Books at On Military Matters
Updated as of 11/14/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price
Wargaming Rules | |
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1-190220
AK47 REPUBLIC:Modern African Wars 15mm
Pick up trucks, tanks, RPGs, AK47s etc. Politics, desertion and your own cause. Plays aids. 1 vol, 80 pgs
2009 UK, PETER PIG |
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1-190684
BLACK POWDER: Zulu
This lavish 92-page supplement chronicles such legendary battles as Isandlwana, Rorke's Drift and Ulundi. Zulu! brings you not only the background for these momentous battles but other, less well known conflicts as well as rules and force listings - all wrapped up with the usual photographs of beautifully painted miniature and armies! 1 vol, 92 pgs
2013 UK, WARLORD GAMES |
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1-190688
BLACK POWDER: A Clash of Eagles
Supplement for Black Powder rules covers Napoleon's disastrous campaign in Russia in 1812. 1 vol, 144 pgs
2017 UK, WARLORD GAMES |
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1-191528
HOSTILE REALMS COLOR SEQUENCE DECK
Two 72-Card Decks, 2.5 x 3.5 in tuck boxes. The card decks will enhance your gaming experience. No need to cut cards out or go through hassle of printing your own. One red back, one yellow deck 1 vol, 72 pgs
2009 US, PIQUET |
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1-191621
RATE OF FIRE:World War II Skirmish Rules-AFV Supplement
The AFV supplement is an expansion for the Rate of Fire World War II skirmish rules. This 48-page book covers tanks, soft vehicles, halftracks, SP guns, artillery, anti-tank guns as well as infantry guns and weapons. |
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1-193100
FREDERICK D'OR: Rules for the Age of Frederick the Great 1730-1792
Complete tactical rules for recreating the various wars and campaigns for Europe and the |
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1-193140
Washington's Army: Rules for the AWI
WA shares the same skeleton as the samurai (BAW) and CWB (ACW) sets. Players each bring a points based army to the game. The game generates the scenario by way of considering player's enthusiasm for being the attacker and his leanings in events. The basic unit is the infantry battalion. All mechanisms use standard 6-sided dice. Usually along the lines of 'three bases shooting, therefore roll 3 dice.' No paper record keeping. Casualties, disorder, etc. is shown by adding markers to the unit. Game usually last about six turns. Played on a 5 x 3-foot table. Measurements in inches. Musket range 10 inches. Units are motivated and then use action points. Victory is based upon objectives, destruction of units and ground taken. WA only covers AWI. Peculiar to this set are off-table flankers, riflemen, Indians, and a lot of scenery. A typical army of about 200 figures might consist of 9 foot units, 1 cavalry unit, 1 field gun and 4 mounted commanders. 1 vol, 211 pgs
2010 UK, PETER PIG |
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1-194030
BATTLE FOR FRANCE - D-Day Slipcase Compilation
For Flames of War rules. Limited edition, contains Turning Tide, 244 pages of Allied OOBs and also Earth & Steel, 252 pages of German OOBs. 2 vol, 492 pgs
2010 UK, BATTLEFRONT USA |
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1-194032
EARTH & STEEL: The German Defence of France June-September 1944
Earth & Steel is a 216-page, hard back book for Flames of War rules containing 31 German intelligence briefings, of which 10 of these are new, never before published briefs. As the German commander, prepare your defenses and rally reserves to prevent the Allies from gaining a D-Day beachhead. Everything from beach fortification units to Tiger tank companies is at your disposal, although it seems like you never have enough men, tanks, or material. And if they do get ashore despite the bunkers and pillboxes of the Atlantic Wall, hurl them back into the sea with powerful panzer counterattacks. 1 vol, 216 pgs
2010 UK, BATTLEFRONT USA |
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1-1950310
HAIL CAESAR: Army Lists Vol. 10: Caesar's Gallic Wars
Supplement to Hail Caesar covers Gallic Wars includes a detailed history of the campaign, 44 scenarios, and army lists for Caesar's Roman Legions, Helvetii, Belgae, Gaul, Germani and Briton tribes. This supplement follows the year-by-year narrative of Caesar's campaign, presenting Hail Caesar scenarios for each of the major encounters and battles. A copy of the Hail Caesar rulebook is needed to use this supplement. 1 vol, 56 pgs
2023 UK, WARLORD GAMES |
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1-195039
Hail Caesar Army Lists: Biblical to Early Medieval
This volume consolidates Hail Caesar army lists from the dawn of civilization up until the early thirteenth century into a single volume. These army lists bring special rules and army compositions that are not necessarily found within the main Hail Caesar rulebook, thus allowing players to use a list that pertains to their personal collection of miniatures. Within, you'll find no fewer than 123 army lists ranging from around the 30th Century BC up to the early 13th Century AD. Army lists included |
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1-196400
KING DAVID: Old Testament Battles in Miniature
King David is a set of simple wargames rules, fast and fun to play, using miniatures to simulate the battles fought by the great leaders of the Old Testament Era: Joshua, Saul, David and Solomon. With these rules you can even reconstruct the campaigns led by Ramses II or the epic Trojan War. |
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1-198161
PIKE & SHOTTE: The Devil's Playground Supplement
The Thirty Years War was a series of conflicts that ravaged large areas of Europe, especially the German provinces, from 1618 to 1648. These conflicts centered on the Habsburg Holy Roman Emperors, Ferdinand II and Ferdinand III, and their opponents. Although viewed by many as a religious war between Catholic and Protestant nations, its roots and causes were also politically motivated. The combination of religious fervor and the political ambition of the European superpowers were to pit vast armies and mighty leaders against each other. The devastation caused by decades of fighting had truly turned Europe into the 'Devil's Playground'. |
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1-1994017
BOLT ACTION: Campaign Sea Lion - Part 2: Operation Gigant
Operation Sea Lion has proceeded, both sides have lost a lot and as a result the remainder of the German forces have been pushed to Kent where they prepare their defenses against the inevitable British attack. The German high command refuse to let their blitzkrieg falter at this stage and concoct a brave, audacious and completely unexpected plan... |
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1-199417
BOLT ACTION: Armies of Italy and the Axis
While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania, and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. 1 vol, 80 pgs
2013 UK, OSPREY PUBLISHING |
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1-199418
BOLT ACTION: Tank War
Tank War, the new supplement for Bolt Action, gives players the option to expand their games to a whole new level - armored warfare. Recreate such great engagements as the battle of Kursk with the scenarios, army options and special rules found in this book. Whether you want to add more armour to your existing armies or build an entirely armored force, Tank War has you covered. |
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1-199419
BOLT ACTION: Battleground Europe - D-Day to Germany
Take the fight to the enemy with this new theater book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theater of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. 1 vol, 96 pgs
2014 UK, OSPREY PUBLISHING |
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1-200190
DEUS VULT: Medieval Rules
The rules of Deus Vult allow you to recreate the flavor of medieval warfare on your tabletop, in a game that is both fun and highly tactical. Brave, crusading knights and their men-at-arms take on the defenders of Islam. In this book, you are going to find: |
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1-200510
Hell's Highway - The Battles if Eindhoven and Numegen
The main forces included in Hell's Highway are an Irish Guards Armoured Squadron, a Welsh Guards Armoured Recce Squadron, a Guards Rifle Company, a 2nd Household Cavalry Squadron, US Parachute Rifle Comapny (both 82nd and 101st Airborne Divisions) and a Fallschirmj?ger company with two variants for the veteran 6th Fallschirmj?ger Regiment and the battered and rebuilding 3rd Fallschirmj?ger Division. |
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1-201450
AMERICAN UNCIVIL WAR: Skirmish Rules
American Uncivil War is a role-playing skirmish game inspired by history and movies. Spies, raiders, foraging parties, missions behind enemy lines, bushwhackers, deserters, and a host of other scenarios can be played out. |
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1-201670
MASTER & COMMANDER: Napoleonic Naval Combat Rules
Naval warfare in the late 18th century was the apotheosis of the ships of the line and frigates. Britain, Spain, and France perfected the designs of their vessels in order to achieve perfect sailing and gunnery platforms that combined good sailing characteristics with artillery power. |
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3-202390
BY FIRE & SWORD: Players Edition Rulebook
This is the players edition of the rules. This rule book has all the updated rules to play By Fire and Sword. It has been updated with new examples, clearer rules and examples. This is a sleek version without the history sections or army list sections. It is the rules only! You can still download the skirmish army lists as well as unit rules for those skirmish lists off the www.fireandsword.wargamer.pl website. Also you can use our army creator program also off of that site for free! New updates have also been highlighted in this edition. 1 vol, 156 pgs
20158 POLAND, BY FIRE AND SWORD |
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1-202391
THE DELUGE: Northern War 1655-1660 - Fire & Sword Supplement
By Fire & Sword supplement focuses on the Northern War of 1655-1660 and introduces new rules, units, and unit structures for some of the already published armies, a comprehensive historical introduction, many new astounding pieces of art and photographs, and more. The main forces of the conflict, that is the armies of Sweden and the Polish-Lithuanian Commonwealth, are extensively restructured, taking into consideration the characteristics of this conflict. Both armies receive new Skirmish and Division levels lists. |
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1-202791
CHAIN OF COMMAND: Blitzkrieg 1940
Blitzkrieg 1940 is an expansion book for the very popular Chain Of Command game. This book includes around 60 Army lists and fifty Support lists covering the forces of France, Germany, Great Britain, Belgium, the Netherlands, and Italy. Includes rules for theater specific conditions, such as fifth columnists, river crossings, glider landings and Stuka attacks. 1 vol, 124 pgs
2018 UK, TOO FAT LARDIES |
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1-202792
CHAIN OF COMMAND: The Far East 1941-45
The Far East 1941-45 is an expansion book for the Chain of Command game. This book covers the campaigns in Malaya, Hong Kong, Burma, and the Dutch East Indies with a historical overview of each, as well as new rules to cover the events and terrain in the Far Eastern Theater. Includes fifty individual army lists with support lists for each one, as well as a comprehensive range of national characteristics and rules for jungle training that allow the gamer to reflect the tactics of the period. Also contains fifty support option lists, allowing the gamer to choose an incredible range of varied troops types. Each nation has a full Arsenal list for weapons and AFVs as well as comprehensive notes to cover their support options. Also contains four new scenarios: The Roadblock, The Road North, Demolition Derby, and Fight for the Chaung. 1 vol, 124 pgs
2024 UK, TOO FAT LARDIES |
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1-203780
JUDGE DREAD MINIATURES GAME
The Judge Dredd miniatures game has been around a few years now, but now we are really ramping things up with a range of new models, all spearheaded by the new Judge Dredd miniatures game rulebook. |
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1-204551
FORTRESS ITALY: The Axis Defense of Italy, January 1944 - May 1945
Flames of War Supplement for WWII Italy. Includes: |
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1-204552
ROAD TO ROME: The Allies Assault on Italy, January 1944 - May 1945
Flames of War Supplement for WWII Italy. Includes: |
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1-204750
WITH WASHINGTON TO GLORY: Rules for the AWI 1775-1784
Tactical system for wargaming the American Revolution that covers the period from 1775 thru 1784 at the brigade level. Some of the features include: game representing 20,000 men to be completed in three to four hours. Can be used with any scale and no rebasing needed. Features HRG's Terrain Generation system. Follows historical organization and unit capabilities. Includes Battle of Newtown Scenario. Rated Leaders and Point system included. 1 vol, 70 pgs
2014 US, HOPLITE RESEARCH |
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1-204760
SCUTARII: BROADSWORD ANCIENTS
SCUTARII is a complete Miniatures System for the Age of Antiquity. Covering the period from 3000 BC to 1450 AD, SCUTARII brings to gamers a fast paced system with all the detail designed to resolve large scale battles within three to four hours. Covers all the major and minor weapons and tactics 2nd Edition includes new scenarios. Can use any basing and Scale from popular rule sets. Designed for Scenario and Tournament Play. Complete Point system & various optional rules. Popular Army Lists included. Four Complete Scenarios included: MARATHON, ASCULUM, CALLINICUM, and BIBRACTE. Conversion tools for using popular Army lists from other rules. 1 vol, 52 pgs
2014 US, HOPLITE RESEARCH |
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1-204761
SCUTARII: TOURNAMENT EDITION
SCUTARII: TOURNAMENT EDITION is a complete Miniatures System for the Age of Antiquity. Covering the period from 3000 B.C. to 1450 A.D., SCUTARII brings to gamers a fast paced system with all the detail designed to resolve large scale battles within 3 to 4 hours. |
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1-204762
IGNI FERROQUE: GREAT BATTLE OF THE ANCIENT WORLD
Each battle features the forces, commanders, battlefields, and any special conditions where known. |
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1-207710
NACHTJAGER: The Battle For Northern Germany
Flames of War supplement. The British Army is at the Rhine, ready to cross into Germany. Opposing them are the resolute troops of the German navy personnel and the newly raised Panzerdivision 'Clauswitz'. |
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1-208580
SQUADRON COMMANDER: Small Naval Actions 1700-1830 2nd edition
Gunboat, our original 15mm Napoleonic small-naval-action ruleset, has grown and, with this second edition, has become Squadron Commander in an updated form. The game has been re-scaled for better playability, and is supported by a whole range of miniature crews and ships that are available in 10mm scale exclusively from our online shop. With the re-scaling, players will be able to play on a smaller game table with smaller gunboats or on a larger table with cutters, brigs of war, sloops, corvettes, frigates, Xebecs, and much more. |
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1-208820
TRIREME COMMANDER: Ancient Naval Tactical Combat
Tactical naval combat rules focus on small fleets of galleys, rather than great naval engagements, to simulate combat patrols, merchant escorts, counter-piracy actions, and pirate assaults. A game is best played with two to four galleys per player. Includes one token cardboard sheet. 1 vol, 28 pgs
2015 SPAIN, CAPITAN GAMES |
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1-209600
SABRE SQUADRON: Company-level wargaming from the Cold War to the Digital Age.
Cover all the important factors including helicopters, guided missiles, the latest armor, engineering, drones, and electronic warfare. |
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1-209880
DESPERADO: Skirmish Gaming in the Old West
Originally published in 1992, Desperado has become the most beloved Old West miniatures game of all time. Simple and light-hearted, it is the ideal game for conventions and large groups of people who are more concerned with having fun than winning at all costs. This edition includes the original rules verbatim, with additional house rules, design notes, photos, and modeling reference from Knuckleduster Miniatures. 1 vol, 66 pgs
2015 US, KNUCKLEDUSTER |
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1-209970
TEAM YANKEE: Rules -- Flames of War World War Three
Team Yankee Flames of War World War Three is based on the novel by Harold Coyle of the same name. |
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1-2099704
TEAM YANKEE: IRON MAIDEN - British Army in WWIII
Team Yankee supplement covers the British Army and possible Cold War battles against the Soviets. Includes: Armored Squadrons featuring the mighty Chieftain Tank, Mechanized Companies of soldiers riding into battle in their FV432 Transports, Airmobile Companies flown into battle in their Lynx Helicopters, Recce Squadrons on the prowl in their Scorpion or Scimitar Light Tanks bleeding the Soviets white for every inch of ground they advance, and a slew of support units including the deadly Harrier Jump Jets. 1 vol, 48 pgs
2016 UK, BATTLEFRONT USA |
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1-210270
IRON CROSS: WWII Wargaming in Miniature (For 15mm, 20mm, and 28mm Scales)
Iron Cross uses a dynamic activation system which means players are always involved and constantly faced with tactical decisions. Playable in any scale, forces represent formations from company to battalion size. This book contains the rules, scenarios, and orders of battle for German, US, British and Soviet forces from 1944-45 in the European theater of operations. |
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1-211060
OPEN COMBAT: Rules for Fighting Miniature Battles
Open Combat puts you in command of a warband of fighters led by their charismatic (or frightening) leader as they match themselves against their foes. Who the combatants are and what they are fighting about is down to you, your miniature collection and what you have the 'itch' to play. Suitable for any pre-gunpowder historical period or fantasy setting. Create the heroes, adventures, and battles of your imagination. |
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1-211061
OPEN COMBAT: Sword Masters Supplement
Expansion Set for Open Combat: Extra skills, abilities, weapons, scenarios, and rules. |
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1-211140
THE CHICAGO WAY: Rules
In The Chicago Way you control a gang of driven men determined to achieve their goals no matter the cost. Choose from hard-nosed Gangsters, two-bit gangs of Moonshiners, unswerving Prohibition Agents, or bright-eyed squads of Police officers. Campaigns in The Chicago Way represent a season of violent activity as the 'good guys' and 'bad guys' tussle for control of their patch against rival bootleggers, or to sweep the streets clean of the criminal fraternity. |
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1-211150
MARLBURIAN COMMANDER
Adapted from Napoleonic rules set Divisional Commander for Marlburian era of linear formations and rigidity of units. Starting with the War of Spanish Succession, battlefield command evolved with more flexible formations and tactics to gain in firepower and control. 1 vol, 56 pgs
2016 SPAIN, CAPITAN GAMES |
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1-212170
DEUS VULT: Burn & Loot
This game focuses on small engagements fought between the 11th and 14th centuries in both Eastern and Western Europe. With Burn & Loot, you can simulate any kinds of battle, from small clashes between patrols, to large battles and attacks on strongholds. |
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1-212171
DEUS VULT: Burn & Loot - Wrath of the Northmen
This is the first supplement for Burn & Loot, the historical miniatures wargaming rule system for Medieval Era. Northman covers the early medieval period in western and northern Europe (a period roughly from 650AD until 1070AD). You will need a copy of the Burn & Loot wargame rules to use this supplement and its Army Lists. |
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1-212520
BULGE: Watch on the Rhine -- Sep 1944 - Feb 1945
Two Flames Of War hardcover books compile Blood Guts & Glory, Devil's Charge, and Nuts, along with plenty of exciting new Intelligence Briefings for German, US, and British forces in the final stages of the war and features The Battle of the Bulge and The Ardennes Offensive books. |
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2-213000
SWORDPOINT: Ancient and Medieval Miniatures Rules 2nd edition
SWORDPOINT is a revised and updated set of 'Big Battle' game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphazises the need to maintain cohesion in the army's battle line, without being prescriptive. An extensive series of publications is planned and the game will enjoy the support of web downloads, living FAQ and a range of supported events. Comprehensive diagrams and scenarios. Compatible with all existing Swordpoint supplements, army lists etc. 1 vol, 55 pgs
2016 UK, GRIPPING BEAST |
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1-213001
SWORDPOINT: Dark Age Armies
Dark Age Armies provides you with all the information you need to field Dark Age Armies in your games of Swordpoint. The book covers the period 300 AD to 1066 AD and contains 48 army lists with many variants. 1 vol, 66 pgs
2016 UK, GRIPPING BEAST |
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1-213002
SWORDPOINT: Classical Armies
Classical Armies provides you with all the information you need to field Classical Armies in your games of Swordpoint. The book covers the period 500 BC to 300 AD and contains 59 army lists with many variants. 1 vol, 54 pgs
2017 UK, GRIPPING BEAST |
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1-213003
SWORDPOINT: Medieval Armies
Classical Armies provides you with all the information you need to build Medieval Armies in your games of Swordpoint. The book covers the period 1066 AD to 1526 AD and contains 48 army lists with many variants. 1 vol, 54 pgs
2017 UK, GRIPPING BEAST |
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1-213004
SWORDPOINT: Chariot Armies Ancient Rules
Swordpoint Chariot Armies contains 35 army lists for provides Swordpoint armies from the period 3000 BC to 700 BC. You must own Swordpoint to use this book. |
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1-213005
SWORDPOINT: Charlemagne
The first Campaign supplement for the Swordpoint ancient and medieval rule set allows you to refight the campaigns of legendary Frankish King, Charlemagne. Contains three new and five extended army lists plus nine new scenarios. 1 vol, 54 pgs
2018 UK, GRIPPING BEAST |
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1-213006
SWORDPOINT: To the Ends of the Earth
Wars of Alexander and his Successors Campaign supplement for the SWORDPOINT Ancient & Medieval Wargames Rule set. Includes 5 new army lists, 12 extended or tailored army lists, and 10 scenarios. |
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1-213007
SWORDPOINT: Genghis Khan
Swordpoint Genghis Khan is a campaign supplement for the Swordpoint Ancient & Medieval Rules set. It provides you with all the information you need to refight the campaigns of the legendary Mongol rules, Genghis Khan! |
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1-213008
SWORDPOINT: The Hundred Years War
Swordpoint The Hundred Years War is a supplement for the Swordpoint Ancient and Medieval Wargames Rule set. It provides all the information you need to refight the campaigns of The Hundred Years War, the Anglo-Scottish Wars and the period's conflicts in the Iberian Peninsula. It includes 18 new and extended Army Lists, four scenarios, and a campaign system. 1 vol, 54 pgs
2021 UK, GRIPPING BEAST |
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1-213410
COMRADES IN BATTLE: ACW Skirmish Rules
New card-driven rules for American Civil War 1861 - 1865 skirmishing. |
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1-213590
TERRA INCOGNITA: Company Level Colonial Miniatures Rules
Terra Incognita blends historical events with a fast and fun company level miniatures rules. Re-fight the struggle for conquest and exploration for the Americas or other parts of the world. Company level rules designed for 1510-1870 action battles resolved within 2-3 hours. |
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1-213600
TRAVEL BATTLE: A Complete Napoleonic Wargame in a Portable Box
Contains 160 infantry, 24 cavalry, four guns, 12 crew, and six brigadier figures at an 8mm scale and color-coded in red and blue. There are also two 10-inch square terrain boards with 3D roads, hills, six buildings and walls which can be arranged in any combination for 16 different environments. In addition, the boards are marked with one-inch grid squares to avoid the need for a ruler. Rounding out the package are four dice and a set of rules. 1 vol, 206 pgs
2017 UK, PERRY MINIATURES |
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2-214560
GREAT HALL BURNING: Viking Age Adventure
Allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. You start in command of one warband. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows, you rise in rank until someday, you become King. Or you could be. |
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1-216050
LORDS & SERVANTS: Medieval Skirmish Rules
Refight patrol clashes to small battles in the dark age and medieval era using 80 to 100 figures per side. Choose from three formats: Small, Medium, and Large. This book includes 10 generic scenarios suitable for all periods and a point system to allow you to customize your units. Quick reference sheets, Action Points counters, and markers included. 1 vol, 48 pgs
2018 ITALY, DADI & PIOMBO |
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2-216070
'NAM: The Vietnam War Miniatures Game
Rules set based on Team Yankee system also includes missions and a comprehensive list of American, South Vietnamese, North Vietnamese, and ANZAC forces. 1 vol, 232 pgs
2018 UK, PARTIZAN PRESS |
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2-216090
SAGA: 2nd Edition - Rules Only, Revised Edition
Features the fixes, updates, and clarifications previously presented in FAQs since 2018. This opportunity has been taken to rewrite some passages to make them easier for new players to understand. However, the rules themselves do not fundamentally change. |
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1-216091
SAGA AGE OF VIKINGS: Saga Supplement for 2nd edition Saga
The attack on the monastery of Lindisfarne in 793 marked the beginning of the story of the Vikings -- also known as the Northmen, Sea Wolves, and Scourge of the Faithful. Soon, pillaging and looting transformed into the armies of the powerful Scandinavian kingdoms that descended upon Europe -- conquering countries, ransoming kings, and founding colonies. |
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1-216093
SAGA: Age of Hannibal for 2nd Edition Saga
Contain six new Battle Boards, new special rules and equipment, mercenaries, ruses and also something called SAGA Epic. Epic allows you to play out large-scale battles using the SAGA rules which is very fitting considering the period 1 vol, 96 pgs
2020 UK, STUDIO TOMAHAWK |
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1-216095
SAGA: AGE OF ALEXANDER -- For 2nd Edition Saga
Second SAGA supplement to cover Antiquity describes the many events that forged the Greek world, starting with the Persian Wars and ending in the chaotic agony of the Successors. This Universe presents six new factions. Some factions include multiple variants, and all of them come with their Battle Boards, historical summary, Legendary Units, and Special Rules. Factions: Greek Cities, Persians, Thracians, Macedonians, Indians, and Successors. 1 vol, 96 pgs
2022 UK, STUDIO TOMAHAWK |
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1-216096
SAGA: AGE OF CHIVALRY: For Second Edition Saga
Saga supplement about the Hundred Years' War, a succession of conflicts between |
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1-216290
AVANTI: ITALIAN MID-WAR: Flames of War WWII Supplement with Cards
Flames of War. The Italians learned about modern warfare the hard way in 1940. Now they are back, showing the world what the Italian soldier can do. Tough, determined, skilled, and aggressive veterans, the Italians broke through the British Gazala Line to save the trapped German Afrika Korps, held the line at El Alamein, and opened the way at Kasserine Pass, before holding up the American offensive at El Guettar. 1 vol, 48 pgs
2018 UK, BATTLEFRONT USA |
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1-216980
WHAT A TANKER: WWII Tank Combat Rules
Game of WWII tank combat which focusses on the players taking command of one (or more) tanks and fighting their way through the battlefields of WWII. |
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1-216980B
WHAT A TANKER: WWII Tank Combat Rules with Markers
Rules includes plastic markers. |
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1-217010
1914: Rules and Card Deck
1914 shares some mechanisms with our WWII game, Iron Cross. The battalion is the core tactical element in the game, in a formation that is roughly the size of a British brigade, in an action/reaction system. Players act as the overall commander for the battle, developing and coordinating a plan for the achievement of operational objectives, and entrusting individual battalions to execute those plans. 1 vol, 40 pgs
2018 UK, GREAT ESCAPE GAMES |
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1-218110
BY FIRE & SWORD: Task Force
This book will allow you to play at the Task Force level of By Fire and Sword. Task force is larger than skirmish play and slightly smaller than division level play. It takes the best elements of both the skirmish game you love as well as the large elements from division play and combines them into a unique and dynamic gaming experience for By Fire and Sword. The Players Edition of the rulebook is required to play. |
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1-219710
MORTAL GODS: Core Box Set
Greece has proven her might and the forces of the vast Persian Empire have been repulsed. Each City-State believes it played a key part in the victory and this new-found pride has brought about rivalry, greed and conflict. Generals and statesmen vie for power and wealth in the chaos, risking exile or execution while the boldest and ambitious gather to them their Hoplites; these tough warriors, armour clad and trained in war, stand loyal to their archon's city or ideals. The price of failure being exile or death. |
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1-219780
SAGA: Age of Magic
Dragons, sorcerers, and paladins descend upon SAGA's gaming tables in the Age of Magic. Assemble a warband from one of six factions, recruit new units like Monsters, Creatures and War Machines, and confront your opponents with the aid of powerful sorceries. |
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1-219940
SEVEN DAYS TO THE RIVER RHINE: Rules Book and Card Deck
Simulates armored combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. Rules are deliberately uncomplicated with emphasis on large, multi-player games. Action/reaction style activation system to pursue capture of objectives. Includes free 18-card Tactical Advantage deck. 1 vol, 44 pgs
2019 UK, GREAT ESCAPE GAMES |
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2-220950
SPQR: Ancients Miniatures Rules - Revised Edition 'Death or Glory'
SPQR allows you to build a complete Warband capable of scouting out enemy armies, clashing across borders, and conducting raids on farms and villages. Units in SPQR are divided into two broad categories; heroes and minions. Units of five or more minions form the bulk of your Warband, faceless henchmen who have been sworn into your service. Heroes are powerful individuals that will grow in stature from battle to battle, gaining new talents and becoming true legends on the ancient battlefield. |
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1-222210
MILITES MUNDI: Ancient and Medieval Rules
Milites Mundi, based upon the Swordpoint system but for smaller scale figures, is a 'big battle' rule set for fighting ancient and medieval actions. Includes 12 scenarios, index, and comprehensive diagrams. |
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1-2231000
Victory at Sea - Battle for the Pacific
Victory at Sea is a 1:1800 scale game of naval combat during the Second World War Victory at Sea includes capital ships, aircraft carriers, submarines, aircraft and more, allowing you to play out skirmishes involving single destroyers hunting down merchant men, to the clashing of massive fleets against implacable enemies |
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1-2231001
Victory at Sea - Royal Navy fleet box
Contents: |
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1-2231002
Victory at Sea - Kriegsmarine fleet box
Contents: |
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1-2231003
Victory at Sea - US Navy fleet box
Contents: |
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1-2231004
Victory at Sea - IJN fleet box
Contents: |
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1-2231009
VICTORY AT SEA: Battle for the Pacific Rules Only - new edition
VICTORY AT SEA: Battle for the Pacific -- Rules Only: New Edition |
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1-2231011
Victory at Sea - USS Idaho
USS Idaho, the third of three ships of the New Mexico-class of Battleship, was the fourth vessel to bear the name. She was launched in June 1917 and commissioned in March 1919. She was armed with a battery of twelve 14' guns in four turrets and was protected with heavy armour plate (13.5' thick in the main belt). 1 vol, 1 pgs
2020 UK, WARLORD GAMES |
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1-2231012
Victory at Sea - Bismark
Two Bismarck-class battleships were built for the Kriegsmarine. Bismarck was the first, named for the Chancellor (Otto von Bismarck). The battleship was laid down in July 1936 and launched February 1939. She and her sister ship, Tirpitz, were two of the largest battleships built by any European power, and certainly the largest built by Germany. Whilst the physical power they held was tremendous, they also wreaked psychological havoc amongst the allies. Churchill was determined that the two battleships not be let loose upon the Atlantic. 1 vol, 1 pgs
2020 UK, WARLORD GAMES |
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1-2231013
Victory at Sea - Yamato
Yamato 'Great Harmony' and her sister ship, Musashi, were constructed shortly before the outbreak of World War II. They were the heaviest and most powerfully armed battleships ever constructed; armed with nine 18.1 inch Type 94 main guns - the largest guns ever mounted on a warship. 1 vol, 1 pgs
2020 UK, WARLORD GAMES |
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1-2231014
Victory at Sea - HMS Warspite
HMS Warspite was a Queen Elizabeth-class battleship of the Royal Navy. Built during the early 1910s, she served in the First World War, including at the Battle of Jutland. Modernized in the 1930s, she went on to serve in the Second World War. 1 vol, 1 pgs
2020 UK, WARLORD GAMES |
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1-2231015
VICTORY AT SEA: Merchant fleet
Box contains: |
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1-2231016
Victory at Sea -USS Missouri
Only the mighty Yamato displaced more than the massive, yet very fast, Iowa-class battleships. The last battleship to be commissioned by the USA, USS Missouri known as the 'Mighty Mo' acted as venue for the Japanese surrender in WWII. Iowa-class ships saw service far beyond the Second World War and were upgraded with modern electronics, weapons systems and cruise missiles - USS Missouri was finally decommissioned in 1992 after a distinguished career 1 vol, 1 pgs
2020 UK, WARLORD GAMES |
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1-223340
EAGLES PREY: Villa Rides! Mexican Revolution company level rules 1910-1923
VILLA RIDES! Recreate the Wild and Crazy Mexican Revolution. A complete Miniatures system that is fast paced with all the detail designed into larger rules. 1 vol, 100 pgs
2020 US, HOPLITE RESEARCH |
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1-223700
TRIUMPH - Version 1.1
Triumph! uses a variant of the standard ancients basing system. Most frequently this is 15mm figures on 40mm wide bases and 25mm figures on 60mm wide bases. However, the rules are base-width independent and work with bases of any width. |
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1-227580
MYTHIC AMERICAS WARLORDS OF EREHWON: Rulebook
New version still keeps at its heart a singular objective in mind - to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as Warbands. A Warband represents your own band of warriors - courageous humans, blood-thirsty monsters, legendary heroes, and mythological entities from the depths of the darkest myths. Contains all the rules you need to get playing, a wealth of scenarios, and four full army lists for the Tribal Nations, The Aztecs, The Mayans, and The Incas. It also includes background with tactical tips and painting tips for each of the four warbands. |
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1-230280
BLOOD & STEEL: Victorian Age Combat 1837-1901
Skirmish level game set during the reign of Queen Victoria that focuses on combat at the fringes of larger battles. It's based on the same mechanics as Blood & Plunder and Blood & Valor, but with key changes that makes it a different gaming experience. The following conflicts (and force lists) are included: |
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1-235290
BROADSWORD: Age of Chivalry Grand Battle Rule
Covers the Norman Conquest to the collapse of Moorish Spain; from the vast desert battles of the Crusades to the Fall of Constantinople and more from 1066 to 1492. Can be used with any scale and no rebasing needed, offers historical organization and unit capabilities, uses HRG's Terrain Generation system, designed for a 30,000-man game to be completed in 3-4 hours, includes rules for Native Tribes & Far Eastern foes, and offers a point system. 1 vol, 50 pgs
2022 US, HOPLITE RESEARCH |
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1-235920
MARS: Code Aurora Sci-Fi Skirmish Rules
These generic Sci-Fi and futuristic skirmish game that can be played with any type of miniatures thanks to rules designed to make the most of your collection. Uses a simple yet tactical resolution system with forces of 8-15 figures a side and a scenario generator that guarantees re-playability. |
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1-236790B
WHAT A COWBOY BUNDLE: Rules and Cards Bundle
Rules for gunfight in the Wild West, ideally between four and ten figures a side. The rules cover move, shoot, and fight but also a character generation system to imbue your gunfighters and NPCs with skills and traits that make them individuals. Over the course of a number of games, they can develop those skills still further, maybe moving from a Greenhorn to a legend of the Wild West. Includes Game Deck with sufficient cards for 10 characters for each side and the Desperado Deck with all the Desperado cards needed to play. The boxed cards are standard poker-size cards with rounded corners. 1 vol, 0 pgs
2023 UK, TOO FAT LARDIES |
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1-237300
MASTERS OF THE UNIVERSE: Fields of Eternia Board Game
Fields of Eternia is an adventure-driven tactics and strategy game that features epic campaigns that can be played solo or with friends and family. Your objective is to rally and recruit troops, complete exciting quests while collecting ancient and powerful artifacts and building vehicles, and emerge as the victor who conquers Eternia. Skeletor finally did it, he went back in time to fight King Grayskull, long before King Randor and Prince Adam were even in existence. |
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1-239710
T.A.C. HEROES: World War II Squad Level Miniatures Rules
Revised World War II skirmish rules initially designed in 1987 for 15mm, 28mm or 54mm figures. Features: Command 1 or more Squads from any nation; Build your forces and create hundreds of scenarios; Several Scenarios included to get you right into the action!; Can be used with 15mm, 20mm, 28mm, or 54mm miniatures; Encounters last between 1 to 3 hours; Movie Hero Mode; Conduct amphibious, land and airborne operations; and Interwoven Initiative system. 1 vol, 0 pgs
2023 US, HOPLITE RESEARCH |
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1-243430
DEAD MAN'S HAND REDUX: Rulebook, Card Deck, and Markers
Second edition of Dead Man's Hand, which was first published in 2013. This second edition is not a wholesale change from the original, nor is it a remake of a classic -- it has fresh look and a few changes but it's the same game. Contains the rulebook, card deck, and markers. 1 vol, 0 pgs
2019 UK, GREAT ESCAPE GAMES |
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1-243430B
DEAD MAN'S HAND REDUX: Starter Set
Two-player starter set for the second edition of Dead Man's Hand, which was first published in 2013. This second edition is not a wholesale change from the original, nor is it a remake of a classic -- it has fresh look and a few changes but it's the same game. Contains the rulebook, card deck, markers, figures, and more. |
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1-243431
DEAD MAN'S HAND REDUX: The Good -- Rules and Card Deck
A copy of Dead Man's Hand Redux rulebook is needed to use this product. This 40-page source book includes a 52 card deck (13 x 4 faction cards) and contains all the information you need to bring 13 new factions to the streets of Dead Man's Hand: Buffalo Soldiers, The Stranger, Daughters of the West, The Seven, Mountain Men, Plains Indians, State Police, Texas Rangers, The Boys, The Bucks, The Other Seven, The Tong, and Pioneers. |
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1-243590
V FOR VICTORY
V For Victory is a World War II miniatures wargame for two to four players. Generally played on a 120cm by 120cm table, and designed to be played with twenty-thirty 28mm figures, but it can easily be adapted to other scales. With its original morale and command mechanics, V For Victory is a game that's easy to learn but which replicates the difficulty of maintaining a platoon's cohesion. This book contains the rules you need to command your troops, send them into combat, and maintain their stiff upper lip in the face of adversity; as well as how to use light and armored vehicles, support weapons, and all the period's essential units. Contains ten scenarios for two players, and one team scenario for four players. Includes orders of battle for 1944-45 covering the major powers (Germany, Great Britain and the Commonwealth, the Soviet Union, and the United States of America) as well as resistance fighters and partisans. 1 vol, 60 pgs
2024 UK, STUDIO TOMAHAWK |
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1-243598
V FOR VICTORY: Card Deck
Card deck for the V for Victory WWII miniatures skirmish wargame. Rule book sold separately. |
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1-243599
V FOR VICTORY: Tokens
Two color card punch boards for the V for Victory WWII skirmish miniatures wargame. Rule book sold separately. 1 vol, 1 pgs
2024 UK, STUDIO TOMAHAWK |
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1-245660
NAM '68: Tour of Duty
Skirmish combat rules for Vietnam War where you take command of a US platoon fighting the Viet Cong insurgency. Uses 10-40 troops per side, from 'grunt' privates with their M16s to squad and platoon support weapons, and up to fire support requests from mortars, artillery, and strafing helicopter gunships. Includes Tour of Duty campaign system to play through 12 months 'in-country' in command of your own platoon. |
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1-527809
PIQUET:ANCHOR OF FAITH-English Civil War
ECW version of Piquet 1 vol, 166 pgs
2002 NY, PIQUET SYSTEMS |
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1-527810
PIGUET:FORGOTTEN HEROES-Vietnam War
Vietnam war version of Piquet 1 vol, 166 pgs
2002 NY, PIQUET SYSTEMS |
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1-527820
PIQUET:THEATRE OF WAR-Campaign System
Theatre of War: A Piquet Campaign System. Includes: ToW Rulebook, reference sheets, and ToW cards. Requires Piquet Master Rules and any period supplment. 1 vol, 166 pgs
2002 NY, PIQUET SYSTEMS |
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1-537608
WARHAMMER: Spartacus and the Gladiators
Large at 8x11 inches, it contains rules, army lists, and historical guide. Dimpled chin not included. 1 vol, 48 pgs
2004 UK, WARHAMMER HISTORICAL |
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1-69790
BIG BATTLES FOR LITTLE HANDS
8.5x11, rule set for the younger set. 1 vol, 68 pgs
2002 NY, LMW PUBLISHING |
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1-75081
FRONTIER: Blood On The Plains - Warhammer The Old West
1st expansion for the Warhammer The Old West. 1 vol, 100 pgs
2005 UK, WARHAMMER HISTORICAL |
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1-882800
PANZER KORPS:Divisonal level for 6mm to 25mm - 1st edition
Complete Divisional system/smallest formation is a battalion. Battles are resolved within 3-4 hours. Point system for competition and play balancing. Play aids, Several scenarios. 1 vol, 128 pgs
2008 US, HOPLITE RESEARCH |
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2-882800
PANZER KORPS 2.0 10th Anniversary Edition - Full Color
PANZER KORPS 10th Anniversary Edition allows players to recreate the World at War in Miniature from 1935 to 1945 at the Battalion level. Players command Divisions and Brigades. Features HRG's Theater based Terrain Generation System. Unique National Characteristics seamlessly managed by the rules. Includes Advanced Rules for extra detail. Integrates Air Power seamlessly and is a vital part of the strategy. |
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1-882802
PANZER KORPS CAMPAIGNS
Featuring 20 campaign scenarios including Market Garden, Operation Ironclad, Drive to Murmansk, Metz 1944, Abyssinia, Syrian Campaign and more. 1 vol, 48 pgs
2008 US, HOPLITE RESEARCH |
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1-882803
CON TUTTO IL CUORE:Italian General's Handbook
A complete organizational guide to the Italian Armed Forces from 1935 thru 1945. Includes Spanish Civil War, WWII, Abyssinia, RSI and more. Can be used with any WWII rule system. 1 vol, 120 pgs
2008 US, HOPLITE RESEARCH |
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1-882804
LE DRAPEUX, LE CROIX:French General's Handbook
A complete organizational guide to the French, French Colonial and French Vichy forces in WWII. For PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 100 pgs
2009 US, HOPLITE RESEARCH |
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1-882805
HAMMER OF FREEDOM:American General's Handbook
A complete organizational guide to the American forces in European and Pacific theaters in WWII. For PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 100 pgs
2009 US, HOPLITE RESEARCH |
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1-882806
TO THE LAST HUSZAR:Hungarian General's Handbook
A complete organizational guide to the Hungarian forces in European theater in WWII. For use with PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 96 pgs
2009 US, HOPLITE RESEARCH |
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1-882809
TRENCHLINE:The Great War Supplement 1914-1918
The complete supplement to play world War I games using PANZER KORPS. Covers all major and minor powers in the war and includes aircraft, artillery, small arms and leadership. Builds upon the basics of PANZER KORPS and allows players to game large scale Divisional actions. |
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1-882810
LEGIUNEA ROMANA: Romanian General's Handbook
A complete organizational guide to the Romanian forces in European theater in WWII. For use with PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 158 pgs
2010 US, HOPLITE RESEARCH |
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1-882812
BANDERAS ADELANTE!: Spanish Civil War Handbook for Panzer Korps
Designed for the wargamer in mind, BANDERAS ADELANTE! breaks down the various factions, formations, weapons, and ideologies of the Spanish Civil War. Includes 8 complete scenarios, Orders of Battle, and maps. Covers the Condor Legion, the Italian CTV, and the various International brigades as well as weapon systems. Organizes and allows the wargamer or casual historian to get a handle on the various political ideologies and diverse forces for Panzer Korps. 1 vol, 176 pgs
2011 US, HOPLITE RESEARCH |
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1-882816
SWORDS OF THE EMPEROR: Japanese General's Handbook 1939-1945
Covers the Japanese Military machine from the Chinese War thru the end of World War II for use with PANZER KORPS. Includes the Chinese and their forces. |
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1-882817
HIGH SEAS FLEET: Grand Scale Naval Rules for the Great War 1914-1918
A Grand scale Naval rules system for Naval actions in the Great War. Covers all ships for all nations of the period and allows for a fast play mechanism to enjoy the Admiral's command chair. Integrates with TRENCHLINE World War I Module for Panzer Korps 1 vol, 150 pgs
2021 US, HOPLITE RESEARCH |
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1-88292
Desperate Souls - Battle Scenarios V2 of Panzer Korps
Desperate Souls 12 Complete Scenarios including:? Invasion of Malta; Battle for Hong Kong;Battle for the Zeta Line; Pelilieu 1944. Can be used with any scale and with most WWII divisional |
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1-88293
Forsaken Warriors - Battle Scenarios V3 of Panzer Korps
Forsaken Warriors is the third Volume in the Panzer Korps scenarios series. Complete OB's, scenarios, and maps for the following battles: Gela 43, Peel 44, Flavion 40, Turda 44, Meiktila 45, Huertgen Forest 44, Panzers on the Son 44, Mechili 41, and Bulge 44. |
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1-88840
CORPS COMMAND: Battalion Level Rules 4th edition - 30th Anniversary edition
Latest edition, all of the design elements that made the previous editions popular world wide. It expands on the Turkish Army and other minor nations. 1 vol, 104 pgs
2019 US, HOPLITE RESEARCH |
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1-88841
CORPS COMMAND CAMPAIGNS - 4th edition
A complete and comprehensive campaign system for 7 players to manage and wage war during the Napoleonic period. Complements Corps Command, but can be used with other rule sets. Several Campaigns included. 1 vol, 120 pgs
2008 US, HOPLITE RESEARCH |
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2-89360
REPENT OR DIE:Wars Of Religion 1492-1660 2nd Edition
A complete miniatures ruleset for the Age of the Renaissance 1492-1660. Covers the Spanish exploration, the 30 years war, the English Civil war, the Wars of Religion and all other wars of the period. Features all major powers and includes six complete scenarios. |
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1-893601
REPENT OR DIE IGNI FERROQUE: Great Battles of the Renaissance World
Battles featured: Jarnac; Otumba; Rocroi; Lens; Pavia; Breitenfeld; Seminara; Barletta; Tornavento; Turnhout; White Mountain; Wimpfen; Lutzen; Sievershausen; Nordlingen; Oldendorf; Jankau; Lutter Am Barenberg; Wittstock; Xochimilco; Wittstock; and a Repent or Die QRS. 1 vol, 114 pgs
2021 US, HOPLITE RESEARCH |
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2-89380
EAGLES PREY: Wars for North America 1824-1888 Deluxe 2nd Edition
Deluxe 2nd Edition covers the Mexican Civil War, American Civil War, Seminole Wars, Mexican-American War, Apache Wars, Maximillian Intervention, and more. Complete army lists, leader lists, and complete rules and map for running a campaign and using any other rules set for tactical play as well. Complete Campaign system with Map to play the 19th Century as England, France, Mexico, Spain, United States, and Russia. Complete Tactical rules system to re-fight the battles in miniature. Includes various tactical and campaign scenarios. 1 vol, 154 pgs
2022 US, HOPLITE RESEARCH |
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1-89381
EAGLE'S PREY: ADVANCE & RETREAT: Regimental Rules for the American Civil War 1861-1865
Supplement for the Age of Lincoln and the American Civil War rules to game 20,000 troops per side in three to four hours. Includes HRG's Terrain Generation system; historical organization and unit capabilities; Scenario generator; Player aid tools; Leader ratings for Brigade and Division commanders; Command Brigade Level or regimental action; Scenarios with more available online; Naval rules for transports (can be used with casemate and Cannon ACW Naval Rules); Can be used with 19th Century Eagle's Prey campaign system for the 19th century EAGLE'S PREY. 1 vol, 69 pgs
2008 US, HOPLITE RESEARCH |
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1-89390
LINE OF BATTLE 1760-1820 3rd Edition
8.5x11, Naval rules for the age of Nelson. Covers all major and minor powers of the period. Includes scenarios, terrain rules, leaders and more. 1 vol, 58 pgs
2008 US, HOPLITE RESEARCH |
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1-89391
LINE OF BATTLE: Fire As She Bears - Scenario Book 1
First of a series of scenario books for the Age of Nelson. Each scenario includes background, forces involved, scenario map, and key elements. Although these scenarios can be used for any system with any scale and no rebasing needed, this was designed for use with Line of Battle Naval Fleet system. Includes complete campaign integration rules for Corps Command IV. Scenarios include: Camperdown, Trafalgar, Cape St. Vincent, Cape Finisterre, and The Nile. 1 vol, 56 pgs
2022 US, HOPLITE RESEARCH |
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1-90070
RIDICULOUS VANITY:Wars of Louis XIV 1660-1715
Covers the wars of the Sun king with a complete Tactical and Campaign integrated system with maps. 1 vol, 132 pgs
2009 US, HOPLITE RESEARCH |
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1-WGD1033
White 10 sided dice
This pack contains ten white ten-sided dice (D10) with black numbers. 1 vol, 10 pgs
2019 UK, WARLORD GAMES |
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1-WGD1034
Black 10 sided dice
This pack contains ten black ten-sided dice (D10) with white numbers. 1 vol, 10 pgs
2019 UK, WARLORD GAMES |
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1-236600
Abbey, Alan BLOOD, BILGE AND IRON BALLS: A Tabletop Game of Naval Battles in the Age of Sail
Each player can easily command a single ship or several, the rules work for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A card-driven turn sequence prevents the game becoming too predictable. |
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1-201111
Aelred, Brother; edited by Russ Lockwood AS PER MARGIN: Fleet Action Miniatures Rules for the Age of Sail
Command a fleet when ships of wood and men of iron ruled the waves! |
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1-68091
Ahrnfelt, Thomas GA PA: Army Lists Volume 1
Includes some new rules for Ga Pa plus 23 detailed army lists including Cossack States, Denmark-Norway, Russia, Sweden, and Poland-Lithuania. Includes color uniform illustrations. 1 vol, 90 pgs
2015 US, OMM PUBLISHING |
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1-68092
Ahrnfelt, Thomas GA PA: Army Lists Volume 2
Army lists for the Marlburian wargame rules Ga Pa. Armies include: |
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1-196551
Ambush Alley Games BY DAGGER OR TALON: Tomorrow's War Companion (Science Fiction Wargaming Rules)
Includes new rules, attributes, scenarios, and 'historical' information for the Tomorrowverse, with focus on alien races, 'Enhanced Special Operations Forces' (SpecOps units that make heavy use of everything from cybernetics to nanite enhancements). Also contains detailed guidelines and specialized attributes to assist you in developing your own alien and ESOF forces. |
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1-191520
Anderson, Peter HOSTILE REALMS:Fantasy Rules based on Piquet
Uses the drama and suspense of Piquet concepts including the Sequence Deck, impetus, morale chips' opposed polyhedral die rolls. Rules for Magic, Heroes, Relics, Flight and more. (18) Army Lists. 1 vol, 160 pgs
2009 US, PIQUET |
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1-527807
Anderson, Peter & Baggaley, Ken PIQUET:Band of Brothers Supplement(Medie)1200-1600
REVISED edition for Medieval and Renaissance. 1 vol, 16 pgs
2006 US, PIQUET SYSTEMS |
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1-967031
Arnaudo, Marco PULP!: Skirmish Adventure Wargaming
Rules set covers heroic adventure and dastardly villains during the early 20th Century. Scenario-driven skirmish wargame set during the interwar years of the early 20th Century. Players build teams of bold explorers, daring archaeologists, hardboiled detectives, and costumed avengers - or criminal masterminds and evil geniuses - and dive into a world of fortune, glory, and menace. Suitable for both solo and cooperative play as well as the classic head-to-head mode. |
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1-68090
Arnfelt, Thomas GA PA: Age of Marlborough and Great Northern Wars
This is version 2.0 and can be used with 15mm and 25mm, has a DBR and Fire & Fury feel, quick play, decent size army at 600-700 points, and an army generating system. Major revision that streamlines the already clever rules, including how Commanders work. The 8.5x11.5-inch rules are now in wire-bound format so the rules lay flat upon the tabletop. 1 vol, 84 pgs
2014 US, OMM PUBLISHING |
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1-207280
Arnfelt, Thomas and Staberg, Daniel HAKKAA PAALLE: Wargames Rules of the Thirty Years War
A set of modifications making it possible to use the Ga Pa 2nd edition rules to fight the battles of the Thirty Years War and the Polish-Swedish wars of the first half of the 17th century. You need the Ga Pa rules to use this supplement. |
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1-243330
Asling, George GANGS OF ROME: Rulebook
As a Dominus, you will recruit and command a motley crew of ruthless fighters to achieve your goals. With their savagery tempered by your cunning, you can rise through the ranks of Roman society, crushing all who stand in your way. Rules for controlling and equipping your gang and engaging in cinematic skirmishes among the city's teeming populace. The stack mechanic allows you to create unique and varied activations for your gang fighters, ensuring that no two games are the same. |
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1-243331
Asling, George GANGS OF ROME: Plastic Figures Accessories Set
If you already have the Gangs of Rome rule book, this set contains enough plastic figures to make at least two opposing gangs of five fighters and three 'mobs' (an intrinsic part of the game) and suitable bases. Also includes dice, tokens, objective counters, range ruler, and a MDF Villa. |
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1-74750
Avery, Robert VIS MAGICA: Rules for Fantasy Wargaming!
Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming. |
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1-211720
Ayres, Nick 3RD GENERATION WARFARE
From platoon to battalion and larger sized formations. These rules are designed to accommodate figure scales of 6, 15, 20, 25 and 28mm with the onus on a personal favorite 20mm. Designed to be a simple set of rules that are fast to learn and play but accuracy has not been sacrificed for playability. |
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1-211721
Ayres, Nick 3RD GENERATION WARFARE: Cold War Data Book Supplement
3rd Generation Warfare is a set of Modern Wargaming rules for Combined Arms Conflict. This first data book covers the Cold war. With army lists and hundreds of vehicle stats for all the NATO members and the Soviet Union. 1 vol, 241 pgs
2015 UK, SILVER BULLET PRODUCTION |
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1-230250
Backhouse, Mark STRENGTH & HONOUR: Wargames Rules for the Epic Battles of the Ancient World
Ancients rule set playable on a relatively small surface using any scale of figures but with an emphasis on small scale miniatures to give the flavor of the huge battles of the Ancient World. Includes 20 Army lists and 10 Scenarios. 1 vol, 120 pgs
2022 UK, TOO FAT LARDIES |
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1-882807
Bagosy, Alex T. THE STORM TURNS WEST:Blitzkrieg 1940
A complete organizational guide of Denmark, Norway, Belgium, Holland and Luxembourg. Covers every major combat unit. 1 vol, 100 pgs
2009 US, HOPLITE RESEARCH |
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1-234670
Bahr, Alan CRESCENDO OF VIOLENCE: A Neon-Noir Roleplaying Game
2093, Neo York. A dystopian technological marvel, where concrete high-rises brim with holographic neon, as gilded mob bosses, flashy CEOs, and famous vid-stars all strive to consolidate their power over the masses. And while the rain reflects the neon, it never washes away the grime and filth of the streets. |
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1-192564
Ballou, Tom TONKIN GULF YACHT CLUB: CHECK YOUR 6 Jet Age Scenario Book
Scenario and campaign book for clashes between the United States Navy and North Vietnam's Peoples Air Force between 1965 and 1968 during Operation Rolling Thunder. Includes four campaigns, a mini-campaign, and 28 scenarios. The scenarios can be played individually, linked to form campaigns, or combined as one grand campaign. The campaigns cover the battles that occurred during the annual southern monsoon fighting season. The missions changed during the course of Rolling Thunder, so each campaign is different. Includes Historical research and stats. |
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1-192565
Ballou, Tom FIGHTING THE PHOENIX: Check Your 6 Jet Age Scenario Book
Scenario and campaign book for Check Your 6 Jet Age Air Combat and Campaign Rules. Provides comprehensive coverage of the air war between Iran and Iraq from 1980 to 1988 under one cover with nine campaigns and 29 scenarios. The scenarios, featuring 22 different fighter, bomber, and helicopter types in 30 variants plus multiple SAM and patrol boat models, can be played individually, linked to form campaigns, or combined as one grand campaign. Scenarios include multiple SAM threats, jamming pods, guided munitions, BVR missile combat, Surface-to-Surface Missiles, anti-ship strikes, and chemical weapons. |
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1-217291
Barker, Ash LAST DAYS: Zombie Apocalypse - Seasons
Last Days: Zombie Apocalypse: Seasons brings an all new campaign to the skirmish-scale miniatures game of survival horror, taking players through the changing seasons and the challenges this brings to their Groups of survivors. As well as rival gangs and mindless zombies, your Group will have to deal with hunger, thirst, warmth, and the many other problems that can't be stopped with a well-placed bullet. Featuring a host of new character types, scavenge tables, scenarios, and even rules for using bicycles, motorbikes, and snowmobiles, this expansion is essential for a survivor during the last days. 1 vol, 88 pgs
2019 UK, OSPREY PUBLISHING |
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1-228452
Barker, Ash THE SILVER BAYONET: The Canada
Canada is a supplement for The Silver Bayonet that brings players and their officers across the Atlantic and straight into the War of 1812. It offers new scenarios, solo and cooperative as well as competitive; rules for recruiting US units; and creatures and challenges drawn from Canadian history and folklore. |
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1-193110
Barker, Phil Phil Barker's Introduction to Ancient Wargaming: WRG 6th Edition Ancient Rules 3000BC to 1485 AD
WRG Ancient Rules 3000 BC to 1485 AD: 6th Edition reprint includes: |
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1-47030
Barker, Phil 7TH EDITION ANCIENT RULES 3000BC-1485AD
Most played set of rules for Ancient Warfare 1 vol, 72 pgs
1980 UK, WARGAMES RESEARCH GRP |
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2-47030
Barker, Phil 7TH EDITION ANCIENT RULES 3000BC-1485AD
Most played set of rules for Ancient Warfare 1 vol, 72 pgs
1986 UK, WARGAMES RESEARCH GRP |
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1-47032
Barker, Phil 7TH EDITION ANCIENT RULES ARMY LIST #2 55BC-1000AD
The original army lists for 7th 1 vol, 60 pgs
19?? UK, WRG |
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1-47033
Barker, Phil 7TH EDITION ANCIENT RULES ARMY LIST #3 1000AD+
The original army lists for 7th, 60 lists. 1 vol, 52 pgs
19?? UK, WRG |
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1-47043
Barker, Phil 6/7TH/DBA ARMY LIST 3:Mediterranean Basin-India
List of armies from 3000 BC - 1485 AD 1 vol, 72 pgs
1992 UK, WARGAMES RESEARCH GRP |
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2-85380
Barker, Phil DBMM:DE BELLIS MAGISTRORUM MILITUM
DBMM is a radical development of DBM, retaining the main structures and procedures along with much of the basic rules; the most major difference is the new Command and Control and the CinC's plans. 1 vol, 88 pgs
2010 UK, PARTIZAN PRESS |
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6-85380
Barker, Phil DBMM: DE BELLIS MAGISTRORUM MILITUM - Version 2.1
Version 2.1 is the latest update to the DBMM rules. It features several rule refinements and now covers the period 3000 BC to 1525 AD. Included in this edition for the first time is a selection of army lists to help new players get started quickly. |
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3-85381
Barker, Phil DBMM ARMY LIST BOOK 1: The Chariot Period 3000BC to 500BC
DBMM Army Lists Book 1 is the first volume in the series of WRG publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules. |
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3-85382
Barker, Phil DBMM ARMY LIST BOOK 2: The Classical Period 500BC to 476AD
DBMM Army Lists Book 2 is the second volume in the series of WRG publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules. The result of extensive research, this revised and updated edition of Book 2 spans the classical period of warfare from 500 BC to 476 AD and covers armies from Europe, Asia, the Middle East, and Africa. |
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3-85383
Barker, Phil DBMM:LIST BOOK #3 476AD to 1071AD
DBMM Army Lists Book 4 is the final volume in the series of publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magitsrorum Militum (DBMM) wargame rules. The result of extensive research, Book 4 spans the high medieval period from 1071 AD to 1515 AD and covers armies from Europe, Asia, the Americas, the Middle East and Africa. |
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3-85384
Barker, Phil DBMM: ARMY LIST BOOK 4: AD1071 to AD1521: High Medieval Period
DBMM Army Lists Book 4 is the final volume in the series of publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magitsrorum Militum (DBMM) wargame rules. The result of extensive research, Book 4 spans the high medieval period from 1071 AD to 1515 AD and covers armies from Europe, Asia, the Americas, the Middle East and Africa. |
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2-34560
Barker, Phil & Laflin-Barker, Sue DBA: DE BELLIS ANTIQUITATIS Version 3.0
DBA Wargames rules for Ancient & Medieval Battle from 3000BC to 1500AD, simple, fast play. |
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2-37470
Barker, Phil & Scott, Richard Bodley DBR: DE BELLIS RENATIONIS
A set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004. |
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4-34560
Barker, Phil and Scott, Richard Bodley DBA: DE BELLIS ANTIQUITATIS 3.0
DBA Wargames rules for Ancient & Medieval Battle from 3000BC to 1500AD, simple, fast play. |
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1-209770
Barker, Phil edited by John Curry PHIL BARKER'S HORSE AND MUSKET WARGAMING RULES: 1685-1845 (1979)
First published in 1971, with a second edition in 1979, these rules covered the largest battles from the horse and musket era 1685-1845, albeit mostly for Marlborough's battles, Seven Years War, War of American Independence, Napoleonic wars, and campaigns in India. The approximate ratio was 1 figure representing 40-50 men. 1 vol, 63 pgs
2012 UK, JOHN CURRY EVENTS |
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2-56290
Barker, Phil et al HORDES OF THE THINGS: Simple Fast Play Fantasy Rules Version 2.1
Hordes Of The Things Version 2.1 is the ultimate fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been proven in extensive competition use since 1991 and enjoy an international player base. |
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1-227140
Barone, Victor BORDERS OF BLOOD : WARGAMING THE PARAGUAYAN WAR 1864-1870
Wargame rules inspired by the largest armed conflict in the history of South America, the Triple Alliance War (or War of Paraguay, or the Guerra de la Triple Alianza). Developed for the 28mm scale, it can be used with small adjustments with smaller scales, including 6mm. The basic concept of the rules uses the construction of Infantry Battalions and Cavalry Squadrons from Units that can house miniatures of varying scales. Also includes uniform painting guides by Alan Perry. 1 vol, 72 pgs
2021 UK, PARTIZAN PRESS |
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1-241760
BattleTech BATTLETECH: Technical Readout 3025
In the year 3025, war rages across all of known space. The Successor Lords vie for supremacy over the entire Inner Sphere, each commanding a vast army of troops. At the forefront of these forces are BattleMechs, 12-meter tall humanoid juggernauts bristling with enough firepower to level a city block. Centuries of war have taken their toll, and 'Mechs have become scarce and valuable. The prsence of these behemoths on the battlefield often spells the difference between victory and defeat! |
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1-228130
Beck, Ian PONY WARS: Rules and Card Deck
This edition also comes with a full color laminated 110-strong card deck, essential for playing the game. Once the current print run is sold out, there are no plans for further editions, so if you want a piece of wargaming history and a brilliant fun game, then get your copy now! |
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1-237780
Becker, Jude COMBAT GENERAL: War of the Spanish Succession
The initial offering of the Combat General series is a set of rules for recreating battles from the War of Spanish Succession (1701-1714). Based on the perspective of the brigade commander, rules set showcases the interaction between evolving methods of attack and defense as practiced by infantry and cavalry units of the time. The units in your brigade will not always use the ideal tactics if you fail to keep your formations in linear array and allow yourself to be attacked. Complete army lists as well as an original period scenario are contained to aid play. |
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1-216651
Benge, Bob HISTORICAL BATTLELINES: American Civil War Data Book
Covers the Union and Confederate Armies' infantry, cavalry and artillery units. The heart of this book is the extensive list of Federal, Confederate, State, and Irregular Regiments, and Cannons and Rifles used during the war. In all, there are over 2,500 Union and 1,900 Confederate Regiments, 2,500 Union and 780 Confederate General Listings, 40 Union and 20 Confederate Rifles, 180 Union and 230 Confederate Cannons, and 230 Union and 80 Confederate Ship classes listed in this book. Each regiment has its listed stats from the start of the war. |
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1-16530
Berry, Peter FILE LEADER:Company level ECW rules
Great fun rules for small unit games. 1 vol, 16 pgs
2013 UK, PARTIZAN PRESS |
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1-16540
Berry, Peter ONCE UPON A TIME IN THE WEST COUNTRY: ECW rules
English Civil War skirmish rules, great fun. 1 vol, 16 pgs
2003 HOPEWELL, OMM PUBLISHING |
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2-196520
Berry, Peter POLEMOS SPQR: Ancient Rules
Polemos SPQR covers the period of dominance of the professional Roman legionary from the late Republic to the reign of Marcus Aurelius. This 300-year period saw the rapid expansion and consolidation of the Roman Empire and brought the legions into conflict with opponents from Scotland to Syria. |
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1-25440
Berry, Peter ONCE UPON A TIME IN THE WEST INDIES
Simple rules for the age of Piracy. 1 vol, 40 pgs
1992 UK, PARTIZAN PRESS |
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1-35450
Berry, Peter ONCE UPON A TIME IN THE WESTERN PENINSULA
Skirmish rules, great fun for all Napoleonic areas from the Revolution to North America 1 vol, 38 pgs
1994 UK, PARTIZAN PRESS |
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1-50320
Berry, Peter RANGER:Rules for the French-Indian Wars
Rules, o/b's, painting guide, company level. 1 vol, 48 pgs
2013 UK, PARTIZAN PRESS |
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1-79451
Berry, Peter POLEMOS ENGLISH CIVIL WAR: Grand Battle Rules - 2nd Edition
Designed for large ECW battles in 6mm, 10mm, or 15mm scales. Unit size is brigade. Scenarios included are Battle of Shieldfield Battle of Naseby. Army lists included. 1 vol, 76 pgs
2010 UK, BACCUS 6MM LTD |
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1-794540
Berry, Peter POLEMOS NAPOLEONIC WARS RULES
Contains two sets of Rules; GENERAL DE DIVISON for Corps level games and MARECHAL de l'EMPIRE for the really big battles, for 6mm thru 15mm. 1 vol, 80 pgs
2008 UK, BACCUS 6MM LTD |
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1-16270
Berry, Peter & Wilkins, Ben FORLORN HOPE
8.5x11, Wargame rules for the English Civil War,army lists, (24) pages of color uniforms/flags. 1 vol, 110 pgs
2013 UK, PARTIZAN PRESS |
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1-192960
Bickley, David GOOD DUSTING, A
These rules are intended for gaming actions from the Sudan War 1884 -1885 and the Egyptian Revolt of 1882. They include the mechanisms players will need to play out a game to a successful conclusion within two to three hours on a table about 7' x 4'. Their emphasis is very firmly on enjoying the game, throwing lots of dice and getting 'A Good Dusting' in the process. It is possible for the game to be played by two or more players on opposing sides, as say the forces of the Mahdi and the Anglo-Egyptian forces. |
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1-193900
Bickley, David BULL RUN TO GETTYSBURG - American Civil War Rules and Campaigns
If you are interested in painting, collecting, or gaming with model soldiers, or interested in the American Civil War, this oversized (8.5x12-inch), lavishly illustrated, full-color book is for you. It offers painting guides, rules, and campaigns for the gamer, as well as stunning photography of lots of magnificently painted miniatures. Many historical articles set the scene and atmosphere of the period. 1 vol, 176 pgs
2010 UK, FOUNDRY |
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1-194440
Bickley, David WASHING THE SPEARS: Simple Rules for Fighting the Zulu Wars
These rules for refighting battles from the Anglo-Zulu War of 1879 grew out of the previous set in this series, A Good Dusting, which received a very positive reception from gamers. They are designed with enjoyment between like-minded friends firmly to the fore, not competition play, and focus very much on throwing loads of dice and Washing the Spears in the process! Games should play out satisfactorily in two to three hours on a table about 7' x 4' or so. There is no figure, time or ground scale to worry about, just cut straight to the action 'somewhere in Zululand'. |
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1-196050
Bickley, David DEVIL'S WIND, THE: Indian Mutiny 1857-58
These rules for refighting battles from the Indian Mutiny of 1857 - 58 follow on from previous sets in this series (A Good Dusting and Washing the Spears). Designed not for competition play as much as for friendly battles, the rules focus on throwing loads of dice and feeling the 'brush of the Devil's Wind' across your cheek. Games should play out satisfactorily in two to three hours on a table about 7' x 4' or so. There is no figure, time, or ground scale to worry about, just cut straight to the action on the road to Lucknow. |
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1-200880
Bickley, David A CROWING MERCY - English Civil War Rules
Designed for larger battles in 10mm scale upwards, full-color. Containing a quick reference sheet inside the back cover, and with a real feel for the era. 1 vol, 45 pgs
2013 UK, ATLAS PRESS |
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1-83290
Big Sid CONTACT:Wargame rules for 1946-2006 and beyond
8.5x11.75, rules, play aids, scenarios. 1 vol, 96 pgs
2006 UK, PARTIZAN PRESS |
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1-195880
Birdseye. Jim SNIPERS! Duck, Dodge and Shoot
Snipers! Duck Dodge and Shoot. Size 6x9, black and white text with color cover. It focuses on the War In Italy (WWII). The concept is simple: get your American, British or Canadian squad through a bombed out village dodging Nazi Snipers. Game can be played with as few as 12 figures. This a is fast play set of skirmish rules for 25 or 15mm. 1 vol, 34 pgs
2011 US, LMW WORKS |
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1-208210
Birkley, Grahan and Dunn, Steve PANZER MARSCH: Miniatures Rules
Panzer Marsch! is a fast playing miniatures game designed for 15-20mm,. but includes rules for 6mm as well. If you're a WWII miniatures gamer, you can never have too many rules sets, and this is a great one to add. |
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1-223100
Blake, Mike BLOOD AND VALOR
A notable difference to Blood & Valor is the unique initiative system. Each round, players simultaneously and secretly bid points in order to determine who will act first. Strong forces can increase the number of points a player has to bid with, thus giving the player a better chance to act quickly. Players will take this into consideration when building their armies. |
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1-223101
Blake, Mike BLOOD AND VALOR: End of Empires Expansion Book
The core Blood & Valor rule book -- skirmish level game set during the conflicts of the Great War -- is required to use this book. Blood & Valor focuses on small unit tactics such as conducting trench raids, scouting missions, and patrols. This expansion book adds forces from the remaining participants in World War I, as well as forces involved in the conflicts that arose in the aftermath of the Great War. This book also contains new units, scenarios, and new ways to play. 39 New Army Lists, four Balanced Play Scenarios, five Narrative Scenarios, new special rules, multiplayer rules, and rules for weather. 1 vol, 156 pgs
2023 US, FIRELOCK GAMES |
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1-228470
Blake, Mike & Swan, Chris VIVA LA REVOLUTION, VIVA MEXICO: A Wargamer's Guide to Refighting the Mexican Revolution 1910-1920
Large-format full-color paperback. Scenarios for battles and skirmishes; real and hypothetical foreign intervention etc. Latest in the Partizan Press' Mexican series. 1 vol, 130 pgs
2021 UK, PARTIZAN PRESS |
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1-228830
Blake, Mike & Swan, Chris LA CUCARACHA!: Wargamer Rules for Engagements with Small Forces During the Mexican Revolution 1910-1920
Full color. Skirmish rules for 20mm-54mm figures, plus scenarios, including what-ifs of foreign intervention. 1 vol, 95 pgs
2021 UK, PARTIZAN PRESS |
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1-228831
Blake, Mike & Swan, Chris LA CUCARACHA!: Mini campaign with three Scenarios Add-On Pack
Solo rules for skirmish gaming in the Mexican Revolution. Mini campaign contains three Scenarios, Quick Reference Sheets, and copies of the cards to save you cutting up your copy. 1 vol, 26 pgs
2022 HOPEWELL, OMM PUBLISHING |
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1-210671
Bollands, Wayne Living on the Frontline - Winter of 79: Top Secret
Things Fall Apart.. |
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1-210672
Bollands, Wayne WILD GEESE: Living on the Front Line - Post-1945 Rules for Mercenary Units
The life of a mercenary depends upon the accounts you read or your approach to the topic. On one level, mercenary life can seem a romantic adventure, where often noble Soldiers of Fortune venture forth to save lives, right wrongs and vanquish the evil within our world. On another, mercenary life can appear fraught with danger, hardship and eventual death, with little or no support from uncaring employers. |
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1-222800
Bollands, Wayne THE ZONE: The Cold War Turns Hot
Adapted from the Living on the Front Line: A Winter of '79 Game rules -- Skirmish rules that represent an alternative history of the late 1970s and early 1980s. |
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1-223260
Bollands, Wayne QUICK AND THE UNDEAD: Survivalist gaming in Apocalyptic times
The Quick and the Undead is a game for one or moreplayers, based upon more zombie movies, TV shows, comics and storiesthan is healthy for one person to know about! |
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1-226390
Bollands, Wayne THE 'NAM : Squad level rules for gaming the War in Vietnam
THE 'NAM: The Way It Was (Rules) |
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1-245030
Bollands, Wayne WELCOME TO DYSTOPIA CITY: Fast Play Skirmish Rules for Near Future Urban Warfare
Large format, all-color paperback. These rules explore the day-to-day reality of living in a city surrounded by ruins, where humanity is packed together like the lowest beasts, but those with the wealth can find more space than others. Points/Equipment based skirmish level game. Suitable for any scale. Detailed background to Dystopian City but can be used for any setting. 1 vol, 72 pgs
2024 UK, PARTIZAN PRESS |
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1-70690
Bowden, Scott & DeLamater, Matt & Fisher, Todd REVOLUTION TO EMPIRE
8.5x11, the latest in the 'EMPIRE' series, many changes, easier to read and find stuff, play aids. |
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1-967010
Bowers, Guy Black Ops - Tactical Espionage Wargaming
Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults. |
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2-197470
Broom, Rob WAR & CONQUEST: Rules for 28mm
War and Conquest is the first in an exciting range of high quality wargames rules and source books from Scarab Miniatures Limited. War and Conquest is aimed at wargamers and collectors of 28mm miniature Ancient and Medieval armies but can easily be adapted for other scales. Full color 1 vol, 176 pgs
2012 UK, SCARAB MINIATURES |
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1-212740
Brown, David PICKETT'S CHARGE
Pickett's Charge is designed for Divisional and larger battles in the American Civil War, with the Regiment being the smallest maneuver element, the Brigade the lowest tactical command. A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two with ease. |
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2-213900
Brown, David GENERAL D'ARMEE 2: Second Edition Napoleonic Rules
Uses the ADC command and control system from first edition. The battalion is the smallest manoeuvre element and the Brigade is the lowest tactical command. A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two. Totals 112 pages and includes two A4 laminated playsheets, the rules can use figures from 6mm to 28mm. Two introductory scenarios are included. 1 vol, 112 pgs
2024 UK, TOO FAT LARDIES |
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1-226650
Brown, David 'O' GROUP - BATTALION SCALE WORLD WAR II WARGAMES RULES
Each player fields a battalion under the command of the Battalion HQ. The battalion consists of a number of infantry companies, normally three and will usually be supported by heavy weapons, guns according to the national structures and, of course, with room for supporting elements to be attached to produce a combined arms force, such as AFVs. 1 vol, 106 pgs
2021 UK, REISSWITZ PRESS, TOO FAT LAARDIES |
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1-43630
Brown, David GENERAL de BRIGADE, Deluxe Edition
8.5x11, General de Brigade Deluxe edition brings changes and enhancements to a number of key areas within the rules, although the basic mechanisms remain the same. The key challenges in playing General de Brigade Deluxe are command and control, correct formations, (for both battalions and brigades), and appreciating or compensating for particular national traits. Brigade orders contribute significantly to command and control, these orders limit the 'nippy little battalion' syndrome and restrict the wargamer from doing more or less whatever he wants with any unit whenever it suits him. |
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1-43631
Brown, David GENERAL de BRIGADE:Scenarios V1
8.5x11, Brigade Level additional rules/amendments organizational charts, play aids, (11) scenarios. 1 vol, 44 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-43632
Brown, David GENERAL de BRIGADE:Scenarios V2
8.5x11, Brigade Level additional rules/amendments (11) scenarios 1 vol, 48 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-43633
Brown, David GENERAL de BRIGADE:Scenarios V3
8.5x11, Brigade Level additional rules/amendments(11) scenarios including MARENGO, HALSACH-JURGEN, AUSTERLITZ, AUERSTADT, FRIEDLAND & EGGMUHL. 1 vol, 44 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-43634
Brown, David GENERAL de BRIGADE:Scenarios V4
8.5x11, Brigade Level additional rules/amendments 10+ scenarios for the Ottomans vs the French in Egypt and against the Russians 1 vol, 80 pgs
2009 UK, PARTIZAN PRESS |
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1-43635
Brown, David GENERAL de BRIGADE:Scenarios V5
Volume five presents eleven historical scenarios that follow Wellington's famous Peninsular victories from Vimiero in 1808 until the final victory at Toulouse in 1814. |
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1-43636
Brown, David GENERAL de BRIGADE:Scenarios V6 - Imperial Sunset
Volume 6 presents 13 historical scenarios that follow Napoleon's famous 1813 & 1814 campaigns. All are designed for use with General de Brigade Napoleonic wargames rules, (but may, of course, be converted to any similar system). Each scenario provides players with terrain maps, troop deployments, objectives and orders of battle. Several of the scenarios are linked and can be combined to fight one large action or played as part of a mini-campaign. |
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1-43690
Brown, David BRITISH GRENADIER: American Revolution Rules - Deluxe Edition
8.5x11 with lavish illustration, tables, game counters, and scenarios. British Grenadier can also be used to re-fight battles of the French and Indian Wars and the War of 1812. Changes to the new edition rules -- besides a complete edit of the old rules -- include: compilation of various rule amendments from the period since the rules appearance, including brigade moves, reinforcements marches, and changes to artillery DP rallies. Some new rules have been added, including the Bayonet Charge rule. Revised artillery firing table. New scenarios for Sainte Foy (F&IW) and Chippawa (War of 1812), plus a revised Freemans Farm scenario. High quality graphic design, including order markers, and comes with a gloss laminated full-color four-page Quick Reference Sheet. 1 vol, 60 pgs
2011 UK, PARTIZAN PRESS |
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1-43691
Brown, David BRITISH GRENADIER:Scenario Booklet V1
8.5x11, (12) scenarios of the American Revolution. |
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1-43692
Brown, David BRITISH GRENADIER:Scenario Booklet V2
8.5x11, (12) scenarios of the American Revolution. 1 vol, 48 pgs
2005 UK, PARTIZAN PRESS |
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1-69740
Brown, David PANZER GRENADIER DELUXE: Tactical World War II Rules
PanzerGrenadier Deluxe is a very different game to its predecessor and distinct from other existing rule sets. The central theme of the rules is tactical command and control. This emphasis on command requires players to plan ahead, use period tactics such as combined arms to overcome the enemy and genuinely think about the command challenges before them. |
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1-69741
Brown, David PANZER GRENADIER:WWII Battles V1:The West 1939-45
Battles for the West presents eleven historical scenarios for use with Battlegroup Panzer-Grenadier wargames rules, (though, of course, they can be used for any similar rules system). Each scenario provides players with objectives, orders of battle, deployment and terrain maps. The scenarios cover the main periods of fighting in the west, ranging from the campaign for France in 1940 to the Normandy campaign and its aftermath in 1944, through to the German Ardennes offensive in late 1944 and in Alsace in early 1945. The scenarios cover a variety of mid-sized actions using both infantry and armour. |
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1-69742
Brown, David PANZER GRENADIER:WWII Battles V2:The East 1939-45
Battles for the East presents twelve further historical scenarios for use with Battlegroup Panzer-Grenadier wargames rules or any WWII rule system. Each scenario provides players with objectives, orders of battle, deployment and terrain maps. The scenarios cover the main periods of fighting in the east, ranging from the campaign for Poland in 1939, Operation Barbarossa through to Kharkov, Stalingrad, Kursk and the final Russian drive on Germany. |
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1-69743
Brown, David PANZER GRENADIER: WWII Battles Vol. 3: Mediterranean 1940-44
Battles for the Mediterranean presents ten further historical scenarios for Battlegroup Panzer-Grenadier WWII wargame rules (or, indeed, any similar wargame rule set). Each scenario provides players with objectives, orders of battle, deployment, and terrain maps. The scenarios cover the main periods of fighting in the lands bordering the Mediterranean including Crete, the Western Desert, Tunisia, Sicily, and Italy. |
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1-84920
Brown, David GUNS AT GETTYSBURG:Brigade Level ACW Rules
Using the popular 'General de Brigade' system and common basing with Fire & Fury/Johnny Reb this set is designed for quick play; play aids. 1 vol, 72 pgs
2006 UK, PARTIZAN PRESS |
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1-81630
Browne, Dillon BLOODY PICNIC:Wargaming the End of Empires 1904-24
8.5x11, scalable for divisional and brigade level games, based on the 'General de Brigade System', Weather Effects system, Dispersed Unit system allows for wide frontage assaults, color photos, play aid 1 vol, 96 pgs
2005 UK, PARTIZAN PRESS |
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1-81631
Browne, Dillon 1918 THE WAR IN FRANCE & ITALY:WWI Sceanarios V1
A4, twelve scenarios, army lists, play aids. For BLOODY PICNIC rules or other WWI rule systems. 1 vol, 72 pgs
2013 UK, PARTIZAN PRESS |
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1-81632
Browne, Dillon 1914 THE FIRST BATTLES IN THE WEST: WWI Scenarios Vol. 2
This set of twelve battles and ten divisional army lists represent actions which took place at the start of the Great War in 1914. The scenarios are set in Belgium and northern France. To a great extent this it is due to the quality of the source material covering those battles. |
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1-967027
Bruce, Boyd ABSOLUTE EMPEROR: Napoleonic Wargame Battles
Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. 1 vol, 80 pgs
2021 UK, OSPREY PUBLISHING |
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2-1982000
Buchel, Alex MUSKETS AND TOMAHAWKS: 2nd Edition Rules
Muskets and Tomahawks focuses on the small wars of 18th Century North America during the French Indian Wars and the American war of Independence. Games can be played with any number of figures from 20 to 100 a side. 1 vol, 80 pgs
2020 UK, STUDIO TOMAHAWK |
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1-1982001
Buchel, Alex MUSKETS AND TOMAHAWKS: Redcoats and Tomahawks Supplement
Covers the armies that fought in the French Indian War, American War of Independence, and The War of 1812. Supplement to Muskets and Tomahawks rules. 1 vol, 48 pgs
2020 UK, STUDIO TOMAHAWK |
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1-1982098
Buchel, Alex MUSKETS AND TOMAHAWKS: Tokens Set
Token set includes 48 tokens for use with Muskets & Tomahawks rules. 1 vol, 1 pgs
2020 UK, STUDIO TOMAHAWK |
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1-1982099
Buchel, Alex MUSKETS AND TOMAHAWKS: Card Deck
Card Deck includes 51 cards for use with Muskets & Tomahawks rules. 1 vol, 1 pgs
2020 UK, STUDIO TOMAHAWK |
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1-226880
Buchel, Alex SHAKOS AND BAYONETS: Napoleonic Supplement for Muskets & Tomahawks II
The Napoleonic version of skirmish-level ruleset Muskets & Tomahawks. Units are composed of individual bases, but there are still quite a lot of miniatures on display. If you like the grandeur of the Napoleonic era with the mechanics of Muskets & Tomahawks, here's a set to game out small actions. 1 vol, 80 pgs
2021 UK, STUDIO TOMAHAWK |
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1-226889
Buchel, Alex SHAKOS AND BAYONETS: Card Deck
Deck of cards to go with Shakos and Bayonets rule set. 1 vol, 80 pgs
2021 UK, STUDIO TOMAHAWK |
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1-194950
Bujeiro, Ramiro illustrator FORCE ON FORCE: Modern Wargame Rules
Force on Force brings the drama and action of modern warfare to the tabletop using miniature soldiers. The rules cover all aspects of modern warfare from the confidence and supply level of troops to air-strikes and off-board artillery and accommodates scenarios set anywhere from the end of World War II to the conflicts on today's news without sacrificing either character or playability. Quick to learn and play, the game rewards players who use well-considered modern tactics to try and achieve victory. From infantry and armor to artillery and air support, Force on Force presents everything that players need to recreate post-World War II warfare involving both conventional, combined-arms forces, and the irregular guerrilla units that have become the hallmark of 21st century warfare. |
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1-194958
Bujeiro, Ramiro illustrator CLASSIFIED: Special Operations Missions 1940-2010
Supplement to Force On Force Rules. |
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1-225020
Burgess, Eric Vauban's Wars - Siege Warfare 1667-1815
Siege warfare rules covering: |
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1-225029
Burgess, Eric Vauban's Wars - Card Deck
One 54 card casino-quality playing card deck to enhance the Piquet game of Vauban's Wars. There are 54 full color cards with 28 garrison cards (blue stripe) and 25 besieger cards (red stripe) to replace the cards that come with the game. The cards have unique backs for each side and all cards have rules reference numbers at the bottom. There are also some blank cards for each side so that you can make your own custom events or mechanics for the game. The last card is a Proof of Purchase card. 1 vol, 1 pgs
2020 US, PIQUET |
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1-527803
Burgess, Eric PIQUET: DIN OF BATTLE: Colonial Supplement 1845-1914 2nd Edition
Welcome to the world of colonial wargaming with Piquet's Din of Battle 2nd Edition. Here you will fight in the far-flung colonial ventures of the British, French, Italian, and other imperial powers across multiple continents and terrain. Din of Battle includes 13 detailed Campaign Musters to help you jump right into the action. The rules cover the following colonial conflicts and gives you the tools to create your own Campaign Musters. |
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1-215910
Burman, Robert KOBOLDS & COBBLESTONES: Fantasy Gang Rumbles
Skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs, and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash. 1 vol, 64 pgs
2018 UK, OSPREY PUBLISHING |
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1-88294
Bush, David RED INFERNO: Battle Scenarios Vol. 4 of Panzer Korps
Red Inferno is the fourth Volume in the Panzer Korps scenarios series. Complete OB's, scenarios, and maps for the following battles: Features 10 ready to play Scenarios with maps & Force Groups with an emphasis on the Russians! Engage in battle when the RED Forces face the Germans and the Japanese! Also included are North African and Chinese Scenarios. |
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1-196801D
Bushel, Alexandre SAGA DICE: : Norman and Bretons
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2012 UK, GRIPPING BEAST |
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1-196802D
Bushel, Alexandre SAGA DICE: Anglo-Danes and Anglo-Saxons
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2012 UK, GRIPPING BEAST |
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1-196803D
Bushel, Alexandre SAGA DICE: : Viking and Jomsvikings
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2012 UK, GRIPPING BEAST |
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1-196804D
Bushel, Alexandre SAGA DICE: Welsh
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2012 UK, GRIPPING BEAST |
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1-196805D
Bushel, Alexandre SAGA DICE: Scots
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2012 UK, GRIPPING BEAST |
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1-196806D
Bushel, Alexandre SAGA DICE: Christian Dice set
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2014 UK, GRIPPING BEAST |
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1-196807D
Bushel, Alexandre SAGA DICE: Muslim Dice set
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2014 UK, GRIPPING BEAST |
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1-196808D
Bushel, Alexandre SAGA DICE: Romans and Britons Dice set
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2017 UK, GRIPPING BEAST |
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1-196809D
Bushel, Alexandre SAGA DICE: Teutonic Dice set
Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs
2018 UK, GRIPPING BEAST |
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1-196810D
Bushel, Alexandre SAGA DICE: Saga Eastern Dice
8 SAGA Dice for use with the Pagan Peoples, Eastern Princes, and the Mongol Battle Boards in SAGA Age of Crusades. 1 vol, 8 pgs
2018 UK, GRIPPING BEAST |
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1-199810
Butler, Bill FROM MANASSAS TO APPOMATTOX: Grand Tactical Miniatures System
Grand Tactical ACW wargaming on the tabletop. Command large armies as brigades and divisions. Use any figure scale or basing. A complete grand tactical system designed to allow players the ability to recreate the large scale actions of the American Civil War. Allows for a typical game to be completed in 3-4 hours; Can be used with any scale and no rebasing needed; Follows historical organization and unit capabilities; Army Builder to allow for setting up hypothetical engagements; Move Brigades and Divisions around as your combat formations; Fast playing mechanisms to keep the action fluid; and a variety of optional rules to add detail to your games. 1 vol, 51 pgs
2012 US, HOPLITE RESEARCH |
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4-206480
Caille, Herve L'ART DE LA GUERRE: Wargaming Rules for Ancient & Medieval 4th edition
4th Edition of French rule set translated into English. It covers antiquity to the late Middle Ages using miniatures from 6mm to 28mm high. The basing is compatible with the majority of existing rules. Contains 300 army lists |
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2-221900
Caille, Herve BATAILLE EMPIRE (2nd edition): 6mm to 28mm Napolenic Wargame Rules
Rules by the designer of La Art de la Guerre. |
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1-243840
Cairns, Conrad A SAVAGE AND ROMANTIC WAR: A Wargamer's Guide to the First Carlist War, Spain 1833-1840
Provides a guide for wargamers looking to replicate the First Carlist War. Contains a short history of the war, then full details of the Spanish, French, British, and Portuguese forces, including organization, tactics, uniforms, weapons, equipment and flags. There are descriptions of 13 battles, each with the map and orders of battle. There is a lengthy account of the Oriamandi campaign of 1837, culminating in the dramatic battle which saw the largest involvement of British troops in Europe since Waterloo. Throughout, there is detail of which regiments did what and how they did it. Those who play most Napoleonic rules will be able to use them for this war, and this work is not linked to any particular set. Contains 39 color photos, 20 color maps, 20 tables, and 6 color diagrams. 1 vol, 138 pgs
2024 UK, HELION AND COMPANY |
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1-214620
Calder, Kevin BONNIE BLUE FLAG: Fast Play ACW Rules
Fast play rules, extensively tried and tested by League of Gentlemen Wargamers, whose ranks contain not a few wargaming authors. Any scale of figures, no need for re-basing. As a rough guide, three to five 28mm figures per base, with six bases per infantry regiment. Works with most base sizes. A typical game involving a four Regiment strong Infantry brigade with a battery of guns attached can be easily accommodated on a 6x4 table and can be played to a conclusion in around two hours. Works on an attrition points system represented by small marker dice so figures are not removed. Includes full color pictures and artwork by Bob Marion throughout. 1 vol, 48 pgs
2017 UK, PARTIZAN PRESS |
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1-220610
Calder, Kevin UP THE NILE : Wargames Rules for Fighting Battles in C19th Egypt and the Sudan
Based on the BONNIE BLUE FLAG (ACW) attrition-based rules system. For any scale with no need to re-base your figures. All color. 1 vol, 40 pgs
2019 UK, PARTIZAN PRESS |
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1-235170
Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition
Card-driven rules for late medieval European warfare, set at the small battle/big skirmish level - think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6s, and a 6 x 4 foot table - everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes. Includes Modeling Masterclass chapter with a comprehensive guide to painting, modeling, and kit-bashing 28mm plastic figures. |
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1-2351701
Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - ALBION CARD DECK
Contains 37 Cards -- All the cards you need to play a game including cards specific to the Albion (War of the Roses) theater, plus generic Leader Cards for Europa. |
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1-2351702
Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - EUROPA CARD DECK
Contains 85 Cards -- All the Leader and Special Event cards required for playing a game of Never Mind the Billhooks Deluxe, using the new Europa theaters. |
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1-2351703
Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - ALBION MDF TOKENS
Contains 50 Tokens -- All the tokens required for playing a game of Never Mind the Billhooks Deluxe - Albion (War of the Roses) theater. |
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1-2351704
Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - EUROPA MDF TOKENS
Contains 50 Tokens -- All the tokens required for playing a game of Never Mind the Billhooks Deluxe, using the new Europa theatres. Included: 20 x Double-sided White Unicorn and Red Lion (Generic Europa); 20 x Double-sided Army Morale (Bronze and Silver); and 10 x Double-sided Disarray (Crossed Bills) and Daunted (Black Heart). 1 vol, 180 pgs
2022 UK, NORTH STAR |
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1-235171
Callan, Andy NEVER MIND THE BILLHOOKS: Fantasia
A fantasy supplement for Never Mind the Billhooks, Fantasia (or Never Mind the Warlocks) provides gamers with the rules required to set use Billhooks troops in a fantasy land setting. The Never Mind the Billhooks Deluxe core rules are required for play, along with two warring factions (around 80 figures per side) of elves, goblins, humans, or any other typical fantasy army. Wizards and monsters also play a role in the outcome of Fantasia games, although their touch is light -- skillful, or lucky, the use of blades and arrows should win the day. 1 vol, 32 pgs
2024 UK, WARGAMES ILLUSTRATED |
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1-72170
Carter, Robert J & Alex Testo DE BELLUM NAPOLEONICA: A DBA SUPPLEMENT Version 1.0
8.5x11-inch booklet is a supplement to De Bellis Antiquitatis rules, so you need DBA to use this supplement. Includes new unit types and morale levels, army lists, and four scenarios: New Orleans 1815, Quatre Bras 1815, Saalfeld 1806, and Albuera 1811 (each with OOB, black and white map, and scenario-specific rules). Also includes rules for campaigns, with sample 100 Days Campaign (1815) that includes black and white campaign map, OOBs, and campaign-specific rules. 1 vol, 44 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-72171
Carter, Robert J & Alex Testo DE BELLUM NAPOLEONICA:SCENARIO BOOK
10 scenarios with O/b's and maps. 1 vol, 24 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-83970
Carter, Robert J & Alex Testo DE BELLUM AMERICAN CIVIL WAR:A DBA SUPPLEMENT
A4, includes rules, playsheets, army lists,larger battle rules, campaign rules. 1 vol, 20 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-967003
Cartmell, Craig anf Murton, Charles IN HER MAJESTY'S NAME - Steampunk Skirmish Wargaming Rules
In 1895, the world seethes in turmoil in an undeclared and secret war among the Great Powers for resources and the latest technology. Clandestine Adventuring Companies operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. |
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1-967003B
Cartmell, Craig anf Murton, Charles SLEEPING DRAGON, RISING SUN: A Companion for In Her Majesty's Name
China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbors many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms. |
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1-199410
Cavatore, Alessio BOLT ACTION: World War II Wargames Rules - 2nd Edition
The new edition offers the same World War II game play with order dice system and mixed armies of infantry, tanks, and artillery. |
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3-209390
Cavatore, alessio KINGS OF WAR: 3rd Edition
Rules to fight epic fantasy battles across the tabletop, an extensive background section covering the races of Pannithor and their history, and army lists for 14 different factions. 1 vol, 398 pgs
2021 UK, MANTIC GAMES |
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1-209391
Cavatore, Alessio KINGS OF WAR: 3rd Edition Uncharted Empires
Uncharted Empires contains 12 new fantasy army lists, and for the first time players have access to Army themes. These allow list variants of one of the games master lists and help add new flavor to an existing army to represent a different faction with similar roots. They are a great way to introduce the many sub-factions and players in the world to your games. 1 vol, 160 pgs
2021 UK, MANTIC GAMES |
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1-228910
Cavatore, Alessio CLASH OF KINGS: 2022 Edition
Annual Kings of War update introduces two brand new army lists, a campaign with new scenarios, new background information, new maps, and new artwork. Learn all about the halflings and the new army created by the Wicked Ones, harnessing the power of Halpi's Rift. Also brings a slew of new changes: all existing armies, magic, heroes, artifacts, special rules, formations, spells, and more. |
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2-199410
Cavatore, Alessio and Priestly, Rick BOLT ACTION: World War II Wargames Rules 1st edition
Created as a joint project between Warlord Games and Osprey Publishing, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. |
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1-199410B
Cavatore, Alessio and Priestly, Rick BOLT ACTION: World War II Wargames 1st & 2nd Edition Rules and Scenarios
Bundles of Bolt Action books, some from first-edition, some from second-edition -- perfect for players that want to revisit the original rules or for those looking to add first and second-edition books in mint condition to their collection. |
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1-199411
Cavatore, Alessio and Priestly, Rick BOLT ACTION: Armies of Germany - 2nd edition
Revised and expanded for Bolt Action 2nd Edition, this book provides players with all of the information they need to command Germany's military might. Detailed unit options and theater selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defense of Germany. 1 vol, 80 pgs
2016 UK, OSPREY PUBLISHING |
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2-199411
Cavatore, Alessio and Priestly, Rick BOLT ACTION: Armies of Germany 2nd edition
This book provides Bolt Action players with all of the information they need to field the military forces of Germany. Detailed army lists allow players to construct German armies for any theater and any year of the war, including the early campaigns in Poland and France, the dusty tank war in the North African desert, the bloody battles on the Eastern Front, and the final defense of Normandy, occupied France and Germany itself. With dozens of different unit types including Fallschirmjager, Waffen-SS, and the dreaded Tiger tank, players can assemble a huge variety of troops with which to battle their opponents. 1 vol, 80 pgs
2012 UK, OSPREY PUBLISHING |
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1-193910
Chadwick, Frank CONDOTTIRE - The Dogs of War Renaissance Mercenary Warfare Rules & Campaigns
8.5x12, highly illustrated, full color. In the late Middle Ages and early Renaissance, the great cities of Italy enjoyed a growth in wealth and power. As they absorbed the smaller villages and towns around them, they became true city-states, and inevitably came into conflict with each other. As the communal militias of the cities were amateurish and largely ineffective, the princes of the cities turned increasingly to mercenary captains to provide armies of experienced veterans. The contract with them was called a condotta, and so the military leader who worked under such a contract was a Condottiere. |
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1-73644
Chadwick, Frank RED STEEL:Soviet Armored & Mobile Forces 1939-45
TO&E charts for all Soviet mobile(tank, cavalry and mechanized) corps, divisions & separate brigades. Revised and expanded Soviet data charts; Aircraft ratings for all Soviet combat aircraft in the west 1 vol, 56 pgs
2009 US, TEST OF BATTLE GAMES |
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1-73646
Chadwick, Frank RED TIDE:Soviet Infantry and Artillery 1939-45
TO&E charts for all Soviet Infantry and Artillery Divisions including NKVD Border Guards and Security troops; Airborne Rifle brigades and corps; Ski brigades; Naval Infantry brigades. 1 vol, 56 pgs
2009 US, TEST OF BATTLE GAMES |
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1-73640
Chadwick, Frank & Kidd, Glenn COMMAND DECISION: Test of Battle Revised Edition
8.5x11, classic set of WWII battles extensively revised and updated, 12 scenarios, system for generating historical & balanced one-on-one games, 60 die-cut Fog of War cards, and more. |
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1-73642
Chadwick, Frank & Kidd, Glenn STARS AND STRIPES
Covers the Americans in North Africa, Italy and Northwest Europe. O/b's, scenarios and more 1 vol, 58 pgs
2007 US, TEST OF BATTLE GAMES |
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1-73643
Chadwick, Frank & Kidd, Glenn HONOUR OF THE REGIMENT
British and Commonwealth Armies in the West 1939 to 1945. TO&E charts, overview of tactical doctrine 1 vol, 58 pgs
2008 US, TEST OF BATTLE GAMES |
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1-52750
Chadwick, Frank & Novak, Greg VOLLEY & BAYONET:Road to Glory
Fast tempo, flexible troop scale, covers the black powder period 1700-1880's. Eight pages of color. 1 vol, 122 pgs
2008 US, TEST OF BATTLE GAMES |
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1-199240
Chadwick, Frank and Kidd, Glenn MEN UNDER FIRE: WWII Rules
Men Under Fire is a one-to-one scale game, using individually-mounted figures, vehicles, and heavy weapons. It is a tactical game, not a skirmish game. Players control as much as a full company of troops on the table, and maneuver squads and platoons as units. The game uses D6-based fast-playing rules, while still capturing the command challenges of keeping a squad or platoon moving forward under enemy fire. Includes: |
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1-215240
Chandler, John and Curry, John JOHN CANDLER'S (1964) MINIATURE WARGAMES: Napoleonic Wargaming du Temps de Napoleon
