Updated as of ..12/06/2018


Skirmish Action Rules and Miniatures

On Military Matters Rules-Reviews, Notes and Feedback

Your Shopping Cart

Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming Rules
Unit Histories
Arms & Armor
General Military History
Dark Ages
Middle Ages
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Armored Fighting Vehicles/Artillery
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Battle Orders
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
French & Indian War
Magazines and Periodicals


Your Shopping Cart

We accept the following, plus checks or cash

Books at On Military Matters

Updated as of 12/06/2018

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 9/07/2017

1-914000 VAE VICTIS: Magazine and Games, Stand Alone Games, and Special Theme Issues We're running a 35% Off special for Vae Victis Magazine -- If it's Vae Victis, and in stock, it's 35% off, including magazines only, magazines with games thru issue 130, stand-alone games, and special theme issues.

For a complete listing, type VAE VICT in our search box and click the Search button. All our issues in stock (including those mislabeled 'Vae Victus') will come up.

NOTE: VV has FRENCH TEXT. The stand-alone games include English rules. The later, more current, issues with games also include either an included English translation of the rules or you can find an English translation on the web.1 vol, 80 pgs 2001 PARIS, HISTOIRE & COLLECT
NEW-softcover, [French text, but wargame rules are often in English] ......$15.00 DISCOUNT:35%

Add to Cart

1-908360 various WARGAMES ILLUSTRATED: Issue # 360 Theme: Revolution

* You Say You Want a Revolution: Opportunities to Game Revolutions
* The AWI.AR/RW: Brief Guide to gaming the American Revolution
* Wars of James II: Part 3 - Revolutionary Actions
* The Helder Campaign: Holland 1799 - French Revolutionary Wars
* So You Want to Fight the Russian Revolutions? 1917 Russian Revolution
* Animal Farm II - Snowball's Return: Expands Upon Orwell's novel

Other Articles:

* Observation Post: What's New
* Blood Red Skies: WWII Rules Showcase
* Historicon 2017: Convention Recap
* Forager: Designer's Notes of Napoleonic skirmish game
* Here Comes the Sun: North European Bronze Age Armies in Dragon Rampant rules
* Sarissa: Company Profile - MDF Manufacturers
* Cambrai at Partizan: Recap of convention display game
* Modeling Tricks and Tips: Explosions
* Figure Directory1 vol, 108 pgs 2017 UK, WARGAMES ILLUSTRATED
NEW-softcover ......$9.00 rct

Add to Cart

1-215070 TRIBAL: Honour is Everything (Skirmish Rules) Tribal the skirmish combat game in a pre-gunpowder tribal/clan setting. In this book you get: the basic rules; optional rules for missile fire, dirty tricks and honor pools, four scenarios you can play in a variety of tribal settings; in-depth explanation of culture, weapons and combat for Maori, Vikings, Aztecs, and Gladiators; extra rules for Stone-Age, Heian Japanese, and Iroquois.

Firstly, honor is used to drive the narrative of the game. Players are rewarded in honor for the things that they do in the battle. Honor determines who wins Tribal rather than the normal determinants of wargames (killing enemy/taking ground). In turn, honor is a dynamic part of the game -- it can be won and lost during combat, the deeds of combatants can win or lose honor, players can spend honor to do 'dirty tricks' to win combats etc.

Secondly, the game is played with a normal deck of cards. Cards determine movement, unit activation and - most importantly - combat. While cards still have the randomness of the draw from the deck, players can actually be involved in the combat through playing/holding particular cards. Attacking, defending, waiting for an opening, bluffing the opponent - these are all strategies the player can use in a round of Tribal combat. There are plans for future supplements involving Stone-Age cave wars, Modern-Day rioting/Gang warfare, and Polynesian Islanders.1 vol, 26 pgs 2017 AUSTRALIA, MANA PRESS
NEW-softcover ......$26.00 rct

Add to Cart

1-215071 PRIMEVAL: Supplement for Tribal Skirmish Rules Primeval goes back to the era of the Dawn of Man, when humanity was first establishing itself across the harsh landscapes of a prehistoric world.

You need a copy of the Tribal core rules to use this product. Primeval contains New Skills, Factions, Scenarios, and The Wild - rules for introducing wild animals in to your games. Also, The Hunt: a four-scenario mini-campaign which sets two tribes against each other.1 vol, 36 pgs 2017 AUSTRALIA, MANA PRESS
NEW-softcover ......$26.00 rct

Add to Cart

3-10001 Scott, Richard scenario FIELD OF GLORY List 1:Early Bronz Age to Late Republican Roman 2nd Edition (19) lists including Ancient Spanish, appendices, LISTS - BOOK 1 is the first of 3 volumes of Field of Glory Companions for Field of Glory 3rd Edition. This fully edited and updated companion provides players with the opportunity to expand their gameplay with a large selection of armies from the dawn of civilisation to the end of the Roman Republic. Lead swarms of Egyptian chariots into battle, or the all-conquering Macedonians of Alexander the Great. From Ancient China to the birth of the mighty Roman Empire, build your armies to compete against your opponents and prove that you can rule supreme.

ARMY LISTS - BOOK 1 is a companion to Field of Glory Version 3, the historical miniatures tabletop wargaming rules system for ancient and medieval wargaming. To play the rules you will need a copy of Field of Glory Version 3
Late Carthaginian, Seleucid, Ptolemaic, Mid & Late Republican Roman and twelve others.1 vol, 144 pgs 2017 UK, PARTIZAN PRESS
NEW-softcover ......$38.00 rct

Add to Cart

3-10000 Shaw, Terry FIELD OF GLORY: Version 3.0 - Ancient and Medieval Wargaming Rules The third edition of rules for the ancient and medieval worlds.

