TRIUMP & TRAGEDY: 2nd edition
Triumph and Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1935-45 between Capitalism (the West), Communism (the Soviet Union) and Fascism (the Axis). It has diplomatic, economic, technological and military components, and can be won by gaining economic hegemony or technological supremacy (A-bomb), or by vanquishing a rival militarily.
The 22x34-inch area map covers Eurasia to India and the Urals, with the Americas and the eastern British Empire represented abstractly. Military units are 1/2-inch blocks, of 7 types (Infantry, Tank, Fortress, Air Force, Carrier, Fleet, and Submarine), in 6 different colors (Germany, Italy, Russia, Britain, France, and USA). The mix of approximately 200 blocks allows great flexibility of force composition. There is a 55-card Action deck and a 55-card Investment deck, plus 30 Peace Dividend chits and 50 markers of various types.
The game starts in 1935, with all three Great Powers virtually disarmed: Germany has repudiated the Versailles Peace Treaty, initiating an arms race in Europe. With blocks, the nature of military buildups remain unknown to rivals unless/until military conflict breaks out. The game may end peacefully or there may be war. There are game sanctions for attacking neutral minors or declaring war on an opponent, and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace).
Triumph and Tragedy is a true 3-sided game: there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each each other), and only one player can win the game. Table talk is allowed (and encouraged) but agreements are not enforceable. Alliances are shifting and cooperation is undependable. The game can continue as an economic battle of attrition or a sudden military explosion can change everything. There is immense replayability as players can pursue dominance in Europe via land, sea or air military superiority, technological supremacy, or economic hegemony without rivals realizing their strategy until it is too late! It is a highly interactive, tense, fast-moving game with little downtime between player turns, covering the crucial geopolitical decade of the 20th century in 4-6 hours.
* One full-color die-cut countersheet
* One 22x34 mounted map
* Two sheets of labels
* 208 wooden blocks
* Game Record Sheet
* 55-card Action Deck
* 55-Card Investment Deck
* Three Player Aid Cards
A clever game of cards and wooden blocks and one of the few balanced three-player boardgames. The description above only touches on the cleverness of the design.
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Updated as of 9/21/2023ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price