GOOD DUSTING, A
1-192960
These rules are intended for gaming actions from the Sudan War 1884 -1885 and the Egyptian Revolt of 1882. They include the mechanisms players will need to play out a game to a successful conclusion within two to three hours on a table about 7' x 4'. Their emphasis is very firmly on enjoying the game, throwing lots of dice and getting 'A Good Dusting' in the process. It is possible for the game to be played by two or more players on opposing sides, as say the forces of the Mahdi and the Anglo-Egyptian forces.
It also possible for the game to be played where all the players take on Anglo-Egyptian commands and the forces of the Mahdi are controlled using the 'Mahdist auto-generation' section of these rules. The availability, number and type of units, their entry, deployment, and initial movement distance are controlled by random dice throws in each the game turn. In subsequent turns following their entry, the Mahdist units react according to the 'Mahdist Reaction
Table'.
The rules are supplemented by almost 40 full color illustrations of games in action, together with studies of individual units and vignettes, supplemented with a simple map for campaign games, a sample scenario to get you started, and an outline timeline of the Sudan War from 1883 - 1885. A short but useful book list is also included to help beginners ease themselves into the period.
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Updated as of 12/19/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price