SOLO WARGAMING: A Practitioner's Guide
1-245350
Offers comprehensive coverage of the subject of solo wargaming. Integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts and in any historical period or imagined setting. Starts with the fundamental question of why people play solo wargames and lays out the various advantages and disadvantages. Considers such questions as whether to 'play both sides' or to command one army against an 'automatic' opponent, giving various ideas on how to control or program the responses of the opposing force with dice, cards, or by other means. Advises how to construct scenarios for one-off engagements for skirmishes and major battles. Offers tips on recreating historical events, creating generic scenarios, and how to combine tactical actions into wider campaigns that involve grand strategy, logistics, and other factors. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike. Contains 10 mono illustrations.
1 vol, 200 pgs 2024 UK, PEN & SWORDNEW-dj, available early August 2024 ......$35.00 rct
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Updated as of 10/10/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price