Around the time Donald Featherstone published War Games in 1962, the book that was key in launching modern hobby wargames, others were publishing comprehensive sets of rules. This example by John Candler was published in the United States in 1964 and was one of the better known. |
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1-86130
Charlton, Chris & McCorquodale, S. & Wheatley, M. RULES OF ENGAGEMENT:WWII to Modern
9x12, includes rules, scenarios, sections on how to paint figs/models/terrain with color illust; o/b's, play aids, appendices; best with 25/28mm 1 vol, 240 pgs
2006 UK, GREAT ESCAPE GAMES |
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1-199400
Clark, Richard DUX BRITANNIARUM
Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign. |
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1-199401
Clark, Richard DUX BRITANNIARUM: The Raiders
The Raiders supplement introduces three new factions: Scotti, Irish, and Picts, plus amended force options for the Gwyr y Gogledd: the Britons of the North. Also includes rules for the new factions, campaign maps of Ireland and Scotland, and an additional 54 cards for the Dux Britanniarum Game and Fate Decks. 1 vol, 44 pgs
2012 UK, TOO FAT LARDIES |
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1-223960B
Clark, Richard Infamy, Infamy! - Wargame Rules for large Skiirmishes in the Ancient world 60BC to AD 100 with Card deck
Infamy, Infamy! is a game that will, ultimately, be divided into three parts. |
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2-89330
Clarke, Richard SHARP PRACTICE 2nd EDITION: Rules for Large Skirmishes with Card Deck
Sharp Practice covers large skirmishes in the black powder era, from 40 to 60 men a side, but with room to push that up to 100 plus. The rules are much streamlined from the first edition, with a fast play system which sees action joined almost from the outset and a command and control system which keeps you focused on making the big decisions while the simple yet subtle rules keep the game flowing. |
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1-241911
Clarke, Simon EUROPE'S RUIN: Armies of the Thirty Years War and the British Civil Wars Army Lists for Matched Play
Renatio et Gloriam is a set of tabletop miniature rules that allows you to fight large-scale battles from the Renaissance. This supplement covers warfare in the Thirty Years War and the British Civil War with 55 Lists starting in 1618 with the Catholic League, up until the Commonwealth of England in 1650. Includes army lists for England, Ireland, Scotland, Germany, France, Spain, Denmark, Sweden. 1 vol, 100 pgs
2024 UK, HELION & COMPANY |
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1-73050
Coggins, Robert and Taylor Jr, Craig NAPOLEON'S BATTLES: Marechal (4th) Edition Full Color
NAPOLEON'S BATTLES is a grand-tactical wargame which covers the period of the revolutionary and Napoleonic wars, from 1792 to 1815. In these rules, players assume the role of army or Corps commanders. |
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1-89610
Coleby, Andrew and Thomas, Steve TWILIGHT OF THE SUN KING: Birth of the Age of Reason 1680-1721
The Twilight of the Sun King: Birth of the Age of Reason rules focus on the period 1680-1720. The rules are aimed at re-fighting large battles with moderate resources and in a relatively short time. Units are 'brigades' of about 2000 infantry or 1000 cavalry. Basing, figure size or unit size are not important. All measurements, movements, ranges, etc, are in 'base widths' and the players decide what this will be. |
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1-83949
Conley, Chalfant LONG ROAD SOUTH, THE:The Vietnam War
8.5x11, Supplement Nine DISPOSABLE HEROES/COFFIN covers infantry, artillery, vehicles, watercraft,aircraft and helicopters for the PAVN/VC/SV Army and MC, US Army & MC, ROK Army & MC, ANZAC's 1 vol, 48 pgs
2007 US, IRON IVAN GAMES |
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1-16660
Conliffe, Arty TACTICA II - 2nd Edition
After 30 years of global play, Tactica receives an updated, upgraded version - Tactica II - that keeps the same streamlined system using multi-based units, clarifies the existing rules, and incorporates improvements to all aspects of this game.? |
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2-16660
Conliffe, Arty TACTICA II - 2nd Edition PDF version
After 30 years of global play, Tactica receives an updated, upgraded version - Tactica II - that keeps the same streamlined system using multi-based units, clarifies the existing rules, and incorporates improvements to all aspects of this game.? |
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1-19450
Conliffe, Arty TACTICA: Medieval Rules Book
8.5x11-inch format with color photos and army lists. Includes excellent -- and thankfully simple -- siege rules. |
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1-35710
Conliffe, Arty ARMATI II(revised):Ancient thru High Medieval
8.5x11, combines the ideas of TACTICA and MEDIEVAL TACTICA. 1 vol, 48 pgs
2014 US, ON MILITARY MATTERS |
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1-37010
Conliffe, Arty SHAKO II:Rules/Army Lists for Napoleonic Wargaming
Multi-level Napoleonic gaming, fight tactical or grand-tactical battles, use your present basing. 1 vol, 132 pgs
2007 NY, QUANTUM PUBLISHING |
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2-37020
Conliffe, Arty SPEARHEAD:Rules & Organizations for Divisional WW2
Playable with any figure scale, separate (48) page booklet t/o's and equipment. Grand-Tactical. 15-30 minutes per turn. Ground scale is 1 inch = 100 yards, each stand represents a platoon of infantry or armor. 1 vol, 40 pgs
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2-37021
Conliffe, Arty FORGOTTEN BATTLES: WWII SPEARHEAD SCENARIOS
Eastern Front Scenarios for Spearhead WWII Rules 1 vol, 48 pgs
2019 US, ON MILITARY MATTERS |
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2-49890
Conliffe, Arty CROSSFIRE: Company Level WWII Rules and TO&Es
8.5x11 booklet. Classic rules offer fast-paced focus on company-level Infantry operations. Clever sequence has no fixed turn length or need for measuring. Best with quick 1-on-1 games involving 40 figures and a few vehicles per side in limited space. Includes scenarios and quick play sheets. 1 vol, 44 pgs
2014 US, OMM PUBLISHING |
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3-49890
Conliffe, Arty CROSSFIRE:Rules & Organizations-Company Level WWII PDF version
Arty's fast-paced WWII rules with focus on company-level infantry operations with no fixed turn length or need for rulers. Includes scenarios and quick-play sheets. All you need is 40 figures and maybe a couple of vehicles per side for an interesting game 1 vol, 44 pgs
2021 US, OMM PUBLISHING |
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1-199250
Cook, Mark and Hobbs, Wayne THE RETURN - Leyte October 1944
On the 20th of October American forces landed on the Island of Leyte, fulfilling General Douglas MacArthur's promise to return to the Philippines. This booklet contains campaign rules covering strategic movement, weather and beach assaults for the capture of Leyte by the American 6th Army. Optional rules are also included for MacArthur's original plan using the Australian 6th Division. |
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1-73648
Cook, Mark and Wayne Hobbs ROAD TO TOKYO: October 1942-July 1945
Road to Tokyo covers the war in the Pacific Theater of Operations (PTO) from October 1942 to July 1945; the period when the Allies took the strategic initiative away from the Japanese. |
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1-16500
Cordery, Bob ARRIBA ESPANAN!:Spanish Civil War Rules
Excellent, unit organizations, 1/300 and 20mm. 1 vol, 44 pgs
1989 UK, PATIZAN PRESS |
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1-215320
Cordery, Bob THE PORTABLE WARGAME: Simple Wargame Rules
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes. 1 vol, 108 pgs
2020 UK, PEN & SWORD |
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1-216650
Coulter, Joanthan HISTORICAL BATTLELINES: Core Rules
A regimental and battalion level rules system covering all horse and shot wars between 1600 thru late 1800's, including Napoleonic, American Civil War, English Civil War, and 7 Year War, with flexible basing system, there is no need to re-base figures from existing collections. |
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1-209740
Coulter, Jonathan MEIN PANZER CORE RULES - 2nd Edition
Mein Panzer is a complete rule system covering company level combined arms warfare from World War I through the present day. The game is suitable for use with micro armor (1/285th - 1/300th scale) through 15mm, and has been designed from the ground up to provide a pleasant mix of historical accuracy and realism. This design philosophy is successfully presented within an easily learned, eminently playable and very enjoyable game system. No other game system on the market provides such a delicate blend of detail and playability. |
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1-209742
Coulter, Jonathan MEIN PANZER DATA BOOK: Spanish Civil War
Loose-Leaf - US 3-Hole Punch Only. |
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1-218780
Coulter, Jonathan MEIN ZOMBIE: Core Rules
Loose-Leaf - US 3-Hole Punch Only. |
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1-241300
Crawford, Gordon THROUGH THE SQUARE WINDOW: Fast Play Rules for the Thirty Years War
Miniature wargaming rules set covers the Thirty Years War time period is intended for simple and fast play. Includes an extensive guide on the different armies: the Bohemians, the Catholic League under Tilly, Margrave George Frederick of Baden Durlach, Christian of Brunswick, Von Mansfeld, the Danes, the Imperialists to Breitenfeld, the Imperialists - Wallenstein's Second Army and After, the Spanish, the Swedes to Nordlingen, the Swedes after Nordlingen, the Weimaraners, the Bavarians after the League, the Hessians, the French, and the Saxons. 1 vol, 58 pgs
2023 US, ON MILITARY MATTERS |
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2-241300
Crawford, Gordon THROUGH THE SQUARE WINDOW: Fast Play Rules for the Thirty Years War PDF version
Miniature wargaming rules set covers the Thirty Years War time period is intended for simple and fast play. Includes an extensive guide on the different armies: the Bohemians, the Catholic League under Tilly, Margrave George Frederick of Baden Durlach, Christian of Brunswick, Von Mansfeld, the Danes, the Imperialists to Breitenfeld, the Imperialists - Wallenstein's Second Army and After, the Spanish, the Swedes to Nordlingen, the Swedes after Nordlingen, the Weimaraners, the Bavarians after the League, the Hessians, the French, and the Saxons. 1 vol, 58 pgs
2023 US, ON MILITARY MATTERS |
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1-2222512
Cristini, Luca Stefano & Chapple, Steve PLAY THE SKY BATTLES OF WWI 1914-1918: Paper Soldiers
Booklet of WWI paper aircraft to cut out and play the period on the tabletop. Collection of mostly biplanes that can be cut out, glued together, and set on the tabletop to game WWI aerial warfare. |
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1-2222513
Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: British Army - Paper Soldiers
Booklet of paper soldiers to cut out and play the period on the tabletop. |
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1-2222514
Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: French Army 1 Imperial Guard - Paper Soldiers
Booklet of paper soldiers to cut out and play the period on the tabletop. |
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1-2222517
Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: French Army 2 - Paper Soldiers
Booklet of paper soldiers to cut out and play the period on the tabletop. |
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1-2222518
Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: The Prussian Army -- Paper Soldiers
Booklet of Prussian paper soldiers to cut out and play the Napoleonic period on the tabletop. 1 vol, 52 pgs
2022 ITALY, SOLDIER SHOP |
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1-222251
Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE THIRTY YEARS' WAR: 1618-1648
50 pages full of hundreds of 30YW soldiers supplied in the standard scale of 25/28mm that you can, for personal use only, photocopy on thicker cardboard for gaming. Made from the collection of miniatures artist Gianpaolo Bistulfi. Includes instructions to help you assemble the troops. 1 vol, 50 pgs
2017 ITALY, SOLDIER SHOP |
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1-2222510
Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE ANCIENT GREEK WARS: Paper Soldiers
Booklet of paper soldiers to cut out and play the period on the tabletop. |
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1-2222511
Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE ARAB CONQUEST WARS 633 AD: Paper Soldiers
Booklet of paper soldiers to cut out and play the period on the tabletop. Covers the campaigns fought in the Middle East at the time of the Arab Conquest after the death of the Islamic prophet Muhammad in the 7th Century. The early Islamic conquests brought about the end of the Sassanid Empire and a great loss of territory for the Byzantine, resulting in the spread of Islam outwards from Arabia and the creation of the Muslim world. 1 vol, 52 pgs
2021 ITALY, SOLDIER SHOP |
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1-222252
Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE BURGUNDIAN WARS: 1474-1477
50 pages full of hundreds of medieval soldiers supplied in the standard scale of 25/28mm that you can, for personal use only, photocopy on thicker cardboard for gaming. Made from the collection of miniatures artist Gianpaolo Bistulfi. Includes instructions to help you assemble the troops. 1 vol, 50 pgs
2017 ITALY, SOLDIER SHOP |
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1-222254
Cristini, Luca Stefano & Gianpaolo Bistulfi Play the Landsknecht War 1500-1560
These are paper soldiers to cut out and play the period on the tabletop. The battlefield behavior of these German soldiers was highly variable. Sometimes, as in the Battle of Pavia (1525), they performed exceptionally well, figthing to death on both sides of the conflict, even after their allies fled the field: this happened to the French when they employed the Landsknechts. The Imperial Landsknechts were instrumental in the Emperor's victory. Can you imagine it? 1 vol, 52 pgs
2017 ITALY, SOLDIER SHOP |
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1-222255
Cristini, Luca Stefano & Gianpaolo Bistulfi Play the Franco-Prussian war 1870-1871
These are paper soldiers to cut out and play the period on the tabletop. The Franco-German War, also called the Franco-Prussian War (July 19, 1870 - Mayo 10, 1871) was a conflict in which a coalition of German states led by Prussia defeated France. The German troops advanced into France and decisively defeated the French at Sedan. This war violently changed the course of European history, marking the end of the French hegemony in continental Europe and resulted in the proclamation of the new German Empire at Versailles: it was the climax of Bismarck's ambitions to unite Germany 1 vol, 52 pgs
2017 ITALY, SOLDIER SHOP |
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1-191700
Cunningham, John Casemate & Cannon: Naval Fleet rules for the Age of Steam
Naval Fleet rules for the Age of Steam 1820-1890. Covers all Naval Fleet action from rivers to the open seas. Includes two scenarios, ship lists for all major powers, integrates with Eagle's Prey. 1 vol, 90 pgs
2010 US, HOPLITE RESEARCH |
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1-195930
Curry, John FLETCHER PRATT NAVAL WARGAME
The classic naval rules of the 'big gun era' 1900-1945 are reprinted here with several enhancements and previously unpublished material, including: |
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1-215870
Curry, John and Getz, Jim DUKE SEIFRIED: And the Development of American Miniature Wargaming
It is impossible to discuss the development of early American miniature wargaming without discussing Duke and the many people he collaborated with over the years. Uncle Duke is one of those larger than life characters who helped develop miniature wargaming in the United States. The Jack Scruby Award (1995) summarized him as an American original, an entrepreneur, business man, master sculptor, designer, and painter, a rule writer, publisher, and historian, a master showman, salesman, and advocate. He was also a good friend of Donald Featherstone. |
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1-224130
Curry, John editor Tacspiel - The American Army's Wargaming Rulesfor Vietnam
Tacspiel, for Counter Guerrilla Operations, was a detailed map based-simulation of counter insurgency warfare used to develop many successful strategies that were used in Vietnam. Played with platoon- and company-sized units on typical operations. These rules are a very important statement on how the American Army, its commanders and officers fought the Vietnam War on a operational level. |
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1-236900
Curry, John editor THE BRITISH ARMY DESERT WAR GAME: MoD Wargaming Rules (1978)
This example of a military map based wargame was written in 1968 to wargame, at a tactical level, the desert warfare battles in a potential invasion of Iraq in the mid-1970's. Written both for training and analysis, they have detailed information on matters important to the military and often ignored by hobby wargamers: Deployment times, lead times for preparation of assaults, ammunition constraints, shadowing retreating units and communications are all dealt with by the rules. Includes unit-based combat results and individual vehicle fire combat tables. |
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1-245750
Curry, John editor The United States Naval War College 1936 Wargame Rules:USN Wargaming Before WWII
The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45. |
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1-202800
Curry, John, editor MORE WARGAMING PIONEERS: Ancient and World War II Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns
This book contains three sets of early wargaming rules: |
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1-203670
Curry, John, editor The British Kriegsspiel (1872)
The British Kriegsspiel (1872) The 1824 German Kriegsspiel game has been widely referred to as the start of modern professional wargaming. This book, aims to explore the British development of that early game in the 19th century. Much of the 170 pages of material has not been in the public domain since it was first published. The contents of this book include: |
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1-214660
Curtis, Steve and Blake, Mike THE OLD WEST SKIRMISH WARGAMES: Wargaming Western Gunfights
Reprint of classic rules that launched American Wild West skirmish wargaming -- from stage coach and bank robberies to US cavalry actions to recreations of gunfights from the pages of history -- in the UK and the North America and were played in most wargaming clubs on a regular basis. This edition includes many previously unpublished chapters. |
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1-78450
Danes, Stephen LACE WARS:Grand Tactical Rules 1650-1720
8.5x11, 15/25mm rules for the Age of Lace, color flags, (4) scenarios. 1 vol, 40 pgs
2013 UK, PARTIZAN PRESS |
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1-78451
Danes, Stephen LACE WARS SCENARIOS 1: Wars of Glory
10-15 scenarios from 'Battle of The Dunes 1658' to 'Mont Cassell 1707', (24) color flags in 25/15mm 1 vol, 40 pgs
2013 UK, PARTIZAN PRESS |
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1-78452
Danes, Stephen LACE WARS SCENARIOS 2: Wars of the Grand Alliance
10-15 scenarios from 'Charles Fort 1680' to 'Marsaglia 1708', (24) color flags in 25/15mm covering Tangiers, Ireland and Monmouth's Rebellion. 1 vol, 40 pgs
2013 UK, PARTIZAN PRESS |
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1-78453
Danes, Stephen LACE WARS SCENARIOS 3: Great Northern/Turkish Wars
10-15 scenarios from 'Vienna 1683' to 'Belgrade 1717', (24) color flags in 25/15mm 1 vol, 40 pgs
2013 UK, PARTIZAN PRESS |
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1-78454
Danes, Stephen LACE WARS SCENARIOS 4: Wars of Spanish Succession
10-15 scenarios from 'Eckeren 1703' to 'Denain 1712', (24) color flags in 25/15mm 1 vol, 40 pgs
2004 UK, PARTIZAN PRESS |
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1-78455
Danes, Stephen LACE WARS SCENARIOS 5: Wars of Austrian Succession
10-15 scenarios from, (4)pgs of color flags etc 1 vol, 40 pgs
2007 UK, PARTIZAN PRESS |
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1-84270
Danes, Stephen TO THE BANNERS:Rules for Pike & Shot 1500-1700
A4, well designed set that lends itself to smaller actions(much more common) than larger battles, can be used with both 25mm and 15mm scales; (4) pages of flags in color, play aids, scenarios. 1 vol, 40 pgs
2006 UK, PARTIZAN PRESS |
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1-88440
Danes, Stephen THE GATLING'S JAMMED:19th Century Colonial Warfare
'Big Battles', in the General de Brigade system,any scale, approx 5 elements/unit, variable figs per element, Army Lists, Scenarios, Play Aids. 1 vol, 56 pgs
2013 UK, PARTIZAN PRESS |
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1-211300
Daniels, James THE KINGDOM IS OURS: Fast Play Rules for Wargaming the English Civil War Period
English Civil War rules paired with Bicorne miniatures. Players control a brigade: 2 horse regts (4 stands per regt), three foot regts (eight stands per regt), saker, and commander. Uses d6s and d10s. Players issue orders to units and then roll to see if the order is done. Includes scenario Roundway Down and a listing of Bicorne miniatures available. 1 vol, 88 pgs
2016 UK, HELION AND COMPANY |
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1-225870
Davis, Brendan RIGHTEOUS BLOOD, RUTHLESS BLADES: Wuxia Roleplaying
Roleplaying game inspired primarily by the wuxia stories of Gu Long. Players assume the roles of eccentric heroes who solve mysteries, avenge misdeeds, uphold justice, and demonstrate profound mastery of the martial arts. Character creation is designed to produce fleshed-out, potent individuals who can follow several paths, including those of the physician, beggar, assassin, thief, soldier, bandit, and more. These characters inhabit a unique martial world, or Jianghu, set in a romanticized ancient China. The towns, temples, and inns the characters can visit, and the sects and factions with whom they interact, will bring their own character to the game and provide a host of opportunities - and threats. |
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1-201045
Davis, Graeme THOR: Viking God of Thunder - Myths and Legends Vol. 5
In the stories of the ancient Vikings, Thor is a warrior without equal, who wields his mighty hammer in battles against trolls, giants, and dragons. He is the god of storms and thunder, who rides to war in a chariot pulled by goats, and who is fated to fall in battle with the Midgard Serpent during Ragnarok, the end of all things. This book collects the greatest myths and legends of the thunder god, while also explaining their historical context and their place in the greater Norse mythology. It also covers the history of Thor as a legendary figure, how he was viewed by different cultures from the Romans to the Nazis, and how he endures today as a popular heroic figure. 1 vol, 80 pgs
2013 UK, OSPREY PUBLISHING |
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1-241190
DeFoggi, John-Matthew URBAN DECAY: Roleplaying Game
Inspired by classic arcade video games, movies, and comic-books, players take on the roles of warriors, martial artists, vigilantes, and ordinary citizens taking to the streets to face the gangs that control the City and to save the people and places they love. Streamlined character and crew creation produces distinct, capable heroes with shared goals and bonds, while the versatile Clash system emphasizes the brutal, gritty street-fights in which these heroes will find themselves. The City itself is built collaboratively, with players working together to define the districts and neighborhoods for which their heroes will go to war. 1 vol, 160 pgs
2023 UK, OSPREY PUBLISHING |
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1-226490
DeFoggi, John-Matthew JACKALS: Bronze Age Fantasy Roleplaying
The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. |
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1-226491
DeFoggi, John-Matthew JACKALS: The Fall of the Children of Bronze
Grand campaign for Jackals, and includes 14 adventures spanning nine years. Players will explore the ancient myths and legends of the War Road, including the bustling streets of Ameena Noani in the north, Sentem in the south, abandoned temples in the wastes, and mansions deep within the earth. They will encounter beings and powers from the past -- ancient but far from dormant -- and come face to face with the hidden hand that would tear down the Law of Men bring chaos to the Zaharets. 1 vol, 240 pgs
2021 UK, OSPREY PUBLISHING |
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1-226492
DeFoggi, John-Matthew JACKALS: Travellers on the War Road
Supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharet regions and cultures. It expands the lore for each of the four cultures introduced in the core book -- Luathi, Gerwa, Melkoni, and Trauj -- describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. 1 vol, 144 pgs
2022 UK, OSPREY PUBLISHING |
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1-88170
delannoie, Johan L'AIGLE:Grand Tactical Napoleonic Rules
A4, Big Battle rules for 6mm to 28mm scale, two scenarios, play aids. 1 vol, 60 pgs
2008 UK, PARTIZAN PRESS |
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1-88171
delannoie, Johan CHAMPS DE MARS-NAPOLEON'S CAMPAIGNS:1806 Prussia
10+ scenarios of this Campaign, designed for the rule set L'AIGLE but can be used for most Napoleonic rule sets. 1 vol, 60 pgs
2009 UK, PARTIZAN PRESS |
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1-88172
delannoie, Johan CHAMPS DE MARS-NAPOLEON'S CAMPAIGNS:1806-1807
10+ scenarios of this Campaign, designed for the rule set L'AIGLE but can be used for most Napoleonic rule sets. Covers the 1806-1807 Winter Campaign against Russia. 1 vol, 56 pgs
2013 UK, PARTIZAN PRESS |
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1-222760
Demana, Mike WARS OF INSURGENCY: Modern Skirmish
Man-to-man modern skirmish warfare rules system includes six faction types drawn from 20th - 21st century events; points system for balanced battles between Elite, Regular, or Militia troop types; rules for Political scheming and Permanent Institutions (like radio stations); Three scenarios; and complete campaign system allowing rival factions to war for control of their fictional or historical country. 1 vol, 52 pgs
2018 US, FIRST COMMAND WARGAMES |
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1-222770
Demana, Mike SONG OF DRUMS AND TOMAHAWKS: French & Indian War Skirmish Rules
Skirmish-level rules set for warfare in the 18th century Eastern Woodlands of America. Players will generally control less than a dozen figures in multiplayer games, perhaps more in one-on-one contests. |
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1-222771
Demana, Mike SONG OF DRUMS AND TOMAHAWKS: Beaver Wars (Campaign Rules & Scenario)
The Beaver Wars is a set of campaign rules to refight this 17th-18th century conflict between Native American tribes in colonial North America. Includes: 18 scenarios with maps for campaign skirmishes; Extensive, well-researched history on the Beaver Wars time period; 4 Campaigns covering different phases and theaters, each tailored for 2-7 players; Tribal histories of 14 major Native American nations that took part in the wars; Templates for all cards and components needed; and Easy campaign resolution system that tracks player progress and determines victory. 1 vol, 76 pgs
2018 US, FIRST COMMAND WARGAMES |
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1-225330
Demana, Mike Mean Streets: War in Gang-infested Cities
Mean Streets: War in Gang-infested Cities is a simple, fast-play set of wargame rules for fighting gang battles in the city streets of today, the recent past, or 19th century. It recreates the romanticized look at street gangs from movies like the 1979 cult classic, The Warriors, or West Side Story. |
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1-211290
Dennis, Peter WARGAME: THE ENGLISH CIVIL WAR 1642-1651 -- Battle for Britain
In this series renowned historical illustrator Peter Dennis breathes life into the 19th Century paper soldier and invites the reader to re-fight the wars that surged across the nation of Britain. All the artwork needed to make historically- accurate armies is presented in a source-book format, copyright free for personal use. |
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1-212550
Dennis, Peter WARGAME 1066: SAXONS, VIKINGS, NORMANS
In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the wargame tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers to re-fight epic struggles for the control of Britain. |
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1-213430
Dennis, Peter WARGAME THE ROMAN INVASION: AD 43-84
In the Battle for Britain series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which struggled for supremacy through our island history. Here, the Legions of Rome and the fierce Celtic inhabitants of Britannia can clash again using simple rules from veteran wargamer Andy Callan. |
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1-215250
Dennis, Peter THE AMERICAN REVOLUTIONARY WAR: Battle in America
In the 'Battle in America' series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which struggled for Liberty across the states of the colonial new world. Here Washington's army can clash again with the redcoats of the King, using the included simple rules. 1 vol, 48 pgs
2017 UK, HELION and COMPANY |
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1-215260
Dennis, Peter THE AMERICAN CIVIL WAR: Battle in America
In the 'Battle in America' series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which fought for and against the Union across the United States. Here the blue and the gray regiments can clash again, using the included simple rules. 1 vol, 48 pgs
2017 UK, HELION and COMPANY |
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1-21540
Dennis, Peter WARGAME THE WARS OF THE ROSES: 1455-1487
In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the wargames tables of the 21st. |
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1-216770
Dennis, Peter WARGAME: CASTLE ASSAULT: Sieges and Battles Edward I to Bannockburn
The Scottish and Welsh wars of Edward the first and second up to the Battle of Bannockburn, with knights, Scots schiltrons, and wild Welsh archers fighting again for freedom. Featuring an extensive castle model with a siege assault force and a siege game included in the rules. 1 vol, 48 pgs
2018 UK, HELION and COMPANY |
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1-216780
Dennis, Peter WARGAME: THE JACOBITE '45
Bonnie Prince Charlie and the Jacobites try again to restore the Stuart monarchy and overthrow the redcoat army of the Hanoverian King. Highlanders, lowlanders and all the panoply of the British army can take to the field once more in this, the final title of the series. 1 vol, 48 pgs
2018 UK, HELION and COMPANY |
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1-217970
Dennis, Peter THE WAR OF SPANISH SUCCESSION: Paper Soldiers for Marlborough's Campaigns in Flanders
Next in the paper soldier series, invites the reader to re-fight the wars that surged across Europe as Louis XIV fought to establish French dominance over its neighbors. Refight the color and spectacle of the Wars of Spanish Succession with French, British and Allies. 1 vol, 48 pgs
2018 UK, HELION AND COMPANY |
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1-214723
Dewitt, Brian BATTLES ABOVE VOLUME 3: World War Two Pacific War Scenarios for 'Check Your 6'
The 3rd WWII book and 5th overall from Brian DeWitt. Over 70 scenarios running from Dec 7, 1941 (Philippines) to July 1945. Stats for new planes included. Scenarios range from small to large 'bring the gang over.' 1 vol, 86 pgs
2017 US, I-94 ENTERPRISES |
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1-214724
Dewitt, Brian BATTLES ABOVE VOLUME 4: Russian Front from Winter War and Continuation War to the end of WW2 for 'Check Your 6'
The 4th WWII book and 5th overall from Brian DeWitt. Over 70 scenarios running from Dec 7, 1941 (Philippines) to July 1945. Stats for new planes included. Scenarios range from small to large 'bring the gang over.' 1 vol, 72 pgs
2017 US, I-94 ENTERPRISES |
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1-221540
Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT: From Defenestration to Restoration - Wargame Rules for 1618 to 1660
Version of the Twilight of the Sun King: Birth of the Age of Reason rules targeted at refighting large battles from the period 1618 to 1660. The rules feature scenarios for the battles of Fleurus, 1622 and Cheriton, 1644. |
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1-221540S
Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT: With Fire And Sword: Rules Supplement
Supplement to the Twilight of Divine Right rules to use in in conjunction with these rules to fully understand it. It includes the rules, amendments, and additions to fight the battle and wars in Eastern Europe in this era. |
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1-221541
Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT - EUROPE'S TRAGEDY: Thirty Years War Scenarios
Extension for Twilight of the Sun King with TYW scenarios. 1 vol, 36 pgs
2019 UK, PIKE & SHOT SOCIETY |
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1-221542
Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT - BY THE SWORD DIVIDED: English Civil Wars Scenarios
Extension for Twilight of the Sun King with ECW scenarios. 1 vol, 26 pgs
2018 UK, PIKE & SHOT SOCIETY |
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1-221543
Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT - TO THE PEACE OF THE PYRENEES: Thirty Years War Scenarios
This scenario booklet feature battles from the Thirty Years War (1618-48) and up to the Peace of the Pyrenees (1663). It features the following 15 scenarios. |
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1-221544
Dorrell, Nicholas WITH FIRE AND SWORD: Scenario Book 1: The Rise of Sweden, 1605 - 1629
This book covers the rise of Sweden before their 1630 intervention in the Thirty Years War, including the 1600-1611 war against the Polish Lithuanian Commonwealth and 1609-1618 war against the Russians plus other battles to 1629. In addition, there are some scenarios from the Commonwealth's wars against the Ottomans in 1620 - 1621. |
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1-221545
Dorrell, Nicholas WITH FIRE AND SWORD: Scenario Book 2: The Deluge 1632 - 1660
This second book covers the battles during the period sometimes called the Deluge, a period that saw the Polish Lithuanian Commonwealth attacked by many armies. The booklet concentrates on the war of 1648 -1657 against the Cossack rebellion under Khmelnytsky, the campaigns of 1655 - 1660 is against the Swedes, and the Smolensk War of 1632 - 1634 with the Russians against the Commonwealth. It is common for allies to be present on one or both sides in these battles. |
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1-221546
Dorrell, Nicholas WITH FIRE AND SWORD: Scenario Book 3: Wars for the Ukraine 1654 - 1676
The third scenario book concentrates on the shifting war for the control of the Ukraine in the later part of this era but which continue to this day started to exercise some control over the Ukraine. The Thirteen Years War of 1654 - 1667 featuring various combinations of Polish-Lithuanian, Russian, Cossack and Crimean Khanate (Tatar) forces. In addition some of the scenarios are from the Commonwealth's war against the Ottomans and Crimean Khanate as they renewed there attempts to dominate the Ukraine in 1672 -1676. |
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1-245280
Dorrell, Nicholas TWILIGHT OF THE EMPEROR: Wargame Rules for European Battles in the Age of Napoleon 1800-1815
Napoleonic era (circa 1800-1815) rules for large historical battles makes players the army commander. Units are typically around 3,000 foot or 1,500 mounted and so the units are often the equivalent to a 'brigade' or large continental regiments. Includes scenarios for Austerlitz (1805), Abensburg (1809), Talavera (1809) and Dennewitz (1813). |
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1-89611
Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 1 - Louis XIV at War
This booklet contains scenarios for use with the Twilight of the Sun King rules and it focuses on the two major conflicts of the era in Western and Central Europe. The first of this is the war of 1688 to 1697, which has various names, the Nine Years War, the War of the Grand Alliance, or the League of Augsburg. The War of the Spanish Succession, 1701 to 1714, was the second major conflict where France and its allies faced a coalition headed by Holland, Britain, Austria, and their allies 1 vol, 36 pgs
2016 UK, PIKE & SHOT SOCIETY |
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1-89612
Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 2 - Great Northern & Ottoman Wars
The second scenario booklet featuring battles from the Great Northern War (1700-21) and the Ottoman wars of the period is also available. It features the following scenarios: |
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1-89613
Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 3 - Louis XIV vs the Grand Alliance
Amended rules, OOBs, maps, and other scenario set ups for Battles of Walcut (1689), Staffarda (1690), Aughrim (1691), Steenkirk (1692), Ter River (1694), Chiari (1701), Friedlingen (1702), Hochstadt (1703), Schellenbeg (1704), Cassano (1705), Turin (1606), Oudenaarde (1708), Malplaquet (1709), Saragossa (1710), and Villaviciosa (1710). 1 vol, 76 pgs
2019 UK, PIKE & SHOT SOCIETY |
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1-89614
Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 4 - Birth of the Age of Reason, Ga Pa!
Focuses on the Great Northern War of 1700-1721. Features 15 scenarios -- 9 historical battles and 6 what-if battles: Hummelshof (1702), Jakobstadt (1704), Gemauerthof (1705), Kalisz (1706), Malatize or Dobroe (1708), Koniecpol (1708), Poltava (1709), Helsingborg (1710), and Palkane (1713); Holstein (1700), Grodno (1706), Clash of the Titans (1707 Intervention in the War of Spanish Succession), Horki (1708), Ingermanland (1708), and Scania (1716). 1 vol, 80 pgs
2019 UK, PIKE & SHOT SOCIETY |
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1-223190
Dorrell, Nick TWILIGHT OF THE SOLDIER KINGS
The Twilight of the Soldier Kings rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures in the era of Fredereick the Great (1730 to 1770). The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some colonel or brigadier controlling a few battalions or squadrons in the fight for some sector of a battlefield. The concentration is on the 'big picture' rather on relatively unimportant details. The rules reward historic tactics and practices while making typical 'gamer' tactics obsolete. So, players will want their forces to be in at least two lines with a reserve and not strung out in a line as is commonly done in other rules. |
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1-223191
Dorrell, Nick Twilight of the Soldier Kings - European Battles in the Age Of Frederick the Great 1730-1780
This is the first of the scenario books for the Twilight of the Soldier Kings rules. It contains scenarios for the following battles. |
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1-79452
Dorrell, Nick POLEMOS GREAT NORTHERN WAR: Grand Battle Rules
Designed for large Great Northern War battles in either 6mm, 10mm, or 15mm scale. Unit size is brigade. Other actions from this period can also be fought, including wars against the Ottoman Empire, Polish Civil War, and other actions in the period 1695 to 1725 -- such as Charles XII's Swedish army vs the Russians, or Peter the Great's Russian army versus the Ottomans. 1 vol, 80 pgs
2018 US, ON MILITARY MATTERS |
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1-229530
Eaglestone, Paul BOHICA: Vietnam Skirmish Rules
Large format all color. A joint Partizan Press/Empress Miniatures venture, Bend Over, Here It Comes Again (BOHICA) is designed for platoon-size actions for figures of any scale. Includes rules for the nasty surprises you'd expect, and practice scenarios. 1 vol, 80 pgs
2022 UK, PARTIZAN PRESS |
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1-967002
Eaglestone, Paul A WORLD AFLAME: Interwar Wargame Rules 1918-39
Often called the Pulp Era, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the 'Great Game' in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the 'Very British Civil War.' This gaming trend has sprung up in recent years, following a what-if scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. 1 vol, 64 pgs
2012 UK, OSPREY PUBLISHING |
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1-205980
Elliot, Ged IN THE GRANDEST MANNER
Rules for Napoleonic wargaming with huge armies, on large tables, over many hours, for a truly grandiose affect. |
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1-205981
Elliot, Ged IN THE GRANDEST MANNER COMPANION: The 1809 Danube Campaign from the Situation Room
This publication is part of a planned series of 'Companions 'to both support and supplement the rules, 'In The Grandest Manner', with themed scenarios that are developed and played at 'The Situation Room'. To make use of this Companion, you do not require any specific set of rules, although they are written with ITGM in mind. Indeed, the Companion lends itself to being scaled in virtually any way the reader wishes, for use with a plethora of rule sets. |
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1-205982
Elliot, Ged IN THE GRANDEST MANNER COMPANION: Fighting the Russians Before Russia 1805 - 1807 Austerlitz, Eylau and Friedland
A Companion to In the Grandest Manner, but compatible with any Napoleonic rules system. |
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1-205983
Elliot, Ged IN THE GRANDEST MANNER COMPANION: Borodino and Dresden
Third supplement in the planned series of 'Companions' to both support and supplement the rules, In The Grandest Manner, with themed scenarios. Intended for In the Grandest Manner, but compatible with any Napoleonic rules system. Includes Orbats, Deployment, Maps, supplementary rules for skirmishing. |
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2-49860
Elliot, Gerry IN THE GRAND MANNER: Napoleonic Wargame Rule - New Edition
Latest updated version of these best-selling rules. All color illustrations. Large format paperback. Made famous by Peter Gilder at his Wargames Centre, a tradition carried on by Gerry, who has honed these rules through hundreds of gamers and thousands of games. 1 vol, 130 pgs
2022 UK, PARTIZAN PRESS |
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1-237340
Emsen, Nigel MUSKETS & SPRINGFIELDS: Wargaming the American Civil War 1861-1865
Rules for operational battles in the American Civil War is used with any scale and basing system. The player is the army commander with sub command groups. This will be typically a Corps. The basic unit is the infantry brigade grouped with cavalry and artillery into Corps or Divisions, but also include sharpshooters and skirmishers. Turns use a bag-pull system in which it is possible for the non-active player to able to interdict the play.? |
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1-223920
Erize, Alvaro & Francisco Clash of Spears
Rome rises and duty calls! So pick up your shield, brother, and join the fight! Whether you are changing history by blocking Dyonisus and his gang from taking over Syracuse or you are just raiding the enemy's herds trying to keep your men fed, CLASH of spears will launch you into the gritty world of skirmish battles in the ancient world! |
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1-223921
Erize, Alvaro & Francisco CLASH OF SPEARS - Rise of Eagles
This book expands the forces available in the core book by adding 13 new Army lists. |
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1-223922
Erize, Alvaro & Francisco CLASH OF KATANAS: Expansion for Clash Of Spears
A full expansion of Clash of Spears that allows you to play skirmish battles of 25 to 100 models in the wars of 16th century Japan. The power of the Shogunate is in shambles, and Japan has fallen into the chaos of the Sengoku Jidai (warring states). Daimyos lead their clans into battle, fighting to become the next Shogun, while peasants rise in revolt. But those are the problems of lords and generals, yours is to lead your men, and achieve honor and glory for your house. 1 vol, 156 pgs
2022 US, FIGHTING HEDGEHOG |
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1-967024
Farrington, Eric MEN OF BRONZE: Ancient Greek Hoplite Battles
Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! |
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1-967029
Farrington, Eric WARS OF THE REPUBLIC: Ancient Roman Wargaming 343-50 BC
Miniature wargame rules that covers from the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia. Contains multiple army lists to reflect the changing nature of the Roman military and the varied opponents they faced, including Gaul, Italian, Carthaginian, Iberian, or Greece. 1 vol, 80 pgs
2021 UK, OSPREY PUBLISHING |
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1-967030
Farrington, Eric CASTLES IN THE SKY: A Wargame of Flying Battleships
A wargaming rule set for epic pre-WW1 battles in the sky. So fire up the turbines, ready the aether drives, and take to the air to fight battles with fleets of aerial ironclads. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these castles in the sky. Assemble your fleet from eight nationalities and fight through a variety of scenarios. 1 vol, 80 pgs
2021 UK, OSPREY PUBLISHING |
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1-199070
Fastoso, Mark and Miller, Jonathan FIREBALL FORWARD - Tactical World War Two Wargaming
Re-creates WWII company-scale engagements using tabletop miniatures of any scale. The game turn has no fire phase, rally phase, etc., but instead, active units may fire, move, rout, and rally in any order as needed to develop their plan. Non-active units look for opportunities to derail the active plan. Emphasizes story elements of the battle with attention focused on active units. |
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1-213610
Faust, Robert and Davies, Andrew SCRAPPERS: Post-Apocalyptic Skirmish Wargames
More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them. |
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1-84150
Fenelon, Martin LUFTWAFFE 1946:Fight for the Skies
8.5x11, 'what if WWII hadn't ended in 1945'; LW46 accurately recreates the speed and deadliness of the intro of Jet Planes, for 2-8 players with games of 1-2 hours, plane specs, play aids, scenarios. 1 vol, 88 pgs
2006 US, MSD GAMES |
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1-84151
Fenelon, Martin LUFTWAFFE 1946:Defense of the Reich Supplement
8.5x11, 'what if WWII hadn't ended in 1945'; LW46 accurately recreates the speed and of the intro of Jet Planes, for 2-8 players with games 1 vol, 40 pgs
2008 US, MSD GAMES |
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1-84152
Fenelon, Martin LUFTWAFFE 1946:Amerika Bombers
8.5x11, 'what if WWII hadn't ended in 1945'; LW46 1 vol, 52 pgs
2008 US, MSD GAMES |
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1-192630
Fenlon, Martin KAMIKAZE 1946 - Divine Wind
Air Combat Rules for 1/300th Scale Planes, 12 scenarios, 2 campaigns, 48 aircraft cards 1 vol, 114 pgs
2010 US, MSD GAMES |
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1-242570
Firelock Games BLOOD & CROWNS: Medieval Skirmish Rules
A 28mm miniatures skirmish game that immerses you in late medieval Western Europe and the chaotic period known as the Hundred Years War. Recreate the countless skirmishes, raids, sallies, acts of piracy, and all manner of small-scale engagements with focus on individual warriors where personal combat was the most visceral. 1 vol, 160 pgs
2024 US, FIRELOCK GAMES |
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1-242570B
Firelock Games BLOOD & CROWNS: Bundle Set
This bundle contains all of the materials that gamers need to play Blood & Crowns -- a 28mm miniatures skirmish game that immerses you in late medieval Western Europe and the chaotic period known as the Hundred Years War. Recreate the countless skirmishes, raids, sallies, acts of piracy, and all manner of small-scale engagements with focus on individual warriors where personal combat was the most visceral. |
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1-2425797
Firelock Games BLOOD & CROWNS: Unit Card Deck
This deck contains cards for all units and commanders represented in Blood & Crowns Rules. This deck contains 14 Faction Cards, 12 Leader Cards, 3 Retinue Cards, and 24 Unit Cards. 1 vol, 43 pgs
2024 US, FIRELOCK GAMES |
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1-2425798
Firelock Games BLOOD & CROWNS: Activation Card Deck
This deck contains 54 poker size cards that are used to play Blood & Crowns. 1 vol, 54 pgs
2024 US, FIRELOCK GAMES |
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1-2425799
Firelock Games BLOOD & CROWNS: Token Set
This set contains a variety of marker tokens ready to use for Blood & Crowns. 1 vol, 1 pgs
2024 US, FIRELOCK GAMES |
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1-192560
Fisher, Scott CHECK YOUR 6 - JET AGE
CHECK YOUR 6! JET AGE was designed to closely reflect the details of jet age air combat while providing maximum playability. Building on the award-winning CHECK YOUR 6! (Classic WWII system), this game is the result of more than three years of research into air-to-air weapons, combat maneuvers, aircraft statistics, and the influence of pilot skill on combat. Combat is reflected in 3D and statistical analysis was extensively used in the design. Former and current US Air Force and US Marine Corps pilots were part of the design team from the start, greatly influencing the design and mechanics of the game rules. |
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1-192561
Fisher, Scott AIR WAR KOREA: CHECK YOUR 6 Jet Age Scenario Book
AIR WAR KOREA is a scenario and campaign book for the popular CHECK YOUR 6 JET AGE Air Combat and Campaign Rules. The book provides comprehensive coverage of the air war in Korea under one cover with five campaigns and 32 scenarios. The first mini-campaign follows the start of the Korean War when UN forces attempted to stem the tide of the Communist Invasion from June to December 1950. The following three mini-campaigns cover the fight for MiG Alley January 1951 to December 1951, the 'Black Tuesday' UN B-29 attack and the interception of the Chinese Taehwa-do Island mission in October and November 1951, and the fight for air supremacy over Korea from February 1952 to July 1953. |
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1-192562
Fisher, Scott STAR AND PYRAMID: CHECK YOUR 6 Jet Age Scenario Book
Star and Pyramid is a scenario and campaign book for the popular Check Your 6 Jet Age Air Combat and Campaign Rules. The book provides comprehensive coverage of the 1967 to 1973 air wars between Israel and Egypt, offering five campaigns with 27 scenarios. |
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1-192563
Fisher, Scott CRISIS IN KASHMIR - Jet Combat 1965 India vs Pakistan: CHECK YOUR 6 Jet Age Scenario Book
CRISIS IN KASHMIR! is a scenario and campaign book for the popular Check Your 6 Jet Age Air Combat and Campaign Rules. The book provides comprehensive coverage of the air war between India and Pakistan in 1965 under one cover, with special rules for the Indian and Pakistani air forces and 19 scenarios. |
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1-86610
Fisher, Scott CHECK YOUR 6:WWII Air Combat Rules
8.5x11, key design feature of CY6 is to maximize pilot influence and historical accuracy while keeping the game easy to play, movement plotting, pilot training, any scale aircraft, play aids 1 vol, 84 pgs
2007 FAIRFAX, J&D PUBLICATIONS |
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1-86611
Fisher, Scott OVER THE CHANNEL:The Battle of Britian
8.5x11, (18) scenarios and campaign, aircraft statistics and painting guide, Ace's list. 1 vol, 44 pgs
2007 FAIRFAX, J&D PUBLICATIONS |
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1-86612
Fisher, Scott GUADALCANAL:The Cactus Air Force
8.5x11, (9) scenarios and campaign, aircraft statistics and painting guide, Ace's list, covers the combat between the US and Japanese forces Aug to Sept 1942 1 vol, 76 pgs
2007 FAIRFAX, J&D PUBLICATIONS |
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1-86613
Fisher, Scott FALCON OF THE DUCE:Franco Lucchini Italian Ace
8.5x11, (16) scenarios and campaign, aircraft statistics and painting guide, Ace's list, for the Italian Aces actions in the Med 1940 to 1943 1 vol, 40 pgs
2007 FAIRFAX, J&D PUBLICATIONS |
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1-86614
Fisher, Scott ACES OVER HUNGARY
8.5x11, (23) scenarios & (2) campaigns, aircraft statistics and painting guide. (11) scenarios deal with the US 15th AF 1944 bombing over Hungary, (12) scenarios the Hungarian/Soviet Air war 1944/45 1 vol, 40 pgs
2008 FAIRFAX, J&D PUBLICATIONS |
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1-86615
Fisher, Scott BREAKING THE LUFTWAFFE:Air Battles Over Germany
8.5x11, (26) scenarios & (3) campaigns, aircraft statistics and painting guide. Covers the period Oct 1943 to March 1944. 1 vol, 64 pgs
2009 FAIRFAX, J&D PUBLICATIONS |
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1-86616
Fisher, Scott DAYS OF GLORY: A Scenario Book for Check Your 6!
