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Books at On Military Matters


Updated as of 11/14/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Wargaming Rules

1-190220 AK47 REPUBLIC:Modern African Wars 15mm Pick up trucks, tanks, RPGs, AK47s etc. Politics, desertion and your own cause. Plays aids. 1 vol, 80 pgs 2009 UK, PETER PIG
NEW-softcover, NEW 2009 edition ......$36.00

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1-190684 BLACK POWDER: Zulu This lavish 92-page supplement chronicles such legendary battles as Isandlwana, Rorke's Drift and Ulundi. Zulu! brings you not only the background for these momentous battles but other, less well known conflicts as well as rules and force listings - all wrapped up with the usual photographs of beautifully painted miniature and armies! 1 vol, 92 pgs 2013 UK, WARLORD GAMES
NEW-softcover ......$35.00 with a discount of 10%

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1-190688 BLACK POWDER: A Clash of Eagles Supplement for Black Powder rules covers Napoleon's disastrous campaign in Russia in 1812. 1 vol, 144 pgs 2017 UK, WARLORD GAMES
NEW-softcover ......$38.00 with a discount of 10%

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1-191528 HOSTILE REALMS COLOR SEQUENCE DECK Two 72-Card Decks, 2.5 x 3.5 in tuck boxes. The card decks will enhance your gaming experience. No need to cut cards out or go through hassle of printing your own. One red back, one yellow deck 1 vol, 72 pgs 2009 US, PIQUET
NEW-deck ......$24.00

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1-191621 RATE OF FIRE:World War II Skirmish Rules-AFV Supplement The AFV supplement is an expansion for the Rate of Fire World War II skirmish rules. This 48-page book covers tanks, soft vehicles, halftracks, SP guns, artillery, anti-tank guns as well as infantry guns and weapons.

New rules cover vehicle hit locations, specific crew positions and survival roles, special ammunition types, HE and small arms against soft targets as well as artillery against AFV's.
Inside you will find over 500 separate vehicle data sets for German, US, British and Commonwealth, Japanese, Russian, Polish, and Italian forces. Each vehicle has details of its main and secondary weapons, front and sides/rear armor factors for hull and turret, three speed brackets, crew numbers, positions and tasks as well as special notes and equipment.

This Rate of Fire AFV supplement has plenty of information that can be used with other WWII games but it is not a complete set of rules on its own. You'll need a copy of the main Rate of Fire WWII Skirmish Rules to gain the most from this supplement. 1 vol, 64 pgs 2012 UK, NORTH STAR
NEW-softcover, full color, out of print ......$20.00

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1-193100 FREDERICK D'OR: Rules for the Age of Frederick the Great 1730-1792 Complete tactical rules for recreating the various wars and campaigns for Europe and the
New World. Army lists for all major and most minor powers.

Play a 30,000 man battle in 3 to 4 hours. For use with any scale. Includes scenario building rules.Includes rated leaders. All Major power army lists included
1 vol, 73 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-193140 Washington's Army: Rules for the AWI WA shares the same skeleton as the samurai (BAW) and CWB (ACW) sets. Players each bring a points based army to the game. The game generates the scenario by way of considering player's enthusiasm for being the attacker and his leanings in events. The basic unit is the infantry battalion. All mechanisms use standard 6-sided dice. Usually along the lines of 'three bases shooting, therefore roll 3 dice.' No paper record keeping. Casualties, disorder, etc. is shown by adding markers to the unit. Game usually last about six turns. Played on a 5 x 3-foot table. Measurements in inches. Musket range 10 inches. Units are motivated and then use action points. Victory is based upon objectives, destruction of units and ground taken. WA only covers AWI. Peculiar to this set are off-table flankers, riflemen, Indians, and a lot of scenery. A typical army of about 200 figures might consist of 9 foot units, 1 cavalry unit, 1 field gun and 4 mounted commanders. 1 vol, 211 pgs 2010 UK, PETER PIG
NEW-hardcover ......$36.00

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1-194030 BATTLE FOR FRANCE - D-Day Slipcase Compilation For Flames of War rules. Limited edition, contains Turning Tide, 244 pages of Allied OOBs and also Earth & Steel, 252 pages of German OOBs. 2 vol, 492 pgs 2010 UK, BATTLEFRONT USA
NEW-hardcover in slipcase, one set available...first come, first served ......$65.00

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1-194032 EARTH & STEEL: The German Defence of France June-September 1944 Earth & Steel is a 216-page, hard back book for Flames of War rules containing 31 German intelligence briefings, of which 10 of these are new, never before published briefs. As the German commander, prepare your defenses and rally reserves to prevent the Allies from gaining a D-Day beachhead. Everything from beach fortification units to Tiger tank companies is at your disposal, although it seems like you never have enough men, tanks, or material. And if they do get ashore despite the bunkers and pillboxes of the Atlantic Wall, hurl them back into the sea with powerful panzer counterattacks. 1 vol, 216 pgs 2010 UK, BATTLEFRONT USA
NEW-hardcover, limited quantity available...first come, first served ......$10.00

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1-1950310 HAIL CAESAR: Army Lists Vol. 10: Caesar's Gallic Wars Supplement to Hail Caesar covers Gallic Wars includes a detailed history of the campaign, 44 scenarios, and army lists for Caesar's Roman Legions, Helvetii, Belgae, Gaul, Germani and Briton tribes. This supplement follows the year-by-year narrative of Caesar's campaign, presenting Hail Caesar scenarios for each of the major encounters and battles. A copy of the Hail Caesar rulebook is needed to use this supplement. 1 vol, 56 pgs 2023 UK, WARLORD GAMES
NEW-pb ......$40.00 with a discount of 10% rct

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1-195039 Hail Caesar Army Lists: Biblical to Early Medieval This volume consolidates Hail Caesar army lists from the dawn of civilization up until the early thirteenth century into a single volume. These army lists bring special rules and army compositions that are not necessarily found within the main Hail Caesar rulebook, thus allowing players to use a list that pertains to their personal collection of miniatures. Within, you'll find no fewer than 123 army lists ranging from around the 30th Century BC up to the early 13th Century AD. Army lists included

Old and Middle Kingdom Egypt
Nubian
Akkad and Sumer
Early Arab Raiders
Early Achaemenid Persian
Early Carthaginian
Hoplite Greek
Thracian
Samnites
Later Hoplite Greek army
Pauravan and Mauryan Indians
Celtiberian
Early German
Maccabean Jewish
Sarmatians
Feudal French
Feudal Germans
Feudal Polish
Early Hungarian
Ayyubid Egyptians
Crusaders
Later Welsh
Teutonic Crusaders
Mongol


1 vol, 160 pgs 2020 UK, WARLORD GAMES
NEW-softcover ......$40.00 with a discount of 10% rct

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1-196400 KING DAVID: Old Testament Battles in Miniature King David is a set of simple wargames rules, fast and fun to play, using miniatures to simulate the battles fought by the great leaders of the Old Testament Era: Joshua, Saul, David and Solomon. With these rules you can even reconstruct the campaigns led by Ramses II or the epic Trojan War.

Nominally for 15mm figures and field battles, with standard base size 80mm frontage for infantry, 40mm frontage for Chariots, about a dozen units per army, 4-foot table size.

Army list include: Cananeans, Midianites, Early Arameans, Amalekites, New Kindom Egyptians,
Hittite Empire, Assyrian, Acheans, Trojans, Early Hebrews, Sea People, Edomites, Moabites, Ammonites, Philistines, Later Arameans, David's Israelites, Solomon's Israelites, Kingdom of Israel, Kingdom of Jude, Lybian Egyptians, New Baylonians, New Assyrian, Later Egyptians. 1 vol, 0 pgs 2011 ITALY, VENEXIA MINIATURES
NEW-softcover o/p, one copy available...first come, first served ......$20.00

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1-198161 PIKE & SHOTTE: The Devil's Playground Supplement The Thirty Years War was a series of conflicts that ravaged large areas of Europe, especially the German provinces, from 1618 to 1648. These conflicts centered on the Habsburg Holy Roman Emperors, Ferdinand II and Ferdinand III, and their opponents. Although viewed by many as a religious war between Catholic and Protestant nations, its roots and causes were also politically motivated. The combination of religious fervor and the political ambition of the European superpowers were to pit vast armies and mighty leaders against each other. The devastation caused by decades of fighting had truly turned Europe into the 'Devil's Playground'.

This supplement for Pike & Shotte describes the history, armies, personalities and battles of the Thirty Years War. Included are scenarios based on some of the famous battles and army lists for the main protagonists.

A copy of the Pike & Shotte rulebook is required to use this supplement.
1 vol, 208 pgs 2015 UK, WARLORD GAMES
NEW-softcover ......$38.00 with a discount of 10%

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1-1994017 BOLT ACTION: Campaign Sea Lion - Part 2: Operation Gigant Operation Sea Lion has proceeded, both sides have lost a lot and as a result the remainder of the German forces have been pushed to Kent where they prepare their defenses against the inevitable British attack. The German high command refuse to let their blitzkrieg falter at this stage and concoct a brave, audacious and completely unexpected plan...

Operation Gigant is phase two of the theoretical Operation Sea Lion plan to invade Britain. It has been brought forward and into action since phase one faltered and the Germans were pushed back to Kent. Glider borne troops and vehicles are bought in to create a surprise second front in North East England, splitting the British defenses still further and driving a steel wedge down through the heart of the British countryside!

Packed with new units to defend (or destroy) Britain's defenses, new scenarios on what could of been historical battles, reconstruct your whole army with new theater selectors and more off-the-wall special rules dedicated to the scientific wonders created to invade, and defend, Britain.

This time however, the Panzerbrigades will leave their treads within the mud of the British countryside and over the rubble of humble villages. With the Germans coming into Britain once again but with their complete force, can the British and the remaining Allies hold the Germans off again? Or will the German war machine repeat their success in France and steamroll over Britain? 1 vol, 88 pgs 20174 UK, OSPREY PUBLISHING
NEW-softcover ......$30.00 with a discount of 15%

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1-199417 BOLT ACTION: Armies of Italy and the Axis While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the definitive guide to the armies of Italy, Hungary, Bulgaria, Romania, and Finland. Fight the Winter War against the Soviets, hold back the British in North Africa, or help shore up the German offensives on the Eastern Front with this latest supplement for Bolt Action. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$30.00 with a discount of 15%

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1-199418 BOLT ACTION: Tank War Tank War, the new supplement for Bolt Action, gives players the option to expand their games to a whole new level - armored warfare. Recreate such great engagements as the battle of Kursk with the scenarios, army options and special rules found in this book. Whether you want to add more armour to your existing armies or build an entirely armored force, Tank War has you covered.

Contents: Introduction, Special Rules, and Scenarios.
1 vol, 96 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 with a discount of 15%

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1-199419 BOLT ACTION: Battleground Europe - D-Day to Germany Take the fight to the enemy with this new theater book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theater of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect. 1 vol, 96 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover ......$30.00 with a discount of 15%

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1-200190 DEUS VULT: Medieval Rules The rules of Deus Vult allow you to recreate the flavor of medieval warfare on your tabletop, in a game that is both fun and highly tactical. Brave, crusading knights and their men-at-arms take on the defenders of Islam. In this book, you are going to find:

* The Rules of War: Including rules for creating character leaders for your army's divisions, for scouting and seizing the best terrain on the battlefield, and for fighting a battle of wit and nerve against your opponent.
* Battle Scenarios: A series of different types of engagement, from the classical pitched battle to more complex layouts, which can be used to play challenging battles.
* Mustering an Army: Rules for organizing your models into an army, including two full army lists for the Early Crusader States and the Arab Dynasties, plus a range of sample units from other armies of the medieval period.
* Fighting for God: Historical information and a detailed map describing the onset of the Crusades in the Holy Land.
* The Battle of Samosata: The illustrated narration of one of our own games.
* Customizing Your Battles: Guidelines and useful tips for running different games of Deus Vult, including tournaments, as well as useful playing aids. 1 vol, 192 pgs 2012 UK, NORTH STAR
NEW-hardcover ......$52.00

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1-200510 Hell's Highway - The Battles if Eindhoven and Numegen The main forces included in Hell's Highway are an Irish Guards Armoured Squadron, a Welsh Guards Armoured Recce Squadron, a Guards Rifle Company, a 2nd Household Cavalry Squadron, US Parachute Rifle Comapny (both 82nd and 101st Airborne Divisions) and a Fallschirmj?ger company with two variants for the veteran 6th Fallschirmj?ger Regiment and the battered and rebuilding 3rd Fallschirmj?ger Division.
1 vol, 88 pgs 2010 UK, BATTLEFRONT USA
NEW-softcover ......$20.00 with a discount of 50% 1

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1-201450 AMERICAN UNCIVIL WAR: Skirmish Rules American Uncivil War is a role-playing skirmish game inspired by history and movies. Spies, raiders, foraging parties, missions behind enemy lines, bushwhackers, deserters, and a host of other scenarios can be played out.

The rules utilize a card activation system for initiative, command, and control. Unit size ranges from single character models to platoons and even larger companies. Characters have special attributes like Influential, Dead-eye shot, Heroic, and Despicable. Includes 128-page rulebook, 68 cards, and 12 scenarios. 1 vol, 128 pgs 2013 US, ARCHITECTS OF WAR
NEW-softcover, available late April 2013 ......$45.00

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1-201670 MASTER & COMMANDER: Napoleonic Naval Combat Rules Naval warfare in the late 18th century was the apotheosis of the ships of the line and frigates. Britain, Spain, and France perfected the designs of their vessels in order to achieve perfect sailing and gunnery platforms that combined good sailing characteristics with artillery power.

Highlighted: The great ships of the line, called three-deckers, had three decks with a number of guns varying between 98 and 114, and were the true battleships of the era. Although their sailing and maneuvering capacity was very limited, they could inflict and endure great punishment.

The 74-gun ships, ships of two decks, had good sailing ability and powerful gunnery, and were the backbone of the fleets of the line. 1 vol, 48 pgs 2013 SPAIN, WARMODELLING MINIATURES
NEW-softcover, inventory reduction sale - save 25% ......$34.00 with a discount of 25%

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3-202390 BY FIRE & SWORD: Players Edition Rulebook This is the players edition of the rules. This rule book has all the updated rules to play By Fire and Sword. It has been updated with new examples, clearer rules and examples. This is a sleek version without the history sections or army list sections. It is the rules only! You can still download the skirmish army lists as well as unit rules for those skirmish lists off the www.fireandsword.wargamer.pl website. Also you can use our army creator program also off of that site for free! New updates have also been highlighted in this edition. 1 vol, 156 pgs 20158 POLAND, BY FIRE AND SWORD
NEW-paperback ......$20.00

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1-202391 THE DELUGE: Northern War 1655-1660 - Fire & Sword Supplement By Fire & Sword supplement focuses on the Northern War of 1655-1660 and introduces new rules, units, and unit structures for some of the already published armies, a comprehensive historical introduction, many new astounding pieces of art and photographs, and more. The main forces of the conflict, that is the armies of Sweden and the Polish-Lithuanian Commonwealth, are extensively restructured, taking into consideration the characteristics of this conflict. Both armies receive new Skirmish and Division levels lists.

Transylvania: The army of prince Rakoczi, the ruler of Transylvania is coming from the South. Fast cavalry units are raiding Polish lands and the main forces of the prince are marching to meet their Swedish allies.

The Holy Roman Empire: The soldiers of this army have some old grudges to settle with the Swedes, defeats of the Thirty Years War are still fresh in their memory. Led by experienced generals, the imperial cuirassiers, knechts, and dragoons come to aid the Commonwealth and Denmark.

Brandenburg: The Great Elector is playing a tricky political game by maneuvering between the warring parties. The Brandenburg-Prussian army is gathering precious experience on the battlefields of Poland, Prussia, and Denmark. 1 vol, 200 pgs 2014 POLAND, BY FIRE AND SWORD
NEW-hardcover o/p, one copy only...First come, first served ......$38.00

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1-202791 CHAIN OF COMMAND: Blitzkrieg 1940 Blitzkrieg 1940 is an expansion book for the very popular Chain Of Command game. This book includes around 60 Army lists and fifty Support lists covering the forces of France, Germany, Great Britain, Belgium, the Netherlands, and Italy. Includes rules for theater specific conditions, such as fifth columnists, river crossings, glider landings and Stuka attacks. 1 vol, 124 pgs 2018 UK, TOO FAT LARDIES
NEW-softcover ......$40.00

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1-202792 CHAIN OF COMMAND: The Far East 1941-45 The Far East 1941-45 is an expansion book for the Chain of Command game. This book covers the campaigns in Malaya, Hong Kong, Burma, and the Dutch East Indies with a historical overview of each, as well as new rules to cover the events and terrain in the Far Eastern Theater. Includes fifty individual army lists with support lists for each one, as well as a comprehensive range of national characteristics and rules for jungle training that allow the gamer to reflect the tactics of the period. Also contains fifty support option lists, allowing the gamer to choose an incredible range of varied troops types. Each nation has a full Arsenal list for weapons and AFVs as well as comprehensive notes to cover their support options. Also contains four new scenarios: The Roadblock, The Road North, Demolition Derby, and Fight for the Chaung. 1 vol, 124 pgs 2024 UK, TOO FAT LARDIES
NEW-pb, available late May 2024 ......$44.00 rct

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1-203780 JUDGE DREAD MINIATURES GAME The Judge Dredd miniatures game has been around a few years now, but now we are really ramping things up with a range of new models, all spearheaded by the new Judge Dredd miniatures game rulebook.

This is a 240-page, full color hardback, with all the rules you need to build a force and take to the streets of Mega-City One in a campaign that will see heroes rise and villains fall (or vice versa!). The core rules are simple and quick to learn, but with enough tactical depth to keep you playing for years to come.

Eighteen different forces are available in the core rules, giving you a wide choice to match your playing style, ranging from the iconic Judges to mutated vermin from the depths of the irradiated Cursed Earth! 1 vol, 240 pgs 2012 UK, WARLORD GAMES
NEW-hardback ......$50.00 with a discount of 10%

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1-204551 FORTRESS ITALY: The Axis Defense of Italy, January 1944 - May 1945 Flames of War Supplement for WWII Italy. Includes:

German Companies:
Hermann Goring Panzerpionierkompanie, Aufklarungsschwadron, Grenadierkompanie, Panzerjagerkompanie, Fallschirmjagerkompanie, Gebirgsjsgerkompanie, Stutzpunkt, Reichsgrenadierkompanie, Fallschirmpionierkompanie, Panzergrenadierkompanie, Luftwaffe Jagerkompanie

Italian Companies:
Compagnia de Fanteria, Gruppo Esplorante, Compagnia Paracadutisti

Plus associated warriors. 1 vol, 180 pgs 2014 UK, BATTLEFRONT USA
NEW-hardcover, limited quantity available...first come, first served ......$10.00 with a discount of 10%

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1-204552 ROAD TO ROME: The Allies Assault on Italy, January 1944 - May 1945 Flames of War Supplement for WWII Italy. Includes:

British and Commonwealth Companies:
British, Canadian, New Zealand, and Indian Rifle Companies; South African Lorried Rifle Company; British and Canadian Recce Squadron; New Zealand Divisional Cavalry Squadron; British and Commonwealth Armoured Squadron; British and Commonwealth Motor Company; British and Canadian Armoured Car Squadron

Polish Companies:
Kompania Piechoty, Szwadron Rozpoznawczy, Szwadron Pancerny

American Companies:
Rifle Company, Nisei Rifle Company, First Special Service Force, Ranger Battalion, Parachute Rifle Company, Dismounted Cavalry Troop, Cavalry Recon Troop, Tank Company, Armored Rifle Company

French Companies:
Compagnie de Tirailleurs, Goum, Escadron de Spahi

Plus associated warriors. 1 vol, 244 pgs 2014 UK, BATTLEFRONT USA
NEW-hardcover ......$30.00 with a discount of 10%

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1-204750 WITH WASHINGTON TO GLORY: Rules for the AWI 1775-1784 Tactical system for wargaming the American Revolution that covers the period from 1775 thru 1784 at the brigade level. Some of the features include: game representing 20,000 men to be completed in three to four hours. Can be used with any scale and no rebasing needed. Features HRG's Terrain Generation system. Follows historical organization and unit capabilities. Includes Battle of Newtown Scenario. Rated Leaders and Point system included. 1 vol, 70 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-204760 SCUTARII: BROADSWORD ANCIENTS SCUTARII is a complete Miniatures System for the Age of Antiquity. Covering the period from 3000 BC to 1450 AD, SCUTARII brings to gamers a fast paced system with all the detail designed to resolve large scale battles within three to four hours. Covers all the major and minor weapons and tactics 2nd Edition includes new scenarios. Can use any basing and Scale from popular rule sets. Designed for Scenario and Tournament Play. Complete Point system & various optional rules. Popular Army Lists included. Four Complete Scenarios included: MARATHON, ASCULUM, CALLINICUM, and BIBRACTE. Conversion tools for using popular Army lists from other rules. 1 vol, 52 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-204761 SCUTARII: TOURNAMENT EDITION SCUTARII: TOURNAMENT EDITION is a complete Miniatures System for the Age of Antiquity. Covering the period from 3000 B.C. to 1450 A.D., SCUTARII brings to gamers a fast paced system with all the detail designed to resolve large scale battles within 3 to 4 hours.

Covers all the major and minor weapons and tactics 2nd Edition includes new scenarios Can use any basing and Scale from popular rule sets Get a conclusion within 3 to 4 hours Designed for Scenario and Tournament Play Complete Point system & various optional rules Full Army Lists included Nine Complete Scenarios included: HYDASPES, RAPHIA, PHARSALUS, NEMEA, MARATHON, ASCULUM, CALLINICUM, & More! Conversion tools for using popular Army lists 1 vol, 91 pgs 2020 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% rct

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1-204762 IGNI FERROQUE: GREAT BATTLE OF THE ANCIENT WORLD Each battle features the forces, commanders, battlefields, and any special conditions where known.

Although designed for SCUTARII rules, the scenario book is adaptable for other rules systems.

Battles featured:

KADESH 1300 B.C.
MARATHON 490 B.C.
ASCULUM 279 A.D.
CALLINICUM 531 A.D.
BIBRACTE 58 B.C.
MAGNESIA 190 B.C.
TREBIA 218 B.C.
PLATAEA 479 B.C.
CUNUXA 401 B.C.
ZAMA 202 B.C.
ISSUS 333 B.C.
HYDASPES 326 B.C.
GRANICUS 334 B.C.
CHAERONEA 338 B.C.
ARGENTORATUM 357 A.D.
CHALONS 451 A.D.
NIHRIYA 1230 B.C.
BABYLON 1225 B.C.
AD DECIMUM 533 A.D.
NEMEA 397 B.C.
PHARSALUS 48 B.C.
RAPHIA 217 B.C.
PARAITAKANE 317/316 B.C. 1 vol, 91 pgs 2021 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% rct

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1-207710 NACHTJAGER: The Battle For Northern Germany Flames of War supplement. The British Army is at the Rhine, ready to cross into Germany. Opposing them are the resolute troops of the German navy personnel and the newly raised Panzerdivision 'Clauswitz'.

When the hammer falls in late March 1945, fierce night battles erupt all along the front. Small gaps are created through which fly new better armored and upgraded gun turrets of the Comet tanks, the pinnacle in British cruiser tank design. However, the night-fighters of Panzerdivision 'Clausewitz' with their infra-red equipment await them in the shadows. History of the battles for Northern Rhine and additional rules for night fighting. 1 vol, 81 pgs 2015 UK, BATTLEFRONT USA
NEW-softcover, available late February 2015 ......$20.00 with a discount of 10%

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1-208580 SQUADRON COMMANDER: Small Naval Actions 1700-1830 2nd edition Gunboat, our original 15mm Napoleonic small-naval-action ruleset, has grown and, with this second edition, has become Squadron Commander in an updated form. The game has been re-scaled for better playability, and is supported by a whole range of miniature crews and ships that are available in 10mm scale exclusively from our online shop. With the re-scaling, players will be able to play on a smaller game table with smaller gunboats or on a larger table with cutters, brigs of war, sloops, corvettes, frigates, Xebecs, and much more.

Full-color rulebooks of 35 pages come with one token cardboard sheet and six color cardboard deck board templates for ease of combat resolution 1 vol, 35 pgs 2016 SPAIN, CAPITAN GAMES
NEW-softcover ......$29.00

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1-208820 TRIREME COMMANDER: Ancient Naval Tactical Combat Tactical naval combat rules focus on small fleets of galleys, rather than great naval engagements, to simulate combat patrols, merchant escorts, counter-piracy actions, and pirate assaults. A game is best played with two to four galleys per player. Includes one token cardboard sheet. 1 vol, 28 pgs 2015 SPAIN, CAPITAN GAMES
NEW-softcover, found more copies ......$39.00

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1-209600 SABRE SQUADRON: Company-level wargaming from the Cold War to the Digital Age. Cover all the important factors including helicopters, guided missiles, the latest armor, engineering, drones, and electronic warfare.

Emphasizes troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it. Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat.

Focuses on the five main elements of Modern warfare:
* Speed - Speed of maneuver, speed of communications, and speed of decision-making
* Lethality - If it can be seen it can be killed, but being seen doesn't mean it has to be hit
* Technology - Minor advantages can be significant, but one shouldn't get bogged down with details
* People - Training and leadership are vital if any weapons are to be used effectively
* Position - Defenders will fire first, but a static defence can be found and destroyed 1 vol, 144 pgs 2015 UK, SABRESQUADRON
NEW-hardcover ......$55.00

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1-209880 DESPERADO: Skirmish Gaming in the Old West Originally published in 1992, Desperado has become the most beloved Old West miniatures game of all time. Simple and light-hearted, it is the ideal game for conventions and large groups of people who are more concerned with having fun than winning at all costs. This edition includes the original rules verbatim, with additional house rules, design notes, photos, and modeling reference from Knuckleduster Miniatures. 1 vol, 66 pgs 2015 US, KNUCKLEDUSTER
NEW-softcover ......$30.00

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1-209970 TEAM YANKEE: Rules -- Flames of War World War Three Team Yankee Flames of War World War Three is based on the novel by Harold Coyle of the same name.

Rulebook is 120 pages long and includes the background and complete US and Soviet forces and scenarios from the novel. Similar to FoW, but faster paced, more streamlined rules that do not attempt to define every situation, more cards, fewer special rules, and includes tournament play.

Expect many plastic kits for tanks, helicopters, and other units. 1 vol, 120 pgs 2015 UK, BATTLEFRONT USA
NEW-hardcover, limited quantity available...first come, first served ......$10.00 with a discount of 10%

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1-2099704 TEAM YANKEE: IRON MAIDEN - British Army in WWIII Team Yankee supplement covers the British Army and possible Cold War battles against the Soviets. Includes: Armored Squadrons featuring the mighty Chieftain Tank, Mechanized Companies of soldiers riding into battle in their FV432 Transports, Airmobile Companies flown into battle in their Lynx Helicopters, Recce Squadrons on the prowl in their Scorpion or Scimitar Light Tanks bleeding the Soviets white for every inch of ground they advance, and a slew of support units including the deadly Harrier Jump Jets. 1 vol, 48 pgs 2016 UK, BATTLEFRONT USA
NEW-hardcover, limited quantity available...first come, first served ......$10.00 with a discount of 10%

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1-210270 IRON CROSS: WWII Wargaming in Miniature (For 15mm, 20mm, and 28mm Scales) Iron Cross uses a dynamic activation system which means players are always involved and constantly faced with tactical decisions. Playable in any scale, forces represent formations from company to battalion size. This book contains the rules, scenarios, and orders of battle for German, US, British and Soviet forces from 1944-45 in the European theater of operations.

A typical Iron Cross force battle pits forces from company to battalion size against each other. In
attacker vs defender scenarios, there is a sizable disparity.

Iron Cross asserts it is compact, easy to learn, and has tons of decision making, tension, and tactical nuances. It says it is better than anything on this scale and gives you a game that feels like WWII and looks like WWII. It's a game that gamers can quickly pick up, without the extra padding in other WWII games to enable the player to concentrate on close quarters engagements between opposing forces of tanks and infantry. 1 vol, 32 pgs 2015 UK, GREAT ESCAPE GAMES
NEW-softcover, inventory reduction sale - save 25% ......$25.00 with a discount of 25%

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1-211060 OPEN COMBAT: Rules for Fighting Miniature Battles Open Combat puts you in command of a warband of fighters led by their charismatic (or frightening) leader as they match themselves against their foes. Who the combatants are and what they are fighting about is down to you, your miniature collection and what you have the 'itch' to play. Suitable for any pre-gunpowder historical period or fantasy setting. Create the heroes, adventures, and battles of your imagination.

* Use any miniatures & terrain you have
* Only a small area required (24x24 inches)
* Suitable for pre-gunpowder historical periods and fantasy settings
* Customize the characteristics of your fighters, 'stat' them any way you like
* Fast setup and play time (30-40 minutes) 1 vol, 102 pgs 2016 UK, SECOND THUNDER
NEW-hardcover ......$50.00

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1-211061 OPEN COMBAT: Sword Masters Supplement Expansion Set for Open Combat: Extra skills, abilities, weapons, scenarios, and rules.

Includes:

* New skills and abilities specifically for sword fighter models to capture the sense of drama and/or flamboyance often associated with them
* Extra skills for general use
* New items of equipment
* New terrain rules including: swinging from chandeliers/rigging, low obstacles (trip hazards), improvised projectiles (such as kicking/throwing things from tables) and more
* New scenarios to play including The Duel, For Honour, and Brawl
* Plus sample profiles, two new actions, guidance for setting up terrain using the new rules for maximum mayhem and advice for linking games together into a micro campaign.

Scenarios include: 'The Duel', one versus one combat (perfect for a super quick game or to try out new approaches to creating profiles). 'For Honour' where warbands fight for the honor of their clan/school/family in ritual combat and 'The Brawl', where we see a fight erupt out in an otherwise relatively peaceful environment (models start unarmed but they can scrabble to grab a weapon as the fighting gets under way). Also included are hints and tips, Frequently Asked Questions (FAQ) along with sample profiles for a selection of combatants to help inspire you (or to pick from if you're a bit short on time). 1 vol, 28 pgs 2016 UK, SECOND THUNDER
NEW-softcover ......$15.00

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1-211140 THE CHICAGO WAY: Rules In The Chicago Way you control a gang of driven men determined to achieve their goals no matter the cost. Choose from hard-nosed Gangsters, two-bit gangs of Moonshiners, unswerving Prohibition Agents, or bright-eyed squads of Police officers. Campaigns in The Chicago Way represent a season of violent activity as the 'good guys' and 'bad guys' tussle for control of their patch against rival bootleggers, or to sweep the streets clean of the criminal fraternity.

The Chicago Way is the 28mm skirmish game in Prohibition era United States from Great Escape Games. With an accompanying range of 28mm miniatures, vehicles and pre-painted buildings, players can gun down the opposition as they vie for control of the city. The Chicago Way rule book provides all the rules to play, four competing factions, and a campaign system in which your characters gain skills and your boss exerts his influence over his rivals.

The rule book comes with a 54-card deck of cards and an A3-sized campaign map. 1 vol, 48 pgs 2016 UK, GREAT ESCAPE GAMES
NEW-pb ......$38.00

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1-211150 MARLBURIAN COMMANDER Adapted from Napoleonic rules set Divisional Commander for Marlburian era of linear formations and rigidity of units. Starting with the War of Spanish Succession, battlefield command evolved with more flexible formations and tactics to gain in firepower and control. 1 vol, 56 pgs 2016 SPAIN, CAPITAN GAMES
NEW-softcover, inventory reduction sale - save 25% ......$34.00 with a discount of 25%

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1-212170 DEUS VULT: Burn & Loot This game focuses on small engagements fought between the 11th and 14th centuries in both Eastern and Western Europe. With Burn & Loot, you can simulate any kinds of battle, from small clashes between patrols, to large battles and attacks on strongholds.

Several battle scenarios are included in this book so you can face a new challenge every time you play. Also includes army lists that allow you to quickly and easily assemble a force for battle. 1 vol, 72 pgs 2016 UK, FIREFORGE
NEW-pb ......$28.00

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1-212171 DEUS VULT: Burn & Loot - Wrath of the Northmen This is the first supplement for Burn & Loot, the historical miniatures wargaming rule system for Medieval Era. Northman covers the early medieval period in western and northern Europe (a period roughly from 650AD until 1070AD). You will need a copy of the Burn & Loot wargame rules to use this supplement and its Army Lists.

In this book you will find a brief history of the Viking, a comprehensive map showing all the Viking's raid, the rules you need to field your new Armies, plus new Scenarios and rules for a Campaign in the Viking period. Also includes new Traits and Reactions related to the Dark Ages, including Vikings. 1 vol, 48 pgs 2017 UK, FIREFORGE
NEW-pb ......$28.00

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1-212520 BULGE: Watch on the Rhine -- Sep 1944 - Feb 1945 Two Flames Of War hardcover books compile Blood Guts & Glory, Devil's Charge, and Nuts, along with plenty of exciting new Intelligence Briefings for German, US, and British forces in the final stages of the war and features The Battle of the Bulge and The Ardennes Offensive books.

The Battle of the Bulge brings Flames Of War players into the hard-fought battles along the German border with Belgium, Luxembourg, and France, from the Lorraine campaign, to the Hurtgen Forest, the Battle of the Bulge, and German Operation Nordwind. The Ardennes Offensive provides FOW players with the German forces needed to recreate the battles on the German frontier from September 1944 to February 1945, including Germany's new Panzer Brigades and equipment such as the new StG44 assault rifles. 2 vol, 445 pgs 2016 UK, BATTLEFRONT USA
NEW-hardcover, one copy available...first come, first served ......$25.00

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2-213000 SWORDPOINT: Ancient and Medieval Miniatures Rules 2nd edition SWORDPOINT is a revised and updated set of 'Big Battle' game rules for fighting actions in the ancient and medieval periods. Games of SWORDPOINT involve between 100 and 250 figures per side arranged into multiple units. The game is designed to last about 2 hours and encourages the use of historical tactics and emphazises the need to maintain cohesion in the army's battle line, without being prescriptive. An extensive series of publications is planned and the game will enjoy the support of web downloads, living FAQ and a range of supported events. Comprehensive diagrams and scenarios. Compatible with all existing Swordpoint supplements, army lists etc. 1 vol, 55 pgs 2016 UK, GRIPPING BEAST
NEW-pb ......$28.00 rct

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1-213001 SWORDPOINT: Dark Age Armies Dark Age Armies provides you with all the information you need to field Dark Age Armies in your games of Swordpoint. The book covers the period 300 AD to 1066 AD and contains 48 army lists with many variants. 1 vol, 66 pgs 2016 UK, GRIPPING BEAST
NEW-softcover ......$28.00

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1-213002 SWORDPOINT: Classical Armies Classical Armies provides you with all the information you need to field Classical Armies in your games of Swordpoint. The book covers the period 500 BC to 300 AD and contains 59 army lists with many variants. 1 vol, 54 pgs 2017 UK, GRIPPING BEAST
NEW-softcover ......$32.00

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1-213003 SWORDPOINT: Medieval Armies Classical Armies provides you with all the information you need to build Medieval Armies in your games of Swordpoint. The book covers the period 1066 AD to 1526 AD and contains 48 army lists with many variants. 1 vol, 54 pgs 2017 UK, GRIPPING BEAST
NEW-softcover ......$30.00

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1-213004 SWORDPOINT: Chariot Armies Ancient Rules Swordpoint Chariot Armies contains 35 army lists for provides Swordpoint armies from the period 3000 BC to 700 BC. You must own Swordpoint to use this book.

Contains the following lists: Sumerian and Akkadian, Old and Middle Kingdom Egyptian, Elam
Minoan & Early Mycenaean, Libyan, Nubian, Harappan Indian, Arab Nomad, Early Assyrian, Early Babylonian, Shang Chinese, Early Eastern Tribes, Old Hittite Kingdom, Hyksos, European Bronze Age, Mitanni, Syrian and Canaanite, Aryan Indian, New Kingdom Egyptian, Hittite Empire, Middle Assyrian, Sea Peoples, Trojan War, Philistine, Dark Age Greece, Israelite, Zhou Chinese, Libyan Egyptian, Cimmerian and Scythian, Urartian, Kushite Egyptian, Later Babylonian, Neo-Assyrian, and Saite Egyptian. 1 vol, 54 pgs 2017 UK, GRIPPING BEAST
NEW-softcover ......$20.00

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1-213005 SWORDPOINT: Charlemagne The first Campaign supplement for the Swordpoint ancient and medieval rule set allows you to refight the campaigns of legendary Frankish King, Charlemagne. Contains three new and five extended army lists plus nine new scenarios. 1 vol, 54 pgs 2018 UK, GRIPPING BEAST
NEW-softcover ......$20.00

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1-213006 SWORDPOINT: To the Ends of the Earth Wars of Alexander and his Successors Campaign supplement for the SWORDPOINT Ancient & Medieval Wargames Rule set. Includes 5 new army lists, 12 extended or tailored army lists, and 10 scenarios.

Army Lists
* Philip and the Rise of Macedon: Early Macedonian Army to 359 BC and Reformed Macedonian Army 359 BC to 328 BC
* Control of Greece: Greek Alliance Army
* Securing the Borders: Thracian Army
* Alexander and the Great Persian Adventure: Persian Army
* To the Ends of the Earth: Alexandrian Macedonian Army 328 BC to 323 BC and Indian Army
* Death of Alexander and the Successor Wars: Antigonos' Army; Eumenes' Army; and Coalition Army
* Struggles for Greece: Later Macedonian Army and Greek Army 280 BC to 146 BC
* The Gallic Invasion of Greece and Asia Minor: Aetolian League Army
* Asia and Egypt: Ptolemy II and the Kingdom of Kush: Ptolemaic Army and Kushite Army
* Asia and Egypt: The Seleucid Empire Splinters and Recovers: Graeco-Bactrian Army and Seleucid Army of Antiochos III in 209 BC 1 vol, 54 pgs 2019 UK, GRIPPING BEAST
NEW-softcover ......$30.00 rct

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1-213007 SWORDPOINT: Genghis Khan Swordpoint Genghis Khan is a campaign supplement for the Swordpoint Ancient & Medieval Rules set. It provides you with all the information you need to refight the campaigns of the legendary Mongol rules, Genghis Khan!

The book contains three new and six tailored or revised Army Lists plus nine new scenarios.

Mongol 1206AD to 1227AD

Xi XIa 1038AD to 1227AD

Jin Dynasty 1115AD to 1234AD

Kara-Khitai 1132AD to 1218AD

Khwarezmian Emoire 1218AD to 1223AD

Kipchak 1200AD to 1280AD

Georgia 1089AD to 1221AD

Rus 1132 to 1243AD

Volgar Bulgar 965AD to 1241AD

Unless specified in the appropriate Players Pack, these armies are tournament legal!
1 vol, 54 pgs 2020 UK, GRIPPING BEAST
NEW-pb, available late May 2020 ......$20.00 rct

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1-213008 SWORDPOINT: The Hundred Years War Swordpoint The Hundred Years War is a supplement for the Swordpoint Ancient and Medieval Wargames Rule set. It provides all the information you need to refight the campaigns of The Hundred Years War, the Anglo-Scottish Wars and the period's conflicts in the Iberian Peninsula. It includes 18 new and extended Army Lists, four scenarios, and a campaign system. 1 vol, 54 pgs 2021 UK, GRIPPING BEAST
NEW-softcover, available early December 2021 ......$32.00 rct

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1-213410 COMRADES IN BATTLE: ACW Skirmish Rules New card-driven rules for American Civil War 1861 - 1865 skirmishing.

Based in our well known game Company Commander with modifications to re-scale the game for more full skirmish actions. For those who regularly play table top wargames, the concept will provide them with a different experience that gives a true flavor of small actions involving just a few men up to a small squad.

For example: a Confederate cavalry raiding party arrive at a small but key railway junction where they tear up the lines and pile the wooden sleepers for burning. The main body move off to the next objective, while a dozen men, under the command of a Sergeant-major, remain behind to ensure the sleepers are beyond use. Suddenly, they hear the approach of footsteps which can only be the enemy. It's too late to dash for freedom so they will have to fight.

Fortunately, the enemy is only a little stronger in numbers than them, so they are hopeful of a good outcome. This is just one scenario that the players' imaginations might come up with. In the rulebook, there are others. 1 vol, 50 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$50.00

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1-213590 TERRA INCOGNITA: Company Level Colonial Miniatures Rules Terra Incognita blends historical events with a fast and fun company level miniatures rules. Re-fight the struggle for conquest and exploration for the Americas or other parts of the world. Company level rules designed for 1510-1870 action battles resolved within 2-3 hours.

Can be used with any scale and no rebasing required. Smallest formation is Company, Section, or Squadron. Extensive treatment for Natives and Skirmish strategy. Combine with the soon to be released Spanish Colonial Campaign Book. Allows for a fast framework to create scenarios and play them out in a sitting. 1 vol, 50 pgs 2017 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-213600 TRAVEL BATTLE: A Complete Napoleonic Wargame in a Portable Box Contains 160 infantry, 24 cavalry, four guns, 12 crew, and six brigadier figures at an 8mm scale and color-coded in red and blue. There are also two 10-inch square terrain boards with 3D roads, hills, six buildings and walls which can be arranged in any combination for 16 different environments. In addition, the boards are marked with one-inch grid squares to avoid the need for a ruler. Rounding out the package are four dice and a set of rules. 1 vol, 206 pgs 2017 UK, PERRY MINIATURES
NEW-box ......$68.00

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2-214560 GREAT HALL BURNING: Viking Age Adventure Allows you to adventure during the Viking Age, the period from the late 8th century to the mid-11th century. You start in command of one warband. If you succeed in battle and in your raids, you can raise your Social Standing and gather more men. As your Fame grows, you rise in rank until someday, you become King. Or you could be.

Great Hall Burning can be played solo, same side with everyone against the game, or head to head against your friends. Play with any figures you already have in any scale, metal, plastic or paper. Play with counters or pen and paper. Play it as a campaign where all your battles are linked together or as a one-off game. Bottom line: Just play it.you'll be glad you did!

* Rules for fighting small Raids to large Stand Up Battles.
* Four Army Lists covering the people of the Viking Age.
* Rules for combat that work just as well for small skirmishes or big battles on the land and sea.
* A complete, but easy to track campaign system to give meaning to your games.
* A variety of pre-generated games.
* A complete Viking Settlement with different characters that allow you the option to play a little RPG-Lite.
* A low bookkeeping system to track how well you are doing.
* Retirement rules to determine how well or badly you ended up after your career has ended.
* All this and much more. 1 vol, 76 pgs 2018 US, OMM PUBLISHING
NEW-pb ......$23.00

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1-216050 LORDS & SERVANTS: Medieval Skirmish Rules Refight patrol clashes to small battles in the dark age and medieval era using 80 to 100 figures per side. Choose from three formats: Small, Medium, and Large. This book includes 10 generic scenarios suitable for all periods and a point system to allow you to customize your units. Quick reference sheets, Action Points counters, and markers included. 1 vol, 48 pgs 2018 ITALY, DADI & PIOMBO
NEW-softcover ......$48.00

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2-216070 'NAM: The Vietnam War Miniatures Game Rules set based on Team Yankee system also includes missions and a comprehensive list of American, South Vietnamese, North Vietnamese, and ANZAC forces. 1 vol, 232 pgs 2018 UK, PARTIZAN PRESS
NEW-hardback edition ......$43.00

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2-216090 SAGA: 2nd Edition - Rules Only, Revised Edition Features the fixes, updates, and clarifications previously presented in FAQs since 2018. This opportunity has been taken to rewrite some passages to make them easier for new players to understand. However, the rules themselves do not fundamentally change.

This is the 2nd edition of the popular skirmish game and contains only the rules -- army lists are contained in separate supplements. System can cover any heroic age, whether they are historical, mythological, or imaginary from the minds of writers.

Players control a warband, made of 30 or so figures, chosen from among the available SAGA factions. Each warband uses special SAGA dice that grant them particular abilities in battle and a specific Battle Board. 1 vol, 24 pgs 2022 UK, STUDIO TOMAHAWK
NEW-pb ......$20.00 rct

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1-216091 SAGA AGE OF VIKINGS: Saga Supplement for 2nd edition Saga The attack on the monastery of Lindisfarne in 793 marked the beginning of the story of the Vikings -- also known as the Northmen, Sea Wolves, and Scourge of the Faithful. Soon, pillaging and looting transformed into the armies of the powerful Scandinavian kingdoms that descended upon Europe -- conquering countries, ransoming kings, and founding colonies.

SAGA Age of Vikings covers Europe from the emergence of the Norse kingdoms to the Battle of Hastings with 12 factions covering all four corners of Europe during this period, each with its own Battle Board, history, legendary units and special rules. Also includes rules for mercenary units and an appendix on Relics & Artifacts.

You will need a copy of the SAGA Rulebook to use this universe/supplement. This book comes with 12 Battle Boards which may not be sold separately.

Factions covered are: Anglo-Saxons, Welsh (including Strathclyde), Normans (including the Bretons), Vikings, Anglo-Danes, Last Romans (Byzantines), Norse-Gaels, Irish, Pagan Rus, Scots, Carolingians, and Jomsvikings. 1 vol, 96 pgs 2018 UK, STUDIO TOMAHAWK
NEW-hardcover ......$57.00

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1-216093 SAGA: Age of Hannibal for 2nd Edition Saga Contain six new Battle Boards, new special rules and equipment, mercenaries, ruses and also something called SAGA Epic. Epic allows you to play out large-scale battles using the SAGA rules which is very fitting considering the period 1 vol, 96 pgs 2020 UK, STUDIO TOMAHAWK
NEW-hardcover ......$52.00 rct

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1-216095 SAGA: AGE OF ALEXANDER -- For 2nd Edition Saga Second SAGA supplement to cover Antiquity describes the many events that forged the Greek world, starting with the Persian Wars and ending in the chaotic agony of the Successors. This Universe presents six new factions. Some factions include multiple variants, and all of them come with their Battle Boards, historical summary, Legendary Units, and Special Rules. Factions: Greek Cities, Persians, Thracians, Macedonians, Indians, and Successors. 1 vol, 96 pgs 2022 UK, STUDIO TOMAHAWK
NEW-pb, available early November 2022 ......$52.00 inc

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1-216096 SAGA: AGE OF CHIVALRY: For Second Edition Saga Saga supplement about the Hundred Years' War, a succession of conflicts between
the kingdoms of France and England and their allies that ran from 1337 to 1453. Also lets you recreate other armies of the Late Middle Ages, like the Burgundian Ordonnance and their ferocious Swiss adversaries. Allows players to follow in the steps of Joan of Arc, the Black Prince, and Bertrand du Guesclin and fight Crecy and Agincourt. 1 vol, 96 pgs 2024 UK, STUDIO TOMAHAWK
NEW-pb, available mid December 2024 ......$52.00 rct

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1-216290 AVANTI: ITALIAN MID-WAR: Flames of War WWII Supplement with Cards Flames of War. The Italians learned about modern warfare the hard way in 1940. Now they are back, showing the world what the Italian soldier can do. Tough, determined, skilled, and aggressive veterans, the Italians broke through the British Gazala Line to save the trapped German Afrika Korps, held the line at El Alamein, and opened the way at Kasserine Pass, before holding up the American offensive at El Guettar. 1 vol, 48 pgs 2018 UK, BATTLEFRONT USA
NEW-hardback, one copy available...first come, first served ......$25.00

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1-216980 WHAT A TANKER: WWII Tank Combat Rules Game of WWII tank combat which focusses on the players taking command of one (or more) tanks and fighting their way through the battlefields of WWII.

The emphasis of the game sees tank crews gain experience and, as a consequence of achieving successful kills against enemy tanks, advance up the career ladder. Crews can progress to command a succession of the iconic armored vehicles of WWII or may choose to remain as an Ace in one AFV. With experience comes the ability to better influence the battle and gain an edge over your opponents, but remember, even the greatest Ace can be brought down by a lucky shot from a raw crew. As well as hunting down your foe, you must protect your experienced crew as a valuable asset in war.

The rules are 72-full color pages in total, including scenarios and full lists for France, Germany, Great Britain, Italy, Japan, the Soviet Union and the United States. The great campaign system allows you to progress your tank crew to the illusive Ace status and through a series of iconic tanks of WWII. 1 vol, 72 pgs 2018 UK, TOO FAT LARDIES
NEW-softcover ......$40.00

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1-216980B WHAT A TANKER: WWII Tank Combat Rules with Markers Rules includes plastic markers.

Game of WWII tank combat which focusses on the players taking command of one (or more) tanks and fighting their way through the battlefields of WWII.

The emphasis of the game sees tank crews gain experience and, as a consequence of achieving successful kills against enemy tanks, advance up the career ladder. Crews can progress to command a succession of the iconic armored vehicles of WWII or may choose to remain as an Ace in one AFV. With experience comes the ability to better influence the battle and gain an edge over your opponents, but remember, even the greatest Ace can be brought down by a lucky shot from a raw crew. As well as hunting down your foe, you must protect your experienced crew as a valuable asset in war.

The rules are 72-full color pages in total, including scenarios and full lists for France, Germany, Great Britain, Italy, Japan, the Soviet Union and the United States. The great campaign system allows you to progress your tank crew to the illusive Ace status and through a series of iconic tanks of WWII. 1 vol, 72 pgs 2018 UK, TOO FAT LARDIES
NEW-softcover with plastic markers ......$59.00

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1-217010 1914: Rules and Card Deck 1914 shares some mechanisms with our WWII game, Iron Cross. The battalion is the core tactical element in the game, in a formation that is roughly the size of a British brigade, in an action/reaction system. Players act as the overall commander for the battle, developing and coordinating a plan for the achievement of operational objectives, and entrusting individual battalions to execute those plans. 1 vol, 40 pgs 2018 UK, GREAT ESCAPE GAMES
NEW-softcover ......$28.00

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1-218110 BY FIRE & SWORD: Task Force This book will allow you to play at the Task Force level of By Fire and Sword. Task force is larger than skirmish play and slightly smaller than division level play. It takes the best elements of both the skirmish game you love as well as the large elements from division play and combines them into a unique and dynamic gaming experience for By Fire and Sword. The Players Edition of the rulebook is required to play.

All preorders and preorder Task Force Bundles will receive Janusz Radziwill (1612-1655), Prince of Birze and Dubienka, Field Hetman of Lithuania (from 1646), Grand Hetman of Lithuania (from 1654) -- One of the best Lithuanian commanders in history. 1 vol, 160 pgs 2018 POLAND, BY FIRE AND SWORD
NEW-softcover, available mid October 2018 ......$40.00

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1-219710 MORTAL GODS: Core Box Set Greece has proven her might and the forces of the vast Persian Empire have been repulsed. Each City-State believes it played a key part in the victory and this new-found pride has brought about rivalry, greed and conflict. Generals and statesmen vie for power and wealth in the chaos, risking exile or execution while the boldest and ambitious gather to them their Hoplites; these tough warriors, armour clad and trained in war, stand loyal to their archon's city or ideals. The price of failure being exile or death.

Mortal Gods is a skirmish tabletop game played with roughly 15-25 models on each side. Players select their force before each game based around a single heroic leader, or 'Lochagos', along with a number of loyal companions.

Players alternate activating one warrior or a group of warriors - moving and fighting to achieve the scenario objectives, whether that be cutting down the enemy, defending an outpost or finding and protecting an important character. As you play through the game, your hero can acquire new gifts, and perhaps even catch the eye of the gods to gain victory - such choices are what create Mortal Gods.

Box Contents
* 38 x plastic Victrix Ancient Greek miniatures, made up of the following:
* 2 x Mercenary Hoplite frames (16 miniatures)
* 1 x Unarmored hoplite frames (8 miniatures)
* 1 x Peltast frame (8 miniatures)
* 3 x Mini slinger frames (6 miniatures)

(The above provides two equal sized medium forces or one large force. The box contents can be used to represent Mercenary Greek Lochoi or other cities, with a simple painting solution. The 28mm miniatures in this box require assembly and are supplied unpainted.)

* Bases - singles and groups
* 2 x movement sticks
* The Mortal Gods Rulebook
* 10 x Mortal Gods Dice (white & black)
* 15 x Damage Dice (red & white)
* 1 x D6
* 2 x Quick Reference Sheet

* 98 x Lochos Roster Cards, including Phalanx Cards
* 30 x Gift Cards
* 30 x Omen Cards
* 5 x Injury Cards
* 20 x White activation markers
* 20 x Back activation markers
* 3 x Red Omen markers 1 vol, 38 pgs 2019 UK, WAR BANNER
NEW-box ......$68.00 rct

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1-219780 SAGA: Age of Magic Dragons, sorcerers, and paladins descend upon SAGA's gaming tables in the Age of Magic. Assemble a warband from one of six factions, recruit new units like Monsters, Creatures and War Machines, and confront your opponents with the aid of powerful sorceries.

You will need a copy of the SAGA Rulebook to use this supplement. This 108-page book is accompanied by six Battle Boards, which cannot be sold separately. You can use existing collections of fantasy figures, and to create their own gaming universe.

The Age of Magic includes:
* 6 archetypal factions from the worlds of fantasy so you can use your collections of fantasy figures to play SAGA.
* Legendary units and warbands for each faction to let you personalize your units.
* New rules and equipment to represent these worlds' most iconic units.
* Complete rules for Magic.
* A Grimoire of more than thirty spells divided into six Domains of Magic.
* An impressive photo gallery of armies and battle scenes to inspire players in building their own warbands. 1 vol, 108 pgs 2019 UK, STUDIO TOMAHAWK
NEW-hardback ......$50.00 rct

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1-219940 SEVEN DAYS TO THE RIVER RHINE: Rules Book and Card Deck Simulates armored combat during the 1980's in Europe when the Cold War between the NATO alliance and Soviet led Warsaw Pact could easily have turned Hot. Rules are deliberately uncomplicated with emphasis on large, multi-player games. Action/reaction style activation system to pursue capture of objectives. Includes free 18-card Tactical Advantage deck. 1 vol, 44 pgs 2019 UK, GREAT ESCAPE GAMES
NEW-softcover ......$28.00 rct

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2-220950 SPQR: Ancients Miniatures Rules - Revised Edition 'Death or Glory' SPQR allows you to build a complete Warband capable of scouting out enemy armies, clashing across borders, and conducting raids on farms and villages. Units in SPQR are divided into two broad categories; heroes and minions. Units of five or more minions form the bulk of your Warband, faceless henchmen who have been sworn into your service. Heroes are powerful individuals that will grow in stature from battle to battle, gaining new talents and becoming true legends on the ancient battlefield.

The revised rulebook contains everything you need to create your own Hero to lead your Warband and includes 18 unique talent trees to select a style for your chosen warriors. 1 vol, 196 pgs 2021 UK, WARLORD GAMES
NEW-softcover, Inventory Close Out Sale ......$10.00 rct

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1-222210 MILITES MUNDI: Ancient and Medieval Rules Milites Mundi, based upon the Swordpoint system but for smaller scale figures, is a 'big battle' rule set for fighting ancient and medieval actions. Includes 12 scenarios, index, and comprehensive diagrams.

Games of Milites Mundi involve hundreds of figures per side arranged into multiple units. The game is designed to last for two hours and encourages the use of historical tactics and formations (without being prescriptive) and emphasizes the need to maintain cohesion in the army's battle line and sweeping flank attacks. 1 vol, 58 pgs 2019 UK, GRIPPING BEAST
NEW-softcover ......$25.00 rct

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1-2231000 Victory at Sea - Battle for the Pacific Victory at Sea is a 1:1800 scale game of naval combat during the Second World War Victory at Sea includes capital ships, aircraft carriers, submarines, aircraft and more, allowing you to play out skirmishes involving single destroyers hunting down merchant men, to the clashing of massive fleets against implacable enemies

The starter set includes 1/1800 scale US and Japanese cruisers and destroyers as they fight for supremacy in the Pacific Ocean

Contents:
A4 Battle of the Pacific Rules manual
Die-cut game tokens sheet
15 Warlord Resin model ships:
USS Indianapolis 1944
USS Northampton 1942
USS Chicago 1942
Mogami 1939
Kumano 1944
Furutaka 1939
Fubuki-class Destroyer x3
Fletcher-class Destroyer x 6
Ship Cards and damage sliders x 15
Ten-sided dice x 4
Six-sided dice x 12
A0 Sea Mat x2

Ships are in Warlord Resin
1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$90.00 with a discount of 10% rct

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1-2231001 Victory at Sea - Royal Navy fleet box Contents:
Eagle-class Carrier - HMS Eagle 1940
King George V-class Battleship - HMS Duke of York 1943
Leander-class cruiser - HMS Neptune 1941
Edinburgh-class cruiser - HMS Belfast 1942
Dido-class cruiser - HMS Dido 1940
Tribal-class Destroyer x3
Torpedo-Bomber Aircraft - Fairey Swordfish x4 flights
Ship Cards and Damage Sliders
Assembly Instructions


Ships are in Resin and Warlord Resin
1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$144.00 with a discount of 10% rct

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1-2231002 Victory at Sea - Kriegsmarine fleet box Contents:
Scharnhorst-class Battleship - Scharnhorst 1939
Admiral Hipper -class cruiser - Blucher 1940
Admiral Hipper -class cruiser - Prinz Eugen 1940
Admiral Hipper-class cruiser - Admiral Hipper 1939
K?nigsberg -class cruiser - Koln 1941
K?nigsberg -class cruiser - Konigsberg 1940
Type 1936A-class Destroyer x3
Dive Bomber Aircraft - Junker Ju-87 Stuka flight x4 flights
Ship Cards and Damage Sliders
Assembly Instructions


Ships are in Resin and Warlord Resin
1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$144.00 with a discount of 10% rct

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1-2231003 Victory at Sea - US Navy fleet box Contents:
New Mexico-class Battleship - USS New Mexico 1941-42
Essex class Carrier - USS Essex 1944
Northampton-class Cruiser - USS Houston 1940
Northampton -class Cruiser - USS Chester 1941
Portland-class Cruiser - USS Portland 1942
Clemson-class Destroyer x3
Fighter Bomber Aircraft - F4-U Corsair x4 flights
Ship Cards and Damage Sliders
Assembly Instructions

Ships are in Resin and Warlord Resin
1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$144.00 with a discount of 10% rct

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1-2231004 Victory at Sea - IJN fleet box Contents:
Kongo -class Battleship Kongo 1941
Shokaku-class Carrier - Zuikaku
Mogami-class Cruiser - Suzuya 1944
Mogami-class Cruiser - Mikuma 1942
Agano-class Cruiser - Yahagi 1943
Kagero-class Destroyer 1941 x3
Fighter Aircraft - Mitsubishi A6M2 Zero x 4 flights
Ship Cards and Damage Sliders
Assembly Instructions

Ships are in Resin and Warlord Resin
1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$144.00 with a discount of 10% rct

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1-2231009 VICTORY AT SEA: Battle for the Pacific Rules Only - new edition VICTORY AT SEA: Battle for the Pacific -- Rules Only: New Edition

New Edition of the Victory at Sea rules contains the complete rules for fighting naval battles, including the use of aircraft, submersibles, and coastal defences. Also: Detailed background notes on the progression of naval warfare through WWII, 28 historic scenarios covering every theatre over the span of the whole war, and extensive fleet lists for all the major belligerents, providing game statistics for hundreds of unique ships, submarines, aircraft, and MTBs.

The Battle for the Pacific was only the beginning. Victory at Sea is the game of naval combat during the Second World War. Throughout 1939-45, the nations of the world duelled across the oceans across the globe, only to discover the fundamental nature of naval warfare changing in the face of rapidly developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy, US Navy, Imperial Japanese Navy, German Kriegsmarine or any of the other nations featured in Victory at Sea.

From skirmishes involving single destroyers hunting down merchantmen to the clashing of massive battleships, from invasions of islands across the Pacific to mastering waves of dive bombers, Victory at Sea enables you to fight exciting battles that take place on the oceans of World War II.
1 vol, 248 pgs 2021 UK, WARLORD GAMES
NEW-hardback ......$64.00 with a discount of 10% rct

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1-2231011 Victory at Sea - USS Idaho USS Idaho, the third of three ships of the New Mexico-class of Battleship, was the fourth vessel to bear the name. She was launched in June 1917 and commissioned in March 1919. She was armed with a battery of twelve 14' guns in four turrets and was protected with heavy armour plate (13.5' thick in the main belt). 1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$27.00 with a discount of 10% rct

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1-2231012 Victory at Sea - Bismark Two Bismarck-class battleships were built for the Kriegsmarine. Bismarck was the first, named for the Chancellor (Otto von Bismarck). The battleship was laid down in July 1936 and launched February 1939. She and her sister ship, Tirpitz, were two of the largest battleships built by any European power, and certainly the largest built by Germany. Whilst the physical power they held was tremendous, they also wreaked psychological havoc amongst the allies. Churchill was determined that the two battleships not be let loose upon the Atlantic. 1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$27.00 with a discount of 10% rct

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1-2231013 Victory at Sea - Yamato Yamato 'Great Harmony' and her sister ship, Musashi, were constructed shortly before the outbreak of World War II. They were the heaviest and most powerfully armed battleships ever constructed; armed with nine 18.1 inch Type 94 main guns - the largest guns ever mounted on a warship. 1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$27.00 with a discount of 10% rct

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1-2231014 Victory at Sea - HMS Warspite HMS Warspite was a Queen Elizabeth-class battleship of the Royal Navy. Built during the early 1910s, she served in the First World War, including at the Battle of Jutland. Modernized in the 1930s, she went on to serve in the Second World War. 1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$27.00 with a discount of 10% rct

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1-2231015 VICTORY AT SEA: Merchant fleet Box contains:
3 x Liberty Merchant Ship
3 x Victory Merchant Ship
1 x SS Ohio Tanker Ship
Ship Cards and Damage Sliders
1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box ......$90.00 with a discount of 10% rct

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1-2231016 Victory at Sea -USS Missouri Only the mighty Yamato displaced more than the massive, yet very fast, Iowa-class battleships. The last battleship to be commissioned by the USA, USS Missouri known as the 'Mighty Mo' acted as venue for the Japanese surrender in WWII. Iowa-class ships saw service far beyond the Second World War and were upgraded with modern electronics, weapons systems and cruise missiles - USS Missouri was finally decommissioned in 1992 after a distinguished career 1 vol, 1 pgs 2020 UK, WARLORD GAMES
NEW-box, available mid October 2020 ......$27.00 with a discount of 10% rct

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1-223340 EAGLES PREY: Villa Rides! Mexican Revolution company level rules 1910-1923 VILLA RIDES! Recreate the Wild and Crazy Mexican Revolution. A complete Miniatures system that is fast paced with all the detail designed into larger rules. 1 vol, 100 pgs 2020 US, HOPLITE RESEARCH
NEW-pb ......$30.00 rct

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1-223700 TRIUMPH - Version 1.1 Triumph! uses a variant of the standard ancients basing system. Most frequently this is 15mm figures on 40mm wide bases and 25mm figures on 60mm wide bases. However, the rules are base-width independent and work with bases of any width.

Triumph! uses a lightweight point system, so there is some variation in army size. For the standard game, most armies are in the range of 12 to 16 stands.

The standard game board is rectangular, 24 base-widths wide and 16 base-widths deep. This works out to a little larger than 3' x 2' for 15mm figures on 40mm bases.

From set-up to finish, a game of Triumph! usually takes about one hour to play. 1 vol, 68 pgs 2020 US, WASHINGTON GRAND COMPANY
NEW-wirebound softcover ......$30.00 rct

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1-227580 MYTHIC AMERICAS WARLORDS OF EREHWON: Rulebook New version still keeps at its heart a singular objective in mind - to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as Warbands. A Warband represents your own band of warriors - courageous humans, blood-thirsty monsters, legendary heroes, and mythological entities from the depths of the darkest myths. Contains all the rules you need to get playing, a wealth of scenarios, and four full army lists for the Tribal Nations, The Aztecs, The Mayans, and The Incas. It also includes background with tactical tips and painting tips for each of the four warbands.

Provides a scenario-driven approach to your games that offers plenty of opportunities to reward tactical play, but at the same time keeps things manageable in terms of the size of forces and space required. The game still uses 10-sided and Order dice, making for a game with mechanical depth and considerable adaptability. The Order dice test system offers Warband leaders tactical freedom, but the game still offers lots of opportunity for fate and chance to have a say in the outcome of your battles. 1 vol, 157 pgs 2020 UK, WARLORD GAMES
NEW-softcover ......$40.00 with a discount of 10% rct

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1-230280 BLOOD & STEEL: Victorian Age Combat 1837-1901 Skirmish level game set during the reign of Queen Victoria that focuses on combat at the fringes of larger battles. It's based on the same mechanics as Blood & Plunder and Blood & Valor, but with key changes that makes it a different gaming experience. The following conflicts (and force lists) are included:

* 2nd Seminole War (United States & Seminoles)
* Mexican American War (United States & Mexico)
* US Civil War (Union & Confederacy)
* 2nd Taranaki War (Great Britain & Maori)
* Anglo-Zulu War (Great Britain & Zulu)
* Spanish American War (United States & Spain) 1 vol, 156 pgs 2022 US, FIRELOCK GAMES
NEW-hardback ......$45.00 rct

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1-235290 BROADSWORD: Age of Chivalry Grand Battle Rule Covers the Norman Conquest to the collapse of Moorish Spain; from the vast desert battles of the Crusades to the Fall of Constantinople and more from 1066 to 1492. Can be used with any scale and no rebasing needed, offers historical organization and unit capabilities, uses HRG's Terrain Generation system, designed for a 30,000-man game to be completed in 3-4 hours, includes rules for Native Tribes & Far Eastern foes, and offers a point system. 1 vol, 50 pgs 2022 US, HOPLITE RESEARCH
NEW-pb ......$30.00 with a discount of 10% rct

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1-235920 MARS: Code Aurora Sci-Fi Skirmish Rules These generic Sci-Fi and futuristic skirmish game that can be played with any type of miniatures thanks to rules designed to make the most of your collection. Uses a simple yet tactical resolution system with forces of 8-15 figures a side and a scenario generator that guarantees re-playability.

An appendix presents different alternative settings, from a smuggler type campaign in the charted space, the corporate wars of a cyberpunk bleak future to the hunt for aliens and marines in a deep jungle. 1 vol, 84 pgs 2023 UK, NORTH STAR
NEW-pb, available late February 2023 ......$33.00 rct

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1-236790B WHAT A COWBOY BUNDLE: Rules and Cards Bundle Rules for gunfight in the Wild West, ideally between four and ten figures a side. The rules cover move, shoot, and fight but also a character generation system to imbue your gunfighters and NPCs with skills and traits that make them individuals. Over the course of a number of games, they can develop those skills still further, maybe moving from a Greenhorn to a legend of the Wild West. Includes Game Deck with sufficient cards for 10 characters for each side and the Desperado Deck with all the Desperado cards needed to play. The boxed cards are standard poker-size cards with rounded corners. 1 vol, 0 pgs 2023 UK, TOO FAT LARDIES
NEW-pb ......$55.00 rct

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1-237300 MASTERS OF THE UNIVERSE: Fields of Eternia Board Game Fields of Eternia is an adventure-driven tactics and strategy game that features epic campaigns that can be played solo or with friends and family. Your objective is to rally and recruit troops, complete exciting quests while collecting ancient and powerful artifacts and building vehicles, and emerge as the victor who conquers Eternia. Skeletor finally did it, he went back in time to fight King Grayskull, long before King Randor and Prince Adam were even in existence.

The box set contains:

* 1 x game board
* 1 x rulebook
* 1 x mission book
* 2 x epic dice
* 20 x wilds dice
* 2 x combat grids
* 12 x hero miniatures
* 30 x soldier miniatures
* 304 x various cards
* 48 x cards for the solo/ co-op mode
* 130 x various tokens 1 vol, 1 pgs 2023 UK, NORTH STAR
NEW-box, available early June 2023 ......$125.00 with a discount of 10% inc

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1-239710 T.A.C. HEROES: World War II Squad Level Miniatures Rules Revised World War II skirmish rules initially designed in 1987 for 15mm, 28mm or 54mm figures. Features: Command 1 or more Squads from any nation; Build your forces and create hundreds of scenarios; Several Scenarios included to get you right into the action!; Can be used with 15mm, 20mm, 28mm, or 54mm miniatures; Encounters last between 1 to 3 hours; Movie Hero Mode; Conduct amphibious, land and airborne operations; and Interwoven Initiative system. 1 vol, 0 pgs 2023 US, HOPLITE RESEARCH
NEW-pb, available mid October 2023 ......$30.00 with a discount of 10% rct

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1-243430 DEAD MAN'S HAND REDUX: Rulebook, Card Deck, and Markers Second edition of Dead Man's Hand, which was first published in 2013. This second edition is not a wholesale change from the original, nor is it a remake of a classic -- it has fresh look and a few changes but it's the same game. Contains the rulebook, card deck, and markers. 1 vol, 0 pgs 2019 UK, GREAT ESCAPE GAMES
NEW-softcover ......$42.00 rct

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1-243430B DEAD MAN'S HAND REDUX: Starter Set Two-player starter set for the second edition of Dead Man's Hand, which was first published in 2013. This second edition is not a wholesale change from the original, nor is it a remake of a classic -- it has fresh look and a few changes but it's the same game. Contains the rulebook, card deck, markers, figures, and more.

Contents:
* Rulebook, card deck, markers, and dice.
* 10 plastic male gunfighters with bases.
* 5 plastic female gunfighters plus bases.
* 3 plastic buildings.
* 1 sprue plastic boardwalks.
* 1 sprue plastic street scatter. 1 vol, 0 pgs 2019 UK, GREAT ESCAPE GAMES
NEW-box ......$129.00 rct

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1-243431 DEAD MAN'S HAND REDUX: The Good -- Rules and Card Deck A copy of Dead Man's Hand Redux rulebook is needed to use this product. This 40-page source book includes a 52 card deck (13 x 4 faction cards) and contains all the information you need to bring 13 new factions to the streets of Dead Man's Hand: Buffalo Soldiers, The Stranger, Daughters of the West, The Seven, Mountain Men, Plains Indians, State Police, Texas Rangers, The Boys, The Bucks, The Other Seven, The Tong, and Pioneers.

New Legends of the West include: The Good, John Bridges, Wild Bill, Calamity Jane, Rev. Johnson, Roy Magnum, Tex Miller, The Professor, Doc Amos, Cheveyo 'Death Hunter' and El Rayo de Dead Man's Hand.

Also includes 12 new scenes in four new acts, and a free Legend of the West miniature, 'The Good,' comes with preorders. 1 vol, 0 pgs 2024 UK, NORTH STAR
NEW-pb with deck ......$33.00 rct

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1-243590 V FOR VICTORY V For Victory is a World War II miniatures wargame for two to four players. Generally played on a 120cm by 120cm table, and designed to be played with twenty-thirty 28mm figures, but it can easily be adapted to other scales. With its original morale and command mechanics, V For Victory is a game that's easy to learn but which replicates the difficulty of maintaining a platoon's cohesion. This book contains the rules you need to command your troops, send them into combat, and maintain their stiff upper lip in the face of adversity; as well as how to use light and armored vehicles, support weapons, and all the period's essential units. Contains ten scenarios for two players, and one team scenario for four players. Includes orders of battle for 1944-45 covering the major powers (Germany, Great Britain and the Commonwealth, the Soviet Union, and the United States of America) as well as resistance fighters and partisans. 1 vol, 60 pgs 2024 UK, STUDIO TOMAHAWK
NEW-hardcover ......$50.00 rct

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1-243598 V FOR VICTORY: Card Deck Card deck for the V for Victory WWII miniatures skirmish wargame. Rule book sold separately.

Rule book info: Game is generally played on a 120cm by 120cm table, and designed for two to four player using 20 to 30 28mm figures, but it can be adapted to other scales. Rule book includes use light and armored vehicles, support weapons, and all the period's essential units. Contains 10 scenarios for two players, and one team scenario for four players. Includes orders of battle for 1944-45 covering the major powers (Germany, Great Britain and the Commonwealth, the Soviet Union, and the United States of America) as well as resistance fighters and partisans. 1 vol, 1 pgs 2024 UK, STUDIO TOMAHAWK
NEW-pb, available late May 2024 ......$15.00 rct

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1-243599 V FOR VICTORY: Tokens Two color card punch boards for the V for Victory WWII skirmish miniatures wargame. Rule book sold separately. 1 vol, 1 pgs 2024 UK, STUDIO TOMAHAWK
NEW-pb, available late May 2024 ......$15.00 rct

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1-245660 NAM '68: Tour of Duty Skirmish combat rules for Vietnam War where you take command of a US platoon fighting the Viet Cong insurgency. Uses 10-40 troops per side, from 'grunt' privates with their M16s to squad and platoon support weapons, and up to fire support requests from mortars, artillery, and strafing helicopter gunships. Includes Tour of Duty campaign system to play through 12 months 'in-country' in command of your own platoon.

Rules include: Movement, Suppressing Fire, Targeted Fire, Explosive Weapons, individual and unit Morale, Medics and enemy 'Hazard' actions, such as Return Fire, Ammunition Checks and Booby-Trap detonations. Vehicle rules for the common armoured fighting vehicles of the war, with support from M113 APCs, M48 Patton tanks and 'Huey' helicopters.

Detailed US platoon creation and support fire options, using a points-free system. Scenario creation for ten missions, from routine security patrols to search and destroy missions, ambushes, hunting fugitives, clearing a hot LZ, to assaulting an enemy strongpoint. Also, surprise VC night raider attacks on US bases.

All scenarios include options and rules for: variable game sizes (small, medium or large), from small firefights to a full platoon in action, variable 'threat levels' setting how many VC might be encountered, the presence of civilians on the battlefield, 'search points' and optional scenario sub-plots for an added twist, like finding a downed pilot, or the arrival of unexpected VC reinforcements.

Variable and unknown VC forces to encounter, divided into three threats: Local Guerrilla forces, the Regional 'Militia' Force and the National 'Army' Force, as well as all manner of ruses, booby-traps and defences. 1 vol, 125 pgs 2024 UK, PLASTIC SOLDIER
NEW-hardback, available mid novenber ......$59.00 rct

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1-527809 PIQUET:ANCHOR OF FAITH-English Civil War ECW version of Piquet 1 vol, 166 pgs 2002 NY, PIQUET SYSTEMS
NEW-pb ......$30.00

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1-527810 PIGUET:FORGOTTEN HEROES-Vietnam War Vietnam war version of Piquet 1 vol, 166 pgs 2002 NY, PIQUET SYSTEMS
NEW-pb ......$25.00

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1-527820 PIQUET:THEATRE OF WAR-Campaign System Theatre of War: A Piquet Campaign System. Includes: ToW Rulebook, reference sheets, and ToW cards. Requires Piquet Master Rules and any period supplment. 1 vol, 166 pgs 2002 NY, PIQUET SYSTEMS
NEW-pb ......$30.00

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1-537608 WARHAMMER: Spartacus and the Gladiators Large at 8x11 inches, it contains rules, army lists, and historical guide. Dimpled chin not included. 1 vol, 48 pgs 2004 UK, WARHAMMER HISTORICAL
NEW-softcover o/p, one copy only...First come, first served ......$20.00

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1-69790 BIG BATTLES FOR LITTLE HANDS 8.5x11, rule set for the younger set. 1 vol, 68 pgs 2002 NY, LMW PUBLISHING
NEW-softcover ......$25.00 with a discount of 15%

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1-75081 FRONTIER: Blood On The Plains - Warhammer The Old West 1st expansion for the Warhammer The Old West. 1 vol, 100 pgs 2005 UK, WARHAMMER HISTORICAL
NEW-color softcover, one copy only...First come, first served ......$58.00

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1-882800 PANZER KORPS:Divisonal level for 6mm to 25mm - 1st edition Complete Divisional system/smallest formation is a battalion. Battles are resolved within 3-4 hours. Point system for competition and play balancing. Play aids, Several scenarios. 1 vol, 128 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover, ......$5.00

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2-882800 PANZER KORPS 2.0 10th Anniversary Edition - Full Color PANZER KORPS 10th Anniversary Edition allows players to recreate the World at War in Miniature from 1935 to 1945 at the Battalion level. Players command Divisions and Brigades. Features HRG's Theater based Terrain Generation System. Unique National Characteristics seamlessly managed by the rules. Includes Advanced Rules for extra detail. Integrates Air Power seamlessly and is a vital part of the strategy.

Use Military Police, Medical personnel, Ground Crews, Tank Recovery, Cavalry, and other various support Companies as they were intended. More rules enhancements and clarifications than the 1st Edition. No re-basing needed to play and works with most scales. Can be used with Regiment and Division sized boardgames to resolve key battles. Well supported with over 20 handbooks including Campaign Master System, Scenarios, and Army Books. Comprehensive Vehicle and Aircraft National ratings and advanced rules. Games can be concluded within 3 to 4 hours and have a clear decision. 1 vol, 128 pgs 2018 US, HOPLITE RESEARCH
NEW-softcover ......$40.00

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1-882802 PANZER KORPS CAMPAIGNS Featuring 20 campaign scenarios including Market Garden, Operation Ironclad, Drive to Murmansk, Metz 1944, Abyssinia, Syrian Campaign and more. 1 vol, 48 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-882803 CON TUTTO IL CUORE:Italian General's Handbook A complete organizational guide to the Italian Armed Forces from 1935 thru 1945. Includes Spanish Civil War, WWII, Abyssinia, RSI and more. Can be used with any WWII rule system. 1 vol, 120 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% old

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1-882804 LE DRAPEUX, LE CROIX:French General's Handbook A complete organizational guide to the French, French Colonial and French Vichy forces in WWII. For PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 100 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-882805 HAMMER OF FREEDOM:American General's Handbook A complete organizational guide to the American forces in European and Pacific theaters in WWII. For PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 100 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% old

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1-882806 TO THE LAST HUSZAR:Hungarian General's Handbook A complete organizational guide to the Hungarian forces in European theater in WWII. For use with PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 96 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-882809 TRENCHLINE:The Great War Supplement 1914-1918 The complete supplement to play world War I games using PANZER KORPS. Covers all major and minor powers in the war and includes aircraft, artillery, small arms and leadership. Builds upon the basics of PANZER KORPS and allows players to game large scale Divisional actions.
Features all the elements of WWI at the Divisional level. Includes a complete introductory scenario

Players need Panzer Korps to play. 1 vol, 110 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-882810 LEGIUNEA ROMANA: Romanian General's Handbook A complete organizational guide to the Romanian forces in European theater in WWII. For use with PANZER KORPS rules, but can be used with most WWII rules. 1 vol, 158 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 30%

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1-882812 BANDERAS ADELANTE!: Spanish Civil War Handbook for Panzer Korps Designed for the wargamer in mind, BANDERAS ADELANTE! breaks down the various factions, formations, weapons, and ideologies of the Spanish Civil War. Includes 8 complete scenarios, Orders of Battle, and maps. Covers the Condor Legion, the Italian CTV, and the various International brigades as well as weapon systems. Organizes and allows the wargamer or casual historian to get a handle on the various political ideologies and diverse forces for Panzer Korps. 1 vol, 176 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% old

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1-882816 SWORDS OF THE EMPEROR: Japanese General's Handbook 1939-1945 Covers the Japanese Military machine from the Chinese War thru the end of World War II for use with PANZER KORPS. Includes the Chinese and their forces.
Comes with several scenarios
1 vol, 176 pgs 2021 US, HOPLITE RESEARCH
NEW-pb ......$30.00 with a discount of 10% rct

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1-882817 HIGH SEAS FLEET: Grand Scale Naval Rules for the Great War 1914-1918 A Grand scale Naval rules system for Naval actions in the Great War. Covers all ships for all nations of the period and allows for a fast play mechanism to enjoy the Admiral's command chair. Integrates with TRENCHLINE World War I Module for Panzer Korps 1 vol, 150 pgs 2021 US, HOPLITE RESEARCH
NEW-pb ......$30.00 with a discount of 10% rct

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1-88292 Desperate Souls - Battle Scenarios V2 of Panzer Korps Desperate Souls 12 Complete Scenarios including:? Invasion of Malta; Battle for Hong Kong;Battle for the Zeta Line; Pelilieu 1944. Can be used with any scale and with most WWII divisional
level rules

1 vol, 138 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 with a discount of 30% old

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1-88293 Forsaken Warriors - Battle Scenarios V3 of Panzer Korps Forsaken Warriors is the third Volume in the Panzer Korps scenarios series. Complete OB's, scenarios, and maps for the following battles: Gela 43, Peel 44, Flavion 40, Turda 44, Meiktila 45, Huertgen Forest 44, Panzers on the Son 44, Mechili 41, and Bulge 44.
1 vol, 119 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-88840 CORPS COMMAND: Battalion Level Rules 4th edition - 30th Anniversary edition Latest edition, all of the design elements that made the previous editions popular world wide. It expands on the Turkish Army and other minor nations. 1 vol, 104 pgs 2019 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-88841 CORPS COMMAND CAMPAIGNS - 4th edition A complete and comprehensive campaign system for 7 players to manage and wage war during the Napoleonic period. Complements Corps Command, but can be used with other rule sets. Several Campaigns included. 1 vol, 120 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover, full color ......$30.00 with a discount of 10%

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2-89360 REPENT OR DIE:Wars Of Religion 1492-1660 2nd Edition A complete miniatures ruleset for the Age of the Renaissance 1492-1660. Covers the Spanish exploration, the 30 years war, the English Civil war, the Wars of Religion and all other wars of the period. Features all major powers and includes six complete scenarios.

1 vol, 76 pgs 2021 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% rct

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1-893601 REPENT OR DIE IGNI FERROQUE: Great Battles of the Renaissance World Battles featured: Jarnac; Otumba; Rocroi; Lens; Pavia; Breitenfeld; Seminara; Barletta; Tornavento; Turnhout; White Mountain; Wimpfen; Lutzen; Sievershausen; Nordlingen; Oldendorf; Jankau; Lutter Am Barenberg; Wittstock; Xochimilco; Wittstock; and a Repent or Die QRS. 1 vol, 114 pgs 2021 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% rct

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2-89380 EAGLES PREY: Wars for North America 1824-1888 Deluxe 2nd Edition Deluxe 2nd Edition covers the Mexican Civil War, American Civil War, Seminole Wars, Mexican-American War, Apache Wars, Maximillian Intervention, and more. Complete army lists, leader lists, and complete rules and map for running a campaign and using any other rules set for tactical play as well. Complete Campaign system with Map to play the 19th Century as England, France, Mexico, Spain, United States, and Russia. Complete Tactical rules system to re-fight the battles in miniature. Includes various tactical and campaign scenarios. 1 vol, 154 pgs 2022 US, HOPLITE RESEARCH
NEW-softcover ......$40.00 with a discount of 10% inc

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1-89381 EAGLE'S PREY: ADVANCE & RETREAT: Regimental Rules for the American Civil War 1861-1865 Supplement for the Age of Lincoln and the American Civil War rules to game 20,000 troops per side in three to four hours. Includes HRG's Terrain Generation system; historical organization and unit capabilities; Scenario generator; Player aid tools; Leader ratings for Brigade and Division commanders; Command Brigade Level or regimental action; Scenarios with more available online; Naval rules for transports (can be used with casemate and Cannon ACW Naval Rules); Can be used with 19th Century Eagle's Prey campaign system for the 19th century EAGLE'S PREY. 1 vol, 69 pgs 2008 US, HOPLITE RESEARCH
NEW-hardback ......$30.00 with a discount of 10% rct

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1-89390 LINE OF BATTLE 1760-1820 3rd Edition 8.5x11, Naval rules for the age of Nelson. Covers all major and minor powers of the period. Includes scenarios, terrain rules, leaders and more. 1 vol, 58 pgs 2008 US, HOPLITE RESEARCH
NEW-softcover ......$20.00 with a discount of 10%

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1-89391 LINE OF BATTLE: Fire As She Bears - Scenario Book 1 First of a series of scenario books for the Age of Nelson. Each scenario includes background, forces involved, scenario map, and key elements. Although these scenarios can be used for any system with any scale and no rebasing needed, this was designed for use with Line of Battle Naval Fleet system. Includes complete campaign integration rules for Corps Command IV. Scenarios include: Camperdown, Trafalgar, Cape St. Vincent, Cape Finisterre, and The Nile. 1 vol, 56 pgs 2022 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% rct

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1-90070 RIDICULOUS VANITY:Wars of Louis XIV 1660-1715 Covers the wars of the Sun king with a complete Tactical and Campaign integrated system with maps. 1 vol, 132 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-WGD1033 White 10 sided dice This pack contains ten white ten-sided dice (D10) with black numbers. 1 vol, 10 pgs 2019 UK, WARLORD GAMES
NEW-blister ......$10.00 with a discount of 15% rct

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1-WGD1034 Black 10 sided dice This pack contains ten black ten-sided dice (D10) with white numbers. 1 vol, 10 pgs 2019 UK, WARLORD GAMES
NEW-blister ......$10.00 with a discount of 15% rct

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1-236600 Abbey, Alan BLOOD, BILGE AND IRON BALLS: A Tabletop Game of Naval Battles in the Age of Sail Each player can easily command a single ship or several, the rules work for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A card-driven turn sequence prevents the game becoming too predictable.

Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure, and pencil and you're ready to play. 1 vol, 144 pgs 2023 UK, PEN & SWORD
NEW-pb, available late April 2023 ......$25.00 with a discount of 15% rct

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1-201111 Aelred, Brother; edited by Russ Lockwood AS PER MARGIN: Fleet Action Miniatures Rules for the Age of Sail Command a fleet when ships of wood and men of iron ruled the waves!

Some of the most enlightened miniature rules came from the talented Brother Aelred, who wrote the Monk's Corner column in MWAN. As Per Margin: Fleet Action Miniatures Rules for the Age of Sail is the first of his rule sets to be revived, revised, and expanded to grace wargamers' tabletops.

Easily learned and quickly played, As Per Margin reflects a philosophy of offering enough flavor for a great game, but avoiding too much realism that would bog down the game.

Including the Seven Years War to the Napoleonic Era, As Per Margin's fast play action means you spend more time sailing and firing and less time fidgeting. Clever 'falling aboard' movement brings ships close enough to grapple and board -- and maybe even collide.

Optional rules include Red Hot Shot, Shore Batteries, Debris Fields, Elite Crews, and more.

* Graphical Ship Charts
* 1st Through 6th Rate Ships
* Merchant Ships
* NO Order Writing!
* Uses d6 dice
* Quick Reference Sheet with all tables
* Includes Scenario: Second Battle of Finisterre October 14, 1747 1 vol, 32 pgs 2012 US, LOCKWOOD PROJECTS
NEW-softcover, available mid March 2013 ......$19.00

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1-68091 Ahrnfelt, Thomas GA PA: Army Lists Volume 1 Includes some new rules for Ga Pa plus 23 detailed army lists including Cossack States, Denmark-Norway, Russia, Sweden, and Poland-Lithuania. Includes color uniform illustrations. 1 vol, 90 pgs 2015 US, OMM PUBLISHING
NEW-wire bound softcover, 2nd Edition Back in Print ......$36.00

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1-68092 Ahrnfelt, Thomas GA PA: Army Lists Volume 2 Army lists for the Marlburian wargame rules Ga Pa. Armies include:

Great Britain: Army of Flanders, 1701-1712 Army in Spain, 1702-1712 Army in Scotland and England, 1700-1739

The United Provinces: Field Army, 1700-1714

Denmark-Norway: Danish Auxiliary Corps, 1702-1712

Portugal: Portuguese Army, 1701-1714

Spain: Philip's Army, 1701-1714 Charles VI's Army of Spain, 1706-1713 Catalan Army, 1713-1714

Jacobite Armies: Scottish Jacobite Armies, 1700-1739 English Jacobite Armies, 1700-1715

France: Armies in Flanders and Germany, 1701-1714 Army of Italy, 1701-1714

Savoy-Piedmont: Field Army, 1701-1714 1 vol, 60 pgs 2015 US, OMM PUBLISHING
NEW-wire bound softcover, 2nd Edition Back in Print ......$30.00

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1-196551 Ambush Alley Games BY DAGGER OR TALON: Tomorrow's War Companion (Science Fiction Wargaming Rules) Includes new rules, attributes, scenarios, and 'historical' information for the Tomorrowverse, with focus on alien races, 'Enhanced Special Operations Forces' (SpecOps units that make heavy use of everything from cybernetics to nanite enhancements). Also contains detailed guidelines and specialized attributes to assist you in developing your own alien and ESOF forces.

Includes:
* Detailed rules for the new Darghaur figure range from Ground Zero Games
* Expanded alien design guidelines
* ESOF design guidelines
* Dozens of new Attributes for Alien and Enhanced Special Operators
* Expanded Powered Armor rules
* Historical information for the Tomorrowverse, including scenarios,
* Force lists for the Darghaur Incursion
* Loads of inspirational miniature photos and fantastic artwork 1 vol, 100 pgs 2013 US, AMBUSH ALLEY
NEW-softcover ......$30.00

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1-191520 Anderson, Peter HOSTILE REALMS:Fantasy Rules based on Piquet Uses the drama and suspense of Piquet concepts including the Sequence Deck, impetus, morale chips' opposed polyhedral die rolls. Rules for Magic, Heroes, Relics, Flight and more. (18) Army Lists. 1 vol, 160 pgs 2009 US, PIQUET
NEW-perfect bound ......$45.00

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1-527807 Anderson, Peter & Baggaley, Ken PIQUET:Band of Brothers Supplement(Medie)1200-1600 REVISED edition for Medieval and Renaissance. 1 vol, 16 pgs 2006 US, PIQUET SYSTEMS
NEW-pb, 2nd Edition ......$40.00

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1-967031 Arnaudo, Marco PULP!: Skirmish Adventure Wargaming Rules set covers heroic adventure and dastardly villains during the early 20th Century. Scenario-driven skirmish wargame set during the interwar years of the early 20th Century. Players build teams of bold explorers, daring archaeologists, hardboiled detectives, and costumed avengers - or criminal masterminds and evil geniuses - and dive into a world of fortune, glory, and menace. Suitable for both solo and cooperative play as well as the classic head-to-head mode.

Enter a world of perilous adventure and explore steaming jungles, desert canyons, and arctic wastes! Brave the perils of nature and discover lost ruins, ancient treasures, and the secrets of forgotten civilizations! Race against rival adventurers and face off against diabolical villains! Take to the city streets and fight back against gangsters, spies, and sinister cults. 1 vol, 80 pgs 2022 UK, OSPREY PUBLISHING
NEW-pb ......$20.00 with a discount of 15% rct

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1-68090 Arnfelt, Thomas GA PA: Age of Marlborough and Great Northern Wars This is version 2.0 and can be used with 15mm and 25mm, has a DBR and Fire & Fury feel, quick play, decent size army at 600-700 points, and an army generating system. Major revision that streamlines the already clever rules, including how Commanders work. The 8.5x11.5-inch rules are now in wire-bound format so the rules lay flat upon the tabletop. 1 vol, 84 pgs 2014 US, OMM PUBLISHING
NEW-wire bound softcover, 2nd Edition Back in Print ......$38.00

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1-207280 Arnfelt, Thomas and Staberg, Daniel HAKKAA PAALLE: Wargames Rules of the Thirty Years War A set of modifications making it possible to use the Ga Pa 2nd edition rules to fight the battles of the Thirty Years War and the Polish-Swedish wars of the first half of the 17th century. You need the Ga Pa rules to use this supplement.

Currently the set contains no army lists. A book with both army lists and rules modifications will be published as soon as all army lists are finished. However, data tables for creating various types of units are included.
1 vol, 24 pgs 2015 US, ON MILITARY MATTERS
NEW-softcover ......$16.00

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1-243330 Asling, George GANGS OF ROME: Rulebook As a Dominus, you will recruit and command a motley crew of ruthless fighters to achieve your goals. With their savagery tempered by your cunning, you can rise through the ranks of Roman society, crushing all who stand in your way. Rules for controlling and equipping your gang and engaging in cinematic skirmishes among the city's teeming populace. The stack mechanic allows you to create unique and varied activations for your gang fighters, ensuring that no two games are the same.

Core Rules: 20-30 pages provide all the rules needed to play a game, including gang sheets for 2 beginner gangs and three starter scenarios.

Advanced Rules: Optional rules adding the Incola, creating your own fighters, different fighter types, night fighting, didgy scaffolding, Rome's Most Wanted, Vigiles, a scenario builder, equipment and abilities.

Campaign Rules: Everything you need to play an ongoing campaign, including random events, injuries, territories and progression. Can be played with a definitive goal or endless play to fight and bribe your way into the Senate. 1 vol, 198 pgs 2024 UK, WAR BANNER
NEW-hardback, available late April 2024 ......$49.00 rct

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1-243331 Asling, George GANGS OF ROME: Plastic Figures Accessories Set If you already have the Gangs of Rome rule book, this set contains enough plastic figures to make at least two opposing gangs of five fighters and three 'mobs' (an intrinsic part of the game) and suitable bases. Also includes dice, tokens, objective counters, range ruler, and a MDF Villa.

Contents: 5 frames of plastic roman citizens totaling 30 figures (enough to make three mobs and two gangs of five fighters each), 3 MDF mob bases, 10 MDF fighter bases, 7 Roman numeral dice, 7 damage dice, 1 range ruler, 4 objective markers, 20 activation tokens, 10 stress markers and the MDF villa. The tokens and ruler are printed on thick high quality card stock. 1 vol, 198 pgs 2024 UK, WAR BANNER
NEW-box, available late April 2024 ......$82.00 rct

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1-74750 Avery, Robert VIS MAGICA: Rules for Fantasy Wargaming! Fantasy wargaming system based on the popular Vis Bellica rules for Ancient & Medieval wargaming.

Figures based as chunky elements that correctly represent ground scale. Easy to move round the table and look good.

An average game consists of about 120 figures a side, and takes about 2?-3 hours of play to resolve.

A combat system that doesn't involve complicated book-keeping or rolling more than two or three dice at a time.

A command structure where figures are grouped as regular 'brigades' or irregular 'contingents' that report to officers that report to more senior officers.

A command system where officers could, on a parade ground, successfully issue a limited set of orders to the figures under their command, but this ability breaks down rapidly as the 'fog of war' descends during a battle.
Hidden movement possible without the need for a referee.

