SOUTH CHINA SEA: Indian Ocean Region
The game posits possible future conflicts, circa 2025, in the South China Sea region. Players assume the roles of nations or groups of nations and deal cards in multiple rounds of play each representing three to seven weeks to advance their separate agendas. Each card play might trigger armed conflict. If violence comes to pass, the time scale compresses to three to seven hours per turn and players deploy their military units to resolve matters by force. Those forces include: individual capital ships, pairs or triples of smaller vessels, squadrons of aircraft, and battalions of ground troops all waging war at the far end of logistical shoestrings.
Complexity: 7 out of 10
Solitaire Suitability: 6 out of 10
Time Scale: 1 turn = Between 3 and 7 hours
Map Scale: 1 hex = 45 nautical miles
Unit Scale: Aircraft squadrons, pairs of ships/subs, land battalions
Players: Best with 2 players but can be played with up to 3 players or solitaire
Playing Time: 2-4 hours depending on scenario
Three 22x28-inch map sheets; Three Countersheets totaling 390 3/4-inch counters; Deck of 39 political cards; Two player aid cards; Rule/scenario book; and two dice.
NEW-box, available early June 2021 ......$89.00 rct
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Updated as of 6/30/2022ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price