Three campaigns & 25 scenarios. Campaign 1 covers the Germans in Belgium & France May 1940; the 2nd Dunkirk May/June 1940 (9) scenarios; The final (7) scenarios cover the German drive on Paris 1940 1 vol, 64 pgs
2010 FAIRFAX, J&D PUBLICATIONS |
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1-74130
Fisher, Scott & Pringle, Chris ARC OF FIRE:Squad to Company Level 1900-2000
For use with 10mm-28mm figs, 1:1 scale, 1 equals, 5-10 yards time scale 5-30 seconds play aids. 1 vol, 78 pgs
2003 US, J&D PUBLICATIONS |
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1-22740
Fisher, Todd REVENGE:Miniature Rules for the Age of Chivalry
Revenge is actually three rules sets. |
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1-210991
Flaherty, C. NAPOLEONIC: Small Siege, River Ship, Gunboat & Pontooning
This book introduces supplementary wargaming rules for small scale Napoleonic-period sieges, riverboat, pontooning, and gunboat battles for variety of popular wargame systems. Makes use of mortar, howitzer, pontoons and boat models, these specific rules replicate more realistically how these weapons and technology were used and their role in Napoleonic era warfare. 1 vol, 56 pgs
2016 UK, PARTIZAN PRESS |
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1-210992
Flaherty, C. NAPOLEONIC: Napoleonic Wars Foraging, Insurrection, Marauders, Bakeries, Convoy & Encampment Wargaming
This book introduces Volume Two of Supplementary Wargaming Rules, with 25-28mm scale miniature figures and models. This book follows from the 2016 Partizan Press' Universal Wargames Rules Supplement 1: Napoleonic Small Siege, River Ship, Gunboat & Pontooning. Written to fit within the historical rules systems currently popular in the wargaming community, this book covers scenarios such as peasant insurrection and soldier-marauders. |
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1-210993
Flaherty, C. NAPOLEONIC: Napoleonic Balloon Warfare
Introducing Volume Three of Supplementary Wargaming Rules, with 25-28mm scale miniature figures and models. Covers scenarios such as balloon attacks and parachute landings, as an alternative history of Napoleon's invasion of England. |
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1-210994
Flaherty, C. NAPOLEONIC OTTOMAN ARMY: Miniatures Rules Supplement
Volume Four of Partizan Press' Universal Wargames Rules Supplements for the later 18th century and Napoleonic-era Ottoman armies. Includes scenarios and campaign options for an Ottoman army against other Ottoman, Russian, Austrian, French, or British armies to represent any of the major conflicts from the 1780s to 1814. |
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1-2222515
Flaherty, Chris LUNAR SURFACE WARFARE: Paper Soldiers
Booklet of paper soldiers to cut out and play the period on the tabletop. |
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1-83310
Fletcher, John LIBERATORS Vol. 1: Napoleonic Wargaming in So. America
First of a three-part series offers a concise guide to battles and campaigns in Argentina, Chile, Bolivia, and Peru. 8.5x11-inch booklet contains history, organizational data, nine pages of uniform guides (eight color uniforms per page), one page of 23 color flags, and eight color pages of uniform colors (20 uniform representations per page). Also includes 12 battle scenarios (from 1811 to 1823) including OBs and color maps. 1 vol, 76 pgs
2005 US, GRENADIER PRODUCTIONS |
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1-83311
Fletcher, John LIBERATORS! Supplement 1: The War in the South
Liberators! Supplement 1 is an add-on to Liberators! Volume 1: The War in the South America. Building on the material presented in the first volume, this supplement provides six new scenarios, along with new uniform charts and the highly successful Quick Play Rules used by the author in convention games. A simple set of 'beer and pretzels' rules, they were designed to have players moving units and rolling dice 15 minutes after set up. 1 vol, 24 pgs
2012 US, ON MILITARY MATTERS |
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1-227040
Flint, Keith SHADOW OF THE EAGLES: WARGAMES RULES FOR THE FRENCH REVOLUTIONARY & NAPOLEON WARS
Divisional-level game where player controls three to five brigades totaling about 20 units with game lasting a couple hours. By designer of Osprey's Honours of War. Basic units are infantry battalions, cavalry regiments and artillery batteries. Basic structure of Shadow of the Eagles is IGO-UGO, although firing and close combat are simultaneous. Games generally begin with some form of preparatory barrage. There is no separate morale phase, nor are there any old school 'morale tests'. Includes three scenarios. Full-color throughout. 1 vol, 120 pgs
2021 UK, PARTIZAN PRESS |
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1-967011
Flint, Keith HONOURS OF WAR - Wargames Rules for the Seven Years War
The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colorful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these rules, players can game encounters from a small skirmish to a major pitched battle. 1 vol, 64 pgs
2015 UK, OSPREY PUBLISHING |
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1-215480
Flint, Lance YANKEE PEAS AND CRACKERS! Wargames Rules for the American War of Independence
Fast play rules with the battalion featuring as the basic unit. All figure scales and basing styles are catered for, using the ubiquitous Base Width system. Emphasis is placed on both troop quality and tactical order within this essentially linear period of warfare that helps to generate the subtle but key differences in fighting styles. |
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1-210320
Foss, Thomas GALLEYS GUNS AND GLORY
Table top naval battles with fleets of cannon packing oared vessels covering roughly 1500-1650 for oared naval actions ranging in scale from small corsair raids of a few ships to epic grand battle re-fights such as Lepanto. The rules are designed to work at 'convention level', which means you can learn the rules in less than five minutes, get into action -- making a couple of novice moves or spectacular maneuvers and come away with a story or two to tell at the bar. |
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1-67620
Four Horsemen WARRIOR:Rules for Ancient & Medieval Period
The many months in production REVISED EDITION with full color throughout, the most complete set of Rules for this period. 1 vol, 160 pgs
2006 US, FOUR HORSEMEN ENTERPR |
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1-26270
Frampton, David and Garnham, Peter FORLORN HOPE GUIDE:BATTLE OF WINCBY
Maps, illust, o/b's, painting guides, troop types. 1 vol, 52 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-240460
Fratt, Steve SMALL DEADLY SPACE: An American Civil War Battle Manual 2nd Edition
Edition 2.0. ACW rule set focuses on the psychological effect of battle through unit cohesion tracked via hidden 'dashboard.' Morale numbers and Cohesion colors on the dashboard fall with combat defeats and fatigue, and rise with Division Staff Officers' rallies. |
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1-770201
Fry, Mark and Anderson, Rob Libertad! a supplement for the popular Blitzkrieg Commander IV
Contains 23 new army lists for the various factions present in this conflict, plus 5 historical scenarios complete with maps by Henry Hyde and new rules for Line Commanders, Street Barricades, Molotov Cocktails, and more. A copy of Blitzkrieg Commander IV is required to use this supplement 1 vol, 48 pgs
2020 UK, PENDRAKEN MINIATURES |
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1-234520
Galeotti, Mark GRAN MECCANISMO: Clockpunk Roleplaying in Da Vinci's Florence
RPG offers swashbuckling adventure in a Renaissance Italy (1510) where Florence's winding alleys play host to spies, scholars, and sell-swords alike. Players are nobles, mercenaries, inventors, and artisans who may find themselves crossing wits with Machiavelli, avoiding the dangerous charms of Lucretia Borgia, or hearing Christopher Columbus telling tales of the new world he has discovered. Meanwhile, Leonardo da Vinci unleashed a technological revolution where primitive computers, decorated with delicately painted cupids, run on water clocks; spring-powered tanks whir across the battlefield, cannons thundering from their flanks; and gliders flit across perfectly blue Tuscan skies. 1 vol, 192 pgs
2022 UK, OSPREY PUBLISHING |
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1-191000
Gardiner, Justin & Conley, Chalfont & Stine, K. WHERE HEROES DARE:Two Fisted Action in the Pulp
A game of two fisted action in the Pulp and serial movie world. Uses the core movement and combat mechanics of Disposable Heroes, but with a heavy emphasis on individual ability and development. 1 vol, 52 pgs
2009 US, IRON IVAN GAMES |
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1-83948
Gardner, Jason and Conley, Chalfant IPRIMERA BATTALA:The Spanish Civil War 1936-39
8.5x11, Supplement Eight DISPOSABLE HEROES/COFFIN Spanish Civil War Supplement, covers the various factions and their equipment 1 vol, 80 pgs
2007 US, IRON IVAN GAMES |
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1-839502
Gardner, Jayson WITHOUT FORTUNE: Arnhem 1944
8.5x11, the second Fields of Battle scenario/campaign from Iron Ivan Games. It includes 20 distinct scenarios covering the actions of the British Paratroopers and their German foes at Arnhem. 1 vol, 56 pgs
2009 US, IRON IVAN GAMES |
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1-199079
Garnett, Tom FIREBALL FORWARD: Conflict Europe 1981 - Battle for Bad Hersfeld
The twelve scenarios capture the first 24 hours of combat between Soviet battalions and American Mechanized or Tank Company Teams near the west German town of Bad Hersfeld on the Fulda river. These small unit battles represent a tiny window in the NATO effort to defeat Soviet forces. |
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2-199079
Garnett, Tom FIREBALL FORWARD: Conflict Europe1981 - Battle for Bad Hersfeld PDF
The twelve scenarios capture the first 24 hours of combat between Soviet battalions and American Mechanized or Tank Company Teams near the west German town of Bad Hersfeld on the Fulda river. These small unit battles represent a tiny window in the NATO effort to defeat Soviet forces. |
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1-208190
Garnett, Tom SUVOROV IN THE ALPS: Wargaming the Late French Revolutionary War
Six battle scenarios from Field Marshal Alexander Suvorov's campaign in the Swiss Alps, in September - October 1799. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and the special rules and content you need to set up and play each game. |
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1-223950
Garnett, Tom Across the Po Valley: Wargaming the Late French Revolutionary War
Wargamer and author Tom Garnett provides a view into a lesser known campaign where the successes of Napoleon Bonaparte in his brilliant1796-1797 campaign were wiped out in 1799 by an equally brilliant campaign led by the Russian hero Marshal Alexander Suvorov. Twelve battle scenarios, ranging from northeast to southwest northern Italy, tracks the sweep of the Russian-Austrian coalition against their French opponents. Each scenario comes with a detailed battle map, a complete order of battle with unit labels, and special rules and content you need to set up and play each game. |
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2-223950
Garnett, Tom Across the Po Valley: Wargaming the Late French Revolutionary War PDF
Wargamer and author Tom Garnett provides a view into a lesser known campaign where the successes of Napoleon Bonaparte in his brilliant1796-1797 campaign were wiped out in 1799 by an equally brilliant campaign led by the Russian hero Marshal Alexander Suvorov. Twelve battle scenarios, ranging from northeast to southwest northern Italy, tracks the sweep of the Russian-Austrian coalition against their French opponents. Each scenario comes with a detailed battle map, a complete order of battle with unit labels, and special rules and content you need to set up and play each game. |
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1-223440
Garton, Philip In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles
In seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules. |
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1-223441
Garton, Philip IN DEO VERITAS - CAPTAIN GENERAL Wargaming the Age of Marlborough and the Great Northern War
Expansion book for the popular rule set In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The battle scenarios offer the player a series of different challenges from the wars of the early eighteenth century. |
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1-230240
Garton, Philip THREE AGES OF ROME: Fast Play Rules for Ancient Battles
With a focus on the commander's problems, these rules cover The Age of Expansion (300BCE - 30BCE), The Age of Empire (30BCE-200CE), and The Age of Decline (200CE-450CE). No rebasing required and can be played with all current basing styles and conventions. |
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1-230241
Garton, Philip AGE OF ALEXANDER : Scenario Book for Three Ages of Rome Rules
Supplement to Three Ages of Rome rules provides six historical scenarios and links directly into the first period of the 'Three Ages' rules. The new army lists introduce Age of Alexander armies that complement the armies in the original set of rules, enabling players to recreate more battles from the ancient period. 1 vol, 78 pgs
2022 UK, HELION AND COMPANY |
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1-230242
Garton, Philip THE RISE OF BYZANTIUM: Fighting the Early Wars of Byzantium with the Three Ages of Rome
Expansion to the Three Ages of Rome wargame rules. The six historical scenarios span 'The Rise of Byzantium' and link directly into the last period of the 'Three Ages' rules. The new army lists introduce armies from across the period of the expansion set. They complement the armies in the original set of rules enabling players to recreate more battles from the ancient period. 1 vol, 68 pgs
2022 UK, HELION AND COMPANY |
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1-57620
Getz, Jim CdePK:A Tactical Toolkit for Horse & Musket Period
A Piquet approach to Napoleonic minor tactics and 'Big Battalion' gaming, units are company size and each player commands a couple of batallions or squadrons of horse and a few guns. 1 vol, 110 pgs
1999 VESTAL, PIQUET PUBLISHING |
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1-198512
Giglio, Robert MINIATURE ADVENTURES OF DUNSTERFORCE 1918: Still Setting the East Ablaze
A massive large format full color pages. 16 Scenarios, from small unit skirmishes to large scale actions plus campaign options. Includes a History of Dunsterforce plus amendments and clarifications for Setting the East Ablaze rules. 1 vol, 160 pgs
2018 UK, PARTIZAN PRESS |
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1-198514
Gilio, Bob SENUSSI'S LITTLE MINIATURE WAR 1915-1917: Setting the East Ablaze Supplement
Latest Setting the East Ablaze supplement contains 15 scenarios, maps, orbats, and chapters on wargaming the German- and Ottoman-supported Arab campaign against the British and Italian forces. 1 vol, 190 pgs
2023 UK, PARTIZAN PRESS |
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1-209040
Gill, K. L. and Baulch, M.R. GENERAL QUARTERS: Post Captain 1793-1815
There have been a number of fine games written to simulate the great fleet actions that decided the fate of nations. But, these battles can be counted on two hands. For every fleet action, there were a hundred frigate, sloop and small ship of the line engagements that turned 'command of the sea' into the daily reality of using and controlling the sea lanes. |
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1-195980
Gill, L.L. and Kuntz, Gregory SUDDEN STORM: What if Campaign of the 1937 'China Incident'
Sudden Storm is a fast-moving campaign of a hypothetical 1937 naval war between Japan and the US, recreating the full range of surface, air and submarine warfare in both operational and tactical operations. It enables you to explore the challenges admirals on both sides would have faced if the US and Japan had ended up at war in August 1937 during the 'China Incident,' rather than in December 1941. |
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1-84140
Gill, L.L. and Norm Harms GENERAL QUARTERS-3RD Edition Loose Leaf
8.5x11, completely revised 3rd Edition, same basic game mechanics, 590+ ships and 90+ aircraft specs, well tested rule set. 1 vol, 140 pgs
2006 US, OLD DOMINION GAMEWORKS |
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1-84141
Gill, L.L. and Norm Harms GENERAL QUARTERS-FLEET ACTION IMMINENT:For WWI Loose Leaf
Expansion for WWI 1 vol, 80 pgs
2007 US, OLD DOMINIO GAMEWORKS |
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1-84142
Gill, L.L. and Norm Harms GENERAL QUARTERS-The Solomons Campaign 1942 Loose Leaf
8.5x11, scenario generator for the air, surface and sub warfare of Guadalcanal 1942. While keyed to GQ III it is adaptable to any tactical naval rules. 1 vol, 44 pgs
2008 US, OLD DOMINION GAMEWORKS |
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1-84143
Gill, L.L. and Norm Harms GENERAL QUARTERS: North Sea Campaign (Loose Leaf)
This campaign game, focusing on the early war, offers players a chance to fight out a series of actions that helped shape the campaign, and that offered the possibility of a major fleet action. Players will face both strategic and tactical decisions with the fog of war (sometimes literally on the North Sea) may confer advantages or devastating disadvantages. |
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1-84144
Gill, L.L. and Norm Harms GENERAL QUARTERS: Defending The Malay Barrier (Loose Leaf)
Defending the Malay Barrier, The ABDA Campaign is a historical naval campaign of the first months of World War II in the Pacific, specifically in the area of the Southern Philippines and Netherlands East Indies (NEI). It is based on the General Quarters Third Edition (GQ 3.3) Decisions at Sea campaign system introduced in Old Dominion Game Work's (ODGW's) The Solomons Campaign (TSC) and Sudden Storm: The Japanese American Naval War of 1937. |
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1-195011
Gleeson, Warren and Evans, Mike CLASH OF EMPIRES: The Rise and Fall of Persia
Full-color, hardcover, lots of eye candy. 28 lists covering Cyrus to Alexander. |
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1-195012
Gleeson, Warren and Evans, Mike CLASH OF EMPIRES: Age of Ravens
Age of Ravens is the second set of army lists for Clash of Empires, the rules for Ancient and Medieval warfare, and gives you army lists for the wars of the Viking Age, featuring forces across Europe from Scotland to Spain. 1 vol, 128 pgs
2012 UK, GREAT ESCAPE GAMES |
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1-28490
Goodlett, Tim NO MAN'S LAND:Tactical Combat in the Great War
Well designed, extensive information provided on all aspects of 'trench warfare', extensive biblio. 1 vol, 70 pgs
2003 US, OMM Publishing |
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1-216640
Gordon, Jamie OUTREMER: FAITH AND BLOOD: Skirmish Wargames in the Crusades
A 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong. |
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1-69420
Gore, Terry MEDIEVAL WARFARE:Tactical warfare 450 AD - 1500 AD
8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists, optional and solo play rules, scenarios 1 vol, 101 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-70591
Gore, Terry MEDIEVAL BATTLES-SCENARIOS 450 AD - 1297 AD
8.5x11, 20 scenarios, four color maps, o/b's forMW, DBA, DBM(easy to convert to WARRIOR) 1 vol, 78 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-69411
Gore, Terry & Gray, Perry ARMIES OF THE CHARIOT ERA & GREEK WARS
8.5x11, 58 army lists for use with ANCIENT WARFARE 1 vol, 80 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-69412
Gore, Terry & Gray, Perry REPUBLICAN ROMAN WARS & WARS OF THE ROMAN EMPIRE
8.5x11, 45 army lists for use with ANCIENT WARFARE 1 vol, 66 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-72750
Gore, Terry & Gray, Perry VICTORIAN WARFARE:Tactical Level Combat 1850-1890
8.5x11 SPIRAL BOUND, each turn represents 5-10minutes, each stand represents 50-120 men and eachartillery stand represents 2-6 guns, play aids,army lists, scenarios. 1 vol, 64 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-69410
Gore, Terry & Taylor, Bruce ANCIENT WARFARE:Tactical warfare 1500 BC-450 AD
8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists, optional rules andsolo play rules. 1 vol, 110 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-72740
Gore, Terry & Taylor, Bruce & Ball, Jeff NAPOLEONIC WARFARE:Tactical Level Combat 1780-1820
8.5x11 SPIRAL BOUND, each turn represents 5-10minutes, each stand represents 50-120 men and eachartillery stand represents 2-6 guns, play aids,army lists, scenarios. 1 vol, 58 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-70592
Gore, Terry and Ball, Jeff WARS OF THE ROSES-SCENARIOS 1455-1487
8.5x11, 17 scenarios, four color maps, o/b's forMW, WAB, DBA, DBM(easy to convert to WARRIOR) 1 vol, 68 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-69421
Gore, Terry and Gray, Perry ARMIES OF THE DARK AGES & FEUDAL AGES 450-1200 AD
8.5x11, 63 army lists for use with MEDIEVALWARFARE rules. 1 vol, 98 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-69422
Gore, Terry and Gray, Perry ARMIES OF CHIVALRY & LATE MIDDLE AGES 1200-1500 AD
8.5x11, 53 army lists for use with MEDIEVALWARFARE rules. 1 vol, 78 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-193870
Granillo, Manny RECKLESS DARING: Brigade Rules for the Colonial Age 1870-1910
8.5x11, Brigade-level rules for the Colonial period. Covers the Sudan, Zulu Wars, Ashanti Wars, Northwest Frontier, Indian Mutiny, and the Boer War. 1 vol, 190 pgs
2010 US, HOPLITE RESEARCH |
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1-1938701
Granillo, Manny RECKLESS DARING: Once Upon a Time in the Sudan
Scenario and adventure book for the Reckless Daring Grand Battles rules system and the Terra Incognita company rules system. Based around the British Colonial adventure in the Sudan from 1884 thru 1898, players are thrown head first into the action in an effort to survive and try to get your name mentioned in Dispatches. |
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1-210440
Granillo, Manny OPFOR: Modern Divisional Combat Supplement for Panzer Korps- 1st edition
REQUIRES PANZER KORPS RULES to Play. Opfor is NOT a Stand Alone Module. |
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2-210440
Granillo, Manny OPFOR: Modern Divisional Combat Supplement for Panzer Korps 2nd Edition
2nd Edition: REQUIRES PANZER KORPS RULES to play. Opfor is NOT a stand alone module. |
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2-882801
Granillo, Manny RED DISCIPLES: Soviet General's Handbook 1938-45 2nd edition
Featuring all of the materials found in the first edition of RED DISCIPLES, the 2nd edition includes any updates, as well as an several new appendices: |
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1-882813
Granillo, Manny UDARNA LEGIJA: Croatian & Slovakian General's Handbook
From brigades to legion contingents, Udarna Legija covers most of the vehicles, weapons and organizations you will need to represent the Croatian and Slovakian forces using Panzer Korps. |
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1-882814
Granillo, Manny FORCE FLEET COMMAND: Naval for Panzer Korps
Force Fleet Command is the Admiral's Handbook for Panzer Korps. As a part of the growing Panzer Korps system, it allows players to incorporate Naval assets and strategy into their Land Panzer Korps games or when used separately, players can recreate large scale WWII fleet actions all over the world. Covering all the aspects of Naval Warfare including Torpedoes, Aircraft, Submarines, and Battleships and more. |
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1-88295
Granillo, Manny LEGACY OF DEFIANCE: Battle Scenarios Vol. 5 for Panzer Korps
Collection of 10 scenarios featuring British, Commonwealth, and Dominion forces during WWII either in North Africa, Western Europe, or in the Far East. Scenarios designed for use with the PANZER KORPS Divisional Rules. Includes North Africa: Operation Brevity 1941 and Operation Scipio 1943; and Far East: Operation Cannibal 1943, Battle for Meiktela 1945 scenarios. 1 vol, 138 pgs
2012 US, HOPLITE RESEARCH |
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1-88296
Granillo, Manny G.I. BLOOD'N GUTS: Battle Scenarios Vol. 6 for Panzer Korps
Sixth in a series of scenario books designed specifically for the Panzer Korps WWII rules system. 11 ready-to-play scenarios featuring American forces with maps and force groups. |
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1-88297
Granillo, Manny THE EMPEROR'S FINEST: Scenario Book -- Battle Scenarios Volume 7 for Panzer Korps
This is the seventh one in our popular line of scenario books designed for gamers. Although created for Panzer Korps, these scenarios can be used with most scales and rules systems. Includes 17 complete scenarios (1939-1945) with OBs and supporting maps. |
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1-88298
Granillo, Manny THUNDERSTRUCK: Scenario Book -- Battle Scenarios Volume 8 for Panzer Korps
Panzer Korps Battle Scenarios Volume VIII is the eighth in a series of scenario books designed specifically for the Panzer Korps WWII rules system. Twelve ready-to-play scenarios featuring the Russian Front, with maps and Force Groups. |
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1-88299
Granillo, Manny ROMMEL'S WAY: Panzer Korps Scenario Book IX
Ninth in a series of WWII scenario books designed specifically for the Panzer Korps rules system. Featuring many of his own letters and opinions, Rommel's Way offers 15 North African scenarios with maps and Force Groups: Operation Scipio '43, Sidi Bou Zid '43, Tug Argan Pass '40, Tel El Eisa '42, Bloody Keren '41, Totensonntag '41, Beda Fomm 41, Agordhat '41, Bir El Gubi '41, Bir Hakeim '42, Nebeiwa '41, Operation Battleaxe '41, Operation Brevity '41, and Kassarine Pass '43. Also a Abyssinian Campaign '35 scenario. 1 vol, 128 pgs
2019 US, HOPLITE RESEARCH |
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1-88291
Granillo, Manny and others BLOOD SPEAR:Battle Scenarios V1 for Panzer Korps
(13) scenarios with battle maps and O/b's. From Mongolia 1939 to The Eastern Front 1944. 1 vol, 142 pgs
2009 US, HOPLITE RESEARCH |
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1-882808
Granillo, Manny and Pipes, Jason OBERSTGRUPPENFUHRER: Waffen SS General's Handbook
Discusses the Waffen SS, its history, strategies,organizations, and tactics for use with the PANZER KORPS system. Covers all Divisions, foreign units, weapons, vehicles and Divisional Organization. 1 vol, 340 pgs
2010 US, HOPLITE RESEARCH |
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1-888411
Granillo. Manny WINDS OF EMPIRE: Corps Command Scenario Book I
Complete Scenarios for use with Corps Command or any other divisional/brigade-level Napoleonic rules. Can be used with any scale, and no rebasing needed. Command at the divisional level, with smallest unit a battalion. |
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1-888412
Granillo. Manny THE EMPEROR WILLS IT! : Corps Command Napoleonic Scenario Book II
Complete Scenarios for use with CORPS COMMAND IV or any other Divisional/Brigade level Napoleonic rules. Can be used with any scale and no rebasing needed. Command at the Divisional Level with smallest unit a Battalion. |
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1-199460
Grant, Charles and Grant Charlie M BATTLE! - Practical Wargaming (Expanded Edition)
Charlie Murray Grant inherited a passion for the wargame hobby. He developed his late grandfather's rules, added to them, and provided a play sheet and instructions for refighting one of the original scenarios. In addition, Charlie has added six chapters which were not in the original publication but which appeared in the Mecanno Magazine. In his own words 'Battle has stood the test of time and with new content and play sheets it provides an excellent set of rules for up to company level actions.' 1 vol, 220 pgs
2012 UK, PARTIZAN PRESS |
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1-90160
Grant, Charles and Olley, S. RAID ON ST MICHEL:Five Table Top Teasers
(5) connected scenarios for any 18th Century Rule system, though THE WARGAME and DIE KRIEGKUNST are recommended. An ideal addition to THE WARGAME COMPANION 1 vol, 48 pgs
2008 UK, PARTIZAN PRESS |
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1-217680
Graves, Tom FOR QUEEN & PLANET: The Imperial Wars of Earth and Mars 1845-1930
All rules necessary to play either a colonial or Victorian Science-Fiction (VSF) version of the game. Aimed at 15mm - 28mm scale with one to five figures per stand and four to five stands per unit. This set contains Core Rules and 'Historical Mahdist' campaign theme. 1 vol, 52 pgs
2018 US, FIRST COMMAND WARGAMES |
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1-191940
Gray, Bill AGE OF HONOR-Lace Wars Fire & Fury 1700-1789
8.5x11 full color with sixteen scenarios, rules modification, full unit data and commander tables, |
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1-212741
Gray, Bill AGE OF VALOR: Franco-Prussian War Imperial Period: Age of Eagles II Expansion Module for Conflict by Blood & Iron
This is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. AOE II is needed to properly play this game. |
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1-212742
Gray, Bill AGE OF VALOR: Franco-Prussian War Republican Period: Age of Eagles II Expansion Module for Conflict by Blood & Iron
This is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game. |
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1-212747
Gray, Bill AGE OF VALOR: Before The Leaves Fall 1914
This is an independent Age of Valor (AOV) expansion mini-module for Age of Eagles II (also known as Napoleonic Fire & Fury) for World War I. |
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2-80170
Gray, Bill THE AGE OF EAGLES: Napoleonic Fire & Fury 2nd Edition
Spiral bound,8.5x11-inch. Based on the proven American Civil War rules, these Napoleonic rules includes army lists and scenarios. This edition will be the same length and format as first edition. Here is what is updated: |
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4-80170
Gray, Bill THE AGE OF EAGLES: Napoleonic Fire & Fury - French Language edition
8.5x11-inch spiral bound, Napoleonics rules based on the proven American Civil War rules, army lists, scenarios. 1 vol, 100 pgs
2017 US, AGE OF EAGLES |
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2-80171
Gray, Bill THE AGE OF EAGLES:Napoleon vs Europe 1813-14 Scenario Book
8.5, fourteen scenarios including Battle of Gross Beeren 1813; Battle of Kulm 1813; Battle of Orthez 1814. Also the latest optional rules and conversion schemes for Grande Armee, Napoleon's Battles 1 vol, 80 pgs
2020 US, ON MILITARY MATTERS |
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1-79453
Grice, Chris and Gibson, Stu POLEMOS WAR OF SPANISH SUCCESSION: Grand Battle
Designed for large battles at Brigade level in either 6mm, 10mm or 15mm scale that you can play the that you can play in an evening. Includes army lists and scenarios. |
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1-228150
Gygax, Gary CLASSIC WARFARE: Rules for Ancient Warfare from the Pharaohs to Charlemagne
Rules for wargames with miniature figures from the days of the earliest Pharaohs of the new Kingdom through the end of the Dark Ages - 1500 B.C. to 700 A.D. and slightly later. |
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1-212160
Hale, Chris KONFLIKT '47: Rules
Konflikt '47 is set in a world very much like ours. In fact, its history is indistinguishable from our own until 1943 when the Manhattan Project's test of a prototype nuclear device opened a rift in the fabric of space. When the Fat Boy atomic bomb was dropped on Dresden on 12 March 1944, it created a second rift, and German scientists quickly set to work studying it. |
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2-215640
Hall, Simon MORTEM et GLORIAM: Rules for the Ancient/Medieval Covering 2000BC to 1500AD 2nd edition Boxed Set
Box contains MeG hardback rule book for Maxiumus, Magna and Pacto sytems, set of tokens, cards, dice and dice bag |
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3-215640
Hall, Simon MORTEM et GLORIAM: Rules for the Ancient/Medieval Covering 2000BC to 1500AD 2nd edition
2nd edition rules set contains the MeG hardback rule book for Maxiumus, Magna and Pacto sytems, dice, cards, and a set of wound/slow markers. |
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1-2156401
Hall, Simon MORTEM ET GLORIAM: Battles of the Great Commanders 1: Age of Attila
First of the 'Battles of the Great Commanders' companion series to Mortem et Gloriam. Each companion book covers the context, notable leaders, armies, history, campaigns and major battles of a specific period of ancient history, combining the latest research into a guide to the period. The books contain much detail that is useful to any Ancients gamer and, in addition, ready-made refights and campaign ideas for use with our popular Mortem et Gloriam ruleset. We hope they inspire historical refights and campaigns. |
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1-241910
Hall, Simon RENATIO ET GLORIAM: Miniature Battles Between 1494 and 1721
Renatio et Gloriam is coming, a set of tabletop miniature rules based on Mortem et Gloriam's CCC Games engine that allows you to fight large-scale battles from the Renaissance. Covering warfare from 1494 up until 1721 the rules allow you to field the armies of Cordoba, Turenne, or Marlborough. Includes 220 color photos and illustrations, 30 tables, and over 400 army lists. |
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1-245620
Hall, Simon, Simon Clarke, and Alasdair Harley RENATIO ET GLORIAM: Great Kings, Great Alliances - Army Lists for the Great Northern War and War of Spanish Succession
This supplement to Renatio et Gloriam miniature rules covers large-scale battles in the Great Northern War and War of Spanish Succession. Contains 49 lists, starting in 1700 with the Swedish armies of Charles XII and Russian armies of Peter the Great, right up to the War of Spanish succession. Also contains army lists for Anglo-Dutch alliance, France, Spain, The Holy Roman Empire, and Portugal. 1 vol, 160 pgs
2024 UK, HELION AND COMPANY |
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1-238910
Halsall, T.J. Air Combat 1930-1960
These rules are designed to represent aerial combats in the period 1930 to 1960 in the form of a wargame on a table top. They may be used in conjunction with Cambrai to Sinai Rules for combined action involving ground forces. |
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1-217160
Halsall, Trevor WARLORD ADVANCE GUARD: Super-Fast Action Rules for Ancients & Dark Ages Warfare 3500 BC-1100 AD
WARLORD ADVANCE GUARD is an updated and lighter version of the original, highly successful, WARLORD rulebook, and offers even faster play and introduces some further innovations to enhance the game and improve playability. For 1000BC to 1100AD gaming. |
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1-80160
HALSALL, TREVOR ESPIRIT DE CORPS:Napoleonic & other Wars 1780-1880
Fast action rules for NAPOLEONIC, CRIMEAN and other wars from 1780-1880, rules, scenarios, army lists. 1 vol, 100 pgs
2005 UK, PIREME PUBLISHING LTD |
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1-86690
Halsall, Trevor & Smith, Chris A HOUSE DIVIDED: Fast Action Rules
Oversized at 8.5x11.5 inches. Designed for 15mm any scale can be used since basing is by element. Covers every aspect of ACW gaming and includes play aids and an index. 1 vol, 120 pgs
2013 UK, PARTIZAN PRESS |
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1-85650
Halsall, Trevor and Harper, Richard WARLORD ANCIENTS & DARK AGE WARFARE: 3000 BC - 1100 AD
Full color, 8.5x11-sized booklet offers a simple rule set with alternate movement, command system, and results based on the effects of morale loss. Lots of charts and drawings. 1 vol, 136 pgs
2013 UK, PARTIZAN PRESS |
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1-85651
Halsall, Trevor and Harper, Richard and Seller, Ralph WARLORD - Armies of the Ancient World Volume 1: The Dawn of War 3500 to 1500 BC
An expanding series of Army List Books designed to accompany Warlord I (Rules for 'Ancients & Dark Ages Warfare') and Warlord II ('Fast Action Wargames Rules For Medieval, Renaissance, Pike & Shot And 18th Century Warfare'), but suitable for use with other wargames rule systems. |
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1-198513
Hamilton, Alan MAD MULLAH & OTHER OPERATIONS IN DARFUR: British Operations in Somaliland
The Latest in the SETTING THE EAST ABLAZE series. Detailed background, 10 scenarios, maps, OOBs, and Army lists. 1 vol, 80 pgs
2019 UK, PARTIZAN PRESS |
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1-210670
Hannam, Mark , Sparkes Matthew and Bradford, Mike WINTER OF '79 - LIVING ON THE FRONT LINE: Civil War in the Disunited Kingdom
Rules represent an alternative history of the late 1970s and early 1980s. In this vision, the 'Establishment' takes control of the legitimate government and the subsequent 'crackdown' is faced with spontaneous popular resistance led by trade union, liberal and left-wing elements, which boils over into civil war. Provides you with the context and motivation for fighting games based upon a premise of DPM vs Donkey Jacket, SLR vs Armalite, Brit against Brit, in the late seventies and early eighties. |
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1-204420
Hannam, Mark A. ROMPAN EL FUEGO! An Accessory of Gaming the Spanish Civil War
Gives you all the Troop, AFV, and Gun Classifications you need to wargame the Spanish Civil War in conjunction with 1 man / vehicle = 1 platoon WW2 rules such as the popular Rapid Fire Fast Play Rules For WWII. |
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1-208970
Hardy, Stephen WARBAND: Fantasy Tabletop Wargame Rules
Warband provides all the rules you need to bring great battles between fantasy armies to your tabletop. Using miniature figures and terrain, you can fight battles from the glorious sword and sorcery epics you've read about. Whilst the rules have been written with the 10mm Pendraken Miniatures ranges in mind, there's no reason why you can't use other scales as well! |
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1-64410
Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT
8.5x11, full color rule set for squad/section for 10mm/15mm miniatures, scenarios, unit organization thick card stock AFV/INF data cards. 1 vol, 88 pgs
2000 US, FIRE AND FURY GAMES |
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1-64412
Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:LATE WAR-Card Set II (12) Sheets
card set for British, Airborne troops, Russian lend-lease, American, German, and Russian late war cards, 6 errata cards 1 vol, 12 pgs
2001 US, FIRE AND FURY GAMES |
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1-64413
Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:BLITZKRIEG Set III (16) Sheets
card set for French, Polish and early British,German & Russian, Terrain Effects Sheet 1 vol, 16 pgs
2002 US, FIRE AND FURY GAMES |
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1-64414
Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:NO AFRICA Set IV (16) Sheets
card set for all combatants in No. Africa. 1 vol, 16 pgs
2005 US, FIRE AND FURY GAMES |
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1-64415
Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:FAR EAST Set V (16) Sheets
card set covers 1939-45 and includes Chinese, Dutch, Brits, Japanese, Americans and more 1 vol, 16 pgs
2005 US, FIRE AND FURY GAMES |
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1-192210
Hasenauer, Richard REGIMENTAL FIRE AND FURY- O/P
Regimental Fire and Fury extends one of the most popular historical military |
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2-192210
Hasenauer, Richard REGIMENTAL FIRE AND FURY: American Civil War Rules
Regimental softcover wire-bound edition provides players a more in-depth look at American Civil War combat. The smaller scale allows you to take command of individual regiments and batteries and re-fight in greater detail many of the war's smaller engagements, as well as critical actions of the conflict's famous battles. Uses the same play sequence but with new versions of the maneuver table and combat system. Contains full-color photos and diagrams, six battle scenarios, and two quick reference sheets. 1 vol, 108 pgs
2024 HOPEWELL, OMM PUBLISHING |
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2-16680
Hasenauer, Richard W. FIRE AND FURY: The American Civil War in Miniature
Reprint of original Fire & Fury rules in 8.5x11 format, packed with color photos, simple and easy to play rules, army lists, terrain making. Scenario for Gettysburg. 1 vol, 72 pgs
2020 US, OMM PUBLISHING |
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1-16681
Hasenauer, Richard W. FIRE AND FURY: The Western Battle Supplement
8.5x11 format, six scenarios for Shiloh, Corinth, Stone River, Champion Hill, Chickamauga, Atlanta. 1 vol, 40 pgs
2003 HOPEWELL, OMM PUBLISHING |
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2-16682
Hasenauer, Richard W. FIRE AND FURY: The Eastern Battle Supplement
8.5x11 format, packed with color photos. 1 vol, 52 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-214050
Hasenhauer, Richard BRIGADE FIRE & FURY: 2nd Edition of Fire and Fury
Fire and Fury remains one of the most popular historical military miniatures wargames in the hobby. This second edition provides a fresh look at American Civil War combat. The basic unit is the brigade of infantry or cavalry. |
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1-214052
Hasenhauer, Richard GREAT WESTERN BATTLES: 2nd Edition for Brigade Fire & Fury
Contains 16 battle scenarios redesigned for use with your 2nd Edition, Brigade Fire and Fury. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and special rules you need to set up and fight each battle. |
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1-88850
Haskall, Trevor and Harper, Richard WARLORD II: Medieval, Renaissance, Pike & Shot
8.5x11, full color, a quick moving simple rule set with alternate movement, elegant command system and results based on the effects of morale loss; well-designed, lots of charts/drawings. 1 vol, 156 pgs
2013 UK, PARTIZAN PRESS |
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1-190900
Haskill, Trevor POWER AND GLORY:Fast Action 19th Century Wargaming
Covers big battle 19th century European and Colonial Warfare. Scenarios, play aids. 1 vol, 120 pgs
2013 UK, PARTIZAN PRESS |
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1-28510
Hayes, Mark & Goodlett, Tim SAVAGE WARS OF PEACE:Victorian Era, 1878-1901
Rules for 'brigade size' conflicts, scenarios, maps, o/b's, playing aids. 1 vol, 73 pgs
2003 US, OMM Publishing |
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1-28520
Hayes, Mark & Goodlett, Tim THE LAST CRUSADE
Rules for gaming the Great War in the Middle East & Africa, maps for scenarios, good biblio. 1 vol, 96 pgs
2003 US, OMM PUBLISHING |
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1-214650
Haythornthwaite, Jonathan DRACULA'S AMERICA: Shadows of the West - A Skirmish Wargame
It is 1875, and Count Dracula is President of the United States of America. |
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1-214651
Haythornthwaite, Jonathan DRACULA'S AMERICA: Shadows of the West - Hunting Grounds
This supplement for Dracula's America contains a host of new rules and material and offers something for every player. |
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1-214652
Haythornthwaite, Jonathan DRACULA'S AMERICA: Shadows of the West - Forbidden Power
Since Dracula's rise to power, a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumors abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic -- unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy. or reduce them to gibbering wrecks. |
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2-12590
Heath, Ian ARMIES OF THE DARK AGES: 600AD-1066AD
Reprinted here in its complete 1980 second edition with an updated bibliography. |
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1-226740
Heath, Peter WAR ON THE GROUND : WWII RULES BATTALION LEVEL GAMES
The War on the Ground is a rule system for tabletop actions, designed to give a realistic and enjoyable game for 12mm/1:144 scale miniatures. The rule set covers all aspects of WWII combat, including infantry, armor, artillery and aerial encounters. |
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1-226741
Heath, Peter FORGOTTEN BATTLES IN FRANCE & GERMANY : January - April 1945
23 scenarios, Lots of background campaign details, Unit organisations, new troop type lists, guns and Armour. Bibliography of titanic proportions 1 vol, 88 pgs
2021 UK, ANSCHLUSS PUBLISHING LTD |
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1-2267410
Heath, Peter FORGOTTEN BATTLES: The Italian Campaign - March 1944 to May 1945
This concluding volume provides 17 scenarios and detailed background to the events leading up to and beyond each, from platoon to reinforced battlegroup. 1 vol, 96 pgs
2023 UK, ANSCHLUSS PUBLISHING LTD |
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1-2267411
Heath, Peter FORGOTTEN BATTLES: The Battle of the Bulge - December 1944
Covers the actions hitherto almost ignored and forgotten with 19 detailed scenarios, covering the actions from 16th December on into the start of January 1945. Includes a section with British troops against the German offensive. 1 vol, 96 pgs
2024 UK, ANSCHLUSS PUBLISHING LTD |
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1-226742
Heath, Peter FORGOTTEN BATTLES FROM OPERATION HUSKY: The Invasion of Sicily, July 1943.