An army list philosophy that allows you to use any figures from any manufacturer: to use your imagination! 1 vol, 80 pgs 2004 UK, ROBERT AVERY
NEW-softcover, Inventory reduction sale 40% Discount ......$30.00 with a discount of 40%

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1-211720 Ayres, Nick 3RD GENERATION WARFARE From platoon to battalion and larger sized formations. These rules are designed to accommodate figure scales of 6, 15, 20, 25 and 28mm with the onus on a personal favorite 20mm. Designed to be a simple set of rules that are fast to learn and play but accuracy has not been sacrificed for playability.

Many modern rules focus on adding as much detail as they possibly can with tables for almost every conceivable situation that may arise on the battlefield. Third Generation Warfare uses just a couple of key tables and charts that cover almost all of the rules including movement, anti-tank fire, air to ground fire, artillery, and morale.

A traditional turn-based system that focuses on command and control where command elements generate a number of 'command dice' that when rolled and totaled gives a commander a number of activations for units to complete actions.

Divided into a number of core sections the rules show you the commander how to build an effective battle group which is the basic building block of an armies fighting force. Then calculate your battle groups total command which is converted in to actions that can be used in a variety of ways to move units around the battlefield and conduct fire against the enemy using a variety of different fire methods including direct, indirect and area fire. As the game progresses and casualties are taken, the command total reduces and as a consequence so does the number of actions generated by the battlegroup making it a fine balance between activating key units and not leaving others vulnerable to attack.

A number of add-on supplements include stats for over 1500 different weapon systems which really gives a commander a wealth of military hardware to choose from. There are detailed TO&E and OOB for nearly 100 different countries world wide. 1 vol, 96 pgs 2015 UK, SILVER BULLET PRODUCTIONS
NEW-pb ......$23.00

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1-211721 Ayres, Nick 3RD GENERATION WARFARE: Cold War Data Book Supplement 3rd Generation Warfare is a set of Modern Wargaming rules for Combined Arms Conflict. This first data book covers the Cold war. With army lists and hundreds of vehicle stats for all the NATO members and the Soviet Union. 1 vol, 241 pgs 2015 UK, SILVER BULLET PRODUCTION
NEW-pb ......$23.00

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1-230250 Backhouse, Mark STRENGTH & HONOUR: Wargames Rules for the Epic Battles of the Ancient World Ancients rule set playable on a relatively small surface using any scale of figures but with an emphasis on small scale miniatures to give the flavor of the huge battles of the Ancient World. Includes 20 Army lists and 10 Scenarios. 1 vol, 120 pgs 2022 UK, TOO FAT LARDIES
NEW-softcover ......$42.00 rct

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1-882807 Bagosy, Alex T. THE STORM TURNS WEST:Blitzkrieg 1940 A complete organizational guide of Denmark, Norway, Belgium, Holland and Luxembourg. Covers every major combat unit. 1 vol, 100 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover, 2nd edition ......$30.00 with a discount of 10%

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1-234670 Bahr, Alan CRESCENDO OF VIOLENCE: A Neon-Noir Roleplaying Game 2093, Neo York. A dystopian technological marvel, where concrete high-rises brim with holographic neon, as gilded mob bosses, flashy CEOs, and famous vid-stars all strive to consolidate their power over the masses. And while the rain reflects the neon, it never washes away the grime and filth of the streets.

Welcome to a world of synth-jazz and cybernetics, where the status quo grinds down the hard-working man and vat-grown clone alike. Whether you're the redemption-seeking gangster, the one good cop in a corrupt system, or the gene-modded musician trying to make it big, you'll be trying to get by in a city that just doesn't care.

Epic fight scenes take center stage in this game of stylized, high-octane bloodshed. Jump straight into the action with a ruleset designed to deliver a cinematic, neon-noir experience, as the spotlight focuses on the brutal showdowns that will define you - or leave you face-down in the dirt. So get ready to give them hell, as the sultry notes of the saxophone build into a crescendo of violence. 1 vol, 144 pgs 2022 UK, OSPREY PUBLISHING
NEW-pb, available mid September 2022 ......$35.00 with a discount of 15%

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1-192564 Ballou, Tom TONKIN GULF YACHT CLUB: CHECK YOUR 6 Jet Age Scenario Book Scenario and campaign book for clashes between the United States Navy and North Vietnam's Peoples Air Force between 1965 and 1968 during Operation Rolling Thunder. Includes four campaigns, a mini-campaign, and 28 scenarios. The scenarios can be played individually, linked to form campaigns, or combined as one grand campaign. The campaigns cover the battles that occurred during the annual southern monsoon fighting season. The missions changed during the course of Rolling Thunder, so each campaign is different. Includes Historical research and stats.

* The first campaign 1965: Hard Lessons Relearned -- covers the initial battles between the USN and VPAF and the failures of initial tactics and weapons at the start of Rolling Thunder.
* The second campaign 1966: The Grind -- covers the period where the operational failure of Rolling Thunder's restrictions became clear to the men fighting even as their weapons and tactics improved, the skill of the VPAF improved as well.
* The third campaign 1967: The Gloves Come Off -- covers many of the restrictions of Rolling Thunder's restrictions were lifted, large strikes on VPAF airfields and the push to destroy the VPAF. Included within this campaign period is the mini-campaign 'A Birthday Gift for Uncle Ho' covering the Bon Homme Richard's audacious mission to deliver Walleye glide bombs to a power plant in downtown Hanoi, and the running air battle that ensued.
* The fourth campaign 1968: The End of the Beginning -- covers the period post Tet Offensive. The US ended their operations over the heart of North Vietnam, and thereby created a safe haven for VPAF MiGs North of the 19th Parallel. The VPAF began to sweep south and with bait and killer teams, and the Navy had to change tactics again, counter to these attacks till the end of Operation Rolling Thunder.

* HISTORICAL RESEARCH: The book includes sections containing historical background, the training, tactics and weapons of each side, an annotated bibliography for further reading, a color scheme guide, and a campaign map.
* AIRCRAFT STATISTICS and CAMPAIGN INFORMATION: The book contains aircraft statistics for 14 US and Soviet-built aircraft and their variants in Check Your Six Jet Age format for use in the scenarios. The book also contains detailed notes and pictures of the various aircraft featured in the campaign. 1 vol, 60 pgs 2019 US, J&D PUBLICATIONS
NEW-softcover ......$25.00 rct

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1-192565 Ballou, Tom FIGHTING THE PHOENIX: Check Your 6 Jet Age Scenario Book Scenario and campaign book for Check Your 6 Jet Age Air Combat and Campaign Rules. Provides comprehensive coverage of the air war between Iran and Iraq from 1980 to 1988 under one cover with nine campaigns and 29 scenarios. The scenarios, featuring 22 different fighter, bomber, and helicopter types in 30 variants plus multiple SAM and patrol boat models, can be played individually, linked to form campaigns, or combined as one grand campaign. Scenarios include multiple SAM threats, jamming pods, guided munitions, BVR missile combat, Surface-to-Surface Missiles, anti-ship strikes, and chemical weapons.

The first campaign covers the initial Iraqi offensive and the stalwart defense conducted by Iran's F-14s and their Phoenix missiles. The second covers the naval aspects of the first Iranian counterattacks and features a unique fast-play set of combined air- and naval-wargaming supplemental rules that integrate seamlessly into the CY6JA system.

The third campaign sees Iran regain the initiative and Iraq attempt to address its shortcomings, while the fourth campaign focuses on the close air support, air defense, and combat search and rescue aspects of this mid-war period. The fifth campaign spotlights the controversial Iraqi MiG-25 ace known as 'Saddam's Sky Falcon.'

The sixth, seventh, and eighth campaigns cover the massive changes in aircraft, weapons, and tactics - including mercenary pilots. The sixth campaign introduces the Mirage F.1 and MiG-29, as well as the Su-25 and Wild Weasel versions of the Su-24, plus Cobra and Hind attack helicopters. The seventh campaign focuses on Kharg Island, introduces the Exocet missile, and allows the players to experience mission-planning and mission-management. The eighth campaign covers the late-war period, pitting F-14 against MiG-29.

The ninth campaign is a bonus set of historical scenarios - USN F-14s, French Navy F-8s, Turkish F-100s, and Saudi Arabian F-15s mixing it up with the Iraqi and Islamic Republic of Iran air forces.

HISTORICAL RESEARCH: The book includes several introduction sections containing campaign historical background, an annotated bibliography for further reading, and several campaign maps.

AIRCRAFT STATISTICS and CAMPAIGN INFORMATION: The book contains aircraft statistics for more than 30 US, French and Soviet-built aircraft in Check Your 6 Jet Age format for use in the scenarios. The book also contains detailed notes and rare pictures of the various aircraft, weapons, and equipment featured in the campaign.

JET AGE SPECIAL EVENT CAMPAIGN SYSTEM: This book includes an innovative Check Your 6 Jet Age campaign system that features the use of Victory Points to influence game play. Success in battle allows players to make real-time decisions that shape events in subsequent combat. 1 vol, 80 pgs 2023 US, J&D PUBLICATIONS
NEW-pb, available late July 2023 ......$25.00 rct

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1-217291 Barker, Ash LAST DAYS: Zombie Apocalypse - Seasons Last Days: Zombie Apocalypse: Seasons brings an all new campaign to the skirmish-scale miniatures game of survival horror, taking players through the changing seasons and the challenges this brings to their Groups of survivors. As well as rival gangs and mindless zombies, your Group will have to deal with hunger, thirst, warmth, and the many other problems that can't be stopped with a well-placed bullet. Featuring a host of new character types, scavenge tables, scenarios, and even rules for using bicycles, motorbikes, and snowmobiles, this expansion is essential for a survivor during the last days. 1 vol, 88 pgs 2019 UK, OSPREY PUBLISHING
NEW-hardback, available mid September 2019 ......$30.00 with a discount of 15%

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1-228452 Barker, Ash THE SILVER BAYONET: The Canada Canada is a supplement for The Silver Bayonet that brings players and their officers across the Atlantic and straight into the War of 1812. It offers new scenarios, solo and cooperative as well as competitive; rules for recruiting US units; and creatures and challenges drawn from Canadian history and folklore.

Far from the battlefields of Europe, another war is being fought. In the vast lands of North America, Britain and the United States clash once again and, in the shadow of this conflict, the otherworldly Harvestmen pursue their devious plans, feasting on the rage and terror of mortals. In the face of this menace, however, brave folk, seconded from the military or recruited from the local populace, band together to take the fight to the sinister Harvestmen and their minions. 1 vol, 64 pgs 2023 UK, OSPREY PUBLISHING
NEW-pb, available late November 2023 ......$25.00 with a discount of 15% rct

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1-193110 Barker, Phil Phil Barker's Introduction to Ancient Wargaming: WRG 6th Edition Ancient Rules 3000BC to 1485 AD WRG Ancient Rules 3000 BC to 1485 AD: 6th Edition reprint includes:

*Classic Introduction to Ancient Warfare: The Airfix Guide to Ancient Wargaming
*Advice on Tactics
*Guide to Sources
*How Ancient Wargaming Began
*Sample Army Lists
*Complete WRG 6th edition rules for ancient and medieval warfare, including sieges and shipboard fighting. 1 vol, 0 pgs 2010 UK, JOHN CURRY EVENTS
NEW-softcover, inventory reduction sale ......$28.00 with a discount of 25%

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1-47030 Barker, Phil 7TH EDITION ANCIENT RULES 3000BC-1485AD Most played set of rules for Ancient Warfare 1 vol, 72 pgs 1980 UK, WARGAMES RESEARCH GRP
NEW-softcover ......$5.00

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2-47030 Barker, Phil 7TH EDITION ANCIENT RULES 3000BC-1485AD Most played set of rules for Ancient Warfare 1 vol, 72 pgs 1986 UK, WARGAMES RESEARCH GRP
NEW-softcover ......$5.00 rct

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1-47032 Barker, Phil 7TH EDITION ANCIENT RULES ARMY LIST #2 55BC-1000AD The original army lists for 7th 1 vol, 60 pgs 19?? UK, WRG
V-GOOD-softcover ......$0.00 rct

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1-47033 Barker, Phil 7TH EDITION ANCIENT RULES ARMY LIST #3 1000AD+ The original army lists for 7th, 60 lists. 1 vol, 52 pgs 19?? UK, WRG
V.GOOD-softcover ......$16.00

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1-47043 Barker, Phil 6/7TH/DBA ARMY LIST 3:Mediterranean Basin-India List of armies from 3000 BC - 1485 AD 1 vol, 72 pgs 1992 UK, WARGAMES RESEARCH GRP
NEW-softcover ......$14.00

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2-85380 Barker, Phil DBMM:DE BELLIS MAGISTRORUM MILITUM DBMM is a radical development of DBM, retaining the main structures and procedures along with much of the basic rules; the most major difference is the new Command and Control and the CinC's plans. 1 vol, 88 pgs 2010 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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6-85380 Barker, Phil DBMM: DE BELLIS MAGISTRORUM MILITUM - Version 2.1 Version 2.1 is the latest update to the DBMM rules. It features several rule refinements and now covers the period 3000 BC to 1525 AD. Included in this edition for the first time is a selection of army lists to help new players get started quickly.

DBMM offers an unrivaled combination of realism and excitement for simulating ancient and medieval warfare using miniature figures in any scale from 2mm to 30mm. Created by Phil Barker, DBMM can be used to refight historical engagements or to generate your own scenarios from small-scale skirmishes to the largest battles of antiquity. DBMM captures the full flavor of ancient and medieval warfare, the rules integrate fortifications, and naval support, terrain, and weather. Over 300 army lists are also available, detailing forces throughout the period and across the world. 1 vol, 88 pgs 2019 UK, Wargames Research Group Ltd
NEW-softcover ......$30.00 rct

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3-85381 Barker, Phil DBMM ARMY LIST BOOK 1: The Chariot Period 3000BC to 500BC DBMM Army Lists Book 1 is the first volume in the series of WRG publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules.

The result of extensive research, this revised and updated edition of Book 1 spans the period from 3000 BC to 500 BC and covers the earliest known armies from Europe, Asia, the Middle East, and Africa. Each of the 64 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes.

Accompanying each list are historical notes providing in-depth commentary on the troops involved along with information on naval units, terrain and climate. A must for competition games, DBMM Army Lists Book 1 also provides an invaluable general reference source for the troop types and organisation of armies of the period. 1 vol, 96 pgs 2019 UK, Wargames Research Group Ltd
NEW-pb, revised edition ......$30.00 rct

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3-85382 Barker, Phil DBMM ARMY LIST BOOK 2: The Classical Period 500BC to 476AD DBMM Army Lists Book 2 is the second volume in the series of WRG publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magistrorum Militum (DBMM) wargame rules. The result of extensive research, this revised and updated edition of Book 2 spans the classical period of warfare from 500 BC to 476 AD and covers armies from Europe, Asia, the Middle East, and Africa.

Each of the 84 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes. Accompanying each list are historical notes providing in-depth commentary on the troops involved along with information on naval units, terrain and climate. A must for competition games, DBMM Army Lists Book 2 also provides an invaluable general reference source for the troop types and organization of armies of the period. 1 vol, 122 pgs 2019 UK, Wargames Research Group Ltd
NEW-pb, revised edition ......$30.00 rct

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3-85383 Barker, Phil DBMM:LIST BOOK #3 476AD to 1071AD DBMM Army Lists Book 4 is the final volume in the series of publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magitsrorum Militum (DBMM) wargame rules. The result of extensive research, Book 4 spans the high medieval period from 1071 AD to 1515 AD and covers armies from Europe, Asia, the Americas, the Middle East and Africa.

Each of the 85 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes. Accompanying each list are historical notes providing in depth commentary on the troops involved along with information on naval units, terrain and climate. A must for competition games, DBMM Army Lists Book 4 also provides an invaluable general reference source for the troop types and organization of the armies of the period. A4 size. 1 vol, 122 pgs 2019 UK, Wargames Research Group Ltd
NEW-pb, revised edition ......$30.00 rct

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3-85384 Barker, Phil DBMM: ARMY LIST BOOK 4: AD1071 to AD1521: High Medieval Period DBMM Army Lists Book 4 is the final volume in the series of publications providing detailed guidance on the structure and organization of ancient and medieval armies for use with the De Bellis Magitsrorum Militum (DBMM) wargame rules. The result of extensive research, Book 4 spans the high medieval period from 1071 AD to 1515 AD and covers armies from Europe, Asia, the Americas, the Middle East and Africa.

Each of the 85 army lists details troop types and numbers to allow the wargamer to recreate realistic armies that faithfully reflect the composition of their real-life prototypes. Accompanying each list are historical notes providing in depth commentary on the troops involved along with information on naval units, terrain and climate. A must for competition games, DBMM Army Lists Book 4 also provides an invaluable general reference source for the troop types and organization of the armies of the period. A4 size. 1 vol, 122 pgs 2019 UK, Wargames Research Group Ltd
NEW-pb, revised edition ......$30.00 rct

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2-34560 Barker, Phil & Laflin-Barker, Sue DBA: DE BELLIS ANTIQUITATIS Version 3.0 DBA Wargames rules for Ancient & Medieval Battle from 3000BC to 1500AD, simple, fast play.

This new Version 3.0 further refines the game system and features an expanded set of army lists detailing hundreds of armies, supported by detailed notes to inspire and inform new and veteran players alike. 1 vol, 146 pgs 2014 UK, Wargames Research Group Ltd
NEW-hardcover ......$28.00

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2-37470 Barker, Phil & Scott, Richard Bodley DBR: DE BELLIS RENATIONIS A set of wargames rules for Renaissance battle, covering the period from 1491 AD to 1700 AD. It was first published in 1995 and later updated to version 2.0 published in 2004.

It was accompanied by three books of Army Lists describing the main armies in use during that period. This reprint of the 2004 version (DBR 2.0) provides both rules and army lists in a single convenient volume. 1 vol, 150 pgs 2016 UK, SUE LAFLIN
NEW-hardback ......$43.00

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4-34560 Barker, Phil and Scott, Richard Bodley DBA: DE BELLIS ANTIQUITATIS 3.0 DBA Wargames rules for Ancient & Medieval Battle from 3000BC to 1500AD, simple, fast play.

The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on: Reflecting on the development of DBA.

An introduction to tactics using DBA
Applying DBA to historical battles
Recreating the Battle of Zama in 202 BC using DBA
DBSA and DBA 1.0
Also included are all four of the original army lists.
1 vol, 146 pgs 2020 US, WRG LTD
NEW-softcover ......$30.00 rct

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1-209770 Barker, Phil edited by John Curry PHIL BARKER'S HORSE AND MUSKET WARGAMING RULES: 1685-1845 (1979) First published in 1971, with a second edition in 1979, these rules covered the largest battles from the horse and musket era 1685-1845, albeit mostly for Marlborough's battles, Seven Years War, War of American Independence, Napoleonic wars, and campaigns in India. The approximate ratio was 1 figure representing 40-50 men. 1 vol, 63 pgs 2012 UK, JOHN CURRY EVENTS
NEW-softcover, inventory reduction sale, ......$24.00 with a discount of 25%

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2-56290 Barker, Phil et al HORDES OF THE THINGS: Simple Fast Play Fantasy Rules Version 2.1 Hordes Of The Things Version 2.1 is the ultimate fast-play heroic fantasy wargame rule set for miniature figures. Using the successful DB rule system, but based on classical fantasy fiction rather than strict history, the rules have been proven in extensive competition use since 1991 and enjoy an international player base.

HOTT strikes just the right balance between humans and mythical creatures and conventional generalship and magic without letting unwanted complexity slow things down. The result is a fast, fun and challenging game that captures all the variety and adventure of fantasy battles. As well as the complete set of rules, this edition features supplements on mass battles and multi-player campaign games, along with over one hundred example army lists suggesting fantasy armies. 1 vol, 86 pgs 2016 UK, Wargames Research Group Ltd
NEW-pb ......$30.00 rct

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1-227140 Barone, Victor BORDERS OF BLOOD : WARGAMING THE PARAGUAYAN WAR 1864-1870 Wargame rules inspired by the largest armed conflict in the history of South America, the Triple Alliance War (or War of Paraguay, or the Guerra de la Triple Alianza). Developed for the 28mm scale, it can be used with small adjustments with smaller scales, including 6mm. The basic concept of the rules uses the construction of Infantry Battalions and Cavalry Squadrons from Units that can house miniatures of varying scales. Also includes uniform painting guides by Alan Perry. 1 vol, 72 pgs 2021 UK, PARTIZAN PRESS
NEW-pb ......$36.00 rct

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1-241760 BattleTech BATTLETECH: Technical Readout 3025 In the year 3025, war rages across all of known space. The Successor Lords vie for supremacy over the entire Inner Sphere, each commanding a vast army of troops. At the forefront of these forces are BattleMechs, 12-meter tall humanoid juggernauts bristling with enough firepower to level a city block. Centuries of war have taken their toll, and 'Mechs have become scarce and valuable. The prsence of these behemoths on the battlefield often spells the difference between victory and defeat!

BattleTech Technical Readout: 3025 provides illustrations, descriptions, and game statistics for various mechs. This book is also perfect for someone interested in drawing mechs. The black and white illustrations in this book are very detailed, and nearly every page of this 200 page book has different designs. 1 vol, 200 pgs 1986 US, BATTLETECH
V.GOOD-pb, (1) copy available, first come first served ......$50.00 inc

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1-228130 Beck, Ian PONY WARS: Rules and Card Deck This edition also comes with a full color laminated 110-strong card deck, essential for playing the game. Once the current print run is sold out, there are no plans for further editions, so if you want a piece of wargaming history and a brilliant fun game, then get your copy now!

The rules themselves are as they were written originally, but with modern production values and presentation. There are extra sections on using the rules with figures larger and smaller than the original 15mm versions used in the demonstration games. 1 vol, 52 pgs 2021 UK, BACCUS 6MM LTD
NEW-hardback with card deck ......$55.00 rct

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1-237780 Becker, Jude COMBAT GENERAL: War of the Spanish Succession The initial offering of the Combat General series is a set of rules for recreating battles from the War of Spanish Succession (1701-1714). Based on the perspective of the brigade commander, rules set showcases the interaction between evolving methods of attack and defense as practiced by infantry and cavalry units of the time. The units in your brigade will not always use the ideal tactics if you fail to keep your formations in linear array and allow yourself to be attacked. Complete army lists as well as an original period scenario are contained to aid play.

The age of linear warfare began just prior to this as the pike fell out of use and infantry battalions reduced the number of ranks in their formations thus extending their frontage and the frontage of the entire army into a long line. They did this to increase the amount of firepower from the constantly improving small arms in the form of matchlock muskets but increasingly firelock fusils. Thus, this era of the first decade or so of the 18th century is a good starting point to acquaint hobbyists with the unique concepts of the game system. 1 vol, 148 pgs 2022 US, VENTURE MINIATURES
NEW-hardcover ......$55.00 rct

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1-216651 Benge, Bob HISTORICAL BATTLELINES: American Civil War Data Book Covers the Union and Confederate Armies' infantry, cavalry and artillery units. The heart of this book is the extensive list of Federal, Confederate, State, and Irregular Regiments, and Cannons and Rifles used during the war. In all, there are over 2,500 Union and 1,900 Confederate Regiments, 2,500 Union and 780 Confederate General Listings, 40 Union and 20 Confederate Rifles, 180 Union and 230 Confederate Cannons, and 230 Union and 80 Confederate Ship classes listed in this book. Each regiment has its listed stats from the start of the war.

Also included in the book are Notes and Special Rules that apply specifically to the War. Notes covering Stands in the Army Tables, Flying Artillery, and Legion Units and Special Rules covering Legion Units, Weapons Smoke, Grenades, Land Mines, and Observation Balloons.
Finally, the original American BattleLines Army Tables are included for those who still like to generate their own units and the extensive Bibliography that was used to prepare this work. These pages are included in two appendices in the back of the book. Overall, ODGW has tried to include everything that the player needs to generate any battle fought during the American Civil War and hopes that you enjoy the book! 1 vol, 234 pgs 2023 US, OLD DOMINION GAMEWORKS
NEW-Loose-Leaf - US 3-Hole Punch ......$35.00 inc

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1-16530 Berry, Peter FILE LEADER:Company level ECW rules Great fun rules for small unit games. 1 vol, 16 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, REVISED EDITION ......$12.00

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1-16540 Berry, Peter ONCE UPON A TIME IN THE WEST COUNTRY: ECW rules English Civil War skirmish rules, great fun. 1 vol, 16 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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2-196520 Berry, Peter POLEMOS SPQR: Ancient Rules Polemos SPQR covers the period of dominance of the professional Roman legionary from the late Republic to the reign of Marcus Aurelius. This 300-year period saw the rapid expansion and consolidation of the Roman Empire and brought the legions into conflict with opponents from Scotland to Syria.

It is also a period peopled my larger than life characters and individuals with Sulla, Julius Caesar, Pompey, Augustus, Mithridates IV, Varus, Caractacus, and Trajan all making their appearances.

Includes army generators and scenarios, and, is a self-contained set with no supplements needed. 1 vol, 76 pgs 2020 US, ON MILITARY MATTERS
NEW-softcover ......$30.00

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1-25440 Berry, Peter ONCE UPON A TIME IN THE WEST INDIES Simple rules for the age of Piracy. 1 vol, 40 pgs 1992 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

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1-35450 Berry, Peter ONCE UPON A TIME IN THE WESTERN PENINSULA Skirmish rules, great fun for all Napoleonic areas from the Revolution to North America 1 vol, 38 pgs 1994 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

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1-50320 Berry, Peter RANGER:Rules for the French-Indian Wars Rules, o/b's, painting guide, company level. 1 vol, 48 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$12.00

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1-79451 Berry, Peter POLEMOS ENGLISH CIVIL WAR: Grand Battle Rules - 2nd Edition Designed for large ECW battles in 6mm, 10mm, or 15mm scales. Unit size is brigade. Scenarios included are Battle of Shieldfield Battle of Naseby. Army lists included. 1 vol, 76 pgs 2010 UK, BACCUS 6MM LTD
NEW-softcover, inventory reduction sale - save 25% ......$30.00 with a discount of 25%

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1-794540 Berry, Peter POLEMOS NAPOLEONIC WARS RULES Contains two sets of Rules; GENERAL DE DIVISON for Corps level games and MARECHAL de l'EMPIRE for the really big battles, for 6mm thru 15mm. 1 vol, 80 pgs 2008 UK, BACCUS 6MM LTD
NEW-softcover, 2ND EDITION new bits ......$30.00

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1-16270 Berry, Peter & Wilkins, Ben FORLORN HOPE 8.5x11, Wargame rules for the English Civil War,army lists, (24) pages of color uniforms/flags. 1 vol, 110 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover 3rd ed ......$33.00

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1-192960 Bickley, David GOOD DUSTING, A These rules are intended for gaming actions from the Sudan War 1884 -1885 and the Egyptian Revolt of 1882. They include the mechanisms players will need to play out a game to a successful conclusion within two to three hours on a table about 7' x 4'. Their emphasis is very firmly on enjoying the game, throwing lots of dice and getting 'A Good Dusting' in the process. It is possible for the game to be played by two or more players on opposing sides, as say the forces of the Mahdi and the Anglo-Egyptian forces.

It also possible for the game to be played where all the players take on Anglo-Egyptian commands and the forces of the Mahdi are controlled using the 'Mahdist auto-generation' section of these rules. The availability, number and type of units, their entry, deployment, and initial movement distance are controlled by random dice throws in each the game turn. In subsequent turns following their entry, the Mahdist units react according to the 'Mahdist Reaction
Table'.

The rules are supplemented by almost 40 full color illustrations of games in action, together with studies of individual units and vignettes, supplemented with a simple map for campaign games, a sample scenario to get you started, and an outline timeline of the Sudan War from 1883 - 1885. A short but useful book list is also included to help beginners ease themselves into the period. 1 vol, 38 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, inventory reduction sale ......$24.00

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1-193900 Bickley, David BULL RUN TO GETTYSBURG - American Civil War Rules and Campaigns If you are interested in painting, collecting, or gaming with model soldiers, or interested in the American Civil War, this oversized (8.5x12-inch), lavishly illustrated, full-color book is for you. It offers painting guides, rules, and campaigns for the gamer, as well as stunning photography of lots of magnificently painted miniatures. Many historical articles set the scene and atmosphere of the period. 1 vol, 176 pgs 2010 UK, FOUNDRY
NEW-hardback, o/p ......$52.00 with a discount of 15%

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1-194440 Bickley, David WASHING THE SPEARS: Simple Rules for Fighting the Zulu Wars These rules for refighting battles from the Anglo-Zulu War of 1879 grew out of the previous set in this series, A Good Dusting, which received a very positive reception from gamers. They are designed with enjoyment between like-minded friends firmly to the fore, not competition play, and focus very much on throwing loads of dice and Washing the Spears in the process! Games should play out satisfactorily in two to three hours on a table about 7' x 4' or so. There is no figure, time or ground scale to worry about, just cut straight to the action 'somewhere in Zululand'.

The game mechanisms allow all players to take on commands within an Imperial force, with the Zulus controlled by all of the players in accordance with the auto generation and action rules. It is equally possible for two or more players to take on opposing Imperial and Zulu forces and play the game out conventionally. The rules aim to give you an enjoyable game where, if correctly handled and blessed by the dice gods, the Imperial forces should win. However, the Zulus are always in with a chance, especially when the close to combat with their opponents.

The full colour rules include 37 illustrations of action on the tabletop, units and individual character figures; a sample scenario to get you started straight away; a play sheet which can be photocopied; a short reading list; and a suggested list of figure manufacturers, in 28mm at least.

1 vol, 38 pgs 2010 UK, DAVID BIKLEY
NEW-softcover ......$20.00

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1-196050 Bickley, David DEVIL'S WIND, THE: Indian Mutiny 1857-58 These rules for refighting battles from the Indian Mutiny of 1857 - 58 follow on from previous sets in this series (A Good Dusting and Washing the Spears). Designed not for competition play as much as for friendly battles, the rules focus on throwing loads of dice and feeling the 'brush of the Devil's Wind' across your cheek. Games should play out satisfactorily in two to three hours on a table about 7' x 4' or so. There is no figure, time, or ground scale to worry about, just cut straight to the action on the road to Lucknow.

The game mechanisms allow all players in the game to take on commands within an Honourable East India Company or Regular British force, with the Mutineers controlled by all of the players in accordance with the auto generation and action rules. It is equally possible for two or more players to take on opposing Mutineer and HEIC/HM forces and play the game out conventionally.

The full color rules include numerous illustrations of action on the tabletop here in GHQ, units and individual character figures; scenic items to enhance your tabletop battlefield; a sample scenario to get you started straight away; a play sheet which can be photocopied; a short reading list; and a suggested list of figure manufacturers in 28mm. 1 vol, 38 pgs 2011 UK, DAVID BIKLEY
NEW-softcover ......$24.00

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1-200880 Bickley, David A CROWING MERCY - English Civil War Rules Designed for larger battles in 10mm scale upwards, full-color. Containing a quick reference sheet inside the back cover, and with a real feel for the era. 1 vol, 45 pgs 2013 UK, ATLAS PRESS
NEW-softcover ......$24.00

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1-83290 Big Sid CONTACT:Wargame rules for 1946-2006 and beyond 8.5x11.75, rules, play aids, scenarios. 1 vol, 96 pgs 2006 UK, PARTIZAN PRESS
NEW-softcover ......$32.00

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1-195880 Birdseye. Jim SNIPERS! Duck, Dodge and Shoot Snipers! Duck Dodge and Shoot. Size 6x9, black and white text with color cover. It focuses on the War In Italy (WWII). The concept is simple: get your American, British or Canadian squad through a bombed out village dodging Nazi Snipers. Game can be played with as few as 12 figures. This a is fast play set of skirmish rules for 25 or 15mm. 1 vol, 34 pgs 2011 US, LMW WORKS
NEW-softcover ......$18.00

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1-208210 Birkley, Grahan and Dunn, Steve PANZER MARSCH: Miniatures Rules Panzer Marsch! is a fast playing miniatures game designed for 15-20mm,. but includes rules for 6mm as well. If you're a WWII miniatures gamer, you can never have too many rules sets, and this is a great one to add.

The rules themselves are centered around 15-20mm miniatures, but have some modifications for play down to 6mm. The system relies on armor - penetration - range being broken down into a fairly small number of distinct choices each coded with a letter.
1 vol, 60 pgs 1999 UK, NORTH HULL WARGAMES CLUB
NEW-softcover, Only 5 copies available -- in stock ......$19.00

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1-223100 Blake, Mike BLOOD AND VALOR A notable difference to Blood & Valor is the unique initiative system. Each round, players simultaneously and secretly bid points in order to determine who will act first. Strong forces can increase the number of points a player has to bid with, thus giving the player a better chance to act quickly. Players will take this into consideration when building their armies.

As always, our highest priority is historical accuracy and a large range of settings and options to choose from. The scope of this game is not limited to the western front! These rules allow for battlefields set in the Alps of northern Italy, the open spaces of the eastern front, the Gallipoli peninsula, and much more. The choice is up to you and your imagination.
1 vol, 156 pgs 2017 US, FIRELOCK GAMES
NEW-hardback ......$39.00 rct

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1-223101 Blake, Mike BLOOD AND VALOR: End of Empires Expansion Book The core Blood & Valor rule book -- skirmish level game set during the conflicts of the Great War -- is required to use this book. Blood & Valor focuses on small unit tactics such as conducting trench raids, scouting missions, and patrols. This expansion book adds forces from the remaining participants in World War I, as well as forces involved in the conflicts that arose in the aftermath of the Great War. This book also contains new units, scenarios, and new ways to play. 39 New Army Lists, four Balanced Play Scenarios, five Narrative Scenarios, new special rules, multiplayer rules, and rules for weather. 1 vol, 156 pgs 2023 US, FIRELOCK GAMES
NEW-hardback, available late April 2023 ......$39.00 inc

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1-228470 Blake, Mike & Swan, Chris VIVA LA REVOLUTION, VIVA MEXICO: A Wargamer's Guide to Refighting the Mexican Revolution 1910-1920 Large-format full-color paperback. Scenarios for battles and skirmishes; real and hypothetical foreign intervention etc. Latest in the Partizan Press' Mexican series. 1 vol, 130 pgs 2021 UK, PARTIZAN PRESS
NEW-pb ......$45.00 rct

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1-228830 Blake, Mike & Swan, Chris LA CUCARACHA!: Wargamer Rules for Engagements with Small Forces During the Mexican Revolution 1910-1920 Full color. Skirmish rules for 20mm-54mm figures, plus scenarios, including what-ifs of foreign intervention. 1 vol, 95 pgs 2021 UK, PARTIZAN PRESS
NEW-pb ......$34.00 rct

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1-228831 Blake, Mike & Swan, Chris LA CUCARACHA!: Mini campaign with three Scenarios Add-On Pack Solo rules for skirmish gaming in the Mexican Revolution. Mini campaign contains three Scenarios, Quick Reference Sheets, and copies of the cards to save you cutting up your copy. 1 vol, 26 pgs 2022 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover ......$18.00 rct

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1-210671 Bollands, Wayne Living on the Frontline - Winter of 79: Top Secret Things Fall Apart..

Faction against faction, man against man, a battle for power or simple survival.

'This is the BBC and here is the news - Today, the London-based Government declared a State of Emergency, called for calm and mobilized every agency they still had control of or those who offered their assistance to enforce their rule across the country. Meanwhile, newspapers across the former Great Britain and across the world proclaimed in banner headlines 'Second Civil War In The Dis-United Kingdom'.

This supplement for the Living On The Frontline rules provides an outline for games set within one possible version of the Winter of '79 background. You can use the ideas and scenarios contained within as is or adapt them to your own games. Whatever you decide to do, remember: Keep a round up the spout, keep close to cover and stay alert, or else there'll be an empty seat down the pub tonight!

Contains 9 scenarios and additional rules for mounted troops.
1 vol, 56 pgs 2016 UK, PARTIZAN PRESS
NEW-softcover ......$31.00

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1-210672 Bollands, Wayne WILD GEESE: Living on the Front Line - Post-1945 Rules for Mercenary Units The life of a mercenary depends upon the accounts you read or your approach to the topic. On one level, mercenary life can seem a romantic adventure, where often noble Soldiers of Fortune venture forth to save lives, right wrongs and vanquish the evil within our world. On another, mercenary life can appear fraught with danger, hardship and eventual death, with little or no support from uncaring employers.

The truth is, the reality can be seen as a blend of these and many other factors. What is known is that mercenaries in one form or another have been instrumental in toppling governments, creating nations and preserving peace / ensuring war across the globe, especially during the post-1945 period and up until the modern day.

Wild Geese is a skirmish level game using suitable miniatures from 15 to 28mm size, plus buildings, vehicles and other items that are scaled to fit. Games can represent one-off encounters or be a part of a series of battles, perhaps even a narrative campaign where the units you and your fellow gamers come up with develop over time.

Remember: Get in, get out, get paid - where the Wild Geese roam, lesser men fear to tread. 1 vol, 56 pgs 2016 UK, PARTIZAN PRESS
NEW-softcover ......$26.00

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1-222800 Bollands, Wayne THE ZONE: The Cold War Turns Hot Adapted from the Living on the Front Line: A Winter of '79 Game rules -- Skirmish rules that represent an alternative history of the late 1970s and early 1980s.

In November 1983, the NATO Exercise Able Archer was perceived by the Soviet and Warsaw Pact governments as being the prelude to a full nuclear strike against their nations. Consequently, as NATO blithely carried on 'playing' at war, the Soviets prepared for the real thing. They activated missile batteries, put bombers on standby, and sent ground forces to the East-West German and other borders ready to carry out Operation Seven Days to the Rhine. As the NATO forces called 'end - ex' and began to return to their bases, the specter of full-scale nuclear war receded. The message flashed around the nuclear missile silos, bomber crews stood down and Warsaw Pact nation states began to relax.

However, on the morning of 11 November, a tired, stressed Soviet Armored Division commander makes a fateful decision, prompting a full scale Soviet and Warsaw Pact invasion of West Germany. NATO forces, many of them without live ammunition, are initially overwhelmed. In a desperate attempt to slow the advancing hordes, NATO high command authorizes the use of biological and chemical weapons. Many Soviet military personnel and West German civilians are killed. The Soviets deploy a tactical nuclear weapon in response, with yet more carnage amongst NATO military and German civilians alike. The international outrage leads to the tacit agreement to not use these weapons again. A conventional war ensues, fought over the battered fields, towns and cities of West Germany. 1 vol, 56 pgs 2019 UK, PARTIZAN PRESS
NEW-softcover, available mid February 2019 ......$28.00 rct

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1-223260 Bollands, Wayne QUICK AND THE UNDEAD: Survivalist gaming in Apocalyptic times The Quick and the Undead is a game for one or moreplayers, based upon more zombie movies, TV shows, comics and storiesthan is healthy for one person to know about!

Designed for fighting the Undead, but easily adaptablefor Human on Human survivalist games Excellent for single scenario,or Campaign. The random generation of buildings, Loot and other featuresmakes this ideal for SOLO play. Players are either human or Zombie. or both

Get it while you can. !!!!!!

It is the early C21st. Given the upheavals in Britainoutlined in the background above, technologically, socially and musicallyit is about the Mid 1970's. So too are the clothing fashions!

Cities and towns have been ransacked and then abandonedto the Undead. Survival lies in small villages in the British countryside.Remember that this isn't a gun-happy US TV show.

This is a Campaign driven system, players start witha bunch of unarmed starving survivors that work their way up to hardenedprofessional survivors. but don't get too attached toanyone!. Of course one-off games are a must too. Games should be scenariodriven (find food, grab guns from a police station, empty fuel fromcars on a road.. and then get the Hell out of Dunnie on theWold) or a straight points based Shoot 'em Up (well, Bash 'emUp). The possibilities are endless and you've seen enough films,etc. to sort it out.
1 vol, 48 pgs 2020 UK, PARTIZAN PRESS
NEW-pb, available late April 2020 ......$22.00 rct

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1-226390 Bollands, Wayne THE 'NAM : Squad level rules for gaming the War in Vietnam THE 'NAM: The Way It Was (Rules)

Large format, full-color, squad-level rules for wargaming Vietnam. Uses playing cards and 'dice shifting' to simulate any of the troops who did the fightin` and a-dyin` a long way away from home or amongst their own cities and villages. Embraces all the combatants who played a part in the war, including Viet Cong guerrillas, Australians, South Koreans, and others (see 'Falling Dominoes' supplement).

Designed for 28mm-sized figures, but usable with 15/20mm miniatures. Aimed for a player to control a platoon, although possible to scale up or down as required (company to rifle squad).
1 vol, 60 pgs 2021 UK, PARTIZAN PRESS
NEW-softcover ......$32.00 rct

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1-245030 Bollands, Wayne WELCOME TO DYSTOPIA CITY: Fast Play Skirmish Rules for Near Future Urban Warfare Large format, all-color paperback. These rules explore the day-to-day reality of living in a city surrounded by ruins, where humanity is packed together like the lowest beasts, but those with the wealth can find more space than others. Points/Equipment based skirmish level game. Suitable for any scale. Detailed background to Dystopian City but can be used for any setting. 1 vol, 72 pgs 2024 UK, PARTIZAN PRESS
NEW-pb, available late June 2024 ......$32.00 inc

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1-70690 Bowden, Scott & DeLamater, Matt & Fisher, Todd REVOLUTION TO EMPIRE 8.5x11, the latest in the 'EMPIRE' series, many changes, easier to read and find stuff, play aids.

In Revolution & Empire players take the role of the great commanders of the period such as Napoleon, Wellington, Blucher, Charles, Suvorov, Massena, and Lannes. Draw up your preliminary battle-plans in hopes of achieving your own decisive victory and watch as subordinates carry it to fruition. Revolution & Empire reflects the intense friction of war during this era, as billowing smoke and thunderous cannonades obscured the battlefield and increased the intense confusion and pressures of battle, and even the best plans can go awry by the accidents of war. Skillful management of reserves plays a decisive role in determining the outcome, as fresh troops must be carefully preserved to respond to the inevitable crisis of the battle.

At the tactical level, players performing as division and corps commanders are faced with mastering the interaction of combined arms. No other period of history presents such a balance, as each arm's strengths and weaknesses are dramatically highlighted. Perhaps as no system before, Revolution & Empire demonstrates the evolution of tactics throughout the entire period, from the demise Frederick the Great's linear style of warfare to the development of a new tactical system for a new age. With Revolution & Empire, players will also foster a new appreciation for the brilliant tactics of generals like Wellington and Davout, men who won astonishing victories against staggering odds.

Revolution & Empire is also a valuable historical reference, as hundreds of generals and units are rated on their performance during the period in order to reflect their historical capabilities. Comprehensive rules reflect the many salient aspects of Napoleonic and Revolutionary combat, including massed skirmishers, grand batteries, fatigue, savage town fighting, bridge assaults, weather, and ammunition supply. Whether re-fighting the famous battles, or recreating the scores of smaller actions from the period, Revolution & Empire elegantly reflects warfare in this fascinating and turbulent period of military history.
1 vol, 240 pgs 2003 CHICAGO, EMPERORS PRESS
NEW-ready for binder ......$50.00

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1-967010 Bowers, Guy Black Ops - Tactical Espionage Wargaming Black Ops is a skirmish wargame of tactical espionage combat that recreates the tension and excitement of modern action-thrillers such as the Bond and Bourne films. The fast-play rules keep all the players in the thick of the action, while the mission generator provides a wide range of options for scenarios - from stealthy extraction or surveillance missions to more overt raids and assaults.

Stealth, combat, and technical expertise all have a role to play, and players may recruit a number of different operative types - spies, mercenaries, criminals, hackers, special forces, and many more - to recruit the best possible team for the job. Players may also choose to join a faction - powerful organizations, intelligence agencies, criminal syndicates, militaries, or rebel groups, each with a stake in international affairs. By doing so, their team may receive certain benefits, but may also find itself limited at a crucial time. With the variety offered by the characters, factions, and scenarios, no two games of Black Ops should ever be the same! 1 vol, 64 pgs 2015 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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2-197470 Broom, Rob WAR & CONQUEST: Rules for 28mm War and Conquest is the first in an exciting range of high quality wargames rules and source books from Scarab Miniatures Limited. War and Conquest is aimed at wargamers and collectors of 28mm miniature Ancient and Medieval armies but can easily be adapted for other scales. Full color 1 vol, 176 pgs 2012 UK, SCARAB MINIATURES
NEW-hardcover ......$49.00

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1-212740 Brown, David PICKETT'S CHARGE Pickett's Charge is designed for Divisional and larger battles in the American Civil War, with the Regiment being the smallest maneuver element, the Brigade the lowest tactical command. A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two with ease.

Includes rules for using both 15mm and 28mm figures, suggestions for organizing your armies with a point system, a guide to rating force, and an introductory scenario. 1 vol, 82 pgs 2022 UK, TOO FAT LARDIES
NEW-pb ......$40.00

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2-213900 Brown, David GENERAL D'ARMEE 2: Second Edition Napoleonic Rules Uses the ADC command and control system from first edition. The battalion is the smallest manoeuvre element and the Brigade is the lowest tactical command. A typical club night action involving several Brigades per side and a full day or weekend handling a Corps or two. Totals 112 pages and includes two A4 laminated playsheets, the rules can use figures from 6mm to 28mm. Two introductory scenarios are included. 1 vol, 112 pgs 2024 UK, TOO FAT LARDIES
NEW-pb, available mid March 2024 ......$40.00 rct

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1-226650 Brown, David 'O' GROUP - BATTALION SCALE WORLD WAR II WARGAMES RULES Each player fields a battalion under the command of the Battalion HQ. The battalion consists of a number of infantry companies, normally three and will usually be supported by heavy weapons, guns according to the national structures and, of course, with room for supporting elements to be attached to produce a combined arms force, such as AFVs. 1 vol, 106 pgs 2021 UK, REISSWITZ PRESS, TOO FAT LAARDIES
NEW-softcover, available mid March 2021 ......$42.00 rct

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1-43630 Brown, David GENERAL de BRIGADE, Deluxe Edition 8.5x11, General de Brigade Deluxe edition brings changes and enhancements to a number of key areas within the rules, although the basic mechanisms remain the same. The key challenges in playing General de Brigade Deluxe are command and control, correct formations, (for both battalions and brigades), and appreciating or compensating for particular national traits. Brigade orders contribute significantly to command and control, these orders limit the 'nippy little battalion' syndrome and restrict the wargamer from doing more or less whatever he wants with any unit whenever it suits him.

In addition, generals are now graded as to their ability and this directly impacts on their capacity to command on the battlefield. For example, the number of charges they can order per turn is now linked to their ability (see below) and this effects the timing and deployment of attacks, e.g. players will now notice the greater use of attacks en echelon and less reliance upon massed column formations. General de Brigade Deluxe still allows wargamers the freedom to command and maneuver most of their battalions or squadrons but continues to stress the importance of those higher command decisions such as brigade formations, brigade objectives, the timing of assaults and the deployment of reserves.

The Deluxe Edition also includes more information of the organization of the major armies, (including the Ottoman Turks), new pick up and play divisions, a reworked Victory & Defeat chapter introducing a Corps/Divisional breakpoint, so permitting the easier identification of victory, revised points values and also three new scenarios!

The rulebook comes with a gloss laminated full-color, 4-page Quick Reference Sheet. None of your usual having to cut out the playsheet nonsense here, this is a Deluxe Edition after all!

1 vol, 184 pgs 2013 UK, PARTIZAN PRESS
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1-43631 Brown, David GENERAL de BRIGADE:Scenarios V1 8.5x11, Brigade Level additional rules/amendments organizational charts, play aids, (11) scenarios. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
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1-43632 Brown, David GENERAL de BRIGADE:Scenarios V2 8.5x11, Brigade Level additional rules/amendments (11) scenarios 1 vol, 48 pgs 2003 HOPEWELL, OMM PUBLISHING
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1-43633 Brown, David GENERAL de BRIGADE:Scenarios V3 8.5x11, Brigade Level additional rules/amendments(11) scenarios including MARENGO, HALSACH-JURGEN, AUSTERLITZ, AUERSTADT, FRIEDLAND & EGGMUHL. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
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1-43634 Brown, David GENERAL de BRIGADE:Scenarios V4 8.5x11, Brigade Level additional rules/amendments 10+ scenarios for the Ottomans vs the French in Egypt and against the Russians 1 vol, 80 pgs 2009 UK, PARTIZAN PRESS
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1-43635 Brown, David GENERAL de BRIGADE:Scenarios V5 Volume five presents eleven historical scenarios that follow Wellington's famous Peninsular victories from Vimiero in 1808 until the final victory at Toulouse in 1814.

All are designed for use with General de Brigade Napoleonic wargames rules (but may be converted to any similar system). Each scenario provides players with terrain maps, troop deployments, objectives, and orders of battle. Several of the scenarios are linked and can be played as part of a mini-campaign, or, as in the case of the Vimiero or Busaco scenarios, combined to fight one large action.

* Vimiero 1808 - Vimiero Hill.
* Vimiero 1808 - Action at Ventosa.
* Talavera 1809 - Battle for the Medellin.
* Talavera 1809 - Battle for the Redoubt.
* Busaco 1810 - Reynier's Assault.
* Busaco 1810 - Ney's Assault
* Salamanca 1812 - Clausel's Counter-Attack
* Salamanca 1812 - The French Rearguard
* Vittoria 1813 - The Hill of Arinez
* Sorauren 1813 - Cole's Ridge.
* Toulouse 1814 - Final Victory. 1 vol, 64 pgs 2011 UK, PARTIZAN PRESS
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1-43636 Brown, David GENERAL de BRIGADE:Scenarios V6 - Imperial Sunset Volume 6 presents 13 historical scenarios that follow Napoleon's famous 1813 & 1814 campaigns. All are designed for use with General de Brigade Napoleonic wargames rules, (but may, of course, be converted to any similar system). Each scenario provides players with terrain maps, troop deployments, objectives and orders of battle. Several of the scenarios are linked and can be combined to fight one large action or played as part of a mini-campaign.

* Lutzen: The Prussian Charge.
* Lutzen: La Garde au Feu!
* Lutzen: Action at Eisdorf.
* Bautzen: Franquemont's Attack.
* Dresden: Murat's Flank.
* Kulm: The First Day.
* Hagelberg
* Dennewitz - Ney's Battle.
* Dennewitz - The Saxon Battle.
* Leipzig: The Battle for Dolitz.
* Leipzig: Schonefeld.
* La Rothiere.
* La Rothiere - Marmont's Flank 1 vol, 64 pgs 2016 UK, PARTIZAN PRESS
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1-43690 Brown, David BRITISH GRENADIER: American Revolution Rules - Deluxe Edition 8.5x11 with lavish illustration, tables, game counters, and scenarios. British Grenadier can also be used to re-fight battles of the French and Indian Wars and the War of 1812. Changes to the new edition rules -- besides a complete edit of the old rules -- include: compilation of various rule amendments from the period since the rules appearance, including brigade moves, reinforcements marches, and changes to artillery DP rallies. Some new rules have been added, including the Bayonet Charge rule. Revised artillery firing table. New scenarios for Sainte Foy (F&IW) and Chippawa (War of 1812), plus a revised Freemans Farm scenario. High quality graphic design, including order markers, and comes with a gloss laminated full-color four-page Quick Reference Sheet. 1 vol, 60 pgs 2011 UK, PARTIZAN PRESS
NEW-hardcover ......$55.00

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1-43691 Brown, David BRITISH GRENADIER:Scenario Booklet V1 8.5x11, (12) scenarios of the American Revolution.
1 vol, 48 pgs 2005 UK, PARTIZAN PRESS
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1-43692 Brown, David BRITISH GRENADIER:Scenario Booklet V2 8.5x11, (12) scenarios of the American Revolution. 1 vol, 48 pgs 2005 UK, PARTIZAN PRESS
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1-69740 Brown, David PANZER GRENADIER DELUXE: Tactical World War II Rules PanzerGrenadier Deluxe is a very different game to its predecessor and distinct from other existing rule sets. The central theme of the rules is tactical command and control. This emphasis on command requires players to plan ahead, use period tactics such as combined arms to overcome the enemy and genuinely think about the command challenges before them.

When playing PanzerGrenadier each army operates under a specific military doctrine which impacts upon the command flexibility players are able to exercise. Your HQ units are important; as you'll find those units under command operate reasonably well, whereas those units out of command will drain your command of its vital HQ Impetus. And once you're at zero your turn could end at any moment!

Players will not be able to see every enemy unit and attacking forces will need to use reconnaissance effectively; both commands will need to consider their deployments and allocation of reserves and have their commanders in the right place at the right time in order to exploit combat opportunities and achieve battlefield success!

The rules span 248 pages in full color and provide fast, simple yet 'wargame' realistic mechanisms that produce a much quicker style of play allowing players to concentrate far more on commanding their troops and playing the game. Advanced rules are incorporated into the body of the main rules so can easily be used. Also included are numerous optional rules, such as Russian commissars, demolition vehicles, river crossings, etc; three introductory scenarios, an extensive points system including easy to use standard platoon costings and extensive and detailed TOE's covering Germany, Russia, Britain and the United States

PanzerGrenadier Deluxe can be used with 15mm or 20mm figures (though 10-12mm and even 28mm figures can be used) and can be played at either a 1:3 figure ratio or a 1:1 figure ratio. No rebasing needed. Quick reference sheet, unit status markers and artillery template are also provided. 1 vol, 250 pgs 2013 UK, PARTIZAN PRESS
NEW-dj ......$60.00

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1-69741 Brown, David PANZER GRENADIER:WWII Battles V1:The West 1939-45 Battles for the West presents eleven historical scenarios for use with Battlegroup Panzer-Grenadier wargames rules, (though, of course, they can be used for any similar rules system). Each scenario provides players with objectives, orders of battle, deployment and terrain maps. The scenarios cover the main periods of fighting in the west, ranging from the campaign for France in 1940 to the Normandy campaign and its aftermath in 1944, through to the German Ardennes offensive in late 1944 and in Alsace in early 1945. The scenarios cover a variety of mid-sized actions using both infantry and armour.
(The battles of Operation Market Garden are not covered here as it is hoped they will be the subjects of a dedicated volume.)


ADVANCED RULES for Battlegroup Panzer-Grenadier are also included and cover Combined Assault Combat Groups, plus Off Board Artillery Rules taking into account national differences, pre-registered and prominent targets, miss deviations distances and Naval Gunfire support. In addition the Advanced Rules take account of Snipers whilst expanding the rules on AFV Hull Down Positions, Turretless AFV's, the KV2 and King Tiger, the Bogged Down Test, along with additional AT factors for exceptional gun types.

Finally the AMENDMENTS to existing rules, introducing Tank Group Commander, more information of AT weapons and inherent AT weapons plus revised factors, along with expanded Dead Ground rules and additional and revised points costs
1 vol, 40 pgs 2004 UK, PARTIZAN PRESs
NEW-softbound ......$26.00

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1-69742 Brown, David PANZER GRENADIER:WWII Battles V2:The East 1939-45 Battles for the East presents twelve further historical scenarios for use with Battlegroup Panzer-Grenadier wargames rules or any WWII rule system. Each scenario provides players with objectives, orders of battle, deployment and terrain maps. The scenarios cover the main periods of fighting in the east, ranging from the campaign for Poland in 1939, Operation Barbarossa through to Kharkov, Stalingrad, Kursk and the final Russian drive on Germany.

The scenarios cover a variety of mid-sized actions using both infantry and armour, but also include larger actions such as Targul Frumos.

Also included are the latest advanced rules & amendments.

THE SCENARIOS:
LODZ, POLAND 1939
HONKANIEMI, FINLAND, 1940
THE BRODY TRIANGLE, RUSSIA 1941
RASYENYA, RUSSIA 1941
MTSENSK, RUSSIA 1941
OLENINO, RUSSIA 1942
STALINGRAD, RUSSIA 1942
KHARKOV, RUSSIA 1943
KURSK, RUSSIA 1943
TARGUL FRUMOS, ROMANIA, 1944
OGLEDOW, POLAND, 1944
BERLIN, GERMANY, 1945







1 vol, 40 pgs 2004 UK, PARTIZAN PRESS
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1-69743 Brown, David PANZER GRENADIER: WWII Battles Vol. 3: Mediterranean 1940-44 Battles for the Mediterranean presents ten further historical scenarios for Battlegroup Panzer-Grenadier WWII wargame rules (or, indeed, any similar wargame rule set). Each scenario provides players with objectives, orders of battle, deployment, and terrain maps. The scenarios cover the main periods of fighting in the lands bordering the Mediterranean including Crete, the Western Desert, Tunisia, Sicily, and Italy.

The scenarios cover a variety of actions using both infantry and armour.

(All scenarios are specific to 2nd Edition of Battlegroup PanzerGrenadier rules but are still useable with 1st Edition.)

THE SCENARIOS:
* PINK HILL - CRETE
* OPERATION COMPASS - WESTERN DESERT
* OPERATION BATTLE AXE - WESTERN DESERT
* ALAMEIN - THE SNIPE - WESTERN DESERT
* HUNTS GAP - SIDI NSIR - TUNISIA
* OPERATION TORCH - TUNISIA
* BIAZZO RIDGE - SICILY
* THE FACTORY - ANZIO - ITALY
* THE RAILWAY STATION - MONTE CASSINO - ITALY
* ROCHETTA - ITALY 1 vol, 48 pgs 2013 UK, PARTIZAN PRESS
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1-84920 Brown, David GUNS AT GETTYSBURG:Brigade Level ACW Rules Using the popular 'General de Brigade' system and common basing with Fire & Fury/Johnny Reb this set is designed for quick play; play aids. 1 vol, 72 pgs 2006 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

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1-81630 Browne, Dillon BLOODY PICNIC:Wargaming the End of Empires 1904-24 8.5x11, scalable for divisional and brigade level games, based on the 'General de Brigade System', Weather Effects system, Dispersed Unit system allows for wide frontage assaults, color photos, play aid 1 vol, 96 pgs 2005 UK, PARTIZAN PRESS
NEW-softcover ......$35.00

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1-81631 Browne, Dillon 1918 THE WAR IN FRANCE & ITALY:WWI Sceanarios V1 A4, twelve scenarios, army lists, play aids. For BLOODY PICNIC rules or other WWI rule systems. 1 vol, 72 pgs 2013 UK, PARTIZAN PRESS
NEW-sofctover ......$30.00

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1-81632 Browne, Dillon 1914 THE FIRST BATTLES IN THE WEST: WWI Scenarios Vol. 2 This set of twelve battles and ten divisional army lists represent actions which took place at the start of the Great War in 1914. The scenarios are set in Belgium and northern France. To a great extent this it is due to the quality of the source material covering those battles.

The battles of 1914 were marked by a great learning process where Generals were trying to come to terms with a way of fighting where casualties were far higher than anything yet experienced in Europe. This would eventually lead to the trench warfare of the Western Front, in effect a giant siege. But the scenarios covered by this book pre-date the trench warfare. The last scenario, White Sheet, has a hint of what was to come, but even here the defenders were not occupying a coherent trench system. 1 vol, 96 pgs 2011 UK, PARTIZAN PRESS
NEW-softcover, available late November 2011 ......$32.00

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1-967027 Bruce, Boyd ABSOLUTE EMPEROR: Napoleonic Wargame Battles Players' armies are composed of multiple corps, with command and control being of the utmost importance, all influenced by the elan of your general. 1 vol, 80 pgs 2021 UK, OSPREY PUBLISHING
NEW-pb ......$20.00 with a discount of 15%

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2-1982000 Buchel, Alex MUSKETS AND TOMAHAWKS: 2nd Edition Rules Muskets and Tomahawks focuses on the small wars of 18th Century North America during the French Indian Wars and the American war of Independence. Games can be played with any number of figures from 20 to 100 a side. 1 vol, 80 pgs 2020 UK, STUDIO TOMAHAWK
NEW-hardback, back in stock ......$39.00

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1-1982001 Buchel, Alex MUSKETS AND TOMAHAWKS: Redcoats and Tomahawks Supplement Covers the armies that fought in the French Indian War, American War of Independence, and The War of 1812. Supplement to Muskets and Tomahawks rules. 1 vol, 48 pgs 2020 UK, STUDIO TOMAHAWK
NEW-softcover ......$20.00 rct

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1-1982098 Buchel, Alex MUSKETS AND TOMAHAWKS: Tokens Set Token set includes 48 tokens for use with Muskets & Tomahawks rules. 1 vol, 1 pgs 2020 UK, STUDIO TOMAHAWK
NEW-card ......$13.00 rct

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1-1982099 Buchel, Alex MUSKETS AND TOMAHAWKS: Card Deck Card Deck includes 51 cards for use with Muskets & Tomahawks rules. 1 vol, 1 pgs 2020 UK, STUDIO TOMAHAWK
NEW-deck ......$13.00 rct

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1-226880 Buchel, Alex SHAKOS AND BAYONETS: Napoleonic Supplement for Muskets & Tomahawks II The Napoleonic version of skirmish-level ruleset Muskets & Tomahawks. Units are composed of individual bases, but there are still quite a lot of miniatures on display. If you like the grandeur of the Napoleonic era with the mechanics of Muskets & Tomahawks, here's a set to game out small actions. 1 vol, 80 pgs 2021 UK, STUDIO TOMAHAWK
NEW-softcover ......$35.00 rct

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1-226889 Buchel, Alex SHAKOS AND BAYONETS: Card Deck Deck of cards to go with Shakos and Bayonets rule set. 1 vol, 80 pgs 2021 UK, STUDIO TOMAHAWK
NEW-deck ......$18.00 rct

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1-194950 Bujeiro, Ramiro illustrator FORCE ON FORCE: Modern Wargame Rules Force on Force brings the drama and action of modern warfare to the tabletop using miniature soldiers. The rules cover all aspects of modern warfare from the confidence and supply level of troops to air-strikes and off-board artillery and accommodates scenarios set anywhere from the end of World War II to the conflicts on today's news without sacrificing either character or playability. Quick to learn and play, the game rewards players who use well-considered modern tactics to try and achieve victory. From infantry and armor to artillery and air support, Force on Force presents everything that players need to recreate post-World War II warfare involving both conventional, combined-arms forces, and the irregular guerrilla units that have become the hallmark of 21st century warfare.
1 vol, 224 pgs 2011 UK, OSPREY PUBLISHING
NEW-hardcover, o/p ......$38.00 with a discount of 15%

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1-194958 Bujeiro, Ramiro illustrator CLASSIFIED: Special Operations Missions 1940-2010 Supplement to Force On Force Rules.

Covert actions against insurgent groups, daring sabotage missions, precision strikes against fortified positions, and reconnaissance deep behind enemy lines -- the special forces units deployed by many nations are the spearhead of modern combat operations. Includes detailed background information, extensive orders of battle for the world's pre-eminent special forces units, and a range of scenarios for a detailed and realistic experience of modern special operations missions across the globe. 1 vol, 156 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$28.00 with a discount of 15%

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1-225020 Burgess, Eric Vauban's Wars - Siege Warfare 1667-1815 Siege warfare rules covering:
Wars of Louis XIV (1667-1714)
War of the Austrian Succession (1740-1748)
Seven Years War (1756-1763)
Turkish Wars vs Russians and Austrians (1710-1812)
Wars of the French Revolution (1792-1802)
Napoleonic Wars (1803-1815)

You will need tactical rules for Sorties\Assaults -- Piquet's Cartouche v2, Les Grognards v2, Field of Battle supplements, or your own favorite tactical rules to resolve any assault or sortie.

You will also need the following: Dice sets (D4, D6, D8, D10, D12, and D20); Tape measures; and a Special Siege Die -- D6 with the following values on their facings 0,1,1,2,2,3. If you don't have a blank die to put these numbers on you could map the values to a standard D6 with 1 = 0, 2-3 = 1, 4-5 = 2 and 6 = 3. This die is used for sappers to repairing damaged fortifications and miners to do mining.

For table space you would need a minimum of 6 feet wide by 5 feet deep for 15mm figures, and 8 feet wide by 6 feet deep for 25mm figures when using a three or four bastion fortress placed on the edge of the table. Other scales and fortress designs, could impact the table size.

Includes printed sheets with the hard copy: 1 Turn & Weather Sheet (hard card stock and full color); 2 Quick Reference Sheets (hard card stock and Black and White); 1 Powder Expenditure Sheet (hard card stock and full color); and 6 Sequence Deck Card Sheets that you can cut out and sleeve (hard card stock and full color).

Includes the following Player Aids that can be photocopied: Markers; Garrison and Besieger Roster Sheet; Mining and Countermining Sheet; and Quick Start Sheet
1 vol, 97 pgs 2020 US, PIQUET
NEW-spiral bound ......$45.00 rct

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1-225029 Burgess, Eric Vauban's Wars - Card Deck One 54 card casino-quality playing card deck to enhance the Piquet game of Vauban's Wars. There are 54 full color cards with 28 garrison cards (blue stripe) and 25 besieger cards (red stripe) to replace the cards that come with the game. The cards have unique backs for each side and all cards have rules reference numbers at the bottom. There are also some blank cards for each side so that you can make your own custom events or mechanics for the game. The last card is a Proof of Purchase card. 1 vol, 1 pgs 2020 US, PIQUET
NEW-deck ......$15.00 rct

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1-527803 Burgess, Eric PIQUET: DIN OF BATTLE: Colonial Supplement 1845-1914 2nd Edition Welcome to the world of colonial wargaming with Piquet's Din of Battle 2nd Edition. Here you will fight in the far-flung colonial ventures of the British, French, Italian, and other imperial powers across multiple continents and terrain. Din of Battle includes 13 detailed Campaign Musters to help you jump right into the action. The rules cover the following colonial conflicts and gives you the tools to create your own Campaign Musters.

* 1st and 2nd Sikh Wars (1845 - 1846 & 1848 - 1849) - British vs. Sikhs
* Indian Mutiny (1857 - 1858) - British vs. Indians
* Sioux Wars (1865 - 1890) - Sioux Indians vs. USA
* 2nd Afghan War (1878- 1880) - British vs. Afghans & Pathan Tribesmen
* Zulu War (1879) - British vs. Zulus
* Sudanese Wars (1881 - 1885 & 1896 - 1899) - British & Egyptians vs. Mahdists
* Tonkin Wars (1882 - 1885) - France vs. China & Black Flags
* Italo-Abyssinian Wars (1887-1889 & 1895-1896) - Italians vs. Ethiopians
* Dahomey Wars (1892) - France vs. Dahomey
* Great Boer War (1899 - 1902) - British vs. Boers
* Spanish America War (1898-1899) - US vs. Spain, US vs. Filipinos
* Boxer Rebellion (1900-1901) - International Forces vs. Chinese Imperials and Boxers
* French Foreign Legion (1880-1914) - French Foreign Legion vs. Arabs 1 vol, 16 pgs 2011 US, PIQUET SYSTEMS
NEW-softcover ......$40.00

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1-215910 Burman, Robert KOBOLDS & COBBLESTONES: Fantasy Gang Rumbles Skirmish wargame for rumbles between gangs in the city of Ordinsport's seedy underbelly. Players hire gangs of criminals, thugs, and enforcers from a number of classic Fantasy races, and attempt to take control of the underworld and establish themselves as the city's kingpins. Playing card-based mechanics and a cunning bribery element keep players on their toes, as a one-sided battle can turn around in a flash. 1 vol, 64 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover, available late January 2018 ......$19.00 with a discount of 15%

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1-88294 Bush, David RED INFERNO: Battle Scenarios Vol. 4 of Panzer Korps Red Inferno is the fourth Volume in the Panzer Korps scenarios series. Complete OB's, scenarios, and maps for the following battles: Features 10 ready to play Scenarios with maps & Force Groups with an emphasis on the Russians! Engage in battle when the RED Forces face the Germans and the Japanese! Also included are North African and Chinese Scenarios.

RUSSIA-Battle for the Moscow Road '41, Operation Grozny '42, Operation Kutuzov '43, Black Wednesday '43, Battle for Nicolayev '41

NORTH AFRICA-Operation Scipio '43

BALKANS-Battle of Tirgu Fromus '44

FAR EAST-Battle of Tai'erchuang '38, Battle of Lake Khasan '38, August Storm '45 1 vol, 120 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-196801D Bushel, Alexandre SAGA DICE: : Norman and Bretons Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2012 UK, GRIPPING BEAST
NEW-dice ......$18.00

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1-196802D Bushel, Alexandre SAGA DICE: Anglo-Danes and Anglo-Saxons Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2012 UK, GRIPPING BEAST
NEW-dice ......$18.00

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1-196803D Bushel, Alexandre SAGA DICE: : Viking and Jomsvikings Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2012 UK, GRIPPING BEAST
NEW-dice ......$18.00

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1-196804D Bushel, Alexandre SAGA DICE: Welsh Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2012 UK, GRIPPING BEAST
NEW-dice ......$18.00

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1-196805D Bushel, Alexandre SAGA DICE: Scots Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2012 UK, GRIPPING BEAST
NEW-dice ......$18.00

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1-196806D Bushel, Alexandre SAGA DICE: Christian Dice set Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2014 UK, GRIPPING BEAST
NEW-blister, available late July 2014 ......$18.00

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1-196807D Bushel, Alexandre SAGA DICE: Muslim Dice set Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2014 UK, GRIPPING BEAST
NEW-blister, available late July 2014 ......$18.00

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1-196808D Bushel, Alexandre SAGA DICE: Romans and Britons Dice set Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2017 UK, GRIPPING BEAST
NEW-blister, available late February 2017 ......$18.00

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1-196809D Bushel, Alexandre SAGA DICE: Teutonic Dice set Each set contains eight of the same, faction specific, die. Unlike some other special dice, these SAGA dice have symbols on EACH side (no 'pips'). 1 vol, 8 pgs 2018 UK, GRIPPING BEAST
NEW-softcover, available mid May 2018 ......$18.00

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1-196810D Bushel, Alexandre SAGA DICE: Saga Eastern Dice 8 SAGA Dice for use with the Pagan Peoples, Eastern Princes, and the Mongol Battle Boards in SAGA Age of Crusades. 1 vol, 8 pgs 2018 UK, GRIPPING BEAST
NEW-softcover, available late July 2018 ......$18.00

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1-199810 Butler, Bill FROM MANASSAS TO APPOMATTOX: Grand Tactical Miniatures System Grand Tactical ACW wargaming on the tabletop. Command large armies as brigades and divisions. Use any figure scale or basing. A complete grand tactical system designed to allow players the ability to recreate the large scale actions of the American Civil War. Allows for a typical game to be completed in 3-4 hours; Can be used with any scale and no rebasing needed; Follows historical organization and unit capabilities; Army Builder to allow for setting up hypothetical engagements; Move Brigades and Divisions around as your combat formations; Fast playing mechanisms to keep the action fluid; and a variety of optional rules to add detail to your games. 1 vol, 51 pgs 2012 US, HOPLITE RESEARCH
NEW-softcover ......$20.00 with a discount of 10%

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4-206480 Caille, Herve L'ART DE LA GUERRE: Wargaming Rules for Ancient & Medieval 4th edition 4th Edition of French rule set translated into English. It covers antiquity to the late Middle Ages using miniatures from 6mm to 28mm high. The basing is compatible with the majority of existing rules. Contains 300 army lists

L'Art de la Guerre's flexible system allows players to play standard sized games in a matter of two hours with relatively few figures as well as expansive games with multitudes of miniatures on large tables that can last an evening of play or longer.

An army will generally consist of from twenty to thirty units (one stand = one unit) divided into three corps (right wing, center and left wing), each led by a commander. Each troop type has a basic factor against other troops. Each unit has a number of cohesion points. Heavier troops in close formation start with more cohesion points than lighter ones. The losses from shooting and close combat gradually reduce a unit's cohesion and when it reaches zero the unit is routed and removed from play.

Combat: Both players roll 1D6 and add their unit's base factor plus any bonuses. The higher score wins the combat and the losing unit suffers cohesion losses that vary according to the difference between the two results. Troops armed with missile weapons can shoot: archers, cavalry, light troops, etc. A successful shot results in the target losing one cohesion point.

Specific rules for charges, impetuous troops, evading, inter penetration, bursting through friends, rallying units, routs, pursuit, and elephant rampage. 1 vol, 272 pgs 2021 UK, NORTH STAR
NEW-softcover ......$50.00 rct

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2-221900 Caille, Herve BATAILLE EMPIRE (2nd edition): 6mm to 28mm Napolenic Wargame Rules Rules by the designer of La Art de la Guerre.

Miniatures rules covers the period of the Revolution and the Napoleonic Empire between 1792 and 1815. The game scale is at battalion or regimental level. You can play with any scale of miniatures from 6 mm to 28 mm. The rules are compatible with all basing systems and it is possible to play with different basing per side.

The game rules cover all the main aspects of Napoleonic wars: formations, skirmishers, morale, distinction between fire and shock, national characteristics, command, and orders. Includes lots of pictures and explanatory diagrams, characteristics of all the nations involved, and 134 army lists classified by period. This book is complete and requires no other supplement. 1 vol, 256 pgs 2023 UK, NORTH STAR
NEW-softcover, available late June 2023 ......$55.00 inc

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1-243840 Cairns, Conrad A SAVAGE AND ROMANTIC WAR: A Wargamer's Guide to the First Carlist War, Spain 1833-1840 Provides a guide for wargamers looking to replicate the First Carlist War. Contains a short history of the war, then full details of the Spanish, French, British, and Portuguese forces, including organization, tactics, uniforms, weapons, equipment and flags. There are descriptions of 13 battles, each with the map and orders of battle. There is a lengthy account of the Oriamandi campaign of 1837, culminating in the dramatic battle which saw the largest involvement of British troops in Europe since Waterloo. Throughout, there is detail of which regiments did what and how they did it. Those who play most Napoleonic rules will be able to use them for this war, and this work is not linked to any particular set. Contains 39 color photos, 20 color maps, 20 tables, and 6 color diagrams. 1 vol, 138 pgs 2024 UK, HELION AND COMPANY
NEW-pb ......$40.00 with a discount of 15% rct

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1-214620 Calder, Kevin BONNIE BLUE FLAG: Fast Play ACW Rules Fast play rules, extensively tried and tested by League of Gentlemen Wargamers, whose ranks contain not a few wargaming authors. Any scale of figures, no need for re-basing. As a rough guide, three to five 28mm figures per base, with six bases per infantry regiment. Works with most base sizes. A typical game involving a four Regiment strong Infantry brigade with a battery of guns attached can be easily accommodated on a 6x4 table and can be played to a conclusion in around two hours. Works on an attrition points system represented by small marker dice so figures are not removed. Includes full color pictures and artwork by Bob Marion throughout. 1 vol, 48 pgs 2017 UK, PARTIZAN PRESS
NEW-pb ......$23.00

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1-220610 Calder, Kevin UP THE NILE : Wargames Rules for Fighting Battles in C19th Egypt and the Sudan Based on the BONNIE BLUE FLAG (ACW) attrition-based rules system. For any scale with no need to re-base your figures. All color. 1 vol, 40 pgs 2019 UK, PARTIZAN PRESS
NEW-softcover, available late June 2019 ......$23.00 rct

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1-235170 Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition Card-driven rules for late medieval European warfare, set at the small battle/big skirmish level - think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6s, and a 6 x 4 foot table - everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes. Includes Modeling Masterclass chapter with a comprehensive guide to painting, modeling, and kit-bashing 28mm plastic figures.

Billhooks Deluxe gives you a 'Core' Wars of the Roses ruleset and then expands that to cover six new Theatres and Conflicts from across Western European Christendom c1350-1525. So you will find troop stats and special rules for Irish Gallowglass, Hussite War-Wagons, and Landsknecht Pikemen along with all the other troop types to be found on battlefields of the period, from 100 Years' War France to Renaissance Italy.

Theatres and Conflicts you can find in this book: Albion - The Wars of the Roses; Gallia - The Hundred Years' War; Bohemia - The Hussite Wars; Helvetia - The Swiss-Burgundian War;
Italia - The Italian Wars; Northumbria - The Anglo-Scottish Border Reivers; Lusitania - Late Medieval Portugal; and Hibernia - Warfare in Ireland. 1 vol, 180 pgs 2022 UK, NORTH STAR
NEW-pb ......$42.00 rct

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1-2351701 Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - ALBION CARD DECK Contains 37 Cards -- All the cards you need to play a game including cards specific to the Albion (War of the Roses) theater, plus generic Leader Cards for Europa.

The cards are: 5 Bonus Cards (generic) and 20 Play Deck Cards (2 x Bonus (Generic); 2 x skirmish and Artillery (Generic); 4 x Lancastrian Leader (Albion); 4 x Yorkist Leader (Albion); 4 x Unicorn Leader (Europa/Generic); and 4 x Lion Leader (Europa/generic)). Plus, the package adds 9 Special Event Cards (Generic) and 3 Special Event Cards (Albion). 1 vol, 180 pgs 2022 UK, NORTH STAR
NEW-deck ......$11.00 rct

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1-2351702 Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - EUROPA CARD DECK Contains 85 Cards -- All the Leader and Special Event cards required for playing a game of Never Mind the Billhooks Deluxe, using the new Europa theaters.

The cards are: 64 Play Deck Cards (Gallia -- English Leader x 4 and French Leader x 4; Bohemia -- Hussite Leader x 4 and Royalist Leader x 4; Helvetia -- Swiss x 4 and Burgundian Leader x 4; Northumbria -- English Leader x 4 and Scottish Leader x 4; Italia -- Imperialist Leader x 4, French Leader x 4, Spanish Leader x 4, and Italian Leader x 4; Hibernia -- Rebel Irish Leader x 4 and Irish Leader x 4; Lusitania -- Rebel Leader x 4 and Royalist Leader x 4.

Also: 21 Special Event Cards (3 from each theater). 1 vol, 180 pgs 2022 UK, NORTH STAR
NEW-deck ......$19.00 rct

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1-2351703 Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - ALBION MDF TOKENS Contains 50 Tokens -- All the tokens required for playing a game of Never Mind the Billhooks Deluxe - Albion (War of the Roses) theater.

Please note: These tokens are exactly the same as the Never Mind the Billhooks Tokens released in 2021. Included: 20 x Double-sided Lancastrian and Yorkist Roses; 20 x Army Morale (Silver); and 10 x Double-sided Disarray (crossed bills) and Daunted (black rose). 1 vol, 180 pgs 2022 UK, NORTH STAR
NEW-tokens ......$22.00 rct

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1-2351704 Callan, Andy NEVER MIND THE BILLHOOKS: Deluxe Edition - EUROPA MDF TOKENS Contains 50 Tokens -- All the tokens required for playing a game of Never Mind the Billhooks Deluxe, using the new Europa theatres. Included: 20 x Double-sided White Unicorn and Red Lion (Generic Europa); 20 x Double-sided Army Morale (Bronze and Silver); and 10 x Double-sided Disarray (Crossed Bills) and Daunted (Black Heart). 1 vol, 180 pgs 2022 UK, NORTH STAR
NEW-tokens ......$22.00 rct

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1-235171 Callan, Andy NEVER MIND THE BILLHOOKS: Fantasia A fantasy supplement for Never Mind the Billhooks, Fantasia (or Never Mind the Warlocks) provides gamers with the rules required to set use Billhooks troops in a fantasy land setting. The Never Mind the Billhooks Deluxe core rules are required for play, along with two warring factions (around 80 figures per side) of elves, goblins, humans, or any other typical fantasy army. Wizards and monsters also play a role in the outcome of Fantasia games, although their touch is light -- skillful, or lucky, the use of blades and arrows should win the day. 1 vol, 32 pgs 2024 UK, WARGAMES ILLUSTRATED
NEW-pb, available mid August 2024 ......$15.00 inc

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1-72170 Carter, Robert J & Alex Testo DE BELLUM NAPOLEONICA: A DBA SUPPLEMENT Version 1.0 8.5x11-inch booklet is a supplement to De Bellis Antiquitatis rules, so you need DBA to use this supplement. Includes new unit types and morale levels, army lists, and four scenarios: New Orleans 1815, Quatre Bras 1815, Saalfeld 1806, and Albuera 1811 (each with OOB, black and white map, and scenario-specific rules). Also includes rules for campaigns, with sample 100 Days Campaign (1815) that includes black and white campaign map, OOBs, and campaign-specific rules. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$14.00

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1-72171 Carter, Robert J & Alex Testo DE BELLUM NAPOLEONICA:SCENARIO BOOK 10 scenarios with O/b's and maps. 1 vol, 24 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$14.00

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1-83970 Carter, Robert J & Alex Testo DE BELLUM AMERICAN CIVIL WAR:A DBA SUPPLEMENT A4, includes rules, playsheets, army lists,larger battle rules, campaign rules. 1 vol, 20 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$15.00

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1-967003 Cartmell, Craig anf Murton, Charles IN HER MAJESTY'S NAME - Steampunk Skirmish Wargaming Rules In 1895, the world seethes in turmoil in an undeclared and secret war among the Great Powers for resources and the latest technology. Clandestine Adventuring Companies operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts.

In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option.

In Her Majesty's Name has been designed to allow maximum versatility for the player with a wealth of material covering weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Legion Etrangere, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong. 1 vol, 64 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 with a discount of 15%

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1-967003B Cartmell, Craig anf Murton, Charles SLEEPING DRAGON, RISING SUN: A Companion for In Her Majesty's Name China, the greatest empire the world had ever known, is weak and divided after a series of humiliating defeats in the Opium Wars, and the divine Empress' court harbors many who deeply resent the westerners who inflicted and now take advantage of these losses. Japan, on the other hand, has embraced the West with open arms.

After centuries of isolation the Japanese now march forwards and accept technologies that, a few decades before, would have been regarded as witchcraft. Possessed of the East's most modern army, Japan now looks avariciously towards its neighbors. The next decade will decide whether the ancient empires of the East survive or are washed away, and every one of the Great Powers wants their slice.

Contains Company Lists, Scenarios, and Rules. 1 vol, 64 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 with a discount of 15% inc

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1-199410 Cavatore, Alessio BOLT ACTION: World War II Wargames Rules - 2nd Edition The new edition offers the same World War II game play with order dice system and mixed armies of infantry, tanks, and artillery.

Key New Features:

* Officers activate other units! Used cleverly, this creates a huge tactical shift as you can order multiple units to fire or advance in concert.
* Big Explosions! HE fire now uses templates to determine damage - your opponent had better spread out his troops to avoid carnage!
* Armed Transports! Once your squad has piled out of its halftrack, the driver can speed around and unleash a hail of lead at the enemy!
* New Army List: The main rulebook now includes a fifth army list - adding Imperial Japan to Germany, Great Britain, USA, and the Soviet Union. 1 vol, 228 pgs 2016 UK, OSPREY PUBLISHING
NEW-hardcover, 2nd edition ......$35.00 with a discount of 15%

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3-209390 Cavatore, alessio KINGS OF WAR: 3rd Edition Rules to fight epic fantasy battles across the tabletop, an extensive background section covering the races of Pannithor and their history, and army lists for 14 different factions. 1 vol, 398 pgs 2021 UK, MANTIC GAMES
NEW-softcover ......$58.00 rct

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1-209391 Cavatore, Alessio KINGS OF WAR: 3rd Edition Uncharted Empires Uncharted Empires contains 12 new fantasy army lists, and for the first time players have access to Army themes. These allow list variants of one of the games master lists and help add new flavor to an existing army to represent a different faction with similar roots. They are a great way to introduce the many sub-factions and players in the world to your games. 1 vol, 160 pgs 2021 UK, MANTIC GAMES
NEW-softcover, available early December 2021 ......$35.00 rct

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1-228910 Cavatore, Alessio CLASH OF KINGS: 2022 Edition Annual Kings of War update introduces two brand new army lists, a campaign with new scenarios, new background information, new maps, and new artwork. Learn all about the halflings and the new army created by the Wicked Ones, harnessing the power of Halpi's Rift. Also brings a slew of new changes: all existing armies, magic, heroes, artifacts, special rules, formations, spells, and more.

Contents: Halfling background and army list; Rift-forged Orcs background and army list; and new campaign: A Storm in the Shires. 1 vol, 112 pgs 2021 UK, MANTIC GAMES
NEW-softcover ......$40.00 rct

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2-199410 Cavatore, Alessio and Priestly, Rick BOLT ACTION: World War II Wargames Rules 1st edition Created as a joint project between Warlord Games and Osprey Publishing, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific.

Players get to decide which of the major or minor World War II powers they would like to represent, and then construct their armies from the lists provided. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled. The choice is yours.

Contents: Introduction, Basic rules, Advanced rules, Scenarios, Quick reference sheets, and Index.
1 vol, 228 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardcover, 1st edition ......$35.00 with a discount of 15%

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1-199410B Cavatore, Alessio and Priestly, Rick BOLT ACTION: World War II Wargames 1st & 2nd Edition Rules and Scenarios Bundles of Bolt Action books, some from first-edition, some from second-edition -- perfect for players that want to revisit the original rules or for those looking to add first and second-edition books in mint condition to their collection.

All are $4.00 or 3/10 ... Mix and Match

FIRST EDITION
* Rulebook
* Armies of Italy and the Axis
* Armies of Germany
* Armies of Imperial Japan
* Tank War
* Battleground Europe (2)

SECOND EDITION
* Rulebook
* Campaign: The Western Desert
1 vol, 464 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardcover, softcover 1st and 2nd edition - Inventory reduction sale ......$29.00 inc

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1-199411 Cavatore, Alessio and Priestly, Rick BOLT ACTION: Armies of Germany - 2nd edition Revised and expanded for Bolt Action 2nd Edition, this book provides players with all of the information they need to command Germany's military might. Detailed unit options and theater selectors allow players to build armies for any of Germany's campaigns, from the Blitzkrieg against Poland and France, through North Africa and the Eastern Front, to the fall of Normandy and the defense of Germany. 1 vol, 80 pgs 2016 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 with a discount of 15%

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2-199411 Cavatore, Alessio and Priestly, Rick BOLT ACTION: Armies of Germany 2nd edition This book provides Bolt Action players with all of the information they need to field the military forces of Germany. Detailed army lists allow players to construct German armies for any theater and any year of the war, including the early campaigns in Poland and France, the dusty tank war in the North African desert, the bloody battles on the Eastern Front, and the final defense of Normandy, occupied France and Germany itself. With dozens of different unit types including Fallschirmjager, Waffen-SS, and the dreaded Tiger tank, players can assemble a huge variety of troops with which to battle their opponents. 1 vol, 80 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 with a discount of 15%

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1-193910 Chadwick, Frank CONDOTTIRE - The Dogs of War Renaissance Mercenary Warfare Rules & Campaigns 8.5x12, highly illustrated, full color. In the late Middle Ages and early Renaissance, the great cities of Italy enjoyed a growth in wealth and power. As they absorbed the smaller villages and towns around them, they became true city-states, and inevitably came into conflict with each other. As the communal militias of the cities were amateurish and largely ineffective, the princes of the cities turned increasingly to mercenary captains to provide armies of experienced veterans. The contract with them was called a condotta, and so the military leader who worked under such a contract was a Condottiere.

Condottiere allows you to re-fight battles from the Age of the Condottieri. The game aims for a high degree of playability and fun while still addressing the real tactical and leadership challenges of that age.

The battle rules allow you to play pitched battles at a club meet or between several friends. But the campaign rules allow a larger group of players to conduct a series of battles, and gradually build up their forces. True to the spirit of the Condottieri, the campaign rules also provide many opportunities for deceit and betrayal, and only a clever combination of tactical skill and duplicitous double-dealing will enable the player to line his pockets with gold and build his reputation as a great Condottiere. 1 vol, 0 pgs 2010 UK, FOUNDRY
NEW-hardback, available 2011 ......$52.00 with a discount of 15%

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1-73644 Chadwick, Frank RED STEEL:Soviet Armored & Mobile Forces 1939-45 TO&E charts for all Soviet mobile(tank, cavalry and mechanized) corps, divisions & separate brigades. Revised and expanded Soviet data charts; Aircraft ratings for all Soviet combat aircraft in the west 1 vol, 56 pgs 2009 US, TEST OF BATTLE GAMES
NEW-dj ......$22.00

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1-73646 Chadwick, Frank RED TIDE:Soviet Infantry and Artillery 1939-45 TO&E charts for all Soviet Infantry and Artillery Divisions including NKVD Border Guards and Security troops; Airborne Rifle brigades and corps; Ski brigades; Naval Infantry brigades. 1 vol, 56 pgs 2009 US, TEST OF BATTLE GAMES
NEW-dj ......$22.00

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1-73640 Chadwick, Frank & Kidd, Glenn COMMAND DECISION: Test of Battle Revised Edition 8.5x11, classic set of WWII battles extensively revised and updated, 12 scenarios, system for generating historical & balanced one-on-one games, 60 die-cut Fog of War cards, and more.

*** If you own the original edition you do not need this edition, in fact due to a problem with reprinting, TOB had to condense it. *** 1 vol, 216 pgs 2012 US, TEST OF BATTLE GAMES
NEW-softcover ......$35.00

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1-73642 Chadwick, Frank & Kidd, Glenn STARS AND STRIPES Covers the Americans in North Africa, Italy and Northwest Europe. O/b's, scenarios and more 1 vol, 58 pgs 2007 US, TEST OF BATTLE GAMES
NEW-softcover ......$22.00

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1-73643 Chadwick, Frank & Kidd, Glenn HONOUR OF THE REGIMENT British and Commonwealth Armies in the West 1939 to 1945. TO&E charts, overview of tactical doctrine 1 vol, 58 pgs 2008 US, TEST OF BATTLE GAMES
NEW-softcover ......$24.00

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1-52750 Chadwick, Frank & Novak, Greg VOLLEY & BAYONET:Road to Glory Fast tempo, flexible troop scale, covers the black powder period 1700-1880's. Eight pages of color. 1 vol, 122 pgs 2008 US, TEST OF BATTLE GAMES
NEW-softcover ......$42.00

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1-199240 Chadwick, Frank and Kidd, Glenn MEN UNDER FIRE: WWII Rules Men Under Fire is a one-to-one scale game, using individually-mounted figures, vehicles, and heavy weapons. It is a tactical game, not a skirmish game. Players control as much as a full company of troops on the table, and maneuver squads and platoons as units. The game uses D6-based fast-playing rules, while still capturing the command challenges of keeping a squad or platoon moving forward under enemy fire. Includes:

* Complete rules, easy to read, with extensive diagrams, and design notes spread throughout the text which explain the reasoning behind the rules and give historical examples.
* The Just Another Mission system for generating historical forces for balanced one-on-one battle games.
* Unit organizations for the US Army, US Marine Corps, Great Britain, Germany, Japan, and the Soviet Union throughout World War II.
* Complete equipment lists for all of the above armies. 1 vol, 118 pgs 2012 US, TEST OF BATTLE GAMES
NEW-softcover ......$30.00

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1-215240 Chandler, John and Curry, John JOHN CANDLER'S (1964) MINIATURE WARGAMES: Napoleonic Wargaming du Temps de Napoleon Around the time Donald Featherstone published War Games in 1962, the book that was key in launching modern hobby wargames, others were publishing comprehensive sets of rules. This example by John Candler was published in the United States in 1964 and was one of the better known.

The original rules were published in a green ring binder, with 123 pages of detailed rules for a Napoleonic land and sea wargame. They covered all aspects necessary to play a detailed Napoleonic wargame on the tabletop. They were more complex than Featherstone's rules, but lacked the literary charm of the former. They are published by the History of Wargaming Project in order to preserve an example of early wargaming rules from the dawn of modern wargaming. 1 vol, 120 pgs 2017 UK, JOHN CURRY EVENTS
NEW-dj, available mid October 2017 ......$22.00

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1-86130 Charlton, Chris & McCorquodale, S. & Wheatley, M. RULES OF ENGAGEMENT:WWII to Modern 9x12, includes rules, scenarios, sections on how to paint figs/models/terrain with color illust; o/b's, play aids, appendices; best with 25/28mm 1 vol, 240 pgs 2006 UK, GREAT ESCAPE GAMES
NEW-hardcover ......$55.00

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1-199400 Clark, Richard DUX BRITANNIARUM Dux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all you need to fight tabletop games and to run a virtually paper-free campaign.

The rules are designed to be played with relatively small forces. A Saxon starter Army is just 38 figures, a British starter army is only 44 figures. Designed for in 28mm figures, the rules play just as well with larger or smaller figures. Forces are grouped into six figures for most warriors and four figures for skirmish and missile troops or cavalry. The tabletop rules are D6 based and simple to use, with the single page playsheet on the rear cover of the rules covering 99% of situations. Activation is determined by a speedy card driven system where all units get to act in any single turn.

Your characters start their campaign as a Saxon Lord or a Romano-British Tribune and will attempt to gain fortune and reputation on the battlefield as you fight to defend or conquer a Romano-British kingdom. Included with the rules are four detailed maps which together cover moderd Britain, Wales and lowland Scotland along with an historical background to each kingdom.

A character generation system will add colour to your campaign as your Nobles assume their own personalities. The terrain and scenario generator allows games to be set up quickly and to result in an almost infinite variety of games to keep you challenged and enjoying the action. The tabletop rules provide for a fast play system with a fun and exciting narrative as your Nobles lead their men into battle. The unique three phase battle system and force morale mechanism allows you to fight your battles with a minimum of preparation and tie those results into the campaign system for a really exciting and fun gaming experience.

At the heart of the game is the Game Deck and the Fate Deck, together a combined 64 cards which are available for purchase either on their own or as part of a great value bundle. The 64 card set includes both the Game deck and the Fate deck are available, either individually or as part of great value bundle deals as well. .



1 vol, 96 pgs 2012 UK, TOO FAT LARDIES
NEW-softcover with Card Deck ......$40.00

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1-199401 Clark, Richard DUX BRITANNIARUM: The Raiders The Raiders supplement introduces three new factions: Scotti, Irish, and Picts, plus amended force options for the Gwyr y Gogledd: the Britons of the North. Also includes rules for the new factions, campaign maps of Ireland and Scotland, and an additional 54 cards for the Dux Britanniarum Game and Fate Decks. 1 vol, 44 pgs 2012 UK, TOO FAT LARDIES
NEW-softcover ......$40.00

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1-223960B Clark, Richard Infamy, Infamy! - Wargame Rules for large Skiirmishes in the Ancient world 60BC to AD 100 with Card deck Infamy, Infamy! is a game that will, ultimately, be divided into three parts.

