Confrontation in the Falklands! (1982) Wargaming Methods, Scenarios and Games
1-225580
First of a new series that explores a particular area of warfare through the use of wargames. Each game has been crafted to examine different aspects of the conflict. Playing these games, along with reading the supporting designer's notes, aims to help the reader actively develop their understanding through experiential learning.
The goal is to help them develop a deeper understanding than from just reading primary and secondary sources about the war. Reading memoirs and commentary is essential, but so is making command decisions, such as looking at the conceptual map of the Falkland Islands and pondering how close to move the British aircraft carriers to the land action. It is in this space that wargaming rules supreme in the taxonomy of interactive learning techniques.
This book contains four games:
Game 1: Matrix Game - Wider conflict to be resolved without a land battle on East Falklands
Game 2: The Falklands War: Task Force Commander - game about naval risk management looks at the decisions made by the Royal Navy to support the amphibious landings and subsequent advance to Stanley
Game 3: Battalion Commander - explores the land battle - often decisions in the planning stage set out the path to subsequent success or failure and includes a sample scenario the Battle for Goose Green
Game 4: The Falklands II (1984) - professional wargame designed by Paddy Griffith about a potential second Argentine invasion several years after the Falklands War, and includes a detailed model of Cold War air combat. The game demonstrated that a second Argentine invasion would initially be successful.
NEW-pb, back in stock ......$24.00 rct
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Updated as of 12/19/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price