Includes 20 full scenarios, all at 1:1 scale, and up to battalion size, as well as an overview account of the campaign. Unit types and armour involved in the campaign are all present, representing the Americans, the British, the Germans (including Fallschirmjagers) and Italians. Tanks go from the diminutive French R35 tank to the mighty Tiger. 1 vol, 96 pgs
2021 UK, ANSCHLUSS PUBLISHING LTD |
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1-2267431
Heath, Peter FORGOTTEN BATTLES IN RUSSIA 1942: VOLUME 1. THE YEAR OF INDECISION
Offers 19 detailed scenarios from company to battalion level which can be used with any set of WWII wargames rules. Includes unit organization charts, vehicle and unit stats, and new rules for The War on the Ground ruleset. 1 vol, 96 pgs
2022 UK, ANSCHLUSS PUBLISHING LTD |
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1-226744
Heath, Peter FORGOTTEN BATTLES: The Italian Campaign - September 1943 to February 1944
A series of WWII scenarios covering a range of engagements, with varying unit types and sizes and a variety of opposing forces, including the first appearance of both Italian partisans and Italian troops fighting on the Allied side. 1 vol, 96 pgs
2022 UK, ANSCHLUSS PUBLISHING LTD |
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1-226745
Heath, Peter FORGOTTEN BATTLES: The West Wall - September 1944 To February 1945
Latest in the series offers 20 scenarios covering US and British efforts to break through the German West Wall, known by the Allies as The Siegfried Line, from September 1944 to February 1945. Provides different types of engagements, unit sizes, and opposing forces. Includes new troop types and armored vehicles as well as new rules for demolitions, assaults on armored targets, panzerfausts as infantry artillery weapons. The scenarios are designed for use with any WWII rules set, down to company and even platoon level. 1 vol, 96 pgs
2022 UK, ANSCHLUSS PUBLISHING LTD |
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1-226746
Heath, Peter FORGOTTEN BATTLES: Raids in the European Theatre 1939-1945
Latest in this series of Scenarios specifically for The War on the Ground rules, but adaptable for other WWII rules. Contains 16 scenarios from Platoon to Brigade level and presented in chronological order, but several can be linked for a mini campaign. Includes Special Rules to enhance the playability and accuracy of each scenario. Some of the individual scenarios will be extremely challenging and have included campaigns and units not used before within the scenario series: for example, Finnish Jaegers during the Winter War in 1939. 1 vol, 96 pgs
2022 UK, ANSCHLUSS PUBLISHING LTD |
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1-226747
Heath, Peter FORGOTTEN BATTLES: On the Flanks of Arnhem, September 1944
Contains 20 scenarios covers the actions of the British, Canadian, American, and Polish forces across 1944 North Western Europe. The scenarios are designed to be used with any rules system, and any scale from 6mm to 15mm and includes back story, OOBs, and maps. 1 vol, 96 pgs
2022 UK, ANSCHLUSS PUBLISHING LTD |
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1-241980
Hicks, Jonathan PRESSURE: Industrial Science Fiction Roleplaying
Rules-light, story-focused game of facing the darkness at the heart of humanity's fragile and claustrophobic existence - both on Earth and among the stars. An entirely standalone title, Pressure also develops and expands upon the mechanics and setting introduced in the Those Dark Places roleplaying game. |
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1-205850
Hill, John ACROSS A DEADLY FIELD: Regimental Rules for Civil War Battles
New ACW regimental-level wargame from Osprey Publishing, written by John Hill, designer of the Johnny Reb series. Includes: Introduction, Basic rules, Advanced rules, Scenarios, Quick reference sheets, and Index. 1 vol, 144 pgs
2014 UK, OSPREY PUBLISHING |
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1-205851
Hill, John ACROSS A DEADLY FIELD: The War in the East
The War in the East, a supplement for John Hill's Across a Deadly Field, gives players the resources to recreate the battles, great and small, of the Eastern Theater of the Civil War. Step into the shoes of Robert E. Lee and drive towards Washington with the Army of Northern Virginia, or take command of the Army of the Potomac, and attempt to capture Richmond. |
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1-205852
Hill, John ACROSS A DEADLY FIELD: The War in the West
The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theater of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theater of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga, and Atlanta are presented in great detail as well as the ability to play through a full campaign. 1 vol, 112 pgs
2014 UK, OSPREY PUBLISHING |
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1-42070
Hill, John JOHNNY REB III, reprint of the 3rd edtion
8.5x11, new revised 'final edition' classic rules, play aids, quick reference sheet. 1 vol, 68 pgs
2021 US, ON MILITARY MATTERS |
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2-42070
Hill, John JOHNNY REB III - PDF version
8.5x11, new revised 'final edition' classic rules, play aids, quick reference sheet. 1 vol, 68 pgs
2021 US, ON MILITARY MATTERS |
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1-192280
Hilton, Barry REPUBLIC TO EMPIRE - Wargaming the Wars of Napoleon Bonaparte
Aimed particularly at gamers with collections of the larger scale figures (28mm and 15mm -but adaptable to smaller figures and most basing systems), these rules are designed to play wargames primarily at a brigade/divisional level. However the straight forward, but subtle rule mechanisms produce a free flowing game that makes corps and even army sized battles with multiple players feasible. Even large battles can be fought to a satisfying conclusion in a reasonable time span. |
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1-235890
Hilton, Barry MAD FOR WAR: 17th Century Naval Rules
Rules for 17th century naval actions with miniature ships. Uses different die types for crew experience levels and a few flavor-some modifiers to recreate sea battles. Actions can be fought on tables as small as 60cm square and the system accommodates massed battles with 50 ships per side on much larger tables. Many scales from 1/4800 to 1/300 can be used. |
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2-89480
Hilton, Barry BENEATH THE LILY BANNERS:Fastplay Wargames 1660-17
8.5x11, full color quick play rules 1 vol, 52 pgs
2011 UK, LEAGUE OF AUGSBERG |
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1-226570
Hobday, Andy THE BARONS WAR - A Medieval Skirmish Game
Set against a backdrop of the 1215-17 First Barons' War triggered by the issuing of Magna Carta, this skirmish game pits rival Barons or rival factions who find themselves on either side of the conflict 1 vol, 138 pgs
2021 UK, FOOTSORE MINIATURES |
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1-226571
Hobday, Andy THE BARONS WAR: Death & Taxes
First supplement designed for The Barons' War skirmish game. Play your way through the linked scenario-driven campaign, choosing either the forces of the Sheriff of Nottinghamshire or local outlaws sworn to protect the villagers, who are objecting to paying taxes twice. Further rules are included for developing and running exciting stand-alone seasonal campaigns where individual Commanders strive to be the most chivalrous while battling it out over a campaign map to conquer territory. Includes a linked campaign, the Outlaw retinue list, and rules for running a map-based campaign. 1 vol, 112 pgs
2021 UK, FOOTSORE MINIATURES |
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1-226572
Hobday, Andy THE BARONS WAR: Outremer
Expansion to The Barons' War rules. Outremer (French: outre-mer, lit. 'overseas'), also known as The Crusader States, is a political hotbed granting ambitious Frankish Barons the opportunity to make a reputation for themselves. This new battleground dominated by a scorching sun, inhospitable terrain and lethal new foes provides fresh challenges for any Commander. |
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1-212280
Hofrichter, Rudiger and Klaus TIN SOLDIERS IN ACTION: Fair and Square Rules
Old school, fast play rules covering a variety of eras that are played on squares -- hence all scales of troops can be used for skirmishes through army actions. Includes army lists from 1680 up to 1900 and point systems and modular systems for army constructions. Also: a tutorial on the American Civil War in a military academy setting; a detailed scenario of the Battle of Bergen in the Seven Years War; and a scenario Back Cup in the Victorian era in a Jules Verne setting. Solo rules included. 1 vol, 272 pgs
2016 UK, PARTIZAN PRESS |
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1-67622
Holder, Scott DARK AGE WARRIOR:European, Byzantines, Muslim List
Dark Ages army lists 1 vol, 72 pgs
2002 US, FOUR HORSEMEN ENTERPR |
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1-73330
Holder, Scott PATRIOTS & LOYALISTS: Rules for the AWI
8.5x11, the rules focus on the the relationship between a unit's morale and its ability to deploy and fight, players operate at Brigade+ level, play aids, scenarios. 1 vol, 42 pgs
2003 USA, WARGAMES INC |
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1-37018
Hopper, Michael RISE OF ALBION: 1809 - 1811
Contains 27 Napoleonic scenarios providing detailed orders of battle and maps for battalion and brigade level rules. Includes battles Torrijo-Alcabon, Casa de Salinas, Talavera, and more. 1 vol, 56 pgs
2021 CANADA, MICHAEL HOPPER |
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1-37011
Hopper, Michael assisted by Griner, Terry RISE OF EAGLES:Napoleonic Scenarios for Shako II
8.5x11, (18) scenarios for 1805, suitable for any battalion level rule set, Shako supplement includes new optional rules/clarifications. 1 vol, 40 pgs
2008 US, QUANTUM PRINTING |
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1-37013
Hopper, Michael assisted by Griner, Terry EAGLES OVER BAVARIA
Contains 18 scenarios covering major land battles in Bavaria. Scenarios provide detailed orders of battle and maps for battalion/brigade level rules. The battles cover the main land battles in Bavaria in the early stages of the 1809 campaign. |
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1-37014
Hopper, Michael assisted by Griner, Terry DUEL OF THE PRINCES 1809
Contains 18 scenarios providing detailed orders of battle and maps for battalion/brigade level rules. The battles cover the main land battles fought between the forces of Prince Eugene of Italy and Prince Johann of Austria as their armies move from Italy to Hungary during the early stages of the 1809 campaign. |
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1-47041
Hutchby, D and Clark, S. Army Lists Volume 3 for 7th Ed Ancient Rules: 3000 BC TO 300 AD
Army Lists Volume 3 for use with WRG Ancient Rules 3000BC -1485AD 6th and 7th Editions. Also includes a DBA list for each army. Compiled by Dave Hutchby and Steve Clark. Published by Wargames Research Group 1996. |
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1-47042
Hutchby, D and Clark, S. ARMY LISTS VOLUME 2:Far East, Asia & America
Army Lists Volume 2 Armies of the Far East, Asia and America for use with WRG Ancient Rules 3000BC -1485AD 6th and 7th Editions. Also includes a DBA list for each army. Compiled by Dave Hutchby and Steve Clark. Published by Wargames Research Group 1993. |
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1-221530
Hutchinson, Mike GASLANDS REFUELLED: Post-Apocalyptic Vehicular Combat
Shoot, ram, skid, and loot your way through the ruins of civilization with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem. |
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1-221530B
Hutchinson, Mike GASLANDS: Post-Apocalyptic Vehicular Combat + Implements of Carnage plastic frame
Order by Monday August 26, 2019 and we will include a free 'metal motor cycle' |
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1-221530BB
Hutchinson, Mike GASLANDS: Post-Apocalyptic Vehicular Combat + Implements of Carnage plastic frame, Dice, Templates and Tokens
Order the Big Bundle by Monday Aug 26, 2019 and we will include a free 'metal motor cycle' |
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1-221531
Hutchinson, Mike GASLANDS: Implements of Carnage plastic frame
Implements of Carnage plastic frame - A plastic frame of weapons, armor, drivers and much more. Designed to help you customize your die-cast cars into instruments of death to use in games like Gaslands: Refuelled. The Implements of Carnage includes: 4 machine Guns, 3 Heavy machine Guns, 2 Mini Guns, 1 Harpoon, 1 Racing vent, 2 Droppers, 1 Death ray, 1 Tool box, 2 Dozer Blades, 1 Motorbike, 4 Wheels (double- sided alloys), 4 Sheets of armor, 1 Bull Bars, 1 Engine Block, 1 Exhaust, 1 Flamethrower, 2 Drivers, 1 Turret Gunner, 1 Turret Ring, 2 Side Exhausts, 1 Rocket Launcher, 1 Radar Dish and 2 Rockets. Implements of Carnage are scaled for Hotwheels/ Matchbox style vehicles. Supplied unpainted. 1 vol, 2 pgs
2019 UK, NORTH STAR |
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1-221532
Hutchinson, Mike GASLANDS: Dice for Gaslands
In the game Gaslands, you need Skid Dice. These have custom faces on them to make playing the game much easier. Five per pack. 1 vol, 1 pgs
2019 UK, NORTH STAR |
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1-221533
Hutchinson, Mike GASLANDS: Templates
12 Templates designed for Gaslands: Refuelled. These templates are essential to playing the game Gaslands: Refuelled. Laser cut translucent acrylic. 1 vol, 1 pgs
2019 UK, NORTH STAR |
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1-221534
Hutchinson, Mike GASLANDS: Tokens
All you need for the Gaslands: Refuelled. 25 hazard, 25 ammo, 10 vote, 1 pole position. 1 vol, 1 pgs
2019 UK, NORTH STAR |
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1-967020
Hutchinson, Mike GASLANDS: Post-Apocalyptic Vehicular Combat
Shoot, ram, skid, and loot your way through the ruins of civilization with a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players control small fleets of armed vehicles in battles for resources, dominance, and survival. With rules for multiple vehicle types (from motorbikes to big rigs), varied special weapons and accessories (including oil slicks, caltrops and nitro boosters), and a host of options for scenarios, environmental conditions, crew and campaigns, players can tailor games to match their own visions for an anarchic future. 1 vol, 64 pgs
2017 UK, OSPREY PUBLISHING |
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1-967026
Hutchinson, Mike A BILLION SUNS: Interstellar Fleet Battles
Wargame rules for interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards, and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars. 1 vol, 80 pgs
2021 UK, OSPREY PUBLISHING |
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1-243080
Hutton, Gary BREAK THROUGH: Napoleonic Solo Battlegaming
Playing card-based system to be used in conjunction with your favorite set of Napoleonic rules. Both sides field seven brigades of differing size and integral artillery. 1 vol, 40 pgs
2024 UK, PARTIZAN PRESS |
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1-242140
Hyde, Henry SHOT, STEEL & STONE: 1660-1850
Horse and musket era rules that first appeared in the author's book The Wargaming Compendium (Pen & Sword, 2013) but updated and expanded. Suitable for battles from approximately 1685 (when bayonets became common) through to about 1850, when rifled muskets started to dominate the battlefield. |
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1-242150
Hyde, Henry MARTINSTAAT 1744: A Detailed Wargame Campaign Set In A Fictitious World
A completely imaginary campaign, set in an imaginary world, fought by two imaginary countries over the territory of a third. Back in the early 1990s, Henry and his chum, leading the imaginary armies of Prunkland and Faltenland, pitched their wits against one another in a classic horse-and-musket era campaign, invading the territory of neutral Martinstaat in an attempt to outflank each other and grab natural resources and taxes to swell their own state coffers. This was part of what became known as The Wars of the Faltenian Succession. |
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1-242160
Hyde, Henry TABLETOP BATTLE TACTICS: Techniques for Wargaming Success
Deluxe Full Colour Combined Edition brings together the content of books 1 and 2 in the series with photographs, maps, and diagrams in full colour. Based on a series of articles written by the author for Wargames, Soldiers & Strategy magazine, this volume pulls together all that tabletop tactical advice under a single cover for easy reference. Includes additional content, with a gallery of inspiring games and an additional scenario featuring pirates and Royal Marines on a tropical island. |
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1-242161
Hyde, Henry TABLETOP BATTLE TACTICS: Techniques for Wargaming Success: Book 1 - Infantry, Cavalry and Artillery Basics
Based on a series of articles written by the author for Wargames, Soldiers & Strategy magazine, this is the first of two volumes that pull together all that tabletop tactical advice under a single cover for easy reference. The content spans the globe, launching you from ancient Greece, Rome and Byzantium, soaring across medieval and renaissance Europe, and taking in the conflicts of more recent times that might be in Russia, the Western Desert, Iraq, or Afghanistan. Outlines how each troop type evolved its own tactics to counter its enemies and make best use of new technologies as they arose. |
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1-242162
Hyde, Henry TABLETOP BATTLE TACTICS: Techniques for Wargaming Success: Book 2 -- Theory into Practice
Based on a series of articles written by the author for Wargames, Soldiers & Strategy magazine, the second of two volumes offers 16 scenarios, each of which can be adapted and staged using your favorite rules and armies. Includes beautifully rendered maps that represent gaming terrain for Ancient Greeks, modern special forces, Wellington's redcoats, Napoleon's finest, or ACW Union versus Confederate. Considers the different approaches that might be needed when using a selection of popular rulesets. 1 vol, 38 pgs
2023 UK, GLADIUS PUBLICATIONS |
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1-207580
Jane, Fred OVER OPEN SIGHTS: Early Naval Wargaming Rules 1873-1904 Early Wargames Volume 6
Over Open Sights traces the early development of naval wargaming in the Royal Navy between 1873 and 1904. It is part of a series by the History of Wargaming Project documenting early wargaming. The book opens with a foreword by the well-known author and game designer, Larry Bond. Next is a reflective essay about the position of naval wargaming within the hobby. |
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1-69430
Jeff Ball and Gore, Terry RENAISSANCE WARFARE:Tactical warfare 1494-1690 AD
8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists. 1 vol, 68 pgs
2006 ROCHESTER, SAGA PUBLISH'G |
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2-43280
Johannsen, Hans WHERE THE IRON CROSSES GROW:Eastern Front Scenario
8.5x11, (21) scenarios 1941-45 based for SPEARHEAD 1 vol, 44 pgs
2019 US, ON MILITARY MATTERS |
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2-56840
Johannsen, Hans, and assisted by Arty Conliffe WHITE STAR RISING: Western Front Scenarios
8.5x11-inch size. Contains 17 scenarios for Western Front, 1944-45, from Normandy to the Rhine, for Spearhead rules. Each scenario contains short intro, OBs, and b/w maps (each map square is 30x30-inches on the tabletop). |
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1-69780
John 'Buck' Surdu WELLINGTON RULES
8.5x11, outgrowth of his 'Santa Anna' rules,brigade/division level, small tactical actions. 1 vol, 60 pgs
2002 NY, LMW PUBLISHING |
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1-191890
Jones, Bob Zouave II: Now Including 1866
Zouave II is a corp-level miniatures wargame covering the American Civil War 1861-1865, the Maximilian Adventure in Mexico 1862-1867, the Franco-Prussian War 1870-1871, and the Austro-Prussian War of 1866. Zouave II requires only commonly available gaming tools: a deck of cards and multi-sided dice, and plays quickly enough that a 2-3 corps game of 6-8 divisions (over a score of regiments or 70 battalions) per side may be played in less than 4 hours. A typical 8x4 foot table will serve as a miniatures battlefield for 1500 figures or more. 1 vol, 80 pgs
2011 US, REPIQUE RULES |
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1-194780
Jones, Bob DIE FIGHTING: Horse and Musket Period 1700-1900
Die Fighting is a tactical wargame rule set for the period 1700-1900 published in a 54-page staple bound booklet with a gloss color cover and B&W interior pages. The rules contain many photos and examples of play, as well as suggested adjustments for the major periods covered, which include: |
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2-194780
Jones, Bob DIE FIGHTING: Horse and Musket Period 1700-1900
Tactical wargame ruleset for the period 1700-1900 published in a 54-page staple bound booklet with a gloss color cover and B&W interior pages. Also includes a CD with extras such as play aids, examples and more. |
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1-527800
Jones, Bob PIQUET:Master Rules for Wargaming
Rules, player aid cards, 'Impetus Clock', dice, the basic rules apply to all periods. Each period-specific supplement provides additional rules and a unique play sequence deck. 1 vol, 32 pgs
1995 VESTAL, PIQUET SYSTEMS |
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1-527801
Jones, Bob PIQUET:Le Grognards Supplement(NAPOL) 1790-1820
8.5x11, the 1st expansion for this unique system. 1 vol, 140 pgs
2004 NY, PIQUET SYSTEMS |
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1-527804
Jones, Bob PIQUET:Cartouche Supplement(SYW/AWI/MARL)1730-1790
2nd Edition includes (2) scales of game, both Battalion and Regiment. Lots of new rules and many, many Army lists. 1 vol, 16 pgs
2008 US, PIQUET SYSTEMS |
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1-527805
Jones, Bob PIQUET:Archon Supplement(ANCIENT/FEUDAL)3000-1200
Ancient to medieval rules for Piquet 1 vol, 32 pgs
1997 NY, PIQUET SYSTEMS |
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1-527806
Jones, Bob PIQUET:Point of Attack Supplement(WWII)1936-1952
WWII era rules for Piquet 1 vol, 48 pgs
1997 NY, PIQUET SYSTEMS |
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1-77020
Jones, Pete BLITZKRIEG COMMANDER: 4th Edition
WWII rules suitable for any scale miniatures, from 2mm to 28mm. |
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1-85110
Jones, Pete COLD WAR COMMANDER: Rules 2nd Edition
Rule set uses 2mm to 20mm miniatures for large battles. The 8.5x11-inch rule book contains full color illustrations and photos, reference sheets, 16 scenarios, and 30+ army lists covering 28 nations, designed for fast play. |
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1-205370
Jones, Roy THE HERERO WAR: Rules & Scenarios
The book covers the Herero War of 1904, which took place in what is now Namibia but at the time was the colony of German South-West Africa. The Hereros were a group of sophisticated native fighters who fought as riflemen in open order and were masters of ambush tactics and concealment - using smokeless powder to remain unseen. They would fight from the bush, trench fortifications, or hillside boulder fighting-positions. They were also ferocious in hand-to-hand combat. |
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1-190685
Jones, Steven BLACK POWDER: Rebellion (AWI)
This supplement for Black Powder describes the history, armies, personalities, scenarios, and battles of the American Revolution. 1 vol, 144 pgs
2014 UK, WARLORD GAMES |
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1-190686
Jones, Steven BLACK POWDER: Blood on the Nile
They charged out of the shimmering desert, thousands of fanatical warriors dressed in white, brandishing fearsome weapons. These were the Mahdi's men and a British soldier's worst nightmare. The Mahdi had emerged from the wilderness to lead a rebellion against the Egyptian government in Sudan. His armies overwhelmed the Egyptians and trapped Governor Gordon in Khartoum. The British launched a relief expedition, but it arrived too late. Such an insult to the Empire could not go unpunished, and the British returned to crush the Mahdists. Sudan then came under British Imperial control, but, like shifting sands, history could have turned out very differently. |
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1-190687
Jones, Steven BLACK POWDER: Glory Hallelujah
American Civil War supplement for Black Powder describes the history, armies, key leaders, doctrine, and tactics. Includes a comprehensive set of army lists and optional rules for recreating the battles of that war in miniature. 1 vol, 180 pgs
2016 UK, WARLORD GAMES |
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1-48970
Kane, Richard FLINT & STEEL:Rule for the AWI & The Age of Reason
For 5mm, 15mm, 20mm, 25mm, and 30 mm figures |
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1-212500
Kelly, John BEFORE NAPOLEON: Rules for the 18th Century
Covers the Seven Years War, the French & Indian War, American Revolutionary War, and the Jacobite Rebellion. Infantry will operate as battalions. Cavalry will normally operate as squadrons. Command is represented by cavalry regimental, brigade, & army commanders. |
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1-100020
Kershner, Tod WARFARE IN THE AGE OF NAPOLEON
8.5x11, an intermediate complexity and tactical simulation of Napoleonic Warfare by the same team that brought you Warfare in the Age of Reason. No need to rebase. Tactical level game, play aids. 1 vol, 36 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-20282
Kershner, Tod WARFARE IN THE AGE OF REASON:V2 Campaigns/Battles
More scenarios, battles and campaigns. 1 vol, 84 pgs
2005 US, EMPEROR'S HEADQUARTER |
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1-209590
Kershner, Tod BY THE SWORD DECIDED: From Hastings to Bosworth -- Playable Miniature Rules for the Medieval Era 1000 AD to 1500 AD
Medieval warfare miniature rules cover from 1000 CE to 1500 CE. Features interactive sequence of play allowing both sides to shoot during movement. Any common basing system can be used, so no rebasing necessary. Army organization guidelines included for Western European and Saracen armies, with online support at Tod Kershner Games' Facebook page. |
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1-100021
Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF NAPOLEON:Battle Scenarios #1
This first supplement includes 11 scenarios with corresponding army lists for each. Fleuros 1794, Haslach 1805, Saalfeld 1806, Hoff 1807, Raab 1809, Busaco 1810, Albura 1811 and Borodino 1812. 1 vol, 60 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-20280
Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF REASON - 3rd Edition: Miniature Rules for the 18th Century from Marlborough to Washington
The classic 18th Century rule set is now out with a new, full-color 3rd Edition that keeps the same clever mechanics as the 2nd edition, but features improved, streamlined, and clarified rules (regular and optional); expanded and completely revised army lists; expansion of the multi-player Sport of Kings strategic-level campaign system (complete eight-player system included, plus strategic and battle maps); revised Siege rules; and a brand-new two-player campaign system called Enlightened Slaughter with the first module: The Habsburg Empire Strikes Back (Silesia 1758). |
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1-20281
Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF REASON:V1 Campaigns/Battles
Various scenarios, battles and campaigns 1 vol, 64 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-208200
Kershner, Tod and Wood, Dale WARFARE AT SEA IN THE AGE OF REASON
Miniature rules for the Age of Sail for stand alone scenarios or in a campaign context. The intent of this game is to provide rules for the quick resolution of naval battles in the age of fighting sail while eliminating the need for turn plotting. Items needed for play include model ships mounted on rectangular bases, a good supply of six sided dice (d6), a ruler in inches, a protractor, blue wake markers (felt or pipe cleaner pieces etc.), and a bag of cotton puffs with a few sprayed red for fires. 1 vol, 36 pgs
2015 HOPEWELL, OMM PUBLISHING |
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1-55420
Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF DISCOVERY:1470-1680
8.5x11, brought to you by the authors of Warfare in the Age of Reason, army lists, campaign system. 1 vol, 60 pgs
1998 CHICAGO, EMPEROR'S PRESS |
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1-200340
Kershner, Tod and Wood, Dale and Simmons, John A FIREBELL IN THE NIGHT - Brigade Level Miniature Rules for the American Civil War
Brigade Level Miniature Rules for ACW developed over several years in conjunction with wargamers, re-enactors, and ACW historians. Practically any basing system can be used. Distances listed on the charts for both 15mm and smaller figures and for 25-28mm figures. |
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1-63620
Kershners, Tod PIG WARS: SKIRMISH RULES for ANCIENT, DARK AGE, AND MEDIEVAL ERAS - 4th Edition
The 4th Edition of this marvelous skirmish-level ruleset is 8.5x11-inches, full color throughout and wire-bound so the rules lay flat on the tabletop. Covers the ancient through medieval eras and is geared for small unit actions in 15mm to 25mm. Includes scenarios for Romans on the Rhine, Greeks vs. Persian, Hastings 1066, and the Landwaster multiplayer scenario for 7 to 10 players. 1 vol, 40 pgs
2014 HOPEWELL, OMM PUBLISHING |
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1-241470
Kidd, Pauli BUSHIDAN: Miniatures Rules for Small-Unit Warfare in Japan, 1543 to 1615 AD
Control the forces of samurai families, ikko-ikki covenants, pirates, bandits, and warrior monks - or even forces engaged against the Japanese of the era such as the Ming Chinese and Joseon Koreans. Focus is on the small-unit tactical systems that were developing to meet the demands of the new age of warfare. Players must plan their tactical 'box of tricks' with care, and choose the ferocity, style, and cunning that their forces will bring to the battlefield. The game includes a campaign system to allow players to pit their Bushidan against one another in longer conflicts. A typical army might have 8 or 9 units, each of 4 to 16 figures each. Includes 43 color photos, four color illustrations, and three tables. 1 vol, 110 pgs
2024 UK, HELION AND COMPANY |
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1-198050
Kinrade, Warwick A NORMANDY FIREFIGHT: 1 to 1 WWII Skirmish Game
Normandy Firefight is a fast-play set of skirmish rules for WW2 infantry combat. It pits just 4 or 5 characters per side in a close range firefight with rifles, sub-machine guns, pistols and grenades. |
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1-199290
Kinrade, Warwick BATTLEGROUP CORE RULES: 2nd Edition
Not so much a second edition as a reprinting of the main rules now that Kursk and the mini rulebook have sold out. Includes an extra campaign, some datacards, and a compilation of all the special rules and generic scenarios from all our published campaign supplements. A full-color, 170-page hardback book plus five pull out inserts of quick reference sheets, battle rating counters, and vehicle datacards. |
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2-199290
Kinrade, Warwick BATTLEGROUP CORE RULES
the mini rulebook 1 vol, 64 pgs
2010 UK, PLASTIC SOLDIER |
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1-1992911
Kinrade, Warwick BATTLEGROUP: Overlord Supplement - Beyond the Beaches
A 136 page softback reprint of the 'Beyond the Beaches' section of the original Overlord campaign supplement |
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1-1992912
Kinrade, Warwick BATTLEGROUP: Spring Awakening
HUNGARY, 1945: The Red Army invaded and pushed the Axis forces west, driving them beyond the Danube river. Budapest is under siege, with its garrison is trapped and fighting a desperate battle. To save them and secure the borders of the Reich, the Axis armies launch three relief operations. Unable to break through, a larger offensive with the last of the panzer divisions is planned for the spring. Operation Spring Awakening will try to drive the Red Army back over the Danube and secure Germany's remaining oil supply; without it, the war will be over. |
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1-1992913
Kinrade, Warwick BATTLEGROUP: Overlord D-Day
Softback reprint of the 'D Day' section of the original Overlord campaign supplement. 1 vol, 136 pgs
2010 UK, PLASTIC SOLDIER |
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1-1992914
Kinrade, Warwick BATTLEGROUP: Kursk
This is the campaign supplement from the original Battlegroup Kursk rulebook, containing army lists, stats, scenarios, and campaign to re-fight the Kursk battles on the Eastern front in 1943. 1 vol, 136 pgs
2010 UK, PLASTIC SOLDIER |
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2-1992915
Kinrade, Warwick BATTLEGROUP: Pacific War
Hardback supplement for the Battlegroup gaming system, covering the War in the Pacific Theater in 1944-1945. You will need the Battlegroup rulebook for full enjoyment of this supplement. |
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2-1992917
Kinrade, Warwick BATTLEGROUP: Stalingrad
Nine army lists are included for the Germans, their Axis allies, and the Red Army. For the Axis: German Panzer and Infantry Division battlegroups, Italian and Rumanian battlegroups, and the Hungarian 1st Armoured Division battlegroup. For the Soviets: Army lists for Rifle Divisions and battlegroups created from their new Tank Corps. |
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1-1992918
Kinrade, Warwick BATTLEGROUP: Westwall
Supplement covers the fighting in the autumn of 1944, after the Allied victory in Normandy and the subsequent race across France, but before the German counter-offensive in the Ardennes in December. This supplement is to be used in conjunction with the Battlegroup: Overlord 'Beyond the Beaches' army lists (with some noted exceptions and additions included). Includes new '44 Panzer Brigade Army List, new scenarios and a mini-campaign. 1 vol, 96 pgs
2022 UK, PLASTIC SOLDIER |
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1-1992919
Kinrade, Warwick BATTLEGROUP: Bagration
A 173 page Battlegroup campaign supplement primarily covering the Soviet summer offensive in 1944 that all but destroyed Army Group Centre. Can also be used for the 1943/44 Winter fighting and other actions in '44 from the Finns around Leningrad to the southern Ukraine. A number of new army lists including German Security Division, Finnish Infantry Division, Soviet Mechanised Cavalry and Soviet Partisans. Also includes new scenarios and a Borisov bridgehead campaign. 1 vol, 173 pgs
2024 UK, PLASTIC SOLDIER |
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2-199292
Kinrade, Warwick BATTLEGROUP: Fall Of The Reich Supplement
Supplement to the Battlegroup gaming system covering the invasion of Germany 1945 - primarily but not exclusively designed for 20mm and 15mm scales. |
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1-199293
Kinrade, Warwick BATTLEGROUP: Barbarossa Supplement
Supplement to the Battlegroup gaming system covering the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales. You will need either of the original rules (OMM item 199290 or item 199299). |
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2-199293
Kinrade, Warwick BATTLEGROUP: Barbarossa Supplement
Supplement to the Battlegroup gaming system covers the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales. You will need either of the original rules (OMM item 199290 or item 199299). This contains seven new army lists (German panzer and infantry divisions, Russian mechanized corps and rifle divisions, Hungarian rapid corps, and Finnish and Rumanian infantry divisions), vehicle data, and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos, and the swift Panzermarsch. Also has modeling guides and a mini campaign for the Russian defense of Ostrog in late June 1941. Heavily illustrated. 1 vol, 176 pgs
2022 UK, PLASTIC SOLDIER |
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1-199294
Kinrade, Warwick BATTLEGROUP: Blitzkrieg Supplement
The next supplement for the 'Battlegroup' World War II gaming rules covering the invasion of Poland in 1939 and France in 1940. |
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2-199294
Kinrade, Warwick BATTLEGROUP: Blitzkrieg Supplement
The next supplement for the 'Battlegroup' World War II gaming rules covering the invasion of Poland in 1939 and France in 1940. Designed to be played in 20mm and 15mm, this latest book contains army lists, vehicle data and special rules for the first two years of the war, including France's command chaos, the Luftwaffe's aerial superiority and the swift German Panzermarsch. |
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1-199295
Kinrade, Warwick BATTLEGROUP: Wacht Am Rhein - Battle of the Bulge Supplement
The next supplement for the 'Battlegroup' World War II gaming rules covering the Battle of the Bulge. |
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1-199296
Kinrade, Warwick BATTLEGROUP: Tobruk
BACKGROUND |
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1-199297
Kinrade, Warwick BATTLEGROUP: Market Garden
Campaign supplement detailing the Market Garden operation. Packed full of historical information and narrative, scenarios and a mini campaign. Includes airborne army lists, amendments, and additions to German army lists. 1 vol, 96 pgs
2010 UK, PLASTIC SOLDIER |
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1-199298
Kinrade, Warwick BATTLEGROUP: Torch
EGYPT, 1942... After defeat at the Battle of Gazala, the British 8th Army has been chased back through the western deserts, fighting a rearguard action to hold the line near a railway halt called El Alamein. Here, the tide of the desert war would turn decisively in the British's favor. At El Alamein Rommel's weary army was repeatedly defeated and forced into a very long retreat to save itself. Meanwhile, American and British troops land on the shores of Morocco and Algeria in Operation Torch, with the plan to cut-off the Germans by capturing Tunisia. A hard seven-month campaign would follow in the final struggle to capture North Africa. |
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1-222710
Kinrade, Warwick SOLDIERS OF ROME
Rules set uses a deck of action cards (included) to give orders to your three battle groups (left, right, center), which consist of between 8-20 models (cavalry is 4-8 models) during a Raid, Battle, or Siege mission. You pick your force from three Army Lists (Roman Legions, Barbarians and Parthians) depending on the type of mission, so that a raiding force is different from a siege force. Further variations are included via an army's Strategems. |
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1-223690
Kinrade, Warwick BATTLEGROUP NORTHAG - fictional setting in 1983 10mm scale
Battlegroup Northag is a little different from our established WW2 Battlegroup system. For those that know and love the Battlegroup system (and those of you that have yet to embrace Battlegroup!), Northag carries a lot of its DNA from the parent WW2 system, like the Battle rating system and army list building, but has been specifically designed and streamlined for the smaller scale of 10mm (1/144th) to allow for more vehicles on the table and longer gun ranges. No 'parking lots' in this game! |
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1-223691
Kinrade, Warwick BATTLEGROUP CENTAG: Fictional 1983 Setting for 10mm Modern Gaming
Includes new army lists for US, West Germans, Dutch, Canadian, Danish, Warsaw Pact (East Germans, Poles and Czechs), Soviet Naval Infantry, and Soviet Airborne, plus a new Airborne Assault scenario. 1 vol, 0 pgs
2023 UK, PLASTIC SOLDIER |
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1-230311
Kinrade, Warwick WARS OF THE FIRST EMPIRE: A Soldiers of Napoleon Supplement
Card-driven action sequence drives Napoleonic tabletop battles. Included: 14 army lists over four campaign theaters, for the wars of the Third, Fourth, and Fifth Coalitions against France from 1805 to 1809 and the invasion of Russia in 1812. 1 vol, 80 pgs
2022 UK, GRIPPING BEAST |
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1-230312
Kinrade, Warwick THE PENINSULA WAR: A Soldiers of Napoleon Supplement
Geared for ruleset Soldiers of Napoleon, this book includes Napoleonic-period army lists covering seven years of fighting across Spain and Portugal, for the early years of the war, 1807-1811, and the later years, 1812-1814 as the alliance advance on, and then invade, France. |
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1-207860
Knight, Martin and Bradford, Peter CROSSED LANCES: Jousting Rules
There is more to the fine art of jousting as a game than simply going up and down the tilts. These rules use a single die role system paired with Lord cards and Skill cards to resolve jousts that use a hex-based movement system. The game can be played solo, as a two player game, or as a multi-player game. 1 vol, 48 pgs
2014 UK, CROSSED LANCES |
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1-205150
Kolhbacher, Richard EAGLES, SWORDS & BAYONETS
Get set for yet another whole different way to game with Napoleonic historical miniatures! There is always room for one more set of Napoleonic rules and this is it. |
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2-89040
Konstam, Angus and Dougie Trail DIE KRIEGSKUNST: Wargaming the Seven Years War
An informative rules set based on the 'General de Brigade' system that covers tactical-level treatment with command rules. Includes play aids. 1 vol, 106 pgs
2022 UK, PARTIZAN PRESS |
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1-220023
Korklewski, Tim RAGNAROK: The Abyss - Morpheus Engine 3
Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it. |
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1-206520
Krone, Joe LAND OF THE FREE: Wargames Rules for North America 1754-1815
Allows players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the American Revolution, and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong. |
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1-236300
Kruzick, C SCOUTS OUT! 28mm Skirmish Wargaming in the Great War
Skirmish rules set in WWI for small raiding parties to raid enemy trenches and rescuing downed pilots. Includes, core rules, army lists, scenarios and a how to paint section. Games take less than three hours. |
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2-236300
Kruzick, C SCOUTS OUT EXPANDED! 28mm Skirmish Wargaming in the Great War
Expansion for WWI skirmish rule set Scouts Out! features new Raider lists for Americans, Russians, and Italians along with some updated rules and new units to the original British, German, Austrian, and French lists. Includes rules for gas and grenades, new Army lists, new Scenarios, how to paint section, and printable tokens and gaming aids. |
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1-85420
Kubik, T.R.W. EVOLUTIONARY WAR:Seven Years War Period
Miniature Gaming an Age in which war had rules, innovative set. 1 vol, 84 pgs
2007 UK, PARTIZAN PRESS |
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1-207741
Kuijt, David and Schlanger, David THAT EMBATTLED ISLE: Seven Battles in England for DBA
That Embattled Isle offers seven detailed historical scenarios for DBA that can be enjoyed as a set in a group-play or convention setting, or, played one at a time. |
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1-229290
Kulinski, Timothy HEROIC: Wargame Skirmish Rules for any Period
Generic and simple set of skirmish rules for historical eras as well as fantasy and science fiction. Requires 10-sided dice. 1 vol, 32 pgs
2022 US, ON MILTARY MATTERS |
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1-197021
Lacy, Ben Micro Melee: Battle of Prokhorovka Scenario Book
This scenario book covers action near the small town of Prokhorovka from 10-12 July, 1943, in 13 scenarios that focus on specific aspects of the operation leading up to that epic showdown. |
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1-210820
Lacy, Ben RHODESIAN BUSH WARS
This book contains 10 scenarios based upon the Rhodesian Civil War (1964-80). The book is not designed for any particular rules set and uses generic troop quality, leadership ,and weapons skills. Although largely fictional, the scenarios are inspired by Faan Martin and Dan Tharp's memoirs. 1 vol, 60 pgs
2016 US, ON MILITARY MATTERS |
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1-210830
Lacy, Ben AL-FAJR
Inspired by David Bellavia's memoir, House to House. This book contains 14 skirmish scenarios that chronicle the experience of an Army platoon during the opening days of the second battle for Fallujah in November 2004. It is not written with one particular rules set in mind, and most squad to platoon level systems should work perfectly. 1 vol, 76 pgs
2016 US, ON MILITARY MATTERS |
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1-216430
Lacy, Ben Z-MEN: Scenarios for Aussie SOA in WWII: Miniatures Scenarios
Z-Men seeks to chronicle the combat experience of the SOA (Special Operations Australia) in the jungles and on the beaches of New Guinea, Timor Leste, Malaysia, and Indonesia during the struggle against the Japanese from 1942-45. |
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1-197020
Lacy, Bennett MICRO MELEE & Scenario book Battle of Prokhoroda
Micro Melee is a rules system for recreating company level engagements of WWII in 6-15mm. Although it would be a stretch to manage a battalion level game, it could be done, provided there is a large space with multiple GMs. Micro Melee handles movement, identification, combat and leadership from the perspective of a platoon. Command is assigned to Lieutenants, Captains, Majors and Colonels within HQ units. Much of the detail for individual soldiers is incorporated abstractly. Hand grenades are reflected in a greater fire power factor at point blank range |
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1-83190
Lacy, Bennett P. FINAL COMBAT: WWII Skirmish Rules for Role Playing and Miniatures
Fifth edition uses character attributes to drive this set of skirmish wargaming rules for role-playing and miniatures that simulates squad-level engagements of WWII. This streamlined set eliminates the Reason-to-Look mechanic and consolidates tables grouped by positive and negative modifiers, which facilitates faster compilation. |
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1-83191
Lacy, Bennett P. FINAL COMBAT: Trench Raiders (WWI)
Trench Raiders is not a complete set of rules -- you must have Final Combat. This WWI supplement introduces new rules and includes one historical scenario based on a British trench raid in 1916. It simulates the melee of trench warfare during a close-quarters trench raid. 1 vol, 52 pgs
2023 US, ON MILITARY MATTERS |
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1-207720
Laflin-Barker, Sue edited by John Curry Sue Laflin-Barker's Start Ancient Wargaming with DBA 3.0
This book introduces ancient wargaming using the latest edition of De Bellis Antiquitatis version 3.0. The rules are easy to learn, but the finer details of tactics are hard to master. |
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1-218230
Lambshead, John ONE-HOUR SKIRMISH WARGAMES: Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi
Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes. |
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1-967014
Lanbshead, John POSEIDON'S WARRIORS: Classical Naval Warfare 480-31 BC
This set of wargaming rules covers large-scale naval actions between fleets of classical-era galleys -- from Greeks versus Persians at the battle of Salamis to the battle of Actium that decided the fate of Rome. |
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3-198510
Langan, Steve and Thomson, Cameron SETTING THE EAST ABLAZE: Warfare in the Back of Beyond 1917-1926 - 3rd Edition
3rd edition includes changes, simplifications, and new ideas; new Aviation and Naval rules; Expanded armoured train rules; New melee rules for built up areas; New landmine and IED rules; Simplified artillery rules; Two new Army Guidelines (Poles, French, USA, Italians, Germans, Freikorps, Ukrainian, Finnish & Baltic States, Nestor Makhno's Anarchist 'Black Army', Caucasian Armies and Chinese Bandits); New rules for wild animals; Updated bibliography; Three major scenarios (Chinese in Tibet, The Mad Baron and Russian Civil War); and more. 1 vol, 108 pgs
2023 UK, PARTIZAN PRESS |
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1-198511
Langan, Steve and Thomson, Cameron RED DAWN RISING: Warfare in the Back of Beyond 1917-1926 Scenario Book
This is the first in a planned series of scenario books for our 'Setting the East Ablaze' rules (OMM book number 198510). |
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1-202790
Lardie, Richard CHAIN OF COMMAND: Rules for WWII Combat at Platoon Level
Chain of Command is a new WWII wargames rule set designed for platoon-sized actions with some additional support. Includes unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as 'probably the best set of Skirmish rules I've ever played'. |
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1-967015
Latham, Mark BROKEN LEGIONS: Fantasy Skirmish Wargames in the Roman Empire
Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend - or crush - Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown. 1 vol, 64 pgs
2016 UK, OSPREY PUBLISHING |
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1-967018
Latham, Mark Chosen Men - Military Skirmish Games in the Napoleonic Wars
Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers. |
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1-46010
Lawrence, Stephen SONS OF THE DESERT:25mm French Foreign Legion Rule
Two scales, 1:5 & 1:1 allow for the fighting of most actions 1890-1925, includes eleven scenarios, 1 vol, 32 pgs
1996 CALUMET, OLD GLORY PRESS |
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1-46020
Lawrence, Stephen KATANA:Fedual Warfare in Japan 1250-1550 AD
Two scales, 1:10 & 1:1 allow for the fighting of moderate size battles and skirmish games, scenarios 1 vol, 32 pgs
1996 CALUMET, OLD GLORY PRESS |
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2-58640
Leach, Chris BATTLES FOR EMPIRE: 1870-1914 (2nd Edition)
Rules and Scenarios for British Imperial Warfare, basing is flexible, battles use 12-18 units per side, and each unit is four stands. 1 vol, 72 pgs
2019 US, ON MILITARY MATTERS |
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1-37012
Leach, Chris assisted by Conliffe, Arty FIELDS OF GLORY:Napoleonic Scenarios for Shako I
8.5x11, (18) scenarios for 1796-1815, suitable for any battalion level rule set, Shako supplement includes new optional rules/clarifications. 1 vol, 40 pgs
2006 US, QUANTUM PRINTING |
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1-967023
Leck, Michael and Mersey, Daniel REBELS AND PATRIOTS: Wargaming Rules for North America: Colonies to Civil War
From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or gray to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet. |
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1-217240
Legrand, Thierry 1812: The Left Wing of the Grand Armee -- Scenarios
Scenario book offers battles of the French invasion of Russia in 1812 by the left wing of the Grand Armee. Each scenario contains short history, color map with starting positions, and detailed OOBs with manpower numbers (not just number of bttns/sqdrns) for each infantry, cavalry, and gun formation. Front section contains quality type for each troop type, their fire combat rating and also quality ratings for senior commanders (Inspirational to Indifferent) while rear page offers weapon ranges and movement for each type of troop. |
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1-210190
Lewis, Mark SWORD AND SPEAR: 2nd Edition Rules
Rules for large battles in the Ancients and Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that figures are organized into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 - 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail. |
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1-210191
Lewis, Mark SWORD AND SPEAR FANTASY: Rules
This fantasy ruleset is based on the Sword & Spear ancient and medieval wargames rules which are designed for playing out large battles of the period from about 3000BC to 1500AD. They are an evolution of that ruleset, with rules added to cover all of the required fantasy elements, but at its heart it is the same core mechanisms. Therefore, it has a basis in reality, and should be expected to give realistic outcomes, or at least outcomes that seem reasonable compared to actual historical battles and the fantasy battles of literature and film. |
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1-190320
Lockwood, Russ SNAPPY NAPPY: Simple, Subtle & Ultrafast Napoleonic Rules
Brilliant, simple, and subtle rules for 2 to 20 players, covering multi-corps actions. Excellent step by step introduction for those new to Napoleonic wargaming. Morale based (no figure removal) for fog of war. Uses any basing system. Play the big battles and campaigns you always dreamed of. Excellent to introduce kids to Napoleonics miniatures. 1 vol, 64 pgs
2003 HOPEWELL, OMM PUBLISHING |
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2-190320
Lockwood, Russ SNAPPY NAPPY: Simple, Subtle & Ultrafast Napoleonic Rules PDF version
SNAPPY NAPPY PDF: Simple, Subtle & Ultrafast Napoleonic Rules in PDF version |
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2-190400
Lockwood, Russ HYPERSPACE HACK: Ultrafast Spaceship Fleet Battles
Back in print. Simple yet subtle rules for fleet-sized actions of 50+ ships per player, for 2-20 players. One-page Quick Reference Sheet. Crew quality rating system from raw to elite, with rules for ramming, boarding, etc. Optional rules for three-sided games, tournament point system, planet-busting lasers, and more. Great for kids. Go ahead, pile the ships on the tabletop -- largest game was 400 ships. 1 vol, 40 pgs
2024 HOPEWELL, OMM PUBLISHING |
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1-43637
Love, Mike GENERAL de BRIGADE:Scenarios V7 - Shadows Over the Empire
Volume 7 comprises 11 battle scenarios from the 1813 campaign. All are designed for use with any Napoleonic set of rules, though recommended for General de Brigade. Each scenario provides players with terrain maps, troop deployments, objectives and orders of battle. The scenarios can be played in chronological order as per the real campaign. |
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1-61310
Lucas, Ray FUSILIER:Wargame Rules for the Flintlock Era.