* The complete rules with clear explanations of how to play
* Diagrams illustrating all key points
* Photographs of miniatures in action
* Detailed artwork for creative reference
* Four army lists for immediate play (future army supplements coming)1 vol, 190 pgs 2017 UK, PARTIZAN PRESS
NEW-hardback ......$48.00 rct

Add to Cart

1-215060 Kraus, Jurgen BAYERISCHE FAHNEN: Military Flags of Bavaria This richly-illustrated book about the military flags of Bavaria from the beginnings of the Ducal Army being in the 16th century to the end of the Royal Army in 1919. Includes 600 photos and illustrations.

The beginnings of the history of the flag are in the Landsknecht banners for the short-lived army contingents of the 16th century. Only the actual history of Bavarian field characters begins with the large army armor of the thirty years war (1618-48). That Bayern played a special role as a champion of the Catholic war party here, a great variety of religious symbols on the flags symbolically expressing.

Since the 17th century, the flag image was always marked by the blue and white colors of the House and the coat of arms of the Wittelsbach dynasty. To a change in the symbolism of the ruling elector entered with each change of Government. Because every change of ruler put the flags on his stamp, they always offered a vivid mirror image for the political transformation of this epoch.

The development of flags and standards in the context of the organization of the army is traced on the basis of traditional pieces of real and figurative representations, whose outlining certain Yes furnish with flags. Within the time periods, the field characters are separately dealt with after the arms, connected with references to their fates in campaigns or their whereabouts. Also the flag ribbons generously conferred in the 19th century and War Awards occupy a wide area.

Other sections discuss the importance of finally, which flags in the course of time as symbols in the army had their religious elevation flag orders, their role in the military life and its function as a tactical character in the fight. In this broad range the band about a pure history of field characters of the Bavarian army reaches far beyond: he gives an impressive image for three centuries Bavarian symbol and country history.1 vol, 325 pgs 2017 AUSTRIA, VERLAG MILITARIA
NEW-dj, available late September 2017 [German text] ......$135.00 rct

Add to Cart

1-964012 Various ANCIENT HISTORY MAGAZINE # 12 Theme: Medicine and Healing in the Ancient World
* Bringer of Good Health to the Whole World: The Arts of Asclepius
* Dioscorides and De Materia Medica: Recipes for Ancient Medicine
* Curing the Sick for Over 1,000 years: Asclepius: The Ancient God of Healing
* Quick Fixes for Bleeding Wounds: First Century First Aid
* Rimini's House of the Surgeon: An Uprooted Tree
* Medicine in the Roman Legions: Healing at the Edges of Empire
* Epidaurus and the Cult of Asclepius: Sweet Dreams
* The Creation of Female Bodies: Hippocratic Gynaecology
* Male Infertility in Ancient Greece: Not Always Virile
* Suggested Reading for this Issue: Just What the Doctor Ordered

Other Articles:
* Celebrating Beer Since 1800 BC: The World's Oldest Drinking Song
* To Burn their Sons and Daughters in the Fire: Child Sacrifice in Ancient Carthage
* Geography Becomes Identity: The Origins of Rome's Seven Hills
* The Roman Army on Screen, Part VIII: Barabbas (1961) and Pontius Pilate (1962)
* Claim: The Jewish Temple was not on the Temple Mount: Sacred Space1 vol, 68 pgs 2017 NETHERLANDS, KARWANSARAY
NEW-dj, available late September 2017 ......$11.00 rct

Add to Cart

1-215090 Clark, Lloyd BLITZKRIEG: Myth, Reality, and Hitler's Lightning War - France 1940 Softcover reprint. In the spring of 1940, Nazi Germany launched a military offensive in France and the Low Countries that married superb intelligence, the latest military thinking, and new technology. In just six weeks the Nazis outflanked the large French army, sewed chaos, and took Paris, achieving what the Germans had failed to accomplish in World War I. Yet, much of our understanding of this victory, and blitzkrieg itself, is based on myth.

The tactic was not really new, and far from being a forgone victory, Hitler's invasion was incredibly risky and could easily have failed had the Allies been even slightly less inept or the Germans less fortunate. And while speed and mechanization were essential, 90% of Germany's ground forces were still reliant on horses, bicycles, and their own feet for transportation. Their surprise victory proved the apex of their achievement. Far from being invincible, the campaign revealed Germany's vulnerabilities and lessons not learned by Hitler as he began to plan for the invasion of the Soviet Union. Includes nine maps.1 vol, 480 pgs 2017 US, GROVE PRESS
NEW-dj, available late September 2017, reprint edition ......$20.00 DISCOUNT:15% rct

Add to Cart

1-215080 Mansolas, Angelos MONTE CASSINO: January-May 1944 - The Legend of the Green Devils In early 1944, two Allied armies were ready to launch a massive assault against German forces in central Italy so they could then march northwards to Rome. There were three routes available to get there. The fastest one passed through the Liri valley, but the entrance was blocked by the rugged Monte Cassino massif, with its hilltop medieval monastery and the town below.

In front of them ran the Gustav Line: the most formidably constructed defensive line the Western Allies would ever come up against. The second possible route would be to outflank the Gustav Line to reach the valley, but they would then also have to capture the innumerable rough peaks and ridges along the massif, on a treacherous terrain that only favored the defenders.

The third and final option would be to breach the Gustav Line directly in front of the town, which would mean engaging in costly house-to-house fighting until they dug out the very last of the stubborn German paratroopers lurking beneath the rubble. They decided to try all three, but none of them were easy, and all proved deadly.1 vol, 176 pgs 2017 UK, FONTHILL MEDIA
NEW-dj, available late September 2017 ......$30.00 DISCOUNT:15% rct

Add to Cart