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L'ART DE LA GUERRE: Wargaming Rules for Ancient & Medieval 4th edition

L'ART DE LA GUERRE: Wargaming Rules for Ancient & Medieval 4th edition
by Caille, Herve

4-206480

4th Edition of French rule set translated into English. It covers antiquity to the late Middle Ages using miniatures from 6mm to 28mm high. The basing is compatible with the majority of existing rules. Contains 300 army lists

L'Art de la Guerre's flexible system allows players to play standard sized games in a matter of two hours with relatively few figures as well as expansive games with multitudes of miniatures on large tables that can last an evening of play or longer.

An army will generally consist of from twenty to thirty units (one stand = one unit) divided into three corps (right wing, center and left wing), each led by a commander. Each troop type has a basic factor against other troops. Each unit has a number of cohesion points. Heavier troops in close formation start with more cohesion points than lighter ones. The losses from shooting and close combat gradually reduce a unit's cohesion and when it reaches zero the unit is routed and removed from play.

Combat: Both players roll 1D6 and add their unit's base factor plus any bonuses. The higher score wins the combat and the losing unit suffers cohesion losses that vary according to the difference between the two results. Troops armed with missile weapons can shoot: archers, cavalry, light troops, etc. A successful shot results in the target losing one cohesion point.

Specific rules for charges, impetuous troops, evading, inter penetration, bursting through friends, rallying units, routs, pursuit, and elephant rampage.

1 vol, 272 pgs 2021 UK, NORTH STAR
NEW-softcover ......$50.00 rct

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Updated as of 12/19/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price