Designed for Brigade level units and bigger, quick play, stresses order writing, unit morale 1 vol, 44 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-201810
Lyall, Gavin OPERATION WARBOARD
Donald Featherstone said, 'there have been few wargaming books written as well as Operation Warboard. Gavin Lyall applied his established writing talents to create a wargaming book that in places seemed more like a thriller than a book about a marvelous and engaging hobby. |
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1-37060
Macfarlane, Bruce ROCKET'S RED GLARE:A Guide to the War of 1812
Contains background info, rules for naval and land conflict, (10) land and (11) naval scenarios. 1 vol, 76 pgs
1994 ALBERTA, CANADIAN WARGAME |
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1-37070
Macfarlane, Bruce FLOWER OF CHIVALRY:A Guide to the Late Middle Ages
Contains background info, rules, campaign data and(13) scenarios. 1 vol, 76 pgs
1993 ALBERTA, CANADIAN WARGAME |
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1-37080
Macfarlane, Bruce HABITANTS & HIGHLANDERS:The SYW in North America
Contains background info, skirmish to set-piece battles, (11) scenarios and a campaign game. 1 vol, 72 pgs
1992 ALBERTA, CANADIAN WARGAME |
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1-55770
MacFarlane, Bruce et al FOR GOD, KING AND COUNTRY:Guidebook to the ECW
8.5x11, complete guide with rules, campaign systemsenarios, organization, weapons and tactics. 1 vol, 68 pgs
1998 CANADA, CANADIAN WARGAMER |
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2-65230
Macris, Alexander P. and Conliffe. Arty MODERN SPEARHEAD
Playable with any figure scale, facsimile copy of the 2000 original publication - so does not incorporate any errata. For a variety of reasons this was the best way to easily bring the publication back into print quickly & simply, and is largely thanks to the effort of Dennis Shorthouse at OMM. This reprint features the rule pack presented as a wire bound book (rather than the original hole punched loose-leaf version*) - the new layout will allow the rulebook to be laid flat; and it has the facility for the Quick Reference Sheet (QRS) and Data Cards to be torn out to be used loose if desired or left as aprt of the main rulebook 1 vol, 116 pgs
2016 US, ON MILITARY MATTERS |
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1-74730
Maggs, Stephen ENGLISH CIVIL WAR SIEGES:Rules & Scenarios for War
8x11.5, rules & scenarios for wargaming English Civil War Sieges. 1 vol, 48 pgs
2013 UK, PARTIZAN PRESS |
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1-245430
Mandzy, Adrian and Kershner, Tod DEEDS OF DARING: Individual Combat During the French and Indian War (1754 - 1763)
Rules, Army Lists, and Seven Scenarios. Miniature rules for the black powder era using individual mounted figures. Each player commands 3-4 figures with a 6-player game using only 9-12 figures per side. A 6-player game will be decided within 3-4 hours. Quick, fun, and bloody like a wargame should be. 1 vol, 78 pgs
2024 US, ON MILITARY MATTERS |
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1-237790
Mandzy, Adrian and Tod Kershner WAR IN THE AGE OF PERICLES: 500 to 400 BCE
A fast play, small unit wargame. Plays in about two hours. Includes 12 army lists - no points needed. Additional Hand of Fate Cards keeps the game fluid and introduces random events. Designed for 28mm but can be played for a variety of scales. Hoplites units are 16 figures strong, skirmish units usually are 8 figures. 1 vol, 32 pgs
2023 US, WINGED HUSSAR PUBLISHING |
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1-237790T
Mandzy, Adrian and Tod Kershner WAR IN THE AGE OF PERICLES: 500 to 400 BCE - Morale Tokens
30 Green, Yellow, Blue and Orange tokens 1 vol, 32 pgs
2023 US, WINGED HUSSAR PUBLISHING |
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1-44671
Marsh, Richard RAPID FIRE-GERMAN TANK UNITS ON THE RUSSIAN FRONT
1941-1942. Full color, includes panzer units at Kharkov and Stalingrad, the organization of early kampfgruppen and lots of specialist units. 1 vol, 40 pgs
2012 UK, NORTH STAR |
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1-44672
Marsh, Richard RAPID FIRE-RUSSIAN TANK UNITS 1941-1942
Full color, includes fully illustrated RF o/b'sof tank regiments in mechanized divisions, early and later tank brigades, tank units at Stalingrad, heavy tank units and supporting infantry formations. 1 vol, 40 pgs
2012 UK, NORTH STAR |
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1-44655
Marsh, Richard and Colin Rumford RAPID FIRE: Brothers in Armour
Inspired by James Holland's 'Brothers in Arms', this fully illustrated A5 booklet provides four scenarios for actions involving the Sherwood Rangers Yeomanry tank regiment in 1944. From D-Day to the Siegfried Line, follow the SRY as they take on Atlantic Wall defenders, SS panzers in Normandy, Jagdpanthers and Luftwaffe infantry on the Belgium border, and support US troops as they assault the German West Wall. The scenarios have been developed with James Holland's permission and the support of Steve Cox, curator of the SRY Museum. Designed to be played using our Reloaded and Reloaded Extra rules (or RF2 if players prefer) they include historical backgrounds, full graphic orbats, battle maps, and special rules. 1 vol, 40 pgs
2024 UK, RAPID FIRE |
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1-44656
Marsh, Richard and Colin Rumford RAPID FIRE RELOADED: The Road to Carentan
This is a 36-page, fully illustrated A5 booklet providing four scenarios for actions involving elements of the American 101st Airborne Division (The Screaming Eagles). It covers the period from D-Day to the initial stages of the battles to capture the vital town of Carentan and thus link up the landings at Omaha and Utah Beaches. The four scenarios were inspired by four of Paul Woodadge's YouTube WW2TV shows. The scenarios are Angoville-au-Plain (D-Day), Vierville (D-Day plus 1), Saint-Come-du-Mont (D-Day plus 1) and Purple Heart Lane Breakout (D-Day plus 4). Focuses on small scale actions that saw improvised US para forces taking on their German counterparts in the 6th Fallschirmjager Regiment (The Lions of Carentan) as well as infantry and Ost battalions. Designed to be played on 6x4 foot or 5x4 foot tables using Reloaded rules (or Rapid Fire 2 rules if players prefer). Includes historical backgrounds, full graphic orbats, battle maps, special rules, and a section on troops needed. 1 vol, 36 pgs
2024 UK, RAPID FIRE |
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1-204430
Martelle, Craig MODERN AFRICA: Rules for Modern Skirmish Battles
Set of rules to fight/refight battles on the dark continent 1960's-1990's. The majority of these battles were smaller scale fought between warlords or other dictators. The arms were either leftovers from an earlier era, state-sponsor (US or USSR) supplied, or black market purchased. These are not the latest, greatest weaponry and they may not even be wielded by trained soldiers, but the goal was always freedom. |
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1-236060
Massey, A SABRETACHE NAPOLEONICS: A Game of Generalship & Tactics for the Napoleonic Wars
Large format, full-colour paperback. Uses any figure scale. Command & control dominated rules for Corps level and above games. The units are the traditional ones -- infantry battalion, cavalry regiment, and artillery battery -- but they are controlled in brigade groups by orders given with a few keywords. These are factored into a Tactical Engagement Chart that determines the type of engagement and frees the player from low-level tactical decisions, allowing him to concentrate on the overall strategy. 1 vol, 90 pgs
2023 UK, PARTIZAN PRESS |
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1-234680
Matthew Dunstan, Brett Gilbert VILLAGE RAILS: A Game of Locomotives and Local Motives
A 2-4 player card game of trains, tracks, and tricky decisions to build railway lines that connect villages across the sleepy English countryside. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding. |
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1-57640
Mauro, Jim GRAND PIQUET
Supplement that allows Grand Tactical battles, new deck listings and ratings for most Napoleonic Armies 1 vol, 120 pgs
1999 VESTAL, PIQUET PUBLISHING |
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1-86131
McCorquodale, S. & Wheatley, M. OPERATION BAGRATION:To The Fall Of The Reich
9x12, Eastern Front supplement covering June 1944 to May 1945. Includes O/B's for the following:Soviet Rifle, Motorised, Partizans, Germans, Finns, Romanians, Hungarians and Slovaks. 1 vol, 104 pgs
2008 UK, GREAT ESCAPE GAMES |
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1-49681
McCoubrey, A RAPID FORCES: Vol 1
Detailed organizations for Belgium, Great Britain and Empire, Finland, France and Germany; 8.5x11 inches. Useful organizational info for many WWII platoon rule sets. 1 vol, 56 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-49682
McCoubrey, A RAPID FORCES: Vol 2
Detailed organizations: Greece, Holland, Hungary, Italy, Japan, Norway, Poland, Romania, Slovakia, USA, USSR and Yugoslavia; 8.5x11 inches. Useful organizational info for many WWII platoon rule sets. 1 vol, 116 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-201042
McCullough, Joseph DRAGONSLAYERS From Beowulf to St. George - Myths and Legends V2
With its fiery breath, scaly armor, and baleful, malevolent stare, the dragon became the ultimate symbol of evil and corruption in European folklore and mythology. Often serving as a stand-in for Satan, or the power of evil gods, dragons spread death and hopelessness throughout the land. Only heroes of uncommon valor, courageousness, and purity could hope to battle these monsters and emerge victorious. Those that did became legends. They became dragonslayers. |
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2-208940
McCullough, Joseph FROSTGRAVE: Fantasy Wargames in the Frozen City - 2nd edition
This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. |
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1-208941
McCullough, Joseph FROSTGRAVE: Thaw of the Lich Lord
Signed copies by author. |
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1-2089416
McCullough, Joseph FROSTGRAVE: Blood Legacy
This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters. 1 vol, 96 pgs
2021 UK, OSPREY PUBLISHING |
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1-2089417
McCullough, Joseph FROSTGRAVE: Fireheart
Supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of Constructs -- offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle. 1 vol, 96 pgs
2022 UK, OSPREY PUBLISHING |
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1-2089418
McCullough, Joseph FROSTGRAVE: Mortal Enemies
Rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players' wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own and attacking those of your rivals. 1 vol, 96 pgs
2024 UK, OSPREY PUBLISHING |
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1-208942
McCullough, Joseph FROSTGRAVE: Into the Breeding Pits
With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City. |
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1-208947
McCullough, Joseph FROSTGRAVE: Perilous Dark
There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad. |
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1-208948
McCullough, Joseph FROSTGRAVE: The Red King
The Red King is the first supplement designed for Frostgrave: Second Edition -- a campaign for the Frozen City between the wizards and demon prince Red King and his invading horde. 1 vol, 96 pgs
2020 UK, OSPREY PUBLISHING |
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1-223220
McCullough, Joseph Oathmark - Battles of the Lost Age
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. |
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1-223221
McCullough, Joseph OATHMARK: Battlesworn
This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle as they increase in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival. |
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1-223222
McCullough, Joseph OATHMARK: Oathbreakers
This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle as they increase in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival. |
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1-223223
McCullough, Joseph OATHMARK:Bane of Kings
Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents. |
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1-226710
McCullough, Joseph RANGERS OF SHADOW DEEP
This new Rangers of Shadow Deep book is a brand new retail edition, with a matt laminate cover and updates to the core rules, making it the most definitive version of the game to date. |
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1-226711
McCullough, Joseph RANGERS OF SHADOW DEEP: A Gathering of Heroes
A Gathering of Heroes is a supplement to be used with the core rules for Rangers of Shadow Deep. Features: |
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1-226855
McCullough, Joseph STARGRAVE: Dead or Alive
A Stargrave supplement devoted to generating and running solo scenarios in which players hunt bounties or become hunted themselves. Gives players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and a large rogues' gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same, all without an opponent. 1 vol, 96 pgs
2024 UK, OSPREY PUBLISHING |
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1-228450
McCullough, Joseph THE SILVER BAYONET: Skirmish Rules
Skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing. or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw. 1 vol, 160 pgs
2021 UK, OSPREY PUBLISHING |
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1-228451
McCullough, Joseph THE SILVER BAYONET: The Carpathians Castle Fier
Supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns - one competitive and one for solo or cooperative play - as well as new monsters to fight, soldiers to recruit, and treasure to unearth. |
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1-228453
McCullough, Joseph THE SILVER BAYONET: Egypt: Shadow of the Sphinx
Egypt: Shadow of the Sphinx is a supplement for The Silver Bayonet that brings two new campaigns, one competitive and one for solo or cooperative play -- it allows players to face new foes, recruit new soldiers, and uncover the treasures of Ancient Egypt. The players' special units can explore the mysteries of this great land, venturing into lost cities, forbidden ruins, and even beneath the Pyramids themselves. Also included is a new recruitment list as well as a number of new soldier types, and the equipment that might give them an edge. Also brings an array of terrifying foes, including mummies, werejackals, and serpopards. 1 vol, 64 pgs
2024 UK, OSPREY PUBLISHING |
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1-226850
McCullough, Joseph STARGRAVE: Science Fiction Wargames in the Ravaged Galaxy
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can. |
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1-226851
McCullough, Joseph STARGRAVE: Science Fiction Wargames in the Ravaged Galaxy
Quarantine 37 is a supplement for Stargrave in which players lead their crews into a rediscovered, if long abandoned, Imperial Research Station 37 space station, to hunt for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy. 1 vol, 96 pgs
2021 UK, OSPREY PUBLISHING |
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1-226852
McCullough, Joseph STARGRAVE: Last Prospector
The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy. |
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1-226853
McCullough, Joseph STARGRAVE: Hope Eternal
The third supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy. This solo and cooperative expansion contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy! |
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1-226854
McCullough, Joseph STARGRAVE: Bold Endeavour
Stargrave Supplement: focuses on the ships that serve as the crews' transports, strategic headquarters, and homes, including new upgrades, a damage system, and rules for crew assignments such as piloting, gunnery, and navigation. New powers, soldiers, technology, and backgrounds for captains and first mates help reinforce crews, while rules for space encounters - dangerous, interesting, and potentially profitable incidents - and five new scenarios bring them face to face with strange alien species and other terrifying dangers in weird and wonderful locations, from unexplored planets to the depths of space. |
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1-48070
McFarlane, Bruce WHITES OF THEIR EYES, THE:Guide to the AWI
8.5x11, background history, scenarios for use with any rule set, campaign game, boardgame of Arnold's attack on Quebec, uniform painting guide, flags, fourteen battle accounts/maps. 1 vol, 68 pgs
1997 CANADA, CANADIAN WARGAMER |
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1-48081
McFarlane, Bruce CANADIANS IN EUROPE:V1-Great Battles of World War 2
8.5x11, battalion level game, eight scenarios for the Canadians module for this series. 1 vol, 76 pgs
1998 CANADA, CANADIAN WARGAME |
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1-48082
McFarlane, Bruce DROP ZONE:V2-Great Battles of World War 2
8.5x11, battalion level game, the nine scenarios and two grand campaigns can be used with any system, background data on Americans, Brits, Germans and Italians. 1 vol, 68 pgs
1997 CANADA, CANADIAN WARGAMER |
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1-201043
Mcintee, David THE WAR OF HORUS AND SET - Myths and Legends Vol. 3
Long ago the brother gods Osiris and Set ruled peacefully over the lands of Upper and Lower Egypt, each in his own kingdom. But over time Set came to covet his brother's lands and crown, and eventually the temptation overwhelmed him. |
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1-190682
McWalter, Adrian BLACK POWDER: Albion V1
This is the first of two supplements for our Black Powder game that focuses on the Napoleonic battles involving British forces. Written by long-time gamer and Napoleonic aficionado, Adrian McWalter, this book focuses on the Flanders and Peninsular campaigns |
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1-190683
McWalter, Adrian BLACK POWDER: Albion Triumphant Vol. 2
This supplement for Black Powder overviews the main battles, armies and personalities of the Hundred Days campaign, including army lists, background, troop stats, scenarios, and special rules. |
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2-211950
McWalter, Adrian and Dalton, Quinton OVER THE HILLS: A Napoleonic Wargame
For Brigade, Divisional, and Army size Napoleonic wargaming. Each army has been given a set of national characteristics to ensure that each army plays differently. This is enhanced further with the troop formations open to each nation and the differing abilities of each nation's commanders. Units are assigned a fatigue factor and as this degrades, so does your unit's ability to carry out any task. Uses d10s. Includes optional rules. 1 vol, 128 pgs
2016 UK, PARTIZAN PRESS |
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1-204431
Meldrum, James MODERN AFRICA: Scenario Book 1 - Somalia Intervention
Scenario book based on book/movie Blackhawk Down. For rules set Modern Africa, but can also be used with other modern skirmish-level rules. |
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1-204432
Meldrum, James MODERN AFRICA: Scenario Book 2 - Marine! Intervention Operations in the 3rd World
Scenario book for rules set Modern Africa, but can also be used with other modern skirmish-level rules. |
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1-204433
Meldrum, James MODERN AFRICA: Scenario Book 3 - Tears
Scenario book for rules set Modern Africa, but can also be used with other modern skirmish-level rules. |
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1-201044
Mersey, Daniel KING ARTHUR - Myths and Legends Vol. 4
From his court at Camelot, King Arthur ruled over a unified Britain in a mythical age of peace and prosperity. His glory, however, would be short-lived. For even as he drew the sword from the stone, a doom settled over Arthur that would see his kingdom fall to betrayal and war. In this book, Daniel Mersey retells the great stories of Arthur, from his winning of Excalibur and his marriage to Guinevere, through his battle with the giant in France and his war against the army of Rome to the treachery of Mordred and his death at Camlann. |
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1-214900
Mersey, Daniel A WARGAMER'S GUIDE TO THE EARLY ROMAN EMPIRE
Covers the Roman period from 27BC to AD284 from a wargamer's perspective of the many conflicts and offers advice on how to recreate these on the gaming table. |
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1-235130
Mersey, Daniel XENOS RAMPANT: Science Fiction Skirmish Wargame Rules
Rules for large skirmishes, based on the Rampant system. Setting-agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Core mechanics will be instantly recognizable to those familiar with the other Rampant systems. Contains army lists, scenarios, and subgenres including: post-apocalyptic, weird war, and near future. 1 vol, 160 pgs
2022 UK, OSPREY PUBLISHING |
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1-967001
Mersey, Daniel DUX BELLORUM: Arthurian Wargaming Rules AD367-793
The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop. |
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1-967008
Mersey, Daniel LION RAMPANT: Medieval Wargaming Rules 1st edition
Skirmish rules for tabletop battles with Robin Hood, Richard the Lionheart, Gamelyn, William Wallace, and other legends from the medieval period. Contents: Overview; Understanding the basics; Playing the game; Army lists; Strategies and tactics; Sample armies; Scenarios; and Campaigns. 1 vol, 64 pgs
2014 UK, OSPREY PUBLISHING |
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2-967008
Mersey, Daniel LION RAMPANT: Medieval Wargaming Rules 2nd Edition
Expanded edition of Lion Rampant, featuring new rules, scenarios, and sample armies for small-scale raids, skirmishes, and clashes in medieval period. Retains the core gameplay and includes new rules and updates from several years' worth of player feedback and development. Covers from the Dark Ages to the Hundred Years' War. 1 vol, 208 pgs
2014 UK, OSPREY PUBLISHING |
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1-967013
Mersey, Daniel DRAGON RAMPANT: Fantasy Wargaming Rules
Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil, or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop. |
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1-967016
Mersey, Daniel THE MEN WHO WOULD BE KINGS: Colonial Wargaming Rules
Set of rules designed for fighting historical or Hollywood-style colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion. |
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1-967019
Mersey, Daniel THE PIKEMAN'S LAMENT: Pike and Shot Wargaming Rules
Recreate the action and drama of 17th Century warfare -- including the Thirty Years' War, the English Civil Wars, and the Great Northern War -- with core mechanics based on Lion Rampant rules. |
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1-225620
Mersey, Daniel and Raccagni, Gianluca Lion Rampant: The Crusader States
Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace, and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant -- a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes. |
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1-225621
Mersey, Daniel and Raccagni, Gianluca LION RAMPANT: A Viking In The Sun
The Mediterranean Adventures of Harald Hardrada |
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1-208400
Miller, Ryan FIGHTING SAIL: Fleet Actions 1775-1815
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. |
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1-967009
Miller, Ryan FIGHTING SAIL: Fleet Actions 1775-1815
In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812. |
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1-208990
Miller, Simon TO THE STRONGEST: Fast Moving Ancient and Medieval Wargame Rules
The rules are uncomplicated, and yet provide seasoned gamers with a challenging battle that can comfortably be concluded in an evening. They also have a high degree of suitability for solo play. Neither rulers nor dice are used in a game. Units move on a square grid. Initiative and combat are by deck of regular cards. |
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1-208991
Miller, Simon TO THE STRONGEST: The Celtic Fringe
This short 26-page book is designed for use alongside the To The Strongest For King and Parliament English Civil War rules and the Montrose 'To Win or Lose it All' scenario book. Contains extra rules that model the traditional styles of fighting that still survived in the land and people west and north of the 'Highland Line' in Scotland and their Gaelic-speaking cousins across the Irish Sea. Wire-bound. 1 vol, 26 pgs
2024 UK, BIG RED BAT VENTURES |
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1-208992
Miller, Simon TO THE STRONGEST: Montrose To Win Or Lose It All
This 90-page scenario book is designed for use with the To The Strongest For King and Parliament English Civil War rules and the Celtic Fringe extra rules. Contains nine free-standing scenarios covering the Marquis of Montrose's battles in Scotland in 1644-45 -- eight historical and one 'what if.' Each scenario contains a background briefing, separate briefings for each of the players, a deployment plan, and an order of battle. The scenarios can be played individually or in sequence, as a campaign. The book also includes a background to the campaign and descriptions of the principle personalities involved, including Montrose, Alastair MacColla, and Archibald Campbell. Wire bound. 1 vol, 90 pgs
2024 UK, BIG RED BAT VENTURES |
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1-216990
Miller, Simon FOR KING AND PARLIAMENT: English Civil War
The rules enable two or more players to fight ECW battles on a tabletop to a conclusion usually in two hours or less. Includes 78 pages of rules including army lists, diagrams, and numerous images of beautifully painted wargames figures and battles. It is printed on 130 GSM paper, with stiff card covers, and wire-bound so that it will lie flat on the table. 1 vol, 78 pgs
2018 UK, BIG RED BAT VENTURES |
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1-16510
Mills, John LES GENS BRAVE:Rules for the Franco-Prussian War
15mm/25mm scales, rules, o/b's, tactics. 1 vol, 44 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-207340
Minadeo, Bob and Teixeira, Ed MUSKETS AND MOHAWKS: Frontiers Aflame
Muskets and Mohawks is the unit based game of the French and Indian Wars. Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence. Here's more details. |
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2-207340
Minadeo, Bob and Teixeira, Ed MUSKETS AND MOHAWKS: Frontiers Aflame
Muskets and Mohawks is the unit based game of the French and Indian Wars. Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence. Here's more details. |
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1-207350
Minadeo, Bob and Teixeira, Ed RIFLES & REBELS: Fighting the Civil War 1861-1865
Rifles & Rebels is a unit-based game where units are composed of 5 to 10 figures. In Rifles & Rebels you can choose from two sides and two arms with a total of four forces. Pick from: Union Infantry, Confederate Infantry, Union Cavalry, or Confederate Cavalry. |
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1-202840
Minadeo, Bob and Teixeria, Ed MUSKETS & SHAKOS: The Napoleonic Wars 1803-1815
It's 1812 and the self-proclaimed Emperor of France has conquered all of Europe, save Portugal. Ignoring the flea bites of Spanish guerillas and their Anglo-Portuguese allies, the Emperor has gathered 750,000 men with the intention of subduing the Russian forces of Tsar Alexander I. The future of Europe lies in the balance. |
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2-202840
Minadeo, Bob and Teixeria, Ed MUSKETS & SHAKOS: The Napoleonic Wars 1803-1815
It's 1812 and the self-proclaimed Emperor of France has conquered all of Europe, save Portugal. Ignoring the flea bites of Spanish guerillas and their Anglo-Portuguese allies, the Emperor has gathered 750,000 men with the intention of subduing the Russian forces of Tsar Alexander I. The future of Europe lies in the balance. |
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1-191670
Molina, Victor Javier English translated by Ian Wilshaw BLITZKRIEG: In-depth Guide to the 1939-41 Campaigns
(A4) full color with an easy to learn, fast-play rule system. An overview of each campaign with O/B's, maps etc. Covers all the European countries along with pre-WWII Abyssinia, Spain and Mongolia. 1 vol, 144 pgs
2013 UK, PARTIZAN PRESS |
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1-62531
Monaghan, Doc BIG BATTALIONS, THE:Source Book
Contains campaign, scenario, terrain, weather andsiege rules; also (22) army lists including everyarmy in Europe and Mahrattas, Ottomans & US 1 vol, 66 pgs
2000 UK, THE FOUNDRY |
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1-194450
Monsour, Scott RALLY ROUND THE FLAG
Easy to play American Civil War Rules. Includes army organization, scenarios, Quick Reference Sheet of charts, templates, and orders of battles. 1 vol, 0 pgs
2000 US, LMW WORKS |
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1-222260
Mori, Paolo PAOLO MORI'S BLITZKRIEG! Core Set (Includes a Free Solo Module)
Two players, acting respectively as the Allied and Axis coalitions during WWII, battle for control of the main theaters of the conflict with simple rules and a short playing time. Players draw unit tokens from a bag to determine their starting forces and to replenish their losses. |
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1-222261
Mori, Paolo PAOLO MORI'S BLITZKRIEG! Nippon Expansion Pack
The Nippon Expansion adds a new challenge to Blitzkrieg! You need the Core Set to play this expansion. |
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1-246770
Morris, James MIDGARD: Heroic Battles Rulebook
New tabletop miniature wargame focuses on heroic leadership and includes sorcery and flying sections, five scenarios, 12 sample force lists, and an appendix to help you create your own forces and heroes. Control of a force of warriors and heroes - any scale miniatures - to game any historical, legendary, or fantasy setting where warriors fight it out with swords, spears, and shields -- from the siege of Troy to the battle of Hastings, from the frost giants of Norse myth to the dwarfs of the mountain halls, and from Arthur to El Cid. 1 vol, 60 pgs
2024 UK, TOO FAT LARDIES |
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1-43693
Morrissey, Brendon & Davies, Mark & Smal, Martin and Ingham, John BRITISH GRENADIER: Scenario Booklet Vol. 3
The third volume offer scenarios for any system, but particularly BRITISH GRENADIER. Battles include: |
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1-43694
Morrissey, Brendon & Davies, Mark & Smal, Martin, and Ingham, John BRITISH GRENADIER: Scenario Booklet Vol. 4
Contains 10 War of Independence Scenarios with full color maps and packed with high quality wargaming photos and stunning uniform paintings by the late Bob Marrion. |
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1-209050
Murton, Charles DAISHO: Skirmish Wargaming in Mystical Japan
Have you ever wanted to replicate the incredible feats of swordsmanship you see in movies like 47 Ronin and 13 Assassins? Stand surrounded by half a dozen angry Ashigaru and then, in a single fluid motion, strike them all down? |
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1-213470
Murton, Charles GOTHIC: In Her Majesty's Name
This is the third In Her Majesty's Name supplement -- to go along with Daisho and Blood Eagle -- produced by The Ministry of Gentlemanly Warfare. |
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1-219570
Murton, Charles and Cartmell, Craig THUD & BLUNDER: Fantasy Skirmish Wargames Rules
Thud & Blunder is a set of generic fantasy skirmish wargaming rules from the Ministry of Gentlemanly Warfare, whose authors have previously brought you In Her Majesty's Name, Daisho, and Blood Eagle. |
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2-967003
Murton, Charles and Cartmell, Craig IN HER MAJESTY'S NAME: Rules for Clandestine Adventuring Companies
In 1895, the world seethes in turmoil in an undeclared and secret war among the Great Powers for resources and the latest technology. Clandestine Adventuring Companies operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts. |
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1-202930
Mustafa, Sam LONGSTREET: Rules and Card Deck (ACW game)
Game play is driven by the action cards, which are played to invoke phases, during which game actions occur. Each side keeps a hand of action cards that he draws from his action deck. Each card has several symbols and information, indicating that it has the potential to do more than one thing, but can only ever be used for a single thing at any given time. Thus, the players always have to make difficult choices to use a card for one purpose and miss the chance to use it for another purpose. |
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1-207370
Mustafa, Sam BLUCHER: Wargame
A stand-alone tabletop game of great battles in the Napoleonic Wars. You can play with or without miniatures. If you are new to Napoleonic gaming, or if you just want a game that you can take anywhere and set up in ten minutes on any flat surface, you can use unit cards that offer a wonderful and attractive option to collecting large armies of figures. |
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1-207371
Mustafa, Sam BLUCHER: The Hundred Days Card Deck
For two to three players. This boxed set of 216 richly colorful heavy-duty poker-sized cards, provides all the units of the three armies in the 1815 campaign, as well as cards for famous personalities, objectives, and other useful things. |
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1-207372
Mustafa, Sam BLUCHER: War to the Death Card Deck
War to the Death, the next expansion set for Bl?cher. This is a boxed set of 216 unit cards covering the armies of the Peninsular War, but with a great many extras as well. |
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1-214830
Mustafa, Sam ROMMEL: WWII Game Rules
Rules for WWII European and Mediterranean theaters uses grid for movement and combat. Units represent companies and battalions with player as Division commander. Can use minis or 'unit cards' on grid. Includes 13 army lists and rules for amphibious and airborne operations, cavalry, minefields, pioneer, special assault units, and more. 1 vol, 144 pgs
2017 US, SAM MUSTAFA |
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1-70250
Mustafa, Sam GRANDE ARMEE
8.5x11, 'novel set', no time scale, no fig scale (all base sizes are 3 squares & represent brigade,size units) weather is crucial variable movement,no morale checks(well that you control).,1810 1 vol, 120 pgs
2009 US, SCALE CREEP MINIATURE |
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1-234800
Nesbitt, Will BLOOD OF ANCIENTS: Wargame Rules
D10-based miniatures rules with minimal references to charts concentrates on charge and maneuver. Command radius allows for inspiration, but out of command troops are unreliable. We recommend using a hex grid (less arguments) on the table, with one unit per hex. A unit is composed of 4 to 12 bases of figures. One stand of 15mm figures or 1 individually based 28mm figure still equals 40 to 50 combatants. If you don't have or like hexes, the rules provide convert info to free form measurements. |
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1-199415
Neugebauer, Agis BOLT ACTION: Armies of Imperial Japan
Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defense of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor's fanatically loyal troops and campaign through some of the most brutal battles of the war. 1 vol, 80 pgs
2013 UK, OSPREY PUBLISHING |
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3-10002
Nik Gaukroger and Terry Shaw FIELD OF GLORY List 2: IMPERIAL ROME TO THE LATER DARK AGES 3rd Edition
ARMY LISTS - BOOK 2 is the second supplement of three for Field of Glory 3rd Edition and covers the Roman Empire to the end of the Dark Ages and Ancient China through the Steppes of Asia. To play the rules you will need a copy of Field of Glory Version 3. 1 vol, 152 pgs
2015 UK, PARTIZAN PRESS |
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3-10003
Nik Gaukroger and Terry Shaw FIELD OF GLORY List 3: Army Lists Book 3 - Early Medieval to Late Medieval 3rd Edition
ARMY LISTS - BOOK 3 is the third book of Field of Glory Companions for Field of Glory 3rd Edition. This fully edited and updated companion provides players with the opportunity to expand their gameplay with a large selection of armies covering the High Medieval period from the 11th to the 15th centuries. While the Crusades raged in the Holy Land, Europe too was torn apart by war, with the kings of France, England and Spain consolidating their power. When the Mongol Hordes were conquering most of Asia and Eastern Europe, the Turks were building their strength in the Middle East. China rose, fell, and rose again while the Samurai became the ruling elite in Japan. Command new troop types, including French knights, English longbowmen, Swiss halberdiers, Hussite war-wagons, Turkish Janissaries, and the Japanese samurai. |
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1-61361
Novak, Greg ROUGH RIDERS, THE:V1
8.5x11, history, background color and a scenario for the Spanish-American War with VOLLEY/BAYONET rules 1 vol, 64 pgs
2000 CALUMET, OLD GLORY CORP |
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1-61362
Novak, Greg ROUGH RIDERS, THE:V2
8.5x11, campaign & additional scenarios for the Spanish-American War using VOLLEY/BAYONET rules 1 vol, 48 pgs
2000 CALUMET, OLD GLORY CORP |
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1-203540
Oliver, Mike and Costa, Miguel NAPOLEON'S BATTLES: Divisional Commander
Napoleon's Battles - Divisional Commander (NB-DC) is a fusion between our Napoleon's Battles Grand Scale rules, and our company level rules Capitan. So you may well find aspects of the two rule sets mingled in NB-DC. |
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1-208570
Oliver, Mike and Costa, Miguel COMPANY COMMANDER: Tactical Napoleonic Rules
Company Commander rules are designed for games between small units of men such as reconnaissance patrols, convoy escorts, intelligence missions, border attacks, and other missions which were given to small groups of selected troops. The actions of small groups of soldiers and the direct commands of their officers are the most important aspects of play. The system simulates the frantic rhythm of an encounter. The 'human factors' of individual initiative, speed and leadership are worth more than the grand tactics of larger battles. |
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1-204230
Oman, Brent PULSE OF BATTLE 1500BC - 500AD
Covers ancient massed combat, roughly the classical ancient period from 1500 BC to 500 AD, using the basic Field of Battle 2nd Edition mechanics, with the capabilities of ancient armies blended into the rule system. |
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1-235660
Oman, Brent BATTLE COMMAND: Musket to Rifle 1700-1900 Rules
Introduces many more command decisions to a game while maintaining the fog of war through the use of a deck of sequence cards. The Action Matrix allows players to seize opportunities to emphasize specific actions, sometimes having to make a very hard decision on whether to use the card for only one Command group or to instead use the card for a much larger portion of the army. This allows players to get inside the command loop of the enemy and by the choices made, make the enemy face tough decisions of their own. |
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1-527802
Oman, Brent PIQUET:Hallowed Ground Supplement 1835-1878
Hallowed Ground 2nd Edition. This supplement provides three complete rule sets that cover the 19th century period from the Texas Revolution through the Russo-Turkish War (1836 - 1871). |
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3-527817
Oman, Brent FIELD OF BATTLE PIQUET: 1642-1900 3rd Edition
Field of Battle 3rd Edition: Refined and expanded, with new rules and expanded period specific rules. Covers the period 1642-1899 with the same core rules, but uses period specific rules to capture the tactical nuances of each period. Includes a complete campaign system, Season of Battle. Full color. Includes card pages. The extra decks are not required to use these rules, just |
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1-5278171
Oman, Brent Field of Battle Deluxe Sequence Card Decks - double decks
Field Of Battle 3rd EDITION Deluxe Sequence Card Deck Double Deck. This is two 54 card sequence decks for Field Of Battle Horse and Musket period rules. Two decks to enhance your game play. It is a great addition to an already great game 1 vol, 130 pgs
2020 US, PIQUET |
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1-5278172
Oman, Brent Season of Battle Campaign Card Deck
One 54 card Casino quality playing card deck. Includes the map cards for Season of Battle. |
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1-527817B
Oman, Brent FIELD OF BATTLE PIQUET: 1642-1900 3rd Edition Bundle with both Card Decks
Field of Battle 3rd Edition: Refined and expanded, with new rules and expanded period specific rules. Covers the period 1642-1899 with the same core rules, but uses period specific rules to capture the tactical nuances of each period. |
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1-527818
Oman, Brent FIELD OF BATTLE PIQUET: WWII
Field of Battle: WW2 covers 1939-45 and is a stand alone game. Includes ratings and organizational charts for all the major combatants. Games with division per side can be resolved in 2 to 4 hours. 1 vol, 109 pgs
2009 US, PIQUET |
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1-527819
Oman, Brent COMMAND PIQUET: Covers 1700-1900
A stand-alone product that puts emphasis on both command and officer ability in am attempt to meet tactical challenges, two scales Tactical and Grand Tactical 1 vol, 98 pgs
2005 NY, PIQUET SYSTEMS |
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1-210780
Ottenberg, Mike A NEW KOREAN CRISIS
Scenario book depicts 12 notional skirmishes within the context of a fictitious war for gamers to use on the miniature table. It covers events prior, during, and after a postulated modern war on the Korean peninsula. Four of these skirmishes are inter-connected in a mini-campaign depicting an assault on a US airbase. All were created to explore various aspects of a major conflict where special forces will be deployed to conduct reconnaissance, direct action and related operations. Although designed with the SOF Warrior game system in mind, these skirmishes can be enjoyed with any set of modern conflict wargame rules. 1 vol, 90 pgs
2016 US, ON MILITARY MATTERS |
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2-208470
Pagano, Carlo THE SANDS OF SUDAN: Colonial Rules with Card Deck
Colonial rules set contains organization, basing, movement, fire, and melee mechanics, troop roster sheets, campaign rosters, and OOBs from olden days of The Wargames Holiday Centre. Includes recommended books, sites, and figure manufacturers in a range of scales. Includes a deck of cards for random events. 1 vol, 44 pgs
2023 UK, PARTIZAN PRESS |
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1-81980
Pagano, Chris PANZERTRUPPE:WWII 1:1 rules 6mm/10mm
8.5x11, for 1:1 gaming, diagrams/illust, tank charts of for all the major powers, templates, ten years in the 'play testing', basic rules are only a few pages, optional rules for Advanced play. 1 vol, 32 pgs
2006 US, LMW WORKS |
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1-65361
Palmer, Chris GASLIGHT:The Journals of Victoria Hawkes
Follow the adventures of Victoria Hawkes in the battles/campaigns of the American Civil War, also six Victorian SF scenarios, illust. 1 vol, 84 pgs
2002 NY, LMW WORKS |
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2-195890
Palmer, Chris and Surdo, Buck G.A.S.L.I.G.H.T. COMPENDIUM
Gaslight is a set of rules for fighting skirmishes in the Victorian era. Bands of stout-hearted Extras are led by Main Characters - from the streets of London to the hills of South Africa and from the glorious charges of the Crimea to the maelstrom of the American Civil War. Gaslight was based on the popular Blood and Swash / Thunder and Plunder rules. These rules were written with the works of Victorian science fiction authors in mind, such as H.G. Wells, Jules Verne, and H. Ryder Haggard, and a nod toward Hollywood. |
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1-190390
Palmer, Christopher and Surdu, John Buck LOOK SARGE, NO CHARTS:American Civil War
8.5x11, dynamic mechanics that allow players to fight battles, not rules. When you play LSNC:ACW you will be challenged and excited. 1 vol, 56 pgs
2009 US, L.M.W WORKS |
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1-207560
Parker, Chris LIGHT BOBS: Battalion Level Warfare During the American Revolution - Revised Edition
After the successful sell out of the first edition of Light Bobs, we decided to do upgrade the text with rewritten melee and battalion line morale rules, clearer examples, five new scenarios, improved table of contents, numbered paragraphs, and a spiral binder with tear-out QRS. 1 vol, 48 pgs
2015 US, OMM PUBLISHING |
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1-226860
Parker, Chris D-DAY TO BERLIN: Wargame Rules for Corps Level Battles In WWII
D-Day to Berlin (DDtB) is an abstract treatment of corps-level actions on the Western Front 1944-1945. |
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1-59930
Parker, Chris DAY OF BATTLE - The Middle Ages 2nd Edition full color
Great set of medieval rules allows you to field medieval armies as a great warlord. Choose your style of play via your warlord type (Raider, Mercenary, or Chivalric) and the clever honor mechanism rewards your actions -- and punishes your failures -- in every battle. The higher the honor, the more capable and prestigious your leader. Makes for a great campaign-style series of battles every time you play a one-off game. |
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1-59932
Parker, Chris DAY OF BATTLE - The Norman Conquest
Day of Battle Supplement set in the 11th century follows the rise of the Normans in France. March with them to England, Italy, Byzantium, and beyond to the beginnings of the First Crusade. A copy of Day of Battle: The Middle Ages is required. Supplement includes: 15 new Army Lists for Northern Europe, Italy, and Byzantium -- Normans, Vikings, Papal Italians, and 12 more; Advanced Warlord and Campaign Rules; Includes Dynasty (an area based campaign for one to five players); Three area maps: England, France, and Italy; and two battle scenarios: Hastings and Durrazo. 1 vol, 52 pgs
2012 US, OMM PUBLISHING |
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1-59933
Parker, Chris DAY OF BATTLE - Crusader Warfare
Crusader Warfare is the latest Day of Battle - the Middle Ages supplement covering the period 950AD to 1450AD. The Reconquista, The Baltic Crusade, The Albergensian Crusade and The Crusades in the Levant are all covered. Each chapter gets new Domains and a new campaign map for our medieval campaign system 'Dynasty.' Included in this sourcebook are 20 new Domains (Army Lists) and four new maps. Though a copy of Day of Battle: the Middle Ages is recommended, readers may easily convert the Domains and campaign system for use with other popular rule sets. 1 vol, 48 pgs
2012 US, OMM PUBLISHING |
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1-237770
Peak, Brian AGES OF CONFLICT: A Big Battle Game for Any Era, Any Genre with Tokens
Ages of Conflict is a multi-genre, or universal, tabletop miniatures war game. Employs a flexible system allowing you to create units and armies from nearly any time and genre, including ancients, fantasy, black powder, and science fiction. |
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1-237770T
Peak, Brian AGES OF CONFLICT: MDF Tokens
MDF tokens for Ages of Conflict orders and formations. |
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1-217580
Pearce, Glenn POLEMOS: Ruse de Guerre Rules
Rules cover the North American Wars from 1754 to 1815 including the French and Indian War 1754-1763, the American War of Independence 1775-1783, and the War of 1812. Contains detailed listings of the forces involved in eight major battles of the period, enabling you to field forces from Britain, France, and America. Includes 'tear out' QRS. 1 vol, 58 pgs
2018 US, ON MILITARY MATTERS |
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1-191690
Peers, Chris TOO FEW TO FIGHT, TOO MANY TO DIE:
Rules for the US Indian Wars C.1750-1890, covers the F&I War to the last stand of the Sioux at Wounded Knee. Play aids and army lists for all the major combatants. 1 vol, 48 pgs
2010 UK, NORTHSTAR |
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1-213740
Peers, Chris DEATH IN THE DARK CONTINENT
Set in late 19th century Africa, this miniatures ruleset allows players to field armies representing African Tribes, European Invaders, and Native Kingdoms -- 80 different army lists cover all the vastly different forces in Sub-Saharan Africa 1870 to 1899. |
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1-89690
Peers, Chris TOOTH AND CLAW:Rules for Prehistoric Animal Hunt'g
All the players in Tooth and Claw take on the role of hunters, with the animals being controlled by the rules themselves. Also includes scenarios. 1 vol, 32 pgs
2009 UK, NORTH STAR |
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1-967007
Peers, Chris ON THE SEVEN SEAS: Wargames Rules for the Age of Piracy and Adventure c.1500-1730
On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file. |
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1-195940
Perla, Peter edited by John Curry PETER PERLA'S ART OF WARGAMING: A Guide for Professionals and Hobbyists
This reprint book covers professional military wargames and recreational wargames from perspective of professional wargaming in the defense industry and as a gaming hobbyist. He evaluates their similarities and differences, including use by the Naval War College, then takes a more philosophical turn by defining the fundamental principles of what wargaming is, what it is not, and describes the subjects that wargaming is most useful for exploring. He also suggests how best to take advantage of its capabilities and downplay its limitations. Last, he examines modern trends in wargaming in the light of these historical perspectives and theoretical principles and then projects them into the future. |
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3-195940
Perla, Peter edited by John Curry PETER PERLA'S ART OF WARGAMING: A Guide for Professionals and Hobbyists
This reprint book covers professional military wargames and recreational wargames from perspective of professional wargaming in the defense industry and as a gaming hobbyist. He evaluates their similarities and differences, including use by the Naval War College, then takes a more philosophical turn by defining the fundamental principles of what wargaming is, what it is not, and describes the subjects that wargaming is most useful for exploring. He also suggests how best to take advantage of its capabilities and downplay its limitations. Last, he examines modern trends in wargaming in the light of these historical perspectives and theoretical principles and then projects them into the future. |
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1-2052902
Phillips, Colin SKIRMISH AFRIKA
AFRIKA is an imaginary continent set in the modern world. This book contains 9 scenarios and all the background information players need to create forces (ORBATS) for each of the 14 countries and UN Peacekeepers, Private Military Contractors, and Guerrillas. |
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1-2052901
Phillips, Colin and Pooch, Chris MAALINTII RANGERS: Day of the Ranger Scenarios for Skirmish Sangin
This 88-page Battle Book includes additional scenarios and rules for the Skirmish Sangin miniatures game. Includes the key scenarios and all the additional rules to re-enact the Battle of Mogadishu - a battle made world famous, first by the book, then the film of Black Hawk Down. 1 vol, 88 pgs
2015 NEW ZEALAND, RADIO DISHDASH PUBS |
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1-205290
Phillips, Colin and Watterson, Craig SKIRMISH SANGIN: Skirmish Rules for Modern Afghanistan
Players control either modern Western military forces (ISAF) or insurgent militias. Playing at an individual figure level, players get to feel the intenseness of adrenaline fueled modern warfare, while still dealing with the responsibility of command. The rules are simple to learn, with games playable with a single squad aside, to platoon level games. |
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1-2052903
Phillips, Colin and Watterson, Craig PLAUSIBLE DENIABILITY: Spec Ops Missions for Skirmish Sangin
Contains 12 Special Forces scenarios for Skirmish Sangin. It includes 9 ORBATS of Special Forces teams ranging from DELTA to GROM and all the associated rules to run a Special Operations campaign using the Skirmish Sangin Rules. 1 vol, 88 pgs
2017 NEW ZEALAND, RADIO DISHDASH PUBS |
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1-205291
Phillips, Colin and Watterson, Craig SANGIN DESPATCHES NO. 1: Scenarios & Rules for Modern Afghanistan
In this first supplement to Skirmish Sangin, a 64-page full color booklet, players get additional ORBATS including Canadians, Germans, and Afghanistan National Police (ANP), seven new scenarios, plus campaign and character experience rules, advice on how to play Skirmish Sangin and tactics articles written by ex-military personnel. 1 vol, 68 pgs
2014 NEW ZEALAND, RADIO DISHDASH PUBS |
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1-205292
Phillips, Colin and Watterson, Craig SANGIN DESPATCHES NO. 2: Scenarios & Rules
In this supplement players get six new scenarios, additional rules for JTAC's, Helicopters, Drones and Combat Engineers. A new 16-page Taliban ORBAT that includes everything you need to know about building a Taliban Insurgent force, including Chechen allies. 1 vol, 76 pgs
2014 NEW ZEALAND, RADIO DISHDASH PUBS |
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1-882811
Poli, James EISENKREUZ: Wehrmacht General's Handbook for Panzer Korps
Covers the complete Wehrmacht and Heer assets for use with Panzer Korps from 1939 to the end of the war at the divisional level. From brigades to foreign contingents, Eisenkreuz covers all the vehicles, weapons and organizations you will need to play. Includes all major vehicles and organizations, Brigades, Divisions, and Special Formations, the various specialized battalion formations, details organization at the Divisional Level, extensive tactics and techniques, Glossary, Panzer Korps statistics, includes Marine, Luftwaffe, and Construction contingents. A comprehensive look at the Wehrmacht for the wargamer. 1 vol, 407 pgs
2011 US, HOPLITE RESEARCH |
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1-882815
Poli, James WHEN BRITAIN FEARED NONE: British General's Handbook
WHEN BRITAIN FEARED NONE covers the organizational structures of the British Army from 1940 to 1945 at the Divisional level. Covering most combat organizational configurations -- British Army Territorial, Commonwealth, and Dominian forces. |
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2-195030
Priestley, Rick HAIL CAESAR: Battles with Model Soldiers in the Ancient Era - 2nd Edition
Updated version of Hail Caesar rule set includes amended rules, new rules for sieges, and the extension of the timeline to include such conflicts as the Hundred Years War and the War of the Roses. |
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1-190680
Priestly, Rick and Johnson, Jervis BLACK POWDER: 2nd Standard Edition
Recreate the great battles of the 18th and 19th centuries with armies of model soldiers on the tabletop. |
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1-190681
Priestly, Rick and Johnson, Jervis BLACK POWDER: Last Argument of Kings
This supplement for the Black Powder game provides an overview of the main conflicts and armies of this period, includes army lists and special rules to enable you to refight wars of the period using the Black Powder rules, and offers scenarios for the most dramatic battles of the time. Featured conflicts include: |
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1-206630
Pringle, Chris BLOODY BIG BATTLES: Rules for Wargaming the Late Nineteenth Century
This new ruleset does exactly what its title says. It is intended for fighting the biggest, bloodiest battles of 1850-1900 in a manageable way. The specific design goals are to tackle the major battles such as Solferino, Gettysburg, Koniggratz, Sedan or Plevna, often spanning several days' combat; to fit them on a 6'x4' tabletop; and to fight them in their entirety, in a single 3-to-4-hour session, with typically 4 players. |
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1-206631
Pringle, Chris BLOODY BIG EUROPEAN BATTLES: Wargame Scenarios for the Late Nineteenth Century
Scenarios - BBB is not meant for tournament games or for casual, throw-the-toys-on-the-table games. It is meant for fighting historical battles. BBB and its companion volume, Bloody Big European Battles, therefore provide fully playtested scenarios for 16 of the most important battles of the period. Further free scenarios are also available on the web. |
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1-206633
Pringle, Chris BLOODY BIG BATTLES IN INDIA: Wargame Scenarios for Warfare in India 1803 - 1858
The major states of India, especially the Maratha Confederacy and the Sikh state in the Punjab, were among the most redoubtable opponents of the extension of British power in the sub-continent. The size and technological sophistication of their forces posed major problems for East India Company commanders in the field and frequently threatened them with defeat. |
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1-206634
Pringle, Chris BLOODY BIG HUNGARY '48 BATTLES: Hungary 1848-1849
Contains 16 scenarios for battles during the Hungarian War of Independence of 1848-1849. Each scenario provides the historical situation, simple victory conditions, and forces. Most also offer scenario options to explore what-ifs and increase replay value. Campaign options allow players to link battles so that each has consequences for the next. BBHB is a scenario book for use with the Bloody Big Battles wargames rules (BBB). |
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1-214020
Protz, Bill DRUMS OF WAR ALONG THE MOHAWK -- Miniature Rules
Published in 1986, rules cover French and Indian Wars 1744-1766. 48 pages, 5.5x8 inches, 7 chapters, 1 appendix, Quick Reference Charts, Lake George Campaign Map, photographs, and diagrams. Skirmish, multi-brigade, or frontier siege wargames for 20mm-40mm miniatures, but adaptable to 15mm miniatures. North American linear warfare in all its permutations. Background information. 1 vol, 52 pgs
2012 US, BILL PROTZ |
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1-85720
Protz, Bill BATAILLES DE L'ANCIEN REGIME 1740-1763(BAR)
Quick play for all size games and miniature scales, if you know the 18th Century you can play right away using only the reference charts; adapted from the successful DRUMS OF WAR ALONG THE MOHAWK set. 1 vol, 72 pgs
2007 US, BILL PROTZ |
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1-214030
Protz, William WARGAMER'S GUIDE TO THE ENGLISH CIVIL WAR -- Miniature Rules
Originally published by Z&M Enterprises in 1977. Miniature Rules for 15-30mm miniatures, designed for the English Civil Wars of 1642-1649 but adaptable to the Thirty Years War. Multi-tertia/brigade system with background information. 74 pages, 5.5x8 inches, 22 chapters, 7 appendices, Quick Reference Charts, photographs, and diagrams. 1 vol, 74 pgs
2012 US, BILL PROTZ |
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1-84390
RCFM team POOR BLOODY INFANTRY:Company Level Combat in WW2
A4, intended to simulate supported company levelactions in 15/20mm, play aids, (8) pages of color,suitable for competition games, company o/b's. 1 vol, 120 pgs
2006 UK, PETER PIG |
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1-216660
Reid, Steve and Paler, George and Archer, Gary DESPERATE MEASURES: Japan Turns to Suicide
Check Your 6-compatible scenario book with 48 scenarios. 1 vol, 76 pgs
2018 US, I-94 ENTERPRISES |
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1-80480
Reynolds, David KAMPFGRUPPE COMMANDER III: Fast Play Grand Tactical WWII Rules
Updated third edition of Kampfgruppe Commander includes army lists, quick reference sheets, and several scenarios. The rules have been adjusted to reflect the original author's latest thinking and embrace suggestions made by players over several years - all now laid out to make reference to the charts and data simpler than ever. Lots of new artwork and photographs of historical action and gaming scenarios make the whole package something you'll enjoy just looking at as well as using. 1 vol, 108 pgs
2018 US, DAVID REYNOLDS |
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1-204510
RFCM SQUARE BASHING: 2nd Edition
The title 'Square Bashing' is a play on words. The game is played on a square grid, the units upon which will get bashed. Square Bashing is also the British Army term for parade and drill. |
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1-204511
RFCM SQUARE BASHING: Army Book
Army list of 55 Armies 1900 to 1928 -- 'Armies in the age of the bolt action rifle.' Includes Cuban War, Boer War, Boxer Rebellion, Balkan War, WW1, British Revolution, RCW, Russo-Japanese War, Mexican War, Rif Wars, and Chaco War. 1 vol, 0 pgs
2012 UK, PETER PIG |
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1-219760
RFCM Team PIECES OF EIGHT
140 + pages of rules covering historical sea fights, land raids, and campaigns. All focused on the buccaneers, pirates, and privateers of the 17th century. The three books are bound into one. The usual Peter Pig lay flat wire binding. Three great games all in one publication. rules include Playsheets bound in and separate. |
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1-193280
RFCM Team 2007 CIVIL WAR BATTLES
CWB is designed for the battles of the American Civil War. |
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1-195530
RFCM Team 2011 HAMMERIN' IRON
The first version of these ACW naval rules came out 20+ years ago. This 2011 edition uses many of the earlier mechanisms but now includes a scenario generator, more ship statistics, fire rafts, torpedo boats, mines, submarines, and forts. Excellent. The rules include order cards and play sheets. No additional books needed. Gives a really nice game in 2.5 hours or less. A wire spine allows the book to be laid flat when gaming. |
