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AGAINST THE ODDS # 61: Rome, IInc. - From Diocletian to Heraclius

1-ATO061
ROME, IInc. is a game of the Late Roman Empire (the period from Diocletian to Heraclius) for solitaire play or two co-operating players. A sequel to the Charles Roberts award winning ROME, Inc., (Augustius to Diocletian), you again will be running the Roman Empire like a business, but this time the barbarians are well and truly at the gates. Together the players operate behind the scenes, promoting and removing emperors, governors, and the occasional pope.
Control the mechanics of a failing empire, choosing five distinct starting points (286 CE, 363 CE, 425 CE, 497 CE, or 565 CE) and run scenarios lasting 10-50 turns, depending on your corporate acumen and endurance. Each turn represents 5-10 years, with 10 turns in each of the five scenarios. If you already own ROME, Inc. you can extend the game into ROME, IInc. for a truly epic 90-turn game charting the rise and fall of history's greatest empire.
Historical statesmen are not only rated for their abilities as a commander, administrator, and intriguer, but their devotion to the Christian Orthodoxy, and each has a special ability to give him an edge. The map consists of provinces grouped into the four great commands of Gaul, Italy, Illyria, and the Orient, each commanded by a governor. Provinces may be given to foederati barbarian allies to guard the frontier or plagued by heretics. Beyond these is the dreaded Attila the Hun, driving lesser barbarians from their homelands, and pillaging his way from province to province until defeated.
You decide where to allocate resources (capital spending), raise new forces (hiring), undertake prestige projects (public relations), pleasing the church (shareholders), or even setting aside a reserve for a rainy decade or two. You need to blend military acumen with careful administration, as well as intrigue, making the most of what you have each turn, just like any modern-day business. ROME, IInc. will give you a new perception of how war is a cost, business is a benefit, and empire is somewhere in between. It's up to you to find a balance.
Map - One full color 22x34-inch PtP mapsheet
Counters - 280 full color 1/2-inch die-cut pieces
Rules length - 12 pages
Charts and tables - 2 pages
Complexity - Medium
Playing time - From 3 to 4 hours per scenario
How challenging is it solitaire? - Excellent
NEW-Ziplock ......$45.00 rct
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Updated as of 2/27/2025
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price