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Books at On Military Matters


Updated as of 10/19/2017

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 8/10/2017

1-ESLO0007 SMALL HILL WITH TREE Handpainted in Germany, ready to play, high quality, with tree, 19cm x 20cm x 17cm HxWxD.1 vol, 1 pgs 2017 GERMANY, ESLO
NEW-bag, available mid to late August 2017 ......$27.00 rct

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1-ESLO0014 MIDDLE-SIZED HILL WITH TREE Handpainted in Germany, ready to play, high quality, with tree, 19cm x 23cm x 18cm HxWxD.1 vol, 1 pgs 2017 GERMANY, ESLO
NEW-bag, available mid to late August 2017 ......$32.00 rct

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1-ESLO0037 BIG TREE WITH HILL Handpainted in Germany, ready to play, high quality, with tree, 6cm x 30cm x 30cm HxWxD.1 vol, 1 pgs 2017 GERMANY, ESLO
NEW-bag, available mid to late August 2017 ......$38.00 rct

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1-908359 various WARGAMES ILLUSTRATED: Issue # 359 Theme:
* Gats, Gals, and Green Gripping Hands: Pulp
* Pulp Alley: The City of Serpents: Scenario
* Why I Love Pulp: Pulp Miniatures Bob Murch
* Rules Showcase: Dracula's America
* Mad Maximillian: 1930s Vehicles uparmored
* Why I Love Donnybrook: New Rules That Can Cross Over to Pulp
* Liftwood: 19th Century troops on the Mars with Space:1889 Roleplaying Game
* Painting Pulp: Tips
* Monkeys, Mini Coopers, Mrs. Langley, and Friends: WI Gaming Days Recap

Other Articles:
* Observation Post: New Products
* The Wars of James II (Part 2): Battle of the Dunes
* Show Report: Partizan 2017
* Eventing for Gamers: Running Events at the Local Club
* For Want of a Nail: Logistics in Gaming
* Campaign New Guinea: Bolt Action Supplement Designer Notes
* Squalid? I Can Do Squalid: How to Build Down Market Buildings
* Bringing Wargaming to the Classroom1 vol, 108 pgs 2017 UK, WARGAMES ILLUSTRATED
NEW-pb, available mid to late August 2017 ......$9.00 rct

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1-916413 various MINIATURE WARGAMES: Issue # 413 Articles include:

* Forward Observer: New Products
* Peninsular War Scenario for Command & Colours
* Zanzibar Express: Speed Painting Colonial Force
* Reinventing an Old Friend: Part 1 'Old school' Ancient Rules
* Frontier Warfare: Part 1 Solo Campaign
* Darker Horizons: New Sci Fi/Fantasy products, Minotaur Hunt in a Labyrinth, Painting Aliens
* Landing Pad: Scenery Building Sessions Using 4Ground Models
* Recce: What to Read and What to Delete from Your Wish List for Wargamers
* Wargames Widow: How to Build Buildings that are Good for Many Periods
* Club Directory1 vol, 96 pgs 2017 UK, WARNER PUBLICATIONS
NEW-pb, available mid to late August 2017 ......$9.00 rct

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1-214830 Mustafa, Sam ROMMEL: WWII Game Rules Rules for WWII European and Mediterranean theaters uses grid for movement and combat. Units represent companies and battalions with player as Division commander. Can use minis or 'unit cards' on grid. Includes 13 army lists and rules for amphibious and airborne operations, cavalry, minefields, pioneer, special assault units, and more.1 vol, 144 pgs 2017 US, SAM MUSTAFA
NEW-hardback, full color, available early Sept 2017 ......$40.00 rct

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1-214840 Torriani. Massimo FINAL ASSAULT: Battles in the Second World War Final Assault allows players to field entire platoons of infantry and squadrons of tanks. The system relies on you comparing the roll of one or more d10 to a reference value (e.g. if the Tactical Value is 7, you'll need to roll 1-7 on the d10). The game stands out for its attention to historical detail, and highlights the differences between the various weapons of the period as regards their range and firepower. Players must pay attention because they can react to their opponent's moves, but despite this an average game will only last a couple of hours even if you use four or five vehicles and 50 infantry.1 vol, 96 pgs 2017 ITALY, MASSIMO
NEW-pb, available mid to late August 2017 ......$42.00 rct

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1-214850 House, Simon LOST OPPORTUNITY: The Battle Of The Ardennes 22 August 1914 On 22 August 1914, on a battlefield 100 kilometers wide stretching from Luxembourg to the River Meuse, two French and two German armies clashed in a series of encounters known collectively as the Battle of the Ardennes. On that day, 27,000 young French soldiers died - the bloodiest day in the military history of France (most of them in the Ardennes) - and yet it is almost unknown to English-speaking readers.

This book offers an operational study of the WWI Battles of the Frontiers. At the center of this book lies a mystery: in a key encounter battle, one French Army corps led by a future Minister of War - General Pierre Roques - outnumbered its immediate opposition by nearly six to one and yet dismally failed to capitalize on that superiority. The question is how, and why.

Intriguingly, there is a six-hour gap in the war diaries of all General Roques' units; it smacks of a cover-up. By a thorough investigation of German sources, and through the discovery of three vital messages buried in the French archives, it is now possible to piece together what happened during those missing hours and show how Roques threw away an opportunity to break the German line and advance unopposed deep into the hinterland beyond.

The chimera of a clean break and exploitation that was to haunt the Allied High Command for the next four years in the trenches of the Western Front, was a brief and tantalizing opportunity for General Roques. The final part of this book seeks to answer the question 'why?' The history of both French and German prewar preparation reveals the political, economic and cultural differences that shaped the two opposing national armies.

Those differences, in turn, predicated the behavior of General Roques and his men, as well as that of his German opponent. With a clear understanding of those differences, the reader may now understand how the French lost their best opportunity not only to stymie the Schlieffen Plan, but to change the course of the rest of the war. The author's text is supported by a separate map book containing 50 newly commissioned color maps.1 vol, 256 pgs 2017 UK, HELION AND COMPANY
NEW-dj, available early September 2017 ......$80.00 DISCOUNT:15% rct

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1-956056 various WORLD AT WAR # 56 Bastogne (Solitaire) Bastogne (Solitaire) is a wargame covering the German siege of the town of Bastogne during the Battle of the Bulge, specifically the period 18-26 December when the town was surrounded. Bastogne Solo is based on Dien Bien Phu (Modern War # 17), with some significant differences.

You (the player) command US forces, while the game system controls the Germans. The game is a race against time. You must hold out until relieved by Patton's Third Army. If not, the Germans take the town and possibly gain a better outcome for the Battle of the Bulge.

While a Solitaire game, Bastogne can also be played by two or more players, each taking charge of different aspects of the US defense. For example, one player can be overall commander, others command various defensive sectors, and another take charge of air and artillery.

Components: 22x34-inch map and 176 die-cut counters. Magazine included.1 vol, 62 pgs 2017 CA, DECISION GAMES
NEW-pb, available mid to late August 2017 ......$35.00 DISCOUNT:10% rct

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