AGAINST THE ODDS #51: Almost a Miracle
1-ATO051
Uses ATO's Tarleton's Quarter! (ATO # 28) as a game engine starting point to bring the Northern 'half' of the American Revolution into play. The map and victory conditions show players why battles took place in key areas and also lets players explore those seemingly odd tertiary campaigns, like Halifax, Fort Pitt, and Quebec. The British consistently failed to live off the land and had to buy or ship food to sustain their armies, while the Continentals struggled with their currency's constantly depreciating purchasing power, and securing transportation.
The game handles battles in both large and small scale, as both were critical to the War's outcome, with a system that models 18th Century combat and how it differed from later times, where morale, readiness, leadership, and mere chance all could be the critical factor at one time or another, and disease and desertion could be an army's biggest killer. Special rules cover the short enlistments of the Continentals, the uncertainty of French support and entry, prisoner exchanges, and the variable support of Loyalists and Native Americans.
The map mates up with Tarleton's Quarter! but rules to create one large AWI campaign linking both games are being worked on, but not yet available.
NEW-box, available mid July 2020 ......$40.00 rct
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Updated as of 12/19/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price