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Books at On Military Matters
Updated as of 5/23/2013
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| 4 results found for keywords containing secrets wargame design | |
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1-198831
Simon, Wally; edited by Russ LockwoodSECRETS OF WARGAME DESIGN: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics From the Center for Provocative Wargaming... For decades, Wally Simon helped shape miniatures wargaming through Potomac Wargamers Review -- his monthly photocopied newsletter that analyzed the mechanics of wargame rules. First published in the 1970s, PWR ran monthly through August 2002, delving into the nuts and bolts of how rules worked -- and how they did not. Published rules, home-grown rules, and even his own rules came under scrutiny as he created, destroyed, and tweaked rules mechanisms to try and 'produce a game which keeps all players continually busy and interested in what's going on.' In Volume 1, we offer an introduction to 'Wally Rules' and a dozen of his best articles pulled from the pages of PWR. Stuffed full of ideas, concepts, and rules mechanics covering wargaming action across all eras, they offer provocative wit, wisdom, and imagination to help you tweak an existing set of rules or create your own rules to make a better wargame. Contents: * Wally Rules: The Search for Tabletop Perfection * ACW Telescoping Battlefield: Battleline Melee, Reaction Points, and the d6 Crowd * Renaissancing The Rules: Support, Rally Zones, and River Crossings * Revolutionary Morale: Reaction Levels, Cards, and AWI Battles * The Parade Ground Indian Mutiny: Loyalty Quotients and Rally Points * Pushing Panzers in WWII: Barbarossa Ho! Thunder From The Sky Artillery * The Theory Of Melee: Routs, Rallies, and 'Rithmetic * Card Movement Systems: Wild West Gunfights and British Colonials * Ancient City Fight: Gridded Play, Reinforcements, and a Melee Template * Ancient Country Fight: Nodes, Battle Boards, and Command Points * Great Napoleonic Thoughts: National Characteristics and Quantitative Playability * Big Picture Siege Game: A Variable Time Strategy Idea * Sixth Sense For Sequences Of Play: Options, Consequences, and the Future Wally Simon was one of the founders of HMGS, hosting the first meeting in his basement. A statistician by trade, he used his mathematical skills to analyze probabilities within wargame mechanics. Wally's Basement is named after him. Edited by Russ 'MagWeb' Lockwood. EXCERPTS FROM REVIEW FROM MINIATURES WARGAMES 355 (pg 64) 'It does contain some valuable insights that have a deceiving subtlety at times: it contains much in a series of nutshells ... It contains a lot of very experienced gamer's know how. I will be reading this again and again for inspiration and purely for entertainment ... If you are looking for an injection of fresh enthusiasm and something to make you see the hobby with fresh eyes, this first volume is what you are looking for. Very Highly Recommended.'1 vol, 60 pgs 2012 US, LOCKWOOD PROJECTS NEW-softcover ......$19.00 for Reviews, Table of Contents and Feedback ..see our WARGAMING
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1-198832
Simon, Wally; edited by Russ LockwoodMORE SECRETS OF WARGAME DESIGN: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics From the Center for Provocative Wargaming... For decades, Wally Simon helped shape miniatures wargaming through Potomac Wargamers Review -- his monthly photocopied newsletter that analyzed the mechanics of wargame rules. First published in the 1970s, PWR ran monthly through August 2002, delving into the nuts and bolts of how rules worked -- and how they did not. Published rules, home-grown rules, and even his own rules came under scrutiny as he created, destroyed, and tweaked rules mechanisms to try and 'produce a game which keeps all players continually busy and interested in what's going on.' Volume 2 of Wally Simon's More Secrets of Wargame Design accents the best efforts of 'Wally Rules' with a dozen more top