Updated as of ..4/18/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

COMMAND #54:When Dragons Fight

COMMAND #54:When Dragons Fight
by Perello, Pete

2-COM054

When Dragons Fight is an operational level game on the hypothetical invasion of Taiwan by the Peoples Republic of China (PRC) circa 2003-2004. The simulation is based on the premise that the PRC opens with a massive missile attack and is able to use their economic and military leverage to keep America out of the conflict. With no foreign power intervening, the PRC must conquer the island within 15 days or the Republic of China (ROC) wins. The war itself is conventional and fast-paced.

The game is of low-to-intermediate complexity. The system covers a wide spectrum of modern operational warfare, including rules for amphibious landings, air mobility, and land and air combat. Victory is determined for the PRC by seizing a significant portion of the island's population centers, which would render Taiwan's continued existence as an independent country economically and strategically impossible. The Taiwanese win through denial of Communist Victory Points or the capture of the landing beaches.

Units portrayed are mainly brigades and divisions, ranging from about 5000-10,000 men, and some 50-250 armored fighting vehicles in the mechanized units. The game map covers the entire island of Formosa (also known as Taiwan) with terrain types limited to clear, beach, mountain, cities & large towns, rivers and highways.

1 vol, 60 pgs 2000 US, XTR PUBLISHING
V.GOOD-unpunched game supplement, no magazine ......$22.00 inc

Add to Cart

Updated as of 4/18/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price