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NATIONS AND CANNONS: Core Rules

NATIONS AND CANNONS: Core Rules

1-251270

Well researched and vigorously play tested, Nations and Cannons products are 5e compatible and introduce many new mechanics for historical realism in the world's most popular roleplaying game. Contains six human roles with variant traits for a diverse party without fantastical races, including a Firebrand class -- a rabble-rouser whose pen is as mighty as their sword. Also contains six subclass options, from the cunning Marksman to the duplicitous Turncoat; backgrounds like the Son of Liberty; 65 items, from provisions and poisons to dueling pistols and Pennsylvania rifles; rules for ordnance and Artillery crew; rules to replace spellcasting with clever tricks called Gambits; a roster of 25 Enemies, including soldiers, artillery pieces, cavalry, and wild beasts; and a comprehensive GM Tips for running tactical, lightning-fast encounters with large groups of soldiers.

1 vol, 116 pgs 2025 US, FLAGBEARER GAMES
NEW-hardback, available late November 2025 ......$45.00 rct

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Updated as of 11/20/2025

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price