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Books at On Military Matters


Updated as of 11/15/2018

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
10 results found for keywords containing Lee Sowers
1-197290 Sowers, Lee

COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm
A clever set of rules written by Sowers, who adapted his modern version that taught tactics to Delta Force, NY City SWAT, and various army units into a WWII set of rules. Can be played with nail-biting gusto on a 4x6-foot table (or as small as a 2x2-foot table). Data cards carry all the necessary info -- newbies learn quick how to play, grognards use historical tactics to achieve victory. This is more simulation than game.

Most of all, YOU control the action. Forget dice- or card-controlled activations or IGo-UGo 'gotcha!' sequences. YOU and only YOU decide when to engage or retreat, when to open fire or lay low, and when to charge or maneuver. Of course, the enemy has the exact same control, so victory comes down to a battle of skill -- and knowing how to use the unique capabilities of your units.

* Geared for 15mm, but can use 10mm, 12mm, and 20mm figures - NO REBASING!
* Each Team stand equals one troop squad or a single tank, vehicle, or gun -- play platoon to company sized battles with ease.
* Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit attacks and defense.
* Clever Data Cards for each unique Team account for training, morale, experience, and weaponry so you spend more time commanding, not stat counting!
* Includes 24 Data Cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and specialty weapons like Molotov cocktails and sticky bombs.
* Points system for tournaments and balanced scenarios.
* Two 1944 scenarios included -- Saving Private Ryland (West Front) and Saving Feld Marshall Model (East Front).
* Requires six-sided dice, twenty-sided dice, a scatter die, and ruler.
* Full color, with detailed explanations of key concepts and necessary markers. Supplements with more data cards available.
* Website support offers lots more scenarios, free data cards, other playing aid downloads, AARs, strategy tips, and an exchange of ideas with the designer via e-mail and blog.


1 vol, 72 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$39.00
click here
for Reviews, Table of Contents and Feedback
..see our WARGAMING RULES page for more books on this subject
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1-197290B Sowers, Lee

COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm and the 1944 Expansion pack Bundle
A clever set of rules written by Sowers, who adapted his modern version that taught tactics to Delta Force, NY City SWAT, and various army units into a WWII set of rules. Can be played with nail-biting gusto on a 4x6-foot table (or as small as a 2x2-foot table). Data cards carry all the necessary info -- newbies learn quick how to play, grognards use historical tactics to achieve victory. This is more simulation than game.

Most of all, YOU control the action. Forget dice- or card-controlled activations or IGo-UGo 'gotcha!' sequences. YOU and only YOU decide when to engage or retreat, when to open fire or lay low, and when to charge or maneuver. Of course, the enemy has the exact same control, so victory comes down to a battle of skill -- and knowing how to use the unique capabilities of your units.

* Geared for 15mm, but can use 10mm, 12mm, and 20mm figures - NO REBASING!
* Each Team stand equals one troop squad or a single tank, vehicle, or gun -- play platoon to company sized battles with ease.
* Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit attacks and defense.
* Clever Data Cards for each unique Team account for training, morale, experience, and weaponry so you spend more time commanding, not stat counting!
* Includes 24 Data Cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and specialty weapons like Molotov cocktails and sticky bombs.
* Points system for tournaments and balanced scenarios.
* Two 1944 scenarios included -- Saving Private Ryland (West Front) and Saving Feld Marshall Model (East Front).
* Requires six-sided dice, twenty-sided dice, a scatter die, and ruler.
* Full color, with detailed explanations of key concepts and necessary markers. Supplements with more data cards available.
* Website support offers lots more scenarios, free data cards, other playing aid downloads, AARs, strategy tips, and an exchange of ideas with the designer via e-mail and blog.


1 vol, 98 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$49.00
..see our WARGAMING RULES page for more books on this subject
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1-197291 Sowers, Lee

COMBAT ACTION COMMAND: 44 Late War Data Cards 1944-1945
Supplement to Combat Action Command rules provides 44 new data cards covering 1944-1945 tanks, vehicles, and troops AND Tournament rules. These clever cards do most of the work for the wargamer with training, morale, experience, and weaponry incorporated seamlessly into game play. Learn how to use one card and you learn them all. These 44 cards cover US, British, German, and Soviet tanks, guns, vehicles, and platoons. Cards include:

German
1. 88mm Flak 36 AA
2. Pak 39 75mm ATG
3. Jagd Panther
4. JagdPanzer VI (p) 'Elephant'
5. Opel 'Blitz' Medium Truck
6. Kubelwagen (also OP version)
7. Pioniere (Engineer) Platoon
8. OST (Security) Platoon
9. Panzer Grenadier Platoon
10. Luftwaffe Feld Platoon
11. StuH 42 105mm sf
12. JagdPanzer IV (75mm L/48)
13. SdKfz 7/1 20mm Quad AAA
14. SdKfz 7/2 (Arm) 37mm AAA
15. SdKfz 250 (OP version)
16. SdKfz 251/22 Pak 39 sf AT
17. Brumbar
18. StuG III
19. Pak 38 50mm ATG
20. Pak 76.2cm (r) ATG

