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CLASH OF EMPIRES - Rules for Ancient Wargaming

CLASH OF EMPIRES - Rules for Ancient Wargaming

1-195010

THE RULES: Full color, hardcover

Can be played with 28mm, 20mm or 15mm no rebasing needed. Plenty of dice rolling.

The turn sequence is: Orders Phase, Movement Phase, Shooting Phase, Hand-to-hand Phase and Combat Outcomes Phase.

Troop morale is vital but troop discipline is a separate characteristic and can be just as important

Units have profiles to determine how good they are but may also have Unit Special Rules such as Cantabrian Circle (Skythians), Expert Swordsmen (Legionaries) and Shieldwall (Saxon infantry) to name a few.

Different weapons are well represented according to their historical uses - the pilum is used as a thrown weapon before combat disrupting the enemy formation, and the pike enables more attacks but suffers if the unit is pushed back in combat.

THE ARMY LISTS:

In the rulebook will be lists for the Early Imperial Romans and its enemies in the west - Ancient Germans, Ancient British, Caledonians, and Dacians.

The first army list book will cover Early Achaemenid Persia to the death of Alexander.

Many army lists will be free to download from the web. They will be official but will be living lists reviewed by us and the wargaming community. Some of these will go to print but many will stay on the website as free downloads.

The rulebook also contains rules for four different scenarios including elements such as terrain placement, terrain types, army initiative and flanking maneuvers.

1 vol, 192 pgs 2011 UK, GREAT ESCAPE GAMES
NEW-hardcover ......$45.00

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Updated as of 3/21/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price