This card deck contains both the Game Deck and the Infamy Deck required to play Infamy, Infamy! 55 high quality cards in a tuck box.

This is the first rule book which covers Rome's conflicts with the western barbarian between 60 BC and AD 100. Covered in the rules are lists for Late Republican forces that can be used for Caesar and his campaigns in Gaul and Britannia and against the German tribes raiding across the Rhine.

The Early Imperial Roman lists are perfect for the conquest of Britannia under Claudius and the continuing campaigns through to Agricola's conquest of the North and beyond.

The British lists cover the period from Caesar's invasions through to Mons Graupius, including lists for Boudicca's revolt.

Gallic lists cover the classic period of conquest of the Gallic Wars with the Belgea and Aquitani represented and make every effort to reflect the more advanced culture of the Gauls.

The Germans, on the other hand, are the ultimate Barbarians, with lists for the tribes of the Rhineland and those of the dark forests of Germania Magna and for the Batavian Revolt. 1 vol, 0 pgs 2020 UK, TOO FAT LARDIES
NEW-pb ......$54.00 rct

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2-89330 Clarke, Richard SHARP PRACTICE 2nd EDITION: Rules for Large Skirmishes with Card Deck Sharp Practice covers large skirmishes in the black powder era, from 40 to 60 men a side, but with room to push that up to 100 plus. The rules are much streamlined from the first edition, with a fast play system which sees action joined almost from the outset and a command and control system which keeps you focused on making the big decisions while the simple yet subtle rules keep the game flowing.

Covers the entire black powder era of 1700 to 1865, including Army Lists for the French and Indian War, American War of Independence, Peninsular War, American Civil War, and Indian Mutiny. Plans include free downloads of Army Lists and supplements to expand into Garibaldi, Seven Years War, and Wars in Mexico periods. 1 vol, 80 pgs 2016 UK, TOO FAT LARDIES
NEW-softcover with deck of cards ......$64.00

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1-241911 Clarke, Simon EUROPE'S RUIN: Armies of the Thirty Years War and the British Civil Wars Army Lists for Matched Play Renatio et Gloriam is a set of tabletop miniature rules that allows you to fight large-scale battles from the Renaissance. This supplement covers warfare in the Thirty Years War and the British Civil War with 55 Lists starting in 1618 with the Catholic League, up until the Commonwealth of England in 1650. Includes army lists for England, Ireland, Scotland, Germany, France, Spain, Denmark, Sweden. 1 vol, 100 pgs 2024 UK, HELION & COMPANY
NEW-pb, available late January 2024 ......$40.00 with a discount of 15% rct

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1-73050 Coggins, Robert and Taylor Jr, Craig NAPOLEON'S BATTLES: Marechal (4th) Edition Full Color NAPOLEON'S BATTLES is a grand-tactical wargame which covers the period of the revolutionary and Napoleonic wars, from 1792 to 1815. In these rules, players assume the role of army or Corps commanders.

With NB you have the full flexibility that many other games fail to provide so that you can play tournament battles with a standard championship army that can be played in two hours, or recreate bigger historical Battles like Waterloo, Austerlitz, Talavera, Marengo to enjoy such large scale engagements involving multiple players in each side. The real Napoleonic wargame!

This game was inducted into the Hall of Fame of Academy of Adventure Gaming Arts & Design.

Short list of the main changes:

The Standard Rules about fighting in built-up areas (deploying, firing and combat) have been heavily changed for a more realistic outcome. Using the rules from previous editions, built-up areas were not handled as in many historical accounts, so the rules have been adapted to simulate the combats in these focal points in the battlefield more accurately.

Some minor changes have been made in the firing section (e.g. template placement, bonus) both in the Standard and Optional Rules to avoid unrealistic extreme situations.

A new set of Optional Rules have been included to handle some aspects related to the units' built-in commanding officers, allowing them to have a little chance of rallying the unit independently or limited handling of an out-of-command situation. Now brigade commanders can take initiative tests even though they are not represented on the board. The effects of casualties among attached units have also been slightly modified.

In the Standard Rules units can now no longer pass freely through other friendly formations. Movement in march column and over bridges has also been changed for a more realistic outcome.

A list of abilities have been included as an Optional Rule to avoid a fixed statistic line for each unit type and allow to represent differences in morale, training or experience between units of the same type and nationality, so players and scenario designers can customize the units based on the historical behaviour of a particular unit. The unit sizes have also been altered to fit more accurately in the historical scenarios. A number of updated scenarios are provided within the rules, with more of them to be published on the website plus and a web facility to help building customized armies as an option for players that wish to use it.

Cavalry with a react marker can counter-charge if contacted when having a react marker as a new optional rule (this is considered 'Attacking Cavalry').

A new combined arms attack Optional rule has been designed to avoid a perfect coordination of the battlefield units, which historically was very hard to accomplish. Hence, pulling out devastating attacks becomes more difficult with this rule and the players must weigh different options depending on the risk they want to assume.

The all-out attack and dismounted cavalry sections have been moved from Standard Rules (in the previous edition) to Optional, since they are seldom used and not suitable for beginners. The rules themselves have not been changed, so veteran players can still use them as before if desired.
1 vol, 184 pgs 2015 UK, PARTIZAN PRESS
NEW-hardcover ......$55.00

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1-89610 Coleby, Andrew and Thomas, Steve TWILIGHT OF THE SUN KING: Birth of the Age of Reason 1680-1721 The Twilight of the Sun King: Birth of the Age of Reason rules focus on the period 1680-1720. The rules are aimed at re-fighting large battles with moderate resources and in a relatively short time. Units are 'brigades' of about 2000 infantry or 1000 cavalry. Basing, figure size or unit size are not important. All measurements, movements, ranges, etc, are in 'base widths' and the players decide what this will be.

The rules are simple to pick up but reflect the warfare of the period. For example, combat and morale are combined into a single dice roll. Play testers commented that you feel like an army commander and that the rules have a great period feel.
1 vol, 8 pgs 2016 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$26.00 rct

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1-83949 Conley, Chalfant LONG ROAD SOUTH, THE:The Vietnam War 8.5x11, Supplement Nine DISPOSABLE HEROES/COFFIN covers infantry, artillery, vehicles, watercraft,aircraft and helicopters for the PAVN/VC/SV Army and MC, US Army & MC, ROK Army & MC, ANZAC's 1 vol, 48 pgs 2007 US, IRON IVAN GAMES
NEW-softcover ......$16.00

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1-16660 Conliffe, Arty TACTICA II - 2nd Edition After 30 years of global play, Tactica receives an updated, upgraded version - Tactica II - that keeps the same streamlined system using multi-based units, clarifies the existing rules, and incorporates improvements to all aspects of this game.?

Tactical formations represent ancient armies with movement and command control intertwined within the course of a battle. Unit Fighting Value still forms the core of the d6 combat system and all significant troop types, weapons, and special tactical conditions are included to differentiate armies.

Tactica II comes wirebound in 8.5x11 format and packed with well-playtested rules, plentiful diagrams, and army lists. ?Scales are approximately as follows: one figure equals 40-60 soldiers depending upon troop type, density, tactical operating area, and unit size; one inch is approximately 10-15 yards; and one turn equals about 20 minutes. 1 vol, 90 pgs 2018 US, ON MILITARY MATTERS
NEW-wirebound softcover ......$39.00

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2-16660 Conliffe, Arty TACTICA II - 2nd Edition PDF version After 30 years of global play, Tactica receives an updated, upgraded version - Tactica II - that keeps the same streamlined system using multi-based units, clarifies the existing rules, and incorporates improvements to all aspects of this game.?

Tactical formations represent ancient armies with movement and command control intertwined within the course of a battle. Unit Fighting Value still forms the core of the d6 combat system and all significant troop types, weapons, and special tactical conditions are included to differentiate armies.

Tactica II comes wirebound in 8.5x11 format and packed with well-playtested rules, plentiful diagrams, and army lists. ?Scales are approximately as follows: one figure equals 40-60 soldiers depending upon troop type, density, tactical operating area, and unit size; one inch is approximately 10-15 yards; and one turn equals about 20 minutes. 1 vol, 90 pgs 2018 US, ON MILITARY MATTERS
NEW-PDF ......$36.00 rct

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1-19450 Conliffe, Arty TACTICA: Medieval Rules Book 8.5x11-inch format with color photos and army lists. Includes excellent -- and thankfully simple -- siege rules.

Expand the Holy Roman Empire; drive the Moors from Spain; rescue the Holy Land; ride with Robert at Bannockburn; stand bravely with Henry V at Agincourt; unleash the fury of the Swiss Keils; hire the Condottieri and much more. Concise game mechanics allow you to fight tactically accurate and exciting battles. 1 vol, 96 pgs 1992 NY, QUANTUM PRINTING COMP
NEW-softcover ......$22.00 with a discount of 40%

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1-35710 Conliffe, Arty ARMATI II(revised):Ancient thru High Medieval 8.5x11, combines the ideas of TACTICA and MEDIEVAL TACTICA. 1 vol, 48 pgs 2014 US, ON MILITARY MATTERS
NEW-wire bound ......$28.00

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1-37010 Conliffe, Arty SHAKO II:Rules/Army Lists for Napoleonic Wargaming Multi-level Napoleonic gaming, fight tactical or grand-tactical battles, use your present basing. 1 vol, 132 pgs 2007 NY, QUANTUM PUBLISHING
NEW-softcover, 2nd ed ......$42.00

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2-37020 Conliffe, Arty SPEARHEAD:Rules & Organizations for Divisional WW2 Playable with any figure scale, separate (48) page booklet t/o's and equipment. Grand-Tactical. 15-30 minutes per turn. Ground scale is 1 inch = 100 yards, each stand represents a platoon of infantry or armor. 1 vol, 40 pgs
NEW-softcover ......$30.00

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2-37021 Conliffe, Arty FORGOTTEN BATTLES: WWII SPEARHEAD SCENARIOS Eastern Front Scenarios for Spearhead WWII Rules 1 vol, 48 pgs 2019 US, ON MILITARY MATTERS
NEW-softcover ......$25.00 rct

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2-49890 Conliffe, Arty CROSSFIRE: Company Level WWII Rules and TO&Es 8.5x11 booklet. Classic rules offer fast-paced focus on company-level Infantry operations. Clever sequence has no fixed turn length or need for measuring. Best with quick 1-on-1 games involving 40 figures and a few vehicles per side in limited space. Includes scenarios and quick play sheets. 1 vol, 44 pgs 2014 US, OMM PUBLISHING
NEW-saddle stitched softcover ......$29.00

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3-49890 Conliffe, Arty CROSSFIRE:Rules & Organizations-Company Level WWII PDF version Arty's fast-paced WWII rules with focus on company-level infantry operations with no fixed turn length or need for rulers. Includes scenarios and quick-play sheets. All you need is 40 figures and maybe a couple of vehicles per side for an interesting game 1 vol, 44 pgs 2021 US, OMM PUBLISHING
NEW-PDF, available now ......$25.00 rct

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1-199250 Cook, Mark and Hobbs, Wayne THE RETURN - Leyte October 1944 On the 20th of October American forces landed on the Island of Leyte, fulfilling General Douglas MacArthur's promise to return to the Philippines. This booklet contains campaign rules covering strategic movement, weather and beach assaults for the capture of Leyte by the American 6th Army. Optional rules are also included for MacArthur's original plan using the Australian 6th Division.

These wargaming rules include orders of battle for American, Japanese, and Australian forces as well as a random battlefield generator for the Pacific theater, optional night attack rules, and new fog of war cards that capture the flavor of war in the Pacific. 1 vol, 40 pgs 2012 US, TEST OF BATTLE GAMES
NEW-softcover ......$26.00

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1-73648 Cook, Mark and Wayne Hobbs ROAD TO TOKYO: October 1942-July 1945 Road to Tokyo covers the war in the Pacific Theater of Operations (PTO) from October 1942 to July 1945; the period when the Allies took the strategic initiative away from the Japanese.

Includes 13 scenarios are included from the turn of the tide at Guadalcanal through to Okinawa, and not forgetting the battles in Burma and Borneo. Rules for representing the environment and weapon systems that defined the PTO are included, along with information on the Japanese Army and 20 new Pacific fog of war cards. This book allows you to join the fight and battle along the Road to Tokyo. 1 vol, 70 pgs 2006 US, TEST OF BATTLE GAMES
NEW-pb ......$28.00

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1-16500 Cordery, Bob ARRIBA ESPANAN!:Spanish Civil War Rules Excellent, unit organizations, 1/300 and 20mm. 1 vol, 44 pgs 1989 UK, PATIZAN PRESS
NEW-softcover ......$12.00

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1-215320 Cordery, Bob THE PORTABLE WARGAME: Simple Wargame Rules The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes. 1 vol, 108 pgs 2020 UK, PEN & SWORD
NEW-pb ......$12.00 with a discount of 15%

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1-216650 Coulter, Joanthan HISTORICAL BATTLELINES: Core Rules A regimental and battalion level rules system covering all horse and shot wars between 1600 thru late 1800's, including Napoleonic, American Civil War, English Civil War, and 7 Year War, with flexible basing system, there is no need to re-base figures from existing collections.

Based on American Battlelines rule system, a unit's effectiveness is based upon three criteria: Morale, Disorder, and Ammunition Levels and mirrors the unpredictability found on the field of battle and also includes representative examples of troop and weapon statistics for several periods of conflicts. Includes rules for command and control, morale, artillery (including counter battery), structures and fortifications, cavalry, skirmishing, unusual weapons, and more. 1 vol, 72 pgs 2018 US, OLD DOMINIO GAMEWORKS
NEW-softcover, Loose-Leaf - US 3-Hole Punch ......$35.00

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1-209740 Coulter, Jonathan MEIN PANZER CORE RULES - 2nd Edition Mein Panzer is a complete rule system covering company level combined arms warfare from World War I through the present day. The game is suitable for use with micro armor (1/285th - 1/300th scale) through 15mm, and has been designed from the ground up to provide a pleasant mix of historical accuracy and realism. This design philosophy is successfully presented within an easily learned, eminently playable and very enjoyable game system. No other game system on the market provides such a delicate blend of detail and playability.

Each vehicle is modeled 1:1, and has armor values, fire control, mobility, and armament ratings in sufficient detail to impart the proper 'feel' to each vehicle. We condense minuti? such as hit location, armor slope, turret traverse rate, optics, ground pressure, and so on. These factors are still present in the armor values, modifiers, and damage results, that abstract these details for the player in a fast, playable manner, yielding a statistically strong representation of historical performance. It is very reasonable for each player to control a full company of troops. On the other hand, the game mechanics are not so dull as to necessitate many troops on the table - games in which each player only controls a platoon can be very enjoyable! That experience owes primarily to the feel of the game mechanics.

One of the game's greatest assets is this integral 'feel' where each stand behaves as the type of real-world item it represents. When you have several stands of infantry and vehicles on the table, you could theoretically represent each with a little block of wood. By the manner in which each block behaves, fights, and dies according to its game stats, you could easily discern what each block represented - a light tank, a medium tank, a tank destroyer, a transport, a heavy weapons infantry team, an engineering team, etc. Each object in Mein Panzer 'feels' like its historical counterpart, even without the benefit of the visual cue from the miniature.

The game flow is very logical and natural, so new players are able to run through their own game turn sequences in the first 15 minutes, referring to the tables and charts when necessary. Each player alternates activating one platoon at a time, performing all its activities for that turn. A non-moving player has the ability to interrupt his opponent's turn with opportunity fire if he has units eligible to do so. Once all platoons have activated, a new turn starts.

Mein Panzer includes rules for Overwatch, Covering Fire, Indirect Fire, Air Support, Engineering, Structures, Amphibious Operations, and everything else that is relevant to the 20th century battlefield. These are provided as 'Drop-In' modules which integrate seamlessly with the Core Rules, and yet the game can be played without ever learning these rules. This design philosophy allows players to grow into the game at their own pace, whether they wish to dive right into a game as soon as they get the rules home, or pore through the clearly organized and attractively illustrated game manual at length before firing the first shot. All the relevant information for any given game mechanic may be readily found in the concise chapter which covers it, eliminating flipping back and forth from basic to advanced rules.

*** Loose-Leaf - US 3-Hole Punch Only *** Don't need Data Books
1 vol, 60 pgs 2006 US, OLD DOMINIO GAMEWORKS
NEW-softcover ......$35.00

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1-209742 Coulter, Jonathan MEIN PANZER DATA BOOK: Spanish Civil War Loose-Leaf - US 3-Hole Punch Only.

The heart of this book is the equipment tables, aircraft tables, ordnance tables, naval support equipment, and small arms. Numerous pieces of equipment have been detailed, including the unique vehicles of the war. Also includes a large selection of TO&E (Tables of Organization & Equipment) ranging from company to battalion level, this extensive collection allows players to build upon real life TO&E for their games.

Both the Nationalists and Republicans include a Troop Quality Table, detailing the quality levels represented in the game for their own forces and allies. PLUS numerous specialty troops are also detailed, each categorized into the five quality levels of the game. Finally, this Mein Panzer Data Book contains a few special rules you may need to fight some of the battles of the Spanish Civil War.

A copy of the Mein Panzer Core Rule System is needed for play, although with a few adjustments, the data and scenarios can be enjoyed using almost any rule system on the market today. 1 vol, 36 pgs 2018 US, OLD DOMINION GAMEWORKS
NEW-softcover, available early December 2018 ......$25.00

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1-218780 Coulter, Jonathan MEIN ZOMBIE: Core Rules Loose-Leaf - US 3-Hole Punch Only.

Mein Zombie is a flexible and expandable 1:1 rule system for recreating the massive Zombie infection. Designed to be used with miniature scales from 15 up to 28mm, it is based around out innovative Drop-In game system. Players from novice to veteran will find it easy to customize the game to their particular gaming style.

This player-friendly approach to war gaming builds around solid and easily learned basic rules, which present an excellent balance of playability and historical accuracy. Once you quickly learn the core rules, you simply 'Drop In' additional rule modules as you see fit. Each Drop-In utilizes the same terms and mechanics for entirely seamless integration into a full-featured game system.

As with all ODGW rule systems, players may register their game using a unique serial number located inside. Registration allows the player free access to a private area of the ODGW Internet Website where updates and bonus files can be found. No more buying a totally new game system every few years just to keep current... with the ODGW Update Website, you will always have the most current copy of the rules and supplements that you own.

Look for other products in the Mein Zombie line from Old Dominion GameWorks. Products such as Scenario Packs, Campaign Packs, Data Books, and other supplements expand upon the Core Rules. 1 vol, 60 pgs 2018 US, OLD DOMINION GAMEWORKS
NEW-softcover ......$30.00

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1-241300 Crawford, Gordon THROUGH THE SQUARE WINDOW: Fast Play Rules for the Thirty Years War Miniature wargaming rules set covers the Thirty Years War time period is intended for simple and fast play. Includes an extensive guide on the different armies: the Bohemians, the Catholic League under Tilly, Margrave George Frederick of Baden Durlach, Christian of Brunswick, Von Mansfeld, the Danes, the Imperialists to Breitenfeld, the Imperialists - Wallenstein's Second Army and After, the Spanish, the Swedes to Nordlingen, the Swedes after Nordlingen, the Weimaraners, the Bavarians after the League, the Hessians, the French, and the Saxons. 1 vol, 58 pgs 2023 US, ON MILITARY MATTERS
NEW-spiral bound softcover ......$25.00 rct

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2-241300 Crawford, Gordon THROUGH THE SQUARE WINDOW: Fast Play Rules for the Thirty Years War PDF version Miniature wargaming rules set covers the Thirty Years War time period is intended for simple and fast play. Includes an extensive guide on the different armies: the Bohemians, the Catholic League under Tilly, Margrave George Frederick of Baden Durlach, Christian of Brunswick, Von Mansfeld, the Danes, the Imperialists to Breitenfeld, the Imperialists - Wallenstein's Second Army and After, the Spanish, the Swedes to Nordlingen, the Swedes after Nordlingen, the Weimaraners, the Bavarians after the League, the Hessians, the French, and the Saxons. 1 vol, 58 pgs 2023 US, ON MILITARY MATTERS
NEW-PDF ......$22.00 inc

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1-2222512 Cristini, Luca Stefano & Chapple, Steve PLAY THE SKY BATTLES OF WWI 1914-1918: Paper Soldiers Booklet of WWI paper aircraft to cut out and play the period on the tabletop. Collection of mostly biplanes that can be cut out, glued together, and set on the tabletop to game WWI aerial warfare.

In the skies over the world devastated by the First World War, young eagles fight with a chivalrous spirit. Below them the great war is being fought in cold and terrible trenches by the Central Empires and the Allies of the Entente. While thousands of men lose their lives on land and sea in a cruel and merciless war that covers no man's land with death, brave airmen fight with a sense of honor and respect for their adversary. Everyone is convinced that they are doing their duty, in the name of their ideals and for their country. 1 vol, 52 pgs 2021 ITALY, SOLDIER SHOP
NEW-softcover ......$39.00 rct

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1-2222513 Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: British Army - Paper Soldiers Booklet of paper soldiers to cut out and play the period on the tabletop.

The British Army during the Napoleonic Wars experienced a time of rapid change. At the beginning of the French Revolutionary Wars in 1793, the army was a small, awkwardly administered force of barely 40,000 men. By the end of the period, the numbers had vastly increased. At its peak, in 1813, the regular army contained over 250,000 men. 1 vol, 52 pgs 2021 ITALY, SOLDIER SHOP
NEW-softcover ......$39.00 rct

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1-2222514 Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: French Army 1 Imperial Guard - Paper Soldiers Booklet of paper soldiers to cut out and play the period on the tabletop.

Napoleon introduced the concept of all arms Corps, each one a traditional army 'in miniature', permitting the field force to be split across several lines of march and rejoin or to operate independently. The Grande Armee operated by seeking a decisive battle with each enemy army and then destroying them in detail before rapidly occupying territory and forcing a peace. 1 vol, 52 pgs 2021 ITALY, SOLDIER SHOP
NEW-softcover ......$36.00 rct

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1-2222517 Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: French Army 2 - Paper Soldiers Booklet of paper soldiers to cut out and play the period on the tabletop.

Napoleon introduced the concept of all arms Corps, each one a traditional army 'in miniature', permitting the field force to be split across several lines of march and rejoin or to operate independently. The Grande Armee operated by seeking a decisive battle with each enemy army and then destroying them in detail before rapidly occupying territory and forcing a peace. 1 vol, 52 pgs 2021 ITALY, SOLDIER SHOP
NEW-softcover ......$36.00 rct

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1-2222518 Cristini, Luca Stefano & Chapple, Steve PLAY THE NAPOLEONIC WARS: The Prussian Army -- Paper Soldiers Booklet of Prussian paper soldiers to cut out and play the Napoleonic period on the tabletop. 1 vol, 52 pgs 2022 ITALY, SOLDIER SHOP
NEW-softcover ......$36.00 rct

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1-222251 Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE THIRTY YEARS' WAR: 1618-1648 50 pages full of hundreds of 30YW soldiers supplied in the standard scale of 25/28mm that you can, for personal use only, photocopy on thicker cardboard for gaming. Made from the collection of miniatures artist Gianpaolo Bistulfi. Includes instructions to help you assemble the troops. 1 vol, 50 pgs 2017 ITALY, SOLDIER SHOP
NEW-softcover ......$39.00 rct

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1-2222510 Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE ANCIENT GREEK WARS: Paper Soldiers Booklet of paper soldiers to cut out and play the period on the tabletop.

From the Trojan war, to the Persian conflicts up to the Macedonian conquest, through great battles from Marathon to Issus. Cradle of Western civilization, the foundations of modern thought were laid in ancient Greece, but also bloody battles and total wars were fought. It is the epic story of the hoplite, armed with a shield, helmet, breastplate and greaves. And also of the Macedonian phalanx. By reviewing the most significant armies and clashes, on land and sea, of a failed empire. 1 vol, 52 pgs 2020 ITALY, SOLDIER SHOP
NEW-softcover ......$39.00 rct

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1-2222511 Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE ARAB CONQUEST WARS 633 AD: Paper Soldiers Booklet of paper soldiers to cut out and play the period on the tabletop. Covers the campaigns fought in the Middle East at the time of the Arab Conquest after the death of the Islamic prophet Muhammad in the 7th Century. The early Islamic conquests brought about the end of the Sassanid Empire and a great loss of territory for the Byzantine, resulting in the spread of Islam outwards from Arabia and the creation of the Muslim world. 1 vol, 52 pgs 2021 ITALY, SOLDIER SHOP
NEW-softcover ......$39.00 rct

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1-222252 Cristini, Luca Stefano & Gianpaolo Bistulfi PLAY THE BURGUNDIAN WARS: 1474-1477 50 pages full of hundreds of medieval soldiers supplied in the standard scale of 25/28mm that you can, for personal use only, photocopy on thicker cardboard for gaming. Made from the collection of miniatures artist Gianpaolo Bistulfi. Includes instructions to help you assemble the troops. 1 vol, 50 pgs 2017 ITALY, SOLDIER SHOP
NEW-softcover ......$39.00 rct

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1-222254 Cristini, Luca Stefano & Gianpaolo Bistulfi Play the Landsknecht War 1500-1560 These are paper soldiers to cut out and play the period on the tabletop. The battlefield behavior of these German soldiers was highly variable. Sometimes, as in the Battle of Pavia (1525), they performed exceptionally well, figthing to death on both sides of the conflict, even after their allies fled the field: this happened to the French when they employed the Landsknechts. The Imperial Landsknechts were instrumental in the Emperor's victory. Can you imagine it? 1 vol, 52 pgs 2017 ITALY, SOLDIER SHOP
NEW-pb, [English text] ......$39.00 rct

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1-222255 Cristini, Luca Stefano & Gianpaolo Bistulfi Play the Franco-Prussian war 1870-1871 These are paper soldiers to cut out and play the period on the tabletop. The Franco-German War, also called the Franco-Prussian War (July 19, 1870 - Mayo 10, 1871) was a conflict in which a coalition of German states led by Prussia defeated France. The German troops advanced into France and decisively defeated the French at Sedan. This war violently changed the course of European history, marking the end of the French hegemony in continental Europe and resulted in the proclamation of the new German Empire at Versailles: it was the climax of Bismarck's ambitions to unite Germany 1 vol, 52 pgs 2017 ITALY, SOLDIER SHOP
NEW-pb, [English text] ......$39.00 rct

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1-191700 Cunningham, John Casemate & Cannon: Naval Fleet rules for the Age of Steam Naval Fleet rules for the Age of Steam 1820-1890. Covers all Naval Fleet action from rivers to the open seas. Includes two scenarios, ship lists for all major powers, integrates with Eagle's Prey. 1 vol, 90 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-195930 Curry, John FLETCHER PRATT NAVAL WARGAME The classic naval rules of the 'big gun era' 1900-1945 are reprinted here with several enhancements and previously unpublished material, including:

Foreword: By Commander Bothwell USN 1943-1973, last of the original Fletcher Pratt (FP) players.

Chapter 1. The Hunt for the WWII version of the FP rules, as opposed to the 1933 version of the rules that have been reproduced ever since.

Chapter 2. Bio of FP.

Chapter 3. Summary of how to play the FP Naval War Game.

Chapter 4. Complete Rules for the FP Naval War Game as used by the New York group during WWII

Chapter 5. Previously unpublished FP Strategic Games from before WWII
.
Chapter 6. Original scenario written by Pratt -- Arctic Convoy Action off Murmansk, which includes discussion by Pratt of the game versus the historical reality.

Chapter 7. John Curry offers some guidance on how to play the FP wargame based on years of experience.

Chapter 8. Donald Featherstone Variant to the FP rules (key being reduced ranges).

Chapter 9. Pratt's optional rules.

Chapter 10. Fletcher Pratt, James Dunnigan (SPI), Phil Barker (WRG), Bothwell, and others evaluate the FP rules against naval reality.

Chapter 11. Playing solo naval warfare.

Chapter 12. How to play the FP game on the tabletop instead of the floor.

Rest: Bibliography, Notes on World War II Naval Gunnery Ranges, Notes on lost FP Land wargame, Ship Cards for WWII, notes on aircraft carrier capacities for aircraft, and more. 1 vol, 0 pgs 2011 UK, JOHN CURRY EVENTS
NEW-softcover ......$26.00

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1-215870 Curry, John and Getz, Jim DUKE SEIFRIED: And the Development of American Miniature Wargaming It is impossible to discuss the development of early American miniature wargaming without discussing Duke and the many people he collaborated with over the years. Uncle Duke is one of those larger than life characters who helped develop miniature wargaming in the United States. The Jack Scruby Award (1995) summarized him as an American original, an entrepreneur, business man, master sculptor, designer, and painter, a rule writer, publisher, and historian, a master showman, salesman, and advocate. He was also a good friend of Donald Featherstone.

The book includes: The Jack Scruby Award 1995 citation; The MWAN tribute of 1989 by Hal Thinglum; Early memories of American miniature wargaming and reflections by Duke and his lifelong friend Jim Getz; Many previously unpublished photographs of early games. Also includes two complete key sets of rules that were a huge influence on American wargaming: Melee (1960) by Duke; and Napoleonique: A Miniature Wargame Strategic -- Tactical Maneuver in the Napoleonic Era (1979) written by Jim Getz with the assistance of Duke Seifried. 1 vol, 119 pgs 2017 UK, JOHN CURRY EVENTS
NEW-softcover, inventory reduction sale, first come, first served ......$24.00 with a discount of 25%

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1-224130 Curry, John editor Tacspiel - The American Army's Wargaming Rulesfor Vietnam Tacspiel, for Counter Guerrilla Operations, was a detailed map based-simulation of counter insurgency warfare used to develop many successful strategies that were used in Vietnam. Played with platoon- and company-sized units on typical operations. These rules are a very important statement on how the American Army, its commanders and officers fought the Vietnam War on a operational level.

The rules placed great emphasis on the order codes and order formats to allow each game to be reconstructed and analysed move by move by the operational analysts after the players had finished gaming. The analysts might spend days replaying a game for the purposesof study. Typically, they would spend 3 days work looking at just one day played out on the map. A modern wargamer can greatly speed up the game by dispensing with all the order codes and simply record which unit should move to where to do what.

Designed to be played with a blue team (the American and the South Vietnamese Army's) and the red team (the Vietcong and North Vietnamese Army NRA) in separate rooms. The two teams would study their maps and issue written orders based on what they knew. The umpires would interpret these orders on the central map and then tell the players whatthey could now see. It is very practical to run the game for wargamers with all the players on one side, presumably the American one, against a pre-planned umpire-controlled guerrilla force.

The players need to have a clear chain of command, with each player having their own responsibilities in the game. Typically, you might have a battalion commander with company commanders and a support commander.

There is rarely a decisive finish to a game. More often, each side inflicts some casualties and one side or the other has maneuvered into an arguably better position by the end of a game. However, if you want to have some ideawhat it was like for junior commander in the Vietnam War, then playing Tacspiel gives you a strong idea about the operational problems they faced.
1 vol, 88 pgs 2020 UK, JOHN CURRY EVENTS
NEW-dj, available mid July 2020 ......$16.00 rct

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1-236900 Curry, John editor THE BRITISH ARMY DESERT WAR GAME: MoD Wargaming Rules (1978) This example of a military map based wargame was written in 1968 to wargame, at a tactical level, the desert warfare battles in a potential invasion of Iraq in the mid-1970's. Written both for training and analysis, they have detailed information on matters important to the military and often ignored by hobby wargamers: Deployment times, lead times for preparation of assaults, ammunition constraints, shadowing retreating units and communications are all dealt with by the rules. Includes unit-based combat results and individual vehicle fire combat tables.

Military wargames are traditional heavily umpired, with a large supporting case of assistants to help run the game, but this book contains guidance on how a modern wargamer can recreate the original game in a practical form on a single map. These wargaming rules were restricted until recently, when they were released into the National Archives. 1 vol, 68 pgs 2023 UK, JOHN CURRY EVENTS
NEW-pb, available late April 2023 ......$16.00 inc

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1-245750 Curry, John editor The United States Naval War College 1936 Wargame Rules:USN Wargaming Before WWII The famous Unites States Naval War College wargames have been seen as an important part of the US Navy's preparation for war with Japan. The actual naval commanders took lessons from these wargames into the conflict in the Pacific 1941-45.

This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes the detailed rules for movement, gunnery, damage and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects.

The foreword is written by Jeffrey Harley Rear Admiral, USN, President U.S. Naval War College, who celebrates the contribution of these interwar wargames to eventual victory in the Pacific.

The book includes:

Original guidance from 1922 on how to play the game

Sample gunnery tables

Torpedo fire cards

Rules for visibility and smoke

Details about speed and fuel

Sample ship cards to illustrate how the rules worked 1 vol, 166 pgs 2012 UK, JOHN CURRY EVENTS
NEW-pb, available late August 2024 ......$24.00 inc

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1-202800 Curry, John, editor MORE WARGAMING PIONEERS: Ancient and World War II Battle and Skirmish Rules by Tony Bath, Lionel Tarr and Michael Korns This book contains three sets of early wargaming rules:

Tony Bath's Medieval Wargaming Rules: Published in 1956, these were the first rules for ancient and medieval wargaming and include a commentary from Charles Grant. Tony Bath went on to establish the Society of Ancients and was the undisputed founding father of ancient wargaming.

Lionel Tarr's 1962 World War II Rules: Lionel Tarr was the first modern wargamer attempting to recreate the battles of World War II. As a result of his own military experience from the Parachute Regiment at Arnhem, his rules show the vulnerability of infantry and the importance of cover. Also included are some of the writings by Tarr's co-author, Carl Reavley.

Michael Korns' 1966 Modern Wars in Miniature: The first set of skirmish rules with each player representing a single figure on the table top. The players were given military type orders and were only told what their character on the table top could see; it was an early attempt to realistically portray some aspects of real war at the individual level through wargaming. The rules are introduced by commentary from Ned Zuparko, who played in some of the original games. 1 vol, 113 pgs 2012 UK, JOHN CURRY EVENTS
NEW-softcover, available late August 2013 ......$24.00

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1-203670 Curry, John, editor The British Kriegsspiel (1872) The British Kriegsspiel (1872) The 1824 German Kriegsspiel game has been widely referred to as the start of modern professional wargaming. This book, aims to explore the British development of that early game in the 19th century. Much of the 170 pages of material has not been in the public domain since it was first published. The contents of this book include:

* Map Maneuvers: An Introduction to Kriegsspiel (1839)
* The Rules for Kriegsspiel by Captain Baring (1872)
* A newspaper report on the German Game of War (1878)
* A discussion about how to create wargaming terrain in Aids to Kriegsspiel (1897)
* The Dangers of Kriegsspiel and Political Officers (1899)
* The problems with creating imaginary maps for war games (1888)
* Bellum, an English Kriegsspiel Variant (1909)
* The first medieval wargame in Kriegsspiel and the Teaching of Military History (1890)
* The Game of Polemos as played at RUSI (1888)
* A wargame with a political message, Lt Henry Chamberlain's RN New Game of Invasion (1888)
1 vol, 170 pgs 2013 UK, JOHN CURRY EVENTS
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1-214660 Curtis, Steve and Blake, Mike THE OLD WEST SKIRMISH WARGAMES: Wargaming Western Gunfights Reprint of classic rules that launched American Wild West skirmish wargaming -- from stage coach and bank robberies to US cavalry actions to recreations of gunfights from the pages of history -- in the UK and the North America and were played in most wargaming clubs on a regular basis. This edition includes many previously unpublished chapters.

Chapters include: Movement, Orders, Terrain, Weapon effects, and Hand-to-hand fighting. Optional rules include Machine guns, artillery, fire, explosions, saloon brawls, Indians, 'Iron Horse' (trains), frontier towns, and solo games. Also included: Various scenarios and campaigns, narrative campaigns, and Indian buffalo hunting game. 1 vol, 226 pgs 2017 UK, JOHN CURRY EVENTS
NEW-pb, available late August 2017 ......$24.00

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1-78450 Danes, Stephen LACE WARS:Grand Tactical Rules 1650-1720 8.5x11, 15/25mm rules for the Age of Lace, color flags, (4) scenarios. 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
NEW-softbound ......$32.00

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1-78451 Danes, Stephen LACE WARS SCENARIOS 1: Wars of Glory 10-15 scenarios from 'Battle of The Dunes 1658' to 'Mont Cassell 1707', (24) color flags in 25/15mm 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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1-78452 Danes, Stephen LACE WARS SCENARIOS 2: Wars of the Grand Alliance 10-15 scenarios from 'Charles Fort 1680' to 'Marsaglia 1708', (24) color flags in 25/15mm covering Tangiers, Ireland and Monmouth's Rebellion. 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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1-78453 Danes, Stephen LACE WARS SCENARIOS 3: Great Northern/Turkish Wars 10-15 scenarios from 'Vienna 1683' to 'Belgrade 1717', (24) color flags in 25/15mm 1 vol, 40 pgs 2013 UK, PARTIZAN PRESS
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1-78454 Danes, Stephen LACE WARS SCENARIOS 4: Wars of Spanish Succession 10-15 scenarios from 'Eckeren 1703' to 'Denain 1712', (24) color flags in 25/15mm 1 vol, 40 pgs 2004 UK, PARTIZAN PRESS
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1-78455 Danes, Stephen LACE WARS SCENARIOS 5: Wars of Austrian Succession 10-15 scenarios from, (4)pgs of color flags etc 1 vol, 40 pgs 2007 UK, PARTIZAN PRESS
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1-84270 Danes, Stephen TO THE BANNERS:Rules for Pike & Shot 1500-1700 A4, well designed set that lends itself to smaller actions(much more common) than larger battles, can be used with both 25mm and 15mm scales; (4) pages of flags in color, play aids, scenarios. 1 vol, 40 pgs 2006 UK, PARTIZAN PRESS
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1-88440 Danes, Stephen THE GATLING'S JAMMED:19th Century Colonial Warfare 'Big Battles', in the General de Brigade system,any scale, approx 5 elements/unit, variable figs per element, Army Lists, Scenarios, Play Aids. 1 vol, 56 pgs 2013 UK, PARTIZAN PRESS
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1-211300 Daniels, James THE KINGDOM IS OURS: Fast Play Rules for Wargaming the English Civil War Period English Civil War rules paired with Bicorne miniatures. Players control a brigade: 2 horse regts (4 stands per regt), three foot regts (eight stands per regt), saker, and commander. Uses d6s and d10s. Players issue orders to units and then roll to see if the order is done. Includes scenario Roundway Down and a listing of Bicorne miniatures available. 1 vol, 88 pgs 2016 UK, HELION AND COMPANY
NEW-pb, o/p ......$30.00

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1-225870 Davis, Brendan RIGHTEOUS BLOOD, RUTHLESS BLADES: Wuxia Roleplaying Roleplaying game inspired primarily by the wuxia stories of Gu Long. Players assume the roles of eccentric heroes who solve mysteries, avenge misdeeds, uphold justice, and demonstrate profound mastery of the martial arts. Character creation is designed to produce fleshed-out, potent individuals who can follow several paths, including those of the physician, beggar, assassin, thief, soldier, bandit, and more. These characters inhabit a unique martial world, or Jianghu, set in a romanticized ancient China. The towns, temples, and inns the characters can visit, and the sects and factions with whom they interact, will bring their own character to the game and provide a host of opportunities - and threats.

The game is based on a simple ten-sided dice pool mechanic, loosely modeled on the one found in Wandering Heroes of Ogre Gate, and play is designed to be gritty, suspenseful, and fast, so the focus remains on solving mysteries and roleplaying your character. When combat does arise, it is consequential and swift, and often resolved in a single role of the dice. This rulebook includes a sample martial world and a starting adventure, as well as guidelines for games masters looking to run wuxia games and create their own unique Jianghu, rife with martial experts, sects, and mysterious locations. 1 vol, 96 pgs 2020 UK, OSPREY PUBLISHING
NEW-hardcover, available mid December 2020 ......$35.00 with a discount of 15%

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1-201045 Davis, Graeme THOR: Viking God of Thunder - Myths and Legends Vol. 5 In the stories of the ancient Vikings, Thor is a warrior without equal, who wields his mighty hammer in battles against trolls, giants, and dragons. He is the god of storms and thunder, who rides to war in a chariot pulled by goats, and who is fated to fall in battle with the Midgard Serpent during Ragnarok, the end of all things. This book collects the greatest myths and legends of the thunder god, while also explaining their historical context and their place in the greater Norse mythology. It also covers the history of Thor as a legendary figure, how he was viewed by different cultures from the Romans to the Nazis, and how he endures today as a popular heroic figure. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 with a discount of 15%

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1-241190 DeFoggi, John-Matthew URBAN DECAY: Roleplaying Game Inspired by classic arcade video games, movies, and comic-books, players take on the roles of warriors, martial artists, vigilantes, and ordinary citizens taking to the streets to face the gangs that control the City and to save the people and places they love. Streamlined character and crew creation produces distinct, capable heroes with shared goals and bonds, while the versatile Clash system emphasizes the brutal, gritty street-fights in which these heroes will find themselves. The City itself is built collaboratively, with players working together to define the districts and neighborhoods for which their heroes will go to war. 1 vol, 160 pgs 2023 UK, OSPREY PUBLISHING
NEW-hardcover, available mid December 2023 ......$25.00 with a discount of 15% rct

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1-226490 DeFoggi, John-Matthew JACKALS: Bronze Age Fantasy Roleplaying The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins.

Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, the game places players in the role of Jackals - adventurers, explorers, sellswords, and scavengers - and sends them out into the peril-filled land of the Zaharets to make their fortune. or perhaps fulfill a greater destiny.
1 vol, 272 pgs 2021 UK, OSPREY PUBLISHING
NEW-hardback ......$35.00 with a discount of 15%

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1-226491 DeFoggi, John-Matthew JACKALS: The Fall of the Children of Bronze Grand campaign for Jackals, and includes 14 adventures spanning nine years. Players will explore the ancient myths and legends of the War Road, including the bustling streets of Ameena Noani in the north, Sentem in the south, abandoned temples in the wastes, and mansions deep within the earth. They will encounter beings and powers from the past -- ancient but far from dormant -- and come face to face with the hidden hand that would tear down the Law of Men bring chaos to the Zaharets. 1 vol, 240 pgs 2021 UK, OSPREY PUBLISHING
NEW-pb ......$35.00 with a discount of 15%

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1-226492 DeFoggi, John-Matthew JACKALS: Travellers on the War Road Supplement for Jackals, introducing new rites, talents, and virtues for players as well as an exploration of the history and cultures of the Zaharet regions and cultures. It expands the lore for each of the four cultures introduced in the core book -- Luathi, Gerwa, Melkoni, and Trauj -- describing their various tribes, clans, and city-states, their beliefs, strongholds, and day-to-day lives, adding more nuance and depth to the world and giving players more ways to personalize their characters. 1 vol, 144 pgs 2022 UK, OSPREY PUBLISHING
NEW-pb, available late November 2022 ......$25.00 with a discount of 15% rct

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1-88170 delannoie, Johan L'AIGLE:Grand Tactical Napoleonic Rules A4, Big Battle rules for 6mm to 28mm scale, two scenarios, play aids. 1 vol, 60 pgs 2008 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

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1-88171 delannoie, Johan CHAMPS DE MARS-NAPOLEON'S CAMPAIGNS:1806 Prussia 10+ scenarios of this Campaign, designed for the rule set L'AIGLE but can be used for most Napoleonic rule sets. 1 vol, 60 pgs 2009 UK, PARTIZAN PRESS
NEW-softcover ......$24.00

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1-88172 delannoie, Johan CHAMPS DE MARS-NAPOLEON'S CAMPAIGNS:1806-1807 10+ scenarios of this Campaign, designed for the rule set L'AIGLE but can be used for most Napoleonic rule sets. Covers the 1806-1807 Winter Campaign against Russia. 1 vol, 56 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, here in 2-3 weeks ......$28.00

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1-222760 Demana, Mike WARS OF INSURGENCY: Modern Skirmish Man-to-man modern skirmish warfare rules system includes six faction types drawn from 20th - 21st century events; points system for balanced battles between Elite, Regular, or Militia troop types; rules for Political scheming and Permanent Institutions (like radio stations); Three scenarios; and complete campaign system allowing rival factions to war for control of their fictional or historical country. 1 vol, 52 pgs 2018 US, FIRST COMMAND WARGAMES
NEW-softcover ......$15.00 rct

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1-222770 Demana, Mike SONG OF DRUMS AND TOMAHAWKS: French & Indian War Skirmish Rules Skirmish-level rules set for warfare in the 18th century Eastern Woodlands of America. Players will generally control less than a dozen figures in multiplayer games, perhaps more in one-on-one contests.

Rules book also includes: Historical background detailing the Native American tribes and their Europeans foes (and sometimes allies); A map showing the locations of the major Native American tribes; Timeline covering the major and minor wars from European arrival in North America until the 2nd Seminole War; Army lists for the Native Americans, French, and British; Complete list of Traits to individualize your troops and reflect the various fighting styles of tribal warriors, European soldiers, or frontiersmen; Suggestions on how to set up games and scenarios; and description of warfare in this period. 1 vol, 62 pgs 2018 US, FIRST COMMAND WARGAMES
NEW-softcover ......$15.00 rct

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1-222771 Demana, Mike SONG OF DRUMS AND TOMAHAWKS: Beaver Wars (Campaign Rules & Scenario) The Beaver Wars is a set of campaign rules to refight this 17th-18th century conflict between Native American tribes in colonial North America. Includes: 18 scenarios with maps for campaign skirmishes; Extensive, well-researched history on the Beaver Wars time period; 4 Campaigns covering different phases and theaters, each tailored for 2-7 players; Tribal histories of 14 major Native American nations that took part in the wars; Templates for all cards and components needed; and Easy campaign resolution system that tracks player progress and determines victory. 1 vol, 76 pgs 2018 US, FIRST COMMAND WARGAMES
NEW-softcover ......$20.00 rct

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1-225330 Demana, Mike Mean Streets: War in Gang-infested Cities Mean Streets: War in Gang-infested Cities is a simple, fast-play set of wargame rules for fighting gang battles in the city streets of today, the recent past, or 19th century. It recreates the romanticized look at street gangs from movies like the 1979 cult classic, The Warriors, or West Side Story.

Each player controls a street gang composed of 5-12 figures, with each figure representing one man. Gangs can be assigned a huge variety of missions to earn victory points while engaging in rumbles with rival street gangs. Mean Streets includes experience point rules for a continuing series of games, and a complete set of campaign rules to allow players' gangs to wage street battles for control of their city.

1 vol, 56 pgs 2020 US, FIRST COMMAND WARGAMES
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1-211290 Dennis, Peter WARGAME: THE ENGLISH CIVIL WAR 1642-1651 -- Battle for Britain In this series renowned historical illustrator Peter Dennis breathes life into the 19th Century paper soldier and invites the reader to re-fight the wars that surged across the nation of Britain. All the artwork needed to make historically- accurate armies is presented in a source-book format, copyright free for personal use.

In this first title, the Horse, Foot and Dragoons of King and Parliament, along with period buildings can be made, using traditional skills with scissors and glue. Simple 'one sheet' rules by veteran wargamer Andy Callan enable the maker to stage battles limited only by the size of the player's available table-space. 1 vol, 48 pgs 2016 UK, HELION AND COMPANY
NEW-softcover ......$30.00 with a discount of 15%

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1-212550 Dennis, Peter WARGAME 1066: SAXONS, VIKINGS, NORMANS In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the wargame tables of the 21st. All the troop types of the wars are represented in full color in a format designed to create stands of soldiers to re-fight epic struggles for the control of Britain.

Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules is included, along with buildings, trees, and Viking ships to transport Harald Hardrada's men to meet their fate at Stamford Bridge. 1 vol, 48 pgs 2016 UK, HELION AND COMPANY
NEW-pb o/p, ...first come, first served ......$30.00 with a discount of 15%

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1-213430 Dennis, Peter WARGAME THE ROMAN INVASION: AD 43-84 In the Battle for Britain series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which struggled for supremacy through our island history. Here, the Legions of Rome and the fierce Celtic inhabitants of Britannia can clash again using simple rules from veteran wargamer Andy Callan.

This source book shows you how to copy and make any number of colorful and durable stands of troops using traditional skills with glue and scissors. To play the game you will need a tabletop playing surface, a tape measure, and a handful of dice. 1 vol, 48 pgs 2017 UK, HELION and COMPANY
NEW-softcover ......$30.00 with a discount of 15%

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1-215250 Dennis, Peter THE AMERICAN REVOLUTIONARY WAR: Battle in America In the 'Battle in America' series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which struggled for Liberty across the states of the colonial new world. Here Washington's army can clash again with the redcoats of the King, using the included simple rules. 1 vol, 48 pgs 2017 UK, HELION and COMPANY
NEW-pb o/p, ...first come, first served ......$30.00 with a discount of 15%

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1-215260 Dennis, Peter THE AMERICAN CIVIL WAR: Battle in America In the 'Battle in America' series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork needed to create the armies which fought for and against the Union across the United States. Here the blue and the gray regiments can clash again, using the included simple rules. 1 vol, 48 pgs 2017 UK, HELION and COMPANY
NEW-pb o/p, ...first come, first served ......$20.00

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1-21540 Dennis, Peter WARGAME THE WARS OF THE ROSES: 1455-1487 In these books, Peter Dennis sets the paper soldiers of the 19th century marching again across the wargames tables of the 21st.

All the troop types of the wars are represented in full color in a format designed to create stands of soldiers which can be used to re-fight these epic struggles for the control of Britain. Although the figures can be used with any of the commercial sets of wargame rules, an introduction to wargaming and a simple set of rules, along with buildings, trees, early gunpowder weapons, fearsome Irish Kern, and ruthless European mercenaries. 1 vol, 48 pgs 2016 UK, HELION AND COMPANY
NEW-pb o/p, ...first come, first served ......$30.00 with a discount of 15%

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1-216770 Dennis, Peter WARGAME: CASTLE ASSAULT: Sieges and Battles Edward I to Bannockburn The Scottish and Welsh wars of Edward the first and second up to the Battle of Bannockburn, with knights, Scots schiltrons, and wild Welsh archers fighting again for freedom. Featuring an extensive castle model with a siege assault force and a siege game included in the rules. 1 vol, 48 pgs 2018 UK, HELION and COMPANY
NEW-softcover ......$20.00 with a discount of 15%

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1-216780 Dennis, Peter WARGAME: THE JACOBITE '45 Bonnie Prince Charlie and the Jacobites try again to restore the Stuart monarchy and overthrow the redcoat army of the Hanoverian King. Highlanders, lowlanders and all the panoply of the British army can take to the field once more in this, the final title of the series. 1 vol, 48 pgs 2018 UK, HELION and COMPANY
NEW-softcover ......$20.00 with a discount of 15%

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1-217970 Dennis, Peter THE WAR OF SPANISH SUCCESSION: Paper Soldiers for Marlborough's Campaigns in Flanders Next in the paper soldier series, invites the reader to re-fight the wars that surged across Europe as Louis XIV fought to establish French dominance over its neighbors. Refight the color and spectacle of the Wars of Spanish Succession with French, British and Allies. 1 vol, 48 pgs 2018 UK, HELION AND COMPANY
NEW-pb o/p, ...first come, first served ......$30.00 with a discount of 15%

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1-214723 Dewitt, Brian BATTLES ABOVE VOLUME 3: World War Two Pacific War Scenarios for 'Check Your 6' The 3rd WWII book and 5th overall from Brian DeWitt. Over 70 scenarios running from Dec 7, 1941 (Philippines) to July 1945. Stats for new planes included. Scenarios range from small to large 'bring the gang over.' 1 vol, 86 pgs 2017 US, I-94 ENTERPRISES
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1-214724 Dewitt, Brian BATTLES ABOVE VOLUME 4: Russian Front from Winter War and Continuation War to the end of WW2 for 'Check Your 6' The 4th WWII book and 5th overall from Brian DeWitt. Over 70 scenarios running from Dec 7, 1941 (Philippines) to July 1945. Stats for new planes included. Scenarios range from small to large 'bring the gang over.' 1 vol, 72 pgs 2017 US, I-94 ENTERPRISES
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1-221540 Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT: From Defenestration to Restoration - Wargame Rules for 1618 to 1660 Version of the Twilight of the Sun King: Birth of the Age of Reason rules targeted at refighting large battles from the period 1618 to 1660. The rules feature scenarios for the battles of Fleurus, 1622 and Cheriton, 1644.

All measurements for movement, weapon ranges, and so on are based on the base width. The base width is half of the frontage of whatever you wish to use as a unit. Therefore any size of figure and also any basing scheme can be used with the rules. Units represent between 1000 and 2000 infantry or 500 to 800 cavalry, depending on the type of unit.

Most battles can be fought in around 4 hours. Most battles are suitable for a single player a side if you wish. Using a unit frontage of 80 to 120mm means most battles are played on a table 120 to 180cm wide (4x6 feet).
1 vol, 36 pgs 2018 UK, PIKE & SHOT SOCIETY
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1-221540S Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT: With Fire And Sword: Rules Supplement Supplement to the Twilight of Divine Right rules to use in in conjunction with these rules to fully understand it. It includes the rules, amendments, and additions to fight the battle and wars in Eastern Europe in this era.

The players can field Polish-Lithuanian, Russian, Swedish, Cossack, Crimean Khanate (Tatar), Ottoman and other smaller armies in the wars of this era. A series of wars in this era transformed the world and helped shape the modern world. 1 vol, 36 pgs 2023 UK, PIKE & SHOT SOCIETY
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1-221541 Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT - EUROPE'S TRAGEDY: Thirty Years War Scenarios Extension for Twilight of the Sun King with TYW scenarios. 1 vol, 36 pgs 2019 UK, PIKE & SHOT SOCIETY
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1-221542 Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT - BY THE SWORD DIVIDED: English Civil Wars Scenarios Extension for Twilight of the Sun King with ECW scenarios. 1 vol, 26 pgs 2018 UK, PIKE & SHOT SOCIETY
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1-221543 Dorrell, Nicholas TWILIGHT OF DIVINE RIGHT - TO THE PEACE OF THE PYRENEES: Thirty Years War Scenarios This scenario booklet feature battles from the Thirty Years War (1618-48) and up to the Peace of the Pyrenees (1663). It features the following 15 scenarios.

Wimpfen, 6th May 1622
Hochst, 20th June 1622
Crossing the Lech, 15th April 1632
Lutzen, 16th November 1632
1st Nordlingen, 6th September 1634
Wittenweier, 9th August 1638
Honnecourt, 26th May 1642
2nd Breitenfeld, 2nd November 1642
Rocroi, 19th May 1643
2nd Lleida (Lerida), 15th May 1644
Freiburg, 3rd & 5th August 1644
Rochetta Tanaro, 23rd September 1653 (Franco-Spanish War)
Valenciennes, 16th July 1656 (Franco-Spanish War)
Dunes, 14th June 1658 (Franco-Spanish War)
Ameixial, 8th June 1663 (Portuguese Restoration War)
1 vol, 48 pgs 2020 UK, PIKE & SHOT SOCIETY
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1-221544 Dorrell, Nicholas WITH FIRE AND SWORD: Scenario Book 1: The Rise of Sweden, 1605 - 1629 This book covers the rise of Sweden before their 1630 intervention in the Thirty Years War, including the 1600-1611 war against the Polish Lithuanian Commonwealth and 1609-1618 war against the Russians plus other battles to 1629. In addition, there are some scenarios from the Commonwealth's wars against the Ottomans in 1620 - 1621.

The booklet features 11 scenarios from 7 historical battles: Kircholm, 1605; Klushino, 1611; Chochim, 1621; Gniew, 1626; Dirschau, 1627; Gorzno, 1629; and Trzciana, 1629. 1 vol, 36 pgs 2023 UK, PIKE & SHOT SOCIETY
NEW-pb, available mid January 2023 ......$32.00 rct

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1-221545 Dorrell, Nicholas WITH FIRE AND SWORD: Scenario Book 2: The Deluge 1632 - 1660 This second book covers the battles during the period sometimes called the Deluge, a period that saw the Polish Lithuanian Commonwealth attacked by many armies. The booklet concentrates on the war of 1648 -1657 against the Cossack rebellion under Khmelnytsky, the campaigns of 1655 - 1660 is against the Swedes, and the Smolensk War of 1632 - 1634 with the Russians against the Commonwealth. It is common for allies to be present on one or both sides in these battles.

The booklet features eight scenarios from six historical battles and campaigns: Smolensk, 1633;
Pyliavsti, 1648; Berestecko, 1651; Batoh, 1652; Zarnow, 1655; and Warsaw, 1656. 1 vol, 36 pgs 2023 UK, PIKE & SHOT SOCIETY
NEW-pb, available mid January 2023 ......$32.00 rct

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1-221546 Dorrell, Nicholas WITH FIRE AND SWORD: Scenario Book 3: Wars for the Ukraine 1654 - 1676 The third scenario book concentrates on the shifting war for the control of the Ukraine in the later part of this era but which continue to this day started to exercise some control over the Ukraine. The Thirteen Years War of 1654 - 1667 featuring various combinations of Polish-Lithuanian, Russian, Cossack and Crimean Khanate (Tatar) forces. In addition some of the scenarios are from the Commonwealth's war against the Ottomans and Crimean Khanate as they renewed there attempts to dominate the Ukraine in 1672 -1676.

The booklet features 11 scenarios from nine historical battles and campaigns: Konotop, 1659;
Polonka, 1660; Chudow Campaign, 1660; 1st Lubar, 14th September 1660; 2nd Lubar, 16th September 1660; Slobodyszcze, 1660; Kanev, 1662; Chocim, 1673; and Zurawno, 1676. 1 vol, 36 pgs 2023 UK, PIKE & SHOT SOCIETY
NEW-pb, available mid January 2023 ......$32.00 rct

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1-245280 Dorrell, Nicholas TWILIGHT OF THE EMPEROR: Wargame Rules for European Battles in the Age of Napoleon 1800-1815 Napoleonic era (circa 1800-1815) rules for large historical battles makes players the army commander. Units are typically around 3,000 foot or 1,500 mounted and so the units are often the equivalent to a 'brigade' or large continental regiments. Includes scenarios for Austerlitz (1805), Abensburg (1809), Talavera (1809) and Dennewitz (1813).

The scale is flexible with all distances, ranges, movements based on half of the frontage of the units you use. For example, if your units have a frontage of perhaps 120mm (about 6 inches) the standard measurement unit in the game will be 60mm. There is no figure removal so you can base you units as you wish, with any number or size of figures on a base, etc. As long as the units are the same frontage it does not matter and indeed neither does it if the armies involved are based differently. While any unit size can be used if the frontage of a unit is in the region of 120mm then many battles can be fought on a table 1.8m by 1.2m (6 feet by 4 feet) or similar. 1 vol, 84 pgs 2024 UK, PIKE & SHOT SOCIETY
NEW-pb, available mid July 2024 ......$45.00 rct

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1-89611 Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 1 - Louis XIV at War This booklet contains scenarios for use with the Twilight of the Sun King rules and it focuses on the two major conflicts of the era in Western and Central Europe. The first of this is the war of 1688 to 1697, which has various names, the Nine Years War, the War of the Grand Alliance, or the League of Augsburg. The War of the Spanish Succession, 1701 to 1714, was the second major conflict where France and its allies faced a coalition headed by Holland, Britain, Austria, and their allies 1 vol, 36 pgs 2016 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$26.00 rct

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1-89612 Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 2 - Great Northern & Ottoman Wars The second scenario booklet featuring battles from the Great Northern War (1700-21) and the Ottoman wars of the period is also available. It features the following scenarios:

Ottoman Wars Scenarios: Parkany, 1683; Pruth, 1711; Peterwardein, 1716.

Great Northern War (1700-21) Scenarios: Narva, 1700; Crossing the Duna/Riga, 1701; Kliszow, 1702; Holowczyn, 1708; Lesnaja, 1708; Gadebusch, 1712; Storkyro, 1714. 1 vol, 60 pgs 2016 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$38.00 rct

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1-89613 Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 3 - Louis XIV vs the Grand Alliance Amended rules, OOBs, maps, and other scenario set ups for Battles of Walcut (1689), Staffarda (1690), Aughrim (1691), Steenkirk (1692), Ter River (1694), Chiari (1701), Friedlingen (1702), Hochstadt (1703), Schellenbeg (1704), Cassano (1705), Turin (1606), Oudenaarde (1708), Malplaquet (1709), Saragossa (1710), and Villaviciosa (1710). 1 vol, 76 pgs 2019 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$38.00 rct

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1-89614 Dorrell, Nicholas TWILIGHT OF THE SUN KING: Scenario Book 4 - Birth of the Age of Reason, Ga Pa! Focuses on the Great Northern War of 1700-1721. Features 15 scenarios -- 9 historical battles and 6 what-if battles: Hummelshof (1702), Jakobstadt (1704), Gemauerthof (1705), Kalisz (1706), Malatize or Dobroe (1708), Koniecpol (1708), Poltava (1709), Helsingborg (1710), and Palkane (1713); Holstein (1700), Grodno (1706), Clash of the Titans (1707 Intervention in the War of Spanish Succession), Horki (1708), Ingermanland (1708), and Scania (1716). 1 vol, 80 pgs 2019 UK, PIKE & SHOT SOCIETY
NEW-pb, available early August 2024 ......$42.00 rct

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1-223190 Dorrell, Nick TWILIGHT OF THE SOLDIER KINGS The Twilight of the Soldier Kings rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures in the era of Fredereick the Great (1730 to 1770). The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some colonel or brigadier controlling a few battalions or squadrons in the fight for some sector of a battlefield. The concentration is on the 'big picture' rather on relatively unimportant details. The rules reward historic tactics and practices while making typical 'gamer' tactics obsolete. So, players will want their forces to be in at least two lines with a reserve and not strung out in a line as is commonly done in other rules.

The rules include scenarios for the battles of Mollwitz (1741), Kolin (1757), Krefeld (1758) and a generic Manoeuvre battle based on the battles of Hochkirch and Zorndorf (both 1758). 1 vol, 52 pgs 2020 UK, WYRE HISTORIC BOOKS
NEW-softcover ......$39.00 rct

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1-223191 Dorrell, Nick Twilight of the Soldier Kings - European Battles in the Age Of Frederick the Great 1730-1780 This is the first of the scenario books for the Twilight of the Soldier Kings rules. It contains scenarios for the following battles.

The War of the Austrian Succession (1740-1748)
?Chotusitz, 1742
?Dettingen, 1743
?Madonna dell'Olmo, 1744
?Kesselsdorf, 1745
?Lauffeld, 1747

The Seven Years War (1756-1763)

?Rossbach, 1757
?Leuthen, 1757
?Zorndorf, 1758
?Minden, 1759
?Korbitz, 1759
?Warburg, 1760
?Torgau, 1760


1 vol, 44 pgs 2020 UK, WYRE HISTORIC BOOKS
NEW-softcover ......$32.00 rct

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1-79452 Dorrell, Nick POLEMOS GREAT NORTHERN WAR: Grand Battle Rules Designed for large Great Northern War battles in either 6mm, 10mm, or 15mm scale. Unit size is brigade. Other actions from this period can also be fought, including wars against the Ottoman Empire, Polish Civil War, and other actions in the period 1695 to 1725 -- such as Charles XII's Swedish army vs the Russians, or Peter the Great's Russian army versus the Ottomans. 1 vol, 80 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover, special price 25% discount ......$30.00 with a discount of 25%

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1-229530 Eaglestone, Paul BOHICA: Vietnam Skirmish Rules Large format all color. A joint Partizan Press/Empress Miniatures venture, Bend Over, Here It Comes Again (BOHICA) is designed for platoon-size actions for figures of any scale. Includes rules for the nasty surprises you'd expect, and practice scenarios. 1 vol, 80 pgs 2022 UK, PARTIZAN PRESS
NEW-pb ......$30.00 rct

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1-967002 Eaglestone, Paul A WORLD AFLAME: Interwar Wargame Rules 1918-39 Often called the Pulp Era, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the 'Great Game' in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the 'Very British Civil War.' This gaming trend has sprung up in recent years, following a what-if scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. 1 vol, 64 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-205980 Elliot, Ged IN THE GRANDEST MANNER Rules for Napoleonic wargaming with huge armies, on large tables, over many hours, for a truly grandiose affect.

* Developed for 10mm but readily adaptable to any figure scale or basing
* A Command & Control system centered on the Division, reflecting the abilities of the various Napoleonic Generals
* A new Morale system which allows much more variety and combinations of training and elan
* A new interpretation of classic infantry and cavalry formations and capabilities
* A new firing system using an ability as well as class system
* A new Melee system
* Reserves receive their deserved importance on the battlefield
* Rule questions answered via the web along with advice on practical subjects such as terrain construction
* The first part of a project with a planned series of Companion books with battles, full OBs and tabletop maps 1 vol, 112 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$38.00

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1-205981 Elliot, Ged IN THE GRANDEST MANNER COMPANION: The 1809 Danube Campaign from the Situation Room This publication is part of a planned series of 'Companions 'to both support and supplement the rules, 'In The Grandest Manner', with themed scenarios that are developed and played at 'The Situation Room'. To make use of this Companion, you do not require any specific set of rules, although they are written with ITGM in mind. Indeed, the Companion lends itself to being scaled in virtually any way the reader wishes, for use with a plethora of rule sets.

The scenarios are based on four main battles from the Danube Campaign of 1809 between the French, commanded by Napoleon, and the Austrians, commanded by Archduke Charles. In order, the battles are Abensberg, Eckmuhl, Aspern-Essling, and Wagram. Each scenario has a map, full OB, and any special rules. Typical dispositions are also used to illustrate the scenarios.

Also, time is spent on exploring the intricacies of the rules which the Companions supports. In this edition, the focus is on the game setup, focusing on the work going into setting up any game. After set up, the morale system is examined in depth, exploring the troop definitions that can enable as much variation as wanted or indeed warranted by any scenario. 1 vol, 80 pgs 2015 UK, PARTIZAN PRESS
NEW-softcover, available late December 2015 ......$30.00

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1-205982 Elliot, Ged IN THE GRANDEST MANNER COMPANION: Fighting the Russians Before Russia 1805 - 1807 Austerlitz, Eylau and Friedland A Companion to In the Grandest Manner, but compatible with any Napoleonic rules system.

This publication is the second accompaniment to the planned series of 'Companions' to both support and supplement the rules, In The Grandest Manner, with themed scenarios that are developed and played at The Situation Room. To make use of this latest accompaniment to the Companion series, you do not require any specific set of rules, although they are written with the rules mentioned above in mind.

As with the previous Companion, time is spent on exploring the intricacies of the rules which the Companions support. In this edition, the focus is the section that governs Orders and Command & Control. In-depth analysis pertains to Skirmishers and how they are used in the battles.

Scenarios are based on main battles that involved the Russians prior to 1812. The battles covered are Austerlitz, Eylau, and Friedland. Austerlitz is somewhat unusual, it was split into two separate battles because of its overall size, the northern and southern fronts. Each scenario has a map, full OB and any special rules. Typical dispositions, from the games played here, are also used to illustrate the scenarios. 1 vol, 88 pgs 2017 UK, PARTIZAN PRESS
NEW-pb ......$28.00

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1-205983 Elliot, Ged IN THE GRANDEST MANNER COMPANION: Borodino and Dresden Third supplement in the planned series of 'Companions' to both support and supplement the rules, In The Grandest Manner, with themed scenarios. Intended for In the Grandest Manner, but compatible with any Napoleonic rules system. Includes Orbats, Deployment, Maps, supplementary rules for skirmishing.

As with the previous Companion, time is spent on exploring the intricacies of the rules which the Companions support. In this edition, the focus is the section that governs Orders and Command & Control. In-depth analysis pertains to Skirmishers and how they are used in the battles. 1 vol, 45 pgs 2021 UK, PARTIZAN PRESS
NEW-pb ......$25.00 rct

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2-49860 Elliot, Gerry IN THE GRAND MANNER: Napoleonic Wargame Rule - New Edition Latest updated version of these best-selling rules. All color illustrations. Large format paperback. Made famous by Peter Gilder at his Wargames Centre, a tradition carried on by Gerry, who has honed these rules through hundreds of gamers and thousands of games. 1 vol, 130 pgs 2022 UK, PARTIZAN PRESS
NEW-pb ......$39.00 rct

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1-237340 Emsen, Nigel MUSKETS & SPRINGFIELDS: Wargaming the American Civil War 1861-1865 Rules for operational battles in the American Civil War is used with any scale and basing system. The player is the army commander with sub command groups. This will be typically a Corps. The basic unit is the infantry brigade grouped with cavalry and artillery into Corps or Divisions, but also include sharpshooters and skirmishers. Turns use a bag-pull system in which it is possible for the non-active player to able to interdict the play.?

The game system uses grids as the unit of measurement. The game space is broken into several square grids which represent 300 yards in ground scale. Taking a balance of the various drill guides of the period this is approximately equal to 600 men in two ranks. For a typical 6x4 playing space, it is recommended a ratio width x depth of 1.5 x 1. A typical 6x4 table provides the following 12 (3600 yds) by 8 (2400 yds) squares of battlefield.

Morale is handled at the corps level and attrition is held at the individual unit base. Morale is not the usual average, veteran, elite often used, but a reflection of the state of mind on the day: Unknown, Nervous, and Steady. The first time a unit takes damage, the player rolls on a chart to discover the morale rating (dependent on year and side). Morale failures are held at corp level until enough occur for the corps to run away.

Attrition at the unit level represents loss of cohesion, battlefield casualties, or supplies running low. A unit can absorb six hits before it is automatically destroyed. 1 vol, 202 pgs 2023 UK, HELION AND COMPANY
NEW-pb ......$38.00 with a discount of 15% inc

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1-223920 Erize, Alvaro & Francisco Clash of Spears Rome rises and duty calls! So pick up your shield, brother, and join the fight! Whether you are changing history by blocking Dyonisus and his gang from taking over Syracuse or you are just raiding the enemy's herds trying to keep your men fed, CLASH of spears will launch you into the gritty world of skirmish battles in the ancient world!

CLASH of spears is a fast paced, warband level, wargame to be played in 4' by 4' tables over 1 to 3 hours.It was designed to be fast and intuitive, while providing realistic feel, tactical depth and high impact decision making. A typical warband includes 30 to 50 miniatures and can be picked from 12 different army lists like Romans, Carthaginians, Greeks, Gauls, Iberians and more
1 vol, 156 pgs 2020 US, FIGHTING HEDGEHOG
NEW-hardback ......$39.00 rct

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1-223921 Erize, Alvaro & Francisco CLASH OF SPEARS - Rise of Eagles This book expands the forces available in the core book by adding 13 new Army lists.

The lists include the Late Republican Army (post Marian Reform), the Early Imperial Army and enemies that fought against these armies such as Thracians, Germans, Britons, Dacians, Parthians, Spartacus Slave revolt, and so on. Also cinludes the eastern enemies that Rome fought during the times of the Republic, such as the successors of Alexander the Great and the Pontic kingdom. 1 vol, 156 pgs 2021 US, FIGHTING HEDGEHOG
NEW-hardback ......$34.00 rct

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1-223922 Erize, Alvaro & Francisco CLASH OF KATANAS: Expansion for Clash Of Spears A full expansion of Clash of Spears that allows you to play skirmish battles of 25 to 100 models in the wars of 16th century Japan. The power of the Shogunate is in shambles, and Japan has fallen into the chaos of the Sengoku Jidai (warring states). Daimyos lead their clans into battle, fighting to become the next Shogun, while peasants rise in revolt. But those are the problems of lords and generals, yours is to lead your men, and achieve honor and glory for your house. 1 vol, 156 pgs 2022 US, FIGHTING HEDGEHOG
NEW-pb ......$39.00 rct

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1-967024 Farrington, Eric MEN OF BRONZE: Ancient Greek Hoplite Battles Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees!

Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves. 1 vol, 80 pgs 2019 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-967029 Farrington, Eric WARS OF THE REPUBLIC: Ancient Roman Wargaming 343-50 BC Miniature wargame rules that covers from the First Samnite War and the eventual conquest of the Italian Peninsula, to the defeat by Hannibal at Lake Trasimene, and final victory over the Gauls at Alesia. Contains multiple army lists to reflect the changing nature of the Roman military and the varied opponents they faced, including Gaul, Italian, Carthaginian, Iberian, or Greece. 1 vol, 80 pgs 2021 UK, OSPREY PUBLISHING
NEW-pb, available mid November 2021 ......$20.00 with a discount of 15%

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1-967030 Farrington, Eric CASTLES IN THE SKY: A Wargame of Flying Battleships A wargaming rule set for epic pre-WW1 battles in the sky. So fire up the turbines, ready the aether drives, and take to the air to fight battles with fleets of aerial ironclads. It's the dawn of the 20th Century and the Great Powers turn to war. Since the development of the air screw, leading to the creation of flying warships, the navies of the world have comprised an ever-growing number of these castles in the sky. Assemble your fleet from eight nationalities and fight through a variety of scenarios. 1 vol, 80 pgs 2021 UK, OSPREY PUBLISHING
NEW-pb ......$25.00 with a discount of 15%

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1-199070 Fastoso, Mark and Miller, Jonathan FIREBALL FORWARD - Tactical World War Two Wargaming Re-creates WWII company-scale engagements using tabletop miniatures of any scale. The game turn has no fire phase, rally phase, etc., but instead, active units may fire, move, rout, and rally in any order as needed to develop their plan. Non-active units look for opportunities to derail the active plan. Emphasizes story elements of the battle with attention focused on active units.

Includes 13 historical scenarios: Paratroopers on D-Day, Normandy 1944 Mini-Campaign: (Easy Company; Pouppeville; Tank Assault at La Fiere; and Choctaw Warrior), Paratroopers on D-Day, Sicily 1943 mini-campaign (Devils in the Dark; Road to Gela, and Taming the Tiger), and six one-off scenarios: Bridegrooms of Death (Spanish Blue Division, Russia, 1941); The Bear, Guadalcanal, 1942; Red Cavalry, Russia, 1941; Road to Beaumont, France, 1940; Guards Counterattack, Stalingrad, 1942; and St. Lambert, (Canadians) Falaise Gap, 1944. 1 vol, 10 pgs 2012 US, J&D PUBLICATIONS
NEW-softcover, one copy only...First come, first served ......$30.00

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1-213610 Faust, Robert and Davies, Andrew SCRAPPERS: Post-Apocalyptic Skirmish Wargames More than 150 years have passed since the apocalypse that nearly destroyed the Earth. Today, the planet is a torn remnant of its former glory, ravaged by nuclear fallout and mutagens. New lifeforms - Mutants and Synthetics - challenge True Humanity for dominance, while warring factions compete for survival and supremacy, and all must carve out their place in this brutal landscape, or else perish as billions before them.

Scrappers is skirmish miniatures game set in the wastelands, where players assemble Scrapper Crews and send them out to scavenge scraps of Ancient technology and battle rival factions. Explorers, cultists and raiders clash with mutated creatures, robotic soldiers and embittered True Humans in this wargame of salvage and survival in the ruins of the future. 1 vol, 152 pgs 2017 UK, OSPREY PUBLISHING
NEW-hardback ......$30.00 with a discount of 15%

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1-84150 Fenelon, Martin LUFTWAFFE 1946:Fight for the Skies 8.5x11, 'what if WWII hadn't ended in 1945'; LW46 accurately recreates the speed and deadliness of the intro of Jet Planes, for 2-8 players with games of 1-2 hours, plane specs, play aids, scenarios. 1 vol, 88 pgs 2006 US, MSD GAMES
NEW-softcover ......$30.00

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1-84151 Fenelon, Martin LUFTWAFFE 1946:Defense of the Reich Supplement 8.5x11, 'what if WWII hadn't ended in 1945'; LW46 accurately recreates the speed and of the intro of Jet Planes, for 2-8 players with games 1 vol, 40 pgs 2008 US, MSD GAMES
NEW-softcover ......$20.00

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1-84152 Fenelon, Martin LUFTWAFFE 1946:Amerika Bombers 8.5x11, 'what if WWII hadn't ended in 1945'; LW46 1 vol, 52 pgs 2008 US, MSD GAMES
NEW-softcover ......$20.00

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1-192630 Fenlon, Martin KAMIKAZE 1946 - Divine Wind Air Combat Rules for 1/300th Scale Planes, 12 scenarios, 2 campaigns, 48 aircraft cards 1 vol, 114 pgs 2010 US, MSD GAMES
NEW-softcover ......$30.00

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1-242570 Firelock Games BLOOD & CROWNS: Medieval Skirmish Rules A 28mm miniatures skirmish game that immerses you in late medieval Western Europe and the chaotic period known as the Hundred Years War. Recreate the countless skirmishes, raids, sallies, acts of piracy, and all manner of small-scale engagements with focus on individual warriors where personal combat was the most visceral. 1 vol, 160 pgs 2024 US, FIRELOCK GAMES
NEW-hardback, available mid March 2024 ......$39.00 rct

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1-242570B Firelock Games BLOOD & CROWNS: Bundle Set This bundle contains all of the materials that gamers need to play Blood & Crowns -- a 28mm miniatures skirmish game that immerses you in late medieval Western Europe and the chaotic period known as the Hundred Years War. Recreate the countless skirmishes, raids, sallies, acts of piracy, and all manner of small-scale engagements with focus on individual warriors where personal combat was the most visceral.

Contents:
* Rulebook
* Unit Card Deck
* Activation Card Deck
* Token Set 1 vol, 160 pgs 2024 US, FIRELOCK GAMES
NEW-bundle ......$104.00 with a discount of 10% rct

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1-2425797 Firelock Games BLOOD & CROWNS: Unit Card Deck This deck contains cards for all units and commanders represented in Blood & Crowns Rules. This deck contains 14 Faction Cards, 12 Leader Cards, 3 Retinue Cards, and 24 Unit Cards. 1 vol, 43 pgs 2024 US, FIRELOCK GAMES
NEW-deck, available mid March 2024 ......$24.00 rct

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1-2425798 Firelock Games BLOOD & CROWNS: Activation Card Deck This deck contains 54 poker size cards that are used to play Blood & Crowns. 1 vol, 54 pgs 2024 US, FIRELOCK GAMES
NEW-deck, available mid March 2024 ......$24.00 rct

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1-2425799 Firelock Games BLOOD & CROWNS: Token Set This set contains a variety of marker tokens ready to use for Blood & Crowns. 1 vol, 1 pgs 2024 US, FIRELOCK GAMES
NEW-tokens, available mid March 2024 ......$15.00 rct

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1-192560 Fisher, Scott CHECK YOUR 6 - JET AGE CHECK YOUR 6! JET AGE was designed to closely reflect the details of jet age air combat while providing maximum playability. Building on the award-winning CHECK YOUR 6! (Classic WWII system), this game is the result of more than three years of research into air-to-air weapons, combat maneuvers, aircraft statistics, and the influence of pilot skill on combat. Combat is reflected in 3D and statistical analysis was extensively used in the design. Former and current US Air Force and US Marine Corps pilots were part of the design team from the start, greatly influencing the design and mechanics of the game rules.

SIMPLICITY: The key design goal for CY6-JA was to maximize pilot influence and historical accuracy while keeping the game relatively easy to play. All of the major game charts are on two sides of one 8-inch by 11-inch chart.

PILOT SKILL: Four pilot skills are represented: Green (+0), Skilled (+1), Veteran (+2) and Ace (+3). 'It is the man, not the machine.' -Chuck Yeager

SCALE: Any scale may be used. Playtested over three years with 1/600, 1/300, 1/200, 1/144, 1/100, and 1/72 scale aircraft.

WEAPONS: All modern weapons are included: Light and Heavy Machineguns, Low-Velocity Cannon, Modern Cannon, Heavy Cannon, Rotary Cannon, Infrared Missiles, Radar-guided Missiles, SAMs of all types, and Anti-aircraft Artillery.

AIRCRAFT: Statistics for more than 90 aircraft are included. Aircraft attributes include Maneuver, Speed, Agility, Climb/Dive rate, Acceleration, Robustness, Afterburners, Radar, Electronic Countermeasures, and Defensive Systems.

SCENARIOS: 23 scenarios from several eras plus 4 mini-campaigns from Vietnam, the Falklands, and Angola are included.

MOVEMENT: Movement is handled via hexes and maneuver charts illustrating possible maneuvers for each speed level. 1 vol, 98 pgs 2010 US, J&D PUBLICATIONS
NEW-softcover ......$35.00

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1-192561 Fisher, Scott AIR WAR KOREA: CHECK YOUR 6 Jet Age Scenario Book AIR WAR KOREA is a scenario and campaign book for the popular CHECK YOUR 6 JET AGE Air Combat and Campaign Rules. The book provides comprehensive coverage of the air war in Korea under one cover with five campaigns and 32 scenarios. The first mini-campaign follows the start of the Korean War when UN forces attempted to stem the tide of the Communist Invasion from June to December 1950. The following three mini-campaigns cover the fight for MiG Alley January 1951 to December 1951, the 'Black Tuesday' UN B-29 attack and the interception of the Chinese Taehwa-do Island mission in October and November 1951, and the fight for air supremacy over Korea from February 1952 to July 1953.

A bonus mini-campaign is also included that covers US Navy and Marine operations from 3 July 1950 to 18 November 1952. The book also features some of the Korean War's top aces including James Jabara, George Davis, Frederick Blesse, Boris Bokach, Gregorii Ges, Nikolay Ivanov, and Li Han. The scenarios can be played individually, linked to form mini-campaigns, or combined as one grand campaign.

1 vol, 0 pgs 2010 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-192562 Fisher, Scott STAR AND PYRAMID: CHECK YOUR 6 Jet Age Scenario Book Star and Pyramid is a scenario and campaign book for the popular Check Your 6 Jet Age Air Combat and Campaign Rules. The book provides comprehensive coverage of the 1967 to 1973 air wars between Israel and Egypt, offering five campaigns with 27 scenarios.

Campaigns:
1: 1967 Six Day War: Israeli surprise attacks and first two days.
2: 1967 Six Day War: Egyptian counterstrikes over next four days.
3: 1969-1972: Egyptian attempts to regain the initiative in the War of Attrition with new aircraft, surface-to-air missiles, and Soviet involvement.
4: 1973 Yom Kippur War: Israeli versus Egyptian defense.
5: 1973 Yom Kippur War: Israeli deep strike operations against Egyptians.

Includes several introduction sections containing campaign historical background, an annotated bibliography for further reading, a color scheme guide, and a campaign map. Contains aircraft statistics for more than 20 US, British, Israeli, and Soviet-built aircraft in Check Your 6 Jet Age format for use in the scenarios, plus detailed notes and rare pictures of the various aircraft featured in the campaign. Features some of the world's top jet aces including Michael 'Diamond' Haber, Dan Sever, Giora Rom, Avraham Salmon, Israel Baharav, Yiftach Spector, Asher Snir, Eitan Peled, Amir Nachumi, Eitan Ben-Eliyahu, and Shlomo Levi as well as exploits of Egyptian pilots Mustafa Hafez, Nabil Shuwakri, Ahmad Atif, Qadri al-Hamid, and Nasr Mousa. 1 vol, 60 pgs 2010 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-192563 Fisher, Scott CRISIS IN KASHMIR - Jet Combat 1965 India vs Pakistan: CHECK YOUR 6 Jet Age Scenario Book CRISIS IN KASHMIR! is a scenario and campaign book for the popular Check Your 6 Jet Age Air Combat and Campaign Rules. The book provides comprehensive coverage of the air war between India and Pakistan in 1965 under one cover, with special rules for the Indian and Pakistani air forces and 19 scenarios.

The scenarios pit the evenly matched Hawker Hunter and F-86F Sabre against each other in tense maneuvering combat - will Pakistan's new AIM-9B Sidewinder missiles prove to be the edge needed to carry the day? The book also features the first combat employment of the F-104A Starfighter and MiG-21 Fishbed, following these two legendary fighters in a face-off over the foothills of the Himalayas. Scenarios include the diminutive and quirky Folland Gnat, which gained a reputation in the hands of the Indian Air Force as the 'Sabre Slayer.' Canberra bombers flying against Sabres in a do-or-die mission and the final air-to-air engagement of the deHavilland Vampire are likewise covered in exciting scenarios. The book showcases massive cannon armament against the effectiveness of the promising but unproven AIM-9B Sidewinder missile - and the outcome is always a surprise!

HISTORICAL RESEARCH: The book includes several introduction sections containing campaign historical background and campaign maps. The book also contains detailed notes and rare pictures of the various aircraft featured in the campaign.

JET AGE STRATEGIC CAMPAIGN SYSTEM: This book features a unique new Strategic Campaign System. The scenarios can be played individually or as one grand campaign. See how your performance in the air impacts the ground war, and influence the fight with deft political choices and the savvy use of your limited resources. Will your air force be able to break the deadlock at Akhnur, or force the defenses at the Ichogil Canal? 1 vol, 60 pgs 2013 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-86610 Fisher, Scott CHECK YOUR 6:WWII Air Combat Rules 8.5x11, key design feature of CY6 is to maximize pilot influence and historical accuracy while keeping the game easy to play, movement plotting, pilot training, any scale aircraft, play aids 1 vol, 84 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$30.00 with a discount of 10%

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1-86611 Fisher, Scott OVER THE CHANNEL:The Battle of Britian 8.5x11, (18) scenarios and campaign, aircraft statistics and painting guide, Ace's list. 1 vol, 44 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-86612 Fisher, Scott GUADALCANAL:The Cactus Air Force 8.5x11, (9) scenarios and campaign, aircraft statistics and painting guide, Ace's list, covers the combat between the US and Japanese forces Aug to Sept 1942 1 vol, 76 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-86613 Fisher, Scott FALCON OF THE DUCE:Franco Lucchini Italian Ace 8.5x11, (16) scenarios and campaign, aircraft statistics and painting guide, Ace's list, for the Italian Aces actions in the Med 1940 to 1943 1 vol, 40 pgs 2007 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-86614 Fisher, Scott ACES OVER HUNGARY 8.5x11, (23) scenarios & (2) campaigns, aircraft statistics and painting guide. (11) scenarios deal with the US 15th AF 1944 bombing over Hungary, (12) scenarios the Hungarian/Soviet Air war 1944/45 1 vol, 40 pgs 2008 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-86615 Fisher, Scott BREAKING THE LUFTWAFFE:Air Battles Over Germany 8.5x11, (26) scenarios & (3) campaigns, aircraft statistics and painting guide. Covers the period Oct 1943 to March 1944. 1 vol, 64 pgs 2009 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-86616 Fisher, Scott DAYS OF GLORY: A Scenario Book for Check Your 6! Three campaigns & 25 scenarios. Campaign 1 covers the Germans in Belgium & France May 1940; the 2nd Dunkirk May/June 1940 (9) scenarios; The final (7) scenarios cover the German drive on Paris 1940 1 vol, 64 pgs 2010 FAIRFAX, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-74130 Fisher, Scott & Pringle, Chris ARC OF FIRE:Squad to Company Level 1900-2000 For use with 10mm-28mm figs, 1:1 scale, 1 equals, 5-10 yards time scale 5-30 seconds play aids. 1 vol, 78 pgs 2003 US, J&D PUBLICATIONS
NEW-softcover ......$20.00

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1-22740 Fisher, Todd REVENGE:Miniature Rules for the Age of Chivalry Revenge is actually three rules sets.

DEUS VULT depicts the tactical problems faced by Charlemagne or Henry V
INTO THE BREACH lets you storm a castle
SLUYS is a naval rule set.

The Battle rules give you the same tactical problems faced by Charlemagne and Henry V. The scale is one figure for 20 men.

The Siege rules is man-to-man system to take the city or castle walls.

The naval rules are also a man-to-man system, fighting from one deck to another.

In all three rules, troops are rated separately for morale and armor. Different melee and missile weapons can be used on the combat charts. This allows you to cover any medieval troop type by adjusting the morale, armor, and weapon types. The Mongols really are the Wrath of God.

While the rules recommends mounting figures on 40mm wide bases for 15mm, and 60mm wide for 25mm, they can be used with any mounting system that's consistently applied. 1 vol, 72 pgs 1992 CHICAGO, EMPEROR'S PRESS
NEW-softcover ......$22.00

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1-210991 Flaherty, C. NAPOLEONIC: Small Siege, River Ship, Gunboat & Pontooning This book introduces supplementary wargaming rules for small scale Napoleonic-period sieges, riverboat, pontooning, and gunboat battles for variety of popular wargame systems. Makes use of mortar, howitzer, pontoons and boat models, these specific rules replicate more realistically how these weapons and technology were used and their role in Napoleonic era warfare. 1 vol, 56 pgs 2016 UK, PARTIZAN PRESS
NEW-pb ......$29.00

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1-210992 Flaherty, C. NAPOLEONIC: Napoleonic Wars Foraging, Insurrection, Marauders, Bakeries, Convoy & Encampment Wargaming This book introduces Volume Two of Supplementary Wargaming Rules, with 25-28mm scale miniature figures and models. This book follows from the 2016 Partizan Press' Universal Wargames Rules Supplement 1: Napoleonic Small Siege, River Ship, Gunboat & Pontooning. Written to fit within the historical rules systems currently popular in the wargaming community, this book covers scenarios such as peasant insurrection and soldier-marauders.

This book covers several additional aspects of Napoleonic period warfare including foraging, field bakeries; convoy supply trains; river convoys; magazines; and, encampments. This volume is about wargaming the rear-echelon areas of Napoleonic armies, which were ongoing battlegrounds outside the larger scale battles, which usually dominate conventional wargaming.

The supplementary rules have been written to develop a range of possible wargaming scenarios, with historical backgrounds as examples, and some rules based on these events. These are intended to include within larger games, or as small roll-plays.

The book includes a end-section for updated information on several topics originally covered in the 2016 UWRS1 including Turkish river gunboats; Napoleon's 1809 swinging pontoon bridge; Napoleon's pile-driving engines; Napoleonic era use of the 18-pounder field gun; and Napoleonic armored floating batteries, with new rules. 1 vol, 72 pgs 2016 UK, PARTIZAN PRESS
NEW-pb, available early December 2016 ......$28.00

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1-210993 Flaherty, C. NAPOLEONIC: Napoleonic Balloon Warfare Introducing Volume Three of Supplementary Wargaming Rules, with 25-28mm scale miniature figures and models. Covers scenarios such as balloon attacks and parachute landings, as an alternative history of Napoleon's invasion of England.

A history of the French revolution balloon unit, with wargaming rules; that is also applicable to the American civil war balloon units. An additional set of alternative history wargaming rules and scenarios based on actual plans, that never got-off the ground so to speak are also part of this new book.

This volume contains a general overview of the history of military ballooning during the revolutionary and later Napoleonic wars; and descriptions of the balloons used, and their operations.

Using both historical events and scenarios based on alternative and fictional history, these supplementary rules have been written to develop a range of possible wargaming scenarios, with historical backgrounds as examples, and some rules based on these events. These are intended to include within larger games, or as small role-plays. 1 vol, 72 pgs 2017 UK, PARTIZAN PRESS
NEW-pb, available late July 2017 ......$28.00

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1-210994 Flaherty, C. NAPOLEONIC OTTOMAN ARMY: Miniatures Rules Supplement Volume Four of Partizan Press' Universal Wargames Rules Supplements for the later 18th century and Napoleonic-era Ottoman armies. Includes scenarios and campaign options for an Ottoman army against other Ottoman, Russian, Austrian, French, or British armies to represent any of the major conflicts from the 1780s to 1814.

Wargaming with a later 18th century or Napoleonic period Ottoman army presents some challenges as the Ottomans did not follow many of the military conventions of the period. This book covers organization, tactics, and rules modifications intended to showcase the Ottoman's warfighting style. The organization and fighting concepts employed by the Ottomans were developed based on an ethos of individual martial prowess and expertise in the use of the sword - the formidable scimitars. The nature of Ottoman warfare led to specialized tactics developed by the Austrians, Russians, and French tailored to fighting the Ottomans.

The book includes an end-section listing a selection of 25-28mm scale metal, resin, and hard plastic Ottoman figures and accessories that could be used to develop a wargaming army for the later 18th century and Napoleonic period. 1 vol, 56 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover ......$31.00

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1-2222515 Flaherty, Chris LUNAR SURFACE WARFARE: Paper Soldiers Booklet of paper soldiers to cut out and play the period on the tabletop.

Also includes a set of Wargaming rules for combat between Soviet Cosmonauts and US Army and Airforce Soldier-Astronauts. It is based on early popular science, and military studies conducted in the 1950s, and 1960s that looked at how the US Army and Air Force would establish a military presence on the Earth's Moon and would defend that against the Soviets. 1 vol, 52 pgs 2021 ITALY, SOLDIER SHOP
NEW-softcover ......$36.00 rct

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1-83310 Fletcher, John LIBERATORS Vol. 1: Napoleonic Wargaming in So. America First of a three-part series offers a concise guide to battles and campaigns in Argentina, Chile, Bolivia, and Peru. 8.5x11-inch booklet contains history, organizational data, nine pages of uniform guides (eight color uniforms per page), one page of 23 color flags, and eight color pages of uniform colors (20 uniform representations per page). Also includes 12 battle scenarios (from 1811 to 1823) including OBs and color maps. 1 vol, 76 pgs 2005 US, GRENADIER PRODUCTIONS
NEW-softcover ......$20.00

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1-83311 Fletcher, John LIBERATORS! Supplement 1: The War in the South Liberators! Supplement 1 is an add-on to Liberators! Volume 1: The War in the South America. Building on the material presented in the first volume, this supplement provides six new scenarios, along with new uniform charts and the highly successful Quick Play Rules used by the author in convention games. A simple set of 'beer and pretzels' rules, they were designed to have players moving units and rolling dice 15 minutes after set up. 1 vol, 24 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$20.00

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1-227040 Flint, Keith SHADOW OF THE EAGLES: WARGAMES RULES FOR THE FRENCH REVOLUTIONARY & NAPOLEON WARS Divisional-level game where player controls three to five brigades totaling about 20 units with game lasting a couple hours. By designer of Osprey's Honours of War. Basic units are infantry battalions, cavalry regiments and artillery batteries. Basic structure of Shadow of the Eagles is IGO-UGO, although firing and close combat are simultaneous. Games generally begin with some form of preparatory barrage. There is no separate morale phase, nor are there any old school 'morale tests'. Includes three scenarios. Full-color throughout. 1 vol, 120 pgs 2021 UK, PARTIZAN PRESS
NEW-hardcover ......$49.00 rct

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1-967011 Flint, Keith HONOURS OF WAR - Wargames Rules for the Seven Years War The Seven Years' War was the pinnacle of 18th-century warfare, with dramatic campaigns and battles, famous leaders, and wide variety of colorful uniforms. Compared with the later Napoleonic Wars, tactics were simpler, armies more professional, and battles tended to be smaller. Using these rules, players can game encounters from a small skirmish to a major pitched battle. 1 vol, 64 pgs 2015 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-215480 Flint, Lance YANKEE PEAS AND CRACKERS! Wargames Rules for the American War of Independence Fast play rules with the battalion featuring as the basic unit. All figure scales and basing styles are catered for, using the ubiquitous Base Width system. Emphasis is placed on both troop quality and tactical order within this essentially linear period of warfare that helps to generate the subtle but key differences in fighting styles.

