounted game board;
* 2 double-sided player aids;
* 3 green dice to be used by the Patriote player and 3 red dice to be used by the Loyal player;
* 4 custom scoring dice;
* 150 green mobilization cubes to be used by the Patriote player;
* 125 red mobilization cubes to be used by the Loyal player;
* 147 cards divided as such: 8 'Key event' cards, 24 cards forming the 1834 deck, 24 cards forming the 1835-36 deck, 39 cards forming the 1837 deck, and 52 cards forming the generic deck.1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available late August 2018 ......$109.00 DISCOUNT:15% rct

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1-217790 Johnson, Eric Eugene AMERICAN SEA FENCIBLES IN THE WAR OF 1812: United States Sea Fencibles, State Sea Fencibles One of the least understood military organizations in the history of the United States were the sea fencibles companies which were created during the War of 1812 by both the federal government and by some of the states. The US Corps of Sea Fencibles was a unique branch of the US Army.

The US Corps of Sea Fencibles consisted of US Army officers and seamen in the enlisted ranks. They were a very unique corps which not only operated heavy canons but they could also man harbor gunboats and serve as infantry when needed. Various states also created their own sea fencibles companies which protected their ports and harbors. With most of the nation's merchant ships tired up in the ports along our eastern seaboard due to the British blockade during the war, there were plenty of unemployed sailors who needed jobs.

This book lists all of the companies, both federal and state, along with a short history for each company. Plus, the book lists the 979 known men who served in the US Corps of Sea Fencibles and the 1,916 known men who served in the various state sea fencibles companies.1 vol, 170 pgs 2018 US, HERITAGE BOOKS
NEW-softcover ......$26.00 rct

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1-217820 Brueske, Paul THE LAST SIEGE: The Mobile Campaign - Alabama 1865 It has long been acknowledged that General Robert E. Lee's surrender of the Army of Northern Virginia ended the civil war at the Battle of Appomattox in April 1865. Often overlooked, however, was last campaign and siege of the war around Mobile, crucial to securing a complete victory and the final surrender of the last Confederate force east of the Mississippi River.

The Union victory at the battle of Mobile Bay in 1864 ended blockade running from the port of Mobile. Uncaptured, the city remained a priority for the Confederates to defend and the Federals to attack. Offers a new perspective on the strategic importance of Mobile as a logistical center which had access to vital rail lines and two major river systems, essential in moving forces and supplies.

Included are the most detailed accounts ever written on Union and Confederate camp life in the weeks prior to the invasion, cavalry operations of both sides during the expedition, the Federal feint movement at Cedar Point, the crippling effect of torpedoes on US naval operations in Mobile Bay, the tread-way escape from Spanish Fort, and the evacuation of Mobile. The entrance of Federals into the city and the reaction of the citizenry are featured. In doing so evidence is presented that contradicts the popular notion that Mobile wholeheartedly welcomed the Federals and was a predominately pro-Union town.

Using a variety of primary sources, this book highlights the bravery of the men who were still trying to win by utilizing evolved military tactics against the strong defensive fortifications at Mobile. Many acts of heroism occurred in this, the Confederacy's last campaign which ended in the final surrender at Citronelle, Alabama in May.1 vol, 304 pgs 2018 US, CASEMATE
NEW-dj, available late August 2018 ......$33.00 DISCOUNT:15% rct

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1-217850 Cestra, Carlo JAPANESE DESTROYER FUBUKI The Japanese Fubuki class boasted 24 units and was the world's first modern and powerful destroyer class. Her lead ship was the Fubuki, previously named destroyer no. 35, who was a veteran of many battles in World War II in the Pacific Area.

Fubuki class was part of a program intended to give the Imperial Japanese Navy a qualitative edge with the world's most modern ships1 vol, 92 pgs 2018 POLAND, KAGERO
NEW-softcover, available late August 2018 ......$35.00 DISCOUNT:15% rct

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1-PWAR089 PAPER WARS: Issue 89 - Burning Mountains Burning Mountains is a simulation game about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to the Veneto plain, west of Venice, cutting off the front in Friuli and along the Isonzo river, where most of Italian Army where deployed. A little-known WW I battle, it could have changed the balance of the war. It's an attrition battle, where the mountainous terrain will channel the AH efforts. A race against the time, while the Italian reinforcements hurry up to close the ever widening gaps. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory.

