Updated as of ..12/19/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

PAPER WARS: Issue 78 - Rockets Red Glare 1812

PAPER WARS: Issue 78 - Rockets Red Glare 1812
by Newberg, Stephen

1-PWAR078

On line for $225-$275

ROCKETS RED GLARE is a two player game type simulation of the War of 1812 in North America on the strategic and operational levels. The entire war is covered in quarterly turns corresponding to seasons, with strategic level play occurring on a map of the United States East & Gulf coasts, as well as some interior areas and the associated coastal seas. Operational level play is also in quarterly turns and takes place on a map of the Great Lakes border area between the United States and Canada. One player controls the forces of the United States and a second player controls the forces of England and Canada. Each game turn is composed of both a strategic turn, played on the strategic U.S. map, followed by an operational turn, played on the operational Great Lakes map. Every Fall game turn a special inter-turn phase is played after the conclusion of the operational turn to set up events for the upcoming year.

ROCKETS RED GLARE is both a naval and a land combat game. The war itself was one of those strange affairs that started due to poor political decisions and ended due to lack of militarily significant results and the slow realization that it had all been a mistake anyway. The long term results, however, were important. The Unitied States ceased to be a breakaway English colony in the eyes of the world, and most particularly England. And Canada was turned permanently away from the path of the American republic, to move slowly down its own course to independence. ROCKETS RED GLARE depicts the military aspects of this key turning point in the history of North America. The game has 255 counters, a 22 x 28 map sheet of the combat areas including charts and tables, and a set of rules to play the game.

1 vol, 1 pgs 2013 US, COMPASS GAMES
AS NEW-softcover unpunched , only 1 copy available, first come first served ......$98.00 used

Add to Cart

Updated as of 12/19/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price