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1-217960
Richter, Florian EUROPEAN BUILDINGS: 28mm Paper Models for 18th & 19th Century Wargames
Add-on supplement not just for Helion's famous 'Paper Boys' book series, but suitable for other wargames periods and systems too. In this book you will find all the building you need for a 18th and 19th rural or city landscaped terrain. Includes 22 pages of artwork intended to be cut straight out of the book pages. Subjects to include village buildings, a church, farmhouse, windmill etc. The models are scaled to 28mm, but through deft use of a photocopier can be re-scaled for other popular sizes of figures. 1 vol, 48 pgs
2018 UK, HELION AND COMPANY |
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1-79455
Riley, Peter POLEMOS: American Civil War Grand Battle Rules
Two sets of rules in one publication: On They Came allows the players to fight Corps size ACW games, and, Crisis of Allegiance covers big battles of the period. Includes play aids. 1 vol, 80 pgs
2008 UK, BACCUS 6MM LTD |
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1-79456
Riley, Peter POLEMOS:FRANCO-PRUSSIAN WAR
As usual from POLEMOS two set of rules in one publication. 'Commandant de Bataille' is for the smaller size games and 'Kommandant der Armee' for the Big Battles of the period. Play aids. 1 vol, 80 pgs
2008 UK, BACCUS 6MM LTD |
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1-527812
Roach, James PIQUET:JUMP OR BURN-Aerial Warfare in WWI
A stand alone product that uses dice & cards but does not require PIQUET MASTER RULES 1 vol, 110 pgs
2005 NY, PIQUET SYSTEMS |
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1-191800
Rodgers, Bob IMPERIAL LANCERS: Grand Tactical Napoleonic Rules
Each infantry base represents a battalion, each cavalry base a squadron, and each artillery base a battery. Players are placed in the role of a Divisional commander. Play aids, army lists, and scenarios included. Full color. 1 vol, 96 pgs
2010 US, THE TIN DICTATOR |
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1-231340
Rodgers, Bob BIBLES & BUFF COATS: English Civil War Rules 1642-1651
Tactical ECW rule set feature scale of 1 inch equals 50 feet, one figure is between 10 and 50 men, and one rank of figures equals three ranks of men. 1 turn equals between five and 10 minutes. Five types of guns. Three levels of training for troops. Quick reference sheets are included. Points systems with six sample army lists. Three scenarios: Auldearn, Briggate Leeds, and Edge Hill. List of commanders. Index. 1 vol, 90 pgs
2022 US, ON MILITARY MATTERS |
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1-245630
Rouseet, Adrien NO DACHI, NO DICE: Samurai Battle Rules for the Sengoku Period
Fun, dynamic, and exciting game for 2 to 10+ players that will run for 1 to 4 hours fitting within a club night or equally a full day of gaming. Relies on base sizes rather than figure scale, allowing it to be played with any figure sizes from 6mm to 54mm. Just 60 28mm figures will see you with enough to start this epic adventure. Ideal for Two Dragon figures or the the forthcoming Wargame Atlantic 10mm plastics. Contains full color throughout. 1 vol, 50 pgs
2013 UK, PARTIZAN PRESS |
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2-44650
Rumford, Colin and Marsh, Richard RAPID FIRE FAST PLAY RULES FOR WWII: 1st Edition
Contains full rules, including point system, playsheets (pages bound into rules for copying), and eight scenarios: Hondeghem (May 27, 1940), Gallabat (Nov 6, 1940), Corinth Canal Bridge (April 27 1941), Hong Kong (Dec 8-25, 1941), Vaagso (Dec 27, 1941), Chebotarevsky (Aug 24, 1942), Barce (Sep 13, 1942), and Safi (Nov 8, 1942). 1 vol, 80 pgs
1994 UK, STRATAGEM PUBLICATIONS |
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1-44651
Rumford, Colin and Marsh, Richard Rapid Fire Reloaded
Latest version of the Rapid Fire Basic Rules for WWII wargaming with miniatures. The original fast-play rules are now even faster, with new mechanisms and streamlined systems. Play using the standard Rapid Fire 1:15 figure and 1:5 vehicle ratios for brigade-level engagements, or use for 1:1 skirmishes or even 1:45/1:15 divisional level battles. |
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1-44652
Rumford, Colin and Marsh, Richard RAPID FIRE: Reloaded Extra
Provides additional rules for some of the more specialist or unusual activities that armies carried out on the WWII battlefield. The 16-page A5 booklet includes paratroops and gliders, ground attacks by aircraft, amphibious landings, minefields, engineering, and much more. 1 vol, 16 pgs
2022 UK, RAPID FIRE |
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1-44653
Rumford, Colin and Marsh, Richard RAPID FIRE: The Canadians in Normandy
This 24-page A5 full color booklet features four scenarios based on the actions of the 3rd Canadian Infantry Division in the opening stages of the Normandy Campaign (6th to 9th June 1944): Juno Beach and the the Canadian 7th Infantry Brigade, The Push on Carpiquet Airfield, The Putot Counter-Attack, and Bretteville l'Orgueilleuse. All are designed to be played on a standard 6x4 foot battlefield. The booklet features graphical representation of all the orders of battle and the battlemaps .and for the first time, an image of each of our tabletops. 1 vol, 24 pgs
2022 UK, RAPID FIRE |
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1-44654
Rumford, Colin and Marsh, Richard RAPID FIRE: CRETE: The Airborne Assault
This full-color booklet provides scenarios for the four most important landings of Operation Mercury: the invasion of Crete by German Fallschirmjager on 20th May 1941. Against alert New Zealand, Australian, British, and Greek defenders, the German parachute and glider assaults on Maleme, Prison Valley (east of Maleme), Retimo, and Heraklion were close fought battles that hung in the balance. Capturing the uncertainty of the real thing, these scenarios are designed to be played with our Reloaded and Reloaded Extra rules (or RF2 if players prefer) and include historical backgrounds, full graphic orbats, battle maps, and special rules. 1 vol, 32 pgs
2022 UK, RAPID FIRE |
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1-44673
Rumford, Colin and Marsh, Richard RAPID FIRE Normandy Battlegroups
A full color, fully illustrated order of battle book for recreating the Normandy battles in June 1944. |
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1-44674
Rumford, Colin and Marsh, Richard RAPID FIRE NORMANDY BATTLEGAMES: Scenarios
13 historical scenarios (3 of which can be played us a Carentan mini-campaign): Villiers-le-Sec, Leibsey, Norrey and Putot, La Fiere, Cambes, Le Bas de Ranville and Herouvillette, Cristot, Villers Bocage, Across the Elle, Operation Mitten, St Come-du-Mont, Defence of Carentan, and Battle for Carentan. |
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1-44675
Rumford, Colin and Marsh, Richard RAPID FIRE: Blitzkrieg Battlegroups
The latest in our series of Rapid Fire Battlegroup books is Blitzkrieg Battlegroups, our first-ever publication to cover the early war period in Western Europe. Blitzkrieg Battlegroups provides RF players with 400-point and 200-point (the latter with an additional four 50-point reinforcement options) for eight German, four British, and four French divisions, all selected because they fought in key actions during the German thrust from the Ardennes to the Channel coast in May 1940. Players can use them to re-fight historical actions, or just as handy points-matched early war forces to build and battle against each other. |
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1-44676
Rumford, Colin and Marsh, Richard MARKET GARDEN - 2nd upgunned edition of this RAPID FIRE campaign book
New, comprehensive guide to wargaming the battles that followed the audacious Allied attempt to create an airborne 'carpet' over three major river crossings in the eastern Netherlands and drive an armored spearhead into the Ruhr. Distilling years of research and wargaming experience, Operation Market Garden provides what you need to recreate this famous campaign on your wargames table. Includes: |
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1-44677
Rumford, Colin and Marsh, Richard RAPID FIRE: Blitzkrieg Battlegames
The sister publication to Blitzkrieg Battlegroups is now in stock! Includes 14 scenarios covering games of all sizes that are supported by historical background, special rules, and battle maps, plus 54 photos of the British, French, and German forces used in the playtests. 1 vol, 64 pgs
2022 UK, RAPID FIRE |
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1-235140
Russell, Nathan HARD CITY: Noir Roleplaying
Character creation generates competent yet flawed individuals and focuses on what sets them apart as they walk the fine line between right and wrong. Mechanics place the emphasis on the momentum of the plot, while the sandbox setting provides evocative hooks for adventures -- fight crooks, rescue the innocent, thwart blackmail plots (or start them!), or uncover corruption in the Mayor's office. |
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2-49891
Rutherford, Bill and Lewis, John HIT THE DIRT:WWII SENARIOS FOR CROSSFIRE
8.5x11, (21) scenarios covering the eastern front, western front and the Mediterranean front, special rules, terrain and o/b's. |
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3-49891
Rutherford, Bill and Lewis, John HIT THE DIRT:WWII SENARIOS FOR CROSSFIRE PDF version
Contains 21 scenarios for Crossfire rules covering the Eastern front, Western front, and Mediterranean front. Includes accurate OBs and a variety of special rules to cover terrain and events. 1 vol, 52 pgs
2021 US, ON MILITARY MATTERS |
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1-242330
Saravanamutti, Rohan NAPOLEON'S SPRING CAMPAIGN 1813: Lutzen and Bautzen - A Wargamer's Guide
Describes the strategic and political situation in central Europe and contains a thorough but clear account of the historical battles. Provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each battle and for the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions. |
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1-220880
Sartore, Richard SEEKRIEG 4th EDITION: Ship Data II: Refits & Modernizations
The basic game contained data for nearly all major warships of the period and the Ship Data Volume II supplement provided data for ships as they were refitted and modernized in the years prior to and during WWII. Every effort was made to make the game as realistic as possible and still remain playable. |
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1-212830
Sartori, Lorenzo BASIC IMPETUS: Ancient Medieval Rules
This 2016 edition contains new rules and 340 army lists. 1 vol, 64 pgs
2016 ITALY, DADI & PIOMBO |
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2-88830
Sartori, Lorenzo IMPETUS: Ancients, Medievals & Renaissance - 2nd Edition
Second Edition Impetus simulates battles with miniature figures in the Ancient, Medieval, and Renaissance periods -- recreating over 3,000 years of history from Ancient Sumeria to the Great Italian Wars. Impetus can be played with 6mm, 10mm, 15mm, 20mm (1/72) and 25/28mm scale miniatures, and you won't even need to re-base your armies. The manual doesn't include army lists but it works with the lists published in the Extra Impetus supplements until the release of new supplements. 1 vol, 66 pgs
2019 ITALY, DADI & PIOMBO |
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1-88831
Sartori, Lorenzo EXTRA IMPETUS 1: The First Supplement for Impetus
30 Official Army Lists. (7) PHARAOHS WARS; (10) THE HUNDRED YEARS WAR; (13) THE GREAT ITALIAN WARS. (2) CAMPAIGN GAMES: Chevauche (for 2 players) and Pavia 1525 (for up to 8 players); flags, errata. 1 vol, 36 pgs
2013 UK, NORTH STAR |
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1-88832
Sartori, Lorenzo EXTRA IMPETUS 2: Second Supplement for Impetus
Covers the Later Roman Empire 1000AD, Crusades and More with 50 lists and a Crusader/Saladin campaign game, tutorials, full color throughout. 1 vol, 36 pgs
2013 UK, NORTH STAR |
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1-88834
Sartori, Lorenzo EXTRA IMPETUS 4: The Fourth Supplement for Impetus
The fourth supplement carries Impetus into the Age of Hoplites with a campaign games and 41 official army lists. Includes historical backgrounds, game tutorials, official amendments, and pictures in 48 color pages. |
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1-211000
Satori, Lorenzo BAROQUE: Warfare Rules for 1550-1700
Baroque is a wargame from Regulation (built on the Impetus) engine designed to play miniature conflicts which ravaged Europe between the mid-16th and the end of the 17th century. Baroque is immediate learning, historically accurate, fast, and fun thanks its innovative mechanical. Baroque does not require rebasing of your armies and is suitable for miniatures in all scales: 28mm, 20mm (1/72), 10mm, and 6mm. |
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1-206640
Scarborough, Jesse GREAT WAR EAST 1914: A Scenario Book for Command Decision: Test of Battle
This scenario book presents battles on the eastern front of the Great War during the campaigns of 1914. The ten scenarios focus on maneuver warfare; Austrian, German, and Russian divisional orders of battle are included. This supplement uses the CDTOB rules, but slightly modifies them to better represent the nature of ground combat in 1914. |
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1-225460
Scarborough. Jesse So Convenient for Hewing - Dark Age Skirmish rules
Skirmish System uses action cards to control an ever-changing order of play. Command chits are used to activate individual units. |
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1-10000
Scott, Richard and Hall, Simon and Shaw, Terry FIELD OF GLORY Version 2.0: Ancient & Medieval Wargaming Rules
New, revised 2.0 version from Slitherine. |
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1-10011
Scott, Richard Bodley FIELD OF GLORY -- List 11: Empires of the Dragon
Far East at War. If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete (Sun Tzu, The Art of War). |
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3-10001
Scott, Richard scenario FIELD OF GLORY List 1:Early Bronz Age to Late Republican Roman 2nd Edition
(19) lists including Ancient Spanish, appendices, LISTS - BOOK 1 is the first of 3 volumes of Field of Glory Companions for Field of Glory 3rd Edition. This fully edited and updated companion provides players with the opportunity to expand their gameplay with a large selection of armies from the dawn of civilisation to the end of the Roman Republic. Lead swarms of Egyptian chariots into battle, or the all-conquering Macedonians of Alexander the Great. From Ancient China to the birth of the mighty Roman Empire, build your armies to compete against your opponents and prove that you can rule supreme. |
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1-967005
Sfiligoi, Andrea OF GODS AND MORTALS: Mythological Wargame Rules
Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself. |
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1-967017
Sfiligoi, Andrea Rogue Stars - Skirmish Wargaming in a Science Fiction Underworld
Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do. 1 vol, 64 pgs
2016 UK, OSPREY PUBLISHING |
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1-967006
Sfilogoi, Andrea A FISTFUL OF KUNG FU: Hong Kong Movie Wargame Rules
Recreate scenes from Hong Kong action cinema such as Enter the Dragon, Kill Bill, Big Trouble in Little China, Crouching Tiger - Hidden Dragon, and Hard Boiled. |
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3-10000
Shaw, Terry FIELD OF GLORY: Version 3.0 - Ancient and Medieval Wargaming Rules
The third edition of rules for the ancient and medieval worlds. |
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1-229050
Shearwood, Mark WAKING THE BEAR: A Guide to Wargaming the Great Northern and Turkish Wars 1700-1721
Offers a general understanding of the historical background to the Great Northern War and to the main combatants: Russia, Sweden, Denmark, Hanover & Holstein, Ottoman Empire, Saxony, Poland, Prussia and Cossack nations. Examines naval landings, siege warfare, traditional battles, and lesser known battles. Battle reports focus on small evening games utilizing a small number of units and therefore achievable by the majority of wargamers. Options are included to turn a number of these into larger multiplayer games. |
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1-34570
Sides, Peter HISTORICAL MEDIEVAL BATTLES, 732 AD to 1485 AD
O/b's for (40) battles, designed for DBA/DBM but can be used with any Ancient/Medieval rule set. 1 vol, 43 pgs
1993 UK, GOSLING PRESS |
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1-239180
Silburn-Slater, Frederick A WAR TRANSFORMED: WWI on the Doggerland Front
WWI skirmish wargame with supernatural twist. Players command small forces of infantry, cavalry, artillery, and other. stranger. troops on the Doggerland Front from authentic folk traditions and occult philosophies of the era. |
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1-198832
Simon, Wally; edited by Russ Lockwood MORE SECRETS OF WARGAME DESIGN: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
From the Center for Provocative Wargaming... |
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2-198832
Simon, Wally; edited by Russ Lockwood MORE SECRETS OF WARGAME DESIGN: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
From the Center for Provocative Wargaming... |
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2-198833
Simon, Wally; edited by Russ Lockwood SOLO SECRETS OF WARGAME DESIGN: Volume 3: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
The third volume of the SECRETS OF WARGAME DESIGN series concentrates on solo wargaming ideas. Peel back the layers of game theory to generate great solo games for a variety of periods. Delve into the real nuts and bolts of game mechanics to create a more compelling -- and often more entertaining -- tabletop battle. |
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2-198834
Simon, Wally; edited by Russ Lockwood CAMPAIGN SECRETS OF WARGAME DESIGN: Volume 4: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
The 4th volume in the series offers 12 different rules systems for running campaign wargames, each of which can be used with tactical rules of your choosing. Run them via snail mail (as Wally did with friends across US and in the UK) or e-mail (the modern equivalent), using the historical background provided or adapt to your own historical or imagi-nation campaign. |
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1-198835
Simon, Wally; edited by Russ Lockwood MASTER SECRETS OF WARGAME DESIGN: Volume 5: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
The fifth volume in the series offers 13 articles detailing the nuts and bolts of wargame design, with suggestions for scenario balancing, rules ideas, and rules mechanics to punch up your wargaming in all eras. These can be used as is or adapted for published and home-brew miniatures and boardgame rules. |
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2-198835
Simon, Wally; edited by Russ Lockwood MASTER SECRETS OF WARGAME DESIGN: Volume 5: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
The fifth volume in the series offers 13 articles detailing the nuts and bolts of wargame design, with suggestions for scenario balancing, rules ideas, and rules mechanics to punch up your wargaming in all eras. These can be used as is or adapted for published and home-brew miniatures and boardgame rules. |
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1-198836
Simon, Wally; edited by Russ Lockwood SKIRMISH SECRETS OF WARGAME DESIGN: Volume 6: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
The 6th volume in the series of wargame design booklets offers a cornucopia of rules, scenarios, and nuts & bolts mechanics used in skirmish wargames. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the above. |
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2-198837
Simon, Wally; edited by Russ Lockwood WWII SECRETS OF WARGAME DESIGN: Volume 7: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
The 7th volume in the series of wargame design booklets offers a cornucopia of World War II rules, scenarios, and nuts & bolts mechanics. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the below. |
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1-198838
Simon, Wally; edited by Russ Lockwood NAVAL SECRETS OF WARGAME DESIGN: Volume 8 -- A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics
The 8th volume in the series of wargame design booklets offers a cornucopia of Naval rules, scenarios, and nuts & bolts mechanics. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the below. Be a better gamer. Be a better GM. |
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1-198839
Simon, Wally; edited by Russ Lockwood ENGLISH CIVIL WAR SECRETS OF WARGAME DESIGN: Volume 9
Printed Version. |
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2-198839
Simon, Wally; edited by Russ Lockwood SECRETS OF WARGAME DESIGN: Volume 9: English Civil War
PDF Version. |
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1-205690
Sims, Mark GREAT BATTLES: The Napoleonic Wars
Napoleonic wargame rules set uses hexes to regulate movement, firing, ranges, line of sight, charge and firing arcs. Battles are fought using 2-inch hexes and the game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry, or artillery. Contains troop listings for all of the major Napoleonic armies and a sample order of battle for Dennewitz' including all of the unit labels. 1 vol, 44 pgs
2014 US, ON MILITARY MATTERS |
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1-85942
Sims, Mark IMPERIUM: Rome and its Enemies Army Lists Book 2
Provides Army Lists: Late Republican Rome; Early, Middle, and Late Imperial Rome; Foederate Rome; The Barbarians 105 BC to 476 AD, Sarmations; Parthia; Sassanid; Palmyra; Huns, and more. 1 vol, 52 pgs
2009 UK, CRUSADER MINIATURES |
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1-84220
Simunovich, Peter FLAMES OF WAR: 3rd Edition in Three Volumes
The third edition of Flames Of War, The World War II Miniatures Game is a massive 448 page book split across three volumes: Rulebook (Hardback) 308 Pages, Forces (Softback) 100 Pages, Hobby (Softback) 40 Pages. 3 vol, 166 pgs
2012 N ZEALAND, FLAMES OF WAR |
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2-84220
Simunovich, Peter FLAMES OF WAR
8.5x12, full color throughout, the most popularWWII set of rules, play aids, scenarios. 1 vol, 166 pgs
2006 N ZEALAND, FLAMES OF WAR |
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1-198162
Singleton, Charles PIKE & SHOTTE: To Kill A King
This supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle/army lists for the main protagonists. |
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1-30000
Slitherine, Terry Shaw FIELD OF GLORY: Napoleonic
Field of Glory Napoleonic is written in an approachable and easy-to-learn manner to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era. FOGN will cater for both types of player, with a full point system allowing theoretical battles between balanced armies to be played out, as well as accommodating factual scenarios. The rulebook will maintain the same production values as previous FOG and FOGR releases and will be designed both to explain the game and be a reference guide when playing. To make the rules easier to follow, detailed descriptions and explanations of unusual situations in a similar way to our Ancients and Renaissance rulebooks. 1 vol, 148 pgs
2012 UK, OSPREY PUBLISHING |
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1-30001
Slitherine, Terry Shaw FIELD OF GLORY: Napoleonic Triumph of Nations
In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. With his forces in Spain being pushed back, Napoleon launched an invasion of his former ally, Russia, leading the half-million-strong Grande Armee to Moscow and a brutal defeat at the hands of Russian forces and the bitter winter. |
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1-30002
Slitherine, Terry Shaw FIELD OF GLORY: Emperors and Eagles
This companion for Field of Glory Napoleonic gives players all the information they need to recreate the French Revolutionary wars and the rise of Napoleon through to the campaigns of the Grande Armee and the early Empire. Emperors and Eagles also includes full army lists for the Peninsular Wars, where Britain and its Portuguese and Spanish allies slowly, but surely, turned the tide of the war and pushed Napoleon's forces back to their own borders. 1 vol, 176 pgs
2012 UK, OSPREY PUBLISHING |
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1-206635
Smith, Mark NAPOLEON'S BLOODY BIG BATTLES: 1805-1815
Contains 16 scenarios for Napoleon's most important battles -- Austerlitz in 1805 to Waterloo in 1815 -- for Big Bloody Battles rule set. Offers: Main battles that consolidated Napoleon's reputation as a great commander; A wide range of opponents and tactical situations; Balanced scenarios in which any result is possible; Challenging command decisions; and the opportunity to fight iconic battles to the finish in a single evening. Many also offer scenario options to explore 'what-ifs' and increase replay value. Campaign options allow players to link battles so that each has consequences for the next. 1 vol, 54 pgs
2024 US, J&D PUBLICATIONS |
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1-86830
Smith, Mike & Joyce TABLE TOP BATTLES
8.5x11.5, simple rules for Battles in any period,includes land/naval/air/fantasy/science fiction and solo gaming, everything you need. 1 vol, 42 pgs
2007 UK, MIKE & JOYCE SMITH |
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1-195035
Smith, Neil HAIL CAESAR: Army Lists Vol. 5: Germania
This supplement for Hail Caesar covers the battle of Teutoberger Wald, where Arminius and the Germans ambushed and destroyed three Roman legions under Varus. Includes the various tribes that made up the Germanic force, scenarios, and special rules. 1 vol, 56 pgs
2014 UK, WARLORD GAMES |
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1-195036
Smith, Neil HAIL CAESAR: Army Lists Vol. 6: Age of Caesar
Supplement covers Gaius Julius Caesar, the armies and enemies of Rome, and his battles -- including in Gaul, North Africa, and elsewhere. Includes special rules that apply to the period. 1 vol, 56 pgs
2016 UK, WARLORD GAMES |
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1-195037
Smith, Neil HAIL CAESAR: Army Lists Vol. 7: Shield Wall - The Dark Age Sagas I
Supplement for Hail Caesar covers the main battles, armies, and personalities of the Dark Ages in the British Isles from around 400AD up to 1000AD. Introduces rules for smaller scale engagements between warbands and campaign rules and several linked scenarios -- from Badon Hill to Brunaburh. Army lists include Limitanei, early and late Saxons, Romano-British, Welsh-Cymru, Irish, Picts, Gaels, Vikings and Irish-Norse. 1 vol, 56 pgs
2018 UK, WARLORD GAMES |
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1-195038
Smith, Neil HAIL CAESAR: Volume 8 Supplement -- Age of Bronze
Supplement for Hail Caesar contains 32 battle scenarios plus new skirmish rules for smaller scale conflicts between warbands. 1 vol, 160 pgs
2019 UK, WARLORD GAMES |
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1-201041
Smith, Neil JASON AND THE ARGONAUTS - Myths and Legends V1
The voyage of Jason and the Argonauts and their hunt for the Golden Fleece is one of the most enduringly popular of all of the Ancient Greek heroic myths. Accepting the quest in order to regain his kingdom, Jason assembled a crew of legendary heroes, including Hercules, Orpheus, Atalanta, and the twins Castor and Polydeuces. With this band of warriors and demi-gods, Jason set sail in the Argo on a journey across the known world. During their quest, the Argonauts faced numerous challenges including the Harpies, the Clashing Rocks, the Sirens, Talos, the bronze giant, the sleepless dragon that guarded the fleece, and, of course, the fickle will of the gods of Olympus. Filled with magic, monsters, sword fights, and sacrifice, this ancient adventure story is given new life by Neil Smith who also examines its historical context, its classical sources and its enduring legacy. 1 vol, 80 pgs
2013 UK, OSPREY PUBLISHING |
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1-227540
Sorensen, Ivan FIVE PARSECS FROM HOME: Solo Adventure Wargaming
Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then - engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances, and objectives. With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills. |
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1-2023901
Sosinski, Konrad ARMIES: By Fire and Sword - Volume 1
The book introduces two new factions: the Royal City of Gdansk and the Duchy of Courland and Semigallia. Multinational army lists are another novelty and include units from two or even three different armies that enable you to surprise your opponents with an unexpected army composition. Also offers the possibility to field such commanders as Tugay-bey, Ivan Bohun, and r Hetman Jan Sobieski. |
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1-197290
Sowers, Lee COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm
A clever set of rules written by Sowers, who adapted his modern version that taught tactics to Delta Force, NY City SWAT, and various army units into a WWII set of rules. Can be played with nail-biting gusto on a 4x6-foot table (or as small as a 2x2-foot table). Data cards carry all the necessary info -- newbies learn quick how to play, grognards use historical tactics to achieve victory. This is more simulation than game. |
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1-197290B
Sowers, Lee COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm and the Expansion Packs DISCOUNT BUNDLE
The 40% OFF CAC Bundle Deal: Core Rules and all four supplements: Eastern Front 1942-43 (Germans and Soviets), Late War '44 (US, UK, Germans, and Soviets), Anzio 1944 (US and Germans), and The Pacific 1942-43 (US and Japanese). Supplements include specialty rules, scenarios, and collectively add 192 data cards. Was $129, now $79.00 |
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1-197291
Sowers, Lee COMBAT ACTION COMMAND: 44 Late War Data Cards 1944-1945
Supplement to Combat Action Command rules provides 44 new data cards covering 1944-1945 tanks, vehicles, and troops AND Tournament rules. These clever cards do most of the work for the wargamer with training, morale, experience, and weaponry incorporated seamlessly into game play. Learn how to use one card and you learn them all. These 44 cards cover US, British, German, and Soviet tanks, guns, vehicles, and platoons. Cards include: |
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1-197292
Sowers, Lee COMBAT ACTION COMMAND: Anzio 1944 American Rangers/1st Special Service vs German the Hermann Goring Panzer Grenadiers
Supplement to Combat Action Command rules includes 2 Scenarios and 8 Data Cards |
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1-197293
Sowers, Lee COMBAT ACTION COMMAND: Eastern Front 1942-1943 -- Stalingrad to Kursk Supplement
Supplement to Combat Action Command rules includes 12 Pages of additional rules and 94 Data Cards. Note, this not the real cover, but a WWII Soviet propaganda poster to set the mood. |
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1-197294
Sowers, Lee COMBAT ACTION COMMAND: Pacific 1942-1943 -- Solomons Campaign
CAC Supplement contains 46 Data Cards plus some new rules, such as Banzai Attacks, Semper Fi, and Gung Ho, which are unique to the Pacific Theater during WWII. We chose the Solomons in 1942 because there were many interesting battles besides those on Guadalcanal, and because this period of the Pacific War is perhaps the most balanced portion of the entire conflict. We've also added in some additional special units that could have fought in the Solomons, such as the First Special Service Force and British M3 Tanks captured by the Japanese. They were available, could have been used and make the game much more interesting. Scenarios, support, and download extras are on-line. 1 vol, 44 pgs
2012 US, ON MILITARY MATTERS |
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1-212730
Sowers, Lee SKIRMISH ACTION: WWII Skirmish Miniature Rules - Revised Edition
This set of WWII skirmish rules covers 1939-1945 with major unit Army Lists for German, US, Soviet, British, French, Polish, Italian, and Japanese forces, complete with point system for tournament games. |
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1-217070
Sowers, Lee Thomas AMERICA'S OLDE WEST: 28mm Skirmish Actions & Gunfights -- 1836 to 1890
Time to saddle up, pardner, and hit the trail to action in the Olde West, from the Comanche Wars (1836) to Wounded Knee (1890). This skirmish rule set, an offshoot of the WWII Skirmish Action rules, certainly covers the traditional Wild West (post ACW to 1880s), but the Indian Wars ranged over a far wider period and so does America's Olde West. |
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1-75330
Spiess, John & Durkota, Alan TRENCH WARS:Wargaming the Western Front 1916-1918
8.5x11, company level combat, scenarios. 1 vol, 52 pgs
2004 US, OLD GLORY MINIATURES |
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1-218490
Stallard, John CRUEL SEAS: WWII Rules
In Cruel Seas, you take on the role of a naval crew manning their fragile coastal craft as they head out day and night to take on both the sea and the enemy. Command your flotilla of small ships as they head out to attack a convoy, drop off commandos for a behind-the-lines mission, or engage in other myriad of missions in the English Channel, Mediterranean Sea, or around island chains of the Pacific. 1 vol, 0 pgs
2018 UK, WARLORD GAMES |
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1-2184905
Stallard, John Close Quarters! Cruel Seas supplement
While gigantic warships stalk the open oceans, engaging enemies over the horizon with their titanic weapons, much smaller craft hug the coastal waters, protecting the land against raids and invasion. Such naval combat was often quick, brutal and decisive. |
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1-218499S
Stallard, John CRUEL SEAS: Starter Set
Box includes: A4 softback rulebook; A4 quick start guide with painting guides and flags; 3 Plastic early Vosper motor torpedo boats; 3 Plastic late Vosper motor torpedo boats; 2 plastic S-boats; 2 plastic armored S-boats; 1 plastic torpedo markers sprue; 1 plastic plume markers sprue; 1 A0 double-sided battle mat; 3 die-cut punchboards (islands, sandbars, rulers, mines markers, game tokens, lighthouse, aircraft, etc); Ship datacards for early and late Vosper MTBs, S-boats and merchant/tanker; Small, medium and large wake sheets; 2 sets of fleet dice (Royal Navy and Kriegsmarine); 1 set of game dice; and Unique special edition Das Boot miniature. 1 vol, 0 pgs
2018 UK, WARLORD GAMES |
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1-71030
Stanford, Iain GENERAL AT SEA:The Age of Louis XIV 1660-1723
8.5x11, rules and lists for this period developed by the PIKE & SHOT SOCIETY 1 vol, 60 pgs
2003 UK, PIKE & SHOT SOCIETY |
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2-192889
Stanoch, John BLACK CROSS/BLUE SKY & LOST SQUADRONS SUPPLEMENT
Take to the skies over southeast England during the turbulent Summer of 1940, as the outnumbered aircraft of the RAF fought a desperate struggle of survival against the onslaught of the near-invincible German Luftwaffe. Black Cross/Blue Sky is a historical wargame that allows players to assume the role of either a British or German pilot during the Battle of Britain. |
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1-67110
Stanoch, John RED SUN/BLUE SKY:Air Combat for 1/300th Scale
8.5x11, fast moving miniatures game for the SouthEast Asian and Pacific theaters, most games will be completed in 1-2 hours, (23) scenarios both solo and multi player, (36) plane & (25) ship cards 1 vol, 66 pgs
1995 CT, SIMTAC INC |
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1-67111
Stanoch, John WHITE STAR/BLUE SKY:US 8th Air Force Raids 1942-44
8.5x11, the first expansion for RED SUN/BLUE SKY, (40) aircraft reference cards, rules for bombing, (9) scenarios and more 1 vol, 48 pgs
1996 CT, SIMTAC INC |
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1-67112
Stanoch, John RED STAR/BLUE SKY:Battles over the Eastern Front
8.5x11, the second expansion for RED SUN/BLUE SKY, (57) aircraft reference cards, rules for strafing, anti-aircraft fire, tank busting, (11) scenarios 1 vol, 68 pgs
1997 CT, SIMTAC INC |
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1-222772
Stelzer, Mike SONG OF DRUMS AND TOMAHAWKS: Pequot War (Scenario Book for Pequot War)
Booklet contains 12 scenarios of the Pequot War in New England, July 1636 to September 1638, with maps, orders of battle, special rules, and victory points. Includes narrative retelling of the history by stages of the war through scenario introductions; New or modified Traits to Song of Drums and Tomahawks for this war; More detailed treatment and rules for early blackpowder weapons; Map charting the location of battles of the Pequot War; and Campaign rules for two sides to refight the war and determine victory. 1 vol, 34 pgs
2018 US, FIRST COMMAND WARGAMES |
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1-228454
Stephen, T.C. THE SILVER BAYONET: Italy: The Shades of Calabria
Supplement for The Silver Bayonet features a solo/cooperative campaign, new soldiers, and new foes. New enemies are both mortal and monstrous, and include a variety of undead. As the major nations vie for military, political, and ideological supremacy over the Mediterranean, the Bourbon royal family plots to reclaim its Neapolitan throne, sending agents from its Sicilian stronghold to support the briganti - Calabria's bandit gangs - in waging a bloody guerrilla war against the occupying French. Meanwhile, rumors spread that the dead no longer rest easy, but rise from their graves to wander isolated valleys and mountain paths. 1 vol, 96 pgs
2024 UK, OSPREY PUBLISHING |
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1-49481
Stephenson, Martin & Lanchester, Dave & McGill, P. POLEAXED ARMY LIST V1: St.Albans 1455-Towton 1461
(7) scenarios with o/b's, maps, list of Nobles by battle, Noble index. 1 vol, 60 pgs
2003 UK, FREEZYWATER PUBS |
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1-49482
Stephenson, Martin & Lanchester, Dave & McGill, P. POLEAXED ARMY LIST V2:Hedgely Moor 1464-Stoke 1487
(8) scenarios with o/b's, maps, conversion table to DBM, list of Nobles by battle, Noble index 1 vol, 60 pgs
2003 UK, FREEZYWATER PUBS |
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1-84921
Stevenson, Paul HEARTLAND:Scenarios-Guns at Gettysburg Rules V1
8.5x11.5, (14) scenarios for the Battles of Kentucky and Tennessee. Includes optional rules of the Main Rule Set. 1 vol, 40 pgs
2007 UK, PARTIZAN PRESS |
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1-84922
Stevenson, Paul FRONTIER:Scenarios-Guns at Gettysburg Rules V2
8.5x11.5, (15) scenarios for Early Engagements for the Trans-Mississippi. Includes Boonville 1861, Carthage 1861, Old Fort Wayne 1862 and lots more. 1 vol, 60 pgs
2013 UK, PARTIZAN PRESS |
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1-84923
Stevenson, Paul ON TO RICHMOND-Guns at Gettysburg Rules V3
8.5x11.5, (15) scenarios 1 vol, 60 pgs
2013 UK, PARTIZAN PRESS |
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1-84924
Stevenson, Paul Stonewall - The Battles of General T.J. Jackson, CSA Guns at Gettysburg Rules V4
13 ACW scenarios... suitable for most rules sets, including Regimental Fire & Fury. |
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1-197040
Stine, Keith DISPOSABLE HEROES: Point Blank
Point Blank is a brand new squad level skirmish system for 1:1 modern tactical firearm combat. Players are in charge of a squad or several fire teams and control the individual actions of their soldiers, weapon teams, vehicles or support weapons. The rules are focused on the tactical concepts of fire and maneuver, command and control, and morale as well as training and experience. Any period of modern firearms combat can be simulated, from The Great War all the way to today and beyond. |
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1-83941
Stine, Keith and Conley, Chalfant URRAHH:Guide to Soviet Forces WW2
8.5x11, Supplement One DISPOSABLE HEROES/COFFIN 1 vol, 48 pgs
2006 US, IRON IVAN GAMES |
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1-83942
Stine, Keith and Conley, Chalfant ANGRIFF:Guide to German Forces WW2
8.5x11, Supplement Two DISPOSABLE HEROES/COFFIN 1 vol, 60 pgs
2006 US, IRON IVAN GAMES |
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1-83943
Stine, Keith and Conley, Chalfant GO FORWARD TOGETHER:Guide British Commonwealth WW2
8.5x11, Supplement Three DISPOSABLE HEROES/COFFIN 1 vol, 60 pgs
2006 US, IRON IVAN GAMES |
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1-83946
Stine, Keith and Conley, Chalfant FUTILE GALLANTY: Early War in Europe 1939-1940
8.5x11, Supplement Six for Disposable Heroes/Coffin. 1 vol, 80 pgs
2006 US, IRON IVAN GAMES |
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1-213500
Storey-Smith, Jasmin JANE AUSTEN: ZOMBIE KILLER
Skirmish Rules for the Age of Regency Zombie Hunters. Glossy full color set of fast and furious combat against the Unmentionables. These rules are designed for use with the new Matchlock Miniatures range of 28mm Regency Zombie Hunter miniatures, though of course appropriate figures can be press-ganged from your Napoleonic army. |
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1-202650
Strangeway, Jake WHEN OLYMPUS TREMBLED: Command Decision
An overview history of Operations Marita, Merkur, and Herkules covering the invasions of Greece, Crete, and the proposed invasion of Malta. 10 historical battles for Command Decision presented as game battles - from the opening drive into Northern Greece to the air assault on Crete, to the fictional drive across Malta to the capital of Valletta. |
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1-73645
Strangeway, Jake OPERATION MARKET GARDEN
10 historical battles presented as game battles covering the entire operation. 1 vol, 54 pgs
2009 US, TEST OF BATTLE GAMES |
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1-73647
Strangeway, Jake IN THE CLUTCHES OF EAGLES:Fallschirmjager 1939-45
An overview history of the Fallschirmjager along with detailed divisional O/B's for 1941, 1942 and as they expanded 1943. 10 historical battles from Holland to Normandy. Maps, o/b's, scenario notes. 1 vol, 68 pgs
2009 US, TEST OF BATTLE GAMES |
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1-201080
Surdu, Buck FATE OF BATTLE: Look Sarge No Charts Napoleonics
Fate of Battle grew from the immensely popular and clever Look, Sarge, No Charts: WWII system. These rules are designed to replicate large battles in the Napoleonic Wars (and other horse-and-musket periods). In order to facilitate this span of control, streamlined mechanics remove the charts so players can fight the battle, not the rules. |
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1-210770
Surdu, Buck COMBAT PATROL SET: WWII Rules & Decks
Includes two player decks and one activation deck. |
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1-210770B
Surdu, Buck Combat Patrol Set B
Each set includes four 50-card Action Decks (supporting four to eight players), with different colored backs to keep them separated, and an Activation Deck. Purchasing both Set A and Set B will give you eight different backs, supporting eight to sixteen players for those really large games. 1 vol, 200 pgs
2016 US, ON MILITARY MATTERS |
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1-210770D
Surdu, Buck COMBAT PATROL SET: WWII Rules Deck
Includes two player decks and one activation deck, does not include the rules |
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1-210770R
Surdu, Buck COMBAT PATROL: WWII Rules only no card decks
Combat Patrol features the G.A.M.E.R. engine. G.A.M.E.R. (Guts, Accuracy, Melee, Endurance, Reaction) is a unique skirmish system in which cards are used not just for activation, but for all aspects of combat resolution and melee. No dice are used to resolve combat. Over three years were spent in development. The result is a system that flows smoothly and supports many-player gamers. 1 vol, 52 pgs
2024 US, ON MILITARY MATTERS |
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1-210770SP
Surdu, Buck COMBAT PATROL: South Pacific Supplement with deck
This is a Supplement to Combat Patrol WWII. You need EITHER Set A, Set B, or the Starter Set to play this game. |
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1-225090
Surdu, Buck Feudal Patrol - Skirmish Gaming in the Ancient, Medieval and Fantasy Periods
Feudal Patrol has been designed for solo, two-player, and team play. The solo option uses the concept of Posture to determine an opponent's reactions, depending on relative casualties, successes and morale. |
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1-225090B
Surdu, Buck FEUDAL PATROL: Skirmish Gaming in the Ancient, Medieval and Fantasy Periods
The bundle includes rules and decks. |
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1-225090D
Surdu, Buck Feudal Patrol - Card Deck
Card decks needed to play Feudal Patrol. Note that the bundle deal includes the decks with the rules. 1 vol, 120 pgs
2020 UK, SALLY 4th |
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1-225090D2
Surdu, Buck Feudal Patrol - Card Deck
These are four more action decks with four colors different from each other and different from what comes with the basic rules. With this add-on set, you'll have six Action decks with six different backs to keep your decks separate during the heat of battle. The fronts of the Action Decks, regardless of the colors on the backs, are the same. 1 vol, 120 pgs
2020 UK, SALLY 4th |
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1-234700
Surdu, Buck WARS OF OZZ
Contains rules, background, painting guides, scenarios and much more for mass Horse & Musket Fantasy battles. Designed for solo, one-on-one, and multiplayer games and features a balanced Magic System with estimated game length of three hours. Supported by over 70 packs of unique miniatures with new factions and new releases coming. 1 vol, 118 pgs
2022 UK, SALLY 4th |
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1-84070
Surdu, Buck & Palmer, Chris & Wood, David LOOK SARGE, NO CHARTS:WWII
8.5x11, Innovative rules for Battalion level WWII gaming five years in the making, play aids, data sheets; reconnaissance is important, infantry does matter, maneuvering large formations difficult. 1 vol, 68 pgs
2006 US, L.M.W WORKS |
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1-206270
Surdu, Buck & Wood, David & Palmerm Chris & Nickle, James BEAR YOURSELVES VALIANTLY - Look Sarge No Charts Fantasy, Ancient and Medieval Rules
Bear Yourselves Valiantly is the fourth rules set to feature the LOOK SARGE NO CHARTS rule system. BYV features dynamics that allow the players to fight the battle, not the rules. In these rule realism is gained through the simple mechanics that stress the players' decision making. BYV provides period feel without pages of onerous charts or cumbersome rules. 1 vol, 92 pgs
2014 US, ON MILITARY MATTERS |
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2-55411
Surdu, Buck and Panzeri, Pete SANTA ANNA: Warfare in Mexico 1820-70, Volume 1 - Tactical
Volume 1 includes the rules for fighting the larger engagements, OOBs, scenarios, and play aids. 1 vol, 78 pgs
2018 US, ON MILITARY MATTERS |
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1-67920
Surdu, John R. FIRE TEAM VIETNAM
Rules for Company-sized actions, o/b's, scenarios 1 vol, 70 pgs
L.M.W WORKS |
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1-65364
Surdu, John R. & Chris Palmer G.A.S.L.I.G.H.T
Supplement to expand the Rules for the Golden Age of Pulp Fiction and Great Movie Serials 1930's and 1940's, scenarios, ideas, optional rules. 1 vol, 72 pgs
2005 NY, LMW WORKS |
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1-16580
Sutherland, J & Gross, N SKIRMISH BATTLES FOR THE AMERICAN WAR OF INDEPENDENCE
8.5x5.5-inch booklet contains seven scenarios: Great Savannah (Aug 25 1780), Blue Savannah (Sep 4 1780), Charlotte (Sep 26 1780), Black Mingo (Sep 28 1780), Blackstock Plantation (Nov 22 1780), Point of Fork (Jun 5 1781), Gloucester (Oct 3 1781). Each scenario includes an OOB and black and white map. Includes bibliography. 1 vol, 40 pgs
2003 HOPEWELL, OMM PUBLISHING |
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1-217450
Sutherland, Jon MAD DOGS & ENGLISHMEN: Colonial Wargaming in Times When the Sun Never Set
Large-scale skirmish rules for the Indian Mutiny that is easily adapted for other theaters and periods for skirmishes and battles between European and any native forces. The rules will even work if you want to pit a colonial German force against the French Foreign Legion, or for that matter, the British in South Africa against the Boers. |
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1-220101
Sutherland, Jon FACE ANOTHER FOE: Wargaming the Lace Wars - V1 Core Rules
Face Another Foe covers roughly one hundred years, from 1650 to 1750, taking in the Jacobite Wars, The Great Northern War, the War of Austrian Succession, the Wars of the Spanish Succession, Russia's wars with Turkey, and innumerable conflicts in the east and further afield. |
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1-220102
Sutherland, Jon FACE ANOTHER FOE: Wargaming the Lace Wars - Volume 2 Army Lists and Scenarios
These army lists are designed as a vital extension to the main rules and their army lists. Each group of new army lists is followed by period scenarios. You will notice that there may be a disparity between the generic list and a subsequent scenario OOBs. Remember that the generic list provides you with percentages as a guide to create a particular army typical of that type at that time. The generic lists allow you to build a typical force for that period, war, or campaign. |
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1-226560
Sutherland, Jon GLORY 1861: Raising and Leading a Regiment to Glory
Raise an American Civil War infantry regiment and lead your men into battle using fewer than 50 figures. |
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1-226731
Sutherland, Jon COMMAND DECISION Vol 1: Scenario-Based Tactical Decisions for Wargamers
Large format, full-color booklet contains 12 scenarios with maps and a variety of tactical options. Largely taken from actual actions across all periods but easily transferable to any period. Includes Hazara 1888: Ohio 1758: Pyrenees 1813; Villers Bocage; St. Crispins Day: Spotsylvania: Crete 1941: Kadesh: Tarakan 1942: Scottish Borders; India 1857: and Spain 1809. 1 vol, 105 pgs
2021 UK, PARTIZAN PRESS |
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1-236780
Sutherland, Jon MAD DOGS & ENGLISHMEN: India
Card enhanced set of rules aimed at 15mm to 28mm figures for colonial-era India covering from the 4th Anglo-Mysore War to the Indian Mutiny. |
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1-2367801
Sutherland, Jon MAD DOGS & ENGLISHMEN: 2nd Edition Add On Pack #1
Extra large MD&E pack: New Scenarios; Campaign ideas, Solo play rules; Quick Reference sheets; and Card sets to save you cutting up your precious copy. 1 vol, 56 pgs
2023 HOPEWELL, OMM PUBLISHING |
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1-2367802
Sutherland, Jon MAD DOGS & ENGLISHMEN: 2nd Edition Add On Pack #2 - Far Flung Conflicts
Extra large MD&E pack: New Scenarios; Campaign ideas, Solo play rules; Quick Reference sheets; and Card sets to save you cutting up your precious copy. 1 vol, 46 pgs
2023 HOPEWELL, OMM PUBLISHING |
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1-236781
Sutherland, Jon MAD DOGS & ENGLISHMEN: War in India Scenarios 1798-1846
All color illustrated booklet offers 42 scenarios from the First Mysore to the First Sikh War. Orbats and Maps. Comprehensive section for Mad Dogs & Englishmen rules can also be applied to other rules. 1 vol, 138 pgs
2023 UK, PARTIZAN PRESS |
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1-236782
Sutherland, Jon MAD DOGS & ENGLISHMEN: War in India Scenarios 1848-1859
All color illustrated booklet offers scenarios from the 2nd Anglo-Sikh War to the end of the Indian Mutiny. Orbats and Maps. Comprehensive section for Mad Dogs & Englishmen rules can also be applied to other rules. 1 vol, 138 pgs
2023 UK, PARTIZAN PRESS |
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1-236783
Sutherland, Jon MAD DOGS & ENGLISHMEN, WAR IN INDIA: Mad Dogs, Mughals and Marathas Volume 1
Full-colour illustrated booklet offers 36 scenarios for rules set Mad Dogs & Englishman: India. Includes maps and suggested OOBs. 1 vol, 106 pgs
2023 UK, PARTIZAN PRESS |
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1-239051
Sutherland, Jon MAD DOGS & ENGLISHMEN: Far Flung Conflicts 1: New Zealand - The Maori Wars 1843-1869
All color illustrated booklet. 39 Scenarios, maps, and OOBs plus bonus Boer War scenario involving NZ troops. Large scale skirmish games. Can be used for any sets of rules but especially paired with Mad Dogs & Englishmen. 1 vol, 92 pgs
2023 UK, PARTIZAN PRESS |
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1-239052
Sutherland, Jon MAD DOGS & ENGLISHMEN: Far Flung Conflicts Australia & the East Indies
Contains 25 scenarios, maps and OOBs. Designed for Mad Dogs & Englishmen rules but adaptable to other rules, this covers battles in distant, exotic, and challenging lands. 1 vol, 70 pgs
2023 UK, PARTIZAN PRESS |
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1-219670
Swan, Chris TEXICANA BEFORE THE ALAMO: Wargaming the Fight for Freedom 1812-1835
Large format full color paperback. Contains 10 scenarios, OOBs, maps, and detailed background on the actions and the armies. Also includes campaign, army lists, and a section on adapting the Black Powder rules. Includes color uniform plates by Mike Blake. 1 vol, 90 pgs
2019 UK, PARTIZAN PRESS |
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1-219671
Swan, Chris TEXICANA II: The Alamo and Beyond - The Fight for Texas 1836-1859
Large format full color paperback. Sequel to the very well received first volume. Wargaming the Alamo siege, the Mexican invasion and actions against the Comanche. Orbats, scenarios, maps and BLACK POWDER conversion rules, PLus full colour plates by Mike Blake 1 vol, 120 pgs
2020 UK, PARTIZAN PRESS |
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1-227720
Swan, Chris FLINTLOCKS & PERCUSSIAN CAPS: Rules for 1:1 Skirmishes and Adventures in Texas and Beyond 1800-1860
Skirmish rules for fighting the Spanish, Mexican, Texians, or Comanches. Suitable for figures in any scale. Includes rules for solo play. 1 vol, 105 pgs
2021 UK, PARTIZAN PRESS |
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1-229660
Swan, Chris BEYOND THE EMPIRE: WARGAMES RULES FOR ENGAGEMENTS WITH SMALL FORCES ON THE BACK OF BEYOND
Mad Barons, Chinese Warlords, Revolutionary hordes, Archaic Imperialists, and Fascist interventionists -- your choice is endless for these skirmish rules for any Interwar theatre, but especially the madness that is the Back of Beyond. Players control five to six units plus armoured cars and/or other vehicles. Includes six scenarios. Pairs with Setting the East ablaze rules for larger battles. 1 vol, 110 pgs
2022 UK, PARTIZAN PRESS |
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1-229661
Swan, Chris BEYOND THE EMPIRE: Mini campaign with three Scenarios Add-On Pack
Solo rules for skirmish gaming in the Back of Beyond. Mini campaign contains three Scenarios, Quick Reference Sheets, and copies of the cards to save you cutting up your copy. 1 vol, 26 pgs
2022 HOPEWELL, OMM PUBLISHING |
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1-234500
Swan, Chris WITH MUSKET, PIKE & DRUM: Wargame Rules for Engagements with Small Forces 1500 TO 1700
Following on the from very popular Beyond the Empire rules, these rules use any scale of figures, most world conflicts covered for the period. Includes eight scenarios, solo rules, and sample European, New World, and Asian army lists. 1 vol, 128 pgs
2022 UK, PARTIZAN PRESS |
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1-234501
Swan, Chris WITH MUSKET, PIKE & DRUM: 1500-1700 Add-on Pack
Three-part mini campaign includes scenarios, Quick Reference sheets, Bonus Rules for the military inventions of Leonardo, Game Cards, Tokens, and ECW Flag-based Markers. Uses any scale of figures. The unit sizes in this series of rules are determined by your forces available and playing area. 1 vol, 26 pgs
2022 HOPEWELL, OMM PUBLISHING |
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1-234730
Swan, Chris FIGHTING THE DRAGON: Wargames Rules for Engagement with Small Forces During the Boxer Rebellion
Beyond skirmishing rules can use any scale of figures and represent any size of units to match your playing area. Rules include army lists for the Boxer Rebellion, Arab Revolt, Belgians in the Congo, US in South America, WWI in Africa, North-West Frontier, and more. Includes scenario cards and tokens that need to be cut out. 1 vol, 120 pgs
2022 UK, PARTIZAN PRESS |
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1-234731
Swan, Chris FIGHTING THE DRAGON: Three-part mini campaign
Three-part mini campaign includes scenarios, Quick Reference Sheets, Game Cards, Tokens. Uses any scale of figures. The unit sizes in this series of rules are determined by your forces available and playing area. 1 vol, 40 pgs
2022 HOPEWELL, OMM PUBLISHING |
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1-236670
Swan, Chris TALES OF MEN, MYTHS & MONSTERS: Rules for Adventures in Greek Mythology
Gaming in the world of Greek mythology. Includes Character Creation, The Action Pack and Its Use, Movement and Actions, Locating the Enemy, Courage Tests, Shooting and Reloading, Fighting, Determining the Effect of Shooting and Fighting, Testing to Come Round or Heal a Wound, Post-Action Rest and Recovery, and more. Examples of play: the Tales of Talon of Argos. Includes Quick Play Sheet, Character Sheet , and Encounter cards. |
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1-237830
Swan, Chris TALES OF DERRING DO: Rules for Adventures from Dime Novels and Pulp Magazines
Pulp action rules. Fancy some Pirate; Cowboy; Gangster; Superhero Jungle or Mysterious Orient action? Want to Fight Nazis, Dinosaurs and Vampires? Then you'll need the latest in this very popular rule system. Includes scenarios, examples of play, and action cards to cut out. 1 vol, 190 pgs
2023 UK, PARTIZAN PRESS |
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1-237831
Swan, Chris TALES OF DERRING DO: Space Terrors, Aliens & Robots
This supplement requires the main Tales of Derring Do rules set. Expands the main rules to cover the world of science fiction and space opera. Provides extra skills and generic characters as well as new settings for players to explore. Includes an additional quick reference sheet which summarizes the new/extra rules from this supplement. 1 vol, 80 pgs
2024 UK, PARTIZAN PRESS |
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1-237832
Swan, Chris TALES OF DERRING DO: Victoriana - Age of Empires
This supplement requires the main Tales of Derring Do rules set and expands it to cover the world of steam-powered science and the type of adventures found in the Penny Dreadfuls and Scientific Romances. Provides new skills and generic characters as well as new settings and worlds for players to explore. As with the main rules, this is for one-on-one skirmishes and can be used with any scale. All you need to play are a pack of ordinary playing cards, some 10-sided dice, a few figures, and your imagination. 1 vol, 64 pgs
2024 UK, PARTIZAN PRESS |
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1-235470
Swan, Chris and Blake, Mike RIGHTEOUS HARMONIOUS FISTS!: Battles and Skirmishes in China 1898-1900
All color, 18 scenarios with full orbats, maps, etc., plus painting guide, What If ideas and rules for converting Black Powder to larger and smaller actions in period. A very useful addition to the FIGHTING THE DRAGON rules and the FORCES OF THE BOXER UPRISING trilogy. 1 vol, 160 pgs
2022 UK, PARTIZAN PRESS |
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1-207921
Tassano, Mike LARGER THAN LIFE: ACTION! A Scenario Book for Larger Than Life
In Larger Than Life - Directors Cut you learned that it all boils down to the Story and we gave you the tools to create them. In Action we've taken it a step farther; now we've given you three full blown adventures. Each Story comes complete with pre-generated Stars, Co-Stars, Big Bads, and more, but they will work just as well with your own cast. |
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1-84060
Taylor, Bruce & Gray, Perry LACE WARFARE:Rules for Tacical Level Combat
8.5x11, forces represent a wing of an army, partof Terry Gore system altered for 18th CenturyWarfare, play aids, army lists, advanced rules. 1 vol, 56 pgs
2002 ROCHESTER, SAGA PUBLISH'G |
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1-216460
Taylor, Shawn INEPTT II : International Extraterrestrial Paranormal Tactical Teams 2nd Edition
Rules let you take charge of small teams of Elite soldiers, trained to a hard fighting edge and equipped with the best equipment technology can give them. Their opponent are the Aliens seeking to take over the earth as well as paranormal creatures and even other humans bent on hurting humankind. 1 vol, 94 pgs
2018 US, ON MILITARY MATTERS |
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1-223360
Taylor, Shawn SOE (Special Operations Executive) The Clandestine War
SOE takes players to the battlefields seldom talked about. You will play either as the SOE Player or the Security Forces player. Your small team of SOE Agents, sometimes they are solo, must penetrate the Security Forces cordons to conduct various forms of clandestine warfare. Courier, assassination, sabotage and raids on secure compounds are just a few of the missions possible for the SOE forces. The Security Forces will out number SOE but, the SOE player is blended into the surrounding population so you must hunt them down. 1 vol, 98 pgs
2020 CANADA, SHAWN TAYLOR |
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1-242700
Taylor, Shawn GHOST HUNTER: Cooperative Rules
Ghost Hunter is a cooperative miniature game. From 1 to 8 players can participate in the hunting down and the expulsion of various types of spirits. Games run from 45 to 180 minutes depending on the size of the haunt area. Choose from two eras of play, modern and pre-technology, and a wide variety of skill sets. Use pre-made characters or build your own. Contains 24 pre-made character cards, a page of copyable character tokens, a 'spirit activity level' page, quickplay and table pages, as well as sample play spaces that you can copy and use. 1 vol, 81 pgs
2024 CANADA, SHAWN TAYLOR |
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2-66990
Taylor, Shawn GREAT WAR SPEARHEAD Version 2 - Rules and Organizations for Division and Corps level gaming from 1900 to 1920s.