Product Information:
* Complexity: 1-10 (high): 4
* Solitaire Suitability: 1-10 (high): 8
* Time Scale: 2 Days per Game Turn
* Map Scale: 2 km per hex
* Unit Scale: Brigades and some Regiments
* Players: 2
* Playtime: 7 hours1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-softcover, available late August 2018 ......$47.00 DISCOUNT:15% rct

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1-217810 Bruhn, David and Hoole, Rob HOME WATERS: Royal Navy, Royal Canadian Navy, and U.S. Navy Mine Forces Battling U-Boats in World War I In WWI under a crippling naval blockade of its North Sea ports which ultimately resulted in the starvation of thousands of its citizens and as land warfare in Europe drags on, Germany endeavors to counter-blockade Britain via U-boat attacks on shipping and by mining waters round the British Isles.

Hundreds of fishing vessels from every port and harbor in Britain are pressed into minesweeping duties and minelayers sow fields to restrict and destroy German vessels. Their efforts allow the powerful Royal Navy to hold the German Navy in port - except for occasional skirmishes, including the Battle of Jutland. American destroyers hunt U-boats in British waters, while minelayers create a barrier between the Orkney Islands and Norway, to try to deny the enemy entry into the Atlantic.

Desperate, Germany mounts a U-boat offensive off North America in the summer 1918, to induce the US to bring her destroyers home. Although nearly one hundred vessels are sunk, this action fails. Germany surrenders in late autumn 1918 and allied vessels are left with the deadly task of removing thousands of mines laid in the war. One hundred and fifty photographs, maps, and diagrams; appendices; and an index to full-names, places and subjects add value to this work.1 vol, 428 pgs 2018 US, HERITAGE BOOKS
NEW-softcover, available late August 2018 ......$35.00 rct

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1-COM1046 LEBENSRAUM: The War for Europe 1941-1945 This game is a new edition of the Simulations Canada games of Lebensraum and West Front. The two games have been updated to include all known errata, some small additions, and have been combined into one game, but can be played as separate scenarios. With fresh new artwork this large, strategic level game now has new life breathed into it.

This is a grand-strategic, moderate-complexity game of the war between Nazi Germany and the Allied Nations, starting with the German invasion of the USSR in late June of 1941, through to the final battles to Berlin in 1945. The game includes both East and West Fronts, and can be played in a number of small (3 to 13) turn historical scenarios starting with Barbarossa in the East and Italy in the West, or in campaigns for each front individually, or a combined East and West front campaign.

The game focuses on the Army group level, with players controlling subordinate armies as their main combat formations. Leadership is a major component of the game, with each player having a pool of named and rated leaders available. Airpower, naval support, partisans, production centers, and transportation networks are all featured. Turns are quarterly, with a map scale of 50 miles (80km) per hex.

Product Information

* Complexity: Medium
* Time Scale: 3 months/turn
* Map Scale: 50 Miles/80km per hex
* Unit Scale: Army Group
* Players: 2
* Solitaire Suitability: High
* Playing Time: 3-16 hours

Components:
* 3 maps - total playing surface of 50 x 35 inches
* 3 countersheets of 9/16-inch counters
* 4 Player Aid Cards
* 1 Rule and Scenario book
* 2 Dice1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available late August 2018 ......$99.00 DISCOUNT:15% rct

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1-COM1070 NIGHTFIGTHER ACE: Solitaire Air Defense Over Germany A solitaire, tactical level game -- based on the popular, action-packed Hunters game system -- places you in command of a German Nightfighter during World War II. Each turn consists of several days, during which a combat mission will be flown from one of many bases in Europe, attempting to intercept incoming British Bombers and increase your prestige, earn skills, and rise in rank through promotion and awards.

The objective of the game is to conduct numerous sorties in the role of a German Nightfighter pilot and rack up kills. Pilots may use the experience gained to improve their odds of success by purchasing Major and Minor skills. As their prestige increases, they may request a transfer to other nightfighter bases in an attempt to get 'closer to the action' or request a newer type of nightfighter. Awards and ace status help to narrate the player's eventual goal - to become the top nightfighter ace of the war.