A unique system of Fighting Factors linked with Temporary Disorder creates the need for tactical decisions so specific to this theater of war. For 6mm, 10mm, 15mm, 25mm and 28mm scales. 1 vol, 0 pgs 2017 UK, KOH GAMES
NEW-softcover ......$16.00

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1-210320 Foss, Thomas GALLEYS GUNS AND GLORY Table top naval battles with fleets of cannon packing oared vessels covering roughly 1500-1650 for oared naval actions ranging in scale from small corsair raids of a few ships to epic grand battle re-fights such as Lepanto. The rules are designed to work at 'convention level', which means you can learn the rules in less than five minutes, get into action -- making a couple of novice moves or spectacular maneuvers and come away with a story or two to tell at the bar.

Management of each ship and its crew are visual and easy to account for as the crew and damage to the ship are represented on the models- leaving little to no paperwork!

Although trying to capture the essence of the period and referencing strongly the doctrines and tactics of the time, the rules claim no absolute historical accuracy, other than like the galleys of yore are made of wood and are adorned with such opulent awnings, lanterns, flags, and bulwark side trim that would make the Sultan's harem jealous.

We have listed the Venetian and Turkish naval vessels available. Corsairs, Holy League (Papal) and Kinights of Malta listings to follow. 1 vol, 32 pgs 2015 US, SKULL&CROWN STRATAGEM INC
NEW-softcover ......$15.00

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1-67620 Four Horsemen WARRIOR:Rules for Ancient & Medieval Period The many months in production REVISED EDITION with full color throughout, the most complete set of Rules for this period. 1 vol, 160 pgs 2006 US, FOUR HORSEMEN ENTERPR
NEW-softcover REVISED EDITION ......$30.00

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1-26270 Frampton, David and Garnham, Peter FORLORN HOPE GUIDE:BATTLE OF WINCBY Maps, illust, o/b's, painting guides, troop types. 1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00

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1-240460 Fratt, Steve SMALL DEADLY SPACE: An American Civil War Battle Manual 2nd Edition Edition 2.0. ACW rule set focuses on the psychological effect of battle through unit cohesion tracked via hidden 'dashboard.' Morale numbers and Cohesion colors on the dashboard fall with combat defeats and fatigue, and rise with Division Staff Officers' rallies.

Close Actions are resolved by the use of several die rolls over the course of fighting the Close Action. Attackers test morale to see if they go in or if they instead settle for a protracted firefight. Defenders then test morale to determine the intensity of their defensive fire. The players complete the Close Action by rolling to see if one side can secure a 2 to 1 result or better to defeat the foe. Leadership plays an important role, as if the attack looks like it will bog down into a firefight, the attackers may send a Staff Officer into the fray to re-roll the Close Action dice again. This may be repeated as long as there are available Staff and a result of less than 2 to 1 is not achieved. Once that 2 to 1 result is obtained, the Close Action is decided and play is moved onto the next one. At the end of the turn every unit that was in combat tests current morale to see if troop stands are removed from play.

Also includes scenario labels for Day 2 Battle of Gettysburg. 1 vol, 174 pgs 2023 US, ON MILITARY MATTERS
NEW-spiral-bound ......$60.00 rct

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1-770201 Fry, Mark and Anderson, Rob Libertad! a supplement for the popular Blitzkrieg Commander IV Contains 23 new army lists for the various factions present in this conflict, plus 5 historical scenarios complete with maps by Henry Hyde and new rules for Line Commanders, Street Barricades, Molotov Cocktails, and more. A copy of Blitzkrieg Commander IV is required to use this supplement 1 vol, 48 pgs 2020 UK, PENDRAKEN MINIATURES
NEW-softcover ......$12.00 rct

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1-234520 Galeotti, Mark GRAN MECCANISMO: Clockpunk Roleplaying in Da Vinci's Florence RPG offers swashbuckling adventure in a Renaissance Italy (1510) where Florence's winding alleys play host to spies, scholars, and sell-swords alike. Players are nobles, mercenaries, inventors, and artisans who may find themselves crossing wits with Machiavelli, avoiding the dangerous charms of Lucretia Borgia, or hearing Christopher Columbus telling tales of the new world he has discovered. Meanwhile, Leonardo da Vinci unleashed a technological revolution where primitive computers, decorated with delicately painted cupids, run on water clocks; spring-powered tanks whir across the battlefield, cannons thundering from their flanks; and gliders flit across perfectly blue Tuscan skies. 1 vol, 192 pgs 2022 UK, OSPREY PUBLISHING
NEW-hardback, available mid August 2022 ......$35.00 with a discount of 15%

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1-191000 Gardiner, Justin & Conley, Chalfont & Stine, K. WHERE HEROES DARE:Two Fisted Action in the Pulp A game of two fisted action in the Pulp and serial movie world. Uses the core movement and combat mechanics of Disposable Heroes, but with a heavy emphasis on individual ability and development. 1 vol, 52 pgs 2009 US, IRON IVAN GAMES
NEW-softcover ......$20.00

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1-83948 Gardner, Jason and Conley, Chalfant IPRIMERA BATTALA:The Spanish Civil War 1936-39 8.5x11, Supplement Eight DISPOSABLE HEROES/COFFIN Spanish Civil War Supplement, covers the various factions and their equipment 1 vol, 80 pgs 2007 US, IRON IVAN GAMES
NEW-softcover ......$20.00

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1-839502 Gardner, Jayson WITHOUT FORTUNE: Arnhem 1944 8.5x11, the second Fields of Battle scenario/campaign from Iron Ivan Games. It includes 20 distinct scenarios covering the actions of the British Paratroopers and their German foes at Arnhem. 1 vol, 56 pgs 2009 US, IRON IVAN GAMES
NEW-softcover, Inventory Reduction Sale ......$16.00 with a discount of 25%

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1-199079 Garnett, Tom FIREBALL FORWARD: Conflict Europe 1981 - Battle for Bad Hersfeld The twelve scenarios capture the first 24 hours of combat between Soviet battalions and American Mechanized or Tank Company Teams near the west German town of Bad Hersfeld on the Fulda river. These small unit battles represent a tiny window in the NATO effort to defeat Soviet forces.

Though designed with FIREBALL FORWARD in mind, these scenarios can be readily adapted to your preferred set of 15m-28mm WWII/Modern rules 1 vol, 60 pgs 2015 US, ON MILITARY MATTERS
NEW-wirebound softcover ......$30.00 rct

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2-199079 Garnett, Tom FIREBALL FORWARD: Conflict Europe1981 - Battle for Bad Hersfeld PDF The twelve scenarios capture the first 24 hours of combat between Soviet battalions and American Mechanized or Tank Company Teams near the west German town of Bad Hersfeld on the Fulda river. These small unit battles represent a tiny window in the NATO effort to defeat Soviet forces.

Though designed with FIREBALL FORWARD in mind, these scenarios can be readily adapted to your preferred set of 15m-28mm WWII/Modern rules 1 vol, 60 pgs 2015 US, ON MILITARY MATTERS
NEW-PDF ......$27.00 rct

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1-208190 Garnett, Tom SUVOROV IN THE ALPS: Wargaming the Late French Revolutionary War Six battle scenarios from Field Marshal Alexander Suvorov's campaign in the Swiss Alps, in September - October 1799. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and the special rules and content you need to set up and play each game.

Scenarios are: Storming the Saint Gotthart Pass, Containing the French at Altdorf, Rosenberg's Rout of the French at Muotatal, Battle for the Linth Valley - Netstal, Battle for the Linth Valley - Nafels and Mollis, and Rear Guard Action at Schwanden.

This book only provides scenario information and some additional rule modifications designed for a variant of the Regimental Fire and Fury rules system. The basic rulebook is needed to play these scenarios. 1 vol, 48 pgs 2015 US, OMM PUBLISHING
NEW-softcover, revised edition ......$26.00

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1-223950 Garnett, Tom Across the Po Valley: Wargaming the Late French Revolutionary War Wargamer and author Tom Garnett provides a view into a lesser known campaign where the successes of Napoleon Bonaparte in his brilliant1796-1797 campaign were wiped out in 1799 by an equally brilliant campaign led by the Russian hero Marshal Alexander Suvorov. Twelve battle scenarios, ranging from northeast to southwest northern Italy, tracks the sweep of the Russian-Austrian coalition against their French opponents. Each scenario comes with a detailed battle map, a complete order of battle with unit labels, and special rules and content you need to set up and play each game.

SCENARIOS
French Attack at Pozzo, Battle of Magnano
Russian Attack at Lecco, Battle of Adda River Line
Austrian Attack at Vaprio, Battle of Cassano
French Attack , Clash at Bassignana
French Attack at San Giuliano Vecchio,
Battle of 1st Marengo
French Morning Attack, Battle of Tidone Creek
Coalition Counterattack, Battle of Tidone Creek
Coalition Right Column Attack, Battle of Trebbia
French Right-Wing Attack, Battle of Trebbia
Austrian Right-Wing Attack, Battle of Novi
Russian Attack Against Novi, Battle of Novi
Morning Meeting Engagement, Battle of Genola

This book only provides scenario information and some additional rules modifications designed for a variant of the Regimental Fire and Fury rules system. The basic rulebook is needed to play these scenarios. 1 vol, 84 pgs 2020 US, OMM PUBLISHING
NEW-wire bound softcover ......$32.00 rct

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2-223950 Garnett, Tom Across the Po Valley: Wargaming the Late French Revolutionary War PDF Wargamer and author Tom Garnett provides a view into a lesser known campaign where the successes of Napoleon Bonaparte in his brilliant1796-1797 campaign were wiped out in 1799 by an equally brilliant campaign led by the Russian hero Marshal Alexander Suvorov. Twelve battle scenarios, ranging from northeast to southwest northern Italy, tracks the sweep of the Russian-Austrian coalition against their French opponents. Each scenario comes with a detailed battle map, a complete order of battle with unit labels, and special rules and content you need to set up and play each game.

SCENARIOS
French Attack at Pozzo, Battle of Magnano
Russian Attack at Lecco, Battle of Adda River Line
Austrian Attack at Vaprio, Battle of Cassano
French Attack , Clash at Bassignana
French Attack at San Giuliano Vecchio,
Battle of 1st Marengo
French Morning Attack, Battle of Tidone Creek
Coalition Counterattack, Battle of Tidone Creek
Coalition Right Column Attack, Battle of Trebbia
French Right-Wing Attack, Battle of Trebbia
Austrian Right-Wing Attack, Battle of Novi
Russian Attack Against Novi, Battle of Novi
Morning Meeting Engagement, Battle of Genola

This book only provides scenario information and some additional rules modifications designed for a variant of the Regimental Fire and Fury rules system. The basic rulebook is needed to play these scenarios. 1 vol, 84 pgs 2020 US, OMM PUBLISHING
NEW-PDF ......$29.00 inc

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1-223440 Garton, Philip In Deo Veritas - Fast Play Rules for Exciting Seventeenth Century Battles In seventeenth century Europe it must have seemed that there was always a conflict somewhere. This century of battles is the inspiration for these wargames rules.

Designed for ease of play, 'In Deo Veritas' offers a player experience based on the commander's problems. The rules are designed to create a feel for the uncertainty of battle. Keeping the men going, even when things don't seem too good, is critical for success.

Units become progressively disabled as disorder sets in and cohesion begins to suffer. At the heart of the game is a simple Disorder Test. If commanders don't take care to maintain cohesion then their forces could be heading for destruction!

In weighing up the scale of your achievements at the end of the game, will you be able to claim a major victory in your dispatches? Just take care to remember that your next battle may not be so successful.

Using the smaller scales of 6, 10 or 15mm the usual 6' x 4' table gives a scale battlefield over a mile wide. This is large enough to cover all but the largest engagements.

The six historical battle scenarios provide different challenges and give players the insight into the nature of seventeenth century warfare. The Terrain Generator and a system of points allow the players to develop their own scenarios.

In battle nothing is certain but generals that practice their skills are more likely to be victorious 1 vol, 118 pgs 2020 UK, HELION AND COMPANY
NEW-pb ......$32.00 with a discount of 15% rct

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1-223441 Garton, Philip IN DEO VERITAS - CAPTAIN GENERAL Wargaming the Age of Marlborough and the Great Northern War Expansion book for the popular rule set In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The battle scenarios offer the player a series of different challenges from the wars of the early eighteenth century.

Battles are played at the brigade level with all major elements on 75mm/3-inch wide bases. Using smaller scale figures (6-15mm) lets players give their units a realistic feel. The ground scale of 1' = 40yds means the typical 6 ft x 4 ft table is large enough to accommodate most battles of the period.

You will need a copy of In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales to use this book. Includes 20 colour photos, 4 colour maps, numerous tables. 1 vol, 40 pgs 2020 UK, HELION AND COMPANY
NEW-softcover ......$26.00 rct

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1-230240 Garton, Philip THREE AGES OF ROME: Fast Play Rules for Ancient Battles With a focus on the commander's problems, these rules cover The Age of Expansion (300BCE - 30BCE), The Age of Empire (30BCE-200CE), and The Age of Decline (200CE-450CE). No rebasing required and can be played with all current basing styles and conventions.

Includes six historical battle scenarios that span the three ages and provide different challenges. They offer players an insight into the nature of command in ancient warfare. The Terrain Generator and Scenario Generator allow the players to develop their own games. For competitive games, a points system players all the information needed to exactly balance their forces. 1 vol, 104 pgs 2022 UK, HELION AND COMPANY
NEW-softcover ......$40.00 with a discount of 15% rct

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1-230241 Garton, Philip AGE OF ALEXANDER : Scenario Book for Three Ages of Rome Rules Supplement to Three Ages of Rome rules provides six historical scenarios and links directly into the first period of the 'Three Ages' rules. The new army lists introduce Age of Alexander armies that complement the armies in the original set of rules, enabling players to recreate more battles from the ancient period. 1 vol, 78 pgs 2022 UK, HELION AND COMPANY
NEW-softcover ......$30.00 with a discount of 15% rct

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1-230242 Garton, Philip THE RISE OF BYZANTIUM: Fighting the Early Wars of Byzantium with the Three Ages of Rome Expansion to the Three Ages of Rome wargame rules. The six historical scenarios span 'The Rise of Byzantium' and link directly into the last period of the 'Three Ages' rules. The new army lists introduce armies from across the period of the expansion set. They complement the armies in the original set of rules enabling players to recreate more battles from the ancient period. 1 vol, 68 pgs 2022 UK, HELION AND COMPANY
NEW-pb, available mid December 2022 ......$30.00 with a discount of 15% rct

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1-57620 Getz, Jim CdePK:A Tactical Toolkit for Horse & Musket Period A Piquet approach to Napoleonic minor tactics and 'Big Battalion' gaming, units are company size and each player commands a couple of batallions or squadrons of horse and a few guns. 1 vol, 110 pgs 1999 VESTAL, PIQUET PUBLISHING
NEW-pb ......$20.00

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1-198512 Giglio, Robert MINIATURE ADVENTURES OF DUNSTERFORCE 1918: Still Setting the East Ablaze A massive large format full color pages. 16 Scenarios, from small unit skirmishes to large scale actions plus campaign options. Includes a History of Dunsterforce plus amendments and clarifications for Setting the East Ablaze rules. 1 vol, 160 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover ......$44.00

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1-198514 Gilio, Bob SENUSSI'S LITTLE MINIATURE WAR 1915-1917: Setting the East Ablaze Supplement Latest Setting the East Ablaze supplement contains 15 scenarios, maps, orbats, and chapters on wargaming the German- and Ottoman-supported Arab campaign against the British and Italian forces. 1 vol, 190 pgs 2023 UK, PARTIZAN PRESS
NEW-softcover ......$53.00 rct

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1-209040 Gill, K. L. and Baulch, M.R. GENERAL QUARTERS: Post Captain 1793-1815 There have been a number of fine games written to simulate the great fleet actions that decided the fate of nations. But, these battles can be counted on two hands. For every fleet action, there were a hundred frigate, sloop and small ship of the line engagements that turned 'command of the sea' into the daily reality of using and controlling the sea lanes.

It is time for a game that focuses on the single ship duels and small squadron actions that were the main fare of sea officers - a game that provides you an opportunity to highlight seamanship and experience the differences in armament, crews and types of ships along with the details of sea tactics in this era. POST CAPTAIN has been developed to do just that.

It enables you to simulate convoy actions, commerce raiding, cutting out expeditions, gunboat clashes, and shore raids along with a variety of single ship duels and small squadron actions. Boat and cargo handling, challenge and deception, current and tide, floating batteries and shore defenses, kedging, mortar bombardments by bomb vessels, prize crews, stern way, blanketing and wind shadow and the less well known types of sailing rigs and vessels are all covered

Set during naval warfare in the period 1793 - 1815 ( the height of Age of Sail Era - the Napoleonic Wars and the War of 1812) and is designed for naval miniatures of all scales 1 vol, 84 pgs 2015 US, OLD DOMINION GAMEWORKS
NEW-looseleaf ......$40.00

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1-195980 Gill, L.L. and Kuntz, Gregory SUDDEN STORM: What if Campaign of the 1937 'China Incident' Sudden Storm is a fast-moving campaign of a hypothetical 1937 naval war between Japan and the US, recreating the full range of surface, air and submarine warfare in both operational and tactical operations. It enables you to explore the challenges admirals on both sides would have faced if the US and Japan had ended up at war in August 1937 during the 'China Incident,' rather than in December 1941.

A multitude of different potential strategies makes for maximum replay value with new challenges every time. Sudden Storm is the second offering the ODGW's 'GQ III Decisions at Sea' series of naval campaigns. It employs an innovative campaign decision tree system that enables players to quickly assign forces and determine contacts in contested areas without the drudgery of plotting movement. This system has been evolved from the earlier TSC to encompass multiple theaters, a broader range of missions, intelligence, repair, weather, and other aspects of the campaign. A new, fast-resolution ground combat system has been added for resolving combat on diverse land objectives at campaign level.

Resulting tactical naval engagements can be fought out with any naval rules, but the campaign seamlessly interfaces with GQ III (purchased separately). Includes background features describing the road to war, campaign level charts, OBs, campaign map, all new color GQ III 1930s combat charts, 240 Ship Logs, and 32 aircraft Formation Cards -- everything needed for tactical resolution. A sheet of full-color 1937 aircraft counters on card stock is also included for those who want to resolve tactical aircraft operations, but might lack the requisite miniatures.

Sudden Storm also includes download access to 150 pages of Bonus Files. These include eight options, additional forces, Ship Logs, Coastal Defense Cards, maps of the defenses of Manila and Truk, individual carrier and airfield Flight Logs, separate full-color aircraft counters for the flights of each carrier and land based squadrons (note the unique color schemes of the times), supplemental data on the forces, and other aspects of this forgotten era. The files also provide opportunities to explore forgotten technologies like dirigibles and the US flight deck cruiser. 1 vol, 120 pgs 2011 US, OLD DOMINIO GAMEWORKS
NEW-looseleaf ......$45.00

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1-84140 Gill, L.L. and Norm Harms GENERAL QUARTERS-3RD Edition Loose Leaf 8.5x11, completely revised 3rd Edition, same basic game mechanics, 590+ ships and 90+ aircraft specs, well tested rule set. 1 vol, 140 pgs 2006 US, OLD DOMINION GAMEWORKS
NEW-loose leaf 3.3 edition ......$45.00

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1-84141 Gill, L.L. and Norm Harms GENERAL QUARTERS-FLEET ACTION IMMINENT:For WWI Loose Leaf Expansion for WWI 1 vol, 80 pgs 2007 US, OLD DOMINIO GAMEWORKS
NEW-loose leaf ......$40.00

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1-84142 Gill, L.L. and Norm Harms GENERAL QUARTERS-The Solomons Campaign 1942 Loose Leaf 8.5x11, scenario generator for the air, surface and sub warfare of Guadalcanal 1942. While keyed to GQ III it is adaptable to any tactical naval rules. 1 vol, 44 pgs 2008 US, OLD DOMINION GAMEWORKS
NEW-loose leaf edition ......$25.00

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1-84143 Gill, L.L. and Norm Harms GENERAL QUARTERS: North Sea Campaign (Loose Leaf) This campaign game, focusing on the early war, offers players a chance to fight out a series of actions that helped shape the campaign, and that offered the possibility of a major fleet action. Players will face both strategic and tactical decisions with the fog of war (sometimes literally on the North Sea) may confer advantages or devastating disadvantages.

The campaign is compatible with virtually any miniatures rule set. The strategic decision model provides replayabililty as no two campaigns will be the same, especially combined with a wide variation in possible tactical encounters. And there is always the possibility that control of the North Sea will come down to one afternoon. 1 vol, 30 pgs 2016 US, OLD DOMINION GAMEWORKS
NEW-pb ......$15.00

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1-84144 Gill, L.L. and Norm Harms GENERAL QUARTERS: Defending The Malay Barrier (Loose Leaf) Defending the Malay Barrier, The ABDA Campaign is a historical naval campaign of the first months of World War II in the Pacific, specifically in the area of the Southern Philippines and Netherlands East Indies (NEI). It is based on the General Quarters Third Edition (GQ 3.3) Decisions at Sea campaign system introduced in Old Dominion Game Work's (ODGW's) The Solomons Campaign (TSC) and Sudden Storm: The Japanese American Naval War of 1937.

While designed for GQ 3.3, it can be used with any World War II naval miniatures rules. In cases where direct references to GQ 3.3 are made, players using other rules will need to translate those references to the other rule system being employed.

* Recreate the 1941 - 1942 Japanese campaign for the conquest and the Allied ABDA Command's defense of the Malay Barrier
* Accurate Orders of Battle adaptable to any naval game system
* Mapless search method that requires no plotting
* Tactical battles generated by unique decision tree method
* Maximum replayability provides new challenges every time
* Options for Force Z, Dutch Battlecruisers and more 1 vol, 72 pgs 2018 US, OLD DOMINION GAMEWORKS
NEW-pb, available early February 2018 ......$25.00

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1-195011 Gleeson, Warren and Evans, Mike CLASH OF EMPIRES: The Rise and Fall of Persia Full-color, hardcover, lots of eye candy. 28 lists covering Cyrus to Alexander.

The Rise and Fall of Persia: Cyrus to the Death of Alexander, is the first source book for Clash of EmpiresT. This book provides gamers with all the information that they need to fight battles from Classical Antiquity, from the rise of the Persian Empire under Cyrus the Great, through the destructive Peloponnesian Wars where Greek fought Greeks and finally the demise of the Persians at the hands of Alexander the Great. The book is split into three parts each focussing on a specific time period and series of confl icts and combatants, covering 28 army lists plus variants.

The Rise of Persia

This details the fall of Babylon and the Lydians and the rise of the Persian Empire under Cyrus the Great and features a historical overview of the period and 10 army lists plus variants including: Lydian Empire, Neo-Babylonian Empire, Archaic Greek, Early Achaemenid Persia, Saitic Egyptian, Cyrenaian Greek, Libyan, Early Macedonian, Skythian and Thracian.

Clash of East and West

The second part charts the Greek and Persian Wars throughout the Mediterranean. Army lists featured in the section include: Achaemenid Persian Empire, Early Hoplite Greek, Early Spartan, Early Carthaginian, Later Hoplite Greek (including Athenian, Argive, Theban and Phokian), Later Spartan, Syracusan/Siciliot, Elymian/Sikel/Sicanian, Thessalian and Illyrian.

The Fall of Persia

The final part of the book charts the rise of Macedon and Alexander the Great and his destruction of the Persian Empire and expansion of the Macedonian Empire. It features the following army lists: Rise of Macedon, Later Achaemenid Persian, Alexandrian Macedonian and Ancient Indian.

1 vol, 128 pgs 2011 UK, GREAT ESCAPE GAMES
NEW-hardcover ......$36.00

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1-195012 Gleeson, Warren and Evans, Mike CLASH OF EMPIRES: Age of Ravens Age of Ravens is the second set of army lists for Clash of Empires, the rules for Ancient and Medieval warfare, and gives you army lists for the wars of the Viking Age, featuring forces across Europe from Scotland to Spain. 1 vol, 128 pgs 2012 UK, GREAT ESCAPE GAMES
NEW-hardcover ......$36.00

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1-28490 Goodlett, Tim NO MAN'S LAND:Tactical Combat in the Great War Well designed, extensive information provided on all aspects of 'trench warfare', extensive biblio. 1 vol, 70 pgs 2003 US, OMM Publishing
NEW-softcover ......$18.00

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1-216640 Gordon, Jamie OUTREMER: FAITH AND BLOOD: Skirmish Wargames in the Crusades A 28mm skirmish wargame featuring small groups of warriors fighting in Outremer during the Crusades. While suitable for one-off skirmish encounters the focus of the game is a structured and progressive campaign setting in which they are able to watch their force grow and develop over a series of scenarios and encounters from a small party of five or so soldiers into a powerful warband a score strong.

Character development is key, and a wide range of troop options and factions allows a high degree of individuality and personalization. Players will also be able to recruit mercenaries and agents such as Hashashin and Varangian survivors to bolster their forces -- potent but expensive additions that will add a distinct flavor to each encounter. 1 vol, 64 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover ......$19.00 with a discount of 15%

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1-69420 Gore, Terry MEDIEVAL WARFARE:Tactical warfare 450 AD - 1500 AD 8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists, optional and solo play rules, scenarios 1 vol, 101 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-70591 Gore, Terry MEDIEVAL BATTLES-SCENARIOS 450 AD - 1297 AD 8.5x11, 20 scenarios, four color maps, o/b's forMW, DBA, DBM(easy to convert to WARRIOR) 1 vol, 78 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-69411 Gore, Terry & Gray, Perry ARMIES OF THE CHARIOT ERA & GREEK WARS 8.5x11, 58 army lists for use with ANCIENT WARFARE 1 vol, 80 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-69412 Gore, Terry & Gray, Perry REPUBLICAN ROMAN WARS & WARS OF THE ROMAN EMPIRE 8.5x11, 45 army lists for use with ANCIENT WARFARE 1 vol, 66 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-72750 Gore, Terry & Gray, Perry VICTORIAN WARFARE:Tactical Level Combat 1850-1890 8.5x11 SPIRAL BOUND, each turn represents 5-10minutes, each stand represents 50-120 men and eachartillery stand represents 2-6 guns, play aids,army lists, scenarios. 1 vol, 64 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-69410 Gore, Terry & Taylor, Bruce ANCIENT WARFARE:Tactical warfare 1500 BC-450 AD 8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists, optional rules andsolo play rules. 1 vol, 110 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-72740 Gore, Terry & Taylor, Bruce & Ball, Jeff NAPOLEONIC WARFARE:Tactical Level Combat 1780-1820 8.5x11 SPIRAL BOUND, each turn represents 5-10minutes, each stand represents 50-120 men and eachartillery stand represents 2-6 guns, play aids,army lists, scenarios. 1 vol, 58 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-70592 Gore, Terry and Ball, Jeff WARS OF THE ROSES-SCENARIOS 1455-1487 8.5x11, 17 scenarios, four color maps, o/b's forMW, WAB, DBA, DBM(easy to convert to WARRIOR) 1 vol, 68 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-69421 Gore, Terry and Gray, Perry ARMIES OF THE DARK AGES & FEUDAL AGES 450-1200 AD 8.5x11, 63 army lists for use with MEDIEVALWARFARE rules. 1 vol, 98 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-69422 Gore, Terry and Gray, Perry ARMIES OF CHIVALRY & LATE MIDDLE AGES 1200-1500 AD 8.5x11, 53 army lists for use with MEDIEVALWARFARE rules. 1 vol, 78 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-193870 Granillo, Manny RECKLESS DARING: Brigade Rules for the Colonial Age 1870-1910 8.5x11, Brigade-level rules for the Colonial period. Covers the Sudan, Zulu Wars, Ashanti Wars, Northwest Frontier, Indian Mutiny, and the Boer War. 1 vol, 190 pgs 2010 US, HOPLITE RESEARCH
NEW-pb ......$30.00 with a discount of 10%

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1-1938701 Granillo, Manny RECKLESS DARING: Once Upon a Time in the Sudan Scenario and adventure book for the Reckless Daring Grand Battles rules system and the Terra Incognita company rules system. Based around the British Colonial adventure in the Sudan from 1884 thru 1898, players are thrown head first into the action in an effort to survive and try to get your name mentioned in Dispatches.

Can be used with any scale and no rebasing required. Includes regimental-level engagements of Omdurman, Toski, Khartoum, Ginnis, and more and company-level engagements for use with Terra Incognita. Complete backstory for each scenario with maps, orders of battle, and special rules. Commentary and reckless situations embellish the Sudan Adventures and Tall Tales. 1 vol, 85 pgs 2022 US, HOPLITE RESEARCH
NEW-dj ......$30.00 with a discount of 10% rct

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1-210440 Granillo, Manny OPFOR: Modern Divisional Combat Supplement for Panzer Korps- 1st edition REQUIRES PANZER KORPS RULES to Play. Opfor is NOT a Stand Alone Module.

Opfor integrates modern battlefield components with the Panzer Korps Divisional System. It covers most combat organizational configurations, weapons systems, and theaters of operation.

Covers Airborne, Artillery, Armored formations, and more! Breaks down the command structures into their respective parts. Aids in understanding the rapidly changing organizations and strategies. Includes comprehensive vehicle, weapon system and aircraft lists, plus strategic assets such as SAT, Drones, TAC Nukes, and more! Simulates the command paradigm at the Divisional Level Air support and Special Ops. Offers two complete scenarios. 1 vol, 124 pgs 2016 US, HOPLITE RESEARCH
NEW-softcover, Inventory Close Out Sale ......$5.00

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2-210440 Granillo, Manny OPFOR: Modern Divisional Combat Supplement for Panzer Korps 2nd Edition 2nd Edition: REQUIRES PANZER KORPS RULES to play. Opfor is NOT a stand alone module.

Opfor integrates modern battlefield components with the Panzer Korps Divisional System. It covers most combat organizational configurations, weapons systems, and theaters of operation. Covers Airborne, Artillery, Armored formations, and more! Breaks down the command structures into their respective parts. Aids in understanding the rapidly changing organizations and strategies. Includes comprehensive vehicle, weapon system and aircraft lists, plus strategic assets such as SAT, Drones, TAC Nukes, and more! Simulates the command paradigm at the Divisional Level Air support and Special Ops. Offers two complete scenarios.

* Covers the period from 1965 thru 2030
* Updates vehicle listings for all nations
* New scenarios
* Compete electronic warfare systems and rules to integrate them into your actions
* Comprehensive TOW/ATGM vehicle and man-portable systems list
* Intrinsic command updates and adjustments
* Clarifications and Errata from 1.0
* Expands coverage of new Flash Points: Ukraine, Taiwan, Africa, and South Pacific region 1 vol, 165 pgs 2023 US, HOPLITE RESEARCH
NEW-pb, available late July 2023 ......$30.00 with a discount of 10% rct

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2-882801 Granillo, Manny RED DISCIPLES: Soviet General's Handbook 1938-45 2nd edition Featuring all of the materials found in the first edition of RED DISCIPLES, the 2nd edition includes any updates, as well as an several new appendices:

Soviet Military Aide to China 1937-1939
The Pocket of Klin-Breakout of a Panzer Division
Encirclement at Velikiye Luki
Cherkassy Pocket
Encirclement of a Panzer Army near Kamenets-Podolskiy
Air Support for Encircled Forces
Vehicles & Guns Lend Lease Equipment

Extensive breakout of the Soviet Military machine for Panzer Korps divided into three primary periods and condensed for quick analysis. Full ratings list of vehicles, large caliber guns, and aircraft. 1 vol, 48 pgs 2012 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-882813 Granillo, Manny UDARNA LEGIJA: Croatian & Slovakian General's Handbook From brigades to legion contingents, Udarna Legija covers most of the vehicles, weapons and organizations you will need to represent the Croatian and Slovakian forces using Panzer Korps.

Includes
* Most major vehicles and organizations
* Brigades, divisions and special formations
* Covers the various specialized battalion formations
* Details organization at the divisional level
* Includes Air Force, Navy, Army, and specialist contingents
* Covers Ustache and Police organizations

Campaigns long ignored will be brought to light in this handbook. The incessant engagements involving Chetnicks, Tito's partisans, Soviets, and other forces for the conquest and maintaining the Balkans under German influence and control. The Croatian forces, one of the largest contributors of troops to the German war effort, are discussed and organized for use with Panzer Korps. Although small in size, Slovakia and Croatia provided a strong cadre of forces for the German High Command in the war in the east and in the Balkans. Slovakia was the only minor ally to invade Poland in 1939 along with the Germans and Soviets. 1 vol, 88 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover, Inventory Reduction Sale ......$30.00 with a discount of 30% old

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1-882814 Granillo, Manny FORCE FLEET COMMAND: Naval for Panzer Korps Force Fleet Command is the Admiral's Handbook for Panzer Korps. As a part of the growing Panzer Korps system, it allows players to incorporate Naval assets and strategy into their Land Panzer Korps games or when used separately, players can recreate large scale WWII fleet actions all over the world. Covering all the aspects of Naval Warfare including Torpedoes, Aircraft, Submarines, and Battleships and more.

Force Fleet Command will let you get into the action and get a resolution quickly. Includes most major aircraft and ships from around the world Navies featured are Germany, United Kingdom, USA, Soviet Union, Australia, France, Spain and many others. Features the popular Panzer Korps system for ease of play. Allows for Damage control parties, Decorated Captains, and much much more! Fast Play rules system for resolving Naval Battles using any scale from 1/72 to 1/6000. 1 vol, 212 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-88295 Granillo, Manny LEGACY OF DEFIANCE: Battle Scenarios Vol. 5 for Panzer Korps Collection of 10 scenarios featuring British, Commonwealth, and Dominion forces during WWII either in North Africa, Western Europe, or in the Far East. Scenarios designed for use with the PANZER KORPS Divisional Rules. Includes North Africa: Operation Brevity 1941 and Operation Scipio 1943; and Far East: Operation Cannibal 1943, Battle for Meiktela 1945 scenarios. 1 vol, 138 pgs 2012 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-88296 Granillo, Manny G.I. BLOOD'N GUTS: Battle Scenarios Vol. 6 for Panzer Korps Sixth in a series of scenario books designed specifically for the Panzer Korps WWII rules system. 11 ready-to-play scenarios featuring American forces with maps and force groups.

France - Battle for Bayon '44
France - Battle for Vire '44
France - Atlantic Wall Campaign '44
Germany - Breaking the Siegfried Line '44
Germany - Battle for The Huertgen Forest '44
North Africa - Sidi Bou Zid '43
Pacific - Pelelieu '44
North Africa - Kasserine Pass '43
Pacific - Henderson Field '42
Sicily - Counterstroke at Gela '43
Germany - A Desperate Gamble '44

Each scenario contains the necessary TO&E as well as scenario specifics. G.I. BLOOD 'N GUTS joins the other books in the series to aid gamers in their playing of Panzer Korps or any other rules that it can be used for. 1 vol, 114 pgs 2014 US, HOPLITE RESEARCH
NEW-softcover, available early July 2014 ......$30.00 with a discount of 10%

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1-88297 Granillo, Manny THE EMPEROR'S FINEST: Scenario Book -- Battle Scenarios Volume 7 for Panzer Korps This is the seventh one in our popular line of scenario books designed for gamers. Although created for Panzer Korps, these scenarios can be used with most scales and rules systems. Includes 17 complete scenarios (1939-1945) with OBs and supporting maps.

* Across The Halha '39
* Assault on Manila '45
* Siege of Hong Kong '41
* Battle of Senshou '38
* Pelelieu '44
* Battle of the Coral Sea '42
* The Burma Road '42
* Henderson Field '42
* Clash At Lang Son '40
* Nanking's Requiem '37
* Operation Cannibal '43
* Operation Kogo '44
* Assault on Tai'erchuang '38
* Russian Beach Red '45
* Battle For Meiktila '45
* August Storm '45
* Battle At Lake Kasan '38 1 vol, 114 pgs 2016 US, HOPLITE RESEARCH
NEW-pb, available late July 2016 ......$30.00 with a discount of 10%

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1-88298 Granillo, Manny THUNDERSTRUCK: Scenario Book -- Battle Scenarios Volume 8 for Panzer Korps Panzer Korps Battle Scenarios Volume VIII is the eighth in a series of scenario books designed specifically for the Panzer Korps WWII rules system. Twelve ready-to-play scenarios featuring the Russian Front, with maps and Force Groups.

* Battle for the Uryv Bridgehead '43
* Paw of the Tiger: Operation Gypsybaron '44
* Russian Steel Near Kharkov '42
* Kursk Counterstroke: Operation Kutuzov '43
* Escape the Bear Trap: Operation Bagration '44
* Black Wednesday: Spanish Blood Snow '43
* Kursk: Ponyri Station '43
* Blunted at Minsk-Mazovetsky '44
* Red Giants '41
* Slovakian Fast Corps Drives into Russia '41
* The Last Desperate Line: Seelowe Heights '45
* Fulda Gap: Cold War Goes Hot '49 1 vol, 128 pgs 2018 US, HOPLITE RESEARCH
NEW-softcover, [full color] available late July 2018 ......$30.00 with a discount of 10%

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1-88299 Granillo, Manny ROMMEL'S WAY: Panzer Korps Scenario Book IX Ninth in a series of WWII scenario books designed specifically for the Panzer Korps rules system. Featuring many of his own letters and opinions, Rommel's Way offers 15 North African scenarios with maps and Force Groups: Operation Scipio '43, Sidi Bou Zid '43, Tug Argan Pass '40, Tel El Eisa '42, Bloody Keren '41, Totensonntag '41, Beda Fomm 41, Agordhat '41, Bir El Gubi '41, Bir Hakeim '42, Nebeiwa '41, Operation Battleaxe '41, Operation Brevity '41, and Kassarine Pass '43. Also a Abyssinian Campaign '35 scenario. 1 vol, 128 pgs 2019 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% rct

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1-88291 Granillo, Manny and others BLOOD SPEAR:Battle Scenarios V1 for Panzer Korps (13) scenarios with battle maps and O/b's. From Mongolia 1939 to The Eastern Front 1944. 1 vol, 142 pgs 2009 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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1-882808 Granillo, Manny and Pipes, Jason OBERSTGRUPPENFUHRER: Waffen SS General's Handbook Discusses the Waffen SS, its history, strategies,organizations, and tactics for use with the PANZER KORPS system. Covers all Divisions, foreign units, weapons, vehicles and Divisional Organization. 1 vol, 340 pgs 2010 US, HOPLITE RESEARCH
NEW-softcover ......$40.00 with a discount of 10%

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1-888411 Granillo. Manny WINDS OF EMPIRE: Corps Command Scenario Book I Complete Scenarios for use with Corps Command or any other divisional/brigade-level Napoleonic rules. Can be used with any scale, and no rebasing needed. Command at the divisional level, with smallest unit a battalion.

Battles Include:

Russian Campaign-Valutina Gora 1812
Spanish Campaign-Valls 1809
Spanish Campaign-Medina Rio Seco 1808
Vendean Revolt-Saumur 1793
Austrian Campaign-Dance on the Danube Mini-Campaign 1809
Italian Campaign-Novi 1799 1 vol, 100 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover ......$25.00 with a discount of 10%

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1-888412 Granillo. Manny THE EMPEROR WILLS IT! : Corps Command Napoleonic Scenario Book II Complete Scenarios for use with CORPS COMMAND IV or any other Divisional/Brigade level Napoleonic rules. Can be used with any scale and no rebasing needed. Command at the Divisional Level with smallest unit a Battalion.

Battles Included:
Italian Campaign-Montenotte 1796
1814 Campaign-Vauchamps 1814
French Campaign- Valmy 1792
German Campaign-Kleinbeeren 1813
United States-Northpoint 1814
Russian Campaign-Berezina 1812
Spanish Campaign-Arroyos Dos Molinos 1811
German Campaign-Braunsberg 1807 1 vol, 80 pgs 2022 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10% rct

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1-199460 Grant, Charles and Grant Charlie M BATTLE! - Practical Wargaming (Expanded Edition) Charlie Murray Grant inherited a passion for the wargame hobby. He developed his late grandfather's rules, added to them, and provided a play sheet and instructions for refighting one of the original scenarios. In addition, Charlie has added six chapters which were not in the original publication but which appeared in the Mecanno Magazine. In his own words 'Battle has stood the test of time and with new content and play sheets it provides an excellent set of rules for up to company level actions.' 1 vol, 220 pgs 2012 UK, PARTIZAN PRESS
NEW-hardback ......$40.00

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1-90160 Grant, Charles and Olley, S. RAID ON ST MICHEL:Five Table Top Teasers (5) connected scenarios for any 18th Century Rule system, though THE WARGAME and DIE KRIEGKUNST are recommended. An ideal addition to THE WARGAME COMPANION 1 vol, 48 pgs 2008 UK, PARTIZAN PRESS
NEW-softcover ......$30.00

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1-217680 Graves, Tom FOR QUEEN & PLANET: The Imperial Wars of Earth and Mars 1845-1930 All rules necessary to play either a colonial or Victorian Science-Fiction (VSF) version of the game. Aimed at 15mm - 28mm scale with one to five figures per stand and four to five stands per unit. This set contains Core Rules and 'Historical Mahdist' campaign theme. 1 vol, 52 pgs 2018 US, FIRST COMMAND WARGAMES
NEW-softcover ......$15.00 rct

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1-191940 Gray, Bill AGE OF HONOR-Lace Wars Fire & Fury 1700-1789 8.5x11 full color with sixteen scenarios, rules modification, full unit data and commander tables,
new Quick Reference Sheets. La Guerre en Dentelle

Free scenario to test drive (you need Age of Eagles rules to play): 1762 battle of Burkersdorf.

http://ageofeagles.com/documents/burkersdorfgiveawaybis.pdf

(OMM sells the Age of Eagles rules) 1 vol, 80 pgs 2010 US, AGE OF EAGLES
NEW-softcover ......$28.00

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1-212741 Gray, Bill AGE OF VALOR: Franco-Prussian War Imperial Period: Age of Eagles II Expansion Module for Conflict by Blood & Iron This is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. AOE II is needed to properly play this game.

In most cases all rules changes have been imbedded in the Data Charts as well as the charts and tables on the Quick Reference Sheet. All players need to do is use these new specifications or DRMs with the original rules then play as normal. Changes unique to the Franco-Prussian War, Imperial Campaign, the subject of this expansion set, are found in the following in the module. 1 vol, 26 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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1-212742 Gray, Bill AGE OF VALOR: Franco-Prussian War Republican Period: Age of Eagles II Expansion Module for Conflict by Blood & Iron This is an independent Age of Valor (AOV) expansion chapter or mini-module for Age of Eagles II, also known as Napoleonic Fire & Fury. As such AOE II is needed to properly play this game.

In most cases all rules changes have been imbedded in the Data Charts as well as the charts and tables on the Quick Reference Sheet. All players need to do is use these new specifications or DRMs with the original rules then play as normal. Changes unique to the Franco-Prussian War, Imperial Campaign, the subject of this expansion set, are found in the following in the module. 1 vol, 32 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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1-212747 Gray, Bill AGE OF VALOR: Before The Leaves Fall 1914 This is an independent Age of Valor (AOV) expansion mini-module for Age of Eagles II (also known as Napoleonic Fire & Fury) for World War I.

As such AOE II is needed to properly play this game. In most cases all rules changes have been embedded in the Data Charts as well as the charts and tables on the Quick Reference Sheet. All players need to do is use these new specifications or DRMs with the original rules, then play as normal. Changes unique to the World War I period, circa 1914, and the subject of this expansion set, are found within the rules. 1 vol, 44 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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2-80170 Gray, Bill THE AGE OF EAGLES: Napoleonic Fire & Fury 2nd Edition Spiral bound,8.5x11-inch. Based on the proven American Civil War rules, these Napoleonic rules includes army lists and scenarios. This edition will be the same length and format as first edition. Here is what is updated:

* All grammar and spelling errors corrected.
* Confusing or ambiguous text rewritten.
* Rules interpretations now integrated into main text (these and other changes have light gray highlight.
* Suggested rules or rules changes by the AOE Yahoo Group integrated into text.
* Optional rules now mandatory and integrated into text.
* Fighting in urban areas completed rewritten.
* Completely new Ottoman Empire army list.
* New rules from author, such as Army Cohesion rule, adapted from Regimental Fire & Fury.
* POC data updated.
* Charts and tables sheet updated to match rules. 1 vol, 100 pgs 2020 US, ON MILITARY MATTERS
NEW-wire bound softcover ......$35.00

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4-80170 Gray, Bill THE AGE OF EAGLES: Napoleonic Fire & Fury - French Language edition 8.5x11-inch spiral bound, Napoleonics rules based on the proven American Civil War rules, army lists, scenarios. 1 vol, 100 pgs 2017 US, AGE OF EAGLES
NEW-pb, French Language edition available late April 2017 ......$30.00

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2-80171 Gray, Bill THE AGE OF EAGLES:Napoleon vs Europe 1813-14 Scenario Book 8.5, fourteen scenarios including Battle of Gross Beeren 1813; Battle of Kulm 1813; Battle of Orthez 1814. Also the latest optional rules and conversion schemes for Grande Armee, Napoleon's Battles 1 vol, 80 pgs 2020 US, ON MILITARY MATTERS
NEW-softcover ......$30.00 rct

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1-79453 Grice, Chris and Gibson, Stu POLEMOS WAR OF SPANISH SUCCESSION: Grand Battle Designed for large battles at Brigade level in either 6mm, 10mm or 15mm scale that you can play the that you can play in an evening. Includes army lists and scenarios.

Two scales in one rules set:

* Chosen Men: One base equals a battalion and enables you to play smaller actions or part of larger battles.
* Obstinate and Bloody Battle: One base equals a brigade and lets you fight the largest actions in their entirety

Both sets come complete with our unique Army Generators which test your skill as a general, not as a rules lawyer or accountant! Best of all both rules sets are supported by carefully designed army packs which allow you to build up your army quickly and conveniently. 1 vol, 80 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover, special price 25% discount ......$30.00 with a discount of 25%

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1-228150 Gygax, Gary CLASSIC WARFARE: Rules for Ancient Warfare from the Pharaohs to Charlemagne Rules for wargames with miniature figures from the days of the earliest Pharaohs of the new Kingdom through the end of the Dark Ages - 1500 B.C. to 700 A.D. and slightly later.

This is a 68 page docu-bind style book. Early Gary Gygax miniature rules with illustrations by Greg Bell and Mimi Roach. Edited by Timothy J. Kask. 1 vol, 68 pgs 1975 US, TSR RULES
V.GOOD spiral bound softcover: Only 1 copy available. First Come, First Served ......$90.00 rct

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1-212160 Hale, Chris KONFLIKT '47: Rules Konflikt '47 is set in a world very much like ours. In fact, its history is indistinguishable from our own until 1943 when the Manhattan Project's test of a prototype nuclear device opened a rift in the fabric of space. When the Fat Boy atomic bomb was dropped on Dresden on 12 March 1944, it created a second rift, and German scientists quickly set to work studying it.

Both rifts began to relay signals from unknown sources. These signals were largely indecipherable, but occasionally one would convey a formula or scientific theory that permitted huge technological advances. Both the US and Germany were reluctant to share these advances with their allies, and in May 1944, Stalin declared the US to be an enemy of the Motherland.

Fully compatible with the incredibly popular Bolt Action rules, this standalone rulebook takes the war to a completely new level. Players are given everything they need to field forces incorporating the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival. 1 vol, 208 pgs 2016 UK, WARLORD GAMES
NEW-hardcover, Special Sale, come with a Launch Edition miniature ......$40.00 with a discount of 40%

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2-215640 Hall, Simon MORTEM et GLORIAM: Rules for the Ancient/Medieval Covering 2000BC to 1500AD 2nd edition Boxed Set Box contains MeG hardback rule book for Maxiumus, Magna and Pacto sytems, set of tokens, cards, dice and dice bag

The changes do not alter any basic rules structures. They change interactions between a few weapon types, the color card you need for certain maneuvers, point costs have been changed, things like that. The point cost changes just mean you need to download (for free) the lates version of the army builder. There are a few changes to how the pregame setup/terrain selection works.

Not sure what you mean by cosmetic, but almost all the changes are 'tweaks' as opposed to 'redesign' stuff. BTW, if you own the original stuff you can download all of the changes and bring your rules current from the website.


This 240-page hardback book with a new look and 20 world class pieces of artwork by Giuseppe Rava. It will integrate all clarifications, include a more extensive set of diagrams and will combine Maximus, Magna and Pacto in a single volume

Tokens-are blended with grass background to make games look great. The wound and slow markers have printed casualties and troops on them.


1 vol, 240 pgs 2020 UK, PLASTIC SOLDIER
NEW-boxed set, 2nd edition, out of print ......$89.00 rct

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3-215640 Hall, Simon MORTEM et GLORIAM: Rules for the Ancient/Medieval Covering 2000BC to 1500AD 2nd edition 2nd edition rules set contains the MeG hardback rule book for Maxiumus, Magna and Pacto sytems, dice, cards, and a set of wound/slow markers.

The changes do not alter any basic rules structures. They change interactions between a few weapon types, the color card you need for certain maneuvers, point costs have been changed, things like that. The point cost changes just mean you need to download (for free) the lates version of the army builder. There are a few changes to how the pregame setup/terrain selection works.

Almost all the changes are 'tweaks' as opposed to 'redesign' stuff. If you own the original stuff you can download all of the changes and bring your rules current from the website.

This 240-page hardback book with a new look and 20 world class pieces of artwork by Giuseppe Rava. It will integrate all clarifications, include a more extensive set of diagrams and will combine Maximus, Magna and Pacto in a single volume. Tokens-are blended with grass background to make games look great. The wound and slow markers have printed casualties and troops on them. 1 vol, 240 pgs 2020 UK, PLASTIC SOLDIER
NEW-hardback set, 2nd edition, out of print, limited quantity ......$89.00 rct

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1-2156401 Hall, Simon MORTEM ET GLORIAM: Battles of the Great Commanders 1: Age of Attila First of the 'Battles of the Great Commanders' companion series to Mortem et Gloriam. Each companion book covers the context, notable leaders, armies, history, campaigns and major battles of a specific period of ancient history, combining the latest research into a guide to the period. The books contain much detail that is useful to any Ancients gamer and, in addition, ready-made refights and campaign ideas for use with our popular Mortem et Gloriam ruleset. We hope they inspire historical refights and campaigns.

This book is a supplement for the Mortem et Gloriam Compendium Edition - it is not a standalone set of rules. 1 vol, 1 pgs 2020 UK, PLASTIC SOLDIER
NEW-pb , out of print ......$38.00 rct

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1-241910 Hall, Simon RENATIO ET GLORIAM: Miniature Battles Between 1494 and 1721 Renatio et Gloriam is coming, a set of tabletop miniature rules based on Mortem et Gloriam's CCC Games engine that allows you to fight large-scale battles from the Renaissance. Covering warfare from 1494 up until 1721 the rules allow you to field the armies of Cordoba, Turenne, or Marlborough. Includes 220 color photos and illustrations, 30 tables, and over 400 army lists.

Each on-table general will have a hand of cards, which can be played in multiple ways. Better-quality generals get more cards. Management of these cards is paramount to the decisions, that as an Army commander, you must make. When playing these cards will you - order a charge on the enemy or will try to encourage the soldiers onward after being driven back by deadly fire, or will the general join the ranks to bolster troops' morale? 1 vol, 200 pgs 2024 UK, HELION & COMPANY
NEW-pb, available late January 2024 ......$60.00 with a discount of 15% rct

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1-245620 Hall, Simon, Simon Clarke, and Alasdair Harley RENATIO ET GLORIAM: Great Kings, Great Alliances - Army Lists for the Great Northern War and War of Spanish Succession This supplement to Renatio et Gloriam miniature rules covers large-scale battles in the Great Northern War and War of Spanish Succession. Contains 49 lists, starting in 1700 with the Swedish armies of Charles XII and Russian armies of Peter the Great, right up to the War of Spanish succession. Also contains army lists for Anglo-Dutch alliance, France, Spain, The Holy Roman Empire, and Portugal. 1 vol, 160 pgs 2024 UK, HELION AND COMPANY
NEW-pb, available mid August 2024 ......$40.00 with a discount of 15% rct

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1-238910 Halsall, T.J. Air Combat 1930-1960 These rules are designed to represent aerial combats in the period 1930 to 1960 in the form of a wargame on a table top. They may be used in conjunction with Cambrai to Sinai Rules for combined action involving ground forces.

The rules are basically simple but require a thorough understanding to produce a satisfactory representation of 3 dimensional aerial combats, it is thus advisable that players familiarise themselves thoroughly with the movement and firing systems before attempting to play a full game.

Scales:
Horizontal scale 1:2000 i.e. 1mm = 2m (15mm = 30m)
Time is divided in 2 second moves (1/15th with Cambrai to Sinai)
Vertical movement is shown on the Altitude Move Speed Chart in terms of 100 ft (30m) intervals (scale unspecified)

Movement patterns are used and provided in the game.
A protractor and measuring tapes are required.

Data for 140 aircraft types is provided. 1 vol, 33 pgs 1980 UK, NEWBURY RULES
V.GOOD-softcover, (1) copy available ......$20.00 inc

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1-217160 Halsall, Trevor WARLORD ADVANCE GUARD: Super-Fast Action Rules for Ancients & Dark Ages Warfare 3500 BC-1100 AD WARLORD ADVANCE GUARD is an updated and lighter version of the original, highly successful, WARLORD rulebook, and offers even faster play and introduces some further innovations to enhance the game and improve playability. For 1000BC to 1100AD gaming.

* Using figures based as elements - making play quick and straight forward.
* A flexible basing scheme - no need to rebase your troops.
* Readily accessible - cross-referenced though-out.
* Clearly explained - comprehensive Glossary & Index included.
* Simple D6 based mechanisms - swiftly picked-up and easy to use.
* Alternative movement - facilitates really fast play.
* Integral Command Control system - replicates the chain of command.
* Fog of war recreated - the unintended and unexpected happens.
* Fast and furious action - complete a game in 90 minutes of play.
* Genuinely historical feel - you'll know the action is just as it really was.
* Example battle described - takes you blow by blow through the action.
* Ready communication with the Warlord Team - via a Google group forum.
* Accompanying comprehensive Army Lists - nearly 300 lists for the period. 1 vol, 90 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover, available mid May 2018 ......$22.00

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1-80160 HALSALL, TREVOR ESPIRIT DE CORPS:Napoleonic & other Wars 1780-1880 Fast action rules for NAPOLEONIC, CRIMEAN and other wars from 1780-1880, rules, scenarios, army lists. 1 vol, 100 pgs 2005 UK, PIREME PUBLISHING LTD
NEW-softcover ......$25.00

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1-86690 Halsall, Trevor & Smith, Chris A HOUSE DIVIDED: Fast Action Rules Oversized at 8.5x11.5 inches. Designed for 15mm any scale can be used since basing is by element. Covers every aspect of ACW gaming and includes play aids and an index. 1 vol, 120 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, inventory reduction sale ......$40.00 with a discount of 30%

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1-85650 Halsall, Trevor and Harper, Richard WARLORD ANCIENTS & DARK AGE WARFARE: 3000 BC - 1100 AD Full color, 8.5x11-sized booklet offers a simple rule set with alternate movement, command system, and results based on the effects of morale loss. Lots of charts and drawings. 1 vol, 136 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, INVENTORY REDUCTION 50% OFF ......$40.00 with a discount of 50%

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1-85651 Halsall, Trevor and Harper, Richard and Seller, Ralph WARLORD - Armies of the Ancient World Volume 1: The Dawn of War 3500 to 1500 BC An expanding series of Army List Books designed to accompany Warlord I (Rules for 'Ancients & Dark Ages Warfare') and Warlord II ('Fast Action Wargames Rules For Medieval, Renaissance, Pike & Shot And 18th Century Warfare'), but suitable for use with other wargames rule systems.

The army lists have been compiled to produce balanced and representative miniature armies, covering the period from the earliest days of organized warfare to 1500 BC, when the chariot was beginning to come into its own; fascinating times in the development of armed conflict. 1 vol, 108 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover, available late March 2012 ......$30.00

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1-198513 Hamilton, Alan MAD MULLAH & OTHER OPERATIONS IN DARFUR: British Operations in Somaliland The Latest in the SETTING THE EAST ABLAZE series. Detailed background, 10 scenarios, maps, OOBs, and Army lists. 1 vol, 80 pgs 2019 UK, PARTIZAN PRESS
NEW-softcover ......$38.00 rct

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1-210670 Hannam, Mark , Sparkes Matthew and Bradford, Mike WINTER OF '79 - LIVING ON THE FRONT LINE: Civil War in the Disunited Kingdom Rules represent an alternative history of the late 1970s and early 1980s. In this vision, the 'Establishment' takes control of the legitimate government and the subsequent 'crackdown' is faced with spontaneous popular resistance led by trade union, liberal and left-wing elements, which boils over into civil war. Provides you with the context and motivation for fighting games based upon a premise of DPM vs Donkey Jacket, SLR vs Armalite, Brit against Brit, in the late seventies and early eighties.

VBCW this is not! No tea and hand grenades Vicar. But there is no reason you can't have colorful private armies, trade union and left-wing militias, local defense leagues, new military and paramilitary formations, each with their own identity defined by your choice of uniforms, camo, weapons, badges and personalities. Equally the forces on your tabletop can simply be armed civilians vs military, helmets vs berets, or maroon vs green. International volunteers? Foreign assistance? Your call.

These rules are just the core set for a series of 'What-if' supplements of military combat in various theaters. 1 vol, 56 pgs 2016 UK, PARTIZAN PRESS
NEW-softcover ......$31.00

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1-204420 Hannam, Mark A. ROMPAN EL FUEGO! An Accessory of Gaming the Spanish Civil War Gives you all the Troop, AFV, and Gun Classifications you need to wargame the Spanish Civil War in conjunction with 1 man / vehicle = 1 platoon WW2 rules such as the popular Rapid Fire Fast Play Rules For WWII.

Also included are supplementary rules together with a handful of amendments which will bring some of the unique character of this conflict onto your tabletop. There are also notes on weapons and tactics to be found within the main body of the text. 1 vol, 40 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$18.00

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1-208970 Hardy, Stephen WARBAND: Fantasy Tabletop Wargame Rules Warband provides all the rules you need to bring great battles between fantasy armies to your tabletop. Using miniature figures and terrain, you can fight battles from the glorious sword and sorcery epics you've read about. Whilst the rules have been written with the 10mm Pendraken Miniatures ranges in mind, there's no reason why you can't use other scales as well!

Warband is designed to be simple to learn and difficult to master, and so it uses a single consistent task resolution method throughout the rules. Whether you're trying to get a unit of warriors to move, seeing how effective it's shooting or fighting is, or how well it has defended itself, you'll be using the same dice pool mechanism. You determine the number of dice to roll and each result of 4+ is a success. The more successes you roll, the better your units will do, and the more likely you are to win. Simple!

Of course fighting a good tactical battle, getting your units into advantageous situations, and making effective command decisions will mean you'll be far more likely to win. Coming up with effective tactics for your chosen army to defeat your opponents is what will take you time to master. See review in Miniature Wargames Issue 387. 1 vol, 66 pgs 2015 UK, PENDRAKEN MINIATURES
NEW-softcover ......$30.00

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1-64410 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT 8.5x11, full color rule set for squad/section for 10mm/15mm miniatures, scenarios, unit organization thick card stock AFV/INF data cards. 1 vol, 88 pgs 2000 US, FIRE AND FURY GAMES
NEW-softcover ......$35.00

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1-64412 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:LATE WAR-Card Set II (12) Sheets card set for British, Airborne troops, Russian lend-lease, American, German, and Russian late war cards, 6 errata cards 1 vol, 12 pgs 2001 US, FIRE AND FURY GAMES
NEW ......$18.00

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1-64413 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:BLITZKRIEG Set III (16) Sheets card set for French, Polish and early British,German & Russian, Terrain Effects Sheet 1 vol, 16 pgs 2002 US, FIRE AND FURY GAMES
NEW ......$18.00

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1-64414 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:NO AFRICA Set IV (16) Sheets card set for all combatants in No. Africa. 1 vol, 16 pgs 2005 US, FIRE AND FURY GAMES
NEW-cards ......$18.00

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1-64415 Hasenauer, Rich and Lyle, Mark WWII BATTLEFRONT:FAR EAST Set V (16) Sheets card set covers 1939-45 and includes Chinese, Dutch, Brits, Japanese, Americans and more 1 vol, 16 pgs 2005 US, FIRE AND FURY GAMES
NEW-cards ......$18.00

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1-192210 Hasenauer, Richard REGIMENTAL FIRE AND FURY- O/P Regimental Fire and Fury extends one of the most popular historical military
miniatures wargames in the hobby down to the regimental level.

This new regimental edition provides players a more in-depth look at American Civil War
combat. The smaller scale allows you to take command of individual regiments and batteries and re-fight in greater detail many of the war's smaller engagements, as well as critical
actions of the conflict's famous battles.

For the new player it is an easy game to learn and enjoy. The veteran Fire and Fury
gamer will find much that is familiar, like the play sequence, maneuver table, and combat system, while discovering a game taken to a new level of sophistication. Refined game mechanics
strike a balance between playability and historical accuracy that draw upon twenty years of the Fire and Fury gaming experience.

Full color photos and diagrams
6 battle scenarios
2 quick reference sheets
1 vol, 96 pgs 2010 US, FIRE AND FURY GAMES
NEW-hardcover, o/p ......$45.00

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2-192210 Hasenauer, Richard REGIMENTAL FIRE AND FURY: American Civil War Rules Regimental softcover wire-bound edition provides players a more in-depth look at American Civil War combat. The smaller scale allows you to take command of individual regiments and batteries and re-fight in greater detail many of the war's smaller engagements, as well as critical actions of the conflict's famous battles. Uses the same play sequence but with new versions of the maneuver table and combat system. Contains full-color photos and diagrams, six battle scenarios, and two quick reference sheets. 1 vol, 108 pgs 2024 HOPEWELL, OMM PUBLISHING
NEW-wirebound softcover edition ......$44.00 rct

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2-16680 Hasenauer, Richard W. FIRE AND FURY: The American Civil War in Miniature Reprint of original Fire & Fury rules in 8.5x11 format, packed with color photos, simple and easy to play rules, army lists, terrain making. Scenario for Gettysburg. 1 vol, 72 pgs 2020 US, OMM PUBLISHING
NEW-color edition ......$26.00 rct

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1-16681 Hasenauer, Richard W. FIRE AND FURY: The Western Battle Supplement 8.5x11 format, six scenarios for Shiloh, Corinth, Stone River, Champion Hill, Chickamauga, Atlanta. 1 vol, 40 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$24.00

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2-16682 Hasenauer, Richard W. FIRE AND FURY: The Eastern Battle Supplement 8.5x11 format, packed with color photos. 1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$24.00

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1-214050 Hasenhauer, Richard BRIGADE FIRE & FURY: 2nd Edition of Fire and Fury Fire and Fury remains one of the most popular historical military miniatures wargames in the hobby. This second edition provides a fresh look at American Civil War combat. The basic unit is the brigade of infantry or cavalry.

A number of factors made the original rules unique and popular. They were easy to learn, quick and fun to play, and incorporated just the right amount of historical detail. Battles could be fought to a near-historical or at least plausible conclusion. The rulebook format, groundbreaking for its time, had clearly written rules with lots of diagrams and color photographs. We tried our best to remain faithful to these attributes while making a few improvements.

We cleaned up or redesigned some 'clunky' game mechanics. We also added just a little more historical detail some players liked from the regimental-level game but still was appropriate at brigade-level. We rewrote the rules, added better organization and more clarity, and redesigned and added more diagrams. We then playtested the rules thoroughly, using historical scenarios as a benchmark. We also included at the back of the book a fictional army generator for playing pick-up games.

Includes full-color photos and diagrams, two quick reference sheets, and three historical battle scenarios:

1. Battle of First Bull Run - 21 Jul 1861 - First major battle in the East.
2. First Day Battle of Gettysburg - 1 Jul 1863 - Opening phase.
3. The Battle of Reams Station - 25 Aug 1864 - Late-war Petersburg Campaign.

Historical battles do not always make for an evenly balanced game, so the special scenario rules and victory conditions are sometimes adjusted to give either side a chance for victory.

Note: BRIGADE Fire & Fury (OMM # 214050) should not be confused with REGIMENTAL Fire & Fury (OMM # 192210), both by Rich, but different battle scales. 1 vol, 96 pgs 2017 US, FIRE AND FURY
NEW-hardcover ......$39.00

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1-214052 Hasenhauer, Richard GREAT WESTERN BATTLES: 2nd Edition for Brigade Fire & Fury Contains 16 battle scenarios redesigned for use with your 2nd Edition, Brigade Fire and Fury. Each scenario comes with a detailed battlefield map, a complete order of battle with unit labels, and special rules you need to set up and fight each battle.

Battles include:

Battle of Shiloh, April 6, 1862
The Hornet's Nest, Battle of Shiloh, April 6, 1862
Shiloh Church, Battle of Shiloh, April 6, 1862
1st Day Battle of Corinth, October 3, 1862
2nd Day Battle of Corinth, October 4, 1862
Battle of Perryville, October 8, 1862
Battle of Murfreesboro, December 31, 1862
Battle of Champion Hill, May 16, 1862
1st Day Battle of Chickamauga,
September 19, 1863
2nd Day Battle of Chickamauga,
September 20, 1863
Battle of Atlanta, July 22, 1864
Hardee Turns the Flank, Battle of Atlanta,
July 22, 1864
Cheatham Enters the Fray, Battle of Atlanta,
July 22, 1864
Battle of Pleasant Hill,April 9, 1864
Battle of Spring Hill, November 29, 1864
Battle of Franklin, November 30, 1864 1 vol, 96 pgs 2019 US, FIRE AND FURY
NEW-softcover ......$30.00 rct

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1-88850 Haskall, Trevor and Harper, Richard WARLORD II: Medieval, Renaissance, Pike & Shot 8.5x11, full color, a quick moving simple rule set with alternate movement, elegant command system and results based on the effects of morale loss; well-designed, lots of charts/drawings. 1 vol, 156 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$40.00

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1-190900 Haskill, Trevor POWER AND GLORY:Fast Action 19th Century Wargaming Covers big battle 19th century European and Colonial Warfare. Scenarios, play aids. 1 vol, 120 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$38.00

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1-28510 Hayes, Mark & Goodlett, Tim SAVAGE WARS OF PEACE:Victorian Era, 1878-1901 Rules for 'brigade size' conflicts, scenarios, maps, o/b's, playing aids. 1 vol, 73 pgs 2003 US, OMM Publishing
NEW-softcover ......$18.00

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1-28520 Hayes, Mark & Goodlett, Tim THE LAST CRUSADE Rules for gaming the Great War in the Middle East & Africa, maps for scenarios, good biblio. 1 vol, 96 pgs 2003 US, OMM PUBLISHING
NEW-wire bound softcover ......$20.00

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1-214650 Haythornthwaite, Jonathan DRACULA'S AMERICA: Shadows of the West - A Skirmish Wargame It is 1875, and Count Dracula is President of the United States of America.

In the wake of the Civil War, with the country struggling to regain its balance, Dracula seized power. The Count's thralls assassinated President Lincoln and his entire administration in a single night and, in the ensuing chaos, their master made his move. Dominating the Senate, he declared himself President-for-Life, and now rules the Union with fear and an iron fist. His vampiric progeny, the Coven of the Red Hand, infest every strata of society, and enforce Dracula's will with ruthless efficiency.

This is a skirmish game of gothic horror set in an alternate Old West. Secret wars rage across the country -- from bustling boom-towns to the most remote wilderness -- as cults and secret societies fight for power and survival. Players will throw their support behind one of these factions, and will lead a Posse in fast-paced, cinematic battles for dominance and survival. 1 vol, 140 pgs 2017 UK, OSPREY PUBLISHING
NEW-pb ......$30.00 with a discount of 15%

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1-214651 Haythornthwaite, Jonathan DRACULA'S AMERICA: Shadows of the West - Hunting Grounds This supplement for Dracula's America contains a host of new rules and material and offers something for every player.

* Two New Factions: The Forsaken, ragged survivors of the 7th Cavalry tormented by a bestial curse, and the Shadow Dragon Tong, crime lords with an agenda as mysterious as the powers wielded by their enforcers.
* The Hunting Grounds: Scenarios and encounters that focus on this mythical realm and the power and threats found within it.
* Territory: Build and develop your headquarters, and exploit the benefits it offers, but beware your enemies taking the fight to your home turf.
* Outlaws, Mercenaries and Bounty Hunters: New campaign options, allowing you to turn to a life of crime, bring in wanted fugitives, or sell your gun to the highest bidder.
* New Monsters: The denizens of the Hunting Grounds, in all their terrifying glory.
* New Hired Guns: There's all kinds of folk willing to sell their skills, and these new Hired Guns offer a range of tactical options... if you can afford them.
* New Gear: Bring a Gatling Gun to a knife fight, or find out why you were always warned about misusing brimstone chalk and vials of ectoplasm.
* New Skills: Riding and Leadership skills give you new combat options and help your posse stay in the fight. 1 vol, 96 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 with a discount of 15%

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1-214652 Haythornthwaite, Jonathan DRACULA'S AMERICA: Shadows of the West - Forbidden Power Since Dracula's rise to power, a shadow has swept across the nation, but nowhere is it darker than in the Deep South. Throughout the plantations, swamps, and cities, rumors abound of grotesque rituals, hooded figures, and bizarre creatures. Most terrifying of all, however, are the whispers of ancient magic -- unspeakable arcane rituals and occult powers that can lead those who wield them towards mystical supremacy. or reduce them to gibbering wrecks.

This new supplement introduces two new factions: the corrupt cultists of the Church of Dagon and the Salem Sisterhood, occult practitioners whose history dates back to the early Colonies. New stealth rules allow for all manner of sneaky and underhanded tactics, while expanded rules for arcane powers offer glory but could cost you your sanity. Alongside these are a host of new scenarios, Hired Guns, monsters, skills, and gear to challenge or assist those who dare venture into the Deep South of Dracula's America. 1 vol, 96 pgs 2018 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 with a discount of 15%

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2-12590 Heath, Ian ARMIES OF THE DARK AGES: 600AD-1066AD Reprinted here in its complete 1980 second edition with an updated bibliography.

Spans the period from 600 AD to 1066 and describes Byzantine, Sub-Roman, Pictish, Irish, Visigothic, Lombard, Merovingian, Carolingian, Ottonian, Viking, Russian, Slav, Avar, Khazar, Magyar, Bulgar, Pecheneg, Ghuzz, Alan, Armenian, Sassanid, Arab, Andalusian, Near Eastern, Saxon, Norman, Italian and Spanish armies.

It examines tactics and strategy, organization and formations as well as providing a detailed guide to the dress and equipment of the armies of the period. Comprehensive illustrations complement the text and the result is a wealth of information for anyone interested in the warfare of the time. Long out of print, the book has been a source of inspiration to wargamers and academic historians alike. 1 vol, 220 pgs 2015 UK, WARGAMES RESEARCH GRP PUBLICATIONS
NEW-pb edition ......$48.00

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1-226740 Heath, Peter WAR ON THE GROUND : WWII RULES BATTALION LEVEL GAMES The War on the Ground is a rule system for tabletop actions, designed to give a realistic and enjoyable game for 12mm/1:144 scale miniatures. The rule set covers all aspects of WWII combat, including infantry, armor, artillery and aerial encounters.

Also included is a separate fast-play reference sheet and five historical scenarios to get you started.
1 vol, 96 pgs 2021 UK, VICTRIX LTD
NEW-softcover ......$30.00 rct

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1-226741 Heath, Peter FORGOTTEN BATTLES IN FRANCE & GERMANY : January - April 1945 23 scenarios, Lots of background campaign details, Unit organisations, new troop type lists, guns and Armour. Bibliography of titanic proportions 1 vol, 88 pgs 2021 UK, ANSCHLUSS PUBLISHING LTD
NEW-pb ......$39.00 rct

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1-2267410 Heath, Peter FORGOTTEN BATTLES: The Italian Campaign - March 1944 to May 1945 This concluding volume provides 17 scenarios and detailed background to the events leading up to and beyond each, from platoon to reinforced battlegroup. 1 vol, 96 pgs 2023 UK, ANSCHLUSS PUBLISHING LTD
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1-2267411 Heath, Peter FORGOTTEN BATTLES: The Battle of the Bulge - December 1944 Covers the actions hitherto almost ignored and forgotten with 19 detailed scenarios, covering the actions from 16th December on into the start of January 1945. Includes a section with British troops against the German offensive. 1 vol, 96 pgs 2024 UK, ANSCHLUSS PUBLISHING LTD
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1-226742 Heath, Peter FORGOTTEN BATTLES FROM OPERATION HUSKY: The Invasion of Sicily, July 1943. Includes 20 full scenarios, all at 1:1 scale, and up to battalion size, as well as an overview account of the campaign. Unit types and armour involved in the campaign are all present, representing the Americans, the British, the Germans (including Fallschirmjagers) and Italians. Tanks go from the diminutive French R35 tank to the mighty Tiger. 1 vol, 96 pgs 2021 UK, ANSCHLUSS PUBLISHING LTD
NEW-pb, available mid October 2021 ......$39.00 rct

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1-2267431 Heath, Peter FORGOTTEN BATTLES IN RUSSIA 1942: VOLUME 1. THE YEAR OF INDECISION Offers 19 detailed scenarios from company to battalion level which can be used with any set of WWII wargames rules. Includes unit organization charts, vehicle and unit stats, and new rules for The War on the Ground ruleset. 1 vol, 96 pgs 2022 UK, ANSCHLUSS PUBLISHING LTD
NEW-pb, available late February 2022 ......$39.00 rct

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1-226744 Heath, Peter FORGOTTEN BATTLES: The Italian Campaign - September 1943 to February 1944 A series of WWII scenarios covering a range of engagements, with varying unit types and sizes and a variety of opposing forces, including the first appearance of both Italian partisans and Italian troops fighting on the Allied side. 1 vol, 96 pgs 2022 UK, ANSCHLUSS PUBLISHING LTD
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1-226745 Heath, Peter FORGOTTEN BATTLES: The West Wall - September 1944 To February 1945 Latest in the series offers 20 scenarios covering US and British efforts to break through the German West Wall, known by the Allies as The Siegfried Line, from September 1944 to February 1945. Provides different types of engagements, unit sizes, and opposing forces. Includes new troop types and armored vehicles as well as new rules for demolitions, assaults on armored targets, panzerfausts as infantry artillery weapons. The scenarios are designed for use with any WWII rules set, down to company and even platoon level. 1 vol, 96 pgs 2022 UK, ANSCHLUSS PUBLISHING LTD
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1-226746 Heath, Peter FORGOTTEN BATTLES: Raids in the European Theatre 1939-1945 Latest in this series of Scenarios specifically for The War on the Ground rules, but adaptable for other WWII rules. Contains 16 scenarios from Platoon to Brigade level and presented in chronological order, but several can be linked for a mini campaign. Includes Special Rules to enhance the playability and accuracy of each scenario. Some of the individual scenarios will be extremely challenging and have included campaigns and units not used before within the scenario series: for example, Finnish Jaegers during the Winter War in 1939. 1 vol, 96 pgs 2022 UK, ANSCHLUSS PUBLISHING LTD
NEW-pb, available early October 2022 ......$39.00 rct

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1-226747 Heath, Peter FORGOTTEN BATTLES: On the Flanks of Arnhem, September 1944 Contains 20 scenarios covers the actions of the British, Canadian, American, and Polish forces across 1944 North Western Europe. The scenarios are designed to be used with any rules system, and any scale from 6mm to 15mm and includes back story, OOBs, and maps. 1 vol, 96 pgs 2022 UK, ANSCHLUSS PUBLISHING LTD
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1-241980 Hicks, Jonathan PRESSURE: Industrial Science Fiction Roleplaying Rules-light, story-focused game of facing the darkness at the heart of humanity's fragile and claustrophobic existence - both on Earth and among the stars. An entirely standalone title, Pressure also develops and expands upon the mechanics and setting introduced in the Those Dark Places roleplaying game.

As highly skilled agents of Special Operations Squads, players are tasked with cleaning up after the Corporations -- investigating links to organized crime, neutralizing rogue weapons research, negotiating with rebel leaders on orbital stations, and hunting down whatever that black-budget excavation team 'awoke' out in the Procyon Sector. The universe is a dangerous and hostile place; the Hypercities and the Deep Black alike hide powerful foes. But you have the tools, the training, and the resources to face these dangers -- you hope. 1 vol, 128 pgs 2024 UK, OSPREY PUBLISHING
NEW-hardback, available late January 2024 ......$25.00 with a discount of 15% rct

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1-205850 Hill, John ACROSS A DEADLY FIELD: Regimental Rules for Civil War Battles New ACW regimental-level wargame from Osprey Publishing, written by John Hill, designer of the Johnny Reb series. Includes: Introduction, Basic rules, Advanced rules, Scenarios, Quick reference sheets, and Index. 1 vol, 144 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardcover ......$40.00 with a discount of 15%

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1-205851 Hill, John ACROSS A DEADLY FIELD: The War in the East The War in the East, a supplement for John Hill's Across a Deadly Field, gives players the resources to recreate the battles, great and small, of the Eastern Theater of the Civil War. Step into the shoes of Robert E. Lee and drive towards Washington with the Army of Northern Virginia, or take command of the Army of the Potomac, and attempt to capture Richmond.

With scenarios, including an optional mini-campaign for the first day of Gettysburg, and special rules that enhance gameplay, this volume offers players, whether Union or Confederate, a versatility that can accommodate their preferences and miniatures collections without sacrificing either playability or historical accuracy.

Contents: Introduction, Scenarios, and Index. 1 vol, 148 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 with a discount of 15%

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1-205852 Hill, John ACROSS A DEADLY FIELD: The War in the West The War in the West, the new supplement for Across A Deadly Field brings to the tabletop the bitter struggles of the Western Theater of the American Civil War. The special rules and scenarios included in this volume give players everything they need to recreate the battles, both great and small, of this theater of the war. Battles such as Shiloh, Stone River, Vicksburg, Chickamauga, Chattanooga, and Atlanta are presented in great detail as well as the ability to play through a full campaign. 1 vol, 112 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardback ......$35.00 with a discount of 15%

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1-42070 Hill, John JOHNNY REB III, reprint of the 3rd edtion 8.5x11, new revised 'final edition' classic rules, play aids, quick reference sheet. 1 vol, 68 pgs 2021 US, ON MILITARY MATTERS
NEW-wirebound softcover reprint of the 3rd edtion ......$24.00 rct

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2-42070 Hill, John JOHNNY REB III - PDF version 8.5x11, new revised 'final edition' classic rules, play aids, quick reference sheet. 1 vol, 68 pgs 2021 US, ON MILITARY MATTERS
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1-192280 Hilton, Barry REPUBLIC TO EMPIRE - Wargaming the Wars of Napoleon Bonaparte Aimed particularly at gamers with collections of the larger scale figures (28mm and 15mm -but adaptable to smaller figures and most basing systems), these rules are designed to play wargames primarily at a brigade/divisional level. However the straight forward, but subtle rule mechanisms produce a free flowing game that makes corps and even army sized battles with multiple players feasible. Even large battles can be fought to a satisfying conclusion in a reasonable time span.
1 vol, 144 pgs 2011 UK, LEAGUE OF AUGSBERG
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1-235890 Hilton, Barry MAD FOR WAR: 17th Century Naval Rules Rules for 17th century naval actions with miniature ships. Uses different die types for crew experience levels and a few flavor-some modifiers to recreate sea battles. Actions can be fought on tables as small as 60cm square and the system accommodates massed battles with 50 ships per side on much larger tables. Many scales from 1/4800 to 1/300 can be used.

Fight from the icy, wind-blasted waters of the Arctic to the steamy rivers of equatorial Africa. Defy ferocious Omani corsairs or square up to the mighty Restoration Fleet of Charles II. Contains 196 pages with hundreds of photographs, maps, and illustrations. 1 vol, 196 pgs 2023 UK, THE LEAGUE OF AUGSBURG
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2-89480 Hilton, Barry BENEATH THE LILY BANNERS:Fastplay Wargames 1660-17 8.5x11, full color quick play rules 1 vol, 52 pgs 2011 UK, LEAGUE OF AUGSBERG
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1-226570 Hobday, Andy THE BARONS WAR - A Medieval Skirmish Game Set against a backdrop of the 1215-17 First Barons' War triggered by the issuing of Magna Carta, this skirmish game pits rival Barons or rival factions who find themselves on either side of the conflict 1 vol, 138 pgs 2021 UK, FOOTSORE MINIATURES
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1-226571 Hobday, Andy THE BARONS WAR: Death & Taxes First supplement designed for The Barons' War skirmish game. Play your way through the linked scenario-driven campaign, choosing either the forces of the Sheriff of Nottinghamshire or local outlaws sworn to protect the villagers, who are objecting to paying taxes twice. Further rules are included for developing and running exciting stand-alone seasonal campaigns where individual Commanders strive to be the most chivalrous while battling it out over a campaign map to conquer territory. Includes a linked campaign, the Outlaw retinue list, and rules for running a map-based campaign. 1 vol, 112 pgs 2021 UK, FOOTSORE MINIATURES
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1-226572 Hobday, Andy THE BARONS WAR: Outremer Expansion to The Barons' War rules. Outremer (French: outre-mer, lit. 'overseas'), also known as The Crusader States, is a political hotbed granting ambitious Frankish Barons the opportunity to make a reputation for themselves. This new battleground dominated by a scorching sun, inhospitable terrain and lethal new foes provides fresh challenges for any Commander.

New rules, named characters, and a linked scenario-driven campaign, Peril on the Pilgrim Road, encourage you to recreate warfare in the crusader states. Choose to create a retinue from the Armies of Outremer: settled Franks, crusaders, or the military orders. Alternatively, select from the myriad of warriors that comprise the cultured Forces of Islam, led by a sultan or emir of a particular Askar. 1 vol, 140 pgs 2023 UK, FOOTSORE MINIATURES
NEW-pb, available late April 2023 ......$30.00 inc

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1-212280 Hofrichter, Rudiger and Klaus TIN SOLDIERS IN ACTION: Fair and Square Rules Old school, fast play rules covering a variety of eras that are played on squares -- hence all scales of troops can be used for skirmishes through army actions. Includes army lists from 1680 up to 1900 and point systems and modular systems for army constructions. Also: a tutorial on the American Civil War in a military academy setting; a detailed scenario of the Battle of Bergen in the Seven Years War; and a scenario Back Cup in the Victorian era in a Jules Verne setting. Solo rules included. 1 vol, 272 pgs 2016 UK, PARTIZAN PRESS
NEW-hardcover ......$40.00

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1-67622 Holder, Scott DARK AGE WARRIOR:European, Byzantines, Muslim List Dark Ages army lists 1 vol, 72 pgs 2002 US, FOUR HORSEMEN ENTERPR
GOOD-softcover, Only 1 copy available -- First come, first served ......$5.00 rct

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1-73330 Holder, Scott PATRIOTS & LOYALISTS: Rules for the AWI 8.5x11, the rules focus on the the relationship between a unit's morale and its ability to deploy and fight, players operate at Brigade+ level, play aids, scenarios. 1 vol, 42 pgs 2003 USA, WARGAMES INC
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1-37018 Hopper, Michael RISE OF ALBION: 1809 - 1811 Contains 27 Napoleonic scenarios providing detailed orders of battle and maps for battalion and brigade level rules. Includes battles Torrijo-Alcabon, Casa de Salinas, Talavera, and more. 1 vol, 56 pgs 2021 CANADA, MICHAEL HOPPER
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1-37011 Hopper, Michael assisted by Griner, Terry RISE OF EAGLES:Napoleonic Scenarios for Shako II 8.5x11, (18) scenarios for 1805, suitable for any battalion level rule set, Shako supplement includes new optional rules/clarifications. 1 vol, 40 pgs 2008 US, QUANTUM PRINTING
NEW-softcover ......$32.00

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1-37013 Hopper, Michael assisted by Griner, Terry EAGLES OVER BAVARIA Contains 18 scenarios covering major land battles in Bavaria. Scenarios provide detailed orders of battle and maps for battalion/brigade level rules. The battles cover the main land battles in Bavaria in the early stages of the 1809 campaign.

Scenarios:

* Altdorf
* Reinhausen
* Hausen-Teugn
* Dunzling
* Arnhofen
* Abensburg - center
* Abensburg - south
* Abensburg - north
* Landshut
* Achdorf
* Geisenhausen
* Laichling
* Eggmuhl (south)
* Eggmuhl (north)
* Abbach
* Regensburg
* Neumarkt
* Nittenau 1 vol, 56 pgs 2017 CANADA, MICHAEL HOPPER
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1-37014 Hopper, Michael assisted by Griner, Terry DUEL OF THE PRINCES 1809 Contains 18 scenarios providing detailed orders of battle and maps for battalion/brigade level rules. The battles cover the main land battles fought between the forces of Prince Eugene of Italy and Prince Johann of Austria as their armies move from Italy to Hungary during the early stages of the 1809 campaign.

Scenarios:
* Sacile (south)
* Sacile (north)
* Sacile (grand)
* Volano
* Soave
* Castelcerino
* Piave River (a.m.)
* Piave River (p.m.)
* San Daniele
* Tarvis (1st)
* Tarvis (2nd)
* St Michael
* Klagenfurt
* Karako
* Papa
* Gyirmot
* Raab
* Graz 1 vol, 56 pgs 2017 CANADA, MICHAEL HOPPER
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1-47041 Hutchby, D and Clark, S. Army Lists Volume 3 for 7th Ed Ancient Rules: 3000 BC TO 300 AD Army Lists Volume 3 for use with WRG Ancient Rules 3000BC -1485AD 6th and 7th Editions. Also includes a DBA list for each army. Compiled by Dave Hutchby and Steve Clark. Published by Wargames Research Group 1996.

61 page book containing approximately 60 army lists covering the Mediterranean Basin and India. Covering the approximate period 400BC - 40BC and including Alexander and his Successors, the Punic Wars, the Western Nomads together with the Great Roman Wars of the 2nd Century BC and the Roman Civil Wars of the First and Second Triumvirate.

The lists were written primarily for 7th Edition but include a conversion chart to modify the lists for 6th edition.
1 vol, 72 pgs 1992 UK, WARGAMES RESEARCH GRP
NEW-softcover, o/p ......$15.00

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1-47042 Hutchby, D and Clark, S. ARMY LISTS VOLUME 2:Far East, Asia & America Army Lists Volume 2 Armies of the Far East, Asia and America for use with WRG Ancient Rules 3000BC -1485AD 6th and 7th Editions. Also includes a DBA list for each army. Compiled by Dave Hutchby and Steve Clark. Published by Wargames Research Group 1993.

89 page book containing 68 army lists including:
Armies and Enemies of China and the Mongols from 2000BC to 1500AD.
India
Pre Conquest Meso-America

The book also includes several maps detailing the geographical origins of the armies listed and an A5 errata sheet.

The lists were written primarily for 7th Edition but include a conversion chart to modify the lists for 6th edition
1 vol, 89 pgs 1992 UK, WARGAMES RESEARCH GRP
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1-221530 Hutchinson, Mike GASLANDS REFUELLED: Post-Apocalyptic Vehicular Combat Shoot, ram, skid, and loot your way through the ruins of civilization with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem.

With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customize their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures. 1 vol, 192 pgs 2019 UK, OSPREY PUBLISHING
NEW-hardcover ......$30.00 with a discount of 15%

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1-221530B Hutchinson, Mike GASLANDS: Post-Apocalyptic Vehicular Combat + Implements of Carnage plastic frame Order by Monday August 26, 2019 and we will include a free 'metal motor cycle'

Implements of Carnage plastic frame - A plastic frame of weapons, armor, drivers and much more. Designed to help you customize your die-cast cars into instruments of death to use in games like Gaslands: Refuelled. The Implements of Carnage includes: 4 machine Guns, 3 Heavy machine Guns, 2 Mini Guns, 1 Harpoon, 1 Racing vent, 2 Droppers, 1 Death ray, 1 Tool box, 2 Dozer Blades, 1 Motorbike, 4 Wheels (double- sided alloys), 4 Sheets of armor, 1 Bull Bars, 1 Engine Block, 1 Exhaust, 1 Flamethrower, 2 Drivers, 1 Turret Gunner, 1 Turret Ring, 2 Side Exhausts, 1 Rocket Launcher, 1 Radar Dish and 2 Rockets. Implements of Carnage are scaled for Hotwheels/ Matchbox style vehicles. Supplied unpainted.

Shoot, ram, skid, and loot your way through the ruins of civilization with Gaslands: Refuelled, the tabletop miniature wargame of post-apocalyptic vehicular mayhem.

With all-new material including expanded and enhanced perks, sponsors, vehicle types, and weapons. Gaslands: Refuelled contains everything a budding wasteland warrior needs to build and customize their fleet of vehicles in this harsh post-apocalyptic future. With a host of options for scenarios, environmental effects, and campaigns, players can create their own anarchic futures. 1 vol, 192 pgs 2019 UK, OSPREY PUBLISHING & NORTH STAR
NEW-hardcover, available late September 2019 ......$36.00 with a discount of 20% rct

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1-221530BB Hutchinson, Mike GASLANDS: Post-Apocalyptic Vehicular Combat + Implements of Carnage plastic frame, Dice, Templates and Tokens Order the Big Bundle by Monday Aug 26, 2019 and we will include a free 'metal motor cycle'

GASLANDS: Post-Apocalyptic Vehicular Combat Rule Book
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Implements of Carnage plastic frame - A plastic frame of weapons, armor, drivers and much more. Designed to help you customize your die-cast cars into instruments of death to use in games like Gaslands: Refuelled. The Implements of Carnage includes: 4 machine Guns, 3 Heavy machine Guns, 2 Mini Guns, 1 Harpoon, 1 Racing vent, 2 Droppers, 1 Death ray, 1 Tool box, 2 Dozer Blades, 1 Motorbike, 4 Wheels (double- sided alloys), 4 Sheets of armor, 1 Bull Bars, 1 Engine Block, 1 Exhaust, 1 Flamethrower, 2 Drivers, 1 Turret Gunner, 1 Turret Ring, 2 Side Exhausts, 1 Rocket Launcher, 1 Radar Dish and 2 Rockets. Implements of Carnage are scaled for Hotwheels/ Matchbox style vehicles. Supplied unpainted.
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In the game Gaslands, you need Skid Dice. These have custom faces on them to make playing the game much easier. Five per pack.
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12 Templates designed for Gaslands: Refuelled. These templates are essential to playing the game Gaslands: Refuelled. Laser cut translucent acrylic
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Markers, All you need for the Gaslands: Refuelled. 25 hazard, 25 ammo, 10 vote, 1 pole position. 1 vol, 192 pgs 2019 UK, OSPREY PUBLISHING & NORTH STAR
NEW-hardcover, available late September 2019 ......$85.00 with a discount of 20% rct

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1-221531 Hutchinson, Mike GASLANDS: Implements of Carnage plastic frame Implements of Carnage plastic frame - A plastic frame of weapons, armor, drivers and much more. Designed to help you customize your die-cast cars into instruments of death to use in games like Gaslands: Refuelled. The Implements of Carnage includes: 4 machine Guns, 3 Heavy machine Guns, 2 Mini Guns, 1 Harpoon, 1 Racing vent, 2 Droppers, 1 Death ray, 1 Tool box, 2 Dozer Blades, 1 Motorbike, 4 Wheels (double- sided alloys), 4 Sheets of armor, 1 Bull Bars, 1 Engine Block, 1 Exhaust, 1 Flamethrower, 2 Drivers, 1 Turret Gunner, 1 Turret Ring, 2 Side Exhausts, 1 Rocket Launcher, 1 Radar Dish and 2 Rockets. Implements of Carnage are scaled for Hotwheels/ Matchbox style vehicles. Supplied unpainted. 1 vol, 2 pgs 2019 UK, NORTH STAR
NEW-plastic sprue, available late September 2019 ......$7.00 rct

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1-221532 Hutchinson, Mike GASLANDS: Dice for Gaslands In the game Gaslands, you need Skid Dice. These have custom faces on them to make playing the game much easier. Five per pack. 1 vol, 1 pgs 2019 UK, NORTH STAR
NEW-blister, available late September 2019 ......$11.00 rct

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1-221533 Hutchinson, Mike GASLANDS: Templates 12 Templates designed for Gaslands: Refuelled. These templates are essential to playing the game Gaslands: Refuelled. Laser cut translucent acrylic. 1 vol, 1 pgs 2019 UK, NORTH STAR
NEW-plastic templates, available late September 2019 ......$21.00 rct

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1-221534 Hutchinson, Mike GASLANDS: Tokens All you need for the Gaslands: Refuelled. 25 hazard, 25 ammo, 10 vote, 1 pole position. 1 vol, 1 pgs 2019 UK, NORTH STAR
NEW-plastic tokens, available late September 2019 ......$16.00 rct

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1-967020 Hutchinson, Mike GASLANDS: Post-Apocalyptic Vehicular Combat Shoot, ram, skid, and loot your way through the ruins of civilization with a tabletop wargame of car-on-car destruction in a post-apocalyptic wasteland. Players control small fleets of armed vehicles in battles for resources, dominance, and survival. With rules for multiple vehicle types (from motorbikes to big rigs), varied special weapons and accessories (including oil slicks, caltrops and nitro boosters), and a host of options for scenarios, environmental conditions, crew and campaigns, players can tailor games to match their own visions for an anarchic future. 1 vol, 64 pgs 2017 UK, OSPREY PUBLISHING
NEW-softcover ......$19.00 with a discount of 15%

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1-967026 Hutchinson, Mike A BILLION SUNS: Interstellar Fleet Battles Wargame rules for interstellar combat that puts you in command of fleets of powerful starships, from squadrons of agile, but fragile, fighters, to hulking and powerful capital ships. When combined with some spaceship miniatures, a tape measure, a deck of playing cards, and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat. Using simple dice pool mechanics, you must carefully manage your resources and seize the opportunities that come your way in order to lead your fleet to victory and assert your dominance over the stars. 1 vol, 80 pgs 2021 UK, OSPREY PUBLISHING
NEW-softcover, available mid February 2021 ......$20.00 with a discount of 15%

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1-243080 Hutton, Gary BREAK THROUGH: Napoleonic Solo Battlegaming Playing card-based system to be used in conjunction with your favorite set of Napoleonic rules. Both sides field seven brigades of differing size and integral artillery. 1 vol, 40 pgs 2024 UK, PARTIZAN PRESS
NEW-pb, available early April 2024 ......$15.00 rct

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1-242140 Hyde, Henry SHOT, STEEL & STONE: 1660-1850 Horse and musket era rules that first appeared in the author's book The Wargaming Compendium (Pen & Sword, 2013) but updated and expanded. Suitable for battles from approximately 1685 (when bayonets became common) through to about 1850, when rifled muskets started to dominate the battlefield.

