Updated as of ..11/14/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

VAE VICTUS BOARD GAME #28: Typhoon Over the Pacific

VAE VICTUS BOARD GAME #28: Typhoon Over the Pacific
by Di Silva, Pacal

1-914028G

Simulates WWII between the Japanese Empire and the US and Allies from December 1941 to August 1945. The game does not cover 'the China Incident' of 1937, the Soviet offensive of August 1945, or the attack on Pearl Harbor, which is accounted for in the Allied set-up.

Typhoon is primarily a one-player game since only one side had the initiative at any given time in this war. The Japanese struck first and occupied much of the area, but after the Solomons, they never really acted offensively again. Then the Allies, after a disastrous start, launched their reconquering offensive until Japan's surrender. It is simplest to put the player in the role of the active side and let the rules determine the actions of the non-active side.

The player begins in command of the Japanese Empire, and the game will end with victory, or the end of the success and geographic expansion will lead the player to switches sides and becomes the Allied commander.

Victory is determined at the end of the game by adding the points won by the two sides.
It is also possible to play the game with two players. Simply let each player act during his own Operations Phase, but keep the reaction rules and the Japanese logistical rules.

Game Components: One 59 x 41 cm map; 216 die-cut counters and markers; One rule book including scenarios; One color player aid.

Rules in English.

1 vol, 24 pgs 2021 FRANCE, CERIGO EDITIONS
NEW-pb ......$38.00 rct

Add to Cart

Updated as of 11/14/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price