COMPANY COMMANDER: Tactical Napoleonic Rules
1-208570
Company Commander rules are designed for games between small units of men such as reconnaissance patrols, convoy escorts, intelligence missions, border attacks, and other missions which were given to small groups of selected troops. The actions of small groups of soldiers and the direct commands of their officers are the most important aspects of play. The system simulates the frantic rhythm of an encounter. The 'human factors' of individual initiative, speed and leadership are worth more than the grand tactics of larger battles.
In Company Commander the core rules are the same as Capitan, but they have revised the text, added more examples, new rules for concealed units, a new chapter with a Drill System (combat in close formation), and a totally new system of building the units, more easy and with Army lists, now is not necessary to go to a online builder to select the units.
Although the rules are designed to play mostly Napoleonic era combats they are suitable for the wars of the XVIII & first half of the XIX century; the rules allow players to play Marlburian, Seven Years War & Carlist Wars games, with only minor changes and adjustments.
NEW-softcover ......$34.00
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Updated as of 12/19/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price