The system is packed with rich technical detail but without the complexity to capture the key historical facets of the night bombing campaign over Germany. In terms of nightfighters alone, there are 32 nightfighter models available to pilot. The families of nightfighters include: Bf110 (10 aircraft), Ju88 (5 aircraft), Do 215/217 (6 aircraft), He219 (10 aircraft), and Ta154 (1 aircraft).

For each nightfighter, you will be tracking the date of availability, speed, area of operations based on originating base, individual weapon systems, electronic systems, damage, and crew status.

Product Information:
* Complexity: 6 out of 10
* Solitaire Suitability: 10 out of 10
* Time Scale: 3-4 days per Turn
* Map Scale: Abstract
* Unit Scale: individual aircraft, individual weapon systems, individual electronic systems, specific crew members, and ammo rounds
* Players: one (with option for two or more)
* Playing Time: two to three hours

Components:
* One Countersheet of 9/16-inch unit-counters
* Sixteen Aircraft Display Mats 8.5 x11-inch (double-sided, 32 total)
* Four Player Aid Cards 8.5x11-inch
* One Combat Display Mat 8.5x11-inch
* One Bomber Target Mat 8.5x11-inch
* One Pilot Awards Display Mat 8.5x11-inch
* One Air Operations Display Mat 11x17-inch
* Forty Ace Pilot Cards
* Sixty Combat Cards
* Rules Booklet featuring extensive Historical Background
* One Logsheet 8.5x11-inch
* Two 6-sided and one 10-sided die

Playing time: Scenarios of 2+ hours, up to the campaign game of 20 hours.1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available late August 2018 ......$99.00 DISCOUNT:15% rct

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1-COM1048 Lupinacci, Art RUSSIA BESIEGED: Deluxe Edition Reworking of L2 Design Group game.

Two large maps cover the territory from Berlin to Archangel to Astrakhan down to Bucharest, all to accommodate 5/8-inch counters. Rich in design features, the game simulates unit breakdowns, surrounded cities, Blitzkrieg attacks, a double impulse movement and attack system, two impulse turns, multi-weather turns and much, much more.

As the German player, you experience many of the challenges experienced by the German commanders on the Eastern Front. Do you channel your forces to Leningrad? Push for Moscow? Or go for the oil rich regions of the Caucasus Mountains? All a tough call as each looks attainable, if you only had another couple of units more on the map.

Early victories quickly change to difficult advances to the point where you make that fateful decision to go on the strategic withdrawal to fend off defeat. Or not. Sudden Death Victory conditions can be met at any time during the struggle.

As the Russian player, the first year of the war is a nail-biter. German troops pour deep into Russia as you husband your forces to blunt the most dangerous attacks, giving up ground grudgingly as you pray for the early onset of Winter. Snow brings respite and fresh forces. But, the relief is short lived as the warm weather of 1942 brings new challenges. A rejuvenated German Army, a shadow of the initial invasion force, is still a force to be reckoned with! Unable to attack everywhere, the German will marshal his panzers and push where he feels success will bring decisive victory.

Russia Besieged is a multi-layered game experience that includes not only pushing counters on the map, players must also take into account their side's War Economy. The Russian player must deal with production of troops and oil to rebuild depleted forces while the German is on a constant struggle with replacement points to rebuild a proper mix of units to defeat the Red Horde.

Product Information

* Complexity: 6 out of 10
* Solitaire Suitability: 8 out of 10
* Time Scale: 1 Turn = 2 months, broken down into monthly impulses
* Map Scale: 1 hex = 32 miles or 52 km approx.
* Unit Scale: Army, Corps, Breakdown counters, Volkssturm, and Partisan.
* Players: 2 player or solitaire1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available late August 2018 ......$99.00 DISCOUNT:15% rct

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1-217870 Persen, Lovro GUERRILLA NIGHTMARE: Luftwaffe Stukas at War Against Tito's Partisans in Yugoslavia, 1941-1945 For the lightly-armed Partisan forces, Stukas meant despair, defeat, and in a lot of cases, death. For the five long years, Stuka units in the Balkan theater had come and gone, depending on the Axis war fortunes. They did not have permanent base, as was the case with NSGR 7 for example, but the bomb loads that the Ju 87 carried and the precision to deliver them, was a wining combination.