The second version of Great War Spearhead has now been published. You can order your copy here. GWSH II includes all of the relevant rules from Spearhead, as well as updates that have been discussed and agreed on the GWSH Yahoo Group. There are several new scenarios and TO&Es, along with a summary of rules by year and theater. |
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1-66991
Taylor, Shawn MARCHING TO WAR: GREAT WAR SPEARHEAD Scenario Book
First supplement book for Great War Spearhead II. Contains 16 scenarios across the fields of France and Belgium in August 1914. Actions include the Battles of Mulhouse and Morhange, Haelen, Mont Saint Andre, Rossignal, Neufchateau, Virton, Mons, and Le Cateau. 1 vol, 42 pgs
2015 CANADA, SHAWN TAYLOR |
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1-66992
Taylor, Shawn MIRACLE OF THE MARNE: GREAT WAR SPEARHEAD Scenario Book
This scenario book takes you through one of the pivotal battles of World War One, the massive 1st Battle of the Marne. Re-fight the historical actions that saw the German army finally repelled just miles from Paris in September 1914. 1 vol, 40 pgs
2015 CANADA, SHAWN TAYLOR |
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1-66993
Taylor, Shawn SUMMER HARVEST: Great War Spearhead Scenario Book
Great War Spearhead II scenario book depicting the battles fought in Serbia and Galicia during August 1914. Follow the Austrian-Hungarian army through Serbia and Galicia during the opening stages of WWI. Twenty-one scenarios. 1 vol, 68 pgs
2016 CANADA, SHAWN TAYLOR |
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1-66994
Taylor, Shawn ALL FINE MEN: Great War Spearhead Scenario Book
Great War Spearhead II Supplement. You can replay the opening battles between the Russians |
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2-66995
Taylor, Shawn MESOPOTAMIA HEART-BREAKING AFFAIR: Great War Spearhead Scenario Book
Refight the campaign in Mesopotamia 1914 to 1916 leading to the siege of Kut. Put yourself in command of the Anglo-Indian D Column, 6th Poona Infantry Division or take charge of the ever growing Ottoman forces. A challenging prospect for either commander. 12 scenarios. 1 vol, 54 pgs
2019 US, ON MILITARY MATTERS |
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1-191701
Taylor, Stephen DAMN THE TORPEDOES! NAVAL SCENARIOS FOR THE AGE OF STEAM
Ten complete scenarios for use with CASEMATE & CANNON fleet naval rules along with other comparable systems. 1 vol, 40 pgs
2013 US, HOPLITE RESEARCH |
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1-207330
Teixeira, Ed LONG RIFLE: Man to Man Skirmish on the American Frontier
Long Rifle is the black powder period immersion game centered on the French and Indian War. Your role is to gain fame and fortune while leading a small band of men through encounters and adventures. You will gain fortune by hunting and trapping wild animals and fame based on your exploits and success. During your adventures you will meet friends and confront enemies. You start out independent not taking sides in the conflict but staying that way may be a challenge. |
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1-214590
Teixeira, Ed FORTUNES WON AND LOST: Age of Imperialism Rules
Adventure in the Age of Imperialism for both historical and imagi-nation style games. Includes: |
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1-202910
Teixeria, Ed NUTS! - Final Edition
A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is 'hunkered down' behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into? |
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2-202910
Teixeria, Ed NUTS! - 2nd Edition
A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is 'hunkered down' behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into? |
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2-206620
Teixeria, Ed HELL HATH NO FURY: Tank to Tank Combat
What: Tank specific wargame/RPG rules for World War II. |
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1-207910
Teixeria, Ed MISSION St. MARY
Lemuria - old when Eden was young, this primal land of adventure beckons you. Ancient kingdoms and European powers vie for control of the land and its peoples. Lemuria is a lush land, yet unforgivingly harsh at times, filled with riches beyond belief. Opportunities for Fame and Fortune present itself at every turn; but will you be brave enough to seize them? |
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1-208450
Teixeria, Ed MORALE NAPOLEON: Grand Tactical Rules for the Napoleonic Wars
In Morale Napoleon, once you have sent your troops into action, it is out of your control, just like in real life. Did you plan well? Is your deployment correct? Will you know when the moment is right to launch the reserve? Do you have what it takes to be in command? |
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2-208450
Teixeria, Ed MORALE NAPOLEON: Grand Tactical Rules for the Napoleonic Wars
In Morale Napoleon, once you have sent your troops into action, it is out of your control, just like in real life. Did you plan well? Is your deployment correct? Will you know when the moment is right to launch the reserve? Do you have what it takes to be in command? |
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1-208600
Teixeria, Ed 5150: STAR NAVY
Sci Fi Starship Combat rules on 1 to 1 scale. Includes scenarios, races tagged to 5150 Star Army rules, engineering rules, planteary bombardment rules, and campaign system. 1 vol, 74 pgs
2013 US, TWO HOUR WARGAMING |
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1-209730
Teixeria, Ed 5150: NO QUARTER - Mecha Combat
What: Mech-specific sci-fi military combat. |
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1-210330
Teixeria, Ed 5150: FRINGE SPACE - LIFE ON THE EDGE
5150: Fringe Space is about living life on the edge. Sometimes that means salvaging space wrecks, hunting space pirates, or hauling cargo and passengers from one world to the next. But it also means carousing in a city, rescuing crewmembers from alien abductors, and fistfights in a low-end bar. |
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1-216260
Thomas, David Wayne edited by John Curry SMALL WARS: New Perspectives on Wargaming Counter Insurgency on the Tabletop
The topic of counter Insurgency is under represented in table top hobby wargames. The relatively few sets of rules in this area have nearly all focused on the tactical level combat. All except one of these sets of rules are written to portray the operational / campaign level situation. Using card based systems, these games are particularly suitable for the solo wargamer. These games are not 'fair.' They each aim to give the wargamer a greater understanding of the particular conflicts they represent. |
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2-198570
Thomas, Neil WARGAMING NINETEENTH CENTURY EUROPE 1815-1878
Rules for wargaming the conflicts that re-shaped Europe in the period 1815-78. This important, yet often-neglected period includes the Crimean War, the Italian Risorgimento, the wars of Bismarck's Prussia against Denmark, Austro-Hungary and France and the Russo-Turkish war. Tactically, it saw armies struggle to adapt Napoleonic doctrines to incorporate important technological advances such as breech-loading rifles, steel breech-loading cannon, and the first machine guns. |
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1-205880
Thomas, Neil ONE-HOUR WARGAMES: Practical Tabletop Battles for Those with Limited Time and Space
One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. |
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1-239230
Thompson, David GENERAL ORDERS: World War II Game
Players vie for WWII battlefield use token placement to seize crucial strategic assets that unlock special abilities. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters. |
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1-241730
Thorpe, Gav ELDAR CODEX
This is the 1999 printing of the Eldar Codex. A perfect addition to a collector's trove, or for those that want to play with the original rules. Contains 16 colored pages of painted miniatures, as well as a map on the last page. |
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1-211990
Tim Gow and Bertrand Plastique LITTLE COLD WARS: Wargaming the Cold War Using Toy Soldiers
Book recreates battles from the era of the Cold War. Based on the original ideas of H.G. Wells, this book brings the original toy soldier rules up to date to recreate wars from the time of the Cold War onto the wargamer's table top or preferably, his lawn. |
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1-222180
Titterington, Carl CONTACT FRONT: Modern Platoon-Level Rules for 15mm to 28mm
Take on the role of a young officer about to take the Platoon Commanders' course. During this course, you will learn how to move your units on the table top (measurements in inches), use them to put fire down on the enemy and many other mechanics you will need to successfully complete your mission and get everyone home. |
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1-967025
Todoroff, Patrick ZONA ALFA: Salvage and Survival in the Exclusion Zone
Set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artifacts. |
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1-967033
Todoroff, Patrick WHEN NIGHTMARES COME: An Investigative Wargame of Supernatural Horror
Rules for modern-day monster hunting and occult investigations. Players will form a team of paranormal vigilantes -- being self-taught occult specialists and monster hunters who call themselves the Nightwatch -- who tackle the supernatural horrors and investigate the strange disturbances that plague their city. The core of the game uses the Action Dice Pool with multiple die types and tiered enemies, flexible player classes, and straightforward mission objectives. Also contains a roleplaying element that allows for non-combat challenges and dramatic encounters. This system uses the same dice types as the core game's Action Dice Pool and emphasizes quick resolutions. 1 vol, 80 pgs
2024 UK, OSPREY PUBLISHING |
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1-194551
Torriani, Massimo OPERATION SQUAD: Vehicles Supplement
Contains rules for using vehicles in Operation Squad rule set and includes rules for over 40 different vehicles and points costs for adding them to your existing army. 1 vol, 43 pgs
2011 ITALY, MASSIMO |
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1-198540
Torriani, Massimo OPERATION SQUAD MODERN RULES
These simple and intuitive rules will help you simulate the combats that engulf modern-day hot-spots like the Middle East. Inside you'll find Army Lists for Americans, British and Italians; there are American Marines and Italian Bersaglieri, Republican Guard and Afghan rebels, for a total of eight possible armies! Each weapon and army has been given a points value to allow balanced scenarios that are also historically accurate. |
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1-49480
Tulk, S. and McGill, P. POLEAXED:Wargame System for the 15th Century Wars
This system can be used for 6mm/15mm/25mm figures, and represents warfare in Western Europe during the 15th century, prime aim to 'wargame' large battles with a clear result, Lance/Longbow Society 1 vol, 56 pgs
2001 UK, FREEZY WATER PUBL'ING |
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1-213730
Tunez, Michael BLOOD & PLUNDER:
Rulebook features an innovative initiative system with simple and intuitive rules. This fast-paced, highly tactical ruleset is set in the 17th Century Caribbean during the age of piracy. |
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1-213731
Tunez, Michael BLOOD & PLUNDER: No Peace Beyond the Line
Supplement to the original Blood & Plunder rule book contains plenty of new content including units, ships, and additional rules. 1 vol, 248 pgs
2018 US, FIRELOCK GAMES |
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2-213731
Tunez, Michael BLOOD & PLUNDER: No Peace Beyond the Line
Supplement to the original Blood & Plunder rule book contains plenty of new content including units, ships, and additional rules. 1 vol, 248 pgs
2024 US, FIRELOCK GAMES |
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1-213732
Tunez, Michael BLOOD & PLUNDER: Fire On The Frontier
Supplement to the original Blood & Plunder rule book includes Force lists for Frontier fighting incorporating new units and models; Historical background to War on the Frontier - King Philips and King Williams wars; New Historical Characters; New, expanded rules for including fortifications in your games; Exciting new scenarios for War on the Frontier; and more. 1 vol, 248 pgs
2022 US, FIRELOCK GAMES |
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1-213733
Tunez, Michael BLOOD & PLUNDER: Raise the Black Expansion Book
Features new units and factions with a focus on active powers during the second French & Indian War (also known as Queen Anne's War): Mixed European and Native American raiding parties, the last wave of buccaneers, regular army units, and plenty of pirates. This book makes for a perfect expansion to what begins in the Black Beard vs. Maynard Starter Box. This book is only an expansion book, you will need a Blood & Plunder Rulebook or Blackbeard vs Maynard Starter Box in order to play the game. 1 vol, 248 pgs
2022 US, FIRELOCK GAMES |
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1-224030
Tunez, Michael Oak & Iron:Warfare at Sea 1650 - 1750
A 1/600th scale naval game set in the age of piracy, imperial expansion, and above all, fighting sail. Recreate battles between small fleets and squadrons of armed sailing ships while supplying significant flavor for the various factions represented in the game. |
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1-209820
Turner, Wayne GREAT WAR: World War One Battles of 1918
1918 saw great changes in the warfare of the Western Front. Russia pulled out of the war, freeing thousands more German troops to push the Allies back huge distances. The Allied counteroffensives, with the new tanks, evolving tactics, and the arrival of the Americans, forced the Germans back towards their own borders and defeat. |
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1-967032
van der Ster, Arthur WITH HOT LEAD AND COLD STEEL: American Civil War Wargaming Rules
Large-scale, mass-battle wargame for recreating the American Civil War for brigade- and divisional-level engagements from the First Bull Run to Appomattox Court House. 1 vol, 80 pgs
2024 UK, OSPREY PUBLISHING |
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1-225890
van Dop, Peter DE RE BELLOLUDI: Ancient and Medieval rules - Bundle
Fun, Fast and Furious! Bundle includes: Rules set, Two commander dice and the De Re BelloLudi card deck. |
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1-226660
van Dop, Peter BELLO LUDI RIFLES: WORLD WAR II SKIRMISH RULES & CARDS BUNDLE
For 1939-1945, but can be used for 1930-1960. Designed as a multiplayer game but will work just as fine with only two players or even solo. Uses 20+ figures of any scale. |
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1-227030
van Dop, Peter BELLO LUDI RIFLES: WORLD WAR I SKIRMISH RULES & CARDS BUNDLE
These rules will give you the options of playing the first skirmishes of 1914, the trench warfare that dominated the middle of the war and the combined arms tactics that were developed at the end of the war.' 1 vol, 20 pgs
2021 NETHERLANDS, BELLOLUDI |
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1-228360
van Dop, Peter BELLO LUDI MUSKETS: Skirmish Rules for the Period 1700-1865
Rules & Cards Bundle: Skirmish game for the period of 1700-1865 covering American War of Independence, Napoleonic Wars, and other wars. 1 vol, 20 pgs
2021 NETHERLANDS, BELLOLUDI |
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1-235280
van Dop, Peter BELLO LUDI: Big Battle Game 1660-1721
Big battle period specific rules and card deck. Ruleset simulates battles in the age in which the 'Queen of the Battlefield', the Pike, was gradually phased out. Refight the battles of the Marlborough, Turenne, William III, Charles XII, and others. 1 vol, 20 pgs
2022 NETHERLANDS, BELLOLUDI |
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1-914141
various VAE VICTIS # 141: Laudau ou la Lort! (Laudau or Death)
Wargame includes die-cut counters |
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1-914142
various VAE VICTIS # 142: Corbach 1760
Magazine also includes a wargame with die-cut counters. |
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1-217770
Veltre, Joe SONS OF MARS: Gladiatorial Rules
INTRODUCTORY OFFER: ONE FREE RANDOM PACK (an $8 value) OF 4 GLADIATORS (out of seven packs total) WITH EVERY RULES BOOK! |
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1-222780
Verdoliva, Steve FOR KING AND EMPRESS: Seven Years War Big Battle Rules
Big battle, miniatures game for refighting the Seven Years War, 1756-62. Everything you need to play is here, including: rules illustrated with diagrams and photographs; definitive resolution system; Scenario design from march-on attacks against a deployed defender to a positional grand tactical system conducted before the battle; Terrain generation; Point system; Army lists for all the major (and several minor) combatants of the Seven Years War, often broken into early and late-war periods; Two tiers of army sizes which allow you to field small forces quickly or expand them to major armies; Myriad of optional rules to tweak just the right feel for your games, or put them in a historical campaign context; and a flexible basing system, allowing you to use troops you already own or guide those just starting out. 1 vol, 44 pgs
2018 US, FIRST COMMAND WARGAMES |
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1-222781
Verdoliva, Steve FOR KING AND EMPRESS: War of Austrian Succession - A Supplement for For King or Empress Big Battle Rules
Supplement for the For King or Empress rules extends the rules mechanics, army lists, and troop values to cover the 1740-1756 period. Contains new and optional rules covering the War of Austrian Succession period, as well as updates for the Seven Years War. Also included are Army Lists and Troop Values for four major and nine minor combatants of the War of Austrian Succession. There are army commander ratings for 50 historical personalities, as well as ways to generate random commanders. A complete scenario with troop lists, special rules, and more covers the Battle of Mollwitz. |
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1-83890
Viverito, Phil KNIGHT HACK:Medieval Warfare 1000-1400 3rd Edition
8.5x11, color cover and photos inside, diagrams, army list, reference sheets and more 1 vol, 64 pgs
2006 US, L.M.W WORKS |
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2-47870
Viverito, Philip CLASSICAL HACK:Ancient Warfare 600 BC to 600 AD
8.5x11, quick play set of rules, easy to learn, lots of fun, play aid sheets, WRG basing. Perennial favorite at conventions. 1 vol, 48 pgs
2013 US, ON MILITARY MATTERS |
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1-47871
Viverito, Philip CLASSICAL HACK:Roman Scenarios
20+ scenarios from 750 BC to 250 AD, plus lists and variants, casualty charts. 1 vol, 96 pgs
1998 AMHERST, LMW WORKS |
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1-47872
Viverito, Philip CLASSICAL HACK:Macedonian Scenarios
20+ scenarios 1 vol, 41 pgs
2003 AMHERST, LMW WORKS |
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1-49550
Viverito, Philip HOLY HACK:Hacking for the Biblical Period
8.5x11, play aids, o/b's for Qadesh, same basing as 'WRG', quick play, lots of fun. 1 vol, 32 pgs
L.M.W WORKS |
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2-49550
Viverito, Philip HOLY HACK:Hacking for the Biblical Period
8.5x11, play aids, o/b's for Qadesh, same basing as 'WRG', quick play, lots of fun. 1 vol, 32 pgs
1996 TORONTO, BLACK FALCON |
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1-90330
Viverito, Philip HACK IN THE DARK AGES 250 A.D. TO 1000 A.D.
Revised, updated edition, stand alone from the Classical Hack rules. Primary change is the use of a D10 system. Special rules, (39) army lists, (4) scenarios, play aids, index. 1 vol, 56 pgs
L.M.W WORKS |
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1-201030
Viverito, Phillip PIKE HACK - Rules for the English Civil Wars
The latest in the Hack series of rules covers the ECW. Uses d10 for combat and morale and no need to rebase figures. Includes 8-page center color section with play examples, army lists, and pull out Quick Reference Sheet on cardstock. Unit is regiment, usually 12 figures per infantry regiment and six to 10 figures for cavalry regiments. Clever pike and musket interaction. Artillery appropriately restrictive. 1 vol, 46 pgs
2013 US, ON MILITARY MATTERS |
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1-78360
Viverito, Phillip HOMERIC HACK:Warfare in the Age of Heroes
8.5x11, the system allows for heroic duels, large scale battles, naval battles, sieges and more. 1 vol, 40 pgs
2005 US, LMW PUBLISHING |
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1-225040
Wagman, Greg Altar of Freedom - Grand Tactical. The rules are designed for 6mm/10mm miniatures, with an available conversion to 15mm.
ALTAR OF FREEDOM: Grand Tactical |
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1-225041
Wagman, Greg ALL QUIET ON THE POTOMAC: Scenario Book for Altar of Freedom ACW Rules
Grand Tactical Scenarios for the 18 largest ACW battles fought in the East from 1861 through 1865. Historical orders of battle, full color maps, and period details. 1 vol, 156 pgs
2020 US, ON MILITARY MATTERS |
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1-225042
Wagman, Greg ATLANTA IS OURS: Scenario Book for Altar of Freedom ACW Rules
Grand Tactical Scenarios for the 18 largest battles fought in the West from 1862 through 1865. Historical orders of battle, full color maps, and period details. 1 vol, 142 pgs
2020 US, ON MILITARY MATTERS |
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1-225043
Wagman, Greg A FORMIDABLE INVASION: Scenario Book for Altar of Freedom ACW Rules
Gettysburg campaign supplement where players maneuver their divisions across a vast theater map with the potential to fight a series of interconnected battles. Rules include logistics, supply, weather, variable map movement, asymmetrical victory conditions, and historical random events. Requires a copy of the main rules, Altar of Freedom. 1 vol, 32 pgs
2023 US, ON MILITARY MATTERS |
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1-225044
Wagman, Greg GIBRALTAR OF THE WEST: Scenario Book for Altar of Freedom ACW Rules
Campaign Vicksburg supplement, where players maneuver their divisions across a vast theater map with the potential to fight a series of interconnected battles. Rules include logistics, supply, weather, variable map movement, asymmetrical victory conditions, and historical random events. Requires a copy of the main rules, Altar of Freedom. 1 vol, 34 pgs
2023 US, ON MILITARY MATTERS |
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1-225060
Wagman, Greg AGE OF HANNIBAL: 2nd Edition
Game large battles of antiquity in a single evening on limited table space and with flexible basing. Focus on the critical nature of pre-battle strategy, when commanders sought the best possible ground for their armies. A terrain card system allows players to create unique battlefields, while also incorporating elements of scouting, flank marches, and possible ambushes. Includes a full campaign system for map-based play plus a chapter on conducting sieges such as Carthage or Syracuse. |
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1-225061
Wagman, Greg AGE OF HANNIBAL: Over the Alps Scenario Book - 2nd Edition
Revised edition has 15 Punic War scenarios and 1 Grand Campaign. |
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1-229060
Wagman, Greg Live Free or Die: Tabletop Battles of the American Revolution
Rules for the American War of Independence, includes the Victory or Death supplement |
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1-839503
Wagman, Greg BERLIN: Race For The Reichstag
8.5x11, the third Fields of Battle scenario/campaign from Iron Ivan Games. It includes 16 scenarios and terrain building guide. 1 vol, 56 pgs
2009 US, IRON IVAN GAMES |
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1-221750
Wallace, Martin JUDGE DREDD: Helter Skelter
Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumours of fragments of other universes, waiting to be claimed. |
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1-221751
Wallace, Martin JUDGE DREDD: Helter Skelter - The Dark Judges
The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One. |
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1-242930
Ward, Gregory WARGAMING WORLD SOLO: Ancient to Modern Solo Wargaming
Designed for any scale of figures or period, with examples from 1066-1975. Uses a chart based system to play your opponent giving a realistic yet unpredictable games. 1 vol, 80 pgs
2024 UK, PARTIZAN PRESS |
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1-1110001
Warlord HAIL CAESAR EPIC BATTLES (PUNIC WARS): Rulebook
This full color, soft-cover book contains everything you need to get started playing Hail Caesar Epic Battles: The Punic Wars. Included are the full Hail Caesar rules accompanied by detailed army lists and scenarios for the major engagements of the Second Punic War. Also included is detailed background information on the conflict, illustrated throughout with photography of the Warlord Games studio miniatures. 1 vol, 170 pgs
2024 UK, WARLORD GAMES |
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1-1950311
Warlord HAIL CAESAR: Once and Future King
This supplement delves into the historical sources for Arthur and provides all the rules and army lists you need to field a heroic British force defending against the depredations of the Saxons, Picts, Scots, and Irish in the Dark Ages. The heroes and villains who populated the legends are also featured, allowing you to muster your favorite Arthurian characters ion the battlefield. Contains twelve detailed scenarios, as well as his final fight at Camlann where he faced his nemesis, Mordred. A campaign system allows you to play these as a single narrative, with options to play Arthur in a Welsh, Northern, Southern or pan-British context. There is also an additional campaign, described in Geoffrey of Monmouth's spurious history of Arthur, where Arthur and his allies faced off against the might of Rome and her allies in the East. A copy of the Hail Caesar rulebook is required to use this supplement. 1 vol, 1 pgs
2024 UK, WARLORD GAMES |
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3-199410
Warlord BOLT ACTION: 3rd Edition Rulebook
Bolt Action: Third Edition is the fast-paced game of World War II combat that puts you in command of platoons of infantry, heavy weapons, and vehicles on battlefields all across the world. As well as the rules for playing games of Bolt Action, also includes army lists for Great Britain, Germany, the United States of America, Imperial Japan, and the Soviet Union. Contains quick-reference tables, index, full-color illustrations, and detailed background on WWII in general as well as particular actions and campaigns of note. The platoon selector system allows you to tailor your collection to suit any mission, while the new scenario generation system ensures that no two games need ever be the same. Additional optional special rules allow you to create your own unique tabletop battlefields. 1 vol, 320 pgs
2024 UK, WARLORD GAMES |
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1-211001
Warlord PIKE & SHOTTE EPIC BATTLES: Rulebook
Provides you with all the information you need to refight the wars that raged across Europe in the 17th century in an epic scale, with period specific additions that capture the tactics, conditions, and prominent personalities of both these cataclysmic conflicts. 1 vol, 260 pgs
2023 UK, WARLORD GAMES |
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1-242340
Warlord ABC WARRIORS: The Miniatures Game - Rulebook
Skirmish tabletop miniatures battle game for two or more players based on the 2000 AD series The Volgan War written by Pat Mills and illustrated by Clint Langley. Supreme military robots, created for a conflict that ended centuries ago, the ABC Warriors are built to endure warfare in all its deadly forms -- atomic, bacterial, and chemical. Team up with Hammerstein, Joe Pineapples, Mongrol, Deadlock, Steelhorn, Zippo, and Ro-jaws to take on Volkhan. The Ikon of Ikons and fearsome leader of the Volgan robotic forces is intent on conquering Marineris City with his crazed robot hordes, aided by the treacherous Blackblood and insane Mek-quake. 1 vol, 124 pgs
2024 UK, WARLORD GAMES |
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1-242590
Warlord ACHTUNG PANZER! BLOOD & STEEL: Rulebook
This 108-page, full color rulebook is a WWII tank platoon battle game for two or more players. Recruit your crew, select your platoon of tanks, and choose assault guns or armored cars. Introduces a campaign system that allows your crew to progress after each encounter and your tanks to be upgraded to be more effective in the next battle. Contains extensive tank profiles and photo copyable stat cards. Core rulebook covers Britain, Germany, USA, and USSR. Additional nations, theaters of operations, and tanks will be introduced in future expansions. 1 vol, 108 pgs
2024 UK, WARLORD GAMES |
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1-2425999
Warlord ACHTUNG PANZER! BLOOD & STEEL: Starter Set
Achtung Panzer! Blood & Steel is a World War II tank platoon tabletop battle game for two or more players. The starter set contains British and German forces, the rulebook, and all of the cards, markers, and accessories needed to play. Models supplied unassembled and unpainted. |
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1-19440
Waxtel, David & Burke, Robert THEY DIED FOR GLORY
Grand Tactical game system, eleven scenarios, o/b's, and optional rules. 1 vol, 0 pgs
1992 NY, QUANTUM PRINTING COMP |
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1-191980
Weigle, Bruce 1866 Austro-Prussian War
8.5x11, full color throughout, It covers the Austro-Prussian War in Bohemia, the German War by Prussian and its allied contingents against Austria's Federal German allies, and Italy's third War of Independence against Austria in northern Italy. |
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1-214570
Weigle, Bruce 1871: Franco-Prussian War Rules
1871 fast-play rules for the Franco-Prussian War-- the latest in Bruce Weigle's popular '1870' series of rules for the mid-19th century European wars of transition. |
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1-66350
Weigle, Bruce 1870
8.5x11, first rate set of rules, in development for over nine years, simple and easily understood, but capturing the favor of the period, 14 scenarios, battle maps, fight large scale battles 6mm/10mm/15mm 1 vol, 109 pgs
2001 US, GRAND TACTICAL RULES |
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1-84780
Weigle, Bruce 1859 2nd Italian War & 1864 2nd Schleswig War
8.5x11, full color throughout, two sets of rules with their own play aids and scenarios, by the designer of 1870. 1 vol, 132 pgs
2006 US, GRAND TACTICAL RULES |
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1-207570
Wesencraft, Charlie CHARLIE WESENCRAFT'S SEVEN STEPS TO FREEDOM: Wargaming the French and Indian War and the American War of Independence
Charlie Wesencraft is one the key early wargamers who through their enthusiasm, knowledge and writing helped turn miniature wargaming into a worldwide hobby. This new book is about how to wargame the French-Indian War and the American War of Independence. |
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1-222801
Weser, Jason RED STAR BURNING STREETS: The Allied Defense of West Berlin - November 1983
Background, Orbats, Scenarios, Maps, and more for The Zone Skirmish Rules, however, this scenario booklet is compatible with any Cold War Gone Hot skirmish rule set. Excellent city warfare scenarios. 1 vol, 60 pgs
2020 UK, PARTIZAN PRESS |
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1-234590
Wheatley, Brendan DAK ATTACK: Solo or Multiplayer Rules for Gaming the Long Range Desert Group
A set of rules written for the Long Range Desert Group, which can be used for Solo or Multi-Player games. The ruleset comes complete with markers, separate play sheets, and two sets of game/mission cards. Ideal for 28mm. 1 vol, 30 pgs
2022 UK, OFFENSIVE MINIATURES |
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1-219680
Whitehouse, Howard and Foley, Daniel A GENTLEMAN'S WAR: Or, Glossy Coats and Tin Bayonets
A simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship. |
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1-224190
Whitehouse, Howard et al Black Sun - Rules for 28mm Weird Nam Skirmish Battle
Tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta geout of this place. |
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1-212330
Wilde, Brian HOSTILE AIRCRAFT: WWI Air Combat Rules
Hostile Aircraft is a fast-paced simulation of 3-D aerial combat from 1915 - 1920 for any number of players. The game set includes rules, control sheets, 2 model aeroplanes, and fully adjustable flight stands which show altitude and rotate 360-degrees on 2 axes to indicate when planes bank, climb, dive, loop, or barrel roll. |
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1-212331
Wilde, Brian HOSTILE AIRCRAFT: Offensive Patrol
The Offensive Patrol supplement contains 101 historical scenarios that can be used with any rules system. Recreate challenging battles from 1915 - 1920, covering all fronts of the Great War as well as post-Armistice fighting. The rise and fall of the top aces from all nations are included. Balloon busting, anti-aircraft fire, bombing raids, reconnaissance missions, and artillery spotting are all covered. |
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1-212332
Wilde, Brian HOSTILE AIRCRAFT: Squadron Record Book
The Squadron Record Book includes pre-printed Aeroplane Control Sheets for over 100 different aeroplane types. This is a supplement to Hostile Aircraft. |
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1-212410
Wilde, Brian THUNDERBALL: 3D Miniature Wargame Rules For Underwater Combat
Exciting 3-D underwater battles with spear guns, knives, and sharks. Includes rules for three different levels of play. |
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1-245840
Wiley, Jaye FISTFUL OF LEAD: Glorious Adventures in the Age of Steam Rules
Glorious Adventures in the Age of Steam is a standalone game that utilizes the core mechanics from Fistful of Lead. Contains new equipment, weapons, and exotic new locations with lists of inhabitants both friend and foe. Explore haunted back alleys of London, to the canals of Mars, to hunting dinosaurs at the center of the Earth. Players form a Detachment, a special group of adventurers out for glory, gold, and whatever services are needed by a world in turmoil. Also included are rules for battles in the air and underwater, along with rules for vehicles, fighting larger scale battles, and air fleet battles. The Fistful of Lead card mechanics are still there to drive the action, but now each card controls a unit, rather than one soldier -- up to 52 units on a table. Experienced wargamers and new players alike will enjoy this game. Glorious Adventures in the Age of Steam is perfect for convention games and just one-on-one contests. |
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1-245849
Wiley, Jaye FISTFUL OF LEAD: Glorious Adventures in the Age of Steam Card Deck
Custom deck designed with a distinctly steampunk flair for the Fistful of Lead system. Unique details for face cards and card suites to enhance the overall look and play of your game. No need to remember what a special card does because it's cleverly printed right there. Comes with a sturdy two-piece acrylic case for storage. 1 vol, 1 pgs
2024 US, WILEY GAME DESIGN |
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1-237710
Wills, Garry David THROWING THUNDERBOLTS: A Wargamer's Guide to the War of the First Coalition, 1792-1797
A guide to wargaming the wars of the French Revolution explains how the battles of the revolution can be recreated by some of the different wargame systems available at an appropriate scale. The focus of this volume is the War of the First Coalition, 1792-7, which involved more than 150 battles and actions, all of which offer potential scenarios for different wargames. |
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1-71350
Wilson, Ian HUSARIA:Warfare in Eastern Europe 1500-1700
A4, Wargames Rules and Army Lists for EasternEurope 1558-1699, from the PIKE & SHOT SOCIETY. 1 vol, 60 pgs
2003 UK, PIKE & SHOT SOCIETY |
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1-212811
Winfree, Dave COLORFUL SKIES 1: 1916-1917 Scenarios
This is a third-party expansion that brings the air combat action of Check Your 6! to the skies of Word War I. The book contains supplementary rules to convert the CY6! mechanics for play in the WWI era. Included are over 70 historical scenarios presented in the CY6! format. Stats and maneuver sheets for 78 British, French, and German aircraft are also provided. 1 vol, 64 pgs
2016 US, I-94 ENTERPRISES |
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1-212812
Winfree, Dave COLORFUL SKIES 2: 1918 Scenarios
This is a third-party expansion that brings the air combat action of Check Your 6! to the skies of Word War I. The book contains supplementary rules to convert the CY6! mechanics for play in the WWI era. Included are over 70 historical scenarios presented in the CY6! format. Stats and maneuver sheets for British, French, and German aircraft are also provided. 1 vol, 64 pgs
2016 US, I-94 ENTERPRISES |
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1-212813
Winfree, Dave COLORFUL SKIES 3: 1918 Italy Scenarios
The 3rd aftermarket WWI book by Brian DeWitt, scenarios focus on actions in (northern) Italy with Italian and British forces vs Central Powers. 1916-1918. Includes 61 scenarios and aircraft roster as well as special balloon busting rules for air warfare over Italy in 1918. 1 vol, 78 pgs
2021 US, I-94 ENTERPRISES |
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1-213650
Winfree, Dave CRUSADERS OVER 'NAM: CY6 Jet Age Scenario Book
Scenario book covers 11 actions in which F-8 Crusaders scored kills in action during the Vietnam war. Well documented and tested. Compatible with CY6 Jet Age. 1 vol, 64 pgs
2017 US, I-94 ENTERPRISES |
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1-213652
Winfree, Dave AIR PIRATES: CY6 Jet Age Scenario Book Vietnam 1965-1968
36 scenarios covering North Vietnamese vs, US air war over Vietnam 1965-1968. Compatible with the Check Your 6! Jet Age rules. 1 vol, 64 pgs
2021 US, I-94 ENTERPRISES |
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1-214721
Winfree, Dave BATTLES ABOVE VOLUME 1: WWII Scenarios Europe
70 scenarios for Cover Your 6 aircraft miniatures rules covers 1940 to 1945 in Western Europe. Fighter skirmishes, sweeps, bomber streams and a general assortment of mid to large scenarios. 24 new aircraft and stats for them. 1 vol, 64 pgs
2017 US, I-94 ENTERPRISES |
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1-214722
Winfree, Dave BATTLES ABOVE VOLUME 2: WWII Scenarios Malta and Crete
32 scenarios for Cover Your 6 aircraft miniatures rules covers Malta, Crete and a few North Africa scenarios. |