Rules are scale-agnostic and system is IGO-UGO, with variation to enable the non-active player to react to enemy action, and there is no need to write orders. Key aspect is the command and control system, which places real emphasis on the abilities of local commanders on the spot controlling individual brigades. Combat system involves plenty of dice-rolling combined with the importance of being able to strike first in melee, such as when pikemen or lancers attack units who have shorter weapons. Games of around a dozen units per side can easily be played in an afternoon. 1 vol, 36 pgs 2024 UK, GLADIUS PUBLICATIONS
NEW-pb, available late January 2024 ......$16.00 rct

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1-242150 Hyde, Henry MARTINSTAAT 1744: A Detailed Wargame Campaign Set In A Fictitious World A completely imaginary campaign, set in an imaginary world, fought by two imaginary countries over the territory of a third. Back in the early 1990s, Henry and his chum, leading the imaginary armies of Prunkland and Faltenland, pitched their wits against one another in a classic horse-and-musket era campaign, invading the territory of neutral Martinstaat in an attempt to outflank each other and grab natural resources and taxes to swell their own state coffers. This was part of what became known as The Wars of the Faltenian Succession.

What set this campaign apart was Henry's meticulous record-keeping in the pre-digital era, with page after page of beautiful, neat, handwritten notes and maps showing precisely where the opposing forces were located. It was after posting a few pages of these notes online that a clamour grew amongst fans for him to turn these intricate records into a book-and here it is, including the full campaign rules used for that season.

In addition, Henry did some wonderful watercolour renditions of some of the troops, at the time when he was actually designing the uniforms for both armies and, in creating this extraordinary volume, he has added more than 30 new watercolour illustrations to show the uniforms of Prunkland's 'expeditionary force' plus a few extras. Moreover, he has added maps with overlays to help clarify the week-by-campaign-week moves of the two sides, indicating where major events took place, so that the pages of coordinates make perfect sense, like a stop-frame animation.

Alongside the campaign logs, you will also find the handwritten pages of Henry's own notes, some of them pondering his strategic and tactical options, some of them offering less than flattering opinions about the enemy troops! These notes have been transcribed so that those who may not be able to read what is sometimes slightly scruffier penmanship can, nevertheless, follow the story blow-by-blow. 1 vol, 104 pgs 2023 UK, GLADIUS PUBLICATIONS
NEW-pb, available late January 2024 ......$35.00 rct

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1-242160 Hyde, Henry TABLETOP BATTLE TACTICS: Techniques for Wargaming Success Deluxe Full Colour Combined Edition brings together the content of books 1 and 2 in the series with photographs, maps, and diagrams in full colour. Based on a series of articles written by the author for Wargames, Soldiers & Strategy magazine, this volume pulls together all that tabletop tactical advice under a single cover for easy reference. Includes additional content, with a gallery of inspiring games and an additional scenario featuring pirates and Royal Marines on a tropical island.

Advice outlines how each troop type evolved its own tactics to counter its enemies and make best use of new technologies as they arose. Most of the information is completely generic, with a few examples to help you understand how different arms and tactics are represented in popular rulesets like Black Powder, Hail Caesar, Chain of Command, Warhammer Ancient Battles, and others. 1 vol, 94 pgs 2023 UK, GLADIUS PUBLICATIONS
NEW-hardback, available late January 2024 ......$31.00 rct

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1-242161 Hyde, Henry TABLETOP BATTLE TACTICS: Techniques for Wargaming Success: Book 1 - Infantry, Cavalry and Artillery Basics Based on a series of articles written by the author for Wargames, Soldiers & Strategy magazine, this is the first of two volumes that pull together all that tabletop tactical advice under a single cover for easy reference. The content spans the globe, launching you from ancient Greece, Rome and Byzantium, soaring across medieval and renaissance Europe, and taking in the conflicts of more recent times that might be in Russia, the Western Desert, Iraq, or Afghanistan. Outlines how each troop type evolved its own tactics to counter its enemies and make best use of new technologies as they arose.

The advice contained here will help you make the best of your infantry, cavalry, artillery, chariots and elephants, through to the radical changes brought about in, for example, artillery from the late 19th century onwards. Most of the information is completely generic, with a few examples to help you understand how different arms and tactics are represented in popular rulesets like Black Powder, Hail Caesar, Chain of Command, Warhammer Ancient Battles and others. 1 vol, 52 pgs 2023 UK, GLADIUS PUBLICATIONS
NEW-pb, available late January 2024 ......$15.00 rct

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1-242162 Hyde, Henry TABLETOP BATTLE TACTICS: Techniques for Wargaming Success: Book 2 -- Theory into Practice Based on a series of articles written by the author for Wargames, Soldiers & Strategy magazine, the second of two volumes offers 16 scenarios, each of which can be adapted and staged using your favorite rules and armies. Includes beautifully rendered maps that represent gaming terrain for Ancient Greeks, modern special forces, Wellington's redcoats, Napoleon's finest, or ACW Union versus Confederate. Considers the different approaches that might be needed when using a selection of popular rulesets. 1 vol, 38 pgs 2023 UK, GLADIUS PUBLICATIONS
NEW-pb, available late January 2024 ......$15.00 rct

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1-207580 Jane, Fred OVER OPEN SIGHTS: Early Naval Wargaming Rules 1873-1904 Early Wargames Volume 6 Over Open Sights traces the early development of naval wargaming in the Royal Navy between 1873 and 1904. It is part of a series by the History of Wargaming Project documenting early wargaming. The book opens with a foreword by the well-known author and game designer, Larry Bond. Next is a reflective essay about the position of naval wargaming within the hobby.

The heart of the book is the reproduction of the early wargames, with period commentary from various RUSI sessions. The naval wargames included are: Lieutenant Castle R.N.: The Game of Naval Tactics (1873) Captain Colomb R.N.: The Duel: A Naval Wargame (1879) Lieutenant H. Chamberlain R.N.: Game of Naval Blockade (1888) The Launch of the Fred Jane Naval Wargame at RUSI (1898) The First Edition of The Fred Jane Naval Wargame (1898). The book also includes further material on the Fred Jane Wargame. 1 vol, 162 pgs 2014 UK, JOHN CURRY EVENTS
NEW-softcover, available mid February 2015 ......$24.00

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1-69430 Jeff Ball and Gore, Terry RENAISSANCE WARFARE:Tactical warfare 1494-1690 AD 8.5x11, rules for 25mm/15mm, same basing as WRG/DBM/DBA/WARRIOR, army lists. 1 vol, 68 pgs 2006 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound, NEW edition ......$28.00

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2-43280 Johannsen, Hans WHERE THE IRON CROSSES GROW:Eastern Front Scenario 8.5x11, (21) scenarios 1941-45 based for SPEARHEAD 1 vol, 44 pgs 2019 US, ON MILITARY MATTERS
NEW-softcover ......$20.00

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2-56840 Johannsen, Hans, and assisted by Arty Conliffe WHITE STAR RISING: Western Front Scenarios 8.5x11-inch size. Contains 17 scenarios for Western Front, 1944-45, from Normandy to the Rhine, for Spearhead rules. Each scenario contains short intro, OBs, and b/w maps (each map square is 30x30-inches on the tabletop).

Bocage aux Follies
* To the Beaches Beyond: Panzer Counterttack
* The Bloody Bocage: Normandy Slugfest
* Cruel Souls: British Blitz
* Hide and Seek in the Hedgerows: Infantry Battle
* Push Comes to Shove: Breakout
* Two in the Side Pocket: Avoiding Encirclement

Off to the Races
* Next Stop the Rhine: Post-Falaise Maneuvers
* Thunder in the Foothills: Rearguard in the Vosges
* Unlocking the Pocket: Canadians in the Scheldt
* Up Against the Wall: Big Red One at Siegfried Line
* Home by Christmas: Arnhem Corridor
* Fighting for the Fatherland: Volksgrenadiers
* Pas de Charge: Counterattack the French

When Only Loyalty Remains
* To Lash Out in Anger: Ardennes Blitzkrieg
* Silent Night: Panzer Struggle
* Nacht und Nebel: Operation Northwind
* Either Night or the Prussians: British in the Reichswald
* A Leap of Faith: Airborne Assault Over Rhine River 1 vol, 42 pgs 2019 US, ON MILITARY MATTERS
NEW-softcover ......$20.00 rct

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1-69780 John 'Buck' Surdu WELLINGTON RULES 8.5x11, outgrowth of his 'Santa Anna' rules,brigade/division level, small tactical actions. 1 vol, 60 pgs 2002 NY, LMW PUBLISHING
NEW-softcover, O/P ......$20.00 with a discount of 15%

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1-191890 Jones, Bob Zouave II: Now Including 1866 Zouave II is a corp-level miniatures wargame covering the American Civil War 1861-1865, the Maximilian Adventure in Mexico 1862-1867, the Franco-Prussian War 1870-1871, and the Austro-Prussian War of 1866. Zouave II requires only commonly available gaming tools: a deck of cards and multi-sided dice, and plays quickly enough that a 2-3 corps game of 6-8 divisions (over a score of regiments or 70 battalions) per side may be played in less than 4 hours. A typical 8x4 foot table will serve as a miniatures battlefield for 1500 figures or more. 1 vol, 80 pgs 2011 US, REPIQUE RULES
NEW-softcover ......$30.00 with a discount of 20%

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1-194780 Jones, Bob DIE FIGHTING: Horse and Musket Period 1700-1900 Die Fighting is a tactical wargame rule set for the period 1700-1900 published in a 54-page staple bound booklet with a gloss color cover and B&W interior pages. The rules contain many photos and examples of play, as well as suggested adjustments for the major periods covered, which include:

* Marlborough
* Seven Years War
* American War of Independence
* French Revolution
* Early Napoleonic (1801-1807)
* Late Napoleonic (1808-1815)
* American Civil War
* Austro-Prussian War
* Franco-Prussian War

The rules also include three card inserts which provide a rule summary, blank OOB (roster) sheet, and two sheets of phase cards.

The mechanisms in Die Fighting will be adapted for use in the upcoming campaign rules from Repique, Die Marching. 1 vol, 54 pgs 2011 US, REPIQUE RULES
NEW-softcover ......$30.00

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2-194780 Jones, Bob DIE FIGHTING: Horse and Musket Period 1700-1900 Tactical wargame ruleset for the period 1700-1900 published in a 54-page staple bound booklet with a gloss color cover and B&W interior pages. Also includes a CD with extras such as play aids, examples and more.

The rules contain many photos and examples of play, as well as suggested adjustments for the major periods covered, which include:

* Marlborough
* Seven Years War
* American War of Independence
* French Revolution
* Early Napoleonic (1801-1807)
* Late Napoleonic (1808-1815)
* American Civil War
* Austro-Prussian War
* Franco-Prussian War

The rules also include three card inserts which provide a rule summary, blank OOB (roster) sheet, and two sheets of phase cards.

The mechanisms in Die Fighting will be adapted for use in the upcoming campaign rules from Repique, Die Marching. 1 vol, 54 pgs 2011 US, REPIQUE RULES
NEW-softcover and CD, available mid April 2021 ......$30.00 with a discount of 40% rct

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1-527800 Jones, Bob PIQUET:Master Rules for Wargaming Rules, player aid cards, 'Impetus Clock', dice, the basic rules apply to all periods. Each period-specific supplement provides additional rules and a unique play sequence deck. 1 vol, 32 pgs 1995 VESTAL, PIQUET SYSTEMS
NEW-pb ......$8.00

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1-527801 Jones, Bob PIQUET:Le Grognards Supplement(NAPOL) 1790-1820 8.5x11, the 1st expansion for this unique system. 1 vol, 140 pgs 2004 NY, PIQUET SYSTEMS
NEW-pb, 2ND EDITION ......$35.00

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1-527804 Jones, Bob PIQUET:Cartouche Supplement(SYW/AWI/MARL)1730-1790 2nd Edition includes (2) scales of game, both Battalion and Regiment. Lots of new rules and many, many Army lists. 1 vol, 16 pgs 2008 US, PIQUET SYSTEMS
NEW-pb, 2nd Edition ......$40.00

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1-527805 Jones, Bob PIQUET:Archon Supplement(ANCIENT/FEUDAL)3000-1200 Ancient to medieval rules for Piquet 1 vol, 32 pgs 1997 NY, PIQUET SYSTEMS
NEW-pb ......$40.00

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1-527806 Jones, Bob PIQUET:Point of Attack Supplement(WWII)1936-1952 WWII era rules for Piquet 1 vol, 48 pgs 1997 NY, PIQUET SYSTEMS
NEW-pb ......$40.00

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1-77020 Jones, Pete BLITZKRIEG COMMANDER: 4th Edition WWII rules suitable for any scale miniatures, from 2mm to 28mm.

* Simple command system that emphasizes the fog of war.
* Effective mechanism for casualty resolution.
* Flexible figure ratio meaning one base represents a platoon.
* Minimal setup time, simply assemble your forces and play.
* Contains 49 army lists covering all nations and theaters.
* Includes 15 scenarios.
* Suitable for solo, two player, or multi-player games.
* No supplements, everything you need to play WWII games in one book.
* Quick Reference Sheet included 1 vol, 120 pgs 2019 UK, PENDRAKEN MINIATURES
NEW-softcover ......$48.00 rct

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1-85110 Jones, Pete COLD WAR COMMANDER: Rules 2nd Edition Rule set uses 2mm to 20mm miniatures for large battles. The 8.5x11-inch rule book contains full color illustrations and photos, reference sheets, 16 scenarios, and 30+ army lists covering 28 nations, designed for fast play.

Players each take command of a Battlegroup, which can be anything from a company right up to a division. The rules are suitable for solo, two-player and multi-player games, at home, at the club, or at a tournament. 1 vol, 120 pgs 2006 UK, PETER ANDREW JONES
NEW-softcover ......$44.00

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1-205370 Jones, Roy THE HERERO WAR: Rules & Scenarios The book covers the Herero War of 1904, which took place in what is now Namibia but at the time was the colony of German South-West Africa. The Hereros were a group of sophisticated native fighters who fought as riflemen in open order and were masters of ambush tactics and concealment - using smokeless powder to remain unseen. They would fight from the bush, trench fortifications, or hillside boulder fighting-positions. They were also ferocious in hand-to-hand combat.

The book is 184 pages long, full color, with eight chapters of historically derived rules and 13 historical scenarios. The rules and scenarios are derived from the original German sources: official histories, first-person accounts, and original maps. The rules and scenarios were playtested over several years to ensure play balance.

In addition to the rules and scenarios, the book has historical background information. A historical overview section gives a 'big picture' view of the Herero War - describing its origins and the main strategic and political events. Includes chapter on armies and uniforms, a painting guide, a detailed description of unique forces fighting in the war (e.g., Germany's African allies and German artillery of the era), and an annotated bibliography.

There are three regional maps (a map of German South-West Africa, and maps of the two theaters of war within the colony) and 23 photos, ranging from contemporary photos taken during the actual battles in 1904, to modern color photos of surviving weapons and of the terrain. 1 vol, 184 pgs 2014 US, ROY JONES
NEW-softcover ......$39.00

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1-190685 Jones, Steven BLACK POWDER: Rebellion (AWI) This supplement for Black Powder describes the history, armies, personalities, scenarios, and battles of the American Revolution. 1 vol, 144 pgs 2014 UK, WARLORD GAMES
NEW-softcover ......$35.00 with a discount of 10%

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1-190686 Jones, Steven BLACK POWDER: Blood on the Nile They charged out of the shimmering desert, thousands of fanatical warriors dressed in white, brandishing fearsome weapons. These were the Mahdi's men and a British soldier's worst nightmare. The Mahdi had emerged from the wilderness to lead a rebellion against the Egyptian government in Sudan. His armies overwhelmed the Egyptians and trapped Governor Gordon in Khartoum. The British launched a relief expedition, but it arrived too late. Such an insult to the Empire could not go unpunished, and the British returned to crush the Mahdists. Sudan then came under British Imperial control, but, like shifting sands, history could have turned out very differently.

Using this Black Powder supplement, you can take charge of the British army fighting in the desert, or assume command of the Mahdi's forces in their struggle against the world's greatest military power. Along the way, learn about the battles and campaigns of the Mahdist Wars, and the soldiers who served in them. 1 vol, 144 pgs 2014 UK, WARLORD GAMES
NEW-softcover ......$32.00 with a discount of 10%

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1-190687 Jones, Steven BLACK POWDER: Glory Hallelujah American Civil War supplement for Black Powder describes the history, armies, key leaders, doctrine, and tactics. Includes a comprehensive set of army lists and optional rules for recreating the battles of that war in miniature. 1 vol, 180 pgs 2016 UK, WARLORD GAMES
NEW-softcover ......$40.00 with a discount of 10%

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1-48970 Kane, Richard FLINT & STEEL:Rule for the AWI & The Age of Reason For 5mm, 15mm, 20mm, 25mm, and 30 mm figures
Comprehensive rules that play quickly
Ratings and details for almost 700 individual American, British, German, French, and Indian units from the American Revolution
Unique, simple command and control system
Ratings on over 500 different types of units for 26 different armies from 1740-1789
Performance data on 50+ different artillery types
Recreates battles in North America, Europe, and the Far East
Ratings and details on over 300 leaders of the American Revolution
Optional rules to fully recreate a wide variety of maneuver battles
Introductory scenarios from the American Revolution and Seven Years War
Includes unique scenario generator
140 die cut counters to mark play progress

Contents:
Size: 40 page soft bound rules book with full color cover plus a 64 page unit and weapon data book.
Examples of Play: Included.
Diagrams and Illustrations: Included.
Complexity: Moderate, figure templates allow play without miniatures.
Players: Two or more recommended while solitaire suitability is excellent.
2 vol, 104 pgs 1997 PA, CLASH OF ARMS GAMES
NEW-softcover ......$32.00

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1-212500 Kelly, John BEFORE NAPOLEON: Rules for the 18th Century Covers the Seven Years War, the French & Indian War, American Revolutionary War, and the Jacobite Rebellion. Infantry will operate as battalions. Cavalry will normally operate as squadrons. Command is represented by cavalry regimental, brigade, & army commanders.

At the standard scale, a 8 x 5 foot table will make a battlefield that is 1.8 x 1.1 miles.
In the Big Battle scale, it will cover 3.6 x 2.2 miles. Players may measure distance before firing and charging. The rules are detailed guidelines, but it impossible to anticipate every situation on the gaming table. 1 vol, 68 pgs 2016 US, OMM PUBLISHING
NEW-softcover ......$20.00

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1-100020 Kershner, Tod WARFARE IN THE AGE OF NAPOLEON 8.5x11, an intermediate complexity and tactical simulation of Napoleonic Warfare by the same team that brought you Warfare in the Age of Reason. No need to rebase. Tactical level game, play aids. 1 vol, 36 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-saddle stitch softcover ......$24.00

click here for Reviews, Table of Contents and Feedback

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1-20282 Kershner, Tod WARFARE IN THE AGE OF REASON:V2 Campaigns/Battles More scenarios, battles and campaigns. 1 vol, 84 pgs 2005 US, EMPEROR'S HEADQUARTER
NEW-softcover ......$22.00

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1-209590 Kershner, Tod BY THE SWORD DECIDED: From Hastings to Bosworth -- Playable Miniature Rules for the Medieval Era 1000 AD to 1500 AD Medieval warfare miniature rules cover from 1000 CE to 1500 CE. Features interactive sequence of play allowing both sides to shoot during movement. Any common basing system can be used, so no rebasing necessary. Army organization guidelines included for Western European and Saracen armies, with online support at Tod Kershner Games' Facebook page.

Includes scenarios for Battle of Hastings (1066), Battle of Formigny 1450, and Battle of Morat 1476. Wirebound so rules lay flat on the table. Two quick reference charts.

From the team that brought you Warfare in the Age of Reason, Warfare in the Age of Discovery, Warfare in the Age of Napoleon, Warfare at Sea in the Age of Reason, Firebell in the Night, Iriquois Terror, and Samurai Knight Fever. 1 vol, 48 pgs 2015 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover ......$28.00

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1-100021 Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF NAPOLEON:Battle Scenarios #1 This first supplement includes 11 scenarios with corresponding army lists for each. Fleuros 1794, Haslach 1805, Saalfeld 1806, Hoff 1807, Raab 1809, Busaco 1810, Albura 1811 and Borodino 1812. 1 vol, 60 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-saddle stitch softcover ......$28.00

click here for Reviews, Table of Contents and Feedback

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1-20280 Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF REASON - 3rd Edition: Miniature Rules for the 18th Century from Marlborough to Washington The classic 18th Century rule set is now out with a new, full-color 3rd Edition that keeps the same clever mechanics as the 2nd edition, but features improved, streamlined, and clarified rules (regular and optional); expanded and completely revised army lists; expansion of the multi-player Sport of Kings strategic-level campaign system (complete eight-player system included, plus strategic and battle maps); revised Siege rules; and a brand-new two-player campaign system called Enlightened Slaughter with the first module: The Habsburg Empire Strikes Back (Silesia 1758).

Scenarios included: Lobositz 1756, Eutaw Springs 1781, and Spreyerbach 1703. Note that the previously-published scenario books will work with the new 3rd Edition.

Also included: separate 15mm and 25mm quick reference sheets. 1 vol, 104 pgs 2016 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover - 3rd edition ......$54.00

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1-20281 Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF REASON:V1 Campaigns/Battles Various scenarios, battles and campaigns 1 vol, 64 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-saddle stitch softcover ......$24.00

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1-208200 Kershner, Tod and Wood, Dale WARFARE AT SEA IN THE AGE OF REASON Miniature rules for the Age of Sail for stand alone scenarios or in a campaign context. The intent of this game is to provide rules for the quick resolution of naval battles in the age of fighting sail while eliminating the need for turn plotting. Items needed for play include model ships mounted on rectangular bases, a good supply of six sided dice (d6), a ruler in inches, a protractor, blue wake markers (felt or pipe cleaner pieces etc.), and a bag of cotton puffs with a few sprayed red for fires. 1 vol, 36 pgs 2015 HOPEWELL, OMM PUBLISHING
NEW-saddle stitch softcover ......$24.00

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1-55420 Kershner, Tod and Wood, Dale WARFARE IN THE AGE OF DISCOVERY:1470-1680 8.5x11, brought to you by the authors of Warfare in the Age of Reason, army lists, campaign system. 1 vol, 60 pgs 1998 CHICAGO, EMPEROR'S PRESS
NEW-softcover ......$22.00

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1-200340 Kershner, Tod and Wood, Dale and Simmons, John A FIREBELL IN THE NIGHT - Brigade Level Miniature Rules for the American Civil War Brigade Level Miniature Rules for ACW developed over several years in conjunction with wargamers, re-enactors, and ACW historians. Practically any basing system can be used. Distances listed on the charts for both 15mm and smaller figures and for 25-28mm figures.

Innovative movement and redeployment system confronts the commander with the challenge of using European-style formations in the difficult North American terrain. Realistic casualty tracking system creates fog of war and a clean tabletop free of visually intrusive game markers that detract from the dioramic effect. Realistic fatigue tracking system monitors fighting strengths, putting premium on fresh units from reserves or by resting and reforming front-line units.

Easily implemented command system emphasizes the relationship between divisional
commanders and their brigadiers. Includes ratings for every general that fought in the ACW -- over 1,000 entries!

Special deck of 50 'crisis cards' interjects drama and uncertainty to the battlefield. The critical effect of supply issues on the battlefield is dealt with cleanly and effectively.

Includes an extensively researched scenario to get you started -- Richmond Imperiled: The Battle of Seven Pines, 1862. Continuing online support available. 1 vol, 82 pgs 2012 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover ......$38.00

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1-63620 Kershners, Tod PIG WARS: SKIRMISH RULES for ANCIENT, DARK AGE, AND MEDIEVAL ERAS - 4th Edition The 4th Edition of this marvelous skirmish-level ruleset is 8.5x11-inches, full color throughout and wire-bound so the rules lay flat on the tabletop. Covers the ancient through medieval eras and is geared for small unit actions in 15mm to 25mm. Includes scenarios for Romans on the Rhine, Greeks vs. Persian, Hastings 1066, and the Landwaster multiplayer scenario for 7 to 10 players. 1 vol, 40 pgs 2014 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover 4th edition ......$39.00

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1-241470 Kidd, Pauli BUSHIDAN: Miniatures Rules for Small-Unit Warfare in Japan, 1543 to 1615 AD Control the forces of samurai families, ikko-ikki covenants, pirates, bandits, and warrior monks - or even forces engaged against the Japanese of the era such as the Ming Chinese and Joseon Koreans. Focus is on the small-unit tactical systems that were developing to meet the demands of the new age of warfare. Players must plan their tactical 'box of tricks' with care, and choose the ferocity, style, and cunning that their forces will bring to the battlefield. The game includes a campaign system to allow players to pit their Bushidan against one another in longer conflicts. A typical army might have 8 or 9 units, each of 4 to 16 figures each. Includes 43 color photos, four color illustrations, and three tables. 1 vol, 110 pgs 2024 UK, HELION AND COMPANY
NEW-pb, available mid January 2024 ......$40.00 with a discount of 15% rct

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1-198050 Kinrade, Warwick A NORMANDY FIREFIGHT: 1 to 1 WWII Skirmish Game Normandy Firefight is a fast-play set of skirmish rules for WW2 infantry combat. It pits just 4 or 5 characters per side in a close range firefight with rifles, sub-machine guns, pistols and grenades.

Designed for multi-player games, to last between one and two hours, it also includes rules for other periods and theaters of the war beyond Normandy, and simple conversion rules for playing with 25/28mm and 20mm miniatures. 1 vol, 0 pgs 2012 UK, NORTH STAR
NEW-softcover ......$24.00

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1-199290 Kinrade, Warwick BATTLEGROUP CORE RULES: 2nd Edition Not so much a second edition as a reprinting of the main rules now that Kursk and the mini rulebook have sold out. Includes an extra campaign, some datacards, and a compilation of all the special rules and generic scenarios from all our published campaign supplements. A full-color, 170-page hardback book plus five pull out inserts of quick reference sheets, battle rating counters, and vehicle datacards.

Includes three small rules alterations: Aimed Fire with HE shells now has no -1 modifier to hit targets in cover. All Aimed Fire with small arms now has a -1 modifier to hit if the unit moved. A -1 to observe units with the Sniper-Scout special rule. Area Fire is now called Suppressing Fire (but remains unchanged).

The new extra campaign is a Normandy-based location-to-location campaign system and has scenarios and army lists for the Canadian 3rd Infantry and 12th SS Panzer Divisions, including all the vehicle and gun data required to get players started. 1 vol, 88 pgs 2010 UK, PLASTIC SOLDIER
NEW-softcover, 2nd edition, back in stock ......$38.00 rct

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2-199290 Kinrade, Warwick BATTLEGROUP CORE RULES the mini rulebook 1 vol, 64 pgs 2010 UK, PLASTIC SOLDIER
AS NEW-softcover ......$15.00 inc

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1-1992911 Kinrade, Warwick BATTLEGROUP: Overlord Supplement - Beyond the Beaches A 136 page softback reprint of the 'Beyond the Beaches' section of the original Overlord campaign supplement

The 'D Day' section of the original Overlord campaign supplement will be re-printed at a future date (there is a significant anniversary coming up.......)

Scenarios and Army lists for: British Armour and Infantry Divisions, American Armour and Infantry Divisions, German Panzer, Infantry and Fallschirmjaeger divisions. All vehicle data for Normandy '44 until the Westwall end of '44
1 vol, 136 pgs 2010 UK, PLASTIC SOLDIER
NEW-softcover ......$36.00

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1-1992912 Kinrade, Warwick BATTLEGROUP: Spring Awakening HUNGARY, 1945: The Red Army invaded and pushed the Axis forces west, driving them beyond the Danube river. Budapest is under siege, with its garrison is trapped and fighting a desperate battle. To save them and secure the borders of the Reich, the Axis armies launch three relief operations. Unable to break through, a larger offensive with the last of the panzer divisions is planned for the spring. Operation Spring Awakening will try to drive the Red Army back over the Danube and secure Germany's remaining oil supply; without it, the war will be over.

* BACKGROUND: A general overview of the war in Hungary in 1945, viewed by the Germans as their priority front line. From the siege of Budapest, through relief Operations Konrad I, II, and III, to Operation Spring Awakening and the large Russian counter-offensive that would drive Russian tanks all the way to Vienna.

* ARMY LIST: Designed to be used with the Russian army lists already published in Battlegroup Fall of the Reich, this book contains two new army lists, for the last German panzer divisions and the Hungarian army, as well as alterations to the Russian Fall of the Reich army lists, to better recreate the battles in Hungary in the winter and spring of 1945.

* SPECIAL RULES: New special rules to adapt the core Battlegroup game to the Hungarian battlefields of 1945. The special rules recreate the character of the armored clash, with the last of Germany's panzer forces, SS, and Heer, aided by their rather unreliable Hungarian allies, to face the powerful Russian Tank Corps. All take place in the winter snows and spring thaw mudbath, in the largest clash of late-war heavy armor. This book requires Battlegroup Fall of the Reich to use in full, including its Battle Rating counters.

* CAMPAIGN Six new historical scenarios in a detailed narrative campaign for 1st SS Panzer Division's hard-fought assault along the Sarviz canal during Operation Spring Awakening.

PLEASE NOTE: This is a campaign supplement and a copy of the Ruleset hard back book and Fall of the Reich pdf will be needed to play. 1 vol, 96 pgs 2010 UK, PLASTIC SOLDIER
NEW-softcover ......$23.00

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1-1992913 Kinrade, Warwick BATTLEGROUP: Overlord D-Day Softback reprint of the 'D Day' section of the original Overlord campaign supplement. 1 vol, 136 pgs 2010 UK, PLASTIC SOLDIER
NEW-softcover ......$25.00 rct

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1-1992914 Kinrade, Warwick BATTLEGROUP: Kursk This is the campaign supplement from the original Battlegroup Kursk rulebook, containing army lists, stats, scenarios, and campaign to re-fight the Kursk battles on the Eastern front in 1943. 1 vol, 136 pgs 2010 UK, PLASTIC SOLDIER
NEW-softcover ......$33.00 rct

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2-1992915 Kinrade, Warwick BATTLEGROUP: Pacific War Hardback supplement for the Battlegroup gaming system, covering the War in the Pacific Theater in 1944-1945. You will need the Battlegroup rulebook for full enjoyment of this supplement.

Five army lists designed to be played with the equipment and character of the principal combatants in the Pacific Theatre: US Marine Corps divisions in their specialised amphibious assault role, alongside US Infantry Divisions to face Japanese Infantry Divisions and their smaller 'oceanised' divisions used to garrison distant Pacific islands. Also, British and Commonwealth Infantry Divisions for 14th Army in Burma, along with alterations for the Australian divisions on Bougainville and Borneo.

New rules to adapt the core Battlegroup rules to the battlefields of the late Pacific War. Recreating the character of the jungle war, with its tropical conditions, reliance on infantry warfare against a ferocious Japanese foe low on men, equipment and supplies, but with an almost unbreakable will to fight. Includes a new Battle Rating counter set to better recreate the character of the Pacific War, including such events as dangerous Japanese booby-traps and their occasional last desperate Banzai charges. 1 vol, 204 pgs 2024 UK, PLASTIC SOLDIER
NEW-paperback, available late August 2024 ......$40.00 rct

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2-1992917 Kinrade, Warwick BATTLEGROUP: Stalingrad Nine army lists are included for the Germans, their Axis allies, and the Red Army. For the Axis: German Panzer and Infantry Division battlegroups, Italian and Rumanian battlegroups, and the Hungarian 1st Armoured Division battlegroup. For the Soviets: Army lists for Rifle Divisions and battlegroups created from their new Tank Corps.

New rules to adapt the core Battlegroup game to the battlefields of the Eastern Front in 1942, including the Battle of Stalingrad. Recreating the character of the war from the rolling steppes of southern Russian to the twisted wreckage of Stalingrad's factories. The book includes new additional detailed rules for street-fighting, a new urban combat scenario Stadtkampf and a mini-campaign system for the ferocious fighting for the Barrikady gun factory. Death on Volga scenario pits specially equipped German assault Stossgruppe infantry battlegroups against the ragged but dug-in and determined defenders of Stalingrad. 1 vol, 204 pgs 2024 UK, PLASTIC SOLDIER
NEW-softcover ......$40.00 rct

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1-1992918 Kinrade, Warwick BATTLEGROUP: Westwall Supplement covers the fighting in the autumn of 1944, after the Allied victory in Normandy and the subsequent race across France, but before the German counter-offensive in the Ardennes in December. This supplement is to be used in conjunction with the Battlegroup: Overlord 'Beyond the Beaches' army lists (with some noted exceptions and additions included). Includes new '44 Panzer Brigade Army List, new scenarios and a mini-campaign. 1 vol, 96 pgs 2022 UK, PLASTIC SOLDIER
NEW-pb ......$22.00 rct

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1-1992919 Kinrade, Warwick BATTLEGROUP: Bagration A 173 page Battlegroup campaign supplement primarily covering the Soviet summer offensive in 1944 that all but destroyed Army Group Centre. Can also be used for the 1943/44 Winter fighting and other actions in '44 from the Finns around Leningrad to the southern Ukraine. A number of new army lists including German Security Division, Finnish Infantry Division, Soviet Mechanised Cavalry and Soviet Partisans. Also includes new scenarios and a Borisov bridgehead campaign. 1 vol, 173 pgs 2024 UK, PLASTIC SOLDIER
NEW-softcover ......$38.00 inc

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2-199292 Kinrade, Warwick BATTLEGROUP: Fall Of The Reich Supplement Supplement to the Battlegroup gaming system covering the invasion of Germany 1945 - primarily but not exclusively designed for 20mm and 15mm scales.

Four new army lists (Russian, British, and American armored spearheads plus 'Defenders of the Reich' ad hoc battlegroups from Germany's last desperate levy), modeling guide, and a mini campaign for the breakthrough to Berlin.

All in a lavish 194-page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork. 1 vol, 194 pgs 2022 UK, PARTIZAN PRESS
NEW-softcover ......$33.00 rct

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1-199293 Kinrade, Warwick BATTLEGROUP: Barbarossa Supplement Supplement to the Battlegroup gaming system covering the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales. You will need either of the original rules (OMM item 199290 or item 199299).

Army lists, vehicle data and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos, and the swift Panzermarsch!

Seven new army lists (German panzer and infantry divisions, Russian mechanized corps and rifle divisions, Hungarian rapd corps, Finnish and Rumanian infantry divisions), modeling guides and a mini campaign for the Russian defense of Ostrog in late June 1941.

All in a lavish 176 page hardback book - heavily illustrated with inspiring miniature and historical photographs and artwork. 1 vol, 194 pgs 2010 UK, PLASTIC SOLDIER
NEW-hardcover, one copy only...First come, first served ......$50.00

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2-199293 Kinrade, Warwick BATTLEGROUP: Barbarossa Supplement Supplement to the Battlegroup gaming system covers the invasion of Russia in 1941 - primarily but not exclusively designed for 20mm and 15mm scales. You will need either of the original rules (OMM item 199290 or item 199299). This contains seven new army lists (German panzer and infantry divisions, Russian mechanized corps and rifle divisions, Hungarian rapid corps, and Finnish and Rumanian infantry divisions), vehicle data, and special rules for the beginning of the war on the Eastern Front, including the frozen winter battles, Russian command chaos, and the swift Panzermarsch. Also has modeling guides and a mini campaign for the Russian defense of Ostrog in late June 1941. Heavily illustrated. 1 vol, 176 pgs 2022 UK, PLASTIC SOLDIER
NEW-pb edition ......$37.00 rct

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1-199294 Kinrade, Warwick BATTLEGROUP: Blitzkrieg Supplement The next supplement for the 'Battlegroup' World War II gaming rules covering the invasion of Poland in 1939 and France in 1940.

Designed to be played in 20mm and 15mm, this latest book contains army lists, vehicle data and special rules for the first two years of the war, including France's command chaos, the Luftwaffe's aerial superiority and the swift German Panzermarsch!

Nine new army lists for the early war fighting. The Polish and German armies for 1939 and German Panzer and Infantry Divisions to fight French Light Mechanized Divisions, Armored Divisions and Infantry Divisions, the British Expeditionary Force, and Belgian army in 1940.

Nine historical scenarios from Poland to Belgium and France. All in a lavish 184-page, hardback book. Heavily illustrated with inspiring miniature photographs, historical photographs, and artwork. 1 vol, 194 pgs 2015 UK, THE PLASTIC SOLDIER COMPANY
NEW-hardcover ......$48.00

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2-199294 Kinrade, Warwick BATTLEGROUP: Blitzkrieg Supplement The next supplement for the 'Battlegroup' World War II gaming rules covering the invasion of Poland in 1939 and France in 1940. Designed to be played in 20mm and 15mm, this latest book contains army lists, vehicle data and special rules for the first two years of the war, including France's command chaos, the Luftwaffe's aerial superiority and the swift German Panzermarsch.

Nine new army lists for the early war fighting. The Polish and German armies for 1939 and German Panzer and Infantry Divisions to fight French Light Mechanized Divisions, Armored Divisions and Infantry Divisions, the British Expeditionary Force, and Belgian army in 1940.

Nine historical scenarios from Poland to Belgium and France. All in a lavish 184-page, hardback book that's heavily illustrated with inspiring miniature photographs, historical photographs, and artwork. 1 vol, 194 pgs 2021 UK, THE PLASTIC SOLDIER COMPANY
NEW-softcover ......$40.00 rct

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1-199295 Kinrade, Warwick BATTLEGROUP: Wacht Am Rhein - Battle of the Bulge Supplement The next supplement for the 'Battlegroup' World War II gaming rules covering the Battle of the Bulge.

Campaign supplement detailing the Battle of the Bulge in the Ardennes December 1944 - January 1945 1 vol, 72 pgs 2010 UK, PLASTIC SOLDIER
NEW-softcover ......$29.00

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1-199296 Kinrade, Warwick BATTLEGROUP: Tobruk BACKGROUND
A general overview of the early North Africa campaign, from the Italian invasion of Egypt, through the long siege of Tobruk, to Operation Crusader and the Afrika Korps' counterstroke that would bring them to the Gazala Line in early 1942. Also includes background on the invasion of Crete and the Italian campaign in East Africa.

ARMY LISTS
Nine army lists designed to be played with the character of the principal combatants for North Africa and Crete: the Deutsche Afrikakorps, the Italian Ariete armored division, Italian Infantry divisions to face British (and Commonwealth) armored and infantry divisions. Also, the LRDG and Auto Saharan patrols.

For Crete, army lists for the 7th Flieger Division facing the Commonwealth's beleaguered defenders of the island.

Also includes rules for alterations to the army lists to play the battles of the East African campaign.

SPECIAL RULES
New special rules to adapt the core Battlegroup rules to the North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions, all helping to create games with the distinctive feel of the desert war. 1 vol, 190 pgs 2010 UK, PLASTIC SOLDIER
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1-199297 Kinrade, Warwick BATTLEGROUP: Market Garden Campaign supplement detailing the Market Garden operation. Packed full of historical information and narrative, scenarios and a mini campaign. Includes airborne army lists, amendments, and additions to German army lists. 1 vol, 96 pgs 2010 UK, PLASTIC SOLDIER
NEW-softcover ......$22.00

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1-199298 Kinrade, Warwick BATTLEGROUP: Torch EGYPT, 1942... After defeat at the Battle of Gazala, the British 8th Army has been chased back through the western deserts, fighting a rearguard action to hold the line near a railway halt called El Alamein. Here, the tide of the desert war would turn decisively in the British's favor. At El Alamein Rommel's weary army was repeatedly defeated and forced into a very long retreat to save itself. Meanwhile, American and British troops land on the shores of Morocco and Algeria in Operation Torch, with the plan to cut-off the Germans by capturing Tunisia. A hard seven-month campaign would follow in the final struggle to capture North Africa.

* BACKGROUND A general overview of the later North Africa campaign, from Gazala, through three battles at El Alamein to Operation Torch and the Allies' attack into Tunisia. With British, American and French forces of 1st Army in the north and 8th Army pursuing Rommel's Panzer Armee Afrika to the Mareth Line, and then beyond, in the south. This book covers the desert fighting from May 1942 to May 1943 and the Axis' ultimate surrender in Tunisia.

* ARMY LISTS Nine army lists designed to be played with the character of the principal combatants for North Africa: the veteran Deutsche Afrikakorps for 1942 and Defenders of Tunisia for 1943, Italian armored and infantry divisions to face British (and Commonwealth) armored and infantry divisions. Also, for Tunisia, the first combat operations for the US 1st Armored Division and US infantry divisions, as well as ex-Vichy French 'March' divisions, now turned against their former Axis allies.

* SPECIAL RULES New special rules to adapt the core Battlegroup rules to the later North African battlefields. Recreating the character of desert fighting, with its dusty conditions, reliance on tank warfare and mobile formations, and the wearing effects of the harsh conditions. Also rules for the colder, muddy, difficult hill-country of northern Tunisia, a very different type of battlefield, all helping to create games with the distinctive feel for the end of the 'desert' war. 1 vol, 96 pgs 2010 UK, PLASTIC SOLDIER
NEW-hardcover ......$50.00

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1-222710 Kinrade, Warwick SOLDIERS OF ROME Rules set uses a deck of action cards (included) to give orders to your three battle groups (left, right, center), which consist of between 8-20 models (cavalry is 4-8 models) during a Raid, Battle, or Siege mission. You pick your force from three Army Lists (Roman Legions, Barbarians and Parthians) depending on the type of mission, so that a raiding force is different from a siege force. Further variations are included via an army's Strategems.

Each deck for a mission consists of a number of fixed cards plus a number of random cards, adding randomness to the card draws. The rules aren't scale specific, they will be playable at all scales, because the players pick the ground scale and measurements based on their miniatures collection and table-size. 1 vol, 96 pgs 2019 UK, NORTH STAR
NEW-pb ......$44.00 rct

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1-223690 Kinrade, Warwick BATTLEGROUP NORTHAG - fictional setting in 1983 10mm scale Battlegroup Northag is a little different from our established WW2 Battlegroup system. For those that know and love the Battlegroup system (and those of you that have yet to embrace Battlegroup!), Northag carries a lot of its DNA from the parent WW2 system, like the Battle rating system and army list building, but has been specifically designed and streamlined for the smaller scale of 10mm (1/144th) to allow for more vehicles on the table and longer gun ranges. No 'parking lots' in this game!

The first Northag book contains rules, scenarios, detailed equipment data and army lists for Soviet and British forces. Future expansions will bring US, West and East German, other Warsaw Pact and Nato forces to the table. We will also be doing an Arab Israeli supplement 1 vol, 0 pgs 2020 UK, PLASTIC SOLDIER
NEW-pb ......$35.00 rct

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1-223691 Kinrade, Warwick BATTLEGROUP CENTAG: Fictional 1983 Setting for 10mm Modern Gaming Includes new army lists for US, West Germans, Dutch, Canadian, Danish, Warsaw Pact (East Germans, Poles and Czechs), Soviet Naval Infantry, and Soviet Airborne, plus a new Airborne Assault scenario. 1 vol, 0 pgs 2023 UK, PLASTIC SOLDIER
NEW-pb ......$33.00 rct

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1-230311 Kinrade, Warwick WARS OF THE FIRST EMPIRE: A Soldiers of Napoleon Supplement Card-driven action sequence drives Napoleonic tabletop battles. Included: 14 army lists over four campaign theaters, for the wars of the Third, Fourth, and Fifth Coalitions against France from 1805 to 1809 and the invasion of Russia in 1812. 1 vol, 80 pgs 2022 UK, GRIPPING BEAST
NEW-pb, in stock ......$42.00 rct

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1-230312 Kinrade, Warwick THE PENINSULA WAR: A Soldiers of Napoleon Supplement Geared for ruleset Soldiers of Napoleon, this book includes Napoleonic-period army lists covering seven years of fighting across Spain and Portugal, for the early years of the war, 1807-1811, and the later years, 1812-1814 as the alliance advance on, and then invade, France.

The Early Peninsular War, includes three army lists for the principal combatants: France's Army of Spain against the alliance of the British and Portuguese armies, plus the loyalist Spanish army. The Late Peninsular War, includes two army lists for the combatants of the later campaign: France's Army of Spain against the alliance of the British, Portuguese and Spanish.

Great Battles - Albuera, 1811, is a mini-campaign of five historical scenarios to refight the Battle of Albuera. Scenarios include: the French's first feint towards Albuera village, the first and second assaults by the French V Corps on the southern flank at the southern knoll, a renewed assault on Albuera, and the finale, General Cole's 4th Division's counter-attack.

New Rules and Unit Profiles, including new Unique Units for the armies, such as Spanish Guerrillas, new Commanders of Note and full unit profiles for all the army lists included. 1 vol, 80 pgs 2022 UK, GRIPPING BEAST
NEW-pb ......$42.00 rct

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1-207860 Knight, Martin and Bradford, Peter CROSSED LANCES: Jousting Rules There is more to the fine art of jousting as a game than simply going up and down the tilts. These rules use a single die role system paired with Lord cards and Skill cards to resolve jousts that use a hex-based movement system. The game can be played solo, as a two player game, or as a multi-player game. 1 vol, 48 pgs 2014 UK, CROSSED LANCES
NEW-softcover, available late March 2015 ......$20.00

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1-205150 Kolhbacher, Richard EAGLES, SWORDS & BAYONETS Get set for yet another whole different way to game with Napoleonic historical miniatures! There is always room for one more set of Napoleonic rules and this is it.

Requires D-10 and D-6 dice. Suited for either tactical regimental or grand tactical play. Typical unit size is 16 figures for regiments and 6 figures for cavalry. Rebasing is not necessary. A little old school in that total musketry damage is divided by 5 to determine the number of casualties. A little new school in using d10 cavalry vs infantry square combat chart.

Test played for 10 years and now ready to be released on an unsuspecting world of miniature gamers everywhere! 1 vol, 40 pgs 2014 US, LMW WORKS
NEW-softcover ......$24.00

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2-89040 Konstam, Angus and Dougie Trail DIE KRIEGSKUNST: Wargaming the Seven Years War An informative rules set based on the 'General de Brigade' system that covers tactical-level treatment with command rules. Includes play aids. 1 vol, 106 pgs 2022 UK, PARTIZAN PRESS
NEW-softcover, 2nd edition, available late May 2022 ......$42.00 rct

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1-220023 Korklewski, Tim RAGNAROK: The Abyss - Morpheus Engine 3 Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it.

Ragnarok: The Abyss includes new scenarios for Ragnarok as well as new monsters to vanquish in glorious battle. New mechanics introduce something once barely recognised by war clans - Fear - and present entirely new challenges for them to overcome in the telling of their sagas.
1 vol, 112 pgs 2020 UK, OSPREY PUBLISHING
NEW-hardback, available late April 2020 ......$30.00 with a discount of 15%

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1-206520 Krone, Joe LAND OF THE FREE: Wargames Rules for North America 1754-1815 Allows players to recreate the various conflicts that broke out in North America shortly prior to and just after Independence, including the French and Indian Wars, the American Revolution, and the War of 1812. This set of rules lets players begin their campaigns with small warbands of 10-20 miniatures of any scale and develop their forces over time, building them into armies hundreds strong.

A unique system of command points and the need to carefully manage resources or risk becoming vulnerable to counter-attack have to be finely balanced against the need to gain objectives throughout the game, creating a challenging, but enjoyable environment for your armies.

Contents: History of North America - French and Indian War to the War of 1815; Rules; Army Lists; Escalation League; Campaign; Missions; and Hobby Guide. 1 vol, 192 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 with a discount of 15%

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1-236300 Kruzick, C SCOUTS OUT! 28mm Skirmish Wargaming in the Great War Skirmish rules set in WWI for small raiding parties to raid enemy trenches and rescuing downed pilots. Includes, core rules, army lists, scenarios and a how to paint section. Games take less than three hours.

OMM will be stocking the 28mm resin figures: Austrian, British, French and Germans

* Patrol blisters $15 for five figures
* Specialist (Snipers, sappers, etc.) $14 for three figures
* Officers: $13 for two figures 1 vol, 60 pgs 2023 US, OMM PUBLISHING
NEW-wirebound softcover ......$36.00 rct

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2-236300 Kruzick, C SCOUTS OUT EXPANDED! 28mm Skirmish Wargaming in the Great War Expansion for WWI skirmish rule set Scouts Out! features new Raider lists for Americans, Russians, and Italians along with some updated rules and new units to the original British, German, Austrian, and French lists. Includes rules for gas and grenades, new Army lists, new Scenarios, how to paint section, and printable tokens and gaming aids.

Note: OMM stocks the 28mm resin figures: Austrian, British, French, and Germans.
* Patrol blisters: $15 for five figures
* Specialist (Snipers, sappers, etc.): $14 for three figures
* Officers: $13 for two figures 1 vol, 68 pgs 2023 US, OMM PUBLISHING
NEW-wirebound softcover, expanded edition ......$36.00 rct

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1-85420 Kubik, T.R.W. EVOLUTIONARY WAR:Seven Years War Period Miniature Gaming an Age in which war had rules, innovative set. 1 vol, 84 pgs 2007 UK, PARTIZAN PRESS
NEW-softcover ......$29.00

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1-207741 Kuijt, David and Schlanger, David THAT EMBATTLED ISLE: Seven Battles in England for DBA That Embattled Isle offers seven detailed historical scenarios for DBA that can be enjoyed as a set in a group-play or convention setting, or, played one at a time.

The battles trace a variety of foreign invasions of Britain and resistance against them from earliest recorded history with the Romans through the 13th century. Includes full-color maps, OOBs, an appendix on tournament system scoring, and some nifty scenario-specific and unit-specific rules.

Scenarios: Watling Street (60AD), Camelon (211AD), Aylesford (455AD), Ashdown (871AD), Hastings (1066AD), Northallerton (1138AD), and Orewin Bridge (1282 AD). 1 vol, 40 pgs 2015 US, ON MILITARY MATTERS
NEW-softcover ......$20.00

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1-229290 Kulinski, Timothy HEROIC: Wargame Skirmish Rules for any Period Generic and simple set of skirmish rules for historical eras as well as fantasy and science fiction. Requires 10-sided dice. 1 vol, 32 pgs 2022 US, ON MILTARY MATTERS
NEW-softcover ......$16.00 rct

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1-197021 Lacy, Ben Micro Melee: Battle of Prokhorovka Scenario Book This scenario book covers action near the small town of Prokhorovka from 10-12 July, 1943, in 13 scenarios that focus on specific aspects of the operation leading up to that epic showdown.

Although written for Micro Melee, the book will translate well to most company-level rules. 1 vol, 52 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$25.00

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1-210820 Lacy, Ben RHODESIAN BUSH WARS This book contains 10 scenarios based upon the Rhodesian Civil War (1964-80). The book is not designed for any particular rules set and uses generic troop quality, leadership ,and weapons skills. Although largely fictional, the scenarios are inspired by Faan Martin and Dan Tharp's memoirs. 1 vol, 60 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover, color edition ......$20.00

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1-210830 Lacy, Ben AL-FAJR Inspired by David Bellavia's memoir, House to House. This book contains 14 skirmish scenarios that chronicle the experience of an Army platoon during the opening days of the second battle for Fallujah in November 2004. It is not written with one particular rules set in mind, and most squad to platoon level systems should work perfectly. 1 vol, 76 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover, color edition ......$24.00

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1-216430 Lacy, Ben Z-MEN: Scenarios for Aussie SOA in WWII: Miniatures Scenarios Z-Men seeks to chronicle the combat experience of the SOA (Special Operations Australia) in the jungles and on the beaches of New Guinea, Timor Leste, Malaysia, and Indonesia during the struggle against the Japanese from 1942-45.

Although these 10 historical scenarios were play-tested with miniatures rules Final Combat and Micro Melee, they can be enjoyed with most WWII squad to company level rules. 1 vol, 58 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover, available late February 2018 ......$24.00

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1-197020 Lacy, Bennett MICRO MELEE & Scenario book Battle of Prokhoroda Micro Melee is a rules system for recreating company level engagements of WWII in 6-15mm. Although it would be a stretch to manage a battalion level game, it could be done, provided there is a large space with multiple GMs. Micro Melee handles movement, identification, combat and leadership from the perspective of a platoon. Command is assigned to Lieutenants, Captains, Majors and Colonels within HQ units. Much of the detail for individual soldiers is incorporated abstractly. Hand grenades are reflected in a greater fire power factor at point blank range
and the casualty model is expressed in terms of damage points.

The basis for these rules is the platoon; the smallest component of which is a squad. Each nationality will assemble a unique order of battle. A Table of Organization & Equipment will be helpful as you build your forces, but is not included in this book. Ten to twelve-man squads (depending upon the nationality) should be tracked with the forms provided in Appendix B. Regardless of the actual number of figures you choose to glue on a base, each unit should represent a single squad, crew or support team. Those should then be grouped into platoons and companies. 1 vol, 214 pgs 2011 US, BRITTON PUBLISHERS
NEW-softcover o/p, one copy available...first come, first served ......$30.00

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1-83190 Lacy, Bennett P. FINAL COMBAT: WWII Skirmish Rules for Role Playing and Miniatures Fifth edition uses character attributes to drive this set of skirmish wargaming rules for role-playing and miniatures that simulates squad-level engagements of WWII. This streamlined set eliminates the Reason-to-Look mechanic and consolidates tables grouped by positive and negative modifiers, which facilitates faster compilation.

It employs a chit-driven activation system that abstractly represents unit cohesion under combat conditions. Ground scale that is equal to the miniature in the context of one second of worthwhile action. It also incorporates a scalable level of detail that allows players to eliminate the damage model and use generic character attributes.

Although this book contains rules for armored combat, data sheets for individual tanks are not included. Anthology of Armor is a companion volume to this book and provides the necessary data for almost 200 AFVs. 1 vol, 154 pgs 2023 US, ON MILITARY MATTERS
NEW-wirebound softcover ......$49.00 rct

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1-83191 Lacy, Bennett P. FINAL COMBAT: Trench Raiders (WWI) Trench Raiders is not a complete set of rules -- you must have Final Combat. This WWI supplement introduces new rules and includes one historical scenario based on a British trench raid in 1916. It simulates the melee of trench warfare during a close-quarters trench raid. 1 vol, 52 pgs 2023 US, ON MILITARY MATTERS
NEW-wirebound softcover, available late July 2023 ......$29.00 rct

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1-207720 Laflin-Barker, Sue edited by John Curry Sue Laflin-Barker's Start Ancient Wargaming with DBA 3.0 This book introduces ancient wargaming using the latest edition of De Bellis Antiquitatis version 3.0. The rules are easy to learn, but the finer details of tactics are hard to master.

The book starts by discussing how to choose a period of history and build an wargaming army, then it includes the complete DBA 3.0 rules with a detailed step-by-step play through of a sample game of Germans v Romans on the bank of the river Rhine. There are also numerous sample army lists with discussion of the sources on which they are based. Sue Laflin-Barker was a key contributor to the development and success of WRG. 1 vol, 196 pgs 2015 UK, JOHN CURRY EVENTS
NEW-softcover ......$26.00

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1-218230 Lambshead, John ONE-HOUR SKIRMISH WARGAMES: Fast-play Dice-less Rules for Small-unit Actions from Napoleonics to Sci-Fi Many wargamers enjoy the challenge of skirmish games where, instead of the strategy of vast armies portrayed by traditional wargames, the focus is on the tactics of a small unit. However, skirmish rules are often so complex that it can take hours of rolling dice, consulting tables and recording data to recreate what would in reality be a fast and furious firefight lasting just minutes.

Now these new rules make it possible to recapture the speed and intensity of these actions where every man, and every second, counts. The basic rules are supported by sections which give special rules and scenarios to capture the flavor of a range of different periods, from Napoleonic to Modern Warfare and beyond with Sci-Fi.

From the 95th Rifles scouting for Wellington, Western gunfights, and WWI trench raids, through WW2 parachute assaults or Special Forces strikes in Afghanistan, or even Space Marines storming a space station, Squad Firefights elegantly simple system allows you to focus on proper tactical decisions rather than rolling buckets of dice or calculating masses of modifiers. 1 vol, 120 pgs 2018 UK, PEN AND SWORD
NEW-softcover ......$23.00 with a discount of 15%

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1-967014 Lanbshead, John POSEIDON'S WARRIORS: Classical Naval Warfare 480-31 BC This set of wargaming rules covers large-scale naval actions between fleets of classical-era galleys -- from Greeks versus Persians at the battle of Salamis to the battle of Actium that decided the fate of Rome.

The rules use an integrated turn system to allow a commander to position ships to go in and ram without being rammed in return, or to employ feints and traps to tempt the enemy out of position and leave his ships vulnerable to a follow-up strike. Includes data for ships throughout the period, rules for famous admirals, historical scenarios, a campaign system, and a brief historical summary.

Sections: Introduction, Organizing A Fleet, Game Equipment, Turn Sequence, Winning, Advanced Rules, and Naval Warfare in the Ancient World. 1 vol, 64 pgs 2016 UK, OSPREY PUBLISHING
NEW-pb ......$20.00 with a discount of 15%

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3-198510 Langan, Steve and Thomson, Cameron SETTING THE EAST ABLAZE: Warfare in the Back of Beyond 1917-1926 - 3rd Edition 3rd edition includes changes, simplifications, and new ideas; new Aviation and Naval rules; Expanded armoured train rules; New melee rules for built up areas; New landmine and IED rules; Simplified artillery rules; Two new Army Guidelines (Poles, French, USA, Italians, Germans, Freikorps, Ukrainian, Finnish & Baltic States, Nestor Makhno's Anarchist 'Black Army', Caucasian Armies and Chinese Bandits); New rules for wild animals; Updated bibliography; Three major scenarios (Chinese in Tibet, The Mad Baron and Russian Civil War); and more. 1 vol, 108 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$36.00 rct

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1-198511 Langan, Steve and Thomson, Cameron RED DAWN RISING: Warfare in the Back of Beyond 1917-1926 Scenario Book This is the first in a planned series of scenario books for our 'Setting the East Ablaze' rules (OMM book number 198510).

Although written specifically for warfare in Central Asia in the aftermath of the Russian Civil War, we have found that the rules are very flexible. With minor adjustments, the earliest they have been played successfully is the Second Afghan War (1888) while the latest is modern day Africa.

These scenario books cover a slightly wider core period and a significantly wider geography. Most will be based around historical engagements, but those of you who follow 'The League of Extraordinary Kriegspielers' adventures in their alternative reality of 1920s will be glad to hear that those tales will also be told before too long.

The backdrop for this first set of scenarios is the main source book for the so-called 'Back of Beyond' period: Peter Hopkirk's 'Setting the East Ablaze - On Secret Service in Bolshevik Asia.' This rollicking tale, first published in 1984, tells true stories of the period in breath-taking fashion.

This book contains eight/nine scenarios from Feb 1918 to Sep 1920, each with a historical context, objectives, army lists, and maps. Most are playable on a 6' x 4' table and require manageable amounts of figures and terrain. All games are based on known historical facts and orders of battle, and where none exist, a reasonable extrapolation of what was known. If some of the historical battles were very one sided (as they were), the designers rebalanced the sides to give a better game.

Scenario 1: Counter Revolution in Samarkhand
* Part 1: The Mutineers Attack!
* Part 2: The Revolution Strikes Back!
Scenario 2: The First Battle of Bukhara
Scenarios 3-4: The TransCaspian Episode
* The Battle of Kakhka
* The Battle of Dushak
Scenario 5: Bailey Vanishes
Scenario 6: Counter-Revolution in Tashkent
Scenario 7: Bailey Escapes
Scenario 8: The Fall of Bukhara
1 vol, 48 pgs 2014 UK, PARTIZAN PRESS
NEW-softcover ......$33.00

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1-202790 Lardie, Richard CHAIN OF COMMAND: Rules for WWII Combat at Platoon Level Chain of Command is a new WWII wargames rule set designed for platoon-sized actions with some additional support. Includes unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil Shuck of Miniature Wargames described as 'probably the best set of Skirmish rules I've ever played'.

At 104 pages, the book includes the rules, a scenario generation system, and Army Lists for Britain, Germany, United States, and Soviet Union. Features a system allowing the gamer to select support depending on the scenario being played, so you can pit two well-matched forces against each other for a fun and challenging gaming experience. 1 vol, 104 pgs 2013 US, TOO FAT LARDIES
NEW-softcover ......$40.00

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1-967015 Latham, Mark BROKEN LEGIONS: Fantasy Skirmish Wargames in the Roman Empire Broken Legions is a set of fantasy skirmish rules for a war unknown to history, fought in the shadows of the Roman Empire. Various factions recruit small warbands to fight in tight, scenario-driven battles that could secure the mystical power to defend - or crush - Rome. A points system allows factions to easily build a warband, and mercenaries and free agents may also be hired to bolster a force. Heroes and leaders may possess a range of skills, traits and magical abilities, but a henchman's blade can be just as sharp, and a campaign can see even the lowliest henchman become a hero of renown. 1 vol, 64 pgs 2016 UK, OSPREY PUBLISHING
NEW-pb ......$20.00 with a discount of 15%

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1-967018 Latham, Mark Chosen Men - Military Skirmish Games in the Napoleonic Wars Chosen Men is a set of fast-action skirmish rules detailing the bloody skirmishes between light troops in the Napoleonic Wars. The primary focus of the game is on soldiers and NCOs in light 'flank' companies, as they scout ahead of larger forces and take part in man-to-man actions against enemy skirmishers.

Although the game allows for the formation of accurately sized companies of light infantry and cavalry if you wish, these formations are broken down into small groups of up to a dozen men. For the most part, officers are not swashbuckling super-heroes, but staunch commanders who rally and direct their men to achieve the battlefield objectives. Although the game uses an alternating action turn sequence, officers can use their influence on multiple units at the same time in an effort to steal the initiative. With all rolls resolved using standard 6-sided dice, this game combines a classic wargaming feel with modern wargame mechanics.
1 vol, 64 pgs 2016 UK, OSPREY PUBLISHING
NEW-pb ......$22.00 with a discount of 15%

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1-46010 Lawrence, Stephen SONS OF THE DESERT:25mm French Foreign Legion Rule Two scales, 1:5 & 1:1 allow for the fighting of most actions 1890-1925, includes eleven scenarios, 1 vol, 32 pgs 1996 CALUMET, OLD GLORY PRESS
NEW-softcover ......$15.00

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1-46020 Lawrence, Stephen KATANA:Fedual Warfare in Japan 1250-1550 AD Two scales, 1:10 & 1:1 allow for the fighting of moderate size battles and skirmish games, scenarios 1 vol, 32 pgs 1996 CALUMET, OLD GLORY PRESS
NEW-softcover ......$15.00

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2-58640 Leach, Chris BATTLES FOR EMPIRE: 1870-1914 (2nd Edition) Rules and Scenarios for British Imperial Warfare, basing is flexible, battles use 12-18 units per side, and each unit is four stands. 1 vol, 72 pgs 2019 US, ON MILITARY MATTERS
NEW-softcover, 2nd Edition ......$30.00 rct

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1-37012 Leach, Chris assisted by Conliffe, Arty FIELDS OF GLORY:Napoleonic Scenarios for Shako I 8.5x11, (18) scenarios for 1796-1815, suitable for any battalion level rule set, Shako supplement includes new optional rules/clarifications. 1 vol, 40 pgs 2006 US, QUANTUM PRINTING
NEW-softcover Useable with SHAKO II ......$20.00

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1-967023 Leck, Michael and Mersey, Daniel REBELS AND PATRIOTS: Wargaming Rules for North America: Colonies to Civil War From the first shots at Jumonville Glen to the surrender at Appomattox, Rebels and Patriots allows you to campaign with Wolfe or Montcalm, stand with Tarleton at Cowpens or Washington at Yorktown, or don the blue or gray to fight for Grant or Lee. From the French and Indian War, through the War of Independence and the War of 1812, to the Alamo and the American Civil War, these rules focus on the skirmishes, raids, and small engagements from this era of black powder and bayonet.

Your Company is commanded by your Officer during these tumultuous conflicts. Each battle that your Officer faces allows him to develop new and interesting traits. Does he perform heroically and earn a nom de guerre? Or falter, to be forever known as a yellow-belly? Designed by Michael Leck and Daniel Mersey, with a core system based on the popular Lion Rampant rules, Rebels and Patriots provides all the mechanics and force options needed to recreate the conflicts that forged a nation. 1 vol, 80 pgs 2019 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-217240 Legrand, Thierry 1812: The Left Wing of the Grand Armee -- Scenarios Scenario book offers battles of the French invasion of Russia in 1812 by the left wing of the Grand Armee. Each scenario contains short history, color map with starting positions, and detailed OOBs with manpower numbers (not just number of bttns/sqdrns) for each infantry, cavalry, and gun formation. Front section contains quality type for each troop type, their fire combat rating and also quality ratings for senior commanders (Inspirational to Indifferent) while rear page offers weapon ranges and movement for each type of troop.

Book is for Carnage & Glory, but can be adapted to any Napoleonic rules system. Wirebound binding so booklet lays flat.

Scenarios:

Jakubowo-Kliastitzy (July 30-31, 1812)
Oboiarscine (August 1, 1812)
Golovichitsa (August 1, 1812)
Swolna (August 11, 1812)
Polotsk: Day 1 (August 17, 1812)
Polotsk: Day 2 (August 18, 1812)
Polotsk II: Right Bank of Polota (October 18, 1812)
Polotsk II: Left Bank of Polota (October 18, 1812)
Bononia (October 20, 1812)
Czarnicki (October 31, 1812)
Smoliany (November 14, 1812) 1 vol, 80 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover ......$35.00

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1-210190 Lewis, Mark SWORD AND SPEAR: 2nd Edition Rules Rules for large battles in the Ancients and Medieval period. They are suitable for any scale figures and any basing standard. The only requirement is that figures are organized into units of equal frontage. A typical game consists of about 12 units on each side and games take around 2 - 3 hours. The rules are designed from a top-down perspective, focusing on outcomes rather than detail.

Each turn is split into phases, where players each receive a number of command dice, which are rolled and then used to activate their units. The number shown on each dice determines which units it can activate (with better quality units being easier to activate), what the unit can do when activated, and the numbers also determine the activation sequence. Certain dice also give bonuses to combat, movement distance, or shooting range. So there is a lot to think about, and allocating the command dice well is the key to success (although rolling lots of sixes helps as well!).

In each phase command dice are allocated, then units are activated in order. When a unit is activated it does everything - movement, shooting, and melee combat. So there is no turn sequence to remember and work through. A unit cannot be activated more than once in a turn, and typically most, but not all, units can be activated in a turn (although this depends on the quality of the units involved, so a horde of poor quality troops will not have so many units activated each turn.)

Each unit has a type (for example cavalry), a discipline rating (depending on the quality of the unit) and a strength rating. The strength depends on the unit type (for example cavalry are strength 3) and determines both the number of dice rolled in combat and the number of hits required to rout the unit. Many units will also have some specific weapons or characteristics such as Bows, Armoured, Spearmen or Impact, although an average level of protection and offensive ability is assumed, so for example, a unit of cavalry may simply be: Cavalry D4 S3.

The rules are relatively straightforward, and there are no 'to-hit' tables, charts, or lists of dice roll modifiers. They can be played using only the one sided playsheet with very little reference to the rulebook after the first couple of games.

Missile shooting and melee combat use the same mechanics, with both units (all combat is one unit vs one unit) rolling a number of dice, lining the dice up highest to lowest and comparing. Each lost dice roll may result in a hit, which represents a combination of actual casualties, cohesion and morale loss. Hits can be rallied, but when the number of hits equals the strength of a unit it is removed as routed.

The number of dice rolled by each in combat is equal to the strength of the unit, and may be modified upwards if the unit has impetus, and also according to a very short list of situations which give a unit extra combat dice (for example being uphill or having extra friendly units in contact with the enemy).

There is not as much rock-paper-scissors in these rules as in many other ancients / medieval games, but it does appear in the mechanic for impetus. If a unit involved in a combat has a command dice allocated to it this phase, it may have impetus in the combat and will gain one (or sometimes more) extra dice. There is a list of situations where the unit does not get impetus (for example cavalry vs elephants, mounted vs spears). This creates differences in the way certain troop types interact together, and gives them strengths and weaknesses other than their two basic stats.

Each army has a number of leaders, which are important as units do not perform as well if they are out of command range and perform better with a general attached. Many of our playtest games have involved two players on each side, with each player having a command of around 7 - 10 units, but can include multiple players per side. 1 vol, 48 pgs 2013 UK, NORTH STAR
NEW-softcover ......$28.00

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1-210191 Lewis, Mark SWORD AND SPEAR FANTASY: Rules This fantasy ruleset is based on the Sword & Spear ancient and medieval wargames rules which are designed for playing out large battles of the period from about 3000BC to 1500AD. They are an evolution of that ruleset, with rules added to cover all of the required fantasy elements, but at its heart it is the same core mechanisms. Therefore, it has a basis in reality, and should be expected to give realistic outcomes, or at least outcomes that seem reasonable compared to actual historical battles and the fantasy battles of literature and film.

This should be a game that players can pick up and play with relative ease. The turn structure is unusual compared to many other games, but once the activation mechanics are understood it is soon picked up. When a unit is activated it does all of its actions for the turn, so there is not the usual turn sequence of move units, missile shooting, melee combat that you get in many other games. Movement and combat mechanics have been kept simple so that the focus of the game is on command and control. After a game or two it can be played with only the occasional reference to the rulebook, and as there are no tables of dice roll modifiers, an experienced player will hardly ever even need to refer to the quick reference sheet. 1 vol, 48 pgs 2017 UK, NORTH STAR
NEW-softcover ......$26.00

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1-190320 Lockwood, Russ SNAPPY NAPPY: Simple, Subtle & Ultrafast Napoleonic Rules Brilliant, simple, and subtle rules for 2 to 20 players, covering multi-corps actions. Excellent step by step introduction for those new to Napoleonic wargaming. Morale based (no figure removal) for fog of war. Uses any basing system. Play the big battles and campaigns you always dreamed of. Excellent to introduce kids to Napoleonics miniatures. 1 vol, 64 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover ......$32.00

click here for Reviews, Table of Contents and Feedback

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2-190320 Lockwood, Russ SNAPPY NAPPY: Simple, Subtle & Ultrafast Napoleonic Rules PDF version SNAPPY NAPPY PDF: Simple, Subtle & Ultrafast Napoleonic Rules in PDF version

PDF Version. If you order via our site we will remove the shipping charge before we process your
payment andadd a $2.00 fee

Brilliant simple and subtle rules for 2 to 20 players, covering multi-corps actions. Excellent step by step introduction for those new to Napoleonic wargaming, especially for those who think the period too complicated.

Playable one-on-one on a 2 foot-by-2 foot table in an hour or an afternoon-long game with 20+ players across 16-18 full-size 6x4-foot tables (visit the BlundersontheDanube blog for full game reports, maps, and OBs for the large, multi-player 'Campaign in a Day' games).

Two infantry stands form one unit (brigade). Morale based (no figure removal) for fog of war. Uses any basing system with common stand frontage. Play the Napoleonic battles and campaigns big or small that you've always dreamed of trying.

Rules review on Little Wars TV gave Snappy Nappy an '8' for playability (Tom) and a '9' for playability (Greg). Comprehensive review on LittleWarsTV website.

Includes new errata compilation
1 vol, 64 pgs 2020 HOPEWELL, OMM PUBLISHING
NEW-PDF ......$26.00 rct

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2-190400 Lockwood, Russ HYPERSPACE HACK: Ultrafast Spaceship Fleet Battles Back in print. Simple yet subtle rules for fleet-sized actions of 50+ ships per player, for 2-20 players. One-page Quick Reference Sheet. Crew quality rating system from raw to elite, with rules for ramming, boarding, etc. Optional rules for three-sided games, tournament point system, planet-busting lasers, and more. Great for kids. Go ahead, pile the ships on the tabletop -- largest game was 400 ships. 1 vol, 40 pgs 2024 HOPEWELL, OMM PUBLISHING
NEW-wirebound softcover edition ......$29.00 rct

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1-43637 Love, Mike GENERAL de BRIGADE:Scenarios V7 - Shadows Over the Empire Volume 7 comprises 11 battle scenarios from the 1813 campaign. All are designed for use with any Napoleonic set of rules, though recommended for General de Brigade. Each scenario provides players with terrain maps, troop deployments, objectives and orders of battle. The scenarios can be played in chronological order as per the real campaign.

* Kalisch: Defend the Bridges
* Mockern: Keep the Roads Open
* Konigswartha: Italians Under Fire
* Weissig: The Cohorts of French National Guard
* Reichenbach: Break that Line
* Goldberg: Rush for the Hills
* Blankenfelde: Prendiamo la citta (Let's Take the Town)
* Gross-Beeren: To Berlin
* Thiessen: The Crossroad
* Wartemburg: Bloody Terrain
* Lindenau (Lipsia): The Western Sector 1 vol, 64 pgs 2017 UK, PARTIZAN PRESS
NEW-pb ......$32.00

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1-61310 Lucas, Ray FUSILIER:Wargame Rules for the Flintlock Era. Designed for Brigade level units and bigger, quick play, stresses order writing, unit morale 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-pb, 2nd edition ......$10.00

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1-201810 Lyall, Gavin OPERATION WARBOARD Donald Featherstone said, 'there have been few wargaming books written as well as Operation Warboard. Gavin Lyall applied his established writing talents to create a wargaming book that in places seemed more like a thriller than a book about a marvelous and engaging hobby.

The book was written for 20mm-25mm WWII wargaming with rules that were straightforward, fast and comprehensive. The rules included sections on command, communication, air power, airborne forces, invasion, desert and snow. Of particular note were the simple, but complete rules for the preparation of the battlefield by engineers. Nothing spoils an attacker's day like being surprised by a dug in infantry company with mines and wires on a reverse slope.

The book also had the innovation of including extensive notes about the thinking behind the rules. The player's notes discussed the abstractions and generalizations that informed the design decisions, most of which are still issues that rule-writers for the period still contend with.
This reprint of the 1976 classic includes a new foreword by Bernard Lyall and new optional rules. 1 vol, 148 pgs 2013 UK, JOHN CURRY EVENTS
NEW-pb ......$28.00

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1-37060 Macfarlane, Bruce ROCKET'S RED GLARE:A Guide to the War of 1812 Contains background info, rules for naval and land conflict, (10) land and (11) naval scenarios. 1 vol, 76 pgs 1994 ALBERTA, CANADIAN WARGAME
NEW-softcover ......$25.00

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1-37070 Macfarlane, Bruce FLOWER OF CHIVALRY:A Guide to the Late Middle Ages Contains background info, rules, campaign data and(13) scenarios. 1 vol, 76 pgs 1993 ALBERTA, CANADIAN WARGAME
NEW-softcover ......$25.00

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1-37080 Macfarlane, Bruce HABITANTS & HIGHLANDERS:The SYW in North America Contains background info, skirmish to set-piece battles, (11) scenarios and a campaign game. 1 vol, 72 pgs 1992 ALBERTA, CANADIAN WARGAME
NEW-softcover ......$25.00

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1-55770 MacFarlane, Bruce et al FOR GOD, KING AND COUNTRY:Guidebook to the ECW 8.5x11, complete guide with rules, campaign systemsenarios, organization, weapons and tactics. 1 vol, 68 pgs 1998 CANADA, CANADIAN WARGAMER
NEW-pb ......$25.00

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2-65230 Macris, Alexander P. and Conliffe. Arty MODERN SPEARHEAD Playable with any figure scale, facsimile copy of the 2000 original publication - so does not incorporate any errata. For a variety of reasons this was the best way to easily bring the publication back into print quickly & simply, and is largely thanks to the effort of Dennis Shorthouse at OMM. This reprint features the rule pack presented as a wire bound book (rather than the original hole punched loose-leaf version*) - the new layout will allow the rulebook to be laid flat; and it has the facility for the Quick Reference Sheet (QRS) and Data Cards to be torn out to be used loose if desired or left as aprt of the main rulebook 1 vol, 116 pgs 2016 US, ON MILITARY MATTERS
NEW-wire bound ......$32.00

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1-74730 Maggs, Stephen ENGLISH CIVIL WAR SIEGES:Rules & Scenarios for War 8x11.5, rules & scenarios for wargaming English Civil War Sieges. 1 vol, 48 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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1-245430 Mandzy, Adrian and Kershner, Tod DEEDS OF DARING: Individual Combat During the French and Indian War (1754 - 1763) Rules, Army Lists, and Seven Scenarios. Miniature rules for the black powder era using individual mounted figures. Each player commands 3-4 figures with a 6-player game using only 9-12 figures per side. A 6-player game will be decided within 3-4 hours. Quick, fun, and bloody like a wargame should be. 1 vol, 78 pgs 2024 US, ON MILITARY MATTERS
NEW-wire bound softcover ......$34.00 rct

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1-237790 Mandzy, Adrian and Tod Kershner WAR IN THE AGE OF PERICLES: 500 to 400 BCE A fast play, small unit wargame. Plays in about two hours. Includes 12 army lists - no points needed. Additional Hand of Fate Cards keeps the game fluid and introduces random events. Designed for 28mm but can be played for a variety of scales. Hoplites units are 16 figures strong, skirmish units usually are 8 figures. 1 vol, 32 pgs 2023 US, WINGED HUSSAR PUBLISHING
NEW-softcover with deck ......$30.00 rct

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1-237790T Mandzy, Adrian and Tod Kershner WAR IN THE AGE OF PERICLES: 500 to 400 BCE - Morale Tokens 30 Green, Yellow, Blue and Orange tokens 1 vol, 32 pgs 2023 US, WINGED HUSSAR PUBLISHING
NEW-bag of morale tokens ......$10.00 inc

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1-44671 Marsh, Richard RAPID FIRE-GERMAN TANK UNITS ON THE RUSSIAN FRONT 1941-1942. Full color, includes panzer units at Kharkov and Stalingrad, the organization of early kampfgruppen and lots of specialist units. 1 vol, 40 pgs 2012 UK, NORTH STAR
NEW-softcover ......$35.00

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1-44672 Marsh, Richard RAPID FIRE-RUSSIAN TANK UNITS 1941-1942 Full color, includes fully illustrated RF o/b'sof tank regiments in mechanized divisions, early and later tank brigades, tank units at Stalingrad, heavy tank units and supporting infantry formations. 1 vol, 40 pgs 2012 UK, NORTH STAR
NEW-softcover ......$35.00

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1-44655 Marsh, Richard and Colin Rumford RAPID FIRE: Brothers in Armour Inspired by James Holland's 'Brothers in Arms', this fully illustrated A5 booklet provides four scenarios for actions involving the Sherwood Rangers Yeomanry tank regiment in 1944. From D-Day to the Siegfried Line, follow the SRY as they take on Atlantic Wall defenders, SS panzers in Normandy, Jagdpanthers and Luftwaffe infantry on the Belgium border, and support US troops as they assault the German West Wall. The scenarios have been developed with James Holland's permission and the support of Steve Cox, curator of the SRY Museum. Designed to be played using our Reloaded and Reloaded Extra rules (or RF2 if players prefer) they include historical backgrounds, full graphic orbats, battle maps, and special rules. 1 vol, 40 pgs 2024 UK, RAPID FIRE
NEW-pb, available late May 2024 ......$16.00 rct

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1-44656 Marsh, Richard and Colin Rumford RAPID FIRE RELOADED: The Road to Carentan This is a 36-page, fully illustrated A5 booklet providing four scenarios for actions involving elements of the American 101st Airborne Division (The Screaming Eagles). It covers the period from D-Day to the initial stages of the battles to capture the vital town of Carentan and thus link up the landings at Omaha and Utah Beaches. The four scenarios were inspired by four of Paul Woodadge's YouTube WW2TV shows. The scenarios are Angoville-au-Plain (D-Day), Vierville (D-Day plus 1), Saint-Come-du-Mont (D-Day plus 1) and Purple Heart Lane Breakout (D-Day plus 4). Focuses on small scale actions that saw improvised US para forces taking on their German counterparts in the 6th Fallschirmjager Regiment (The Lions of Carentan) as well as infantry and Ost battalions. Designed to be played on 6x4 foot or 5x4 foot tables using Reloaded rules (or Rapid Fire 2 rules if players prefer). Includes historical backgrounds, full graphic orbats, battle maps, special rules, and a section on troops needed. 1 vol, 36 pgs 2024 UK, RAPID FIRE
NEW-pb, available late October 2024 ......$16.00 rct

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1-204430 Martelle, Craig MODERN AFRICA: Rules for Modern Skirmish Battles Set of rules to fight/refight battles on the dark continent 1960's-1990's. The majority of these battles were smaller scale fought between warlords or other dictators. The arms were either leftovers from an earlier era, state-sponsor (US or USSR) supplied, or black market purchased. These are not the latest, greatest weaponry and they may not even be wielded by trained soldiers, but the goal was always freedom.

Sources: Books written and illustrated by Al Venter, South African journalist, reporting from
both CNN and BBC during the early to mid 90's in describing numerous actions throughout the
continent, but looked mainly at Somalia.

During the mid 90's, I was attached to the United States Central Command (CENTCOM) observing actions of the Somali clans, conversations with people who had been there and my impressions of
what they saw. 1 vol, 36 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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1-236060 Massey, A SABRETACHE NAPOLEONICS: A Game of Generalship & Tactics for the Napoleonic Wars Large format, full-colour paperback. Uses any figure scale. Command & control dominated rules for Corps level and above games. The units are the traditional ones -- infantry battalion, cavalry regiment, and artillery battery -- but they are controlled in brigade groups by orders given with a few keywords. These are factored into a Tactical Engagement Chart that determines the type of engagement and frees the player from low-level tactical decisions, allowing him to concentrate on the overall strategy. 1 vol, 90 pgs 2023 UK, PARTIZAN PRESS
NEW-pb, available early March 2023 ......$38.00 rct

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1-234680 Matthew Dunstan, Brett Gilbert VILLAGE RAILS: A Game of Locomotives and Local Motives A 2-4 player card game of trains, tracks, and tricky decisions to build railway lines that connect villages across the sleepy English countryside. Connect stations and farmsteads to your local network while placing your railway signals and sidings ever so carefully. Meet the exacting standards of cantankerous locals planning strangely specific trips, and weigh their demands against your limited funding.

Players: 2-4
Playing Time: 45 minutes
Age: 14+
Contents: 122 mini cards, 50+ tokens, 4 scoring dials 1 vol, 1 pgs 2022 UK, OSPREY PUBLISHING
NEW-box, available mid September 2022 ......$28.00 with a discount of 15%

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1-57640 Mauro, Jim GRAND PIQUET Supplement that allows Grand Tactical battles, new deck listings and ratings for most Napoleonic Armies 1 vol, 120 pgs 1999 VESTAL, PIQUET PUBLISHING
NEW-pb, 2nd edition ......$30.00

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1-86131 McCorquodale, S. & Wheatley, M. OPERATION BAGRATION:To The Fall Of The Reich 9x12, Eastern Front supplement covering June 1944 to May 1945. Includes O/B's for the following:Soviet Rifle, Motorised, Partizans, Germans, Finns, Romanians, Hungarians and Slovaks. 1 vol, 104 pgs 2008 UK, GREAT ESCAPE GAMES
NEW-softcover ......$28.00

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1-49681 McCoubrey, A RAPID FORCES: Vol 1 Detailed organizations for Belgium, Great Britain and Empire, Finland, France and Germany; 8.5x11 inches. Useful organizational info for many WWII platoon rule sets. 1 vol, 56 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00

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1-49682 McCoubrey, A RAPID FORCES: Vol 2 Detailed organizations: Greece, Holland, Hungary, Italy, Japan, Norway, Poland, Romania, Slovakia, USA, USSR and Yugoslavia; 8.5x11 inches. Useful organizational info for many WWII platoon rule sets. 1 vol, 116 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00

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1-201042 McCullough, Joseph DRAGONSLAYERS From Beowulf to St. George - Myths and Legends V2 With its fiery breath, scaly armor, and baleful, malevolent stare, the dragon became the ultimate symbol of evil and corruption in European folklore and mythology. Often serving as a stand-in for Satan, or the power of evil gods, dragons spread death and hopelessness throughout the land. Only heroes of uncommon valor, courageousness, and purity could hope to battle these monsters and emerge victorious. Those that did became legends. They became dragonslayers.

The list of dragonslayers is small, but it is filled with great and legendary names. Hercules, Beowulf, Sigfried, and Saint George all battled to the death with dragons. Other heroes such as Cadmus, founder of the city of Thebes, Dieudonne de Gozon, the Knight of Rhodes, and the Russian warrior Dobrynya Nikitch might be less well known to western readers, but also fought and defeated dragons. This book retells the greatest legends of this select group of warriors, while examining the myth of the dragonslayer in a historical, mythological, and even theological context.
1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available mid March 2013 ......$22.00 with a discount of 15%

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2-208940 McCullough, Joseph FROSTGRAVE: Fantasy Wargames in the Frozen City - 2nd edition This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges.

Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned - it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time? 1 vol, 224 pgs 2020 UK, OSPREY PUBLISHING
NEW-hardcover ......$24.00 with a discount of 15%

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1-208941 McCullough, Joseph FROSTGRAVE: Thaw of the Lich Lord Signed copies by author.

This is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall.

Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artifacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else.

While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion. 1 vol, 64 pgs 2015 UK, OSPREY PUBLISHING
NEW-softcover ......$15.00 with a discount of 15%

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1-2089416 McCullough, Joseph FROSTGRAVE: Blood Legacy This supplement for Frostgrave: Fantasy Wargames in the Frozen City presents greatly expanded information about the vampires and the giants that occupy the frozen ruins, including rules for vampiric magic and a breakdown of the different tribes of giants. Also included are rules for a new type of soldier, the giant-blooded. These huge men and women have the blood of giants running through their veins, granting them great strength unseen in normal men. Finally, the book contains a section on playing Frostgrave with high-level wizards and includes two mini-campaigns to challenge these experienced spellcasters. 1 vol, 96 pgs 2021 UK, OSPREY PUBLISHING
NEW-dj, available early December 2021 ......$30.00 with a discount of 15%

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1-2089417 McCullough, Joseph FROSTGRAVE: Fireheart Supplement for Frostgrave: Fantasy Wargames in the Frozen City provides a study of Constructs -- offering expanded rules for their creation, modification, and even re-animation. It examines enchanters' workshops, detailing new magic items and base modifications that aid in the animation process, and also includes a bestiary full of new constructs. Of course, much of the knowledge that was once lost still exists in the frozen ruins, so the book also features several scenarios set in the once-great factories where the art of construct creation reached its pinnacle. 1 vol, 96 pgs 2022 UK, OSPREY PUBLISHING
NEW-pb, available mid July 2022 ......$30.00 with a discount of 15%

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1-2089418 McCullough, Joseph FROSTGRAVE: Mortal Enemies Rules for creating recurring villains in both competitive and solo campaigns. These characters are unique individuals who return over the course of a campaign to plague the players' wizards, gaining experience, recruiting allies, and becoming more deadly with each appearance. Against such threats, a wizard's base becomes as much hideout as headquarters, and an expanded range of options for enhancing bases is provided, as are rules for defending your own and attacking those of your rivals. 1 vol, 96 pgs 2024 UK, OSPREY PUBLISHING
NEW-pb, available mid April 2024 ......$30.00 with a discount of 15% rct

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1-208942 McCullough, Joseph FROSTGRAVE: Into the Breeding Pits With this new supplement for Frostgrave, players can lead their warbands into the vast network of catacombs, sewers, and dungeons that run underneath the Frozen City.

It was in these dark confines that the ancient wizards known as Beastcrafters experimented on living creatures, creating strange hybrids and deadly monsters, many of which still roam the forgotten passageways.

Along with a host of new scenarios, treasures, soldiers, and creatures, the book also contains rules for the traps and secret passages that are often found in the dungeons. With wonderful and rare magical treasures to be discovered, will players risk taking their warbands down into the Breeding Pits. 1 vol, 64 pgs 2016 UK, OSPREY PUBLISHING
NEW-pb ......$15.00 with a discount of 15%

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1-208947 McCullough, Joseph FROSTGRAVE: Perilous Dark There are many tales of the Frozen City, and not all of them tell of battles between rival wizards. Often, the greatest adventures are those that pit a wizard and his trusty warband against the myriad perils found amidst the ruins of Felstad.

This new supplement for Frostgrave presents full rules for playing solo and co-operative games in which feuds and skirmishes of wizards take a back seat to the exploration and unlocking of the mysteries of the city. These include guidelines for both dungeon crawls and adventuring in the ruins, new traps, unique random encounters, and four multi-scenario mini-campaigns to get players started.

Why should wizards fight amongst themselves? There is plenty of treasure for all and the Frozen City is enemy enough! 1 vol, 96 pgs 2019 UK, OSPREY PUBLISHING
NEW-softcover, available mid October 2019 ......$25.00 with a discount of 15%

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1-208948 McCullough, Joseph FROSTGRAVE: The Red King The Red King is the first supplement designed for Frostgrave: Second Edition -- a campaign for the Frozen City between the wizards and demon prince Red King and his invading horde. 1 vol, 96 pgs 2020 UK, OSPREY PUBLISHING
NEW-softcover, available mid December 2020 ......$30.00 with a discount of 15%

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1-223220 McCullough, Joseph Oathmark - Battles of the Lost Age Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present.

Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals. or lose what you fought so hard to gain and fall as so many would-be emperors before you.
1 vol, 192 pgs 2020 UK, OSPREY PUBLISHING
NEW-hardback ......$35.00 with a discount of 15%

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1-223221 McCullough, Joseph OATHMARK: Battlesworn This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle as they increase in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.
1 vol, 80 pgs 2020 UK, OSPREY PUBLISHING
NEW-pb ......$25.00 with a discount of 15%

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1-223222 McCullough, Joseph OATHMARK: Oathbreakers This supplement for Oathmark: Battles of the Lost Age introduces the forces of the dead to the game. Also includes expanded rules for characters, which allow you to chart their progress from battle-to-battle as they increase in rank, responsibility, and power. All of these rules are then incorporated into a campaign featuring new scenarios that together tell of an epic war for survival.

Dark necromancers have laid claim to forsaken kingdoms and summoned forth the souls of those who defiled their oathmarks. The dead, once again, march to war. As armies of wraiths and skeletal warriors bring destruction to their lands, the small kingdoms of the Marches also turn to the spirits of the dead. Gathering the most ancient and powerful of oathmarks, they recall the spectral forms of those that died in loyal battle to once again come forth in defence of their kingdoms. With these ethereal warriors joining their ranks, the kings of the Marches may yet stand.
1 vol, 80 pgs 2020 UK, OSPREY PUBLISHING
NEW-pb, available late November 2020 ......$25.00 with a discount of 15%

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1-223223 McCullough, Joseph OATHMARK:Bane of Kings Time is the bane of all kings. Always does it march forward, bringing change and challenges, wars and disasters, invaders and internal rebellion. This supplement for Oathmark: Battles of the Lost Age, focuses on the passage of time and its effect on a players kingdom. While wars and battle still determine their ultimate fate, many other events can affect the armies of a kingdom. Plagues and blights can reduce access to soldiers from specific territories. Attempted coups can cost a king some of his best generals. On the other hand, unexpected alliances might give a kingdom access to unusual troops, or the birth of a new heir might bring wondrous presents.

Along with the rules for the passing of years, this book also presents the option to train your units to fight in special formations, such as phalanxes, shield walls, and skirmish lines. These will allow players to use their existing armies to try out new strategies and tactics to swing their battle in their favour. This book also includes several new military expeditions, including numerous scenarios, to once again challenge a player's generalship. 1 vol, 80 pgs 2021 UK, OSPREY PUBLISHING
NEW-pb, available mid June 2021 ......$25.00 with a discount of 15%

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1-226710 McCullough, Joseph RANGERS OF SHADOW DEEP This new Rangers of Shadow Deep book is a brand new retail edition, with a matt laminate cover and updates to the core rules, making it the most definitive version of the game to date.

A kingdom stands on the brink of destruction, as the vast realm called the Shadow Deep slowly swallows everything in its path. As the army fights to contain the tide of evil creatures teeming up out of the black clouds, the kingdom's best soldiers, the rangers, must venture down into the shadows to gather information, rescue prisoners, and ambush enemy supply lines. It is a desperate fight against overwhelming odds, but every little victory brings another day of hope.