US
21. M16 Quad .50 cal AAA
22. M18 Hellcat
23. Jeep (also OP version)
24. GMC Medium Truck (US/UK/USSR)
25. US Regular Infantry Platoon
26. US Combat Engineer Platoon
27. M8 37mm GMC 'Greyhound' A/C
28. FFI - French Resistance Fighters
29. M7 105mm HMC 'Priest'
30. M8 75mm HMC 'Scott'

UK
31. Churchill Mk VII Infantry Tank
32. Universal Carrier (OP version)
33. British Rifle Infantry
34. 17 Pdr QFG - ATG
35. M4 Sherman
36. M4 Sherman VC 'Firefly'
37. M10C 'Achilles'
38. Cromwell Mk VII Cruiser Tank

USSR
39. SU-85 Tank Destroyer
40. Desant Troops (tankodesantniki)
41. IS-II Heavy Tank
42. IS-152 Assault Gun
43. SU-100 Tank Destroyer
44. KV-85 Heavy Tank
1 vol, 26 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$19.00
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1-197292 Sowers, Lee

COMBAT ACTION COMMAND: Anzio 1944 American Rangers/1st Special Service vs German the Hermann Goring Panzer Grenadiers
Supplement to Combat Action Command rules includes 2 Scenarios and 8 Data Cards

Take a walk in the sun with this new January 1944 Italy supplement to Combat Action Command containing eight new Data Cards and two new scenarios -- the Hermann Goring Panzer Grenadiers counterattack on the US 1st Special Services 'Devil's Brigade' Force in the village of Artena and Col. Darby's US Ranger assault on the Hermann Goring Panzer Grenadiers in the village of Cisterna. Also included are two new rules sections: Paratrooper Drops and Night Battles.

Data Cards Included:
- US -
1st Special Service Force: 'Devil's Brigade' Platoon
Army Ranger Platoon
Army Paratroop Platoon
M2/M3 Halftrack

- German -
Hermann Goring Fallschirm-Panzer Platoon
Panzer III L/M
Panzer III N
SdKfz 251 Halftrack1 vol, 12 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$10.00
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1-197293 Sowers, Lee

COMBAT ACTION COMMAND: Eastern Front 1942-1943 -- Stalingrad to Kursk Supplement
Supplement to Combat Action Command rules includes 12 Pages of additional rules and 94 Data Cards. Note, this not the real cover, but a WWII Soviet propaganda poster to set the mood.

This supplement covers turning points in the war on the Eastern Front and includes 94 new Data Cards, allowing you to refight the battles for Stalingrad, Kursk, Demyansk, Kharkov (and counterattack), and other actions. Cards include Pz III, PzIV, T-34, and KV variations, Karl Morser, Grenadiers, Rifle Infantry, Guard Infantry, Aircraft, other AFVs unique to East Front, and more.

Special rules include Commissars, Snow, Mud, Night Fighting, Rattenkrieg ('Rat War' -- Urban Warfare in Sewers), Snipers, Vasily Zaytzev, and more!1 vol, 64 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$34.00
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1-197294 Sowers, Lee

COMBAT ACTION COMMAND: Pacific 1942-1943 -- Solomons Campaign
CAC Supplement contains 46 Data Cards plus some new rules, such as Banzai Attacks, Semper Fi, and Gung Ho, which are unique to the Pacific Theater during WWII. We chose the Solomons in 1942 because there were many interesting battles besides those on Guadalcanal, and because this period of the Pacific War is perhaps the most balanced portion of the entire conflict. We've also added in some additional special units that could have fought in the Solomons, such as the First Special Service Force and British M3 Tanks captured by the Japanese. They were available, could have been used and make the game much more interesting. Scenarios, support, and download extras are on-line.1 vol, 44 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$29.00
..see our WARGAMING RULES page for more books on this subject
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1-212730 Sowers, Lee

SKIRMISH ACTION: WWII Skirmish Miniature Rules - Revised Edition
This set of WWII skirmish rules covers 1939-1945 with major unit Army Lists for German, US, Soviet, British, French, Polish, Italian, and Japanese forces, complete with point system for tournament games.

