Updated as of ..11/14/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

VIETNAM: Rumor of War -- Wargame

VIETNAM: Rumor of War -- Wargame
by Starkweather, Adam

1-COM1069

In 1965, the United States decided to intervene in the ongoing conflict in Vietnam. From the battlefield to the home front, the United States faced one of the greatest challenges in its history. Blending the Operational Scale System as seen in Korea: Fire and Ice with two older games (Road to the Rhine and A Victory Denied), OSS: Vietnam will show the conflict in a playable yet historical manner.

Players have the ability to move all their units once. However, they may choose to move those units in any of several impulses, if they can afford the supply cost to do so. The opposing player will have to maintain adequate reserves to counter this variable impulse movement.

The Operational Scale System (OSS) is meant to be a fast, accessible way of playing, and finishing, larger games. Finally playing a large monster game will no longer require hundreds of hours - now, you can easily complete a game of this size in a weekend. Players will activate HQs, fight off insurgents, bomb and disrupt the infrastructure of their opponents with the unique means available to each side. Whether by bombing raids or insurgents, how your side maintains the ability to wage war will be the key to victory. All the while, players must watch how their actions influence events far from the battlefield.

There are scenarios to allow various campaigns that defined this war as well as a campaign game.

Product Information:
* Complexity: 6 out of 10
* Solitaire Suitability: 8 out of 10
* Time Scale: 1 season per turn
* Map Scale: 8 miles per hex
* Unit Scale: Divisional/Regimental (with Viet Cong Battalions)
* Players: 1-2
* Playing Time: 2 - 35 hours

Components:
* Three maps at 22x34-inches (overall map footprint is 66x40 inches)
* Three Countersheets of 9/16-inch counters
* Five Player Aid Cards, Displays and Charts
* One rulebook
* One scenario book
* Two 6-sided and two 10-sided dice

1 vol, 1 pgs 2019 US, COMPASS GAMES
NEW-box ......$89.00 rct

Add to Cart

Updated as of 11/14/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price