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CRUSADE AND REVOLUTION: The Spanish Civil War, 1936-1939 (Wargame)

CRUSADE AND REVOLUTION: The Spanish Civil War, 1936-1939 (Wargame)
by Relloso, David Gomez

1-COM1022

Card-driven system adapted to the Spanish Civil War. Each player has his own deck of strategic cards, with each card having four possible uses, but only one of them can be chosen each time the card is played:

* Recreate a Historical Event: Each card shows a historical event that affected the course of the war. They include political, military, economic and even social events, as well as the reinforcements that flowed to both sides throughout the war both from within Spain, and from foreign powers Germany, Italy and Russia.

* Conduct Operations: Each card has an operations value that is used for activating units on the game map for movement, preparing fortifications, or attacking.

* Strategic Redeployment (SR) of Troops: Each card has a Strategic Redeployment value that is used to move units great distances on the game map, or to bring units out of Reserve to shore up a threatened flank.

* Replacement Points for Reforming Your Army: Each card has a Replacement Point value which is recorded and used for repairing damaged or rebuilding destroyed units at the end of the turn.

The greater impact the historical event of a card has on the game, the greater its Operations, SR and Replacements value. As such, a player is often faced with a dilemma while playing each card: use an important event, launch an offensive in a vulnerable zone, move units from one front to other, or accumulate replacements to recover from losses? Combine this with 'Combat cards' that bring tactical benefits, and a player faces has a myriad of choices with each and every card.

Complexity: Medium (6 out of 10)
Solitaire suitability: 4
Time Scale: 1 turn = Two months (1 month during the first 4 turns of the game)
Map Scale: 1 space = approximately 60 km (37 miles)
Unit Scale: (Small Units) from Irregular columns to divisions. (Large Units) From reinforced divisions to army corps.
Players: 2
Playing Time: Small Scenarios: 3-4 hours, Full Campaign: 8+ hours

Components:
* One 22x34-inch map
* 110 Strategy Cards
* 176 5/8-inch diecut counters
* 280 1/2-inch diecut counters
* One Rulebook
* One Playbook
* Four Player Aid Cards
* One six-sided die

1 vol, 1 pgs 2013 US, COMPASS GAMES
NEW-box, only one (1) available, first come first served ......$85.00

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Updated as of 11/14/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price