Features:
Brand new layout with a dozen new pieces of art from Barrett Stanley
Solo and co-operative tabletop miniatures game from the creator of Frostrgrave and Ghost Archipelago Joseph A. McCullough
Create your ranger, gather companions, and play through a series of missions
Survive and you will grow in power and ability, and be sent on more difficult, dangerous and intricate assignments
Includes updated core rules combined with character-building elements first presented in Temple of Madness
New 'Challenge Levels' for all the scenarios can be used when playing with 3 or 4 rangers to ramp up the difficulty, or, if you want to replay the scenario with a higher-level Ranger

Requires a couple d20s, a deck of standard playing cards, an inch ruler, and miniatures.
1 vol, 150 pgs 2021 UK, MODIPHIUS
NEW-hardback, available late March 2021 ......$69.00 rct

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1-226711 McCullough, Joseph RANGERS OF SHADOW DEEP: A Gathering of Heroes A Gathering of Heroes is a supplement to be used with the core rules for Rangers of Shadow Deep. Features:

* Advanced Character Creation including new Traits and Limitations.
* Ten Archetypes, representing the heroes that have come from the lands around Alladore to join the fight against the Shadow Deep.
* Collects five previously stand-alone supplements for the game: Blood Moon, Temple of Madness, Ghost Stone, Incinerator, and Menagerie.
* Fifty-two unique enchanted weapons.
* A bestiary featuring all the creatures from the core rulebook and all the collected supplements.
* New artwork from Barrett Stanley. 1 vol, 192 pgs 2024 UK, MODIPHIUS
NEW-hardcover, available late May 2024 ......$62.00 rct

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1-226855 McCullough, Joseph STARGRAVE: Dead or Alive A Stargrave supplement devoted to generating and running solo scenarios in which players hunt bounties or become hunted themselves. Gives players all the tools they need to generate solo bounty-hunting scenarios, including a variety of different settings and locations, a host of complications to be faced, and a large rogues' gallery of unique outlaws. With the random scenario generators in this volume, players can set up a great number of games of Stargrave with no two being the same, all without an opponent. 1 vol, 96 pgs 2024 UK, OSPREY PUBLISHING
NEW-pb, available mid July 2024 ......$30.00 with a discount of 15% inc

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1-228450 McCullough, Joseph THE SILVER BAYONET: Skirmish Rules Skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing. or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw. 1 vol, 160 pgs 2021 UK, OSPREY PUBLISHING
NEW-dj ......$35.00 with a discount of 15%

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1-228451 McCullough, Joseph THE SILVER BAYONET: The Carpathians Castle Fier Supplement for The Silver Bayonet: A Wargame of Napoleonic Gothic Horror, in which the special units must fight their way through the ruins of a menacing haunted castle. It features two campaigns - one competitive and one for solo or cooperative play - as well as new monsters to fight, soldiers to recruit, and treasure to unearth.

High in the Carpathian Mountains stands the crumbling Castle Fier. Once home to a powerful warlord, the castle cast a dark shadow across the nearby villages, until crusaders attacked with sword and flame to put an end to its menace. Though history passed into folklore, the ruins of Castle Fier remained shunned by all as a cursed site. Now, horrors have been seen moving at night. An army gathers. Something has awoken in the ruins. With the political situation in the surrounding region becoming increasingly unstable, France, Prussia, Britain, and the other powers have dispatched their best agents to investigate the ruins, eliminate any threats, and acquire any treasures that could prove useful in the ongoing fight against the harvestmen. and each other. 1 vol, 64 pgs 2023 UK, OSPREY PUBLISHING
NEW-pb ......$25.00 with a discount of 15% inc

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1-228453 McCullough, Joseph THE SILVER BAYONET: Egypt: Shadow of the Sphinx Egypt: Shadow of the Sphinx is a supplement for The Silver Bayonet that brings two new campaigns, one competitive and one for solo or cooperative play -- it allows players to face new foes, recruit new soldiers, and uncover the treasures of Ancient Egypt. The players' special units can explore the mysteries of this great land, venturing into lost cities, forbidden ruins, and even beneath the Pyramids themselves. Also included is a new recruitment list as well as a number of new soldier types, and the equipment that might give them an edge. Also brings an array of terrifying foes, including mummies, werejackals, and serpopards. 1 vol, 64 pgs 2024 UK, OSPREY PUBLISHING
NEW-pb, available early June 2024 ......$25.00 with a discount of 15% rct

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1-226850 McCullough, Joseph STARGRAVE: Science Fiction Wargames in the Ravaged Galaxy In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators - smugglers, relic hunters, freedom fighters, and mercenaries - roam the dead stars in small ships, scratching out a living any way they can.

In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.

Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions - recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them! 1 vol, 176 pgs 2021 UK, OSPREY PUBLISHING
NEW-hardback, available late April 2021 ......$35.00 with a discount of 15%

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1-226851 McCullough, Joseph STARGRAVE: Science Fiction Wargames in the Ravaged Galaxy Quarantine 37 is a supplement for Stargrave in which players lead their crews into a rediscovered, if long abandoned, Imperial Research Station 37 space station, to hunt for lost technology, unique research, and forgotten experiments. Compete with your opponents for these valuable resources across two competitive mini-campaigns, or venture into the vast maze of corridors and laboratories alone in the first Stargrave solo campaign. Also included are six new soldier types, new backgrounds and powers, terrifying additions to the bestiary, and a new advanced technology table packed with loot to help you in your adventures in the ravaged galaxy. 1 vol, 96 pgs 2021 UK, OSPREY PUBLISHING
NEW-pb ......$30.00 with a discount of 15%

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1-226852 McCullough, Joseph STARGRAVE: Last Prospector The second supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy.

The Dahlgren Belt was once a vast asteroid mining operation that supplied the entire sector with rare metals and various elemental fuels. However, the isolation of the last war caused the corporation to wither, and the various outposts and colonies were eventually left to look after themselves. Some became true collectives, or limited democracies, while others have fallen to the rule of gangsters, warlords, and despots. In all cases, the limited resources of air and organic material has made life difficult.

In this supplement for Stargrave, the crews must travel from asteroid-to-asteroid, and even down to the system's single, barely inhabitable planet, searching for a man who claims to have discovered a big score. During their journey, players will fight through numerous different environments - including asteroid mines, zero gravity, and even hellish jungle. Captains must curry favor with the various small political factions that hold power in the Belt. Only through a combination of wits, diplomacy, and weapons can players hope to reach the last prospector and gain a share of his claim. 1 vol, 96 pgs 2021 UK, OSPREY PUBLISHING
NEW-softcover, available late April 2022 ......$30.00 with a discount of 15%

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1-226853 McCullough, Joseph STARGRAVE: Hope Eternal The third supplement for Stargrave offers a host of new scenarios and rules for gaining political backing as you fight across the ravaged galaxy. This solo and cooperative expansion contains an intricate campaign of connected scenarios. Whether you brave the perils of the campaign alone, or enlist the aid of another independent crew, this is your chance to bring back a little hope to the ravaged galaxy!

Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with 'supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered. 1 vol, 96 pgs 2022 UK, OSPREY PUBLISHING
NEW-pb ......$30.00 with a discount of 15%

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1-226854 McCullough, Joseph STARGRAVE: Bold Endeavour Stargrave Supplement: focuses on the ships that serve as the crews' transports, strategic headquarters, and homes, including new upgrades, a damage system, and rules for crew assignments such as piloting, gunnery, and navigation. New powers, soldiers, technology, and backgrounds for captains and first mates help reinforce crews, while rules for space encounters - dangerous, interesting, and potentially profitable incidents - and five new scenarios bring them face to face with strange alien species and other terrifying dangers in weird and wonderful locations, from unexplored planets to the depths of space.

Just beyond the rim of what was once 'civilized space' lies the vast, colourful expanse of the Crokoan Nebula. Seeking their fortunes, bold independent crews press deep into this largely unexplored sector. But the Ravaged Galaxy is a dangerous place, and the threats that crews face are not limited to those found on a planet's surface. In fact, more independent crews meet their ends in the dark void of space than are wiped out in gunfights. Black holes, asteroid fields, and even the legendary space kraken can all destroy a ship and its crew. It takes a deft hand on the controls, a sharp eye on navigation, and a bit of wizardry with the engines to fly between the stars. 1 vol, 96 pgs 2023 UK, OSPREY PUBLISHING
NEW-pb, available mid October 2023 ......$30.00 with a discount of 15% rct

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1-48070 McFarlane, Bruce WHITES OF THEIR EYES, THE:Guide to the AWI 8.5x11, background history, scenarios for use with any rule set, campaign game, boardgame of Arnold's attack on Quebec, uniform painting guide, flags, fourteen battle accounts/maps. 1 vol, 68 pgs 1997 CANADA, CANADIAN WARGAMER
NEW-softcover ......$25.00

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1-48081 McFarlane, Bruce CANADIANS IN EUROPE:V1-Great Battles of World War 2 8.5x11, battalion level game, eight scenarios for the Canadians module for this series. 1 vol, 76 pgs 1998 CANADA, CANADIAN WARGAME
NEW-pb ......$25.00

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1-48082 McFarlane, Bruce DROP ZONE:V2-Great Battles of World War 2 8.5x11, battalion level game, the nine scenarios and two grand campaigns can be used with any system, background data on Americans, Brits, Germans and Italians. 1 vol, 68 pgs 1997 CANADA, CANADIAN WARGAMER
NEW-softcover ......$25.00

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1-201043 Mcintee, David THE WAR OF HORUS AND SET - Myths and Legends Vol. 3 Long ago the brother gods Osiris and Set ruled peacefully over the lands of Upper and Lower Egypt, each in his own kingdom. But over time Set came to covet his brother's lands and crown, and eventually the temptation overwhelmed him.

Usurping Osiris's throne, Set began a blood feud that spread war, death and mutilation through both the heavens and the earth. Gods and men chose sides and took up arms on behalf of both Set and Horus, the heir of Osiris. This book retells the mythic struggle between Horus and Set, exploring the variations and background to the feud, and examining the earthly realities that inspired, or reflected, the actions and allegiances of the Gods, such as the political rivalries between the two kingdoms, and the invasion of Egypt by Cambyses II. Ancient Egyptian weapons and strategies are also examined, showing how their gods and men did battle. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 with a discount of 15%

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1-190682 McWalter, Adrian BLACK POWDER: Albion V1 This is the first of two supplements for our Black Powder game that focuses on the Napoleonic battles involving British forces. Written by long-time gamer and Napoleonic aficionado, Adrian McWalter, this book focuses on the Flanders and Peninsular campaigns

112 pages of Napoleonic army lists, background, troop stats and scenarios make this an absolute must for lovers of Black Powder, of Napoleonic gaming or simply of gloriously produced wargaming books!

1 vol, 112 pgs 2012 UK, WARLORD GAMES
NEW-softcover ......$40.00 with a discount of 10%

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1-190683 McWalter, Adrian BLACK POWDER: Albion Triumphant Vol. 2 This supplement for Black Powder overviews the main battles, armies and personalities of the Hundred Days campaign, including army lists, background, troop stats, scenarios, and special rules.

Featured conflicts include:
* Quatre Bras & Ligny (16th June 1815)
* Hougoumont (18th June 1815)
* Waterloo (18th June 1815)
1 vol, 132 pgs 2013 UK, WARLORD GAMES
NEW-softcover ......$35.00 with a discount of 10%

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2-211950 McWalter, Adrian and Dalton, Quinton OVER THE HILLS: A Napoleonic Wargame For Brigade, Divisional, and Army size Napoleonic wargaming. Each army has been given a set of national characteristics to ensure that each army plays differently. This is enhanced further with the troop formations open to each nation and the differing abilities of each nation's commanders. Units are assigned a fatigue factor and as this degrades, so does your unit's ability to carry out any task. Uses d10s. Includes optional rules. 1 vol, 128 pgs 2016 UK, PARTIZAN PRESS
NEW-hardback, Inventory reduction ......$44.00 with a discount of 50% rct

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1-204431 Meldrum, James MODERN AFRICA: Scenario Book 1 - Somalia Intervention Scenario book based on book/movie Blackhawk Down. For rules set Modern Africa, but can also be used with other modern skirmish-level rules.

Scenarios include: Raid, The Gauntlet, Cornered, Defense of Crash Site Super 6, Blackhawk Down
Campaign Game, Embassy Evacuation, and Overland Embassy Relief.

Special Rules cover: Body Armor, Night Vision, Off-Board Artillery, Airstrikes, Hostages, and Helicopters. 1 vol, 28 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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1-204432 Meldrum, James MODERN AFRICA: Scenario Book 2 - Marine! Intervention Operations in the 3rd World Scenario book for rules set Modern Africa, but can also be used with other modern skirmish-level rules.

Scenarios include: Beach Head Assault 1 and 2, Embassy Raid, Ship Rescue, Recovery of a Warship, POW Rescue, Installation Raid 1 and 2, Urban Hostage Rescue, Embassy Relief, and Arctic Confrontation.

Special Rules cover: Elite Troops, Body Armor, Night Vision, Off-Board Artillery, Airstrikes, Hostages, Helicopters, Hostile Casualties, Terrain, Snipers, and Amphibious Landings. 1 vol, 44 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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1-204433 Meldrum, James MODERN AFRICA: Scenario Book 3 - Tears Scenario book for rules set Modern Africa, but can also be used with other modern skirmish-level rules.

Scenarios based on movie Tears of the Sun include: Doctor Evacuation, Encounter with Militia, Ethnic Cleansing, Initial Skirmish, Main Battle, Retreat to the Border, Battle Campaign, and Campaign.

Special Rules cover: SEAL Team Detachment, Body Armor, Night Vision, US Navy Airstrikes, Hostages, Nigerian Army Casualties, Hidden Movement, and Silenced Weapons. 1 vol, 28 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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1-201044 Mersey, Daniel KING ARTHUR - Myths and Legends Vol. 4 From his court at Camelot, King Arthur ruled over a unified Britain in a mythical age of peace and prosperity. His glory, however, would be short-lived. For even as he drew the sword from the stone, a doom settled over Arthur that would see his kingdom fall to betrayal and war. In this book, Daniel Mersey retells the great stories of Arthur, from his winning of Excalibur and his marriage to Guinevere, through his battle with the giant in France and his war against the army of Rome to the treachery of Mordred and his death at Camlann.

Supporting this narrative is an exploration of the different facets of Arthurian myth, including the numerous conflicting theories of his historical origin, the tales of Welsh folklore and Medieval romance, and even his various portrayals in the modern media. Presented with both classic and newly commissioned artwork this book is an easy-to-read, yet highly detailed introduction to the complex body of myth and legend that surrounds Britain's greatest hero. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$22.00 with a discount of 15%

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1-214900 Mersey, Daniel A WARGAMER'S GUIDE TO THE EARLY ROMAN EMPIRE Covers the Roman period from 27BC to AD284 from a wargamer's perspective of the many conflicts and offers advice on how to recreate these on the gaming table.

Advice is given on factors to consider when choosing an appropriate set of commercially available rules, or devising your own, to best suit the scale and style of battle you want and capture the flavor of the period. The relevant ranges of figures and terrain pieces and buildings are also reviewed. Analysis of the forces involved, organization, tactics and strategies will help with building your armies and there are interesting scenarios included. 1 vol, 136 pgs 2017 UK, PEN & SWORD
NEW-pb ......$17.00 with a discount of 15%

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1-235130 Mersey, Daniel XENOS RAMPANT: Science Fiction Skirmish Wargame Rules Rules for large skirmishes, based on the Rampant system. Setting-agnostic, large skirmish, miniature wargame for fighting science fiction battles using 28mm figures. Core mechanics will be instantly recognizable to those familiar with the other Rampant systems. Contains army lists, scenarios, and subgenres including: post-apocalyptic, weird war, and near future. 1 vol, 160 pgs 2022 UK, OSPREY PUBLISHING
NEW-hardback ......$35.00 with a discount of 15% rct

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1-967001 Mersey, Daniel DUX BELLORUM: Arthurian Wargaming Rules AD367-793 The Dark Age of Britain, from the middle of the 4th century to the end of the 8th, was a time of violence and warfare, when charismatic warlords such as the fabled King Arthur could gather together armies and carve out their own kingdoms. With this new set of wargames rules, players can take on the role of these warlords and command their own armies on the tabletop.

Written by the author of the popular Glutter of Ravens rules set, Dux Bellorum is an element-based system, where each base of figures represents 50 fighting men. Each player has a specific number of points with which to construct his force and can choose a Late Roman, Romano-British, Welsh, Saxon, Pictish, Irish, or Sea Raider army, amongst others. The game is then played out following a set of simple, fast-paced rules. A completely self-contained gaming system, Dux Bellorum is perfect for gamers who are looking for a way into fighting Dark Age battles without investing a lot of time or money in larger rulesets. 1 vol, 64 pgs 2012 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-967008 Mersey, Daniel LION RAMPANT: Medieval Wargaming Rules 1st edition Skirmish rules for tabletop battles with Robin Hood, Richard the Lionheart, Gamelyn, William Wallace, and other legends from the medieval period. Contents: Overview; Understanding the basics; Playing the game; Army lists; Strategies and tactics; Sample armies; Scenarios; and Campaigns. 1 vol, 64 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover, sale price ......$20.00 with a discount of 50%

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2-967008 Mersey, Daniel LION RAMPANT: Medieval Wargaming Rules 2nd Edition Expanded edition of Lion Rampant, featuring new rules, scenarios, and sample armies for small-scale raids, skirmishes, and clashes in medieval period. Retains the core gameplay and includes new rules and updates from several years' worth of player feedback and development. Covers from the Dark Ages to the Hundred Years' War. 1 vol, 208 pgs 2014 UK, OSPREY PUBLISHING
NEW-hardback ......$30.00 with a discount of 15%

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1-967013 Mersey, Daniel DRAGON RAMPANT: Fantasy Wargaming Rules Whether you're a nameless Dark Lord looking to conquer the known world, a Champion of Light holding out against the forces of evil, or a Northern barbarian facing claimants to a stolen throne, Dragon Rampant allows you to bring those battles to the tabletop.

Developed from the popular Lion Rampant system, Dragon Rampant is a standalone wargame that recreates the great battles of Fantasy fiction. Scenarios, army lists, and full rules for magic and monsters give players the opportunity to command unruly orc warbands, raise armies of the undead, campaign across an antediluvian world as the warchief of a barbarian tribe, or exploit the power of mighty creatures and extraordinary sorcery. An army usually consists of 6-8 units comprised of 6-12 individually based figures. These small units move and fight independently, assuming that they follow your orders rather than just doing their own thing. Command and control is just as important on the battlefield as the power of a troll chieftain or the magic of an archmage. 1 vol, 64 pgs 2015 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-967016 Mersey, Daniel THE MEN WHO WOULD BE KINGS: Colonial Wargaming Rules Set of rules designed for fighting historical or Hollywood-style colonial battles in the mid to late 19th Century, from the Indian Mutiny to the Boxer Rebellion.

Large scale colonial clashes tended to be one-sided affairs, but there are countless reports of brief, frantic skirmishes in every colonial war, where either side could be victorious, and these are the battles that The Men Who Would Be Kings seeks to recreate.

Although focusing on the British colonial wars against the Zulus, Maoris and others, these rules will also permit players to explore the empires of France, Germany, and other nations, as well as allowing for battles between rival native factions. Gameplay is very simple, and is driven by the quality of the officers leading your units, in the true spirit of Victorian derring-do and adventure, where larger than life characters such as the (real) Fred Burnaby and the (fictional) Harry Flashman led their troops to glory and medals or a horrible end at the point of a spear tip. 1 vol, 64 pgs 2016 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-967019 Mersey, Daniel THE PIKEMAN'S LAMENT: Pike and Shot Wargaming Rules Recreate the action and drama of 17th Century warfare -- including the Thirty Years' War, the English Civil Wars, and the Great Northern War -- with core mechanics based on Lion Rampant rules.

Start by creating your Officer - is he a natural leader raised from the ranks, the youngest son of a noble family, or an old veteran who has seen too many battles? As you campaign, your Officer will win honor and gain promotion, acquiring traits that may help lead his men to victory.

Before each skirmish, your Officer must raise his Company from a wide range of unit options - should he lean towards hard-hitting heavy cavalry or favor solid, defensively minded infantry? Companies are typically formed from six to eight units, each made up of either six or 12 figures, and quick, decisive, and dramatic games are the order of the day. 1 vol, 64 pgs 2016 UK, OSPREY PUBLISHING
NEW-pb ......$20.00 with a discount of 15%

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1-225620 Mersey, Daniel and Raccagni, Gianluca Lion Rampant: The Crusader States Take Robin Hood, Richard the Lionheart, Gamelyn, William Wallace, and other legends from the colourful, dangerous medieval period to the tabletop with Lion Rampant -- a new set of rules designed for fighting medieval skirmish games. Ideal for players who wish to collect medieval miniatures and paint the pageantry without wanting to muster huge forces or spend time learning complex rules, this game allows players to game actual historical battles or to delve into the archives of Hollywood to embark on more over-the-top pulp style clashes.

Contents: Overview; Understanding the Basics; Playing the Game; Army Lists; Strategies and Tactics; Sample Armies; Scenarios; Campaigns
1 vol, 153 pgs 2020 UK, THE UNIVERSITY OF EDINBURGH
NEW-pb ......$38.00 rct

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1-225621 Mersey, Daniel and Raccagni, Gianluca LION RAMPANT: A Viking In The Sun The Mediterranean Adventures of Harald Hardrada

This expansion for Lion Rampant: Medieval Wargaming Rules explores the Mediterranean world before the crusades through the adventures of the exiled Viking prince Harald Hardrada ('hard ruler'). Harald is best known for his invasion of England in 1066 as king of Norway, and for his death at the Battle of Stamford Bridge, which was a prelude to the Norman conquest of England. However, between 1033 and 1042 Harald spent his formative years as a commander in the famous Varangian Guard of Byzantium, taking part in campaigns in Upper Mesopotamia, Palestine, the Aegean Sea, Southern Italy, and the Balkans.

In this supplement you will find historical information, new upgrades (from new tactics, such as Feigned Retreat, to terrain upgrades, among others), and three mini-campaigns based on extracts from Norse sagas and Mediterranean chronicles. The first campaign is a fight against a bandit boss in the Holy Land during an armed pilgrimage to rebuild the Holy Sepulcher in Jerusalem; the second takes place during a Byzantine attempt to retake Sicily from its Muslim rulers; and the third one tackles the early stages of the Norman conquest of Southern Italy.

At the same time, there is no requirement to use Harald and the Varangians. This supplement includes five army lists (Varangians, Muslim Powers, Byzantines, Normans, Lombard and Byzantine Italian principalities), and alternative leaders for each of the campaigns with suggested skills based on their back stories. The three campaigns are also easily adaptable to other medieval contexts and to other rules sets. 1 vol, 153 pgs 2021 UK, THE UNIVERSITY OF EDINBURGH
NEW-pb ......$29.00 rct

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1-208400 Miller, Ryan FIGHTING SAIL: Fleet Actions 1775-1815 In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812.

Each fleet has access to different ships, tactics, and command personalities -- each with individual strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. 1 vol, 64 pgs 2015 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-967009 Miller, Ryan FIGHTING SAIL: Fleet Actions 1775-1815 In the years between 1776 and 1815, grand square-rigged sailing ships dominated warfare on the high seas. Fighting Sail is a tabletop wargame of fleet battles in this age of canvas, cannon, and timbers. Players take on the roles of fleet admirals in battles ranging from the American War of Independence to the Napoleonic Wars and the War of 1812.

Each fleet has access to different ships, tactics, and command personalities -- each with individual strengths and weaknesses. Offering a unique blend of detail and simplicity, the scenarios included enable the recreation of historic actions or 'what-if' scenarios. 1 vol, 64 pgs 2015 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15% inc

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1-208990 Miller, Simon TO THE STRONGEST: Fast Moving Ancient and Medieval Wargame Rules The rules are uncomplicated, and yet provide seasoned gamers with a challenging battle that can comfortably be concluded in an evening. They also have a high degree of suitability for solo play. Neither rulers nor dice are used in a game. Units move on a square grid. Initiative and combat are by deck of regular cards.

The grid also enables figures based for different rule systems to be used together on the same battlefield. 1 vol, 78 pgs 2013 UK, BIG RED BAT VENTURES
NEW-softcover ......$40.00

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1-208991 Miller, Simon TO THE STRONGEST: The Celtic Fringe This short 26-page book is designed for use alongside the To The Strongest For King and Parliament English Civil War rules and the Montrose 'To Win or Lose it All' scenario book. Contains extra rules that model the traditional styles of fighting that still survived in the land and people west and north of the 'Highland Line' in Scotland and their Gaelic-speaking cousins across the Irish Sea. Wire-bound. 1 vol, 26 pgs 2024 UK, BIG RED BAT VENTURES
NEW-pb, available mid February 2024 ......$16.00 rct

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1-208992 Miller, Simon TO THE STRONGEST: Montrose To Win Or Lose It All This 90-page scenario book is designed for use with the To The Strongest For King and Parliament English Civil War rules and the Celtic Fringe extra rules. Contains nine free-standing scenarios covering the Marquis of Montrose's battles in Scotland in 1644-45 -- eight historical and one 'what if.' Each scenario contains a background briefing, separate briefings for each of the players, a deployment plan, and an order of battle. The scenarios can be played individually or in sequence, as a campaign. The book also includes a background to the campaign and descriptions of the principle personalities involved, including Montrose, Alastair MacColla, and Archibald Campbell. Wire bound. 1 vol, 90 pgs 2024 UK, BIG RED BAT VENTURES
NEW-pb, available mid February 2024 ......$39.00 rct

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1-216990 Miller, Simon FOR KING AND PARLIAMENT: English Civil War The rules enable two or more players to fight ECW battles on a tabletop to a conclusion usually in two hours or less. Includes 78 pages of rules including army lists, diagrams, and numerous images of beautifully painted wargames figures and battles. It is printed on 130 GSM paper, with stiff card covers, and wire-bound so that it will lie flat on the table. 1 vol, 78 pgs 2018 UK, BIG RED BAT VENTURES
NEW-softcover ......$40.00

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1-16510 Mills, John LES GENS BRAVE:Rules for the Franco-Prussian War 15mm/25mm scales, rules, o/b's, tactics. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$10.00

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1-207340 Minadeo, Bob and Teixeira, Ed MUSKETS AND MOHAWKS: Frontiers Aflame Muskets and Mohawks is the unit based game of the French and Indian Wars. Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence. Here's more details.

It's 1754 and there's news of the impending war between France and Great Britain. But that's in Europe and between Kings and there aren't any Kings in North America. Life for both the French and British colonists is tough enough with trying to stabilize their respective frontiers and dealing with the local Indian tribes is a delicate balancing act. No, let the Kings fight amongst themselves across the pond. It's not my fight.

Or at least it wasn't until today. Word has spread along the frontier of open conflict. The tribes are choosing sides and the militias mobilizing. Settlements are suffering brutal raids causing harsh retaliation in kind. The frontier's aflame with war! The Kings may not be here but their war is and while many sides can lose only one side will win.

In Muskets and Mohawks you can choose from two sides with a total of four factions. Pick from: British Regulars, French Regulars, British Allied Indians, or French Allied Indians.

Whichever you choose you must lead one or more units of men through the war, fighting when needed because it's all about victory and glory, and in some cases, just survival! 1 vol, 54 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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2-207340 Minadeo, Bob and Teixeira, Ed MUSKETS AND MOHAWKS: Frontiers Aflame Muskets and Mohawks is the unit based game of the French and Indian Wars. Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence. Here's more details.

It's 1754 and there's news of the impending war between France and Great Britain. But that's in Europe and between Kings and there aren't any Kings in North America. Life for both the French and British colonists is tough enough with trying to stabilize their respective frontiers and dealing with the local Indian tribes is a delicate balancing act. No, let the Kings fight amongst themselves across the pond. It's not my fight.

Or at least it wasn't until today. Word has spread along the frontier of open conflict. The tribes are choosing sides and the militias mobilizing. Settlements are suffering brutal raids causing harsh retaliation in kind. The frontier's aflame with war! The Kings may not be here but their war is and while many sides can lose only one side will win.

In Muskets and Mohawks you can choose from two sides with a total of four factions. Pick from: British Regulars, French Regulars, British Allied Indians, or French Allied Indians.

Whichever you choose you must lead one or more units of men through the war, fighting when needed because it's all about victory and glory, and in some cases, just survival! 1 vol, 54 pgs 2011 US, TWO HOUR WARGAMING
NEW-softcover ......$15.00

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1-207350 Minadeo, Bob and Teixeira, Ed RIFLES & REBELS: Fighting the Civil War 1861-1865 Rifles & Rebels is a unit-based game where units are composed of 5 to 10 figures. In Rifles & Rebels you can choose from two sides and two arms with a total of four forces. Pick from: Union Infantry, Confederate Infantry, Union Cavalry, or Confederate Cavalry.

Rifles & Rebels uses a floating scale which allows you to count each unit as a platoon, company, or battalion. This allows you to fight large battles as well as smaller actions. Rifles & Rebels and Muskets & Mohawks share similar mechanics with changes made to reflect the different periods. 1 vol, 56 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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1-202840 Minadeo, Bob and Teixeria, Ed MUSKETS & SHAKOS: The Napoleonic Wars 1803-1815 It's 1812 and the self-proclaimed Emperor of France has conquered all of Europe, save Portugal. Ignoring the flea bites of Spanish guerillas and their Anglo-Portuguese allies, the Emperor has gathered 750,000 men with the intention of subduing the Russian forces of Tsar Alexander I. The future of Europe lies in the balance.

Muskets and Shakos is a unit-based game where units are composed of 2 to 20 figures, and you command a division of troops from the following list:

* French (including French satellites)
* Austrian
* British (often including allied troops such as the Portuguese)
* Prussian
* Russian
* Spanish
* Turks

Whichever you choose, you must lead your units through the Napoleonic Wars, fighting when needed, because it's all about victory and glory, and in some cases, just survival. 1 vol, 68 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover ......$15.00

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2-202840 Minadeo, Bob and Teixeria, Ed MUSKETS & SHAKOS: The Napoleonic Wars 1803-1815 It's 1812 and the self-proclaimed Emperor of France has conquered all of Europe, save Portugal. Ignoring the flea bites of Spanish guerillas and their Anglo-Portuguese allies, the Emperor has gathered 750,000 men with the intention of subduing the Russian forces of Tsar Alexander I. The future of Europe lies in the balance.

Muskets and Shakos is a unit-based game where units are composed of 2 to 20 figures, and you command a division of troops from the following list:

* French (including French satellites)
* Austrian
* British (often including allied troops such as the Portuguese)
* Prussian
* Russian
* Spanish
* Turks

Whichever you choose, you must lead your units through the Napoleonic Wars, fighting when needed, because it's all about victory and glory, and in some cases, just survival. 1 vol, 68 pgs 2013 US, TWO HOUR WARGAMING
NEW-softcover ......$15.00

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1-191670 Molina, Victor Javier English translated by Ian Wilshaw BLITZKRIEG: In-depth Guide to the 1939-41 Campaigns (A4) full color with an easy to learn, fast-play rule system. An overview of each campaign with O/B's, maps etc. Covers all the European countries along with pre-WWII Abyssinia, Spain and Mongolia. 1 vol, 144 pgs 2013 UK, PARTIZAN PRESS
NEW-pb ......$40.00

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1-62531 Monaghan, Doc BIG BATTALIONS, THE:Source Book Contains campaign, scenario, terrain, weather andsiege rules; also (22) army lists including everyarmy in Europe and Mahrattas, Ottomans & US 1 vol, 66 pgs 2000 UK, THE FOUNDRY
NEW-softcover ......$24.00

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1-194450 Monsour, Scott RALLY ROUND THE FLAG Easy to play American Civil War Rules. Includes army organization, scenarios, Quick Reference Sheet of charts, templates, and orders of battles. 1 vol, 0 pgs 2000 US, LMW WORKS
NEW-softcover ......$22.00 with a discount of 10%

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1-222260 Mori, Paolo PAOLO MORI'S BLITZKRIEG! Core Set (Includes a Free Solo Module) Two players, acting respectively as the Allied and Axis coalitions during WWII, battle for control of the main theaters of the conflict with simple rules and a short playing time. Players draw unit tokens from a bag to determine their starting forces and to replenish their losses.

Rather than fighting battles with dice or cards, players allocate their military resources to each theaters campaigns, winning war victory points, gaining further resources and special weapons and exploiting strategic advantages as they play.

The Box Contains: 1 x rulebook, 1 x game board, 22 x Axis unit tokens, 22 x Allied unit tokens, 16 x special weapons tokens, 2 x player screens, 5 x battle markers, 2 x war victory markers, and 2 x cloth bags. 1 vol, 1 pgs 2019 UK, THE PLASTIC SOLDIER COMPANY
NEW-box ......$42.00 with a discount of 20% rct

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1-222261 Mori, Paolo PAOLO MORI'S BLITZKRIEG! Nippon Expansion Pack The Nippon Expansion adds a new challenge to Blitzkrieg! You need the Core Set to play this expansion.

What if the Axis coalition had won WW II and Germany invaded and occupied the USA? And... what if japan had turned on its former ally and invaded German-held USA in 1946? With the help of Godzilla? The Nippon Expansion explores the hypothetical scenario that the Axis won WWII, but Japan turned on its once ally and invaded German-held USA -- with the help of Godzilla. One player controls the German forces and the other the Japanese.

Contents: 22 Japanese unit tokens, 2 special weapons tokens, 1 rulebook, and 1 game board. 1 vol, 16 pgs 2019 UK, THE PLASTIC SOLDIER COMPANY
NEW-box, available mid December 2019 ......$20.00 rct

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1-246770 Morris, James MIDGARD: Heroic Battles Rulebook New tabletop miniature wargame focuses on heroic leadership and includes sorcery and flying sections, five scenarios, 12 sample force lists, and an appendix to help you create your own forces and heroes. Control of a force of warriors and heroes - any scale miniatures - to game any historical, legendary, or fantasy setting where warriors fight it out with swords, spears, and shields -- from the siege of Troy to the battle of Hastings, from the frost giants of Norse myth to the dwarfs of the mountain halls, and from Arthur to El Cid. 1 vol, 60 pgs 2024 UK, TOO FAT LARDIES
NEW-hardback, available mid November 2024 ......$49.00 rct

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1-43693 Morrissey, Brendon & Davies, Mark & Smal, Martin and Ingham, John BRITISH GRENADIER: Scenario Booklet Vol. 3 The third volume offer scenarios for any system, but particularly BRITISH GRENADIER. Battles include:

Long Island: 27th August 1776
Harlem Heights: 16th September 1776
Princeton: 3rd January 1777
Bound Brook: 13th April 1777
The Hudson Forts: 6th October 1777
Indian Field: 31st August 1778
New Garden Meeting House: 15th March 1781
Guilford Court House: 15th March 1781
Petersburg: 25th April 1781
Cavalry at Gloucester: 3rd October 1781
And, just for fun, a mini-campaign -- What If: Fishguard: The Last Invasion of Britain February 1797 (US leads Franco-Irish attack on Wales) 1 vol, 64 pgs 2011 UK, PARTIZAN PRESS
NEW-softcover ......$32.00

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1-43694 Morrissey, Brendon & Davies, Mark & Smal, Martin, and Ingham, John BRITISH GRENADIER: Scenario Booklet Vol. 4 Contains 10 War of Independence Scenarios with full color maps and packed with high quality wargaming photos and stunning uniform paintings by the late Bob Marrion.

* The Assault on Dorchester Heights, 6th March 1776
* Pell's Point, 18th October 1776
* Bennington, 16th August 1777
* Whitemarsh, 7th December 1777
* Briar Creek, 3rd March 1779
* Stono Ferry, 20th June 1779
* Springfield, 23rd June 1780
* Weitzell's Mill, 7th March 1781
* Yorktown, the Storming of Redoubts 9 and 10, 14th October 1781
* Cuddalore, 7th June 1783 1 vol, 72 pgs 2015 UK, PARTIZAN PRESS
NEW-softcover ......$32.00

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1-209050 Murton, Charles DAISHO: Skirmish Wargaming in Mystical Japan Have you ever wanted to replicate the incredible feats of swordsmanship you see in movies like 47 Ronin and 13 Assassins? Stand surrounded by half a dozen angry Ashigaru and then, in a single fluid motion, strike them all down?

Bring forth fiery darts from heaven and hurl them at your enemies? Face demons from the pits of hell? Disarm and hammer an arrogant Samurai lord into the dust with your bare hands?
You can do this and much more if you play Daisho, skirmish wargaming in mythical Nippon.
This game allows players to field forces of five to fifteen miniatures in a game you can easily complete in an evening on a space only a yard square. The rules are short and simple to learn - few players need to refer to them after their second or third game.

This book provides:
* The core rules of play.
* The complete points system so you can create your own forces.
* Full listings for twelve unique forces.
* Armor, weapons and equipment, both mundane and magical.
* Listings of skills, heroic ki powers and magical powers.
* 15 scenarios, supported by seventeen scenario complications.
* 10 detailed landscapes for you to play across, and
* Simple, yet rewarding campaign rules. 1 vol, 94 pgs 2015 UK, THE MINISTRY OF GENTLEMANLY WARFARE
NEW-softcover, full color ......$32.00

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1-213470 Murton, Charles GOTHIC: In Her Majesty's Name This is the third In Her Majesty's Name supplement -- to go along with Daisho and Blood Eagle -- produced by The Ministry of Gentlemanly Warfare.

Includes new weapons, equipment, talents, powers, creatures both normal and supernatural, and a host of new companies to fight or encourage the darkness that threatens to engulf the Old World.

You will meet old enemies such as Vlad Tepes, Prince of Wallachia, and his nemesis Abraham van Helsing. Play the brave men of the Imperial Nightwatch as they test their modern might against the terrifying vampire minions of the immortal Countess Bathory. Rouse the Village mob to drive out Baron Viktor von Frankenstein and his abominations. Tread the corridors of power as a member of the Illuminati or, join the Gypsies to hunt Werewolves under the full moon. Witness Sampson Caine and the Nuns of the Order of the Bringer of Salvation defend the innocent from the predations of the Dread Monks of Sucevita. Unleash the Unborn upon the terrible White Slavers. You can also upgrade and test your existing IHMN companies against these many terrors.

New scenarios and landscapes will take your companies into dark forests, mist shrouded castles, ancient ruins, pagan altars and grim, fortified villages the length and breadth of Transylvania, Wallachia, and the ever-forbidding Carpathian Mountains.

This is classic Victorian Gothic Horror at its grisly best. It is not recommended for ladies and gentlemen of a nervous disposition, for the darkness will feed upon their terror. 1 vol, 0 pgs 2017 UK, THE MINISTRY OF GENTLEMANLY WARFARE
NEW-pb113250 ......$20.00

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1-219570 Murton, Charles and Cartmell, Craig THUD & BLUNDER: Fantasy Skirmish Wargames Rules Thud & Blunder is a set of generic fantasy skirmish wargaming rules from the Ministry of Gentlemanly Warfare, whose authors have previously brought you In Her Majesty's Name, Daisho, and Blood Eagle.

With just five to 15 figures a side, you can play a party of brave adventurers, a knight and his retinue, a college of powerful wizards, a company of dwarven prospectors, a patrol of elven rangers, a warparty of orc raiders, a foul necromancer and his undead minions, and so many other classic fantasy warbands.

The book provides numerous example warbands and all the tools you need to create almost any warband that you can imagine, including a detailed and open points system. The rules cover a wide range of armor and weapons, including magical versions. You will also find statistics for a variety of beasts and legendary beasts, rules for flyers, a comprehensive system of magical powers and much, much more. Thud & Blunder is not tied to a specific world; this means you can play your games in any fantasy setting you choose, including realms of your own devising. 1 vol, 164 pgs 2019 UK, MINISTRY GENTLEMANLY WARFARE
NEW-softcover, available late March 2019 ......$48.00 rct

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2-967003 Murton, Charles and Cartmell, Craig IN HER MAJESTY'S NAME: Rules for Clandestine Adventuring Companies In 1895, the world seethes in turmoil in an undeclared and secret war among the Great Powers for resources and the latest technology. Clandestine Adventuring Companies operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts.

In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option.

Covers weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Legion Etrangere, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong. 1 vol, 150 pgs 2021 UK, THE MINISTRY OF GENTLEMANLY WARFARE
NEW-hardback ......$55.00 rct

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1-202930 Mustafa, Sam LONGSTREET: Rules and Card Deck (ACW game) Game play is driven by the action cards, which are played to invoke phases, during which game actions occur. Each side keeps a hand of action cards that he draws from his action deck. Each card has several symbols and information, indicating that it has the potential to do more than one thing, but can only ever be used for a single thing at any given time. Thus, the players always have to make difficult choices to use a card for one purpose and miss the chance to use it for another purpose.

Each player will need his own pack of cards. To play the basic game, each player uses the action cards from that pack. The basic game enables two players to set up an informal game or historical scenario, and play it to completion in an average of 2-3 hours. The advanced game, which features the grand campaign, also has rules for large multi-player games, creating historical scenarios, and a variety of historical 'flavor' rules, from repeating rifles to US Colored Regiments, to entrenching, and much, much more. 1 vol, 108 pgs 2013 US, SAM MUSTAFA
NEW-softcover & card deck, one copy only...First come, first served ......$60.00

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1-207370 Mustafa, Sam BLUCHER: Wargame A stand-alone tabletop game of great battles in the Napoleonic Wars. You can play with or without miniatures. If you are new to Napoleonic gaming, or if you just want a game that you can take anywhere and set up in ten minutes on any flat surface, you can use unit cards that offer a wonderful and attractive option to collecting large armies of figures.

The player takes the role of a general commanding a large army in a famous or fictional encounter. Units represent large forces such as brigades of infantry or cavalry and concentrations of massed artillery.

Scharnhorst

Blucher also includes a campaign system called Scharnhorst which acts as a pre-game. Players plot the movement of their columns along roads and across the countryside. They must make the difficult decisions about spreading out their forces to control key points, while remaining within supporting distance in order to mass for a battle once the enemy has been located.

Of course your opponent may not let you fight on the field of your choice, with all the forces you would like. Was it wise to have sent so much of your cavalry on reconnaissance now that they arrive late and fatigued for the battle? Did you neglect to secure a key road or town in the rear of your position, forcing you to fight at a disadvantage?

Scharnhorst does away with the traditional wargame roles of 'attacker and defender.' The players script the battle with their own choices of maneuver and objectives, and the fortunes of the campaign may change dramatically once the fighting is underway.
1 vol, 176 pgs 2012 US, SAM MUSTAFA
NEW-hardcover ......$50.00

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1-207371 Mustafa, Sam BLUCHER: The Hundred Days Card Deck For two to three players. This boxed set of 216 richly colorful heavy-duty poker-sized cards, provides all the units of the three armies in the 1815 campaign, as well as cards for famous personalities, objectives, and other useful things.

They are perfect for introducing new players, or for setting up What-If battles, or for those evenings when you'd rather spend your time playing, rather than setting up figures and terrain.

For the price of one box of miniatures, you can have three large armies and a full campaign, all of which can be set up in just a few minutes. 1 vol, 216 pgs 2012 US, SAM MUSTAFA
NEW-deck, o/p ......$45.00

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1-207372 Mustafa, Sam BLUCHER: War to the Death Card Deck War to the Death, the next expansion set for Bl?cher. This is a boxed set of 216 unit cards covering the armies of the Peninsular War, but with a great many extras as well.

The set contains all unit cards you would need to field any army from Britain, Spain or France (early or late-war), as well as all the minor allied states from both sides, such as the Portuguese, Poles, German and Italian units, and so on. Cards come with point-values already printed, to make army list building super fast and easy.

Cards also represent all the leaders and subcommanders from these armies as well as the Spanish Guerrilla effects.

War to the Death is all you need to create campaigns for the Peninsular theatre or for any game involving the British, Spanish, French, or their allied armies.
1 vol, 216 pgs 2015 US, SAM MUSTAFA
NEW-box ......$36.00

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1-214830 Mustafa, Sam ROMMEL: WWII Game Rules Rules for WWII European and Mediterranean theaters uses grid for movement and combat. Units represent companies and battalions with player as Division commander. Can use minis or 'unit cards' on grid. Includes 13 army lists and rules for amphibious and airborne operations, cavalry, minefields, pioneer, special assault units, and more. 1 vol, 144 pgs 2017 US, SAM MUSTAFA
NEW-hardback, full color ......$50.00

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1-70250 Mustafa, Sam GRANDE ARMEE 8.5x11, 'novel set', no time scale, no fig scale (all base sizes are 3 squares & represent brigade,size units) weather is crucial variable movement,no morale checks(well that you control).,1810 1 vol, 120 pgs 2009 US, SCALE CREEP MINIATURE
NEW-spiral bound, reprint edition ......$30.00

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1-234800 Nesbitt, Will BLOOD OF ANCIENTS: Wargame Rules D10-based miniatures rules with minimal references to charts concentrates on charge and maneuver. Command radius allows for inspiration, but out of command troops are unreliable. We recommend using a hex grid (less arguments) on the table, with one unit per hex. A unit is composed of 4 to 12 bases of figures. One stand of 15mm figures or 1 individually based 28mm figure still equals 40 to 50 combatants. If you don't have or like hexes, the rules provide convert info to free form measurements.

Protect your flanks, use skirmishers to shield other units, and cavalry can be a powerful offensive weapon, but shaky in defense. Massed troops will last longer in combat, but ranged weapons are most effective when fired at massed troops. 1 vol, 122 pgs 2022 US, MILITARY MINIATURE PRESS
NEW-pb ......$30.00 inc

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1-199415 Neugebauer, Agis BOLT ACTION: Armies of Imperial Japan Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defense of the islands of the Pacific to the occupation of territory in China and Burma. With this latest supplement for Bolt Action, players have all the information they need to build a force of the Emperor's fanatically loyal troops and campaign through some of the most brutal battles of the war. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$25.00 with a discount of 15%

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3-10002 Nik Gaukroger and Terry Shaw FIELD OF GLORY List 2: IMPERIAL ROME TO THE LATER DARK AGES 3rd Edition ARMY LISTS - BOOK 2 is the second supplement of three for Field of Glory 3rd Edition and covers the Roman Empire to the end of the Dark Ages and Ancient China through the Steppes of Asia. To play the rules you will need a copy of Field of Glory Version 3. 1 vol, 152 pgs 2015 UK, PARTIZAN PRESS
NEW-softcover ......$40.00

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3-10003 Nik Gaukroger and Terry Shaw FIELD OF GLORY List 3: Army Lists Book 3 - Early Medieval to Late Medieval 3rd Edition ARMY LISTS - BOOK 3 is the third book of Field of Glory Companions for Field of Glory 3rd Edition. This fully edited and updated companion provides players with the opportunity to expand their gameplay with a large selection of armies covering the High Medieval period from the 11th to the 15th centuries. While the Crusades raged in the Holy Land, Europe too was torn apart by war, with the kings of France, England and Spain consolidating their power. When the Mongol Hordes were conquering most of Asia and Eastern Europe, the Turks were building their strength in the Middle East. China rose, fell, and rose again while the Samurai became the ruling elite in Japan. Command new troop types, including French knights, English longbowmen, Swiss halberdiers, Hussite war-wagons, Turkish Janissaries, and the Japanese samurai.

From China and Japan, through the Steppes of Asia to the mighty empires of the Middle East and Europe, and even to the distant empires of Mexico and Peru, lead your armies to compete against your opponents and prove that you can rule supreme.

ARMY LISTS - BOOK 3 is a companion to Field of Glory Version 3, the historical miniatures tabletop wargaming rules system for ancient and medieval wargaming. To play the rules you will need a copy of Field of Glory Version 3. 1 vol, 152 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover ......$40.00

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1-61361 Novak, Greg ROUGH RIDERS, THE:V1 8.5x11, history, background color and a scenario for the Spanish-American War with VOLLEY/BAYONET rules 1 vol, 64 pgs 2000 CALUMET, OLD GLORY CORP
NEW-pb ......$15.00

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1-61362 Novak, Greg ROUGH RIDERS, THE:V2 8.5x11, campaign & additional scenarios for the Spanish-American War using VOLLEY/BAYONET rules 1 vol, 48 pgs 2000 CALUMET, OLD GLORY CORP
NEW-pb ......$15.00

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1-203540 Oliver, Mike and Costa, Miguel NAPOLEON'S BATTLES: Divisional Commander Napoleon's Battles - Divisional Commander (NB-DC) is a fusion between our Napoleon's Battles Grand Scale rules, and our company level rules Capitan. So you may well find aspects of the two rule sets mingled in NB-DC.

The rules uses the same basing sizes and system of Napoleon's Battles, but at battalion scale, so a Napoleon's Battles 24 miniatures brigade (six bases of four miniatures) is approximately a battalion in Divisional Commander (1 figure equals about 25-30 men). Your Napoleon's Battles armies can be used to play Divisional Commander without any basing change.

DC covers the whole Napoleonic era, including the British-American War of 1812, the forgotten Wars of Liberation in South America, and the last War of the Napoleonic Era: the 1st Carlist War.

DC is designed to play Napoleonic battles of medium size, involving a division, or a small corps, to represent historical battles, or to play balanced games based on a point system that allows players to play fictional scenarios for running campaigns or championships. As with all the Capitan Games rules, we use the online army builder system.

To represent the intense movements and counter movements of the formations in Napoleonic battles, DC uses a system (as do other Capitan Games rules) that allows more flexibility in the game rather than an 'I go, you go' system.

The huge influence of Napoleonic combat systems, tactics, and weaponry (the flintlock musket was the standard weapon for all armies until the later 1840's), meant that they remained the standard throughout the world until the full development of the rifled musket. This weapon, which used percussion caps rather than a spark from a flint, together with rifled artillery, changed tactics and formations and ended the Napoleonic Era. 1 vol, 96 pgs 2014 SPAIN, CAPITAN GAMES
NEW-softcover ......$38.00

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1-208570 Oliver, Mike and Costa, Miguel COMPANY COMMANDER: Tactical Napoleonic Rules Company Commander rules are designed for games between small units of men such as reconnaissance patrols, convoy escorts, intelligence missions, border attacks, and other missions which were given to small groups of selected troops. The actions of small groups of soldiers and the direct commands of their officers are the most important aspects of play. The system simulates the frantic rhythm of an encounter. The 'human factors' of individual initiative, speed and leadership are worth more than the grand tactics of larger battles.

In Company Commander the core rules are the same as Capitan, but they have revised the text, added more examples, new rules for concealed units, a new chapter with a Drill System (combat in close formation), and a totally new system of building the units, more easy and with Army lists, now is not necessary to go to a online builder to select the units.

Although the rules are designed to play mostly Napoleonic era combats they are suitable for the wars of the XVIII & first half of the XIX century; the rules allow players to play Marlburian, Seven Years War & Carlist Wars games, with only minor changes and adjustments. 1 vol, 56 pgs 2015 SPAIN, CAPITAN GAMES
NEW-softcover ......$34.00

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1-204230 Oman, Brent PULSE OF BATTLE 1500BC - 500AD Covers ancient massed combat, roughly the classical ancient period from 1500 BC to 500 AD, using the basic Field of Battle 2nd Edition mechanics, with the capabilities of ancient armies blended into the rule system.

Card Sequence Decks randomize the turn sequence, and allow scenario designers to add special twists to the sequence by inserting unique cards. The fog of war is accounted for by the same Sequence Decks, as players find themselves managing the chaos of battle instead of plotting their next chess or checkers style moves.

Games of 20 unit melee-intensive armies can be completed in around 1 1/2 hours; smaller and larger games vary accordingly. Historical Period Notes are compact military histories that are included for each of 14 periods:

Chariots
* In the Days of Megiddo and Qadesh
* Assyrian Wars

Spears and Pikes
* Greek and Persian Wars
* Wars of the Greek City States
* Alexander's Wars
* Wars of the Diadochi

Early Rome
* 2nd Punic War
* Rome's Rise in the east
* The Wars of Julius Caesar

Imperial Rome
* Conquest and Empire
* Imperial Crises and Decline
* The Late Romans

China
* Han Chinese
* China Divided 1 vol, 139 pgs 2013 US, PIQUET
NEW-dj ......$40.00

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1-235660 Oman, Brent BATTLE COMMAND: Musket to Rifle 1700-1900 Rules Introduces many more command decisions to a game while maintaining the fog of war through the use of a deck of sequence cards. The Action Matrix allows players to seize opportunities to emphasize specific actions, sometimes having to make a very hard decision on whether to use the card for only one Command group or to instead use the card for a much larger portion of the army. This allows players to get inside the command loop of the enemy and by the choices made, make the enemy face tough decisions of their own.

Armies with a better CiC will have opportunities for more flexibility and better choices than armies with lower rated CiCs. Battle Command is a fast, fun game that emphasizes command and fog of war more than any other game in the Field of Battle/Piquet stable of games. The decisions can be hard, but the rules are not.

Periods Covered:
* War of Spanish Succession 1701-1714
* Great Northern War 1700-1721
* Jacobite Rebellion 1745-1746
* Seven Years War 1756-1763
* American War of Independence 1775-1783
* Napoleonic Wars 1799-1815
* Mexican-American War 1846-1848
* Anglo-Sikh Wars 1845-1846, 1848-1849
* Crimean War 1853-1856
* Franco-Austrian War 1859
* American Civil War 1861-1865
* Austro-Prussian War 1866
* Franco-Prussian War 1870-1871
* Russo-Turkish War 1877
* Anglo-Zulu War 1879
* Anglo-Sudan War 1881-1899 1 vol, 140 pgs 2023 US, PIQUET
NEW-pb ......$45.00 rct

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1-527802 Oman, Brent PIQUET:Hallowed Ground Supplement 1835-1878 Hallowed Ground 2nd Edition. This supplement provides three complete rule sets that cover the 19th century period from the Texas Revolution through the Russo-Turkish War (1836 - 1871).

*REQUIRES MASTER RULES TO PLay 1 vol, 162 pgs 2003 HIGHLANDS RANCH, PIQUET
NEW-pb, REVISED EDITION ......$40.00

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3-527817 Oman, Brent FIELD OF BATTLE PIQUET: 1642-1900 3rd Edition Field of Battle 3rd Edition: Refined and expanded, with new rules and expanded period specific rules. Covers the period 1642-1899 with the same core rules, but uses period specific rules to capture the tactical nuances of each period. Includes a complete campaign system, Season of Battle. Full color. Includes card pages. The extra decks are not required to use these rules, just
a nice add on.

Field of Battle is a stand-alone game - no additional supplements are necessary. The same basic rules and procedures are used for all periods. Additional period specific rules and playsheets are included for each of the following wars:

English Civil War 1642-1651
War of Spanish Succession 1701-1714
Great Northern War 1700-1721
Jacobite Rebellion 1745-1746
Seven Years War 1756-1763
American War of Independence 1775-1783
Napoleonic Wars 1799-1815
Mexican-American War 1846-1848
Anglo-Sikh Wars 1845-1846, 1848-1849
Crimean War 1853-1856
Franco-Austrian War 1859
American Civil War 1861-1865
Austro-Prussian War 1866
Franco-Prussian War 1870-1871
Russo-Turkish War 1877
Anglo-Zulu War 1879
Anglo-Sudan War 1881-1899

Season of Battle, a complete campaign system, is also included. Season of Battle is easy to play, requires minimal record keeping, and provides context for your Field of Battle games.


1 vol, 156 pgs 2020 US, PIQUET
NEW-spiral bound softcover ......$45.00 rct

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1-5278171 Oman, Brent Field of Battle Deluxe Sequence Card Decks - double decks Field Of Battle 3rd EDITION Deluxe Sequence Card Deck Double Deck. This is two 54 card sequence decks for Field Of Battle Horse and Musket period rules. Two decks to enhance your game play. It is a great addition to an already great game 1 vol, 130 pgs 2020 US, PIQUET
NEW-deck ......$24.00 rct

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1-5278172 Oman, Brent Season of Battle Campaign Card Deck One 54 card Casino quality playing card deck. Includes the map cards for Season of Battle.
1 vol, 130 pgs 2020 US, PIQUET
NEW-deck ......$15.00 rct

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1-527817B Oman, Brent FIELD OF BATTLE PIQUET: 1642-1900 3rd Edition Bundle with both Card Decks Field of Battle 3rd Edition: Refined and expanded, with new rules and expanded period specific rules. Covers the period 1642-1899 with the same core rules, but uses period specific rules to capture the tactical nuances of each period.

Field of Battle is a stand-alone game - no additional supplements are necessary. The same basic rules and procedures are used for all periods. Additional period specific rules and playsheets are included for each of the following wars:

English Civil War 1642-1651
War of Spanish Succession 1701-1714
Great Northern War 1700-1721
Jacobite Rebellion 1745-1746
Seven Years War 1756-1763
American War of Independence 1775-1783
Napoleonic Wars 1799-1815
Mexican-American War 1846-1848
Anglo-Sikh Wars 1845-1846, 1848-1849
Crimean War 1853-1856
Franco-Austrian War 1859
American Civil War 1861-1865
Austro-Prussian War 1866
Franco-Prussian War 1870-1871
Russo-Turkish War 1877
Anglo-Zulu War 1879
Anglo-Sudan War 1881-1899

Season of Battle, a complete campaign system, is also included. Season of Battle is easy to play, requires minimal record keeping, and provides context for your Field of Battle games. 1 vol, 156 pgs 2020 US, PIQUET
NEW-pb ......$84.00 with a discount of 10% rct

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1-527818 Oman, Brent FIELD OF BATTLE PIQUET: WWII Field of Battle: WW2 covers 1939-45 and is a stand alone game. Includes ratings and organizational charts for all the major combatants. Games with division per side can be resolved in 2 to 4 hours. 1 vol, 109 pgs 2009 US, PIQUET
NEW-softcover ......$40.00

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1-527819 Oman, Brent COMMAND PIQUET: Covers 1700-1900 A stand-alone product that puts emphasis on both command and officer ability in am attempt to meet tactical challenges, two scales Tactical and Grand Tactical 1 vol, 98 pgs 2005 NY, PIQUET SYSTEMS
NEW-pb ......$35.00

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1-210780 Ottenberg, Mike A NEW KOREAN CRISIS Scenario book depicts 12 notional skirmishes within the context of a fictitious war for gamers to use on the miniature table. It covers events prior, during, and after a postulated modern war on the Korean peninsula. Four of these skirmishes are inter-connected in a mini-campaign depicting an assault on a US airbase. All were created to explore various aspects of a major conflict where special forces will be deployed to conduct reconnaissance, direct action and related operations. Although designed with the SOF Warrior game system in mind, these skirmishes can be enjoyed with any set of modern conflict wargame rules. 1 vol, 90 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover, color edition ......$28.00

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2-208470 Pagano, Carlo THE SANDS OF SUDAN: Colonial Rules with Card Deck Colonial rules set contains organization, basing, movement, fire, and melee mechanics, troop roster sheets, campaign rosters, and OOBs from olden days of The Wargames Holiday Centre. Includes recommended books, sites, and figure manufacturers in a range of scales. Includes a deck of cards for random events. 1 vol, 44 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$59.00 rct

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1-81980 Pagano, Chris PANZERTRUPPE:WWII 1:1 rules 6mm/10mm 8.5x11, for 1:1 gaming, diagrams/illust, tank charts of for all the major powers, templates, ten years in the 'play testing', basic rules are only a few pages, optional rules for Advanced play. 1 vol, 32 pgs 2006 US, LMW WORKS
NEW-softcover ......$20.00 with a discount of 15%

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1-65361 Palmer, Chris GASLIGHT:The Journals of Victoria Hawkes Follow the adventures of Victoria Hawkes in the battles/campaigns of the American Civil War, also six Victorian SF scenarios, illust. 1 vol, 84 pgs 2002 NY, LMW WORKS
NEW-softcover ......$20.00 with a discount of 15%

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2-195890 Palmer, Chris and Surdo, Buck G.A.S.L.I.G.H.T. COMPENDIUM Gaslight is a set of rules for fighting skirmishes in the Victorian era. Bands of stout-hearted Extras are led by Main Characters - from the streets of London to the hills of South Africa and from the glorious charges of the Crimea to the maelstrom of the American Civil War. Gaslight was based on the popular Blood and Swash / Thunder and Plunder rules. These rules were written with the works of Victorian science fiction authors in mind, such as H.G. Wells, Jules Verne, and H. Ryder Haggard, and a nod toward Hollywood.

Contains all the sets and all the updates, 92 pages of full color. 1 vol, 190 pgs 2014 US, ON MILITARY MATTERS
NEW-wire bound softcover ......$50.00

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1-190390 Palmer, Christopher and Surdu, John Buck LOOK SARGE, NO CHARTS:American Civil War 8.5x11, dynamic mechanics that allow players to fight battles, not rules. When you play LSNC:ACW you will be challenged and excited. 1 vol, 56 pgs 2009 US, L.M.W WORKS
NEW-softcover ......$29.00 with a discount of 15%

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1-207560 Parker, Chris LIGHT BOBS: Battalion Level Warfare During the American Revolution - Revised Edition After the successful sell out of the first edition of Light Bobs, we decided to do upgrade the text with rewritten melee and battalion line morale rules, clearer examples, five new scenarios, improved table of contents, numbered paragraphs, and a spiral binder with tear-out QRS. 1 vol, 48 pgs 2015 US, OMM PUBLISHING
NEW-wire bound softcover, revised 2nd printing edition ......$20.00

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1-226860 Parker, Chris D-DAY TO BERLIN: Wargame Rules for Corps Level Battles In WWII D-Day to Berlin (DDtB) is an abstract treatment of corps-level actions on the Western Front 1944-1945.

Players are Division and corps commanders, with each commanding one or more Divisions. Each player maneuvers his units and attacks the enemy player, hoping to destroy as many enemy units as possible and gain objectives while minimizing his losses while denying the enemy his objectives.

DDtB is a fast playing game that can be concluded in a reasonable amount of time. An average game is usually over in 2-3 hours. 1 vol, 48 pgs 2021 US, OMM PUBLISHING
NEW-softcover ......$24.00 rct

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1-59930 Parker, Chris DAY OF BATTLE - The Middle Ages 2nd Edition full color Great set of medieval rules allows you to field medieval armies as a great warlord. Choose your style of play via your warlord type (Raider, Mercenary, or Chivalric) and the clever honor mechanism rewards your actions -- and punishes your failures -- in every battle. The higher the honor, the more capable and prestigious your leader. Makes for a great campaign-style series of battles every time you play a one-off game.

Summon your forces through simulated feudal system using deck of regular playing cards. Stand-based system, variable moves, special formations such as shield wall and wedge, and 10 domains (Army Lists) allow you build armies for Normans, Anglo-Saxons, feudal English, feudal Scots, feudal French, feudal Germans, Crusaders, Seljuk Turk, 100 Years War French, 100 Years War English, and Wars of the Roses.

8.5x11, well-illustrated, two card-stock reference cards included. 1 vol, 56 pgs 2012 US, OMM PUBLISHING
NEW-wire bound softcover ......$24.00

click here for Reviews, Table of Contents and Feedback

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1-59932 Parker, Chris DAY OF BATTLE - The Norman Conquest Day of Battle Supplement set in the 11th century follows the rise of the Normans in France. March with them to England, Italy, Byzantium, and beyond to the beginnings of the First Crusade. A copy of Day of Battle: The Middle Ages is required. Supplement includes: 15 new Army Lists for Northern Europe, Italy, and Byzantium -- Normans, Vikings, Papal Italians, and 12 more; Advanced Warlord and Campaign Rules; Includes Dynasty (an area based campaign for one to five players); Three area maps: England, France, and Italy; and two battle scenarios: Hastings and Durrazo. 1 vol, 52 pgs 2012 US, OMM PUBLISHING
NEW-softcover ......$20.00

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1-59933 Parker, Chris DAY OF BATTLE - Crusader Warfare Crusader Warfare is the latest Day of Battle - the Middle Ages supplement covering the period 950AD to 1450AD. The Reconquista, The Baltic Crusade, The Albergensian Crusade and The Crusades in the Levant are all covered. Each chapter gets new Domains and a new campaign map for our medieval campaign system 'Dynasty.' Included in this sourcebook are 20 new Domains (Army Lists) and four new maps. Though a copy of Day of Battle: the Middle Ages is recommended, readers may easily convert the Domains and campaign system for use with other popular rule sets. 1 vol, 48 pgs 2012 US, OMM PUBLISHING
NEW-softcover ......$20.00

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1-237770 Peak, Brian AGES OF CONFLICT: A Big Battle Game for Any Era, Any Genre with Tokens Ages of Conflict is a multi-genre, or universal, tabletop miniatures war game. Employs a flexible system allowing you to create units and armies from nearly any time and genre, including ancients, fantasy, black powder, and science fiction.

Order based by unit with Alternating Actions. Each base is the company with companies grouped into battalions. At this scale, each base is a company. Optional rules can treat bases as battalions.

Core Mechanic: A d10 dice pool versus a target number. Each roll consists of one or more d10s, with most rolls consisting of 2d10 or 3d10. Each roll is against a target number requiring only one of the d10s to be equal to or more than the target number for a success, though sometimes more successes provides a better result. 1 vol, 280 pgs 2023 US, BAD GOBLIN GAMES
NEW-hardcover ......$55.00 rct

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1-237770T Peak, Brian AGES OF CONFLICT: MDF Tokens MDF tokens for Ages of Conflict orders and formations.

Orders - 168 total tokens (March - 40, Charge - 40, Change Formation - 40, First Missiles - 34, Second Missiles - 34) and Conditions and Formations - 203 total tokens (Shield Wall - 29, Phalanx - 28, Testudo - 28, Square - 29, Skirmishing - 29, Disorganized - 24, Hiding - 12, Airborne/Soaring - 12, Burrowing - 12). 1 vol, 1 pgs 2023 US, Bad Goblin Games
NEW-bag, available early August 2023 ......$10.00 rct

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1-217580 Pearce, Glenn POLEMOS: Ruse de Guerre Rules Rules cover the North American Wars from 1754 to 1815 including the French and Indian War 1754-1763, the American War of Independence 1775-1783, and the War of 1812. Contains detailed listings of the forces involved in eight major battles of the period, enabling you to field forces from Britain, France, and America. Includes 'tear out' QRS. 1 vol, 58 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover, special price 25% discount ......$30.00 with a discount of 25%

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1-191690 Peers, Chris TOO FEW TO FIGHT, TOO MANY TO DIE: Rules for the US Indian Wars C.1750-1890, covers the F&I War to the last stand of the Sioux at Wounded Knee. Play aids and army lists for all the major combatants. 1 vol, 48 pgs 2010 UK, NORTHSTAR
NEW-softcover ......$22.00

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1-213740 Peers, Chris DEATH IN THE DARK CONTINENT Set in late 19th century Africa, this miniatures ruleset allows players to field armies representing African Tribes, European Invaders, and Native Kingdoms -- 80 different army lists cover all the vastly different forces in Sub-Saharan Africa 1870 to 1899.

Includes a historical background to the situation in Africa 1870-99, a who's who of the major players, and a 'bonus' skirmish game. Illustrated with modern photographs of painted miniatures and contemporary illustrations and contemporary photographs. 1 vol, 175 pgs 2017 UK, NORTH STAR
NEW-hardback ......$42.00

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1-89690 Peers, Chris TOOTH AND CLAW:Rules for Prehistoric Animal Hunt'g All the players in Tooth and Claw take on the role of hunters, with the animals being controlled by the rules themselves. Also includes scenarios. 1 vol, 32 pgs 2009 UK, NORTH STAR
NEW-softcover, o/p ......$22.00

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1-967007 Peers, Chris ON THE SEVEN SEAS: Wargames Rules for the Age of Piracy and Adventure c.1500-1730 On the Seven Seas is a set of wargames rules covering the high adventure and low morals of the world of the pirate. The rules cover licensed privateers such as da Gama and Drake, ruthless pirates of the Spanish Main, Blackbeard, the Barbary corsairs, the wako of the Far East, not to mention the anti-pirate squadrons, Spanish garrisons and native warriors from around the world that found themselves at odd with generations of sea-borne reavers. The focus of the game is on boarding actions and the exploits of pirate crews on land, and the rules offer a quick-to-learn basic game based around individual characters and small units of rank-and-file.

Contents: Introduction, The Battle Rules, Characters, Naval Encounters, Campaigns and Adventures, Army Lists, and Quick Reference Sheet. 1 vol, 64 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover, available late August 2014 ......$20.00 with a discount of 15%

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1-195940 Perla, Peter edited by John Curry PETER PERLA'S ART OF WARGAMING: A Guide for Professionals and Hobbyists This reprint book covers professional military wargames and recreational wargames from perspective of professional wargaming in the defense industry and as a gaming hobbyist. He evaluates their similarities and differences, including use by the Naval War College, then takes a more philosophical turn by defining the fundamental principles of what wargaming is, what it is not, and describes the subjects that wargaming is most useful for exploring. He also suggests how best to take advantage of its capabilities and downplay its limitations. Last, he examines modern trends in wargaming in the light of these historical perspectives and theoretical principles and then projects them into the future.
1 vol, 327 pgs 2011 UK, JOHN CURRY EVENTS
NEW-pb ......$32.00

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3-195940 Perla, Peter edited by John Curry PETER PERLA'S ART OF WARGAMING: A Guide for Professionals and Hobbyists This reprint book covers professional military wargames and recreational wargames from perspective of professional wargaming in the defense industry and as a gaming hobbyist. He evaluates their similarities and differences, including use by the Naval War College, then takes a more philosophical turn by defining the fundamental principles of what wargaming is, what it is not, and describes the subjects that wargaming is most useful for exploring. He also suggests how best to take advantage of its capabilities and downplay its limitations. Last, he examines modern trends in wargaming in the light of these historical perspectives and theoretical principles and then projects them into the future.
1 vol, 327 pgs 2011 UK, JOHN CURRY EVENTS
NEW-dj ......$40.00 inc

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1-2052902 Phillips, Colin SKIRMISH AFRIKA AFRIKA is an imaginary continent set in the modern world. This book contains 9 scenarios and all the background information players need to create forces (ORBATS) for each of the 14 countries and UN Peacekeepers, Private Military Contractors, and Guerrillas.

This book contains detailed background on 14 new and original Afrikaan Countries. Within this continent, its countries have a diverse range of problems that includes everything from warlike aggressive neighbors to internal dissent and terrorism. At the same time these countries deal with the specter of modern colonialism. This takes many forms including aid dependency, unscrupulous trade deals and arms supplies from countries as diverse as China, India, Europe, and the USA. 1 vol, 124 pgs 2017 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover, available mid November 2017 ......$35.00

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1-2052901 Phillips, Colin and Pooch, Chris MAALINTII RANGERS: Day of the Ranger Scenarios for Skirmish Sangin This 88-page Battle Book includes additional scenarios and rules for the Skirmish Sangin miniatures game. Includes the key scenarios and all the additional rules to re-enact the Battle of Mogadishu - a battle made world famous, first by the book, then the film of Black Hawk Down. 1 vol, 88 pgs 2015 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover, available late December 2015 ......$20.00

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1-205290 Phillips, Colin and Watterson, Craig SKIRMISH SANGIN: Skirmish Rules for Modern Afghanistan Players control either modern Western military forces (ISAF) or insurgent militias. Playing at an individual figure level, players get to feel the intenseness of adrenaline fueled modern warfare, while still dealing with the responsibility of command. The rules are simple to learn, with games playable with a single squad aside, to platoon level games.

* Simple, fast combat rules that enable furious tabletop skirmish battles
* Information and rules for creation of professional and insurgent forces
* A full array of modern weapons and armour for both sides
* Rules for off table support ranging from snipers to heavy weapon platoons, fast air and helicopters
* A game that plays as easily with two people as it does with multiple players.
* A set of rules that provides an intense and compelling tabletop game regardless of whether you field four figures per side or 40. 1 vol, 172 pgs 2014 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover ......$40.00

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1-2052903 Phillips, Colin and Watterson, Craig PLAUSIBLE DENIABILITY: Spec Ops Missions for Skirmish Sangin Contains 12 Special Forces scenarios for Skirmish Sangin. It includes 9 ORBATS of Special Forces teams ranging from DELTA to GROM and all the associated rules to run a Special Operations campaign using the Skirmish Sangin Rules. 1 vol, 88 pgs 2017 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover, available mid November 2017 ......$25.00

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1-205291 Phillips, Colin and Watterson, Craig SANGIN DESPATCHES NO. 1: Scenarios & Rules for Modern Afghanistan In this first supplement to Skirmish Sangin, a 64-page full color booklet, players get additional ORBATS including Canadians, Germans, and Afghanistan National Police (ANP), seven new scenarios, plus campaign and character experience rules, advice on how to play Skirmish Sangin and tactics articles written by ex-military personnel. 1 vol, 68 pgs 2014 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover ......$20.00

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1-205292 Phillips, Colin and Watterson, Craig SANGIN DESPATCHES NO. 2: Scenarios & Rules In this supplement players get six new scenarios, additional rules for JTAC's, Helicopters, Drones and Combat Engineers. A new 16-page Taliban ORBAT that includes everything you need to know about building a Taliban Insurgent force, including Chechen allies. 1 vol, 76 pgs 2014 NEW ZEALAND, RADIO DISHDASH PUBS
NEW-softcover ......$20.00

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1-882811 Poli, James EISENKREUZ: Wehrmacht General's Handbook for Panzer Korps Covers the complete Wehrmacht and Heer assets for use with Panzer Korps from 1939 to the end of the war at the divisional level. From brigades to foreign contingents, Eisenkreuz covers all the vehicles, weapons and organizations you will need to play. Includes all major vehicles and organizations, Brigades, Divisions, and Special Formations, the various specialized battalion formations, details organization at the Divisional Level, extensive tactics and techniques, Glossary, Panzer Korps statistics, includes Marine, Luftwaffe, and Construction contingents. A comprehensive look at the Wehrmacht for the wargamer. 1 vol, 407 pgs 2011 US, HOPLITE RESEARCH
NEW-softcover ......$40.00 with a discount of 10%

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1-882815 Poli, James WHEN BRITAIN FEARED NONE: British General's Handbook WHEN BRITAIN FEARED NONE covers the organizational structures of the British Army from 1940 to 1945 at the Divisional level. Covering most combat organizational configurations -- British Army Territorial, Commonwealth, and Dominian forces.

Covers Airborne, Artillery, Armored formations, and more! Breaks down the command structures into their respective parts. Aides in understanding the rapidly changing organizations. Vehicle and Aircraft lists. Combat Analysis of actual historical performance. Period strategies and commentary from the front. An overview of all the major nations that contributed to the war effort!

Complete scenarios included extensive Orders of Battle for certain theaters to aide in scenario creation. 1 vol, 176 pgs 2015 US, HOPLITE RESEARCH
NEW-softcover ......$30.00 with a discount of 10%

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2-195030 Priestley, Rick HAIL CAESAR: Battles with Model Soldiers in the Ancient Era - 2nd Edition Updated version of Hail Caesar rule set includes amended rules, new rules for sieges, and the extension of the timeline to include such conflicts as the Hundred Years War and the War of the Roses.

Ancients rule set is designed with 28mm models in mind - although the game is equally playable with 20, 15, 10, and 6mm models and all sizes in-between. The game adapts easily to different styles and sizes of bases. The overall width of units needs to be specified more exactly. This is to ensure that combats and supports work out correctly over the extended combats that are common in ancient battles.

The rules recommend models based into convenient multiples to facilitate changing formations and for ease of handling. Also recommend that foot skirmishers, horse archers, and light cavalry are based individually as the rules allow these units to fight in a dispersed formation with the models spread out. The only absolute constraint is that standard sized units occupy roughly the same frontage when deployed in their usual fighting formations. 1 vol, 236 pgs 2023 UK, WARLORD GAMES
NEW-hardback ......$56.00 with a discount of 10% rct

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1-190680 Priestly, Rick and Johnson, Jervis BLACK POWDER: 2nd Standard Edition Recreate the great battles of the 18th and 19th centuries with armies of model soldiers on the tabletop.

As well as providing for the fundamentals of warfare such as the command of troops, movement on the battlefield, the effects of musketry and artillery, and the role of morale, the book includes numerous examples of further rules allowing the player to tailor games to their own preferences.

Includes 12 battles:
* Battle of Elixheim - War of the Spanish Succession, 1705
* Battle of Clifton Moor - Jacobite Rising, 1745
* Raid on Fort Ligonier - French and Indian War, 1758
* Battle of Chinsurah - Seven Years' War, 1759
* Battle of Bunker Hill - American War of Independence, 1775
* Battle of North Point - The War of 1812, 1814
* Quatre Bras - Napoleonic War, 1815
* The Eve of Waterloo - Napoleonic War, 1815
* Battle of Kernstown - American Civil War, 1862
* Battle of Antietam - American Civil War, 1862
* Battle of Dead Man's Creek - Sioux War, 1876-77
* Action on the iNyezane - Zululand, 1879 1 vol, 184 pgs 2018 UK, WARLORD GAMES
NEW-hardcover ......$56.00 with a discount of 10%

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1-190681 Priestly, Rick and Johnson, Jervis BLACK POWDER: Last Argument of Kings This supplement for the Black Powder game provides an overview of the main conflicts and armies of this period, includes army lists and special rules to enable you to refight wars of the period using the Black Powder rules, and offers scenarios for the most dramatic battles of the time. Featured conflicts include:

* The War of the Spanish Succession - the Battle of Blenheim (1704)
* The Great Northern War - the Battle of Holowczyn (1708)
* The Austro-Turkish Wars - the Battle of Petrovardin (1716)
* The War of the Austrian Succession - the Battle of Fontenoy (1745)
* The Wars of the English Succession - the 1745 Rebellion
* The Seven Years' War - the Battle of Hundorf (1762)
* War in the Colonies - The French Indian War & The War in India
* Raids and Invasions - Amphibious Warfare in the 18th Century 1 vol, 112 pgs 2011 UK, WARLORD GAMES
NEW-softcover ......$35.00 with a discount of 10%

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1-206630 Pringle, Chris BLOODY BIG BATTLES: Rules for Wargaming the Late Nineteenth Century This new ruleset does exactly what its title says. It is intended for fighting the biggest, bloodiest battles of 1850-1900 in a manageable way. The specific design goals are to tackle the major battles such as Solferino, Gettysburg, Koniggratz, Sedan or Plevna, often spanning several days' combat; to fit them on a 6'x4' tabletop; and to fight them in their entirety, in a single 3-to-4-hour session, with typically 4 players.

BBB is not suitable for small actions of a few thousand men a side. There are plenty of rulesets that do that. But none do what BBB does, namely; Enabling players to command entire armies of 100,000+ men a side; Fitting battlefields of up to 20km across on the table; While still producing a fast, fun game and a result in an evening. Turn sequence: IGO-UGO.

Scale varies according to the battle but is typically: Figure scale 1,500 men or 36 cannon per 1-inch base (organized into multi-base units usually of 3-7 infantry, 2-3 cavalry or 1 artillery base); Ground scale 1 inch equals 200-250 yards; and Timescale of 1 hour per turn.

Command and Control: highly scenario-dependent. An army's command quality is reflected partly by how many generals get represented on table, partly by how units are rated.
Movement: Units roll 2D6 to move. Simple memorizable movement table incorporates elements such as difficult terrain, generalship and doctrine, troop quality and morale.
Fire Combat: calculated by adding fire points of all bases firing at a target unit. 2D6 fire table to determine casualties, recorded by base removal.
Assault: Opposed D6 roll incorporating a few relevant factors. 1 vol, 56 pgs 2014 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-206631 Pringle, Chris BLOODY BIG EUROPEAN BATTLES: Wargame Scenarios for the Late Nineteenth Century Scenarios - BBB is not meant for tournament games or for casual, throw-the-toys-on-the-table games. It is meant for fighting historical battles. BBB and its companion volume, Bloody Big European Battles, therefore provide fully playtested scenarios for 16 of the most important battles of the period. Further free scenarios are also available on the web.

All the scenarios fit the battles they depict into a beautiful, tightly engineered game structure. They have clear, simple, but carefully thought-out victory conditions, designed both to recreate the historical situation and to generate an exciting and balanced game that can be completed in a sensible period of time. A particular joy of fighting historical actions on this scale is that usually both sides have several different viable strategies available, meaning the scenarios are full of replay value and can produce quite different games each time.
1 vol, 51 pgs 2014 US, J&D PUBLICATIONS
NEW-softcover ......$25.00

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1-206633 Pringle, Chris BLOODY BIG BATTLES IN INDIA: Wargame Scenarios for Warfare in India 1803 - 1858 The major states of India, especially the Maratha Confederacy and the Sikh state in the Punjab, were among the most redoubtable opponents of the extension of British power in the sub-continent. The size and technological sophistication of their forces posed major problems for East India Company commanders in the field and frequently threatened them with defeat.

BBBI lets you refight 16 of the most important battles of the period from the Second Maratha War (1803-1806) to the Sepoy Uprising ('Indian Mutiny') of 1857-1858. The scenarios offer a wide range of terrain and tactical situations, balanced scenarios with asymmetrical armies, unusual troops - Gurkhas, camel rockets, and ghazis, and many scenario options to explore 'what-ifs' and increase replay value. Campaign options allow players to link battles so that each has consequences for the next. 1 vol, 54 pgs 2022 US, J&D PUBLICATIONS
NEW-pb ......$30.00 rct

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1-206634 Pringle, Chris BLOODY BIG HUNGARY '48 BATTLES: Hungary 1848-1849 Contains 16 scenarios for battles during the Hungarian War of Independence of 1848-1849. Each scenario provides the historical situation, simple victory conditions, and forces. Most also offer scenario options to explore what-ifs and increase replay value. Campaign options allow players to link battles so that each has consequences for the next. BBHB is a scenario book for use with the Bloody Big Battles wargames rules (BBB).

The Hungarian War of Independence was the largest and longest of the conflicts arising from Europe's Year of Revolution in 1848. It lasted a year, saw half a million troops engaged, and generated dozens of significant engagements on three major fronts. Dedicated research now makes this neglected conflict accessible to wargamers. 1 vol, 54 pgs 2022 US, J&D PUBLICATIONS
NEW-pb, available late September 2022 ......$30.00 inc

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1-214020 Protz, Bill DRUMS OF WAR ALONG THE MOHAWK -- Miniature Rules Published in 1986, rules cover French and Indian Wars 1744-1766. 48 pages, 5.5x8 inches, 7 chapters, 1 appendix, Quick Reference Charts, Lake George Campaign Map, photographs, and diagrams. Skirmish, multi-brigade, or frontier siege wargames for 20mm-40mm miniatures, but adaptable to 15mm miniatures. North American linear warfare in all its permutations. Background information. 1 vol, 52 pgs 2012 US, BILL PROTZ
NEW-pb ......$15.00

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1-85720 Protz, Bill BATAILLES DE L'ANCIEN REGIME 1740-1763(BAR) Quick play for all size games and miniature scales, if you know the 18th Century you can play right away using only the reference charts; adapted from the successful DRUMS OF WAR ALONG THE MOHAWK set. 1 vol, 72 pgs 2007 US, BILL PROTZ
NEW-softcover ......$40.00

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1-214030 Protz, William WARGAMER'S GUIDE TO THE ENGLISH CIVIL WAR -- Miniature Rules Originally published by Z&M Enterprises in 1977. Miniature Rules for 15-30mm miniatures, designed for the English Civil Wars of 1642-1649 but adaptable to the Thirty Years War. Multi-tertia/brigade system with background information. 74 pages, 5.5x8 inches, 22 chapters, 7 appendices, Quick Reference Charts, photographs, and diagrams. 1 vol, 74 pgs 2012 US, BILL PROTZ
NEW-pb ......$29.00

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1-84390 RCFM team POOR BLOODY INFANTRY:Company Level Combat in WW2 A4, intended to simulate supported company levelactions in 15/20mm, play aids, (8) pages of color,suitable for competition games, company o/b's. 1 vol, 120 pgs 2006 UK, PETER PIG
NEW-softcover ......$36.00

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1-216660 Reid, Steve and Paler, George and Archer, Gary DESPERATE MEASURES: Japan Turns to Suicide Check Your 6-compatible scenario book with 48 scenarios. 1 vol, 76 pgs 2018 US, I-94 ENTERPRISES
NEW-pb ......$35.00

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1-80480 Reynolds, David KAMPFGRUPPE COMMANDER III: Fast Play Grand Tactical WWII Rules Updated third edition of Kampfgruppe Commander includes army lists, quick reference sheets, and several scenarios. The rules have been adjusted to reflect the original author's latest thinking and embrace suggestions made by players over several years - all now laid out to make reference to the charts and data simpler than ever. Lots of new artwork and photographs of historical action and gaming scenarios make the whole package something you'll enjoy just looking at as well as using. 1 vol, 108 pgs 2018 US, DAVID REYNOLDS
NEW-softcover o/p, one copy available...first come, first served ......$25.00

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1-204510 RFCM SQUARE BASHING: 2nd Edition The title 'Square Bashing' is a play on words. The game is played on a square grid, the units upon which will get bashed. Square Bashing is also the British Army term for parade and drill.

In the first edition the table size was 7 by 5 feet, split into one foot squares, which is a larger table that gamers may not have access to. In this 2012 version, the table size has been reduced to more manageable 4 by 3 feet with 6-inch squares and one player is now the attacker whilst the other is the defender.

SB represents divisional sized armies fighting each other and represents an idea called TUP : Turn Up and Play. You sit down, calculate the army, and construct a scenario -- you need 620 'points' of figures, dice, and markers.

The event section will allow you to gamble away your scenario dice allotment. In return you will suffer/enjoy events relevant to your historical army. Concurrently, the events will award attack points which when finally summed up will indicate the ferocity of the ensuing battle.

The basic games assumes 15/18/20mm figures using two figures per base. Smaller sizes such as 10mm should use the rules as written but perhaps add more figures to a base. Conversions are given for 25 and 28mm figures using bigger squares and a 6x4-foot table. 1 vol, 48 pgs 2012 UK, PETER PIG
NEW-softcover ......$22.00

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1-204511 RFCM SQUARE BASHING: Army Book Army list of 55 Armies 1900 to 1928 -- 'Armies in the age of the bolt action rifle.' Includes Cuban War, Boer War, Boxer Rebellion, Balkan War, WW1, British Revolution, RCW, Russo-Japanese War, Mexican War, Rif Wars, and Chaco War. 1 vol, 0 pgs 2012 UK, PETER PIG
NEW-softcover ......$22.00

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1-219760 RFCM Team PIECES OF EIGHT 140 + pages of rules covering historical sea fights, land raids, and campaigns. All focused on the buccaneers, pirates, and privateers of the 17th century. The three books are bound into one. The usual Peter Pig lay flat wire binding. Three great games all in one publication. rules include Playsheets bound in and separate.

Extra sheets can be downloaded, free of charge from the Peter Pig website. 1 vol, 140 pgs 2019 UK, PETER PIG
NEW-softcover, available late March 2019 ......$40.00 rct

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1-193280 RFCM Team 2007 CIVIL WAR BATTLES CWB is designed for the battles of the American Civil War.

The rules are principally designed for 15mm gaming. However the rules do include a simple conversion for 25/28mm figures.

There are 15mm playsheets and there are 28mm playsheets (with all the converted measurements already on them, so no 'in your head conversions' needed)

1 vol, 136 pgs 2010 UK, PETER PIG
NEW-dj ......$36.00

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1-195530 RFCM Team 2011 HAMMERIN' IRON The first version of these ACW naval rules came out 20+ years ago. This 2011 edition uses many of the earlier mechanisms but now includes a scenario generator, more ship statistics, fire rafts, torpedo boats, mines, submarines, and forts. Excellent. The rules include order cards and play sheets. No additional books needed. Gives a really nice game in 2.5 hours or less. A wire spine allows the book to be laid flat when gaming.

All mechanisms use 6-sided dice, 1/600th or 1/1200th scale ships, fixed and free hex
systems, scenario generator, and victory point system. 1 vol, 80 pgs 2011 UK, PETER PIG
NEW-softcover ......$36.00

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1-217960 Richter, Florian EUROPEAN BUILDINGS: 28mm Paper Models for 18th & 19th Century Wargames Add-on supplement not just for Helion's famous 'Paper Boys' book series, but suitable for other wargames periods and systems too. In this book you will find all the building you need for a 18th and 19th rural or city landscaped terrain. Includes 22 pages of artwork intended to be cut straight out of the book pages. Subjects to include village buildings, a church, farmhouse, windmill etc. The models are scaled to 28mm, but through deft use of a photocopier can be re-scaled for other popular sizes of figures. 1 vol, 48 pgs 2018 UK, HELION AND COMPANY
NEW-softcover ......$30.00 with a discount of 15%

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1-79455 Riley, Peter POLEMOS: American Civil War Grand Battle Rules Two sets of rules in one publication: On They Came allows the players to fight Corps size ACW games, and, Crisis of Allegiance covers big battles of the period. Includes play aids. 1 vol, 80 pgs 2008 UK, BACCUS 6MM LTD
NEW-softcover, special price 25% discount ......$30.00

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1-79456 Riley, Peter POLEMOS:FRANCO-PRUSSIAN WAR As usual from POLEMOS two set of rules in one publication. 'Commandant de Bataille' is for the smaller size games and 'Kommandant der Armee' for the Big Battles of the period. Play aids. 1 vol, 80 pgs 2008 UK, BACCUS 6MM LTD
NEW-softcover ......$30.00

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1-527812 Roach, James PIQUET:JUMP OR BURN-Aerial Warfare in WWI A stand alone product that uses dice & cards but does not require PIQUET MASTER RULES 1 vol, 110 pgs 2005 NY, PIQUET SYSTEMS
NEW-pb ......$25.00

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1-191800 Rodgers, Bob IMPERIAL LANCERS: Grand Tactical Napoleonic Rules Each infantry base represents a battalion, each cavalry base a squadron, and each artillery base a battery. Players are placed in the role of a Divisional commander. Play aids, army lists, and scenarios included. Full color. 1 vol, 96 pgs 2010 US, THE TIN DICTATOR
NEW-pb, INVENTORY REDUCTION 40% OFF ......$45.00 with a discount of 40% old

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1-231340 Rodgers, Bob BIBLES & BUFF COATS: English Civil War Rules 1642-1651 Tactical ECW rule set feature scale of 1 inch equals 50 feet, one figure is between 10 and 50 men, and one rank of figures equals three ranks of men. 1 turn equals between five and 10 minutes. Five types of guns. Three levels of training for troops. Quick reference sheets are included. Points systems with six sample army lists. Three scenarios: Auldearn, Briggate Leeds, and Edge Hill. List of commanders. Index. 1 vol, 90 pgs 2022 US, ON MILITARY MATTERS
NEW-wirebound softcover ......$38.00 rct

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1-245630 Rouseet, Adrien NO DACHI, NO DICE: Samurai Battle Rules for the Sengoku Period Fun, dynamic, and exciting game for 2 to 10+ players that will run for 1 to 4 hours fitting within a club night or equally a full day of gaming. Relies on base sizes rather than figure scale, allowing it to be played with any figure sizes from 6mm to 54mm. Just 60 28mm figures will see you with enough to start this epic adventure. Ideal for Two Dragon figures or the the forthcoming Wargame Atlantic 10mm plastics. Contains full color throughout. 1 vol, 50 pgs 2013 UK, PARTIZAN PRESS
NEW-pb, available mid August 2024 ......$27.00 rct

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2-44650 Rumford, Colin and Marsh, Richard RAPID FIRE FAST PLAY RULES FOR WWII: 1st Edition Contains full rules, including point system, playsheets (pages bound into rules for copying), and eight scenarios: Hondeghem (May 27, 1940), Gallabat (Nov 6, 1940), Corinth Canal Bridge (April 27 1941), Hong Kong (Dec 8-25, 1941), Vaagso (Dec 27, 1941), Chebotarevsky (Aug 24, 1942), Barce (Sep 13, 1942), and Safi (Nov 8, 1942). 1 vol, 80 pgs 1994 UK, STRATAGEM PUBLICATIONS
NEW-softcover o/p, free with order of any Rapid Fire Book ......$10.00

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1-44651 Rumford, Colin and Marsh, Richard Rapid Fire Reloaded Latest version of the Rapid Fire Basic Rules for WWII wargaming with miniatures. The original fast-play rules are now even faster, with new mechanisms and streamlined systems. Play using the standard Rapid Fire 1:15 figure and 1:5 vehicle ratios for brigade-level engagements, or use for 1:1 skirmishes or even 1:45/1:15 divisional level battles.

Handy A5 size booklet you can hold in one hand during games
Fully compatible with the advanced rules section of 'Rapid Fire!'
Easy to pick up for experienced Rapid Fire players and ideal for newcomers to RF.
Free online 'Reloaded' vehicle and gun charts for many nations.
Includes two 'battlegrouped', points-balanced forces and a Normandy scenario that you can play to 'action learn' the rules
1 vol, 16 pgs 2020 UK, RAPID FIRE
NEW-softcover ......$10.00 rct

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1-44652 Rumford, Colin and Marsh, Richard RAPID FIRE: Reloaded Extra Provides additional rules for some of the more specialist or unusual activities that armies carried out on the WWII battlefield. The 16-page A5 booklet includes paratroops and gliders, ground attacks by aircraft, amphibious landings, minefields, engineering, and much more. 1 vol, 16 pgs 2022 UK, RAPID FIRE
NEW-softcover, available mid April 2022 ......$10.00 rct

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1-44653 Rumford, Colin and Marsh, Richard RAPID FIRE: The Canadians in Normandy This 24-page A5 full color booklet features four scenarios based on the actions of the 3rd Canadian Infantry Division in the opening stages of the Normandy Campaign (6th to 9th June 1944): Juno Beach and the the Canadian 7th Infantry Brigade, The Push on Carpiquet Airfield, The Putot Counter-Attack, and Bretteville l'Orgueilleuse. All are designed to be played on a standard 6x4 foot battlefield. The booklet features graphical representation of all the orders of battle and the battlemaps .and for the first time, an image of each of our tabletops. 1 vol, 24 pgs 2022 UK, RAPID FIRE
NEW-softcover ......$12.00 rct

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1-44654 Rumford, Colin and Marsh, Richard RAPID FIRE: CRETE: The Airborne Assault This full-color booklet provides scenarios for the four most important landings of Operation Mercury: the invasion of Crete by German Fallschirmjager on 20th May 1941. Against alert New Zealand, Australian, British, and Greek defenders, the German parachute and glider assaults on Maleme, Prison Valley (east of Maleme), Retimo, and Heraklion were close fought battles that hung in the balance. Capturing the uncertainty of the real thing, these scenarios are designed to be played with our Reloaded and Reloaded Extra rules (or RF2 if players prefer) and include historical backgrounds, full graphic orbats, battle maps, and special rules. 1 vol, 32 pgs 2022 UK, RAPID FIRE
NEW-pb, available late March 2023 ......$15.00 rct

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1-44673 Rumford, Colin and Marsh, Richard RAPID FIRE Normandy Battlegroups A full color, fully illustrated order of battle book for recreating the Normandy battles in June 1944.
Manageable forces that capture the 'feel' of the key divisions. Includes 400 point, 200 point and custom units representing British 3rd and 50th Infantry Divisions, British 7th Armoured Division, Canadian 3rd Infantry Division. US 101st Airborne, 2nd Armored and 29th Infantry Division, German 21st Panzer, 12th SS Panzer, Panzer Lehr, 352nd Infantry, 17th SS Panzer Grenadier, 91st Air Landing Divisions and 6th Fallschirmjager Regiment. Points-balanced battlegroups give both sides a fighting chance of victory. 1 vol, 40 pgs 2013 UK
NEW-softcover ......$35.00

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1-44674 Rumford, Colin and Marsh, Richard RAPID FIRE NORMANDY BATTLEGAMES: Scenarios 13 historical scenarios (3 of which can be played us a Carentan mini-campaign): Villiers-le-Sec, Leibsey, Norrey and Putot, La Fiere, Cambes, Le Bas de Ranville and Herouvillette, Cristot, Villers Bocage, Across the Elle, Operation Mitten, St Come-du-Mont, Defence of Carentan, and Battle for Carentan.

