Updated as of ..11/14/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

PAPER WARS: Issue 80 - Setting Sun, Rising Sun

PAPER WARS: Issue 80 - Setting Sun, Rising Sun
by Newberg, Stephen

1-PWAR080

Magazine and Game. SETTING SUN, RISING SUN is an uncomplicated war game centered on the naval aspects of the Russo-Japanese War of 1904-1905. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. The object of the game for the Japanese player is to control the sea areas around Japan to prevent Russian combatants from bombarding and cutting off supplies to the island nation, and to destroy the naval forces of Russia.

The object of the game for the Russian player is to disrupt Japanese sea control, retain sea control around the Russian and Manchurian coastline for as long as possible, and destroy Japanese naval forces. Both players must obtain their objectives by deploying their naval resources into the sea areas on the map, earning victory points at the end of each of six turns for areas under their control, and for opposing units destroyed.

SETTING SUN, RISING SUN owes its original inspiration to WAR AT SEA, designed by Jon Edwards and Don Greenwood and published by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. SETTING SUN, RISING SUN borrows a number of concepts from this earlier game as a starting point, such as area movement, individual capital ships, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the Russo-Japanese War situation. The game includes about 280 counters, a 22'x28' map sheet of the combat areas including charts and tables, and a set of rules to play the game. Design by Stephen Newberg.

1 vol, 79 pgs 2015 US, COMPASS GAMES
NEW-softcover with game ......$47.00 inc

Add to Cart

Updated as of 11/14/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price