In all major military operations in Yugoslavia against Tito's forces, the Stuka was an element which was always included in Commander's plans. In September 1943, it was Stukas that spearheaded the defeat of the Italian forces since German land forces were few in numbers. Until the last day of WW II in Yugoslavia, Stukas were on the first line of fire even against a strong foe such as the Red Army. Includes 207 archive photos and 19 color profiles.1 vol, 152 pgs 2018 POLAND, KAGERO
NEW-softcover, available late August 2018 ......$40.00 DISCOUNT:15% rct

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1-COM1065 von Borries, Vance FORGOTTEN LEGIONS: Syria and Lebanon 1941 Forgotten Legions is another Classic Reborn! (two reworked games from Vance von Borries) by Compass Games.

Drive on Damascus givers you an operational level simulation that faithfully recreates the (June and July) 1941 Allied invasion of Vichy French held Syria and Lebanon. Here you can hone your game play skills with open maneuvering on the desert side of the map and tough in-fighting on the mountain side. A fluid situation can develop as both sides seek the opportunity to outflank and attack. And along the coast players will probe for vulnerabilities by maneuver and infiltration.

An exhaustive Order of Battle based on archival records helps capture key historical facets of the campaign including armor advantage, air power, ranged artillery, flotillas and commandos, garrisons, mountain units, untried units, and more. Also examined is the possibility of a German intervention.

Bloody Keren presents an operational level simulation that faithfully recreates the (January through April) 1941 campaign in Italian Eritrea that historically saw a climax at the mountain pass at Keren. Here too, good game play is at a premium as strategically you allocate your forces to various mountain passes. Both sides can attack and counterattack while guerilla forces attempt to close off reinforcements coming from the south.

Many all-new historical notes can be found throughout the rules presentation.

Product Information:
* Complexity: 5 out of 10
* Solitaire Suitability: 8 out of 10
* Drive on Damascus Time Scale: 2-Day Turns
* Drive on Damascus Map Scale: 3 miles (about 4.8 kilometers) per hex
* Bloody Keren Time Scale: 4-Day Turns
* Bloody Keren Map Scale: 7.75 miles (about 12.5 kilometers) per hex
* Unit Scale: Battalions with some companies and small brigades
* Players: one to four, best with two
* Playing Time: three to seven hours

Components:
* Three maps (34x42-inch map size)
* One map (11x34-inch map size)
* Two Countersheets of 5/8-inch unit-counters
* Two Player Aid Cards 8.5x11-inch
* Two Order of Battle Appearance Cards 8.5x11-inch
* Rules booklet
* Scenario booklet with Designer's Notes
* Six-sided Die1 vol, 1 pgs 2018 US, COMPASS GAMES
NEW-box, available late August 2018 ......$79.00 DISCOUNT:15% rct

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1-217830 Wragg, David OPERATION SEALION: Hitler's Invasion Plan for Britain During the Summer of 1940, Hitler's Germany appeared unstoppable. The Nazis were masters of mainland Europe, in alliance with Stalin's Russia and only the English Channel prevented an immediate invasion.

Britain stood alone. The BEF had been routed but, due to the 'Dunkirk miracle,' most of her manpower had returned - albeit without their transport and heavy equipment and guns. There was no doubt that the Nazis planned to invade - all intelligence pointed that way. In the event it never materialized, thanks to the outcome of the Battle of Britain and Hitler's decision to invade Russia.

Operation SEALION examines just how realistic the German threat of invasion was. The author studies the plans, the available capability and resources, the Germans' record in Norway and later Crete. The author weighs these against the state of Britain's defenses and the relative strengths of the land, air and particularly naval forces. The result is a fascinating study of what might or might not have been.1 vol, 256 pgs 2018 UK, PEN & SWORD
NEW-dj, available late August 2018 ......$40.00 DISCOUNT:15% rct

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