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Books at On Military Matters


Updated as of 3/14`/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Indian Mutiny

1-238220 Kling, Stephen Siege of Delhi 1857. The Indian Mutineer forces have assembled at Delhi and have declared a reinstatement of the Mughal Empire. Their forces, which contain trained soldiers
and a horde of 'irregulars,' are hell-bent on full independence. A British army has been sent to crush the rebellion, launch a siege at Delhi, and thereby reinstate their British dominion. The rebels have strongly fortified Delhi and are confident of victory. But will it be enough to withstand the British onslaught? The stage is set...

The game takes about 90 minutes to play. One player commands the Indian Mutineer forces and the other player commands the British forces. Cards vary the game play.

PLAYERS: 2
AGE: 14+
TIME TO PLAY: 90 Minutes
DESIGNER: Stephen L. Kling, Jr.
CONTENTS:

48 game pieces (5/8' inch)
A single rulebook (4 pages)
20 game cards
A canvas game map (11x17' inch)
1 six sided die 1 vol, 1 pgs 2023 US, THE HISTORICAL GAME COMPANY
NEW-box, available mid August 2023 ......$40.00 rct

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2-31700 Lunt, James-editor FROM SEPOY TO SUBEDAR: The Life of Subedar Sita Ram Being the Life and Adventures of Subedar Sita Ram, a native Officer of the Bengal Army, written by himself. He enlisted in 1812 and served until 1860, when he drew a pension. Additional commentary by Lunt. Index, glossary, and b/w line drawings. 1 vol, 186 pgs 1975 HAMDEN CONN, ARCHON BOOKS
AS NEW-dj ......$20.00

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1-914168 various VAE VICTIS # 168: The Sepoy Mutiny Magazine includes the strategic wargame of the Sepoy Mutiny (The Indian Rebellion) that took more than two years for the British to regain control in the revolting provinces of the Indian subcontinent. Uses the same mechanisms as The Belgian Campaign, 1815 (VV124) and The Eagles of the Danube (VV144).

Product Information:
* One unit: About 2000 men
* Map: One connection = several dozen km
* One turn: 2 months
* Solo playability : 6/10
* Difficulty : 5/10
* Duration of a game : 1.5 to 2 hours

Articles:

* BOARDGAME: Sniper Elite; Downfall of the Third Reich; Vendee militaire; Struggle of Empires; Les Tontons; ASL paras Ste Mere; Second Front; Baltic Approach; TS - Korn of Africa; and China Sea.

* HOBBY: Des etudiants s'invitent au combat 3e partie; Les jeux de role sur Rome; Strategies Viet Nam; Die Festung Hamburg; and Drouet d'Erlon 11.

* FIGURINES: Art de la Guerre : la cavalerie a travers les ages 3e partie; Saga: ce qui change; Scenario Secession; Jouer une campagne Guerre de trente ans; Guerre en Irak avec Au contact; Mini-campagne Silver Bayonet; Hail Caesar 2nd edition; and Mad for War.

* SCENARIOS: ASL; M44

* NEWS RULES: Listes pour Soldiers of Napoleon, Renatio et Gloriam, Rapid Fire : Crete, the airborne Assault, Blood Bilge and Iron balls

* ART of WAR: La revolte des Cipayes 1 vol, 84 pgs 2023 FRANCE, CERIGO EDITIONS
NEW-dj, available late May 2023 [French text. Rules in English] ......$28.00 inc

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1-930320 various STRATEGY & TACTICS # 320: Sepoy Mutiny Sepoy Mutiny is a two-player wargame simulating the rebellion of Sepoy troops in the British Indian Empire in 1857-58. One player represents the British command, and the other the leadership of the Rebels. Both sides are trying to gain control of India.

The game system is based on the one originally presented in our earlier S&T games: They Died with Their Boots On, Volumes 1 & 2 (S&T 236 & 242). It uses an interactive sequence of play in which command, rebellions and events are randomly generated. The British Empire player controls British Regular, Punjab (including Sikh), Loyal Sepoy, Auxiliary and Nepalese forces. The Rebels initially control no forces but will gain them from Sepoy and Rebel Badmashes units which mutiny.

Both players can also mobilize various Princely State forces. Each turn represents roughly two months of time. Each hexagon is about 40 miles across. Each unit represents anywhere from 2000 to 10,000 troops. Leaders represent major commanders, their staffs, and guard troops.

Components: One 22x34-inch map, 176 counters, and magazine. 1 vol, 84 pgs 2019 US, DECISION GAMES
NEW-softcover ......$40.00 with a discount of 10% rct

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