Table of Contents
- 1.0 Introduction
- 2.0 Game Components
- 3.0 Game Scale
- 4.0 Glossary and Abbreviations
- 5.0 Preparing for Battle
- 6.0 Key Concepts: Morale Checks and Morale Status Levels
- 7.0 Turn Sequence
- 8.0 Orders and the Command Structure [Phase 1]
- 9.0 Initiative [Phase 1]
- 10.0 Movement and Charges [Phases 2 and 6]
- 11.0 Firing [Phases 3, 4, 7, and 8]
- 12.0 Morale Check [MC] and Morale Status [MS]
- 13.0 Melee [Phases 5 and 9]
- 14.0 Special Melee Situations
- 15.0 Rally [Phase 10]
- 16.0 Victory
- 17.0 Supply [Phase 10]
- 18.0 Fog of War
- 19.0 Multiple Players and Multiple Tables
- 20.0 Tournament Play
- 21.0 Campaign Games
- 22.0 Odds and Ends
- 23.0 Optional Rules
- 24.0 Designer's Notes
- 25.0 Credit Where Credit is Due
- 26.0 Sample Scenario: The Sun of Austerlitz
- 27.0 Index
27.0 Index
- Adjacent Supporting Fire [11.24]
- Artillery Firing [11.42]
- Calculating Melee Values [13.2]
- Campaign Games [21.0]
- Cavalry Charged by Infantry [10.62]
- Change Formation [10.3]
- Change Orders [8.0]
- Charges [10.0]
- Charges Across Bridges [10.8]
- Charge Prohibitions [10.7]
- Charge Responses [10.6]
- Command Radius [8.4]
- Firing [11.0]
- Firing from Square [11.43]
- Firing at Closest Unit [11.41]
- Firing Into/Out of Urban Areas [11.44]
- Formations [10.1]
- Flank Charges [10.51]
- Fronts, Flanks, and Rears [10.2]
- Garrisons and Mountain Passes [22.2]
- Glossary [4.0]
- Horse Artillery Charged by Infantry [10.63]
- Infantry Forming Hasty Square [10.61]
- Infantry Squares [14.1]
- Initiative [9.0]
- Leadership [9.1]
- Leaders Attached to Units Taking Fire [11.5]
- March Columns Do Not Fire [11.45]
- Melee [13.0]
- Melee Results [13.4]
- Morale Check [12.0 and 6.0]
- Morale Status [12.0 and 6.0]
- Movement [10.0]
- Multiple MCs [12.1]
- Multiple Players [19.0]
- Multiple Tables [19.0]
- Oblique Movement [10.9]
- Optional Rules [23.0 and 17.0]
- Orders [8.0 and 8.1]
- Out of Command [8.5]
- Overlaps [13.3]
- Pontoon Bridges [22.1]
- Rally [14.0]
- Rear Charges [10.52]
- Recovering MS Levels [12.3]
- Retreats [12.4]
- Stands Eligible to Fire [11.1]
- Supply [17.0]
- Supporting Fire [11.24]
- Terrain [10.32]
- Third Stand for Units [23.1]
- Tracking MS Levels on Rosters [12.2]
- Turn Sequence [7.0]
- Unit Integrity [6.2]
- Unit Points [20.1]
- Units Attack into Melee [13.1]
- Urban Areas [14.2]
- Urban Areas and Retreats [12.5]
On Military Matters