Designed to fight with the forces from Normandy Battlegroups. Historical backgrounds, battle maps, victory conditions and organizational variations. Additional Normandy rules. New standardized terrain system that makes setting up simpler. Two new Battlegroups in graphic format for British 6th Airborne and US 82nd Airborne Divisions. 1 vol, 40 pgs 2016 UK
NEW-softcover ......$32.00

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1-44675 Rumford, Colin and Marsh, Richard RAPID FIRE: Blitzkrieg Battlegroups The latest in our series of Rapid Fire Battlegroup books is Blitzkrieg Battlegroups, our first-ever publication to cover the early war period in Western Europe. Blitzkrieg Battlegroups provides RF players with 400-point and 200-point (the latter with an additional four 50-point reinforcement options) for eight German, four British, and four French divisions, all selected because they fought in key actions during the German thrust from the Ardennes to the Channel coast in May 1940. Players can use them to re-fight historical actions, or just as handy points-matched early war forces to build and battle against each other.

Blitzkrieg Battlegroups' 64-pages are packed with our trademark full-color graphic orbats, plus historical backgrounds, photos of 20mm wargames figures and vehicles to inspire your making and painting, and comprehensive vehicle and gun charts with all the movement and fire stats you need to play. And, as with our companion Normandy Battlegroups and Normandy Battlegames books, a future Blitzkrieg Battlegames publication is planned to provide historical scenarios for the Battlegroup forces. 1 vol, 64 pgs 2017 UK, RAPID FIRE
NEW-softcover, inventory reduction sale - save 25% ......$28.00 with a discount of 25%

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1-44676 Rumford, Colin and Marsh, Richard MARKET GARDEN - 2nd upgunned edition of this RAPID FIRE campaign book New, comprehensive guide to wargaming the battles that followed the audacious Allied attempt to create an airborne 'carpet' over three major river crossings in the eastern Netherlands and drive an armored spearhead into the Ruhr. Distilling years of research and wargaming experience, Operation Market Garden provides what you need to recreate this famous campaign on your wargames table. Includes:

Campaign narrative and modular table layout for fighting the key aspects of the campaign.
Graphic orders of battle for XXX Corps, the Allied parachute and glider formations and the complex assortment of German forces that opposed them. All 'battlegrouped' so you can assemble points-balanced forces.
Six scenarios with detailed battle maps so you can game key moments in the campaign.
Special rules, including para drop and glider landing.
Photographs of key locations, wargames forces and spectacular model urban scenery to inspire your own Market Garden build up.
Specially commissioned artwork
1 vol, 64 pgs 2020 UK, RAPID FIRE
NEW-pb, available early October 2020 ......$32.00 rct

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1-44677 Rumford, Colin and Marsh, Richard RAPID FIRE: Blitzkrieg Battlegames The sister publication to Blitzkrieg Battlegroups is now in stock! Includes 14 scenarios covering games of all sizes that are supported by historical background, special rules, and battle maps, plus 54 photos of the British, French, and German forces used in the playtests. 1 vol, 64 pgs 2022 UK, RAPID FIRE
NEW-pb ......$36.00 rct

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1-235140 Russell, Nathan HARD CITY: Noir Roleplaying Character creation generates competent yet flawed individuals and focuses on what sets them apart as they walk the fine line between right and wrong. Mechanics place the emphasis on the momentum of the plot, while the sandbox setting provides evocative hooks for adventures -- fight crooks, rescue the innocent, thwart blackmail plots (or start them!), or uncover corruption in the Mayor's office.

Stalk the mean streets of a world filled with two-bit thugs, hard-nosed gumshoes, intrepid reporters, gangsters, and femme fatales, all doing what they must to survive in the concrete jungle. With trouble around every corner, a secret on every lip, and a gun in every pocket, danger is never far away in the hard city. 1 vol, 160 pgs 2022 UK, OSPREY PUBLISHING
NEW-hardback, available late November 2022 ......$25.00 with a discount of 15% rct

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2-49891 Rutherford, Bill and Lewis, John HIT THE DIRT:WWII SENARIOS FOR CROSSFIRE 8.5x11, (21) scenarios covering the eastern front, western front and the Mediterranean front, special rules, terrain and o/b's.

1 vol, 52 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover, reprint edition ......$29.00

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3-49891 Rutherford, Bill and Lewis, John HIT THE DIRT:WWII SENARIOS FOR CROSSFIRE PDF version Contains 21 scenarios for Crossfire rules covering the Eastern front, Western front, and Mediterranean front. Includes accurate OBs and a variety of special rules to cover terrain and events. 1 vol, 52 pgs 2021 US, ON MILITARY MATTERS
NEW-PDF, available now ......$25.00 rct

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1-242330 Saravanamutti, Rohan NAPOLEON'S SPRING CAMPAIGN 1813: Lutzen and Bautzen - A Wargamer's Guide Describes the strategic and political situation in central Europe and contains a thorough but clear account of the historical battles. Provides detailed orders of battle of the opposing armies, scaled down orders of battle for game purposes, maps of the historical events, stylized maps for laying out wargames tables, and instructions for each battle and for the mini-campaign. Design notes explain the rationale and historical background to the scenario instructions.

Scenario maps are set out on square grids for ease of setting up tabletop terrain. Key points for the game army lists are the number of units and their quality. Given that the sides were unequal, the game victory conditions are based on a comparison with the historical results, rather than the usual outright victory or defeat. Contains 40 color photos, 8 color maps, and many tables. 1 vol, 138 pgs 2024 UK, HELION AND COMPANY
NEW-pb ......$40.00 with a discount of 15% rct

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1-220880 Sartore, Richard SEEKRIEG 4th EDITION: Ship Data II: Refits & Modernizations The basic game contained data for nearly all major warships of the period and the Ship Data Volume II supplement provided data for ships as they were refitted and modernized in the years prior to and during WWII. Every effort was made to make the game as realistic as possible and still remain playable.

Although there are many charts and tables included, not all of them are necessary for a particular battle and once you become familiar with the basic system, even fairly large tactical actions such as Tsushima or Dogger Bank can be played to completion in five to eight hours. SEEKRIEG also was designed to accommodate all of the popular scales of ship models including 1:1200, 1:2400 and 1:3000 and to allow for games to be played in a limited playing area or tabletop. 1 vol, 52 pgs 1984 US, RICHARD SARTORE
V.GOOD-softcover ... in stock ... ......$18.00 rct

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1-212830 Sartori, Lorenzo BASIC IMPETUS: Ancient Medieval Rules This 2016 edition contains new rules and 340 army lists. 1 vol, 64 pgs 2016 ITALY, DADI & PIOMBO
NEW-pb, one copy available...first come, first served ......$36.00

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2-88830 Sartori, Lorenzo IMPETUS: Ancients, Medievals & Renaissance - 2nd Edition Second Edition Impetus simulates battles with miniature figures in the Ancient, Medieval, and Renaissance periods -- recreating over 3,000 years of history from Ancient Sumeria to the Great Italian Wars. Impetus can be played with 6mm, 10mm, 15mm, 20mm (1/72) and 25/28mm scale miniatures, and you won't even need to re-base your armies. The manual doesn't include army lists but it works with the lists published in the Extra Impetus supplements until the release of new supplements. 1 vol, 66 pgs 2019 ITALY, DADI & PIOMBO
NEW-softcover ......$36.00 rct

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1-88831 Sartori, Lorenzo EXTRA IMPETUS 1: The First Supplement for Impetus 30 Official Army Lists. (7) PHARAOHS WARS; (10) THE HUNDRED YEARS WAR; (13) THE GREAT ITALIAN WARS. (2) CAMPAIGN GAMES: Chevauche (for 2 players) and Pavia 1525 (for up to 8 players); flags, errata. 1 vol, 36 pgs 2013 UK, NORTH STAR
NEW-softcover, full color ......$26.00

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1-88832 Sartori, Lorenzo EXTRA IMPETUS 2: Second Supplement for Impetus Covers the Later Roman Empire 1000AD, Crusades and More with 50 lists and a Crusader/Saladin campaign game, tutorials, full color throughout. 1 vol, 36 pgs 2013 UK, NORTH STAR
NEW-softcover, full color ......$26.00

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1-88834 Sartori, Lorenzo EXTRA IMPETUS 4: The Fourth Supplement for Impetus The fourth supplement carries Impetus into the Age of Hoplites with a campaign games and 41 official army lists. Includes historical backgrounds, game tutorials, official amendments, and pictures in 48 color pages.

Campaign Game: Alexander's Conquests

Army Lists

THE AGE OF HOPLITES: Athens (2 lists), Thebes, Sparta, Other cities (Corinthus, Megara, Argos.), Ionic Greeks, Magna Graecia, Thessaly, Thracians, Early Achaemenid Persians, and Illyrians.

ALEXANDER THE GREAT AND THE SUCCESSORS: Early Macedonians, Alexander Mmacedoanians, Alexander Empire, Later Achaemenid Persians, Classical Indians, Mauryan Empire, Achean League, Aetolian League, Early Ptolemaic, Middle Ptolemaic, Later Ptolemaic, Graeco Bactrian Kingdom, Indo Greek Kingdom, Galatians, Early Seleucids, Scythians, Early Macedonian Successors, Minor Alcetas and Successors, Eumenes, Antigonus Monophthalmus, Demetrius, and Lysimachos

ROME AND THE MEDITERRANEAN SEA: Middle Republican Romans, Carthaginians, Iberian and Lusitanians, Celtiberians, Gauls, Numidians, Later Numidians, Later Macedonians, and Later Seleucids. 1 vol, 48 pgs 2013 UK, NORTH STAR
NEW-softcover, full color ......$28.00

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1-211000 Satori, Lorenzo BAROQUE: Warfare Rules for 1550-1700 Baroque is a wargame from Regulation (built on the Impetus) engine designed to play miniature conflicts which ravaged Europe between the mid-16th and the end of the 17th century. Baroque is immediate learning, historically accurate, fast, and fun thanks its innovative mechanical. Baroque does not require rebasing of your armies and is suitable for miniatures in all scales: 28mm, 20mm (1/72), 10mm, and 6mm.

Contains the rules of the game for pitched battles (with several examples and diagrams) and seven army lists to start playing right away: German Catholics (1618-32); Swedish (1630-34); ECW Royalist (1642-43); ECW Parliament (1642-44); Ottoman Turks (1645-1700); Late Imperial (1648-1700); and Late Poles (1632-1700). Other lists will be available online and in the future supplements. 1 vol, 56 pgs 2016 ITALY, DADI & PIOMBO
NEW-pb ......$40.00

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1-206640 Scarborough, Jesse GREAT WAR EAST 1914: A Scenario Book for Command Decision: Test of Battle This scenario book presents battles on the eastern front of the Great War during the campaigns of 1914. The ten scenarios focus on maneuver warfare; Austrian, German, and Russian divisional orders of battle are included. This supplement uses the CDTOB rules, but slightly modifies them to better represent the nature of ground combat in 1914.

What's inside: Foreword by Frank Chadwick; An introduction and overview of the campaigns; Special rules to fit Test of Battle to 1914 battlefields; Ten scenarios; Stalluponen; Gumbinnen; Bishofsburg (Tannenberg East); Usdau (Tannenberg West); Tannenberg Mini-Campaign; Cavalry Battle at Jaroslawice; Krasnik; Komarow; Rawa Ruska; Lodz - 6th Siberian at Gostynin; Divisional organizations; Weapon Data Charts; and An annotated bibliography. 1 vol, 74 pgs 2014 US, TEST OF BATTLE GAMES
NEW-softcover ......$26.00

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1-225460 Scarborough. Jesse So Convenient for Hewing - Dark Age Skirmish rules Skirmish System uses action cards to control an ever-changing order of play. Command chits are used to activate individual units.

The action deck consists of 12 action cards, two shoot cards, two move cards, two charge cards, two rally cards, two Free Choice of Action cards, and two end-of-turn cards. Half the cards are red, and half are blue --- showing which side has the initiative on a given card. A game turn consists of going through the action deck, one card at a time.

Each turn, Veteran units and Senior Leaders receive two command chits, Warrior/Regular units get one command chit, and Green units do not get a command chit. Thus Green units are dependent on Senior Leaders to act.

When a card is drawn, the designated side has the choice of first action. To act, a unit or commander must spend a command chit. Once the action is resolved, the other side may choose to act. If a player does not, or cannot, spend a command chit, the player passes. If a pass, the other side may then choose to act. Two sequential passes, one from each side, ends actions on that action card --- a new action card is then drawn, and the process is repeated. Resolving actions in the game is based on rolling d6.
1 vol, 48 pgs 2020 US, JESSEE SCARBOROUGH
......$24.00 rct

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1-10000 Scott, Richard and Hall, Simon and Shaw, Terry FIELD OF GLORY Version 2.0: Ancient & Medieval Wargaming Rules New, revised 2.0 version from Slitherine.

Field of Glory is the historical tabletop miniatures gaming system for anyone interested in recreating the battles of Rome, Greece or the Holy Land, among others. This series is intended to give both beginner and expert gamers everything they need to play the battles of ancient and medieval eras on their tabletops. Tested and created by gaming experts, this series includes a rulebook detailing the gaming system, and companion army books which help players select and build their historically accurate army with the relevant units or troop types they want to take onto the field of battle.

The striking Field of Glory rulebook includes color coding for easy navigation, clear photographs of miniatures and diagrams (showing rules examples, troop placements, scale considerations and more), detailed Osprey artwork, a comprehensive painting guide, an overview of the history of this world of warfare, organization tables and a background to the men who fought on the ground. Containing two ready to use army lists, this rulebook can either stand alone and be used for immediate gaming, or can be combined with the companion volumes to recreate a more diverse range of conflicts. 1 vol, 190 pgs 2012 UK, SLITHERINE LTD
NEW-hardcover V2.0, Only 1 copy available in stock ......$24.00

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1-10011 Scott, Richard Bodley FIELD OF GLORY -- List 11: Empires of the Dragon Far East at War. If you know the enemy and know yourself, your victory will not stand in doubt; if you know Heaven and know Earth, you may make your victory complete (Sun Tzu, The Art of War).

Companion book for Field of Glory reveals the secrets of the armies of Asia, from the samurai of Japan and the forces of the Qin to the elephant hordes of India and Thailand. With historical overviews, maps, artwork, and details for hundreds of new troop types, generals now have everything they need to know to command or crush the empires of the Far East. 1 vol, 100 pgs 2009 UK, OSPREY PUBLISHING
NEW-pb, limited quantity -- first come, first served ......$5.00

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3-10001 Scott, Richard scenario FIELD OF GLORY List 1:Early Bronz Age to Late Republican Roman 2nd Edition (19) lists including Ancient Spanish, appendices, LISTS - BOOK 1 is the first of 3 volumes of Field of Glory Companions for Field of Glory 3rd Edition. This fully edited and updated companion provides players with the opportunity to expand their gameplay with a large selection of armies from the dawn of civilisation to the end of the Roman Republic. Lead swarms of Egyptian chariots into battle, or the all-conquering Macedonians of Alexander the Great. From Ancient China to the birth of the mighty Roman Empire, build your armies to compete against your opponents and prove that you can rule supreme.

ARMY LISTS - BOOK 1 is a companion to Field of Glory Version 3, the historical miniatures tabletop wargaming rules system for ancient and medieval wargaming. To play the rules you will need a copy of Field of Glory Version 3
Late Carthaginian, Seleucid, Ptolemaic, Mid & Late Republican Roman and twelve others. 1 vol, 144 pgs 2017 UK, PARTIZAN PRESS
NEW-softcover ......$38.00

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1-967005 Sfiligoi, Andrea OF GODS AND MORTALS: Mythological Wargame Rules Two armies prepare for war. Thor, surrounded by crackling lightning, leads the assault of a horde of Viking berserkers. Preparing to receive this charge stands a wall of grim-faced, determined Spartan hoplites, commanded by Ares himself.

Of Gods and Mortals is a skirmish wargame that gives players the opportunity to command the greatest heroes, warriors and monsters of legend - and the gods and goddesses that ruled over them. Whether you want to lead the forces of Greek, Egyptian, Celtic, or Norse mythology to battle, or build your own pantheon.

Each player takes control of a god, a handful of legendary characters, and a number of mortal troops to form a warband that must work in harmony to succeed. Although the gods are incredibly powerful, they are only as strong as the faith of the mortals who follow them - if their worshippers are cut down, gods become weaker, and if a deity is vanquished in combat, its followers may flee the field of battle. Success lies in employing a strategy that uses all your troops, from the mightiest to the most humble, as effectively as possible. 1 vol, 0 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-967017 Sfiligoi, Andrea Rogue Stars - Skirmish Wargaming in a Science Fiction Underworld Rogue Stars is a character-based science fiction skirmish wargame, where players command crews of bounty hunters, space pirates, merchants, prospectors, smugglers, mercenary outfits, planetary police and other such shady factions from the fringes of galactic civilisation. Crews can vary in size, typically from four to six, and the character and crew creation systems allow for practically any concept to be built. Detailed environmental rules that include options for flora, fauna, gravity, dangerous terrain and atmosphere, and scenario design rules that ensure that missions are varied and demand adaptation and cunning on the parts of the combatants, make practically any encounter possible. Run contraband tech to rebel fighters on an ocean world while hunted by an alien kill-team or hunt down a research vessel and fight zero-gravity boarding actions in the cold depths of space - whatever you can imagine, you can do. 1 vol, 64 pgs 2016 UK, OSPREY PUBLISHING
NEW-pb ......$20.00 with a discount of 15%

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1-967006 Sfilogoi, Andrea A FISTFUL OF KUNG FU: Hong Kong Movie Wargame Rules Recreate scenes from Hong Kong action cinema such as Enter the Dragon, Kill Bill, Big Trouble in Little China, Crouching Tiger - Hidden Dragon, and Hard Boiled.

A Fistful of Kung Fu is set in a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures. Kung Fu schools face off in no-holds barred martial arts tournaments. Evil corporations hire hitmen and infiltrators to steal each other's secrets. Overworked SWAT teams respond to street-level gunfights between feuding Triad and Yakuza clans. Ancient artifacts are sought by hopping vampires and cyborgs alike, each seeking to harness the power of the Four Dragon Kings and control the world. Bullets, punches, kicks and throwing stars fly in slow motion as martial arts heroes and gun-wielding cops defeat enemy after enemy in the pursuit of evil masterminds.

Possible factions range from Chinese Triads and the Japanese Yakuza to Ninja clans, martial arts schools, the men and women of the Hong Kong Police Department, demons, secret societies, and almost anything else you can imagine! All struggle for supremacy - destroying the city in the process.

Mooks and supporting cast are swatted like flies, but can still be dangerous when given the advantage of numbers or automatic weaponry. Based on the popular Ganesha Games rules system, A Fistful of Kung Fu introduces martial arts combat with maneuvers that have different outcomes depending on the degree of success, and which allow for counter-attacks when they fail, giving a flowing, appropriate combat system. The game also includes rules for challenges and 'gun-fu' stunts. 1 vol, 64 pgs 2014 UK, OSPREY PUBLISHING
NEW-softcover ......$18.00 with a discount of 15%

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3-10000 Shaw, Terry FIELD OF GLORY: Version 3.0 - Ancient and Medieval Wargaming Rules The third edition of rules for the ancient and medieval worlds.

* The complete rules with clear explanations of how to play
* Diagrams illustrating all key points
* Photographs of miniatures in action
* Detailed artwork for creative reference
* Four army lists for immediate play (future army supplements coming) 1 vol, 190 pgs 2017 UK, PARTIZAN PRESS
NEW-hardback ......$48.00

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1-229050 Shearwood, Mark WAKING THE BEAR: A Guide to Wargaming the Great Northern and Turkish Wars 1700-1721 Offers a general understanding of the historical background to the Great Northern War and to the main combatants: Russia, Sweden, Denmark, Hanover & Holstein, Ottoman Empire, Saxony, Poland, Prussia and Cossack nations. Examines naval landings, siege warfare, traditional battles, and lesser known battles. Battle reports focus on small evening games utilizing a small number of units and therefore achievable by the majority of wargamers. Options are included to turn a number of these into larger multiplayer games.

Also covers events on Russia's southern borders with the Ottoman Empire and there are gaming suggestions for the continuation of the conflict on Russia's eastern border with China. Includes almost 100 unit and individual figure photographs from several renowned collections. 1 vol, 120 pgs 2021 UK, HELION AND COMPANY
NEW-pb ......$50.00 with a discount of 15% rct

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1-34570 Sides, Peter HISTORICAL MEDIEVAL BATTLES, 732 AD to 1485 AD O/b's for (40) battles, designed for DBA/DBM but can be used with any Ancient/Medieval rule set. 1 vol, 43 pgs 1993 UK, GOSLING PRESS
NEW-softcover ......$12.00

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1-239180 Silburn-Slater, Frederick A WAR TRANSFORMED: WWI on the Doggerland Front WWI skirmish wargame with supernatural twist. Players command small forces of infantry, cavalry, artillery, and other. stranger. troops on the Doggerland Front from authentic folk traditions and occult philosophies of the era.

As the Great War raged, the Moon fell from its orbit. Seas shifted, uncovering new lands and revealing what tide and time had concealed. Thrust to the surface, Doggerland, the ancient bridge between Britain and Europe, becomes a crucial battleground in the conflict. In this alien landscape, raiding parties pick through the ribs of wrecks and the ruins of lost villages, war machines festooned with totems and fetishes roll over the brittle bones of long-dead giants, and cavalry charge across plains made verdant by the vegetation returning to this new land with unnatural speed.

The Moon's descent also heralded the terrifying resurgence of magic. Long-forgotten gods and spirits began to stir in hidden groves and caverns and old traditions found new strength. Soon, stone circles echoed once more with the chanting of ancient rituals and menhirs were again bedecked with wildflowers and presented with offerings of honey and blood. 1 vol, 224 pgs 2023 UK, OSPREY PUBLISHING
NEW-hardback ......$35.00 with a discount of 15% rct

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1-198832 Simon, Wally; edited by Russ Lockwood MORE SECRETS OF WARGAME DESIGN: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics From the Center for Provocative Wargaming...

For decades, Wally Simon helped shape miniatures wargaming through Potomac Wargamers Review -- his monthly photocopied newsletter that analyzed the mechanics of wargame rules. First published in the 1970s, PWR ran monthly through August 2002, delving into the nuts and bolts of how rules worked -- and how they did not. Published rules, home-grown rules, and even his own rules came under scrutiny as he created, destroyed, and tweaked rules mechanisms to try and 'produce a game which keeps all players continually busy and interested in what's going on.'

Volume 2 of Wally Simon's More Secrets of Wargame Design accents the best efforts of 'Wally Rules' with a dozen more top articles pulled from the pages of PWR. Stuffed full of ideas, concepts, and rules mechanics covering wargaming action across all eras, they offer provocative wit, wisdom, and imagination to help you tweak an existing set of rules or create your own rules to make a better wargame.

More Genius Within:

* Movement Procedures in Wargaming: Sequencing, Scales, and Splits
* Seven Years War Over Six Towns: Importance and Bloody Battles
* Seven Skirmishing Samurai: Card-Based Actions and Triangular Hit Rosters
* Pip, Pip, Hooray! An Alternative to Pip Systems Using Cards
* Points of Command: Attrition and Breakthrough in an ACW Battle
* Battle-Line Ancient Warfare: Actions, Re-actions, and Concepts in Progress
* Renaissance Warfare for the Beady Eyed: Distributing Orders, Combat Divisors, and Decisions
* An Altered WWII Mini-Campaign: Movement, Morale, and Airstrikes
* Probability and Ploys: Alternative Morale, Firing, and Melee Systems
* Napoleonic Slugfest in the Peninsula: Fire-Oriented Wargame with Card-Based Variable
* Fighting Swashbucklers of the Foreign Legion: Skirmish with a Hyper Twist
* Meet the Clock: A Variable Time Strategy Idea

Wally Simon was one of the founders of HMGS, hosting the first meeting in his basement. A statistician by trade, he used his mathematical skills to analyze probabilities within wargame mechanics. Wally's Basement is named after him. Edited by Russ 'MagWeb' Lockwood. 1 vol, 60 pgs 2012 US, LOCKWOOD PROJECTS
NEW-softcover ......$19.00

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2-198832 Simon, Wally; edited by Russ Lockwood MORE SECRETS OF WARGAME DESIGN: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics From the Center for Provocative Wargaming...

For decades, Wally Simon helped shape miniatures wargaming through Potomac Wargamers Review -- his monthly photocopied newsletter that analyzed the mechanics of wargame rules. First published in the 1970s, PWR ran monthly through August 2002, delving into the nuts and bolts of how rules worked -- and how they did not. Published rules, home-grown rules, and even his own rules came under scrutiny as he created, destroyed, and tweaked rules mechanisms to try and 'produce a game which keeps all players continually busy and interested in what's going on.'

Volume 2 of Wally Simon's More Secrets of Wargame Design accents the best efforts of 'Wally Rules' with a dozen more top articles pulled from the pages of PWR. Stuffed full of ideas, concepts, and rules mechanics covering wargaming action across all eras, they offer provocative wit, wisdom, and imagination to help you tweak an existing set of rules or create your own rules to make a better wargame.

More Genius Within:

* Movement Procedures in Wargaming: Sequencing, Scales, and Splits
* Seven Years War Over Six Towns: Importance and Bloody Battles
* Seven Skirmishing Samurai: Card-Based Actions and Triangular Hit Rosters
* Pip, Pip, Hooray! An Alternative to Pip Systems Using Cards
* Points of Command: Attrition and Breakthrough in an ACW Battle
* Battle-Line Ancient Warfare: Actions, Re-actions, and Concepts in Progress
* Renaissance Warfare for the Beady Eyed: Distributing Orders, Combat Divisors, and Decisions
* An Altered WWII Mini-Campaign: Movement, Morale, and Airstrikes
* Probability and Ploys: Alternative Morale, Firing, and Melee Systems
* Napoleonic Slugfest in the Peninsula: Fire-Oriented Wargame with Card-Based Variable
* Fighting Swashbucklers of the Foreign Legion: Skirmish with a Hyper Twist
* Meet the Clock: A Variable Time Strategy Idea

Wally Simon was one of the founders of HMGS, hosting the first meeting in his basement. A statistician by trade, he used his mathematical skills to analyze probabilities within wargame mechanics. Wally's Basement is named after him. Edited by Russ 'MagWeb' Lockwood. 1 vol, 60 pgs 2019 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00

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2-198833 Simon, Wally; edited by Russ Lockwood SOLO SECRETS OF WARGAME DESIGN: Volume 3: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The third volume of the SECRETS OF WARGAME DESIGN series concentrates on solo wargaming ideas. Peel back the layers of game theory to generate great solo games for a variety of periods. Delve into the real nuts and bolts of game mechanics to create a more compelling -- and often more entertaining -- tabletop battle.

* Simple Solo Guidelines: Morale, Data Sheets, and a Napoleonic River Line Attack
* Good Morning Vietnam: Cards, Squares, and Sequences
* WWII Efficiency: Too Much Damage, Loss Points, Reaction Points, and Combat Points
* Napoleonic Equality of Inequality: Simon's Theory of Fire Power
* Scenario Generation: A Line in the Terrain
* Speedy Solo Siege: Zones, Building Points, and the Passage of Time
* Third Time's Charm: Modern Solo Squad Skirmish
* Renaissance Squared: Grids, Groups, and Grinds
* Bad Blood in the Balkans: WWII Command, Control, Activation, and Quality
* Rules are Greener: American Revolution Response Chart and Efficiency Levels
* Solo Hastings: Flights of Fancy?
* NATO Rescue in Serbia: Pop-Up Squads, Prisoners, and Running Battles
* BONUS: The Wally Quadfecta: Universal Guidelines for Good Game Design

Volume 1 and 2 are still available! 1 vol, 52 pgs 2019 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00 rct

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2-198834 Simon, Wally; edited by Russ Lockwood CAMPAIGN SECRETS OF WARGAME DESIGN: Volume 4: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The 4th volume in the series offers 12 different rules systems for running campaign wargames, each of which can be used with tactical rules of your choosing. Run them via snail mail (as Wally did with friends across US and in the UK) or e-mail (the modern equivalent), using the historical background provided or adapt to your own historical or imagi-nation campaign.

If you've ever thought of running a campaign, large or small, among friends or for your club, this is the how-to booklet that brings together experience and shortcuts from a dozen campaigns. Adaptable to many eras. Includes maps, diagrams, and explanations of concepts and mechanics.

The Clever Dozen:

* Dot Wars: Armies on the Move
* Solo Campaign: Zulus Against British
* Simplified Campaigning: Napoleonics and Status
* Campaign Anyone? British Colonial Era Ideas
* Ancients Campaign: Army and Commander Points
* American Civil War Campaigning: Styles and Substances
* Zulu Uprising: A Mini Campaign
* England vs. Colonies: American War of Independence Campaign
* Lost Napoleonic Campaign: Planned Moves and Victory Boxes
* Rhombusia Campaign: Colonization and Rebellion
* Campaign Trail: Play by Mail Wargaming
* A Map Exercise: Tiered Movement 1 vol, 52 pgs 2019 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00 rct

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1-198835 Simon, Wally; edited by Russ Lockwood MASTER SECRETS OF WARGAME DESIGN: Volume 5: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The fifth volume in the series offers 13 articles detailing the nuts and bolts of wargame design, with suggestions for scenario balancing, rules ideas, and rules mechanics to punch up your wargaming in all eras. These can be used as is or adapted for published and home-brew miniatures and boardgame rules.

The Thought-Provoking 13:

* Viking Hex: Skirmish Rules on a Grid
* Catchy Cromwell: ECW Morale and Firing
* WWII Battle Rules: Supply, Aircraft, and Damage
* Ancient Impact: Combat Values, Morale, and Rally
* ACW Rules Experiment: The Perils of Rallying
* Renaissance Warfare: Hits, Bits, and Markers
* WWI Trench Assault: Kill Dice and Casualties
* AWI Bemis Heights: A Morale Game
* Modern Island Invasion: Action Cards and Areas
* Medieval Campaign Ideas: Towns, Provinces, and Revenues
* Napoleonic Concepts: Areas, Scale, and Weird Design
* What's An Officer to Do?: Orders, Morale, and Casualty Transfer
* Skirmish Melee Odds; They Did Not Die in Vain 1 vol, 44 pgs 2015 US, LOCKWOOD PROJECTS
NEW-softcover ......$19.00

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2-198835 Simon, Wally; edited by Russ Lockwood MASTER SECRETS OF WARGAME DESIGN: Volume 5: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The fifth volume in the series offers 13 articles detailing the nuts and bolts of wargame design, with suggestions for scenario balancing, rules ideas, and rules mechanics to punch up your wargaming in all eras. These can be used as is or adapted for published and home-brew miniatures and boardgame rules.

The Thought-Provoking 13:

* Viking Hex: Skirmish Rules on a Grid
* Catchy Cromwell: ECW Morale and Firing
* WWII Battle Rules: Supply, Aircraft, and Damage
* Ancient Impact: Combat Values, Morale, and Rally
* ACW Rules Experiment: The Perils of Rallying
* Renaissance Warfare: Hits, Bits, and Markers
* WWI Trench Assault: Kill Dice and Casualties
* AWI Bemis Heights: A Morale Game
* Modern Island Invasion: Action Cards and Areas
* Medieval Campaign Ideas: Towns, Provinces, and Revenues
* Napoleonic Concepts: Areas, Scale, and Weird Design
* What's An Officer to Do?: Orders, Morale, and Casualty Transfer
* Skirmish Melee Odds; They Did Not Die in Vain 1 vol, 44 pgs 2019 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00 rct

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1-198836 Simon, Wally; edited by Russ Lockwood SKIRMISH SECRETS OF WARGAME DESIGN: Volume 6: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The 6th volume in the series of wargame design booklets offers a cornucopia of rules, scenarios, and nuts & bolts mechanics used in skirmish wargames. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the above.

Improve your creativity with the following articles:

* Gladiators Behaving Badly: Bluffing, Buffers, and a Quick Arena Campaign
* Goin' Commando: Falklands Raid: Stealth, Detection, and Demolition -- British commandoes attack an Argentinian airfield
* Victoria Colonial Skirmish Rules: Attributes, Cards, and d100s
* Samurai Skirmish: Archery, Windage, and Melee Bands
* Von Vorren's Machine Gun Duel: WWII East Front Skirmish -- Germans hold a farmhouse against the Soviets
* House-to-House Modern Skirmish: Reaction Deck, Wounded, and Response Deck -- a card system long before today's modern re-discovery
* Swath Fire: Volley Fire Variation: For Muskets Through Lasers
* Bash and Crash Medieval Melee: Agility, Strength, and Reactions
* Command and Control Cards: Activation with a Twist
* Hey Pilgrim! You Forgot Your Popgun: Wild, Wild West Shootout -- Posse tracks down the gang
* Zgroshk Modern Skirmish: Clocking, Wounds, and Reserve
* Ragnar's Viking Raid: Fast, Simple, and Chartless Rules
* 23rd Century Urban Uprising: Dicing, Reaction, and Rally Rolls -- The people revolt against tyranny 1 vol, 48 pgs 2016 US, LOCKWOOD PROJECTS
NEW-softcover ......$20.00

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2-198837 Simon, Wally; edited by Russ Lockwood WWII SECRETS OF WARGAME DESIGN: Volume 7: A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The 7th volume in the series of wargame design booklets offers a cornucopia of World War II rules, scenarios, and nuts & bolts mechanics. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the below.

Rules blitz at your fingertips:

* The Zen of Armor Combat: To Hit or Not to Hit
* WWII Battalion Skirmish: Casualty Filter, Rally Areas, and Reinforcement Cards
* Armor Firing and Damage: Single Die Throw System
* US Invasion of Vladivostock: Goofettes A Plenty
* Skirmishing with 54mm Figures: Poses, Actions, and Sustained Fire
* A Trio of Bridges: Time as Command and Control Increments
* Command Strike at Dawn: Skirmish Raid
* Pacific Carrier Battle: Quick, Simple, and Random
* Oregon Beach: Solo Landing Scenario
* City Fight: Block by Block in Stalingrad
* Island Invasion: Naval Bombardment, Efficiency, and Reaction Points
* Town Skirmish: Suppression Fire and Reaction Chart
* Two 15mm Battles: Dispersal, Initiative Ploy, and Clock Die Op Fire 1 vol, 48 pgs 2024 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00 inc

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1-198838 Simon, Wally; edited by Russ Lockwood NAVAL SECRETS OF WARGAME DESIGN: Volume 8 -- A Tabletop Toolkit of Ideas, Analysis, and Rule Mechanics The 8th volume in the series of wargame design booklets offers a cornucopia of Naval rules, scenarios, and nuts & bolts mechanics. Tweak an existing set of rules, use one of the sets inside, or create your own from scratch by picking and choosing the best of all of the below. Be a better gamer. Be a better GM.

Rules salvo at your fingertips:

* Pirates and Treasure Islands: Strategic Grid, Tactical Cards, and Gold
* Solo WWII Sea Battle: Pip Ideas Combined
* Seven Seas Battle: Rhombustian Age of Sail Naval Rules
* Attack on Chimpanzee Island: WWII Double Blind Fog of War
* Rams, Rammers, and Ramees: American Civil War Harbor Attack
* Sink the Tirpitz: An Undertable, Undersea Adventure
* Modern Ship Lock-On: Damage and Repair
* Double Blind Convoy Game: Raids, Routes, and Patrols
* Russo-Japanese 1904 Naval Battle: De Bellis Navalis Recap and Modifications
* Simon WWII Ship Game: Firing in an 8-Inch Diameter
* Age of Sail Cards: Command and Control Decks
* Triremes and Ancient Memes: Impulses, Movement, and Oar Confusion
* Classic Fletcher Pratt: US vs. Japan WWII Battle
* Truk Island WWII Battle: Air-Sea Interaction 1 vol, 48 pgs 2018 US, LOCKWOOD PROJECTS
NEW-softcover ......$20.00

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1-198839 Simon, Wally; edited by Russ Lockwood ENGLISH CIVIL WAR SECRETS OF WARGAME DESIGN: Volume 9 Printed Version.

Another in the 'Wally Simon' series helps you design games and add spice to scenarios -- this time for English Civil War battles, but applicable to other eras as well -- with 16 how-to articles stuffed full of ideas, concepts, and innovative mechanics. Use a few or use many, but these can help energize and enliven your ECW games.

Articles:
Ye Chippe: Battle Bidding (Adding Bidding Chips with Color)
Rebel Cause: ECW Area Campaign (Movement Rates, Treasury, and Sequence)
Simple Rules for Solo ECW Gaming (Casualty Figures and Victory Points)
Campaign: Will the King Reach London? (Card Bidding, Victory Points, and Officer Effects)
Encounter at Lennard Manor (Loss Threshold)
Thoughts on ECW Bases & Card Systems (T-Shaped Bases and More)
Exploration of Card-Driven Mechanics (Four-Card Activation)
The Push of Pike (Command Points and Card Decks)
The Epic Engagement at Crutchton Manor (Melee and Destruction Points)
For God, King, and Country (Rules Playtest)
For God, King, and Country (A Re-Evaluation)
My ECW Rules Disaster (Staff Officers)
Catchy Cromwell Rules (Variation Using Morale Levels)
Active-Sector Approach (Inspiration and Army Morale Points)
54mm ECW Rules and Battles (Thoughts on Fire Factors)
2mm Battles at Crutchton Manor (Three Battles) 1 vol, 44 pgs 2021 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00 rct

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2-198839 Simon, Wally; edited by Russ Lockwood SECRETS OF WARGAME DESIGN: Volume 9: English Civil War PDF Version.

Another in the 'Wally Simon' series helps you design games and add spice to scenarios -- this time for English Civil War battles, but applicable to other eras as well -- with 16 how-to articles stuffed full of ideas, concepts, and innovative mechanics. Use a few or use many, but these can help energize and enliven your ECW games.

Articles:
Ye Chippe: Battle Bidding (Adding Bidding Chips with Color)
Rebel Cause: ECW Area Campaign (Movement Rates, Treasury, and Sequence)
Simple Rules for Solo ECW Gaming (Casualty Figures and Victory Points)
Campaign: Will the King Reach London? (Card Bidding, Victory Points, and Officer Effects)
Encounter at Lennard Manor (Loss Threshold)
Thoughts on ECW Bases & Card Systems (T-Shaped Bases and More)
Exploration of Card-Driven Mechanics (Four-Card Activation)
The Push of Pike (Command Points and Card Decks)
The Epic Engagement at Crutchton Manor (Melee and Destruction Points)
For God, King, and Country (Rules Playtest)
For God, King, and Country (A Re-Evaluation)
My ECW Rules Disaster (Staff Officers)
Catchy Cromwell Rules (Variation Using Morale Levels)
Active-Sector Approach (Inspiration and Army Morale Points)
54mm ECW Rules and Battles (Thoughts on Fire Factors)
2mm Battles at Crutchton Manor (Three Battles) 1 vol, 48 pgs 2021 HOPEWELL, OMM PUBLISHING
NEW-PDF ......$16.00 rct

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1-205690 Sims, Mark GREAT BATTLES: The Napoleonic Wars Napoleonic wargame rules set uses hexes to regulate movement, firing, ranges, line of sight, charge and firing arcs. Battles are fought using 2-inch hexes and the game mechanics allow for large numbers of units to be represented, each by a single stand of infantry, cavalry, or artillery. Contains troop listings for all of the major Napoleonic armies and a sample order of battle for Dennewitz' including all of the unit labels. 1 vol, 44 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover o/p, one copy only...First come, first served ......$19.00 with a discount of 75%

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1-85942 Sims, Mark IMPERIUM: Rome and its Enemies Army Lists Book 2 Provides Army Lists: Late Republican Rome; Early, Middle, and Late Imperial Rome; Foederate Rome; The Barbarians 105 BC to 476 AD, Sarmations; Parthia; Sassanid; Palmyra; Huns, and more. 1 vol, 52 pgs 2009 UK, CRUSADER MINIATURES
NEW-softcover o/p, one copy only...First come, first served ......$26.00

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1-84220 Simunovich, Peter FLAMES OF WAR: 3rd Edition in Three Volumes The third edition of Flames Of War, The World War II Miniatures Game is a massive 448 page book split across three volumes: Rulebook (Hardback) 308 Pages, Forces (Softback) 100 Pages, Hobby (Softback) 40 Pages. 3 vol, 166 pgs 2012 N ZEALAND, FLAMES OF WAR
NEW-(1) hardcover and (2) softcover volumes -- one set available; first come, first served ......$60.00

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2-84220 Simunovich, Peter FLAMES OF WAR 8.5x12, full color throughout, the most popularWWII set of rules, play aids, scenarios. 1 vol, 166 pgs 2006 N ZEALAND, FLAMES OF WAR
NEW-hardcover, 2nd Edition ......$35.00 with a discount of 50%

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1-198162 Singleton, Charles PIKE & SHOTTE: To Kill A King This supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle/army lists for the main protagonists.

Crammed full of detailed background information, including:
* The Early Reign of Charles I
* The Bishops' Wars and the Short Parliament
* Rebellion in Ireland
* The First Civil War
* The Second Civil War
* Another War with Scotland

Plus a comprehensive Civil War Timeline and detailed look at the armies of the civil war who were the infantry, the cavalry and artillery, how were they organized and fielded.

Discusses the tactics of the ECW and the military revolution of the period where the Dutch and Swedish systems were learnt and employed, and indeed explained here in detail along with more Civil War tactics.

* Profiles of the Royalist and Parliamentarian Commanders.
* Full-color guide to the colors used by participants in the Civil War.
* Early war army lists for the Scots Covenanter Army of the Bishops' Wars.
* Bishops' Wars Scots Royalist and English Pre Civil War Army. 1 vol, 168 pgs 2017 UK, WARLORD GAMES
NEW-pb ......$40.00 with a discount of 10%

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1-30000 Slitherine, Terry Shaw FIELD OF GLORY: Napoleonic Field of Glory Napoleonic is written in an approachable and easy-to-learn manner to allow players to concentrate on realistic deployments and battlefield tactics of the early modern era. FOGN will cater for both types of player, with a full point system allowing theoretical battles between balanced armies to be played out, as well as accommodating factual scenarios. The rulebook will maintain the same production values as previous FOG and FOGR releases and will be designed both to explain the game and be a reference guide when playing. To make the rules easier to follow, detailed descriptions and explanations of unusual situations in a similar way to our Ancients and Renaissance rulebooks. 1 vol, 148 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardcover ......$35.00 with a discount of 15%

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1-30001 Slitherine, Terry Shaw FIELD OF GLORY: Napoleonic Triumph of Nations In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. With his forces in Spain being pushed back, Napoleon launched an invasion of his former ally, Russia, leading the half-million-strong Grande Armee to Moscow and a brutal defeat at the hands of Russian forces and the bitter winter.

On the defensive, Napoleon was defeated and exiled, but returned to lead his loyal armies against a coalition of European nations in a final campaign that culminated at Waterloo. Triumph of Nations, a companion for Field of Glory Napoleonic, provides players with all the army lists and details they need to recreate the battles of the later Empire, from the disastrous invasion of Russia to the glorious Hundred Days. 1 vol, 164 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardcover, NEW-softcover, REDUCED PRICE ......$35.00 with a discount of 15%

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1-30002 Slitherine, Terry Shaw FIELD OF GLORY: Emperors and Eagles This companion for Field of Glory Napoleonic gives players all the information they need to recreate the French Revolutionary wars and the rise of Napoleon through to the campaigns of the Grande Armee and the early Empire. Emperors and Eagles also includes full army lists for the Peninsular Wars, where Britain and its Portuguese and Spanish allies slowly, but surely, turned the tide of the war and pushed Napoleon's forces back to their own borders. 1 vol, 176 pgs 2012 UK, OSPREY PUBLISHING
NEW-hardback ......$35.00 with a discount of 15%

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1-206635 Smith, Mark NAPOLEON'S BLOODY BIG BATTLES: 1805-1815 Contains 16 scenarios for Napoleon's most important battles -- Austerlitz in 1805 to Waterloo in 1815 -- for Big Bloody Battles rule set. Offers: Main battles that consolidated Napoleon's reputation as a great commander; A wide range of opponents and tactical situations; Balanced scenarios in which any result is possible; Challenging command decisions; and the opportunity to fight iconic battles to the finish in a single evening. Many also offer scenario options to explore 'what-ifs' and increase replay value. Campaign options allow players to link battles so that each has consequences for the next. 1 vol, 54 pgs 2024 US, J&D PUBLICATIONS
NEW-pb, available late June 2024 ......$30.00 rct

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1-86830 Smith, Mike & Joyce TABLE TOP BATTLES 8.5x11.5, simple rules for Battles in any period,includes land/naval/air/fantasy/science fiction and solo gaming, everything you need. 1 vol, 42 pgs 2007 UK, MIKE & JOYCE SMITH
NEW-softcover ......$26.00

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1-195035 Smith, Neil HAIL CAESAR: Army Lists Vol. 5: Germania This supplement for Hail Caesar covers the battle of Teutoberger Wald, where Arminius and the Germans ambushed and destroyed three Roman legions under Varus. Includes the various tribes that made up the Germanic force, scenarios, and special rules. 1 vol, 56 pgs 2014 UK, WARLORD GAMES
NEW-softcover, close out price 25% discount ......$32.00 with a discount of 25%

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1-195036 Smith, Neil HAIL CAESAR: Army Lists Vol. 6: Age of Caesar Supplement covers Gaius Julius Caesar, the armies and enemies of Rome, and his battles -- including in Gaul, North Africa, and elsewhere. Includes special rules that apply to the period. 1 vol, 56 pgs 2016 UK, WARLORD GAMES
NEW-softcover, close out price 25% discount ......$32.00 with a discount of 25%

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1-195037 Smith, Neil HAIL CAESAR: Army Lists Vol. 7: Shield Wall - The Dark Age Sagas I Supplement for Hail Caesar covers the main battles, armies, and personalities of the Dark Ages in the British Isles from around 400AD up to 1000AD. Introduces rules for smaller scale engagements between warbands and campaign rules and several linked scenarios -- from Badon Hill to Brunaburh. Army lists include Limitanei, early and late Saxons, Romano-British, Welsh-Cymru, Irish, Picts, Gaels, Vikings and Irish-Norse. 1 vol, 56 pgs 2018 UK, WARLORD GAMES
NEW-softcover, close out price 25% discount ......$32.00 with a discount of 25%

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1-195038 Smith, Neil HAIL CAESAR: Volume 8 Supplement -- Age of Bronze Supplement for Hail Caesar contains 32 battle scenarios plus new skirmish rules for smaller scale conflicts between warbands. 1 vol, 160 pgs 2019 UK, WARLORD GAMES
NEW-softcover, close out price 25% discount ......$38.00 with a discount of 25% rct

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1-201041 Smith, Neil JASON AND THE ARGONAUTS - Myths and Legends V1 The voyage of Jason and the Argonauts and their hunt for the Golden Fleece is one of the most enduringly popular of all of the Ancient Greek heroic myths. Accepting the quest in order to regain his kingdom, Jason assembled a crew of legendary heroes, including Hercules, Orpheus, Atalanta, and the twins Castor and Polydeuces. With this band of warriors and demi-gods, Jason set sail in the Argo on a journey across the known world. During their quest, the Argonauts faced numerous challenges including the Harpies, the Clashing Rocks, the Sirens, Talos, the bronze giant, the sleepless dragon that guarded the fleece, and, of course, the fickle will of the gods of Olympus. Filled with magic, monsters, sword fights, and sacrifice, this ancient adventure story is given new life by Neil Smith who also examines its historical context, its classical sources and its enduring legacy. 1 vol, 80 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover, available mid March 2013 ......$18.00 with a discount of 15%

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1-227540 Sorensen, Ivan FIVE PARSECS FROM HOME: Solo Adventure Wargaming Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then - engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances, and objectives. With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.

The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.

Features
* 184 page full-colour Royal Size (15.6cm x 23.4cm) hardback book perfect for the tabletop, packed full of full-colour art
* Solo 'RPG-lite adventure' system that can use any miniature scale.
* Create a wide range of characters whether human, alien or robot.
* After each battle, your crew may die from their injuries or level up and find new items and information.
* Upgrade your starship with expansion modules
* Generate a huge array of possible missions, with more than 50 enemy types.
* Random tables for towns, trade, character events, and starship travel.
* Five difficulty settings, including super-hard Black Zone and Red Zone jobs.
* Seven-stage narrative solo campaign
* Extensive options for Game Mastering scenarios, allowing complex RPG-like campaigns to be played with connected scenario plots, environmental hazards and factional conflict. 1 vol, 184 pgs 2021 UK, MODIPHIUS
NEW-hardback, available mid July 2021 ......$43.00 rct

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1-2023901 Sosinski, Konrad ARMIES: By Fire and Sword - Volume 1 The book introduces two new factions: the Royal City of Gdansk and the Duchy of Courland and Semigallia. Multinational army lists are another novelty and include units from two or even three different armies that enable you to surprise your opponents with an unexpected army composition. Also offers the possibility to field such commanders as Tugay-bey, Ivan Bohun, and r Hetman Jan Sobieski.

The book includes: 2 new army lists (Gdansk and Courland) for a total of three new skirmish forces and two new divisions; 19 new skirmish forces; 18 new divisions; 26 historical commanders; organizational structures of new regiments; and new units. 1 vol, 150 pgs 2016 POLAND, BY FIRE AND SWORD
NEW-pb ......$40.00

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1-197290 Sowers, Lee COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm A clever set of rules written by Sowers, who adapted his modern version that taught tactics to Delta Force, NY City SWAT, and various army units into a WWII set of rules. Can be played with nail-biting gusto on a 4x6-foot table (or as small as a 2x2-foot table). Data cards carry all the necessary info -- newbies learn quick how to play, grognards use historical tactics to achieve victory. This is more simulation than game.

Most of all, YOU control the action. Forget dice- or card-controlled activations or IGo-UGo 'gotcha!' sequences. YOU and only YOU decide when to engage or retreat, when to open fire or lay low, and when to charge or maneuver. Of course, the enemy has the exact same control, so victory comes down to a battle of skill -- and knowing how to use the unique capabilities of your units.

* Geared for 15mm, but can use 10mm, 12mm, and 20mm figures - NO REBASING!
* Each Team stand equals one troop squad or a single tank, vehicle, or gun -- play platoon to company sized battles with ease.
* Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit attacks and defense.
* Clever Data Cards for each unique Team account for training, morale, experience, and weaponry so you spend more time commanding, not stat counting!
* Includes 24 Data Cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and specialty weapons like Molotov cocktails and sticky bombs.
* Points system for tournaments and balanced scenarios.
* Two 1944 scenarios included -- Saving Private Ryland (West Front) and Saving Feld Marshall Model (East Front).
* Requires six-sided dice, twenty-sided dice, a scatter die, and ruler.
* Full color, with detailed explanations of key concepts and necessary markers. Supplements with more data cards available.
* Website support offers lots more scenarios, free data cards, other playing aid downloads, AARs, strategy tips, and an exchange of ideas with the designer via e-mail and blog.


1 vol, 72 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$39.00

click here for Reviews, Table of Contents and Feedback

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1-197290B Sowers, Lee COMBAT ACTION COMMAND: WWII Miniatures Rules for 10/12mm, 15mm, & 20mm and the Expansion Packs DISCOUNT BUNDLE The 40% OFF CAC Bundle Deal: Core Rules and all four supplements: Eastern Front 1942-43 (Germans and Soviets), Late War '44 (US, UK, Germans, and Soviets), Anzio 1944 (US and Germans), and The Pacific 1942-43 (US and Japanese). Supplements include specialty rules, scenarios, and collectively add 192 data cards. Was $129, now $79.00

A clever set of core rules written by Sowers, who adapted his modern version that taught tactics to Delta Force, NY City SWAT, and various army units into a WWII set of rules. Can be played with nail-biting gusto on a 4x6-foot table (or as small as a 2x2-foot table). Data cards carry all the necessary info -- newbies learn quick how to play, grognards use historical tactics to achieve victory. This is more simulation than game.

Most of all, you control the action. Forget dice- or card-controlled activations or IGo-UGo 'gotcha!' sequences. you and only you decide when to engage or retreat, when to open fire or lay low, and when to charge or maneuver. Of course, the enemy has the exact same control, so victory comes down to a battle of skill -- and knowing how to use the unique capabilities of your units.

* Geared for 15mm, but can use 10mm, 12mm, and 20mm figures - NO REBASING!
* Each Team stand equals one troop squad or a single tank, vehicle, or gun -- play platoon to company sized battles with ease.
* Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit attacks and defense.
* Clever Data Cards for each unique Team account for training, morale, experience, and weaponry so you spend more time commanding, not stat counting!
* Includes 24 Data Cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and specialty weapons like Molotov cocktails and sticky bombs.
* Points system for tournaments and balanced scenarios.
* Two 1944 scenarios included -- Saving Private Ryland (West Front) and Saving Feld Marshall Model (East Front).
* Requires six-sided dice, twenty-sided dice, a scatter die, and ruler.
* Full color, with detailed explanations of key concepts and necessary markers. Supplements with more data cards available.
* Website support offers lots more scenarios, free data cards, other playing aid downloads, AARs, strategy tips, and an exchange of ideas with the designer via e-mail and blog. 1 vol, 98 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover core rules with all four expansions ......$79.00

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1-197291 Sowers, Lee COMBAT ACTION COMMAND: 44 Late War Data Cards 1944-1945 Supplement to Combat Action Command rules provides 44 new data cards covering 1944-1945 tanks, vehicles, and troops AND Tournament rules. These clever cards do most of the work for the wargamer with training, morale, experience, and weaponry incorporated seamlessly into game play. Learn how to use one card and you learn them all. These 44 cards cover US, British, German, and Soviet tanks, guns, vehicles, and platoons. Cards include:

German
1. 88mm Flak 36 AA
2. Pak 39 75mm ATG
3. Jagd Panther
4. JagdPanzer VI (p) 'Elephant'
5. Opel 'Blitz' Medium Truck
6. Kubelwagen (also OP version)
7. Pioniere (Engineer) Platoon
8. OST (Security) Platoon
9. Panzer Grenadier Platoon
10. Luftwaffe Feld Platoon
11. StuH 42 105mm sf
12. JagdPanzer IV (75mm L/48)
13. SdKfz 7/1 20mm Quad AAA
14. SdKfz 7/2 (Arm) 37mm AAA
15. SdKfz 250 (OP version)
16. SdKfz 251/22 Pak 39 sf AT
17. Brumbar
18. StuG III
19. Pak 38 50mm ATG
20. Pak 76.2cm (r) ATG

US
21. M16 Quad .50 cal AAA
22. M18 Hellcat
23. Jeep (also OP version)
24. GMC Medium Truck (US/UK/USSR)
25. US Regular Infantry Platoon
26. US Combat Engineer Platoon
27. M8 37mm GMC 'Greyhound' A/C
28. FFI - French Resistance Fighters
29. M7 105mm HMC 'Priest'
30. M8 75mm HMC 'Scott'

UK
31. Churchill Mk VII Infantry Tank
32. Universal Carrier (OP version)
33. British Rifle Infantry
34. 17 Pdr QFG - ATG
35. M4 Sherman
36. M4 Sherman VC 'Firefly'
37. M10C 'Achilles'
38. Cromwell Mk VII Cruiser Tank

USSR
39. SU-85 Tank Destroyer
40. Desant Troops (tankodesantniki)
41. IS-II Heavy Tank
42. IS-152 Assault Gun
43. SU-100 Tank Destroyer
44. KV-85 Heavy Tank
1 vol, 26 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$19.00 1

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1-197292 Sowers, Lee COMBAT ACTION COMMAND: Anzio 1944 American Rangers/1st Special Service vs German the Hermann Goring Panzer Grenadiers Supplement to Combat Action Command rules includes 2 Scenarios and 8 Data Cards

Take a walk in the sun with this new January 1944 Italy supplement to Combat Action Command containing eight new Data Cards and two new scenarios -- the Hermann Goring Panzer Grenadiers counterattack on the US 1st Special Services 'Devil's Brigade' Force in the village of Artena and Col. Darby's US Ranger assault on the Hermann Goring Panzer Grenadiers in the village of Cisterna. Also included are two new rules sections: Paratrooper Drops and Night Battles.

Data Cards Included:
- US -
1st Special Service Force: 'Devil's Brigade' Platoon
Army Ranger Platoon
Army Paratroop Platoon
M2/M3 Halftrack

- German -
Hermann Goring Fallschirm-Panzer Platoon
Panzer III L/M
Panzer III N
SdKfz 251 Halftrack 1 vol, 12 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$10.00

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1-197293 Sowers, Lee COMBAT ACTION COMMAND: Eastern Front 1942-1943 -- Stalingrad to Kursk Supplement Supplement to Combat Action Command rules includes 12 Pages of additional rules and 94 Data Cards. Note, this not the real cover, but a WWII Soviet propaganda poster to set the mood.

This supplement covers turning points in the war on the Eastern Front and includes 94 new Data Cards, allowing you to refight the battles for Stalingrad, Kursk, Demyansk, Kharkov (and counterattack), and other actions. Cards include Pz III, PzIV, T-34, and KV variations, Karl Morser, Grenadiers, Rifle Infantry, Guard Infantry, Aircraft, other AFVs unique to East Front, and more.

Special rules include Commissars, Snow, Mud, Night Fighting, Rattenkrieg ('Rat War' -- Urban Warfare in Sewers), Snipers, Vasily Zaytzev, and more! 1 vol, 64 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$34.00

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1-197294 Sowers, Lee COMBAT ACTION COMMAND: Pacific 1942-1943 -- Solomons Campaign CAC Supplement contains 46 Data Cards plus some new rules, such as Banzai Attacks, Semper Fi, and Gung Ho, which are unique to the Pacific Theater during WWII. We chose the Solomons in 1942 because there were many interesting battles besides those on Guadalcanal, and because this period of the Pacific War is perhaps the most balanced portion of the entire conflict. We've also added in some additional special units that could have fought in the Solomons, such as the First Special Service Force and British M3 Tanks captured by the Japanese. They were available, could have been used and make the game much more interesting. Scenarios, support, and download extras are on-line. 1 vol, 44 pgs 2012 US, ON MILITARY MATTERS
NEW-softcover ......$29.00

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1-212730 Sowers, Lee SKIRMISH ACTION: WWII Skirmish Miniature Rules - Revised Edition This set of WWII skirmish rules covers 1939-1945 with major unit Army Lists for German, US, Soviet, British, French, Polish, Italian, and Japanese forces, complete with point system for tournament games.

It includes variable initiative using cards (including command and control decision making), streamlined cover and concealment rules, streamlined sighting rules, vehicles, artillery, aircraft, scenario suggestions, and a d6 system with a single clever combat results table for infantry, vehicles, and guns. Optional rules cover vehicle crew bail out, slow turret traverse, ambushes, mines, night battles, massed targets, and more. Includes sample historical TO&Es, markers, and web support.

For Flames of War players, Skirmish Action includes adaptation for multiple figures per base. 1 vol, 92 pgs 2017 US, ON MILITARY MATTERS
NEW-pb, Revised edition with six extra pages of additional rules and army lists. ......$39.00

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1-217070 Sowers, Lee Thomas AMERICA'S OLDE WEST: 28mm Skirmish Actions & Gunfights -- 1836 to 1890 Time to saddle up, pardner, and hit the trail to action in the Olde West, from the Comanche Wars (1836) to Wounded Knee (1890). This skirmish rule set, an offshoot of the WWII Skirmish Action rules, certainly covers the traditional Wild West (post ACW to 1880s), but the Indian Wars ranged over a far wider period and so does America's Olde West.

Initiative is by faction (gang, squad, war party, posse, etc.), which usually numbers between four and 10, and each figure gets one action: Move, Shoot, Take Cover, and so on. Then each figure dices against its Quality number for a second action...BUT, certain factions receive a second action without needing a roll. For example, US infantry do not need an action to reload. That offers subtle differences between factions.

All the popular weapons, such as Winchester '73 and Colt Peacemaker, are included in the weapon charts. Firing is a quick six-sided attacker die versus six-sided defender die, with the difference determining the result.

Includes six pages of 'army' lists: cowboys, US cavalry, native Americans, gunfighters, outlaws, and factions, scenarios, and quick reference cards. Plays well on small kitchen tables. 1 vol, 48 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover ......$29.00

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1-75330 Spiess, John & Durkota, Alan TRENCH WARS:Wargaming the Western Front 1916-1918 8.5x11, company level combat, scenarios. 1 vol, 52 pgs 2004 US, OLD GLORY MINIATURES
NEW-softcover ......$20.00

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1-218490 Stallard, John CRUEL SEAS: WWII Rules In Cruel Seas, you take on the role of a naval crew manning their fragile coastal craft as they head out day and night to take on both the sea and the enemy. Command your flotilla of small ships as they head out to attack a convoy, drop off commandos for a behind-the-lines mission, or engage in other myriad of missions in the English Channel, Mediterranean Sea, or around island chains of the Pacific. 1 vol, 0 pgs 2018 UK, WARLORD GAMES
NEW-softcover ......$32.00 with a discount of 10%

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1-2184905 Stallard, John Close Quarters! Cruel Seas supplement While gigantic warships stalk the open oceans, engaging enemies over the horizon with their titanic weapons, much smaller craft hug the coastal waters, protecting the land against raids and invasion. Such naval combat was often quick, brutal and decisive.

Brave sailors gun the engines of their smaller, less well-protected boats in order to rapidly close within sight of the enemy and engage them with machineguns, autocannons and torpedoes, raking the enemy boats with bullets or lighting the night sky with explosions. With such visceral close quarter fighting, many crews fought and died on the waves of the unforgiving cruel seas.

This supplement includes eleven new historic scenarios, spanning the seas of this global conflict as well as a random scenario generator. Also included are expanded ship rosters for the seafaring nations and new rosters for the Finnish Navy and Yugoslav Partisan Fleet. New rules for amphibious invasions and experimental Q-ships are presented as well as expanded rules for aircraft and submarines.

These new additions to your games of Cruel Seas will help you turn the tide of battle.

Close Quarters is a supplement for Cruel Seas, the 1/300 scale tabletop wargame of World War Two naval battles. A copy of the Cruel Seas rulebook is needed to use this supplement.
1 vol, 68 pgs 2020 UK, WARLORD GAMES
NEW-pb ......$35.00 with a discount of 10% rct

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1-218499S Stallard, John CRUEL SEAS: Starter Set Box includes: A4 softback rulebook; A4 quick start guide with painting guides and flags; 3 Plastic early Vosper motor torpedo boats; 3 Plastic late Vosper motor torpedo boats; 2 plastic S-boats; 2 plastic armored S-boats; 1 plastic torpedo markers sprue; 1 plastic plume markers sprue; 1 A0 double-sided battle mat; 3 die-cut punchboards (islands, sandbars, rulers, mines markers, game tokens, lighthouse, aircraft, etc); Ship datacards for early and late Vosper MTBs, S-boats and merchant/tanker; Small, medium and large wake sheets; 2 sets of fleet dice (Royal Navy and Kriegsmarine); 1 set of game dice; and Unique special edition Das Boot miniature. 1 vol, 0 pgs 2018 UK, WARLORD GAMES
NEW-box ......$80.00 with a discount of 10%

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1-71030 Stanford, Iain GENERAL AT SEA:The Age of Louis XIV 1660-1723 8.5x11, rules and lists for this period developed by the PIKE & SHOT SOCIETY 1 vol, 60 pgs 2003 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$24.00

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2-192889 Stanoch, John BLACK CROSS/BLUE SKY & LOST SQUADRONS SUPPLEMENT Take to the skies over southeast England during the turbulent Summer of 1940, as the outnumbered aircraft of the RAF fought a desperate struggle of survival against the onslaught of the near-invincible German Luftwaffe. Black Cross/Blue Sky is a historical wargame that allows players to assume the role of either a British or German pilot during the Battle of Britain.

The core game rules use a revised version of the revolutionary system that has been used in the historical miniatures gaming hobby for 15 years. Large games are limited only by the space provided by the players.

Black Cross/Blue Sky includes:
* 11 scenarios (including one solitaire scenario)
* 102 full color thick cardboard plane counters (backprinted with the inverted view of each aircraft)
* 18 Flight Stands that easily and effectively simulate 3D combat.
* 4 full-color, backprinted 22x34 inches mapsheets (depicting a view of the southeast coast of England and the English Channel)
* 2 sets of illustrated aircraft cards (allowing players to have each aircraft's capabilities at their fingertips)
* 2 full-color rules summary cards (eliminating the need for frequent rules referencing)
* 39 Target, Weather, and Barrage Balloon counters
* 127 informational markers (Ace, hit, momentum, ammo, etc.)
* Color rule book and five dice

Supplement allows you to field Polish, Dutch, and French aircraft. Includes 184 full-color counters of aircraft rendered in 1:300 scale, two solitaire scenarios, one solitaire mini-campaign, six standard scenarios, two standard mini-campaigns, one massive full campaign, 44 plane and ship stat cards, two strategic mission displays, five hex-stacker displays, and variety of warship counters.

1 Set only: First Come, First Served! 2 vol, 1 pgs 2010 US, BLUE SKY ENTERPRISES
NEW-box, Only two sets available, first come first served ......$139.00

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1-67110 Stanoch, John RED SUN/BLUE SKY:Air Combat for 1/300th Scale 8.5x11, fast moving miniatures game for the SouthEast Asian and Pacific theaters, most games will be completed in 1-2 hours, (23) scenarios both solo and multi player, (36) plane & (25) ship cards 1 vol, 66 pgs 1995 CT, SIMTAC INC
NEW-softcover ......$20.00

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1-67111 Stanoch, John WHITE STAR/BLUE SKY:US 8th Air Force Raids 1942-44 8.5x11, the first expansion for RED SUN/BLUE SKY, (40) aircraft reference cards, rules for bombing, (9) scenarios and more 1 vol, 48 pgs 1996 CT, SIMTAC INC
NEW-softcover ......$20.00

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1-67112 Stanoch, John RED STAR/BLUE SKY:Battles over the Eastern Front 8.5x11, the second expansion for RED SUN/BLUE SKY, (57) aircraft reference cards, rules for strafing, anti-aircraft fire, tank busting, (11) scenarios 1 vol, 68 pgs 1997 CT, SIMTAC INC
NEW-softcover ......$20.00

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1-222772 Stelzer, Mike SONG OF DRUMS AND TOMAHAWKS: Pequot War (Scenario Book for Pequot War) Booklet contains 12 scenarios of the Pequot War in New England, July 1636 to September 1638, with maps, orders of battle, special rules, and victory points. Includes narrative retelling of the history by stages of the war through scenario introductions; New or modified Traits to Song of Drums and Tomahawks for this war; More detailed treatment and rules for early blackpowder weapons; Map charting the location of battles of the Pequot War; and Campaign rules for two sides to refight the war and determine victory. 1 vol, 34 pgs 2018 US, FIRST COMMAND WARGAMES
NEW-softcover ......$15.00 rct

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1-228454 Stephen, T.C. THE SILVER BAYONET: Italy: The Shades of Calabria Supplement for The Silver Bayonet features a solo/cooperative campaign, new soldiers, and new foes. New enemies are both mortal and monstrous, and include a variety of undead. As the major nations vie for military, political, and ideological supremacy over the Mediterranean, the Bourbon royal family plots to reclaim its Neapolitan throne, sending agents from its Sicilian stronghold to support the briganti - Calabria's bandit gangs - in waging a bloody guerrilla war against the occupying French. Meanwhile, rumors spread that the dead no longer rest easy, but rise from their graves to wander isolated valleys and mountain paths. 1 vol, 96 pgs 2024 UK, OSPREY PUBLISHING
NEW-pb, available late November 2024 ......$25.00 with a discount of 15% rct

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1-49481 Stephenson, Martin & Lanchester, Dave & McGill, P. POLEAXED ARMY LIST V1: St.Albans 1455-Towton 1461 (7) scenarios with o/b's, maps, list of Nobles by battle, Noble index. 1 vol, 60 pgs 2003 UK, FREEZYWATER PUBS
NEW-softcover ......$16.00

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1-49482 Stephenson, Martin & Lanchester, Dave & McGill, P. POLEAXED ARMY LIST V2:Hedgely Moor 1464-Stoke 1487 (8) scenarios with o/b's, maps, conversion table to DBM, list of Nobles by battle, Noble index 1 vol, 60 pgs 2003 UK, FREEZYWATER PUBS
NEW-softcover ......$16.00

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1-84921 Stevenson, Paul HEARTLAND:Scenarios-Guns at Gettysburg Rules V1 8.5x11.5, (14) scenarios for the Battles of Kentucky and Tennessee. Includes optional rules of the Main Rule Set. 1 vol, 40 pgs 2007 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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1-84922 Stevenson, Paul FRONTIER:Scenarios-Guns at Gettysburg Rules V2 8.5x11.5, (15) scenarios for Early Engagements for the Trans-Mississippi. Includes Boonville 1861, Carthage 1861, Old Fort Wayne 1862 and lots more. 1 vol, 60 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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1-84923 Stevenson, Paul ON TO RICHMOND-Guns at Gettysburg Rules V3 8.5x11.5, (15) scenarios 1 vol, 60 pgs 2013 UK, PARTIZAN PRESS
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1-84924 Stevenson, Paul Stonewall - The Battles of General T.J. Jackson, CSA Guns at Gettysburg Rules V4 13 ACW scenarios... suitable for most rules sets, including Regimental Fire & Fury.

FIRST BULL RUN: 21st July, 1861
KERNSTOWN: 23rd March, 1862
McDOWELL: 8th May, 1862
FRONT ROYAL: 23rd May, 1862
FIRST WINCHESTER: 25th May, 1862
CROSS KEYS: 8th June, 1862
PORT REPUBLIC: 9th June, 1862
CEDAR MOUNTAIN (CEDAR RUN): 9th August, 1862
FREEMAN'S FORD: 22nd August, 1862
KETTLE RUN: 27th August, 1862
GROVETON: 28th August, 1862
'THE DUMP' (PORTER'S ATTACK AT THE SECOND BULL RUN): 29th August, 1862
OX HILL: 1st September, 1862
1 vol, 64 pgs 2013 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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1-197040 Stine, Keith DISPOSABLE HEROES: Point Blank Point Blank is a brand new squad level skirmish system for 1:1 modern tactical firearm combat. Players are in charge of a squad or several fire teams and control the individual actions of their soldiers, weapon teams, vehicles or support weapons. The rules are focused on the tactical concepts of fire and maneuver, command and control, and morale as well as training and experience. Any period of modern firearms combat can be simulated, from The Great War all the way to today and beyond.

The Point Blank book contains everything you need to run games with infantry, artillery, and vehicles as well as rules for spotting and hiding, as well as night, weather, smoke, and fog. There are three major periods represented for the army lists in the book: WWII (which includes Germany, U.S., Soviet, British, French, and Polish. Vietnam (which includes U.S., ARVN, Australian, NVA, and VC. As well as modern forces for the Global War on Terror or any other modern hot spot (which includes US, British, Mujahideen, and Insurgent). Rounding out the book are three scenarios, each one concentrating on one of the periods covered in the book and focusing on a tactical concept. The missions include Combat Patrol, Ambush, and a VIP Snatch. There is lots more besides in this 94 page rulebook to keep players busy and gaming.

Players familiar with our other systems will find there is much familiar to allow them to get to grips with the rules quickly, yet there are some major differences that will keep them on their toes. New players will find the rules play very quickly, with a streamlined and heavily playtested engine built on 10 years of game design experience. The rules are focused on players making tactical decisions over game mechanic decisions. Machine guns can set up crossfires, vehicles have to decide when to load and fire...and each decision can mean the difference between victory or defeat. With the Command and Control, Activation and Action Point, and Training & Experience system, players will find it easy to master the mechanics of the game but will find that the rules allow for challenging tactical simulations. With the Morale and Training & Experience system players can simulate modern asymmetrical warfare, even when there are major disparities in two opposing forces. 1 vol, 94 pgs 2011 US, IRON IVAN GAMES
NEW-softcover ......$25.00

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1-83941 Stine, Keith and Conley, Chalfant URRAHH:Guide to Soviet Forces WW2 8.5x11, Supplement One DISPOSABLE HEROES/COFFIN 1 vol, 48 pgs 2006 US, IRON IVAN GAMES
NEW-softcover, O/P ......$13.00

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1-83942 Stine, Keith and Conley, Chalfant ANGRIFF:Guide to German Forces WW2 8.5x11, Supplement Two DISPOSABLE HEROES/COFFIN 1 vol, 60 pgs 2006 US, IRON IVAN GAMES
NEW-softcover ......$16.00

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1-83943 Stine, Keith and Conley, Chalfant GO FORWARD TOGETHER:Guide British Commonwealth WW2 8.5x11, Supplement Three DISPOSABLE HEROES/COFFIN 1 vol, 60 pgs 2006 US, IRON IVAN GAMES
NEW-softcover, O/P ......$16.00

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1-83946 Stine, Keith and Conley, Chalfant FUTILE GALLANTY: Early War in Europe 1939-1940 8.5x11, Supplement Six for Disposable Heroes/Coffin. 1 vol, 80 pgs 2006 US, IRON IVAN GAMES
NEW-softcover, Inventory Reduction Sale ......$20.00 with a discount of 25%

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1-213500 Storey-Smith, Jasmin JANE AUSTEN: ZOMBIE KILLER Skirmish Rules for the Age of Regency Zombie Hunters. Glossy full color set of fast and furious combat against the Unmentionables. These rules are designed for use with the new Matchlock Miniatures range of 28mm Regency Zombie Hunter miniatures, though of course appropriate figures can be press-ganged from your Napoleonic army.

All distances are given in inches, and there is no fixed ground or time scale unless you wish there to be. Primary weapons on the figure should be those used by the character, subject to agreement. Weapons include: Sword, Club, Spear, Musket, Rifle, or Pistol. 1 vol, 48 pgs 2016 UK, PARTIZAN PRESS
NEW-pb, available late March 2017 ......$18.00

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1-202650 Strangeway, Jake WHEN OLYMPUS TREMBLED: Command Decision An overview history of Operations Marita, Merkur, and Herkules covering the invasions of Greece, Crete, and the proposed invasion of Malta. 10 historical battles for Command Decision presented as game battles - from the opening drive into Northern Greece to the air assault on Crete, to the fictional drive across Malta to the capital of Valletta.

TO&E charts for all Greek Divisions in the Greco-Italian War and Operation Marita including organizational and equipment changes. Corps and army level non-divisional units in the Greek Army: numbers, types and organizations including corps and army artillery, cavalry, engineer and AA units.

In 1941 the German Army launched the invasion of Greece and then later the airborne assault on Crete. The two operations were both planned and executed quickly, and with almost disastrous results. The fighting on Crete was vicious, and the casualties among the German forces so great that it caused the cancellation of the last of the above operations - the invasion of Malta.

Unlike the invasion of Crete, which was rushed and undertaken against numerically superior Allied forces, the invasion of Malta was very well planned, and would have been done with overwhelming numbers. It is indeed fortunate for the Allied war effort that the operation was canceled. 1 vol, 78 pgs 2013 US, TEST OF BATTLE GAMES
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1-73645 Strangeway, Jake OPERATION MARKET GARDEN 10 historical battles presented as game battles covering the entire operation. 1 vol, 54 pgs 2009 US, TEST OF BATTLE GAMES
NEW-softover ......$22.00

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1-73647 Strangeway, Jake IN THE CLUTCHES OF EAGLES:Fallschirmjager 1939-45 An overview history of the Fallschirmjager along with detailed divisional O/B's for 1941, 1942 and as they expanded 1943. 10 historical battles from Holland to Normandy. Maps, o/b's, scenario notes. 1 vol, 68 pgs 2009 US, TEST OF BATTLE GAMES
NEW-softcover ......$26.00

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1-201080 Surdu, Buck FATE OF BATTLE: Look Sarge No Charts Napoleonics Fate of Battle grew from the immensely popular and clever Look, Sarge, No Charts: WWII system. These rules are designed to replicate large battles in the Napoleonic Wars (and other horse-and-musket periods). In order to facilitate this span of control, streamlined mechanics remove the charts so players can fight the battle, not the rules.

Each player controls a division, with the basic unit the battalion. Rules goals: Making large formations do what you want is hard, realism is gained through simple mechanics, lack of predictability will stress the players' decision making, and keep skirmish modifiers out of the tactical game.

1 inch = 50 yards, 1 turn = 15-30 minutes, and 1 unit = 1 infantry bttn, 1 cavalry regt, or 1 artillery btty. 1 vol, 110 pgs 2016 US, ON MILITARY MATTERS
NEW-wire bound softcover ......$30.00

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1-210770 Surdu, Buck COMBAT PATROL SET: WWII Rules & Decks Includes two player decks and one activation deck.

Combat Patrol features the G.A.M.E.R. engine. G.A.M.E.R. (Guts, Accuracy, Melee, Endurance, Reaction) is a unique skirmish system in which cards are used not just for activation, but for all aspects of combat resolution and melee. No dice are used to resolve combat. Over three years were spent in development. The result is a system that flows smoothly and supports many-player gamers. Player deck cards record stats and situation. 1 vol, 52 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover with decks ......$54.00

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1-210770B Surdu, Buck Combat Patrol Set B Each set includes four 50-card Action Decks (supporting four to eight players), with different colored backs to keep them separated, and an Activation Deck. Purchasing both Set A and Set B will give you eight different backs, supporting eight to sixteen players for those really large games. 1 vol, 200 pgs 2016 US, ON MILITARY MATTERS
NEW-decks ......$42.00

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1-210770D Surdu, Buck COMBAT PATROL SET: WWII Rules Deck Includes two player decks and one activation deck, does not include the rules

1 vol, 52 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover with decks ......$32.00 inc

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1-210770R Surdu, Buck COMBAT PATROL: WWII Rules only no card decks Combat Patrol features the G.A.M.E.R. engine. G.A.M.E.R. (Guts, Accuracy, Melee, Endurance, Reaction) is a unique skirmish system in which cards are used not just for activation, but for all aspects of combat resolution and melee. No dice are used to resolve combat. Over three years were spent in development. The result is a system that flows smoothly and supports many-player gamers. 1 vol, 52 pgs 2024 US, ON MILITARY MATTERS
NEW-softcover with decks ......$35.00 inc

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1-210770SP Surdu, Buck COMBAT PATROL: South Pacific Supplement with deck This is a Supplement to Combat Patrol WWII. You need EITHER Set A, Set B, or the Starter Set to play this game.

The South Pacific add-on contained two sets of Action Decks for Japanese units operating in the South Pacific during WWII. It includes optional rules that enable players to better represent the unique conditions found in the South Pacific during WWII. These cards are mostly common with the cards in the other sets. The differences are in the bottom section of the cards for morale checks. These cards better represent the unique morale characteristics of Japanese forces in the jungles of the South Pacific

Combat Patrol is a unique card-based miniatures game. The unique Double Random Activation mechanism provides a leap-ahead method for activating units that provides the friction and drama of card-based systems with none of the drawbacks. Combat Patrol uses a card-based combat resolution mechanism. 1 vol, 52 pgs 2023 US, ON MILITARY MATTERS
NEW-pb, available late April 2023 ......$24.00 rct

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1-225090 Surdu, Buck Feudal Patrol - Skirmish Gaming in the Ancient, Medieval and Fantasy Periods Feudal Patrol has been designed for solo, two-player, and team play. The solo option uses the concept of Posture to determine an opponent's reactions, depending on relative casualties, successes and morale.

Any single-based miniatures, in any scale, can be used. A typical game uses 20 to 50 figures per side, and can be played in two to three hours.

Command friction is provided by the double-random activation system, that provides fog of war, drama, and unpredictability to games.

Feudal Patrol uses a streamlined, intuitive card-based combat resolution mechanism, which eliminates the need for look-up tables and cross-referencing.
1 vol, 120 pgs 2020 UK, SALLY 4th
NEW-softcover ......$36.00 rct

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1-225090B Surdu, Buck FEUDAL PATROL: Skirmish Gaming in the Ancient, Medieval and Fantasy Periods The bundle includes rules and decks.

Feudal Patrol has been designed for solo, two-player, and team play. The solo option uses the concept of Posture to determine an opponent's reactions, depending on relative casualties, successes, and morale. Command friction is provided by the double-random activation system, that provides fog of war, drama, and unpredictability to games. Uses a card-based combat resolution mechanism, which eliminates the need for look-up tables and cross-referencing.

Any single-based miniatures, in any scale, can be used. A typical game uses 20 to 50 figures per side, and can be played in two to three hours. 1 vol, 120 pgs 2020 UK, SALLY 4th
NEW-softcover ......$70.00 rct

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1-225090D Surdu, Buck Feudal Patrol - Card Deck Card decks needed to play Feudal Patrol. Note that the bundle deal includes the decks with the rules. 1 vol, 120 pgs 2020 UK, SALLY 4th
NEW-deck ......$31.00 rct

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1-225090D2 Surdu, Buck Feudal Patrol - Card Deck These are four more action decks with four colors different from each other and different from what comes with the basic rules. With this add-on set, you'll have six Action decks with six different backs to keep your decks separate during the heat of battle. The fronts of the Action Decks, regardless of the colors on the backs, are the same. 1 vol, 120 pgs 2020 UK, SALLY 4th
NEW-deck ......$55.00 inc

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1-234700 Surdu, Buck WARS OF OZZ Contains rules, background, painting guides, scenarios and much more for mass Horse & Musket Fantasy battles. Designed for solo, one-on-one, and multiplayer games and features a balanced Magic System with estimated game length of three hours. Supported by over 70 packs of unique miniatures with new factions and new releases coming. 1 vol, 118 pgs 2022 UK, SALLY 4th
NEW-softcover ......$26.00

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1-84070 Surdu, Buck & Palmer, Chris & Wood, David LOOK SARGE, NO CHARTS:WWII 8.5x11, Innovative rules for Battalion level WWII gaming five years in the making, play aids, data sheets; reconnaissance is important, infantry does matter, maneuvering large formations difficult. 1 vol, 68 pgs 2006 US, L.M.W WORKS
NEW-softcover ......$25.00 with a discount of 15%

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1-206270 Surdu, Buck & Wood, David & Palmerm Chris & Nickle, James BEAR YOURSELVES VALIANTLY - Look Sarge No Charts Fantasy, Ancient and Medieval Rules Bear Yourselves Valiantly is the fourth rules set to feature the LOOK SARGE NO CHARTS rule system. BYV features dynamics that allow the players to fight the battle, not the rules. In these rule realism is gained through the simple mechanics that stress the players' decision making. BYV provides period feel without pages of onerous charts or cumbersome rules. 1 vol, 92 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$36.00

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2-55411 Surdu, Buck and Panzeri, Pete SANTA ANNA: Warfare in Mexico 1820-70, Volume 1 - Tactical Volume 1 includes the rules for fighting the larger engagements, OOBs, scenarios, and play aids. 1 vol, 78 pgs 2018 US, ON MILITARY MATTERS
NEW-softcover, back in print ......$30.00

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1-67920 Surdu, John R. FIRE TEAM VIETNAM Rules for Company-sized actions, o/b's, scenarios 1 vol, 70 pgs L.M.W WORKS
NEW-softcover ......$22.00 with a discount of 15%

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1-65364 Surdu, John R. & Chris Palmer G.A.S.L.I.G.H.T Supplement to expand the Rules for the Golden Age of Pulp Fiction and Great Movie Serials 1930's and 1940's, scenarios, ideas, optional rules. 1 vol, 72 pgs 2005 NY, LMW WORKS
NEW-pb ......$22.00 with a discount of 15%

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1-16580 Sutherland, J & Gross, N SKIRMISH BATTLES FOR THE AMERICAN WAR OF INDEPENDENCE 8.5x5.5-inch booklet contains seven scenarios: Great Savannah (Aug 25 1780), Blue Savannah (Sep 4 1780), Charlotte (Sep 26 1780), Black Mingo (Sep 28 1780), Blackstock Plantation (Nov 22 1780), Point of Fork (Jun 5 1781), Gloucester (Oct 3 1781). Each scenario includes an OOB and black and white map. Includes bibliography. 1 vol, 40 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$8.00

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1-217450 Sutherland, Jon MAD DOGS & ENGLISHMEN: Colonial Wargaming in Times When the Sun Never Set Large-scale skirmish rules for the Indian Mutiny that is easily adapted for other theaters and periods for skirmishes and battles between European and any native forces. The rules will even work if you want to pit a colonial German force against the French Foreign Legion, or for that matter, the British in South Africa against the Boers.

For the most part, the disparity in weapon technology offsets the fact that the Europeans are often heavily outnumbered, even though newer rifles meant superior range and firepower, in each theater these new weapons were not universal. In fact, the British and other colonial powers often relied on locally raised allies, or levies, to do most of the fighting for them. The British had a habit of issuing local troops with weapons that were one or two developments behind their European counterparts. In far flung theaters, the replacement of seemingly obsolete weapons took some time.

Movement is randomized by using dice and you lose movement dice for bad terrain. It is easier to move and control units if there is a commander present. Firing and combat is based on the number of figures, plus or minus relevant factors. Damage either kills a figure or inflicts terror on the unit. Morale tests are triggered by extreme situations, or the gradual buildup of terror.

The rules are designed to be capable of handling battles from 40-50 figures a side to several hundred. They have worked well on standard home-sized 10x6-foot or monstrous 45x6-foot tables and have been crash tested by over 100 wargamers from a dozen different countries. 1 vol, 56 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

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1-220101 Sutherland, Jon FACE ANOTHER FOE: Wargaming the Lace Wars - V1 Core Rules Face Another Foe covers roughly one hundred years, from 1650 to 1750, taking in the Jacobite Wars, The Great Northern War, the War of Austrian Succession, the Wars of the Spanish Succession, Russia's wars with Turkey, and innumerable conflicts in the east and further afield.

Some similarities to Mad Dogs and Englishmen, but Face Another Foe moves away from single figure basing and figure removal. The troop types are more varied too, but the importance of the general is maintained, as is the use of bonus cards.

Also includes a broad range of army lists. Some forces are deliberately earmarked as small armies. This means that the force was involved in a limited conflict in terms of scale, or that the army represents a national contingent of a much larger coalition force. 1 vol, 68 pgs 2019 UK, PARTIZAN PRESS
NEW-softcover ......$24.00 rct

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1-220102 Sutherland, Jon FACE ANOTHER FOE: Wargaming the Lace Wars - Volume 2 Army Lists and Scenarios These army lists are designed as a vital extension to the main rules and their army lists. Each group of new army lists is followed by period scenarios. You will notice that there may be a disparity between the generic list and a subsequent scenario OOBs. Remember that the generic list provides you with percentages as a guide to create a particular army typical of that type at that time. The generic lists allow you to build a typical force for that period, war, or campaign.

These rules, lists and scenarios are not designed to be used for points balanced competition gaming. There can be great satisfaction in fielding an army with a poor chance of victory and to finish the game with some units that have not yet routed. In fact, fielding armies with lower quality troops, with poor generals, and antiquated equipment is more of a challenge that fielding an army dominated by superior cavalry units and crack infantry at the peak of the abilities.

TANGIERS CAMPAIGN 1661 TO 1684
* Battle of Tangiers September 20 1680

DUTCH AND RHINELAND WARS 1672 TO 1678
* Battle of Mont Cassel 12 April 1677
* Battle of St Denis 14 August 1678

WAR IN IRELAND 1689 TO 1691
* Battle of Aughrim 12 July 1691

MONMOUTH REBELLION 1685
* Battle of Norton St Philip 27 June 1685

WAR OF THE GRAND ALLIANCE 1688 TO 1697
* Battle of Fleurus 1 July 1690
* Battle of Toroella 27 May 1694

WAR OF THE SPANISH SUCCESSION 1701 TO 1714
* Battle of Ramillies 23 May 1706
* Battle of Malplaquet 11 September 1709

THE GREAT NORTHERN WAR AND TURKISH WAR 1700 TO 1721
* Battle of Gadebusch 20 December 1712
* Battle of Belgrade 16 August 1717

JACOBITE WARS 1689 TO 1745
* Battle of Killiecrankie 27 July 1689
* Battle of Sheriffmuir 13 November 1715
* Battle of Glenshiel 10 June 1719
* Battle of Culloden 16 April 1746

FURTHER EAST
* Battle of Karnal 24 February 1739 1 vol, 68 pgs 2019 UK, PARTIZAN PRESS
NEW-softcover ......$24.00 rct

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1-226560 Sutherland, Jon GLORY 1861: Raising and Leading a Regiment to Glory Raise an American Civil War infantry regiment and lead your men into battle using fewer than 50 figures.

The rules allow you to create an historical regiment with named commanders, company officers, and company names. Train them in the arts of war and then lead them into the battlefield to seek glory, fame, and immortality.

This approach melds character creation from roleplaying, seamless game play and robust and well-tested gaming mechanics. You have dozens of regiment options and as you build your force. At each stage, you must decide how to train the men and how to use their officers and company commanders to accomplish their objectives. A random encounter and objectives system gives you hundreds of possible scenario options. You can also play the opening moves at Bull Run in 1861 or the whole Western Virginia mini-campaign. You can use your own regiment or one of the pick-up-and play regiments. Bonus cards to enhance game play are included, along with table set-up maps and ready reference sheets.
1 vol, 100 pgs 2021 UK, PARTIZAN PRESS
NEW-softcover ......$34.00 rct

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1-226731 Sutherland, Jon COMMAND DECISION Vol 1: Scenario-Based Tactical Decisions for Wargamers Large format, full-color booklet contains 12 scenarios with maps and a variety of tactical options. Largely taken from actual actions across all periods but easily transferable to any period. Includes Hazara 1888: Ohio 1758: Pyrenees 1813; Villers Bocage; St. Crispins Day: Spotsylvania: Crete 1941: Kadesh: Tarakan 1942: Scottish Borders; India 1857: and Spain 1809. 1 vol, 105 pgs 2021 UK, PARTIZAN PRESS
NEW-pb, Inventory reduction sale ......$34.00 with a discount of 25% rct

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1-236780 Sutherland, Jon MAD DOGS & ENGLISHMEN: India Card enhanced set of rules aimed at 15mm to 28mm figures for colonial-era India covering from the 4th Anglo-Mysore War to the Indian Mutiny.

