Updated as of ..10/17/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

STORMING THE REICH: D-Day to the Ruhr

STORMING THE REICH: D-Day to the Ruhr
by Raicer, Ted

1-COM1013

Storming the Reich is a two-map game with units portrayed mostly at division level. Each hex is about 8 miles across (or about 13km). Each turn represents a month of operations, except during summer where each turn is 2 weeks. There are 3 scenarios included -- Scenario one is the full 15-turn campaign using both maps, beginning on D-Day and ending in April of 1945. The second is a one-map, four-turn Normandy Breakout scenario. Lastly is a one-map Bulge to Victory scenario.
Included are 2 22 x 34 inch maps, 2 sheets of 9/16 inch counters printed both sides, multiple full color setup and play aid charts printed both sides on cardstock, 1 rules booklet (approx. 32 pages), and 2 six-sided dice. Play time is 2-3 hours for a scenario and 8-10 hours for the campaign.

1 vol, 1 pgs 2010 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$59.00 rct

Add to Cart

Updated as of 10/17/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price