It includes variable initiative using cards (including command and control decision making), streamlined cover and concealment rules, streamlined sighting rules, vehicles, artillery, aircraft, scenario suggestions, and a d6 system with a single clever combat results table for infantry, vehicles, and guns. Optional rules cover vehicle crew bail out, slow turret traverse, ambushes, mines, night battles, massed targets, and more. Includes sample historical TO&Es, markers, and web support.

For Flames of War players, Skirmish Action includes adaptation for multiple figures per base. 1 vol, 98 pgs 2017 US, ON MILITARY MATTERS
NEW-pb, Revised edition with six extra pages of additional rules and army lists. ......$39.00
..see our WARGAMING RULES page for more books on this subject
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1-217070 Sowers, Lee Thomas

AMERICA'S OLDE WEST: 28mm Skirmish Actions & Gunfights -- 1836 to 1890
Time to saddle up, pardner, and hit the trail to action in the Olde West, from the Comanche Wars (1836) to Wounded Knee (1890). This skirmish rule set, an offshoot of the WWII Skirmish Action rules, certainly covers the traditional Wild West (post ACW to 1880s), but the Indian Wars ranged over a far wider period and so does America's Olde West.

Initiative is by faction (gang, squad, war party, posse, etc.), which usually numbers between four and 10, and each figure gets one action: Move, Shoot, Take Cover, and so on. Then each figure dices against its Quality number for a second action...BUT, certain factions receive a second action without needing a roll. For example, US infantry do not need an action to reload. That offers subtle differences between factions.

All the popular weapons, such as Winchester '73 and Colt Peacemaker, are included in the weapon charts. Firing is a quick six-sided attacker die versus six-sided defender die, with the difference determining the result.

Includes six pages of 'army' lists: cowboys, US cavalry, native Americans, gunfighters, outlaws, and factions, scenarios, and quick reference cards. Plays well on small kitchen tables.1 vol, 48 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover ......$29.00 rct
..see our WARGAMING RULES page for more books on this subject
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1-217070B Sowers, Lee Thomas

AMERICA'S OLDE WEST: 28mm Skirmish Actions & Gunfights -- 1836 to 1890
Time to saddle up, pardner, and hit the trail to action in the Olde West, from the Comanche Wars (1836) to Wounded Knee (1890). This skirmish rule set, an offshoot of the WWII Skirmish Action rules, certainly covers the traditional Wild West (post ACW to 1880s), but the Indian Wars ranged over a far wider period and so does America's Olde West.

Initiative is by faction (gang, squad, war party, posse, etc.), which usually numbers between four and 10, and each figure gets one action: Move, Shoot, Take Cover, and so on. Then each figure dices against its Quality number for a second action...BUT, certain factions receive a second action without needing a roll to offer subtle differences between factions.

All the popular weapons, such as Winchester '73 and Colt Peacemaker, are included in the weapon charts. Firing is a quick six-sided attacker die versus six-sided defender die, with the difference determining the result.

Includes six pages of 'army' lists: cowboys, US cavalry, native Americans, gunfighters, outlaws, and factions, scenarios, and quick reference cards. Plays well on small kitchen tables.

SPECIAL OFFER: 20% OFF BUNDLES
Pick One:

A: Buy AMERICA'S OLDE WEST rules and any two or more KNUCKLEDUSTER factions of miniatures and get 20% off the whole bundle.
B: Buy AMERICA'S OLDE WEST rules and any two or more EMPIRE BUILDINGS and get 20% off the whole bundle.
C:Buy AMERICA'S OLDE WEST rules and any combination of two or more EMPIRE BUILDINGS or
KNUCKLEDUSTER factions of miniatures and get 20% off the whole bundle.


Empire Buildings listed in this week's eFlyer and Knuckleduster Factions listed in last week's
eFlyer.1 vol, 48 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover ......$29.00 discount: :20% rct
..see our WARGAMING RULES page for more books on this subject
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1-916350 various, sowers

MINIATURE WARGAMES: #350 June 2012 includes CAC Scenario
Contents include:

Frost At Arnhem: PART 1: LAST STAND ON THE RHINE includes a set of Combat Action Command 'Light' rules with the Data Cards. by Lee Sowers

The Falklands At 30: THE BATTLE OF TOP MALO HOUSE

Figure Focus: OFFENSIVE MINIATURES

Making Marston Moor: AN ECW DISPLAY GAME

Combat At Garcia Hernandez: BREAKING A FRENCH SQUARE

The High Ground: BEAUTY IS IN THE EYE...

Ayacucho: BOLIVAR'S LAST VICTORY

Wings of Glory: The Next Step: THE WWI AIR WARFARE GAME REBORN

Darker Horizons: 3D OR NOT 3D?1 vol, 68 pgs 2012 UK, ATLANTIC PUBLISHERS
NEW-softcover ......$9.00 discount: :75% mag
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