Updated as of ..3/28/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

BLOOD AND VALOR

BLOOD AND VALOR
by Blake, Mike

1-223100

A notable difference to Blood & Valor is the unique initiative system. Each round, players simultaneously and secretly bid points in order to determine who will act first. Strong forces can increase the number of points a player has to bid with, thus giving the player a better chance to act quickly. Players will take this into consideration when building their armies.

As always, our highest priority is historical accuracy and a large range of settings and options to choose from. The scope of this game is not limited to the western front! These rules allow for battlefields set in the Alps of northern Italy, the open spaces of the eastern front, the Gallipoli peninsula, and much more. The choice is up to you and your imagination.

1 vol, 156 pgs 2017 US, FIRELOCK GAMES
NEW-hardback ......$39.00 rct

Add to Cart

Updated as of 3/28/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price