Updated as of ..11/14/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

SHOT, STEEL & STONE: 1660-1850

SHOT, STEEL & STONE: 1660-1850
by Hyde, Henry

1-242140

Horse and musket era rules that first appeared in the author's book The Wargaming Compendium (Pen & Sword, 2013) but updated and expanded. Suitable for battles from approximately 1685 (when bayonets became common) through to about 1850, when rifled muskets started to dominate the battlefield.

Rules are scale-agnostic and system is IGO-UGO, with variation to enable the non-active player to react to enemy action, and there is no need to write orders. Key aspect is the command and control system, which places real emphasis on the abilities of local commanders on the spot controlling individual brigades. Combat system involves plenty of dice-rolling combined with the importance of being able to strike first in melee, such as when pikemen or lancers attack units who have shorter weapons. Games of around a dozen units per side can easily be played in an afternoon.

1 vol, 36 pgs 2024 UK, GLADIUS PUBLICATIONS
NEW-pb, available late January 2024 ......$16.00 rct

Add to Cart

Updated as of 11/14/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price