Two separate scenario books are available: War in India Scenarios 1798-1846 and War in India Scenarios 1848-1859. 1 vol, 50 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$24.00 rct

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1-2367801 Sutherland, Jon MAD DOGS & ENGLISHMEN: 2nd Edition Add On Pack #1 Extra large MD&E pack: New Scenarios; Campaign ideas, Solo play rules; Quick Reference sheets; and Card sets to save you cutting up your precious copy. 1 vol, 56 pgs 2023 HOPEWELL, OMM PUBLISHING
NEW-wirebound softcover ......$24.00 rct

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1-2367802 Sutherland, Jon MAD DOGS & ENGLISHMEN: 2nd Edition Add On Pack #2 - Far Flung Conflicts Extra large MD&E pack: New Scenarios; Campaign ideas, Solo play rules; Quick Reference sheets; and Card sets to save you cutting up your precious copy. 1 vol, 46 pgs 2023 HOPEWELL, OMM PUBLISHING
NEW-wirebound softcover, available late September 2023 ......$24.00 rct

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1-236781 Sutherland, Jon MAD DOGS & ENGLISHMEN: War in India Scenarios 1798-1846 All color illustrated booklet offers 42 scenarios from the First Mysore to the First Sikh War. Orbats and Maps. Comprehensive section for Mad Dogs & Englishmen rules can also be applied to other rules. 1 vol, 138 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$33.00 rct

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1-236782 Sutherland, Jon MAD DOGS & ENGLISHMEN: War in India Scenarios 1848-1859 All color illustrated booklet offers scenarios from the 2nd Anglo-Sikh War to the end of the Indian Mutiny. Orbats and Maps. Comprehensive section for Mad Dogs & Englishmen rules can also be applied to other rules. 1 vol, 138 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$33.00 rct

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1-236783 Sutherland, Jon MAD DOGS & ENGLISHMEN, WAR IN INDIA: Mad Dogs, Mughals and Marathas Volume 1 Full-colour illustrated booklet offers 36 scenarios for rules set Mad Dogs & Englishman: India. Includes maps and suggested OOBs. 1 vol, 106 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$44.00 rct

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1-239051 Sutherland, Jon MAD DOGS & ENGLISHMEN: Far Flung Conflicts 1: New Zealand - The Maori Wars 1843-1869 All color illustrated booklet. 39 Scenarios, maps, and OOBs plus bonus Boer War scenario involving NZ troops. Large scale skirmish games. Can be used for any sets of rules but especially paired with Mad Dogs & Englishmen. 1 vol, 92 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$38.00 rct

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1-239052 Sutherland, Jon MAD DOGS & ENGLISHMEN: Far Flung Conflicts Australia & the East Indies Contains 25 scenarios, maps and OOBs. Designed for Mad Dogs & Englishmen rules but adaptable to other rules, this covers battles in distant, exotic, and challenging lands. 1 vol, 70 pgs 2023 UK, PARTIZAN PRESS
NEW-pb, available mid January 2024 ......$32.00 rct

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1-219670 Swan, Chris TEXICANA BEFORE THE ALAMO: Wargaming the Fight for Freedom 1812-1835 Large format full color paperback. Contains 10 scenarios, OOBs, maps, and detailed background on the actions and the armies. Also includes campaign, army lists, and a section on adapting the Black Powder rules. Includes color uniform plates by Mike Blake. 1 vol, 90 pgs 2019 UK, PARTIZAN PRESS
NEW-softcover ......$36.00 rct

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1-219671 Swan, Chris TEXICANA II: The Alamo and Beyond - The Fight for Texas 1836-1859 Large format full color paperback. Sequel to the very well received first volume. Wargaming the Alamo siege, the Mexican invasion and actions against the Comanche. Orbats, scenarios, maps and BLACK POWDER conversion rules, PLus full colour plates by Mike Blake 1 vol, 120 pgs 2020 UK, PARTIZAN PRESS
NEW-pb, available early November 2020 ......$36.00 rct

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1-227720 Swan, Chris FLINTLOCKS & PERCUSSIAN CAPS: Rules for 1:1 Skirmishes and Adventures in Texas and Beyond 1800-1860 Skirmish rules for fighting the Spanish, Mexican, Texians, or Comanches. Suitable for figures in any scale. Includes rules for solo play. 1 vol, 105 pgs 2021 UK, PARTIZAN PRESS
NEW-pb ......$34.00 rct

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1-229660 Swan, Chris BEYOND THE EMPIRE: WARGAMES RULES FOR ENGAGEMENTS WITH SMALL FORCES ON THE BACK OF BEYOND Mad Barons, Chinese Warlords, Revolutionary hordes, Archaic Imperialists, and Fascist interventionists -- your choice is endless for these skirmish rules for any Interwar theatre, but especially the madness that is the Back of Beyond. Players control five to six units plus armoured cars and/or other vehicles. Includes six scenarios. Pairs with Setting the East ablaze rules for larger battles. 1 vol, 110 pgs 2022 UK, PARTIZAN PRESS
NEW-pb ......$34.00 rct

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1-229661 Swan, Chris BEYOND THE EMPIRE: Mini campaign with three Scenarios Add-On Pack Solo rules for skirmish gaming in the Back of Beyond. Mini campaign contains three Scenarios, Quick Reference Sheets, and copies of the cards to save you cutting up your copy. 1 vol, 26 pgs 2022 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover ......$18.00 rct

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1-234500 Swan, Chris WITH MUSKET, PIKE & DRUM: Wargame Rules for Engagements with Small Forces 1500 TO 1700 Following on the from very popular Beyond the Empire rules, these rules use any scale of figures, most world conflicts covered for the period. Includes eight scenarios, solo rules, and sample European, New World, and Asian army lists. 1 vol, 128 pgs 2022 UK, PARTIZAN PRESS
NEW-pb ......$34.00 rct

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1-234501 Swan, Chris WITH MUSKET, PIKE & DRUM: 1500-1700 Add-on Pack Three-part mini campaign includes scenarios, Quick Reference sheets, Bonus Rules for the military inventions of Leonardo, Game Cards, Tokens, and ECW Flag-based Markers. Uses any scale of figures. The unit sizes in this series of rules are determined by your forces available and playing area. 1 vol, 26 pgs 2022 HOPEWELL, OMM PUBLISHING
NEW-wire bound softcover ......$18.00 inc

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1-234730 Swan, Chris FIGHTING THE DRAGON: Wargames Rules for Engagement with Small Forces During the Boxer Rebellion Beyond skirmishing rules can use any scale of figures and represent any size of units to match your playing area. Rules include army lists for the Boxer Rebellion, Arab Revolt, Belgians in the Congo, US in South America, WWI in Africa, North-West Frontier, and more. Includes scenario cards and tokens that need to be cut out. 1 vol, 120 pgs 2022 UK, PARTIZAN PRESS
NEW-pb ......$34.00 inc

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1-234731 Swan, Chris FIGHTING THE DRAGON: Three-part mini campaign Three-part mini campaign includes scenarios, Quick Reference Sheets, Game Cards, Tokens. Uses any scale of figures. The unit sizes in this series of rules are determined by your forces available and playing area. 1 vol, 40 pgs 2022 HOPEWELL, OMM PUBLISHING
NEW-wirebound softcover ......$20.00 inc

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1-236670 Swan, Chris TALES OF MEN, MYTHS & MONSTERS: Rules for Adventures in Greek Mythology Gaming in the world of Greek mythology. Includes Character Creation, The Action Pack and Its Use, Movement and Actions, Locating the Enemy, Courage Tests, Shooting and Reloading, Fighting, Determining the Effect of Shooting and Fighting, Testing to Come Round or Heal a Wound, Post-Action Rest and Recovery, and more. Examples of play: the Tales of Talon of Argos. Includes Quick Play Sheet, Character Sheet, and Encounter cards.

Appendices: Generic Characters from the Myths and Legends, Equipping your Characters - Chariots, weapons and items Mundane and Divine, The Gifts of the Gods, The Power of Hecate, Legendary Heroes, their Foes and the Demi Humans, Animals, Beasts, Creatures and Monsters, Going on a Quest, Extra Rules, and The Quests. 1 vol, 146 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$42.00 rct

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1-237830 Swan, Chris TALES OF DERRING DO: Rules for Adventures from Dime Novels and Pulp Magazines Pulp action rules. Fancy some Pirate; Cowboy; Gangster; Superhero Jungle or Mysterious Orient action? Want to Fight Nazis, Dinosaurs and Vampires? Then you'll need the latest in this very popular rule system. Includes scenarios, examples of play, and action cards to cut out. 1 vol, 190 pgs 2023 UK, PARTIZAN PRESS
NEW-pb ......$42.00 rct

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1-237831 Swan, Chris TALES OF DERRING DO: Space Terrors, Aliens & Robots This supplement requires the main Tales of Derring Do rules set. Expands the main rules to cover the world of science fiction and space opera. Provides extra skills and generic characters as well as new settings for players to explore. Includes an additional quick reference sheet which summarizes the new/extra rules from this supplement. 1 vol, 80 pgs 2024 UK, PARTIZAN PRESS
NEW-pb ......$27.00 rct

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1-237832 Swan, Chris TALES OF DERRING DO: Victoriana - Age of Empires This supplement requires the main Tales of Derring Do rules set and expands it to cover the world of steam-powered science and the type of adventures found in the Penny Dreadfuls and Scientific Romances. Provides new skills and generic characters as well as new settings and worlds for players to explore. As with the main rules, this is for one-on-one skirmishes and can be used with any scale. All you need to play are a pack of ordinary playing cards, some 10-sided dice, a few figures, and your imagination. 1 vol, 64 pgs 2024 UK, PARTIZAN PRESS
NEW-pb ......$28.00 rct

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1-235470 Swan, Chris and Blake, Mike RIGHTEOUS HARMONIOUS FISTS!: Battles and Skirmishes in China 1898-1900 All color, 18 scenarios with full orbats, maps, etc., plus painting guide, What If ideas and rules for converting Black Powder to larger and smaller actions in period. A very useful addition to the FIGHTING THE DRAGON rules and the FORCES OF THE BOXER UPRISING trilogy. 1 vol, 160 pgs 2022 UK, PARTIZAN PRESS
NEW-pb ......$44.00 rct

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1-207921 Tassano, Mike LARGER THAN LIFE: ACTION! A Scenario Book for Larger Than Life In Larger Than Life - Directors Cut you learned that it all boils down to the Story and we gave you the tools to create them. In Action we've taken it a step farther; now we've given you three full blown adventures. Each Story comes complete with pre-generated Stars, Co-Stars, Big Bads, and more, but they will work just as well with your own cast.

STORY #1 - You're 'Duke' Clayton, world traveling adventurer, and you're girlfriend Leilani, has been kidnapped by a power crazed villain - and what about Hooni, the Great Squid God?

STORY #2 - You're the Gray Raven - a Vigilante whose current case involves stolen artifacts and murders - not one, but many. You'll be required to bring your best as you travel south to a Hidden Valley deep in the Peruvian jungle.

STORY #3 - It's Germany 1935 and there's been a scientist kidnapped. In our 3rd adventure we've given you a classic pre-World War II spy story with a couple of twists.

Inside you'll find:
* Three pre-generated Stars that can also be used in your other games.
* New Attributes to further expand your selection of Stars, Co-Stars, and Big Bads.
* New Big Bads and more Minions.
* New Professions.
* A whole stable of re-usable Grunts.
* A variety of locations that take you around the world and can also be used again and again. 1 vol, 60 pgs 2015 US, TWO HOUR WARGAMING
NEW-softcover, available mid May 2015 ......$15.00

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1-84060 Taylor, Bruce & Gray, Perry LACE WARFARE:Rules for Tacical Level Combat 8.5x11, forces represent a wing of an army, partof Terry Gore system altered for 18th CenturyWarfare, play aids, army lists, advanced rules. 1 vol, 56 pgs 2002 ROCHESTER, SAGA PUBLISH'G
NEW-spiral bound ......$28.00

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1-216460 Taylor, Shawn INEPTT II : International Extraterrestrial Paranormal Tactical Teams 2nd Edition Rules let you take charge of small teams of Elite soldiers, trained to a hard fighting edge and equipped with the best equipment technology can give them. Their opponent are the Aliens seeking to take over the earth as well as paranormal creatures and even other humans bent on hurting humankind. 1 vol, 94 pgs 2018 US, ON MILITARY MATTERS
NEW-wire bound softcover ......$34.00

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1-223360 Taylor, Shawn SOE (Special Operations Executive) The Clandestine War SOE takes players to the battlefields seldom talked about. You will play either as the SOE Player or the Security Forces player. Your small team of SOE Agents, sometimes they are solo, must penetrate the Security Forces cordons to conduct various forms of clandestine warfare. Courier, assassination, sabotage and raids on secure compounds are just a few of the missions possible for the SOE forces. The Security Forces will out number SOE but, the SOE player is blended into the surrounding population so you must hunt them down. 1 vol, 98 pgs 2020 CANADA, SHAWN TAYLOR
NEW-softcover ......$24.00 rct

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1-242700 Taylor, Shawn GHOST HUNTER: Cooperative Rules Ghost Hunter is a cooperative miniature game. From 1 to 8 players can participate in the hunting down and the expulsion of various types of spirits. Games run from 45 to 180 minutes depending on the size of the haunt area. Choose from two eras of play, modern and pre-technology, and a wide variety of skill sets. Use pre-made characters or build your own. Contains 24 pre-made character cards, a page of copyable character tokens, a 'spirit activity level' page, quickplay and table pages, as well as sample play spaces that you can copy and use. 1 vol, 81 pgs 2024 CANADA, SHAWN TAYLOR
NEW-wirebound softcover, available mid March 2024 ......$29.00 rct

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2-66990 Taylor, Shawn GREAT WAR SPEARHEAD Version 2 - Rules and Organizations for Division and Corps level gaming from 1900 to 1920s. The second version of Great War Spearhead has now been published. You can order your copy here. GWSH II includes all of the relevant rules from Spearhead, as well as updates that have been discussed and agreed on the GWSH Yahoo Group. There are several new scenarios and TO&Es, along with a summary of rules by year and theater.

There are no fundamental changes to the mechanics of the game. All of your GWSH stands, terrain, buildings and templates can be re-used without any modifications. 1 vol, 142 pgs 2013 CANADA, SHAWN TAYLOR
NEW-softcover ......$44.00

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1-66991 Taylor, Shawn MARCHING TO WAR: GREAT WAR SPEARHEAD Scenario Book First supplement book for Great War Spearhead II. Contains 16 scenarios across the fields of France and Belgium in August 1914. Actions include the Battles of Mulhouse and Morhange, Haelen, Mont Saint Andre, Rossignal, Neufchateau, Virton, Mons, and Le Cateau. 1 vol, 42 pgs 2015 CANADA, SHAWN TAYLOR
NEW-softcover ......$24.00

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1-66992 Taylor, Shawn MIRACLE OF THE MARNE: GREAT WAR SPEARHEAD Scenario Book This scenario book takes you through one of the pivotal battles of World War One, the massive 1st Battle of the Marne. Re-fight the historical actions that saw the German army finally repelled just miles from Paris in September 1914. 1 vol, 40 pgs 2015 CANADA, SHAWN TAYLOR
NEW-softcover ......$21.00

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1-66993 Taylor, Shawn SUMMER HARVEST: Great War Spearhead Scenario Book Great War Spearhead II scenario book depicting the battles fought in Serbia and Galicia during August 1914. Follow the Austrian-Hungarian army through Serbia and Galicia during the opening stages of WWI. Twenty-one scenarios. 1 vol, 68 pgs 2016 CANADA, SHAWN TAYLOR
NEW-softcover ......$24.00

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1-66994 Taylor, Shawn ALL FINE MEN: Great War Spearhead Scenario Book Great War Spearhead II Supplement. You can replay the opening battles between the Russians
and the Germans on the Eastern Front during August 1914. Includes battles of Stallupoenen, Gumbinnen, Tannenberg, and Denmark invades Germany. 1 vol, 48 pgs 2017 CANADA, SHAWN TAYLOR
NEW-softcover ......$24.00

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2-66995 Taylor, Shawn MESOPOTAMIA HEART-BREAKING AFFAIR: Great War Spearhead Scenario Book Refight the campaign in Mesopotamia 1914 to 1916 leading to the siege of Kut. Put yourself in command of the Anglo-Indian D Column, 6th Poona Infantry Division or take charge of the ever growing Ottoman forces. A challenging prospect for either commander. 12 scenarios. 1 vol, 54 pgs 2019 US, ON MILITARY MATTERS
NEW-softcover ......$28.00 rct

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1-191701 Taylor, Stephen DAMN THE TORPEDOES! NAVAL SCENARIOS FOR THE AGE OF STEAM Ten complete scenarios for use with CASEMATE & CANNON fleet naval rules along with other comparable systems. 1 vol, 40 pgs 2013 US, HOPLITE RESEARCH
NEW-softcover ......$20.00 with a discount of 10%

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1-207330 Teixeira, Ed LONG RIFLE: Man to Man Skirmish on the American Frontier Long Rifle is the black powder period immersion game centered on the French and Indian War. Your role is to gain fame and fortune while leading a small band of men through encounters and adventures. You will gain fortune by hunting and trapping wild animals and fame based on your exploits and success. During your adventures you will meet friends and confront enemies. You start out independent not taking sides in the conflict but staying that way may be a challenge.

Long Rifle is compatible with Muskets and Mohawks, the unit based game of the French and Indian War. When combined think of them as the movie, Last of the Mohicans. For the large battle in the field where the Indians ambush the British you would use Muskets and Mohawks. For the smaller actions such as the ending of the movie Long Rifle is perfect. Both sets may be used for the American Revolution, the Napoleonic Wars and any other period that used black powder.

An immersion game is one where the players take the role of individual characters trying to gain experience and rewards that will allow them to grow in abilities. Although immersion games share some common elements with Role-Playing Games (RPGs) there is a dramatic difference -- in an immersion game you have a combat system that can be used alone to recreate small skirmishes in a realistic manner. 1 vol, 82 pgs 2011 US, TWO HOUR WARGAMING
NEW-softcover ......$15.00

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1-214590 Teixeira, Ed FORTUNES WON AND LOST: Age of Imperialism Rules Adventure in the Age of Imperialism for both historical and imagi-nation style games. Includes:

* Six Army Lists that can be adapted for any army of the Colonial Period.
* Rules for combat that work just as well for small skirmishes or big battles.
* A complete and easy to track campaign system to give meaning to your games.
* A variety of pre-generated games.
* A low bookkeeping system to track how well you are doing.
* Retirement rules to determine how you ended up after your career has ended.

Like an RPG, Fortunes uses 'artificial intelligence' to guide an adventure so all players (even solo) can be on one side. Or, you can play a traditional two-sided game. 1 vol, 28 pgs 2017 US, TWO HOUR WARGAMING
NEW-pb ......$15.00

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1-202910 Teixeria, Ed NUTS! - Final Edition A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is 'hunkered down' behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into?

Welcome to the world of NUTS!

NUTS! starts off in Europe '44 and is the first volume from Two Hour Wargames that will cover World War 2 in its entirety. All the countries, all the weapons, and all the theaters will be covered in subsequent volumes and free supplements.

NUTS! is different from other rules sets because we've developed NUTS! to be played solo or with all the players on the same side. Other games may say that but this game was made with this in mind yet still retains the ability to be played head to head. Now you can play with your friends and not against them! That is, unless you want to.

NUTS! generates your scenarios and provides a seamless campaign system that allows you to link them together where the results of one affects the results of the other. 1 vol, 84 pgs 2016 US, OMM PUBLISHING
NEW-softcover ......$25.00

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2-202910 Teixeria, Ed NUTS! - 2nd Edition A light machine gun has part of your squad pinned down. Two of your men are wounded and screaming for help while one of your guys is 'hunkered down' behind that wall and isn't moving anytime soon. All hell's breaking loose and everyone is looking to you for the answer. Right about now you're wondering what the heck you've gotten yourself into?

Welcome to the world of NUTS!

NUTS! starts off in Europe '44 and is the first volume from Two Hour Wargames that will cover World War 2 in its entirety. All the countries, all the weapons, and all the theaters will be covered in subsequent volumes and free supplements.

NUTS! is different from other rules sets because we've developed NUTS! to be played solo or with all the players on the same side. Other games may say that but this game was made with this in mind yet still retains the ability to be played head to head. Now you can play with your friends and not against them! That is, unless you want to.

NUTS! generates your scenarios and provides a seamless campaign system that allows you to link them together where the results of one affects the results of the other. 1 vol, 84 pgs 2013 US, TWO HOUR WARGAMING
NEW-softcover ......$25.00

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2-206620 Teixeria, Ed HELL HATH NO FURY: Tank to Tank Combat What: Tank specific wargame/RPG rules for World War II.
Scale: Tank on tank combat. 1 model/figure equals 1 vehicle.
Your Role: Players can command from one tank up to a company of tanks.
Playability: Designed for solo, same side and head to head play.

Hell Hath No Fury can be played in a variety of ways: You can play as a Tank Commander with one tank, You can play as a Platoon Leader with a platoon of 3 - 5 tanks, You can play as a Company Commander with 2 or more platoons, You can play one-off battles, You can play a full campaign with up to ten scenarios. The bottom line is you can play it any way you like, with any models or counters you like.

Inside you'll find: Rules for tank to tank combat with stats and counters for a variety of American and German vehicles, Ten scenarios covering the period from D-Day to the fall of Berlin, Fully compatible with NUTS, our WW2 game, A minimal bookkeeping Campaign System that gives meaning to every game as the results of one will affect the outcome of the next. 1 vol, 46 pgs 2019 US, OMM PUBLISHING
NEW-softcover ......$20.00 rct

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1-207910 Teixeria, Ed MISSION St. MARY Lemuria - old when Eden was young, this primal land of adventure beckons you. Ancient kingdoms and European powers vie for control of the land and its peoples. Lemuria is a lush land, yet unforgivingly harsh at times, filled with riches beyond belief. Opportunities for Fame and Fortune present itself at every turn; but will you be brave enough to seize them?

Nobelongga is the eastern gateway to Lemuria. Located on the opposite side of the island continent, away from the civilized side, Nobelongga allows all to enter the continent through Mission St. Mary. Mission St. Mary is the largest Treaty Port on the east coast. It is a town where the European nations have their embassies and conduct trade; all under the watchful eyes and tacit approval of the local Nobelongga tribes.

Mission St. Mary is a stand-alone game that is compatible with Larger Than Life - Director's Cut, our Pulp Adventures game. It's an adventure game for use in the Victorian Era (Steam Punk and Colonials) as well as for Pulps. Players can be an explorer, soldier, native, caveman, or even a dinosaur. Inside you'll find:

* Lists for generating 15 different types of characters for you to use. From Adventurers to Steam Punks, with Cavemen, Cultists, Dinosaurs and much more in between.
* Over 18 Attributes that you can mix and match to make your characters unique.
* A system that allows your characters to increase in skills and abilities when they succeed, but force them into retirement when they fail.
* A complete country to adventure in that includes a civilized town, a Lost World, jungles to explore, and rivers to navigate.
* Over 20 Professions to enhance your characters and those you encounter.
* Mechanics that allow Mission St. Mary to be played solo or cooperatively against the game, as well as head to head versus your friends.
* Ten different scenarios that can be played over and over with no two ever being the same. 1 vol, 60 pgs 2015 US, TWO HOUR WARGAMING
NEW-softcover, available late March 2015 ......$20.00 with a discount of 10%

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1-208450 Teixeria, Ed MORALE NAPOLEON: Grand Tactical Rules for the Napoleonic Wars In Morale Napoleon, once you have sent your troops into action, it is out of your control, just like in real life. Did you plan well? Is your deployment correct? Will you know when the moment is right to launch the reserve? Do you have what it takes to be in command?

* Regimental size formations that allow you to easily command a Corp or more.
* Mechanics that provide a fun game with realistic conclusions.
* Army lists for over 20 of the nations that fought in the Napoleonic Wars - from the major players to their smaller allies.
* Reinforcement tables that reflect Napoleon's dictum of march divided, fight united.
* Complete rules that allow you to play solo or cooperatively against the game as well as competitively, head to head.
* A light book keeping Campaign System that ties your battles together while giving you a reason to fight and telling you when all is lost. 1 vol, 60 pgs 2016 US, ON MILITARY MATTERS
NEW-softcover ......$20.00

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2-208450 Teixeria, Ed MORALE NAPOLEON: Grand Tactical Rules for the Napoleonic Wars In Morale Napoleon, once you have sent your troops into action, it is out of your control, just like in real life. Did you plan well? Is your deployment correct? Will you know when the moment is right to launch the reserve? Do you have what it takes to be in command?

* Regimental size formations that allow you to easily command a Corp or more.
* Mechanics that provide a fun game with realistic conclusions.
* Army lists for over 20 of the nations that fought in the Napoleonic Wars - from the major players to their smaller allies.
* Reinforcement tables that reflect Napoleon's dictum of march divided, fight united.
* Complete rules that allow you to play solo or cooperatively against the game as well as competitively, head to head.
* A light book keeping Campaign System that ties your battles together while giving you a reason to fight and telling you when all is lost. 1 vol, 60 pgs 2015 US, TWO HOUR WARGAMING
NEW-softcover ......$20.00

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1-208600 Teixeria, Ed 5150: STAR NAVY Sci Fi Starship Combat rules on 1 to 1 scale. Includes scenarios, races tagged to 5150 Star Army rules, engineering rules, planteary bombardment rules, and campaign system. 1 vol, 74 pgs 2013 US, TWO HOUR WARGAMING
NEW-softcover ......$20.00 with a discount of 10%

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1-209730 Teixeria, Ed 5150: NO QUARTER - Mecha Combat What: Mech-specific sci-fi military combat.
Scale: Mech on Mech combat. One model equals one Mech.
Your Role: Players can command from one Mech up to ten or more.

Playability: Designed for solo, same side, and head-to-head play with any minis or counters you may already have.

5150: No Quarter Can Be Played in a Variety of Ways:
You can play as a Mech Pilot with one Mech.
You can play as a Team Leader with three Mechs.
You can play as a Squad Leader with six Mechs.
You can even play as a Company Commander with 24 Mechs.
You can play one-off battles.
You can play a full campaign with up to ten scenarios.

The bottom line is you can play it any way you like, with any models or counters you like.

Inside, You'll Find:
Rules for Mech-to-Mech combat with pre-generated Mechs and covering five different races and factions.
An easy-to-use system for designing your own Mechs.
Ten linked scenarios that form a pre-generated campaign for you to play.
Fully compatible with Star Army and other 5150 games.
A minimal-bookkeeping campaign system that gives meaning to every game, as the results of one will affect the outcome of the next.
1 vol, 66 pgs 2015 US, TWO HOUR WARGAMING
NEW-softcover ......$20.00 with a discount of 10%

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1-210330 Teixeria, Ed 5150: FRINGE SPACE - LIFE ON THE EDGE 5150: Fringe Space is about living life on the edge. Sometimes that means salvaging space wrecks, hunting space pirates, or hauling cargo and passengers from one world to the next. But it also means carousing in a city, rescuing crewmembers from alien abductors, and fistfights in a low-end bar.

5150: Fringe Space is a RPG Lite game that can also be played as a man-to-man or ship-to-ship combat game. Inside you'll find:

* A variety of Classes, Attributes, Professions, and Alien Races to make your characters unique.
* Man-to-man combat rules for when you're on a planet.
* Ship-to-ship combat rules for when you're out in space.
* Rules for character improvement that rewards you when you succeed and brings you down when you don't.
* Light bookkeeping campaign and economic systems that enhance the game instead of bogging it down.
* Color paper character and spaceship counters.
* And much more.

5150: Fringe Space is designed to be played solo or same side against the game mechanics, but also works just as well when played head-to-head against your friends. Playable with any figures you may already have or just with the paper counters we've included. Play it any way you want, just play it! 1 vol, 66 pgs 2016 US, OMM PUBLISHING
NEW-softcover, available late January 2016 ......$25.00

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1-216260 Thomas, David Wayne edited by John Curry SMALL WARS: New Perspectives on Wargaming Counter Insurgency on the Tabletop The topic of counter Insurgency is under represented in table top hobby wargames. The relatively few sets of rules in this area have nearly all focused on the tactical level combat. All except one of these sets of rules are written to portray the operational / campaign level situation. Using card based systems, these games are particularly suitable for the solo wargamer. These games are not 'fair.' They each aim to give the wargamer a greater understanding of the particular conflicts they represent.

The games include:
* Boots on the Ground: Company Level Actions in the early 21st Century
* An Isolated Outpost: Six Months in the Sahara
* Eight Years in a Distant Country: Soviet involvement in Afghanistan
* Ovambo: Counter-insurgency in South West Africa
* Good Morning Vietnam: LBJ's War 1965-68
* Flying Column: The Irish Troubles 1920-21 1 vol, 116 pgs 2018 UK, JOHN CURRY EVENTS
NEW-softcover ......$24.00

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2-198570 Thomas, Neil WARGAMING NINETEENTH CENTURY EUROPE 1815-1878 Rules for wargaming the conflicts that re-shaped Europe in the period 1815-78. This important, yet often-neglected period includes the Crimean War, the Italian Risorgimento, the wars of Bismarck's Prussia against Denmark, Austro-Hungary and France and the Russo-Turkish war. Tactically, it saw armies struggle to adapt Napoleonic doctrines to incorporate important technological advances such as breech-loading rifles, steel breech-loading cannon, and the first machine guns.

The book includes brief analysis of the essential strategic and tactical military developments of the period. A selection of generic scenarios, covering diverse situations such as flank attacks, pitched battles and meeting engagements, is supported by army lists for 28 different armies.

There are also 12 historical scenarios, ranging from the Battle of the Alma in the Crimean War to Sedan in 1870, the decisive battle of the Franco-Prussian War, each with historical background, deployment map, orders of battle, and any special rules for that engagement. Useful appendices include a guide to further reading, an overview and price guide to the many scales and ranges of figures available, and a selection of useful addresses for the gamer. 1 vol, 208 pgs 2021 UK, PEN & SWORD
NEW-pb edition ......$30.00 with a discount of 15% rct

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1-205880 Thomas, Neil ONE-HOUR WARGAMES: Practical Tabletop Battles for Those with Limited Time and Space One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game.

In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives.

All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games. 1 vol, 176 pgs 2014 UK, PEN & SWORD
NEW-softcover ......$20.00 with a discount of 15%

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1-239230 Thompson, David GENERAL ORDERS: World War II Game Players vie for WWII battlefield use token placement to seize crucial strategic assets that unlock special abilities. Balance the desire to gain these advantages with the need to secure supply lines, ward off aerial assault and artillery barrages, and protect your vulnerable headquarters.

Game features: Ages: 14+; Time: 30 minutes; Players: 2; 1 double-sided game board; 32 playing cards; 80+ wooden pieces; dice; and tokens. 1 vol, 224 pgs 2023 UK, OSPREY PUBLISHING
NEW-box, available late October 2023 ......$35.00 with a discount of 15% rct

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1-241730 Thorpe, Gav ELDAR CODEX This is the 1999 printing of the Eldar Codex. A perfect addition to a collector's trove, or for those that want to play with the original rules. Contains 16 colored pages of painted miniatures, as well as a map on the last page.

Contains:
*Introduction
*Craftworld Eldar Army List
*Craftworld Eldar Armoury
*Headquarters
*Elites
*Troops
*Fast Attack
*Heavy Support
*Choosing an Eldar Warhost
*Forces of the Craftworld Eldar
*Craftworld Eldar Tactics
*Expanding Your Army
*How to Paint Eldar
*Craftworld Colour Schemes
*Painting Eldar Jetbikes
*Eldar Vehicles
*'Eavy Metal Showcase
*The Eldar 1 vol, 48 pgs 1999 UK, GAMES WORKSHOP
V.GOOD-pb, (1) copy available, first come first served ......$5.00 inc

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1-211990 Tim Gow and Bertrand Plastique LITTLE COLD WARS: Wargaming the Cold War Using Toy Soldiers Book recreates battles from the era of the Cold War. Based on the original ideas of H.G. Wells, this book brings the original toy soldier rules up to date to recreate wars from the time of the Cold War onto the wargamer's table top or preferably, his lawn.

The rules grasp the essentials of Cold War combat; movement, close assault, direct fire, artillery and air support. They also include additional rules to cover the complexities of engineering, smoke and the wider air battle. They do so in a style reminiscent of Little Wars, just with tanks and aircraft. The book includes a full points system as well as sample army lists from Britain to Yugoslavia.

For those seeking greater complexity, there are optional rules to cover special forces, large battles, night fighting, and hidden movement. There are also five sample scenarios to help the new Cold War warrior get started. These rules are straightforward, but comprehensive toy soldier rules that allow the wargamer to experience the battles, actual and potential, from those days. 1 vol, 124 pgs 2012 UK, JOHN CURRY EVENTS
NEW-pb, available late July 2016 ......$20.00

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1-222180 Titterington, Carl CONTACT FRONT: Modern Platoon-Level Rules for 15mm to 28mm Take on the role of a young officer about to take the Platoon Commanders' course. During this course, you will learn how to move your units on the table top (measurements in inches), use them to put fire down on the enemy and many other mechanics you will need to successfully complete your mission and get everyone home.

Included in this book are army lists for British and American forces during the early part of
the war in Afghanistan (2001-2006) and two army lists for the Taliban or Afghan insurgents during the early insurgency period (2002-2006). These lists provide you with the basic forces you will need and a list of support options. These lists have been created from information we could find, however,due to the extremely limited information about the Taliban and Afghan insurgents, the lists are more themed than exact. Therefore, as a gamer feel free to create your own lists within your groups if you wish to. We feel this is part of the hobby and for those who enjoy doing so, they should be able to.

We have also included some mission types for players to play as one-off games. These are
designed to give players a starting point. However, we appreciate that many gamers enjoy creating their own scenarios and we would encourage you to do so.

The rules are designed for historical modern gaming offering guidance but are not overly prescriptive, thus encouraging players to use the feel of the game to guide themselves into making decisions on various aspects of tabletop combat. 1 vol, 96 pgs 2019 US, GODSEY GAMES
NEW-softcover ......$30.00 rct

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1-967025 Todoroff, Patrick ZONA ALFA: Salvage and Survival in the Exclusion Zone Set of simple, fast-play skirmish rules for scavenging, exploring, and surviving in a near-future, post-apocalyptic Eastern European setting. Players take on the role of bandits, mercenaries, and military units fighting over the blasted Exclusion Zone and its abandoned artifacts.

Customize your fighters with a variety of weapons and specialties to create your ideal warband. With extended rules for campaigns, character progression, terrain, and environmental hazards, Zona Alfa contains all the tools required to engage in blistering firefights within the Exclusion Zone. 1 vol, 80 pgs 2020 UK, OSPREY PUBLISHING
NEW-dj, available mid January 2020 ......$20.00 with a discount of 15%

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1-967033 Todoroff, Patrick WHEN NIGHTMARES COME: An Investigative Wargame of Supernatural Horror Rules for modern-day monster hunting and occult investigations. Players will form a team of paranormal vigilantes -- being self-taught occult specialists and monster hunters who call themselves the Nightwatch -- who tackle the supernatural horrors and investigate the strange disturbances that plague their city. The core of the game uses the Action Dice Pool with multiple die types and tiered enemies, flexible player classes, and straightforward mission objectives. Also contains a roleplaying element that allows for non-combat challenges and dramatic encounters. This system uses the same dice types as the core game's Action Dice Pool and emphasizes quick resolutions. 1 vol, 80 pgs 2024 UK, OSPREY PUBLISHING
NEW-pb, available mid April 2024 ......$25.00 with a discount of 15% rct

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1-194551 Torriani, Massimo OPERATION SQUAD: Vehicles Supplement Contains rules for using vehicles in Operation Squad rule set and includes rules for over 40 different vehicles and points costs for adding them to your existing army. 1 vol, 43 pgs 2011 ITALY, MASSIMO
NEW-softcover, Inventory Reduction ......$32.00 with a discount of 25%

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1-198540 Torriani, Massimo OPERATION SQUAD MODERN RULES These simple and intuitive rules will help you simulate the combats that engulf modern-day hot-spots like the Middle East. Inside you'll find Army Lists for Americans, British and Italians; there are American Marines and Italian Bersaglieri, Republican Guard and Afghan rebels, for a total of eight possible armies! Each weapon and army has been given a points value to allow balanced scenarios that are also historically accurate.

The use of tables is minimal, and the whole system is based around a handful of six-sided dice. The rules also contain three scenarios covering typical missions: Recon, Finding documents, and Freeing a hostage. There's lots of variety to give you hours of fun. 1 vol, 48 pgs 2012 ITALY
NEW-softcover o/p, one copy - first come, first served ......$36.00

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1-49480 Tulk, S. and McGill, P. POLEAXED:Wargame System for the 15th Century Wars This system can be used for 6mm/15mm/25mm figures, and represents warfare in Western Europe during the 15th century, prime aim to 'wargame' large battles with a clear result, Lance/Longbow Society 1 vol, 56 pgs 2001 UK, FREEZY WATER PUBL'ING
NEW-softcover, 2nd edition ......$12.00

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1-213730 Tunez, Michael BLOOD & PLUNDER: Rulebook features an innovative initiative system with simple and intuitive rules. This fast-paced, highly tactical ruleset is set in the 17th Century Caribbean during the age of piracy.

Play out battles on land, sea, or both simultaneously on your average kitchen table in about two hours. It includes various factions of the Spanish, English and French nationalities as well as ships and boats such as Light Frigates, Brigantines, Sloops, and Longboats. 1 vol, 160 pgs 2017 US, FIRELOCK GAMES
NEW-hardback ......$35.00

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1-213731 Tunez, Michael BLOOD & PLUNDER: No Peace Beyond the Line Supplement to the original Blood & Plunder rule book contains plenty of new content including units, ships, and additional rules. 1 vol, 248 pgs 2018 US, FIRELOCK GAMES
NEW-hardcover, one copy available...first come, first served ......$40.00 rct

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2-213731 Tunez, Michael BLOOD & PLUNDER: No Peace Beyond the Line Supplement to the original Blood & Plunder rule book contains plenty of new content including units, ships, and additional rules. 1 vol, 248 pgs 2024 US, FIRELOCK GAMES
NEW-softcover edition, in stock ......$40.00 rct

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1-213732 Tunez, Michael BLOOD & PLUNDER: Fire On The Frontier Supplement to the original Blood & Plunder rule book includes Force lists for Frontier fighting incorporating new units and models; Historical background to War on the Frontier - King Philips and King Williams wars; New Historical Characters; New, expanded rules for including fortifications in your games; Exciting new scenarios for War on the Frontier; and more. 1 vol, 248 pgs 2022 US, FIRELOCK GAMES
NEW-softcover ......$35.00 rct

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1-213733 Tunez, Michael BLOOD & PLUNDER: Raise the Black Expansion Book Features new units and factions with a focus on active powers during the second French & Indian War (also known as Queen Anne's War): Mixed European and Native American raiding parties, the last wave of buccaneers, regular army units, and plenty of pirates. This book makes for a perfect expansion to what begins in the Black Beard vs. Maynard Starter Box. This book is only an expansion book, you will need a Blood & Plunder Rulebook or Blackbeard vs Maynard Starter Box in order to play the game. 1 vol, 248 pgs 2022 US, FIRELOCK GAMES
NEW-hardback ......$39.00 inc

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1-224030 Tunez, Michael Oak & Iron:Warfare at Sea 1650 - 1750 A 1/600th scale naval game set in the age of piracy, imperial expansion, and above all, fighting sail. Recreate battles between small fleets and squadrons of armed sailing ships while supplying significant flavor for the various factions represented in the game.

Set includes:
6 plastic ship models: Light Galleon, Fluyt, Petit Frigate, Corvette, Brigantine, Sloop
6 clear plastic ship bases
6 ship cards
5 Nation cards: Spain, England, France, Netherlands, Pirates
19 Admiral cards to command your squadrons
46 upgrade & captain cards to customize each ship
39 Initiative cards to create your battle plans and coordinate with your squadron
15 Event cards
21 scenario cards
Six Oak & Iron Dice
1 set of 5 movement tools
1 range ruler
All necessary tokens and counters
17 Double-sided terrain tiles
3x3-foot Sea mat
1 vol, 160 pgs 2020 US, FIRELOCK GAMES
NEW-dj, available mid July 2020 ......$69.00 rct

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1-209820 Turner, Wayne GREAT WAR: World War One Battles of 1918 1918 saw great changes in the warfare of the Western Front. Russia pulled out of the war, freeing thousands more German troops to push the Allies back huge distances. The Allied counteroffensives, with the new tanks, evolving tactics, and the arrival of the Americans, forced the Germans back towards their own borders and defeat.

Last year Battlefront marked the centenary of the start of World War One by releasing a set of rules for British and German forces, with issue # 324 of Wargames Illustrated. Now those rules have been expanded to a 72-page book, including the Americans and French. 1 vol, 72 pgs 2013 UK, BATTLEFRONT USA
NEW-softcover o/p, one copy available...first come, first served ......$20.00

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1-967032 van der Ster, Arthur WITH HOT LEAD AND COLD STEEL: American Civil War Wargaming Rules Large-scale, mass-battle wargame for recreating the American Civil War for brigade- and divisional-level engagements from the First Bull Run to Appomattox Court House. 1 vol, 80 pgs 2024 UK, OSPREY PUBLISHING
NEW-pb ......$25.00 with a discount of 15% rct

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1-225890 van Dop, Peter DE RE BELLOLUDI: Ancient and Medieval rules - Bundle Fun, Fast and Furious! Bundle includes: Rules set, Two commander dice and the De Re BelloLudi card deck.

This ruleset simulates battles in the period of 2000 BCE to roughly 1500 CE, the age which includes Empires as Alexander the Great's Macedonians, Rome, Carthage, Genghis Khan and Charlemagne.

The game is designed as a multiplayer game but will work just as fine with only two players or even solo. It is written for people with no prior wargame experience, but has enough depth to entertain the experienced wargamers as well. The army structure that is presented, can be easily adapted to the number of miniatures that you have available. Albeit that a large army look suitably impressive. Hopefully, playing the game will encourage you to create your own armies. Similarly, the distances are given in inches for use with 28mm scale soldiers. Feel free to adapt to centimeters should you do not have the space or use a smaller scale of miniatures.

In an ideal battlefield situation the enemy was pinned in place by the threat of cavalry or disorganised by the missiles of infantry. Once this was accomplished, other units could deliver the coup de grace. Tactics were therefore based on teamwork between units, or even armies. Every unit would have its own specific task and if they executed their tasks in unison, success was often achieved.

The aim in this game, is not to annihilate the enemy's units to the last man, but to inflict enough damage, indicated by chips, that morale is reduced and the unit will become shaken or will run away in panic and removed from the tabletop. By a combination of movement, shooting, and dashing cavalry charges, this can be achieved. The tactics are based on teamwork. Not only within a group, but also between groups and as such, the whole army.

Your role will be that of a commander in an ancient or medieval army. Should more than two players per side be available, one of you will play the part of Commander-in Chief or general. 1 vol, 20 pgs 2020 NETHERLANDS, BELLOLUDI
NEW-softcover with dice and card deck ......$48.00 rct

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1-226660 van Dop, Peter BELLO LUDI RIFLES: WORLD WAR II SKIRMISH RULES & CARDS BUNDLE For 1939-1945, but can be used for 1930-1960. Designed as a multiplayer game but will work just as fine with only two players or even solo. Uses 20+ figures of any scale.

The goal is not to annihilate the enemy's units to the last man, but to inflict enough damage that morale is reduced and the unit will become shaken or will run away in panic and consequently removed from the tabletop. Tactics are based on teamwork within a group and also between groups up to the entire army.
1 vol, 20 pgs 2021 NETHERLANDS, BELLOLUDI
NEW-softcover with dice and card deck ......$49.00 rct

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1-227030 van Dop, Peter BELLO LUDI RIFLES: WORLD WAR I SKIRMISH RULES & CARDS BUNDLE These rules will give you the options of playing the first skirmishes of 1914, the trench warfare that dominated the middle of the war and the combined arms tactics that were developed at the end of the war.' 1 vol, 20 pgs 2021 NETHERLANDS, BELLOLUDI
NEW-softcover with dice and card deck ......$49.00 rct

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1-228360 van Dop, Peter BELLO LUDI MUSKETS: Skirmish Rules for the Period 1700-1865 Rules & Cards Bundle: Skirmish game for the period of 1700-1865 covering American War of Independence, Napoleonic Wars, and other wars. 1 vol, 20 pgs 2021 NETHERLANDS, BELLOLUDI
NEW-softcover with dice and card deck ......$49.00 rct

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1-235280 van Dop, Peter BELLO LUDI: Big Battle Game 1660-1721 Big battle period specific rules and card deck. Ruleset simulates battles in the age in which the 'Queen of the Battlefield', the Pike, was gradually phased out. Refight the battles of the Marlborough, Turenne, William III, Charles XII, and others. 1 vol, 20 pgs 2022 NETHERLANDS, BELLOLUDI
NEW-pb, no cards ......$39.00 rct

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1-914141 various VAE VICTIS # 141: Laudau ou la Lort! (Laudau or Death) Wargame includes die-cut counters

'Landau or Death!' was the rallying cry of the soldiers of the army of the Moselle of General Hoche. In this second opus of 'The Great Tactic,' two French armies separated by the Vosges face the Prussian and Austrian armies for the control of Landau, which is besieged by the Duke of Brunswick and on the verge of falling. Players will have to maneuver through the Vosges to surprise their opponent and overwhelm him.

Three scenarios, including two playable Solitaires, will revive the Palatinate and Rhine Valley campaign, from one battle of Wissembourg to another.

Magazine includes reviews of:

Boardgames
* Waterloo Episode 6 - Les Dernieres Charges de l'Empire - Ludifolie
* Kosowo Pole 1380 - T&S
* Command & Colors Napoleonic - GMT
* Lincoln - PSC
* Empire & Alliance - PSC
* Enemy Coast Ahead - GMT
* 878 Vikings - Academy Games/Asyncron

Scenarios
* Advanced Squad Leader
* Memory 44
* GWC

Miniatures
* Les Revoltes Huguenotes (1620-1629)
* Congo au Japon
* Les Figurines Revolution and Scenarios Campagne d'Alsace
* CR Western (Peter Pig)
* Jouer Colonial : Les Regles et Les Decors

Technic: Les decors Desert 1re Partie

Hobby: Kolwezi au Chateau de Vincennes

Art of War: Hoche et la Lutte pour l'Alsace 1793-1794 1 vol, 84 pgs 2018 FRANCE, CERIGO EDITIONS
NEW-softcover, available late August 2018 [French Text, with wargame rules in English] ......$26.00

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1-914142 various VAE VICTIS # 142: Corbach 1760 Magazine also includes a wargame with die-cut counters.

Articles:

* Boardgames: Fort Sumter - GMT; Roads to Gettysburg II - MMP; Longstreet Attack - Revolution Games; The Great Game - Legion Wargames; Bloody Monday - Vento Nuovo Games; Armageddon War - FPG; NR3 - GMT; Helsinki 1918 - Up Games; War of the Worlds- France DVG; and 1754 - Asyncron.

* Scenarios: ASL and M44

* Miniatures: Team Yankee - After Action report; Revoltes huguenotes (1620-1629) 2nd part; Saga Croisades - After Action report; Scenarios Secession 1862, Presentation Western (Peter Pig); and Blood Eagles scenario.

* Technic: Les decors desert 2nd part

* Hobby: French Consim

* Art of War: 1759-1760 - Seven Years War, French campaign in the Western Germany

* Wargame: Corbach 1760. During the offensive in Germany, Broglie was with the main French forces in Frankenberg in Hesse, 30 km south of Corbach. He ordered Saint Germain to join him with the Army of the Rhine. Ferdinand, duke of Brunswick, stationed 10 km east of Corbach, sent the Erbprinz of Brunswick to prevent the junction of the two French armies. The Prinz, having made contact with Kielmansegg Corps, decided to attack what he though was only the vanguard of St. Germain. However Broglie himself with six brigades arrived on the battlefield while some German reinforcement force-marched to join the fight.

Corbach 1760 uses the same system as Hastenbeck 1757 (published in Vae Victis 126) with a slightly different scale: One combat point = 150 to 250 men; One hex = 200-250m, and One turn = 30 min. 1 vol, 84 pgs 2018 FRANCE, CERIGO EDITIONS
NEW-softcover, [French text, Rules also in English] ......$26.00

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1-217770 Veltre, Joe SONS OF MARS: Gladiatorial Rules INTRODUCTORY OFFER: ONE FREE RANDOM PACK (an $8 value) OF 4 GLADIATORS (out of seven packs total) WITH EVERY RULES BOOK!

Sons of Mars is a rule set that gives players the ability to recreate the gladiatorial games of ancient Rome on the table top. Build your ludus from the ground up and take to the sands of the arena with a deep campaign system that has gladiator progression, ludus expansion, special events and much more. The arena's crowd is chanting your name, will you answer their call?

The combat system in Sons of Mars aims to take the fighting beyond simple dice rolling and leans toward a more tactical approach. With a combination of 13 different actions and 30+ abilities the players, not the dice gods, will have the most control over how the battles on the sands of the arena unfold.

Inside this book you will also find rules for 17 classes of gladiators, 10 beasts, over 20 different match types, four Roman festivals with themed matches, 40+ NPCs (Non Player Characters), and rules for campaign and solo play. 1 vol, 83 pgs 2018 UK, ACCEPTABLE CASUALTIES
NEW-softcover ......$32.00

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1-222780 Verdoliva, Steve FOR KING AND EMPRESS: Seven Years War Big Battle Rules Big battle, miniatures game for refighting the Seven Years War, 1756-62. Everything you need to play is here, including: rules illustrated with diagrams and photographs; definitive resolution system; Scenario design from march-on attacks against a deployed defender to a positional grand tactical system conducted before the battle; Terrain generation; Point system; Army lists for all the major (and several minor) combatants of the Seven Years War, often broken into early and late-war periods; Two tiers of army sizes which allow you to field small forces quickly or expand them to major armies; Myriad of optional rules to tweak just the right feel for your games, or put them in a historical campaign context; and a flexible basing system, allowing you to use troops you already own or guide those just starting out. 1 vol, 44 pgs 2018 US, FIRST COMMAND WARGAMES
NEW-softcover ......$15.00 rct

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1-222781 Verdoliva, Steve FOR KING AND EMPRESS: War of Austrian Succession - A Supplement for For King or Empress Big Battle Rules Supplement for the For King or Empress rules extends the rules mechanics, army lists, and troop values to cover the 1740-1756 period. Contains new and optional rules covering the War of Austrian Succession period, as well as updates for the Seven Years War. Also included are Army Lists and Troop Values for four major and nine minor combatants of the War of Austrian Succession. There are army commander ratings for 50 historical personalities, as well as ways to generate random commanders. A complete scenario with troop lists, special rules, and more covers the Battle of Mollwitz.

Includes:
* New and Optional Rules to cover the 1740-1756 period
* New Army Lists for 4 Major & 5 Minor Powers of the war
* New adjusted troop values to reflect this earlier period
* Commander ratings for 50 historical leaders
* Battle of Mollwitz scenario with special rules & troop list
* Description & analysis of 19 battles of this war
* Quick Reference Sheets (QRS) and Commander Cards 1 vol, 48 pgs 2018 US, FIRST COMMAND WARGAMES
NEW-softcover ......$15.00 rct

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1-83890 Viverito, Phil KNIGHT HACK:Medieval Warfare 1000-1400 3rd Edition 8.5x11, color cover and photos inside, diagrams, army list, reference sheets and more 1 vol, 64 pgs 2006 US, L.M.W WORKS
NEW-softcover ......$24.00 with a discount of 15%

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2-47870 Viverito, Philip CLASSICAL HACK:Ancient Warfare 600 BC to 600 AD 8.5x11, quick play set of rules, easy to learn, lots of fun, play aid sheets, WRG basing. Perennial favorite at conventions. 1 vol, 48 pgs 2013 US, ON MILITARY MATTERS
NEW-softcover, 2nd Edition ......$24.00 rct

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1-47871 Viverito, Philip CLASSICAL HACK:Roman Scenarios 20+ scenarios from 750 BC to 250 AD, plus lists and variants, casualty charts. 1 vol, 96 pgs 1998 AMHERST, LMW WORKS
NEW-pb ......$16.00 with a discount of 15%

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1-47872 Viverito, Philip CLASSICAL HACK:Macedonian Scenarios 20+ scenarios 1 vol, 41 pgs 2003 AMHERST, LMW WORKS
NEW-softcover ......$20.00 with a discount of 15%

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1-49550 Viverito, Philip HOLY HACK:Hacking for the Biblical Period 8.5x11, play aids, o/b's for Qadesh, same basing as 'WRG', quick play, lots of fun. 1 vol, 32 pgs L.M.W WORKS
NEW-softcover 2ND EDITION ......$10.00 with a discount of 15%

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2-49550 Viverito, Philip HOLY HACK:Hacking for the Biblical Period 8.5x11, play aids, o/b's for Qadesh, same basing as 'WRG', quick play, lots of fun. 1 vol, 32 pgs 1996 TORONTO, BLACK FALCON
NEW-softcover ......$10.00 old

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1-90330 Viverito, Philip HACK IN THE DARK AGES 250 A.D. TO 1000 A.D. Revised, updated edition, stand alone from the Classical Hack rules. Primary change is the use of a D10 system. Special rules, (39) army lists, (4) scenarios, play aids, index. 1 vol, 56 pgs L.M.W WORKS
NEW-softcover 2nd Edition ......$25.00 with a discount of 15%

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1-201030 Viverito, Phillip PIKE HACK - Rules for the English Civil Wars The latest in the Hack series of rules covers the ECW. Uses d10 for combat and morale and no need to rebase figures. Includes 8-page center color section with play examples, army lists, and pull out Quick Reference Sheet on cardstock. Unit is regiment, usually 12 figures per infantry regiment and six to 10 figures for cavalry regiments. Clever pike and musket interaction. Artillery appropriately restrictive. 1 vol, 46 pgs 2013 US, ON MILITARY MATTERS
NEW-softcover, Inventory Reduction Sale ......$25.00 with a discount of 60% spc

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1-78360 Viverito, Phillip HOMERIC HACK:Warfare in the Age of Heroes 8.5x11, the system allows for heroic duels, large scale battles, naval battles, sieges and more. 1 vol, 40 pgs 2005 US, LMW PUBLISHING
NEW-softcover ......$24.00 with a discount of 15%

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1-225040 Wagman, Greg Altar of Freedom - Grand Tactical. The rules are designed for 6mm/10mm miniatures, with an available conversion to 15mm. ALTAR OF FREEDOM: Grand Tactical

Army-level rules for American Civil War designed for 6mm/10mm miniatures, with an available conversion to 15mm. Designed for historical scenarios like Antietam or Chickamauga, not for points-driven tournament matches. As corps or army general, your challenge will be coordinating divisions to be in the right place at the right time and wrestling with the outsized personalities of your sub-commanders
1 vol, 72 pgs 2020 US, ON MILITARY MATTERS
NEW-wirebound softcover ......$30.00 rct

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1-225041 Wagman, Greg ALL QUIET ON THE POTOMAC: Scenario Book for Altar of Freedom ACW Rules Grand Tactical Scenarios for the 18 largest ACW battles fought in the East from 1861 through 1865. Historical orders of battle, full color maps, and period details. 1 vol, 156 pgs 2020 US, ON MILITARY MATTERS
NEW-wire bound softback ......$50.00 rct

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1-225042 Wagman, Greg ATLANTA IS OURS: Scenario Book for Altar of Freedom ACW Rules Grand Tactical Scenarios for the 18 largest battles fought in the West from 1862 through 1865. Historical orders of battle, full color maps, and period details. 1 vol, 142 pgs 2020 US, ON MILITARY MATTERS
NEW-wire bound softback ......$50.00 rct

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1-225043 Wagman, Greg A FORMIDABLE INVASION: Scenario Book for Altar of Freedom ACW Rules Gettysburg campaign supplement where players maneuver their divisions across a vast theater map with the potential to fight a series of interconnected battles. Rules include logistics, supply, weather, variable map movement, asymmetrical victory conditions, and historical random events. Requires a copy of the main rules, Altar of Freedom. 1 vol, 32 pgs 2023 US, ON MILITARY MATTERS
NEW-wire bound softback ......$26.00 rct

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1-225044 Wagman, Greg GIBRALTAR OF THE WEST: Scenario Book for Altar of Freedom ACW Rules Campaign Vicksburg supplement, where players maneuver their divisions across a vast theater map with the potential to fight a series of interconnected battles. Rules include logistics, supply, weather, variable map movement, asymmetrical victory conditions, and historical random events. Requires a copy of the main rules, Altar of Freedom. 1 vol, 34 pgs 2023 US, ON MILITARY MATTERS
NEW-wire bound softback ......$26.00 rct

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1-225060 Wagman, Greg AGE OF HANNIBAL: 2nd Edition Game large battles of antiquity in a single evening on limited table space and with flexible basing. Focus on the critical nature of pre-battle strategy, when commanders sought the best possible ground for their armies. A terrain card system allows players to create unique battlefields, while also incorporating elements of scouting, flank marches, and possible ambushes. Includes a full campaign system for map-based play plus a chapter on conducting sieges such as Carthage or Syracuse.

Biggest difference in 2nd edition is switch from d10s to d8s for less randomness in melee outcomes. Also rebalance rebalancing the unit types; updating Rally Factors and some other unit traits for each unit type; and revising Army Morale Clock for longer battles. Also totally revises missile fire, and the way generals exert command influence. 1 vol, 60 pgs 2022 US, ON MILITARY MATTERS
NEW-wirebound softcover, 2nd edition ......$30.00 inc

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1-225061 Wagman, Greg AGE OF HANNIBAL: Over the Alps Scenario Book - 2nd Edition Revised edition has 15 Punic War scenarios and 1 Grand Campaign.

FIRST PUNIC WAR SCENARIOS
The Battle of Messana (264 BC): Roman expeditionary force crosses into Sicily to intervene in local politics against combined Carthage and Syracuse army. First battle of the war.

The Battle of Agrigentum (261 BC): Largest land battle of the war pits over 40,000 Carthaginian mercenaries arrive outside Agrigentum to lift the six-month Roman siege by two consular armies.

The Battle of Adys (256 BC): Roman expedition invades Africa to meet new Carthaginioan army on the heights above Adys.

The Battle of Tunis (255 BC): A Spartan general helps Carthage retrain their army and defend the capital.

SECOND PUNIC WAR SCENARIOS
The Battle of the Trebia (218 BC): Hannibal lays a masterful trap for the Romans along the banks of the Trebia River.

The Battle of Cannae (216 BC): Perhaps the most famous battle of the ancient world, Cannae sees over 100,000 troops packed onto a small battlefield. .

The Battle of Dertosa (215 BC): Carthage and Rome battle in Hispania along the southern bank of the Ebro River.

The Battle of Caralis (215 BC): Sardinian uprising against 20,000 Romans, but Carthaginian commander Hasdrubal the Bald arrives to aid the rebels.

The Second Battle of Beneventum (214 BC): Roman slaves and convicts side with the Roman Empire and battle a Carthaginian army in southern Italy.

The First Battle of Herdonia (212 BC): Hannibal detaches a division of his best troops to catch a Roman army by surprise outside the town of Herdonia.

The Battle of the Metaurus (207 BC): Along the banks of the Metaurus River in northeastern Italy, the Romans intercert a Carthaginian army from Hispania marching to join Hannibal.

The Battle of Ilipa (206 BC): Carthaginians hope to turn back the tide of Roman momentum in Iberia.

The Battle of the Great Plains (203 BC): Rome tracks down a newly-formed Carthaginian army near the Bagrades River.

The Battle of Zama (202 BC): Hannibal vs Scipio's invasion of Africa.

THIRD PUNIC WAR SCENARIOS
The Siege of Carthage (146 BC): Romans try to storm the fortifications.

GRAND CAMPAIGN
The War for Sicily (264 - 256 BC): Refight the First Punic War in Sicily. All necessary campaign rules, map tokens, and a map of Sicily are included. 1 vol, 60 pgs 2
NEW-wirebound softcover, 2nd edition, available mid August 2022 ......$30.00 inc

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1-229060 Wagman, Greg Live Free or Die: Tabletop Battles of the American Revolution Rules for the American War of Independence, includes the Victory or Death supplement

The regiment is the basic tactical maneuver element and the role played by heroic leaders is emphasized. Flexible basing allows players to use whatever miniatures they already have. Troop quality and morale are of paramount importance in the game. Includes single-sided quick reference sheet and historical scenarios. 1 vol, 70 pgs 2022 US, ON MILITARY MATTERS
NEW-wire bound softback ......$36.00 rct

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1-839503 Wagman, Greg BERLIN: Race For The Reichstag 8.5x11, the third Fields of Battle scenario/campaign from Iron Ivan Games. It includes 16 scenarios and terrain building guide. 1 vol, 56 pgs 2009 US, IRON IVAN GAMES
NEW-softcover ......$16.00

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1-221750 Wallace, Martin JUDGE DREDD: Helter Skelter Something in the multiverse has shattered, and now the universe is bleeding. Throughout Mega-City One there are reports of invaders wreaking havoc. Celtic barbarians in Ezquerra Block. Russian nobles in Apetown. And rumours of fragments of other universes, waiting to be claimed.

Judge Dredd: Helter Skelter is a new miniatures board game combining Martin Wallace's critically-acclaimed Wildlands rules with the worlds of 2000 AD. Four unique factions bring iconic characters from Slaine, Nikolai Dante, and Strontium Dog crashing into Mega-City One, all intent on finding the shattered fragments of their own universe and crushing anyone who gets in their way.

Players: 2-4; Ages: 14+; Playing Time: 30-60 minutes; Contents: 20 unique ink-washed miniatures, 188 cards, double-sided playing board, counters and tokens. 1 vol, 1 pgs 2019 UK, OSPREY PUBLISHING
NEW-box ......$85.00 with a discount of 15%

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1-221751 Wallace, Martin JUDGE DREDD: Helter Skelter - The Dark Judges The barrier between worlds has shattered. Now, the Dark Judges have returned to exact judgement on Mega-City One.

The city is guilty. The crime is life. The sentence is death.

The Dark Judges can be played as a team in any game of Helter Skelter, or one player can face off against them in a solo game.

Requires a copy of Judge Dredd: Helter Skelter to play.

Number of players: 1-4
Ages: 14+
Playing time: 30-60 minutes
Components: 4 miniatures, 5 oversized cards, 39 playing cards, tokens
1 vol, 1 pgs 2020 UK, OSPREY PUBLISHING
NEW-box, available late May 2020 ......$35.00 with a discount of 15%

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1-242930 Ward, Gregory WARGAMING WORLD SOLO: Ancient to Modern Solo Wargaming Designed for any scale of figures or period, with examples from 1066-1975. Uses a chart based system to play your opponent giving a realistic yet unpredictable games. 1 vol, 80 pgs 2024 UK, PARTIZAN PRESS
NEW-pb ......$30.00 rct

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1-1110001 Warlord HAIL CAESAR EPIC BATTLES (PUNIC WARS): Rulebook This full color, soft-cover book contains everything you need to get started playing Hail Caesar Epic Battles: The Punic Wars. Included are the full Hail Caesar rules accompanied by detailed army lists and scenarios for the major engagements of the Second Punic War. Also included is detailed background information on the conflict, illustrated throughout with photography of the Warlord Games studio miniatures. 1 vol, 170 pgs 2024 UK, WARLORD GAMES
NEW-softback ......$35.00 with a discount of 10% rct

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1-1950311 Warlord HAIL CAESAR: Once and Future King This supplement delves into the historical sources for Arthur and provides all the rules and army lists you need to field a heroic British force defending against the depredations of the Saxons, Picts, Scots, and Irish in the Dark Ages. The heroes and villains who populated the legends are also featured, allowing you to muster your favorite Arthurian characters ion the battlefield. Contains twelve detailed scenarios, as well as his final fight at Camlann where he faced his nemesis, Mordred. A campaign system allows you to play these as a single narrative, with options to play Arthur in a Welsh, Northern, Southern or pan-British context. There is also an additional campaign, described in Geoffrey of Monmouth's spurious history of Arthur, where Arthur and his allies faced off against the might of Rome and her allies in the East. A copy of the Hail Caesar rulebook is required to use this supplement. 1 vol, 1 pgs 2024 UK, WARLORD GAMES
NEW-pb, available mid November 2024 ......$32.00 with a discount of 10% rct

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3-199410 Warlord BOLT ACTION: 3rd Edition Rulebook Bolt Action: Third Edition is the fast-paced game of World War II combat that puts you in command of platoons of infantry, heavy weapons, and vehicles on battlefields all across the world. As well as the rules for playing games of Bolt Action, also includes army lists for Great Britain, Germany, the United States of America, Imperial Japan, and the Soviet Union. Contains quick-reference tables, index, full-color illustrations, and detailed background on WWII in general as well as particular actions and campaigns of note. The platoon selector system allows you to tailor your collection to suit any mission, while the new scenario generation system ensures that no two games need ever be the same. Additional optional special rules allow you to create your own unique tabletop battlefields. 1 vol, 320 pgs 2024 UK, WARLORD GAMES
NEW-hardback, available late September 2024 ......$50.00 with a discount of 15% rct

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1-211001 Warlord PIKE & SHOTTE EPIC BATTLES: Rulebook Provides you with all the information you need to refight the wars that raged across Europe in the 17th century in an epic scale, with period specific additions that capture the tactics, conditions, and prominent personalities of both these cataclysmic conflicts. 1 vol, 260 pgs 2023 UK, WARLORD GAMES
NEW-pb, available mid October 2024 ......$30.00 with a discount of 10% rct

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1-242340 Warlord ABC WARRIORS: The Miniatures Game - Rulebook Skirmish tabletop miniatures battle game for two or more players based on the 2000 AD series The Volgan War written by Pat Mills and illustrated by Clint Langley. Supreme military robots, created for a conflict that ended centuries ago, the ABC Warriors are built to endure warfare in all its deadly forms -- atomic, bacterial, and chemical. Team up with Hammerstein, Joe Pineapples, Mongrol, Deadlock, Steelhorn, Zippo, and Ro-jaws to take on Volkhan. The Ikon of Ikons and fearsome leader of the Volgan robotic forces is intent on conquering Marineris City with his crazed robot hordes, aided by the treacherous Blackblood and insane Mek-quake. 1 vol, 124 pgs 2024 UK, WARLORD GAMES
NEW-hardback, available mid February 2024 ......$40.00 with a discount of 15% inc

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1-242590 Warlord ACHTUNG PANZER! BLOOD & STEEL: Rulebook This 108-page, full color rulebook is a WWII tank platoon battle game for two or more players. Recruit your crew, select your platoon of tanks, and choose assault guns or armored cars. Introduces a campaign system that allows your crew to progress after each encounter and your tanks to be upgraded to be more effective in the next battle. Contains extensive tank profiles and photo copyable stat cards. Core rulebook covers Britain, Germany, USA, and USSR. Additional nations, theaters of operations, and tanks will be introduced in future expansions. 1 vol, 108 pgs 2024 UK, WARLORD GAMES
NEW-softcover ......$38.00 with a discount of 10% rct

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1-2425999 Warlord ACHTUNG PANZER! BLOOD & STEEL: Starter Set Achtung Panzer! Blood & Steel is a World War II tank platoon tabletop battle game for two or more players. The starter set contains British and German forces, the rulebook, and all of the cards, markers, and accessories needed to play. Models supplied unassembled and unpainted.

Contents:
* 108-page Rulebook
* Blood & Steel booklet
* Two 1/56th scale hard plastic Panther Ausf. A medium tanks
* Two 1/56th scale hard plastic Sherman V medium tanks
* One 1/56th scale hard plastic Sherman Firefly Vc medium tank
* Two 1/56th scale hard plastic Ruined Farmhouses
* 20 Asset cards
* 52 Events cards
* Four Tank Ace skill cards
* Phase and time tracker
* Full-colour decal sheet
* Vehicle damage markers
* Tokens, markers and Datacards
* Tank stowage and accessories
* Six-sided dice 1 vol, 0 pgs 2024 UK, WARLORD GAMES
NEW-box, arrived and in stock ......$150.00 with a discount of 10% rct

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1-19440 Waxtel, David & Burke, Robert THEY DIED FOR GLORY Grand Tactical game system, eleven scenarios, o/b's, and optional rules. 1 vol, 0 pgs 1992 NY, QUANTUM PRINTING COMP
NEW-softcover ......$22.00

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1-191980 Weigle, Bruce 1866 Austro-Prussian War 8.5x11, full color throughout, It covers the Austro-Prussian War in Bohemia, the German War by Prussian and its allied contingents against Austria's Federal German allies, and Italy's third War of Independence against Austria in northern Italy.

Designed for fast, accurate resolution of battles with minimal tables (3) and modifiers.
Options have been kept to a minimum in the interests of completing a reasonably faithful recreation of a large battle in an afternoon.

Includes three different scales, for large battles at the grand tactical level (several corps per side), and small-scale engagements down to regimental level.
Streamlined turn sequence; simple, proven command and control system; straightforward combat resolution.

Two 4-sided Cheat Sheets included, for two different scale games. Suitable for 6mm, 10mm, and 15mm basing systems; 1 inch= 100m; 1 turn = 30 minutes.

Includes 14 historical battle scenarios (8 in Bohemia, 5 in Germany and 1 in Italy), each with several historical variants.

Extensive historical notes, military chronologies, and orders of battle. Annotated Bibliography of over 75 entries.

Compatible with the 1870 rules for the Franco-Prussian War, and the 1859/1864 rules for the Franco-Austrian and Danish Wars.
1 vol, 132 pgs 2010 US, GRAND TACTICAL RULES
NEW-spiral bound ......$32.00

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1-214570 Weigle, Bruce 1871: Franco-Prussian War Rules 1871 fast-play rules for the Franco-Prussian War-- the latest in Bruce Weigle's popular '1870' series of rules for the mid-19th century European wars of transition.

While 1871 features the same tried-and-true game mechanics as his earlier 1870-1859-1864-1866 rules, the fire combat, charge/melee, and morale sections have been radically streamlined - effectively halving the time it takes to play each turn. 1871 is completely compatible with the earlier rules, and includes ample designer's notes, color illustrations, examples of play, and twelve new historical battle scenarios (from both the Imperial and Republican phases of the war). However, it does not repeat the extensive historical or bibliographic information already found in 1870.

Each well-researched scenario includes complete orders of battle, historical notes, map, and alternative scenarios; they range in size from relatively modest battles of a couple of divisions to multi-corps debacles. Well-illustrated with contemporary artwork and terrain board pictures; a one page color quick reference sheet is included.
1 vol, 114 pgs 2017 US, GRAND TACTICAL RULES
NEW-softcover ......$37.00

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1-66350 Weigle, Bruce 1870 8.5x11, first rate set of rules, in development for over nine years, simple and easily understood, but capturing the favor of the period, 14 scenarios, battle maps, fight large scale battles 6mm/10mm/15mm 1 vol, 109 pgs 2001 US, GRAND TACTICAL RULES
NEW-softcover ......$25.00

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1-84780 Weigle, Bruce 1859 2nd Italian War & 1864 2nd Schleswig War 8.5x11, full color throughout, two sets of rules with their own play aids and scenarios, by the designer of 1870. 1 vol, 132 pgs 2006 US, GRAND TACTICAL RULES
NEW-spiral bound ......$30.00

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1-207570 Wesencraft, Charlie CHARLIE WESENCRAFT'S SEVEN STEPS TO FREEDOM: Wargaming the French and Indian War and the American War of Independence Charlie Wesencraft is one the key early wargamers who through their enthusiasm, knowledge and writing helped turn miniature wargaming into a worldwide hobby. This new book is about how to wargame the French-Indian War and the American War of Independence.

The book analyses both wars and describes them battle by battle. Each description is accompanied by a map and notes on how each encounter can be represented on the wargaming table top. The book also includes some of his previously unpublished wargaming rules which are a development of his system from his earlier two wargaming books. This is his first new wargaming book in just under 40 years. The foreword is by Henry Hyde, editor of Miniature Wargames. 1 vol, 188 pgs 2014 UK, JOHN CURRY EVENTS
NEW-softcover, available mid February 2015 ......$24.00

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1-222801 Weser, Jason RED STAR BURNING STREETS: The Allied Defense of West Berlin - November 1983 Background, Orbats, Scenarios, Maps, and more for The Zone Skirmish Rules, however, this scenario booklet is compatible with any Cold War Gone Hot skirmish rule set. Excellent city warfare scenarios. 1 vol, 60 pgs 2020 UK, PARTIZAN PRESS
NEW-pb ......$28.00 rct

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1-234590 Wheatley, Brendan DAK ATTACK: Solo or Multiplayer Rules for Gaming the Long Range Desert Group A set of rules written for the Long Range Desert Group, which can be used for Solo or Multi-Player games. The ruleset comes complete with markers, separate play sheets, and two sets of game/mission cards. Ideal for 28mm. 1 vol, 30 pgs 2022 UK, OFFENSIVE MINIATURES
NEW-pb ......$56.00 inc

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1-219680 Whitehouse, Howard and Foley, Daniel A GENTLEMAN'S WAR: Or, Glossy Coats and Tin Bayonets A simple game involving toy soldiers of the classic style. It is a relaxed and relaxing game, where enough depends on the turn of a card and the roll of a handful of dice to say that our disasters are pure chance, but enough cunning decision-making to claim our victories as acts of brilliant generalship.

Our model soldiers are very brave, obedient, and generally do what we want them to. Players
are expected to behave in a friendly manner, and conduct themselves as gentlemen (or ladies,
as is appropriate). There are lots of six-sided dice, saving rolls, proper distances in inches,
and a general sense that there ought to be salmon-and-cucumber sandwiches and tea or beer. 1 vol, 170 pgs 2019 US, WINGED HUSSAR PUBLISHING
NEW-softcover ......$30.00 rct

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1-224190 Whitehouse, Howard et al Black Sun - Rules for 28mm Weird Nam Skirmish Battle Tabletop skirmish game of survival and combat in an alternate dimension during the Vietnam War. Assemble your force of US Army Soldiers, Viet Cong freedom fighters or spaced out hippies and combat monsters from another dimension, or each other, while trying to get back home. Man we gotta geout of this place.

This rulebook includes everything you need to play except miniatures, including: Move and countermove initiative system; 'What the. if ' Cards to bring the 1960's period and the Black Sun Event to life; Printable Force Cards which are used to create any of the main factions; Scenarios and Advanced Rules to get you into play quickly and to expand your game in the future.

This book introduced the factions of the alternate dimension, provides rules for period weapons, and allows players to come to grips with the sanity altering truths of an alien universe. This rulebook doesn't represent everything we have planned for Black Sun it is only the beginning. 1 vol, 64 pgs 2020 CANADA, CRUCIBLE CRUSH
NEW-pb ......$32.00 rct

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1-212330 Wilde, Brian HOSTILE AIRCRAFT: WWI Air Combat Rules Hostile Aircraft is a fast-paced simulation of 3-D aerial combat from 1915 - 1920 for any number of players. The game set includes rules, control sheets, 2 model aeroplanes, and fully adjustable flight stands which show altitude and rotate 360-degrees on 2 axes to indicate when planes bank, climb, dive, loop, or barrel roll.

Game statistics for 306 aircraft are included. All fronts of the Great War are included, as well as the Russian Revolutions, the Battle on the Baltic, and the Polish-Russian War. Players typically command 1-3 aeroplanes.

These are original 1996 sets found in a warehouse. 1 vol, 98 pgs 1996 US, GOBLINTOOTH ENTERPRISES
NEW-pb, original 1996 boxed set ......$38.00

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1-212331 Wilde, Brian HOSTILE AIRCRAFT: Offensive Patrol The Offensive Patrol supplement contains 101 historical scenarios that can be used with any rules system. Recreate challenging battles from 1915 - 1920, covering all fronts of the Great War as well as post-Armistice fighting. The rise and fall of the top aces from all nations are included. Balloon busting, anti-aircraft fire, bombing raids, reconnaissance missions, and artillery spotting are all covered.

These are original 1996 sets found in a warehouse. 1 vol, 96 pgs 1996 US, GOBLINTOOTH ENTERPRISES
NEW-pb, original 1996 edition ......$20.00

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1-212332 Wilde, Brian HOSTILE AIRCRAFT: Squadron Record Book The Squadron Record Book includes pre-printed Aeroplane Control Sheets for over 100 different aeroplane types. This is a supplement to Hostile Aircraft.

These are original 1996 sets found in a warehouse. 1 vol, 110 pgs 1996 US, GOBLINTOOTH ENTERPRISES
NEW-pb, original 1996 edition ......$20.00

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1-212410 Wilde, Brian THUNDERBALL: 3D Miniature Wargame Rules For Underwater Combat Exciting 3-D underwater battles with spear guns, knives, and sharks. Includes rules for three different levels of play.

The Basic Rules introduce new players to the game for quick and easy mayhem. The Advanced Rules bring in many tactical options with a wide range of troop qualities, armored scuba suits, sea sleds, and more; plus dangerous sea creatures including many species of sharks, as well as octopi, eels, rays, sea snakes, jellyfish, trained war dolphins, and more! The Expert Rules add realistic movement options for using weight belts and buoyancy vests -- just watch out for the bends. Rules: $14.00

Special Offer: All packs of miniatures and stands (not rules) are 10% off -- put '10% Off Thunderball' in Comment field if ordering online.

Miniatures are 1/72 scale.

DIVERS - Each pack of divers includes two different poses and a mix of frogmen and frogwomen, unless otherwise noted.

* TB-101 Swimmer, Frogmen, Wetsuit, Scuba (6) $9.00
* TB-102 Swimmer, Frogwomen, Wetsuit, Scuba (6) $9.00
* TB-103 Swimmer, Heavy Armor, Scuba (6) $9.00
* TB-111 Holding Driver/Passenger, Wetsuit, Scuba (6) $9.00
* TB-121 Seated Driver, Wetsuit, Scuba (6) $9.00
* TB-122 Seated Driver, Heavy Armor, Scuba (6) $9.00

VEHICLES

* TB-201 Sea Scooter (use Holding Driver) (6) $6.00
* TB-211 Sea Speeder (use Seated Driver) (6) $9.00
* TB-221 Sea Sled (use Seated Driver/Holding Passenger) (6) $7.50

SEA CREATURES

* TB-310 Great White Shark (E) $9.00
* TB-302 Tiger Shark (C) $7.50
* TB-303 Great Hammerhead Shark (C) $7.50
* TB-304 Thresher Shark (2) (C) $7.50
* TB-305 Goblin Shark (3) (B) $7.50
* TB-306 Mako Shark (4) $7.50
* TB-307 Blue Shark (4) $7.50
* TB-308 Bull Shark (4) $7.50

* TB-311 Saltwater Crocodile (E) $9.00
* TB-312 American Crocodile (E) $7.50
* TB-313 Sea Snake (6) $6.00
* TB-324 Electric Torpedo Ray (4) $7.50
* TB-331 Giant Octopus (B) $7.50
* TB-332 Humbolt Squid (B) $7.50
* TB-334 Vampire Squid (12) (use 1 stand per 3 squid) $7.50
* TB-351 Giant Grouper (B) $7.50
* TB-352 Great Barracuda (6) $7.50
* TB-353 Moray Eel (6) $6.00

* TB-361 Killer Whale, Mature Adult (resin) (D) $13.00
* TB-362 Killer Whale, Young Adult (E) $10.00
* TB-363 Bottlenose Dolphin (3) (B) $7.50

3-D STAND SYSTEM - All figures can use stand size A, unless otherwise noted by a letter in their description

* STB-01 Basic Stand A, 1.5 inch Hexagon (4) $12.00
* STB-02 Basic Stand B, 1.75 inch Hexagon (4) $13.00
* STB-03 Basic Stand C, 2.5 inch Hexagon (2) $10.00
* STB-04 Basic Stand E, 3 inch Hexagon (2) $11.00
* STD-04 Duplex Stand (D), Size 4 (for Mature Adult Killer Whale) $8.00
* STS-07 Ring Clips (24) $5.00

1 vol, 98 pgs 1996 US, GOBLINTOOTH ENTERPRISES
NEW-pb ......$14.00

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1-245840 Wiley, Jaye FISTFUL OF LEAD: Glorious Adventures in the Age of Steam Rules Glorious Adventures in the Age of Steam is a standalone game that utilizes the core mechanics from Fistful of Lead. Contains new equipment, weapons, and exotic new locations with lists of inhabitants both friend and foe. Explore haunted back alleys of London, to the canals of Mars, to hunting dinosaurs at the center of the Earth. Players form a Detachment, a special group of adventurers out for glory, gold, and whatever services are needed by a world in turmoil. Also included are rules for battles in the air and underwater, along with rules for vehicles, fighting larger scale battles, and air fleet battles. The Fistful of Lead card mechanics are still there to drive the action, but now each card controls a unit, rather than one soldier -- up to 52 units on a table. Experienced wargamers and new players alike will enjoy this game. Glorious Adventures in the Age of Steam is perfect for convention games and just one-on-one contests.

Glorious Adventures in the Age of Steam is actually 3 books in one:

Book I - Skirmishes in the Age of Steam
Book II - Bigger Battles in the Age of Steam
Book III - Airships in the Age of Steam


* Number of Players: 2 - 8
* Scale: 6 mm-54 mm
* Minis/player: 4 - 8 based on unit size 1 vol, 140 pgs 2024 US, WILEY GAME DESIGN
NEW-pb, available early November 2024 ......$40.00 rct

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1-245849 Wiley, Jaye FISTFUL OF LEAD: Glorious Adventures in the Age of Steam Card Deck Custom deck designed with a distinctly steampunk flair for the Fistful of Lead system. Unique details for face cards and card suites to enhance the overall look and play of your game. No need to remember what a special card does because it's cleverly printed right there. Comes with a sturdy two-piece acrylic case for storage. 1 vol, 1 pgs 2024 US, WILEY GAME DESIGN
NEW-deck, available early November 2024 ......$20.00 rct

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1-237710 Wills, Garry David THROWING THUNDERBOLTS: A Wargamer's Guide to the War of the First Coalition, 1792-1797 A guide to wargaming the wars of the French Revolution explains how the battles of the revolution can be recreated by some of the different wargame systems available at an appropriate scale. The focus of this volume is the War of the First Coalition, 1792-7, which involved more than 150 battles and actions, all of which offer potential scenarios for different wargames.

Included are nine ready-made scenarios using commercially available rulesets and covering the full range of the combatants and at different scales of game -- the first major battles of both Napoleon Bonaparte and the Duke of Wellington, at Toulon 1793 and Boxtel 1794. The Battle of Castiglione is fought in full at two different scales, and the armies of Prussia and Sardinia Piedmont feature strongly in two more scenarios. Two further scenarios are naval scenarios including a part of the Glorious First of June and a frigate action in the East Indies.

The armies of France, Britain, Spain, Austria, Prussia, United Provinces (the Netherlands), Sardinia Piedmont, Hannover, Hesse-Kassel, Hesse Darmstadt and the Two Sicilies (Naples) are all involved in this great conflict, involving action on all the borders of France as well as the internal counter-revolution. The navies of England and France are also included. Provides the background with clear maps. 1 vol, 302 pgs 2023 UK, HELION AND COMPANY
NEW-softcover ......$50.00 with a discount of 15% rct

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1-71350 Wilson, Ian HUSARIA:Warfare in Eastern Europe 1500-1700 A4, Wargames Rules and Army Lists for EasternEurope 1558-1699, from the PIKE & SHOT SOCIETY. 1 vol, 60 pgs 2003 UK, PIKE & SHOT SOCIETY
NEW-softcover ......$28.00

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1-212811 Winfree, Dave COLORFUL SKIES 1: 1916-1917 Scenarios This is a third-party expansion that brings the air combat action of Check Your 6! to the skies of Word War I. The book contains supplementary rules to convert the CY6! mechanics for play in the WWI era. Included are over 70 historical scenarios presented in the CY6! format. Stats and maneuver sheets for 78 British, French, and German aircraft are also provided. 1 vol, 64 pgs 2016 US, I-94 ENTERPRISES
NEW-pb ......$25.00

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1-212812 Winfree, Dave COLORFUL SKIES 2: 1918 Scenarios This is a third-party expansion that brings the air combat action of Check Your 6! to the skies of Word War I. The book contains supplementary rules to convert the CY6! mechanics for play in the WWI era. Included are over 70 historical scenarios presented in the CY6! format. Stats and maneuver sheets for British, French, and German aircraft are also provided. 1 vol, 64 pgs 2016 US, I-94 ENTERPRISES
NEW-pb ......$25.00

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1-212813 Winfree, Dave COLORFUL SKIES 3: 1918 Italy Scenarios The 3rd aftermarket WWI book by Brian DeWitt, scenarios focus on actions in (northern) Italy with Italian and British forces vs Central Powers. 1916-1918. Includes 61 scenarios and aircraft roster as well as special balloon busting rules for air warfare over Italy in 1918. 1 vol, 78 pgs 2021 US, I-94 ENTERPRISES
NEW-softcover ......$30.00 rct

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1-213650 Winfree, Dave CRUSADERS OVER 'NAM: CY6 Jet Age Scenario Book Scenario book covers 11 actions in which F-8 Crusaders scored kills in action during the Vietnam war. Well documented and tested. Compatible with CY6 Jet Age. 1 vol, 64 pgs 2017 US, I-94 ENTERPRISES
NEW-pb ......$25.00

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1-213652 Winfree, Dave AIR PIRATES: CY6 Jet Age Scenario Book Vietnam 1965-1968 36 scenarios covering North Vietnamese vs, US air war over Vietnam 1965-1968. Compatible with the Check Your 6! Jet Age rules. 1 vol, 64 pgs 2021 US, I-94 ENTERPRISES
NEW-pb ......$25.00 rct

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1-214721 Winfree, Dave BATTLES ABOVE VOLUME 1: WWII Scenarios Europe 70 scenarios for Cover Your 6 aircraft miniatures rules covers 1940 to 1945 in Western Europe. Fighter skirmishes, sweeps, bomber streams and a general assortment of mid to large scenarios. 24 new aircraft and stats for them. 1 vol, 64 pgs 2017 US, I-94 ENTERPRISES
NEW-pb ......$35.00

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1-214722 Winfree, Dave BATTLES ABOVE VOLUME 2: WWII Scenarios Malta and Crete 32 scenarios for Cover Your 6 aircraft miniatures rules covers Malta, Crete and a few North Africa scenarios.

5 scenarios featuring The Falcon of Malta, George Beurling
Attacks on aircraft carrier Illustrious while in Malta Harbor
Scenarios for Faith, Hope, and Charity, the three famous Gloster Sea Gladiators
defending Malta at the start of WWII
Italian notable pilots Guido, Luigi, Bruno, and Furio
British pilot known as One-Hand Mac
Special rules for many scenarios based on historic events
Italian Bombers that make aircrew checks to drop bombs whenever the crew is
the target of fire
1 vol, 64 pgs 2017 US, I-94 ENTERPRISES
NEW-pb ......$25.00

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1-65721 Winter, Steve KAMPFGRUPPE EINS:WW2 Infantry Skirmish Game 8x11.5, rule system designed to simulate skirmish-level actions by taking in to account 'fighting spirit', casualties amongst colleagues and their proximity, reference sheets, scenarios. 1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEWsoftcover ......$12.00

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1-65722 Winter, Steve KAMPFGRUPPE ZWEI:WW2 Vehicle Skirmish Game 8x11.5, rule system designed to simulate skirmish-level actions by taking in to account 'fighting spirit', casualties amongst colleagues and their proximity, reference sheets, scenarios 1 vol, 54 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-65723 Winter, Steve KAMPFGRUPPE DREI:WW2 Support Weapons/Field Defence 8x11.5, rule system designed to simulate skirmish-level actions by taking in to account 'fighting spirit', casualties amongst colleagues and their proximity, reference sheets, scenarios 1 vol, 54 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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2-65723 Winter, Steve KAMPFGRUPPE DREI:WW2 Support Weapons/Field Defence 8x11.5, Support weapons & field defences & scenarios for this series of WWII rules 1 vol, 54 pgs 2002 UK, DROPWING GAME SYSTEMS
NEW-spiral ......$12.00

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1-65724 Winter, Steve KAMPFGRUPPE VIER:WW2 Combined Forces Operations 8x11.5, combined operations rules: Winters air: airborne & sea supplement to this series 1 vol, 54 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-65725 Winter, Steve INTO THE BLUE:The Desert Campaign in World War Two 8x11, a supplement for the KAMPGRUPPE series of rules; introduces new rules for the North African Campaign; play aids, organization for the British,Germans and Italians, scenarios 1 vol, 46 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-72010 Winter, Steve NAGINATA:Samurai Skirmish Rules 1180-1600 8.5x11, designed for 25/30mm figs, one fig equals a single warrior, scenario, quick play sheet. 1 vol, 42 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-72020 Winter, Steve SPEAR SONG: Dark Age/Medieval Skirmish Rules 8.5x11-inch booklet. Rules designed for 25/30mm figs, with one fig equals a single warrior, although small scale battles can be fought. D6 + modifiers combat system with some 2d6 reaction rolls. Includes Dragon ship scenario and two quick cardstock play sheets. Black and white illustrations and map. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover, inventory reduction sale ......$12.00

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1-72030 Winter, Steve WILD FRONTIER:Skirmishing in the American West 8.5x11, designed for 25/30mm figs, one fig equals a single warrior though small scale battles can be fought, scenarios, quick play sheets. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-72040 Winter, Steve REIVER:Renaissance Period Skirmish Rules 8.5x11, designed for 25/30mm figs, one fig equals a single warrior though small scale battles can be fought, scenarios, quick play sheets. 1 vol, 46 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-72050 Winter, Steve PRIVATEER:Skirmishing during Piracy's GOLDEN AGE 8.5x11, designed for 25/30mm figs, one fig equals a single warrior though small scale battles can be fought, scenarios, quick play sheets. 1 vol, 44 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-72910 Winter, Steve GIVE FYRE:Skirmishing during the Renaissance Period 8.5x11-inch booklet, designed for 15mm to 30mm figures, with one figure equals one warrior. Small-scale battles can be fought with multiple figures per stand basing. Uses 2d6 + modifiers firing system. Includes one scenario and one quick play sheet. 1 vol, 50 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00 spc

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1-74380 Winter, Steve CHOSEN MEN:Skirmishing & Battle 1700-1850 8.5x11 Skirmishing & Battle 1700-1850 1 vol, 52 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-83730 Winter, Steve REBEL YELL:Battles in the American Civil War 8.5x11, another simple set of rules, figure scale is 1 to 25 for Inf/Cav, 1 to 4-8 for Art, average size of units is 16-20 figs, plays aids, scenario. 1 vol, 46 pgs 2003 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$12.00

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1-194970 Wolverton, Martin MAN AMONG MEN: The Rhodesian Bush War 1964-1979 Man Among Men is a 52-page supplement for gaming the Rhodesian Bush War, in anything from 15mm to 28mm. It is designed to be used with Seek Out Close With and Destroy, as part of the Disposable Heroes and Coffin for Seven Brothers system. Included are platoon lists, vehicles, artillery, and aircraft as appropriate for the Rhodesian Security Forces, ZANLA, ZIPRA, and FRELIMO. 1 vol, 52 pgs 2011 US, IRON IVAN GAMES
NEW-softcover ......$18.00

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1-230740 Wombat, John SHADOWS OF CENTRALIS: Rules The 400-page A5 rule book fuses elements of fantasy, science fiction, and horror into 28mm (1:64) scale tabletop wargame that can be played with as few as 20 - 30 models or up to hundreds of models per side. Contains scenarios and 15 army lists: Damned, Dwarfs, Elves, Fiends, Followers of the Eye, Goblins, Hag Elves, Konstrato Empire, Lords, Orcs, Order of Ophelia, Samurai, Servants of Extinction, Undead, and Yalif. 1 vol, 400 pgs 2022 UK, GRIPPING BEAST
NEW-softcover, available early June ......$48.00 rct

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1-201081 Wood, David amd Surdu, Buck FATE OF BATTLE: The Last Days of the First Empire - Napoleon's 1814 Campaign Napoleon's campaign of 1814 is not well known, often treated as a footnote between Leipzig
and Waterloo. Frequently, authors make general statements about the Emperor once again displaying the brilliance of young Napoleon but being defeated by overwhelming numerical superiority. This book provides play-tested scenarios to allow players to recreate the
important battles of this campaign.

* Brienne (29 Jan.)
* La Rothiere (1 Feb.)
* Montmirail (11 Feb.)
* Chateau-Thierry (12 Feb.)
* Vauchamps (14 Feb.)
* Montereau (18 Feb.)
* Bar-sur-Aube (27 Feb.)
* Craonne (7 Mar.)
* Laon (9 Mar.)
* Reims (13 Mar.)
* Arcis-sur-Aube (20 Mar.)
* Fere-Champenoise (25 Mar.)

The scenarios in this book are suitable for use with any Napoleonic miniatures rules. Each battle includes a brief description of the battle, order of battle, full color map, special scenario rules, and victory conditions. Battles can be played separately or as part of a campaign, in which the results of one battle have an impact on forces present in following battle. 1 vol, 68 pgs 2014 US, ON MILITARY MATTERS
NEW-softcover ......$30.00

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1-234490 Wood, Eric and Mersey, Daniel THE MEN WHO WOULD BE KINGS: The Last Samurai Rebellion These are rules for Japanese samurai, NOT British colonial.

Adds a little bit of Hollywood dazzle to rules for the last samurai rebellion and offers up a fascinating perspective on the period and the forces involved. 1 vol, 108 pgs 2022 UK, THE UNIVERSITY OF EDINBURGH
NEW-softcover ......$28.00 rct

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1-245640 Woodfield, Craig SAMURAI WARS: The Age of War Re-enact the great battles of the Sengoku period or start the conquest of Japan to build your own shogunate. Whether you want to recreate a small clash between warbands or a large pitched battle, this rulebook reconstructs the dynamics and tactics of armies of the samurai. Use an existing faction or create your own clan to become the new Shogun of Japan. Includes lists for Samurai (14 different clans), Sohei, Ikko Ikki, minor factions such as Ronin and Wokou Pirates, and finally those of external enemies such as the Chinese and Koreans. 1 vol, 72 pgs 2024 UK, FIREFORGE GAMES
NEW-pb, available mid August 2024 ......$34.00 rct

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1-967004 Woodfield, Craig RONIN: Skirmish Wargames in the Age of the Samurai Set in an age of feuding samurai, wandering swordsmen and fearless warrior monks, Ronin is a skirmish wargame that captures the flavour and excitement of such Akira Kurosawa films as Seven Samurai and Yojimbo. Whether they prefer the loyal samurai retainers of a feudal lord or a horde of desperate bandits, players choose from one of several factions and build forces to battle for dominance and survival in 16th-century Japan. They may also recruit swords-for-hire to supplement their forces - masterless ronin, martial arts masters and secretive ninja will lend their skills to any commander who can afford them.

A full points system, incorporating a wide range of equipment and skills, allows for detailed customization of characters, while scenarios and a campaign system permit them to gain experience and develop over time. The fast-paced rules simulate the cut and thrust of hand-to-hand combat and require the player to make tactical decisions in the middle of a fight, immersing them in an era of war. 1 vol, 0 pgs 2013 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-967012 Woodfield, Craig EN GARDE! Swashbuckling Skirmish Wargames Rules En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honor or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th, and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome.

Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates, and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time.

An appendix is also included to provide brief rules for supernatural creatures of the period -- monsters, demons, revenants, and witches -- and new abilities and equipment to fight them. 1 vol, 0 pgs 2015 UK, OSPREY PUBLISHING
NEW-softcover ......$20.00 with a discount of 15%

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1-84223 Yates, Phil FESTUNG EUROPA: Intelligence Handbook Jan-Aug 1944 The complete Flames of War handbook for the forces involved, including painting guides. 8.5x12, full color throughout. 1 vol, 148 pgs 2006 N ZEALAND, FLAMES OF WAR
NEW-softcover, Inventory Reduction Sale - limited quantity available -- first come, first served ......$20.00 with a discount of 50%

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1-84224 Yates, Phil D-1:Intelligence Handbook US/BRITISH in Normandy 8.5x12, full color throughout, the complete handbook for the forces involved, painting guides. 1 vol, 64 pgs 2006 N ZEALAND, FLAMES OF WAR
NEW-softcover ......$20.00 with a discount of 50%

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1-84226 Yates, Phil D-DAY:The Campaign for Normandy 8.5x12, full color throughout, the complete handbook for the forces involved, painting guides. 1 vol, 64 pgs 2007 N ZEALAND, FLAMES OF WAR
NEW-softcover ......$20.00 with a discount of 50%

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