Updated as of ..12/19/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

STRATEGY & TACTICS # 339: Saddam Move South (Wargame)

STRATEGY & TACTICS # 339: Saddam Move South (Wargame)
by various

1-930339

A what-if, operational-level two player wargame covering a hypothetical Iraqi invasion of Saudi Arabia in 1990. The assumption here is that after the Iraqi army overran Kuwait in the first week of August 1990, Saddam Hussein continued the offensive to grab the vital oilfields of Saudi Arabia. In response, the United States leads a coalition of states to stop the Iraqis and then retake lost territories.

The game system is based on that of Desert One War, which models ground, air and amphibious operations. For the Coalition, the central game system is Air Transport Points (ATP) which represent strategic airlift capability. Each hex on the map represents 35 kilometers from side to side. Each turn of play represents anything from three days of intense combat to ten days of refitting. Ground units represent regiments, brigades, divisions, and groups of irregulars. Special operations forces (SOF) represent unconventional warfare activities. Aircraft units represent anything from one to four squadrons, depending on the quality of air force and operational tempo.

Components: One 22x34-inch game map and 9/16-inch counters.

1 vol, 84 pgs 2023 US, DECISION GAMES
NEW-pb, available late January 2023 ......$50.00 rct

Add to Cart

Updated as of 12/19/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price