articles pulled from the pages of PWR. Stuffed full of ideas, concepts, and rules mechanics covering wargaming action across all eras, they offer provocative wit, wisdom, and imagination to help you tweak an existing set of rules or create your own rules to make a better wargame. More Genius Within: * Movement Procedures in Wargaming: Sequencing, Scales, and Splits * Seven Years War Over Six Towns: Importance and Bloody Battles * Seven Skirmishing Samurai: Card-Based Actions and Triangular Hit Rosters * Pip, Pip, Hooray! An Alternative to Pip Systems Using Cards * Points of Command: Attrition and Breakthrough in an ACW Battle * Battle-Line Ancient Warfare: Actions, Re-actions, and Concepts in Progress * Renaissance Warfare for the Beady Eyed: Distributing Orders, Combat Divisors, and Decisions * An Altered WWII Mini-Campaign: Movement, Morale, and Airstrikes * Probability and Ploys: Alternative Morale, Firing, and Melee Systems * Napoleonic Slugfest in the Peninsula: Fire-Oriented Wargame with Card-Based Variable * Fighting Swashbucklers of the Foreign Legion: Skirmish with a Hyper Twist * Meet the Clock: A Variable Time Strategy Idea Wally Simon was one of the founders of HMGS, hosting the first meeting in his basement. A statistician by trade, he used his mathematical skills to analyze probabilities within wargame mechanics. Wally's Basement is named after him. Edited by Russ 'MagWeb' Lockwood. 1 vol, 60 pgs 2012 US, LOCKWOOD PROJECTS NEW-softcover ......$19.00 for Reviews, Table of Contents and Feedback ..see our WARGAMING RULES
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1-198833
Simon, Wally; edited by Russ LockwoodSOLO SECRETS OF WARGAME DESIGN: Volume 3: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The third volume of the SECRETS OF WARGAME DESIGN series concentrates on solo wargaming ideas. Peel back the layers of game theory to generate great solo games for a variety of periods. Delve into the real nuts and bolts of game mechanics to create a more compelling -- and often more entertaining -- tabletop battle. * Simple Solo Guidelines: Morale, Data Sheets, and a Napoleonic River Line Attack * Good Morning Vietnam: Cards, Squares, and Sequences * WWII Efficiency: Too Much Damage, Loss Points, Reaction Points, and Combat Points * Napoleonic Equality of Inequality: Simon's Theory of Fire Power * Scenario Generation: A Line in the Terrain * Speedy Solo Siege: Zones, Building Points, and the Passage of Time * Third Time's Charm: Modern Solo Squad Skirmish * Renaissance Squared: Grids, Groups, and Grinds * Bad Blood in the Balkans: WWII Command, Control, Activation, and Quality * Rules are Greener: American Revolution Response Chart and Efficiency Levels * Solo Hastings: Flights of Fancy? * NATO Rescue in Serbia: Pop-Up Squads, Prisoners, and Running Battles * BONUS: The Wally Quadfecta: Universal Guidelines for Good Game Design Volume 1 and 2 are still available!1 vol, 50 pgs 2013 US, LOCKWOOD PROJECTS NEW-softcover, available in 1-2 weeks ......$19.00 rct for Reviews, Table of Contents and Feedback ..see our WARGAMING RULES
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1-916356
variousMINIATURE WARGAMES: #356 December 2012 Cover Story: Morale in wargames (using the American War of Independence as an example) -- this is an excerpt from: Secrets of Wargame Design Vol. 1 (OMM item code: 198831) Also: * Figure Showcase: The Cossacks. * Show Reports: Colours in Newbury and Attack in Devizes * Figure Focus: Black Pyramid Gaming * Mount Olympus: New regular historical wargames news, views, and reviews column * Ancients: Building his Dark Ages army from scratch * 19th Century: Battle of the Alma 1854 in the Crimean War * WWII: Lessons learned from staging a Taranto participation game * Sci-Fi & Fantasy: News and products, and a look at the role of the small squad in games * Modeling: Tony Harwood concludes his project to recreate the Chapel of Rofenburg * And more.1 vol, 68 pgs 2012 UK, ATLANTIC PUBLISHERS NEW-softcover ......$8.50 ..see our MAGAZINES
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