Updated as of ..9/11/2025

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

DESERT BLITZKRIEG: Rommel's North African Campaign

by Vitale, Michael

1-COM1199

Two-player game covering the North African desert from April 1941 to December 1942. Units are regimental level and Divisional Integrity is key to maximizing the density of your forces on the map covering eastern Libya and western Egypt from Aghelia to El Alamein. The game is of low-moderate complexity and features a 'Point-to-Point' system while introducing a number of unique features.

Movement is along three different road types. Limited Port movement is possible. Supply Unit availability is critical for Battles as supply units must be expended to conduct a Battle. Simple but involving combat. Battles use a 'Battle Board' with a 'Front Line' and 'Second Line' where positional tactics to maximize Combat Values are key. Battles can be a 'game within a game' and go for many rounds or be over quickly depending upon the player's decisions. Unit types reflect different capabilities on the 'Battle Board' and the main map. A deck of event cards is provided to introduce a limited set of 'random events' that will force players to deal with the uncertainty of combat.

Product Information:
* Complexity: 4 out of 10 (Low/Moderate)
* Playing time: 2.5 hours for short game, 10+ hours for full campaign
* Solitaire Suitability: Medium
* Players: Two (suitable for solitaire play)
* Map Scale: Abstract (point to point)
* Time Scale: Monthly turns
* Unit Scale: Regimental equivalents with Divisional Integrity

Game Components:
* One 22x34-inch mounted map
* Two 5/8-inch counter sheets
* One 8.5x11-inch Battle Board
* Deck of 25 cards
* Four Player Aid cards
* One Rules Booklet with examples of play
* Three D10
* Box and Lid set

1 vol, 1 pgs 2025 US, COMPASS GAMES
NEW-box, available late September 2025 ......$69.00 inc

Add to Cart

Updated as of 9/11/2025

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price