Boardgames |
1-930254
S&T #254:Hannibal's War
1 vol, 62 pgs
2008 CA, DECISION GAMES
NEW-softcover with GAME ......$25.00
with a discount of 25% gam
|
Add to Cart
|
1-930260
S&T #260:Black Prince-Crecy & Navarette
Navarette is a simulation of the conflict between English and Castlian Forces with their French Allies in 1347. Crecy 1346 between English and the French Knights. 1 vol, 62 pgs
2009 CA, DECISION GAMES
NEW-softcover with GAME ......$25.00
with a discount of 10% gam
|
Add to Cart
|
1-AAB52
AXIS & ALLIES 15MM MINIATURES:War At Sea BOOSTER 2
(5) miniatures and stat cards. 1 vol, 5 pgs
2008 US, AVALON HILL
NEW-box ......$12.50
|
Add to Cart
|
1-COM053
COMMAND #53:The Iron Dream
Features:
Bosworth Field, 1485 - Richard III - Death of a King To War! - Big Bethel - The First Battle of the Civil War The Iron Dream - A Strategic Analysis of the War in the East, 1941-45 The Messenger - The story of Joan of Arc Naval Camouflage in World War I - The Original Kodak Moment India vs Pakistan - The Indo-Pakistan Naval War of 1971 The Iron Dream, issue game - The War in Russia, 1941-42 1 vol, 60 pgs
2000 US, XTR PUBLISHING
AS NEW-softcover, unpunched - available (1) copy ......$36.00
|
Add to Cart
|
2-ST140
S&T #140:OBJECTIVE TUNIS
1 vol, 64 pgs
1991 CA, WORLD WIDE WARGAMES
NEW-magazine no GAME ......$4.00
with a discount of 25% gam
|
Add to Cart
|
1-ST153
S&T #153:OPERATION FELIX 1940 & PUNIC WARS-ZAMA
GAME: Zama: Roman Empire Zama: Triumph of the Roman Way of War GAME: Operation Felix: Gibraltar 1940 Operation Felix: The Assault that never was on the Rock of Gibraltar To See Her Redcoats Marching from the Hill: The British Regimental System since Hector Bywater: Great Pacific War Intelligence Operations During the Napoleonic Wars 1 vol, 64 pgs
1992 US, SPI
NEW-magazine with unpunched Game ......$20.00
|
Add to Cart
|
1-ST194
S&T #194:GERMAN ATTACK ON MURMANSK
Contents: The Forgotten Axis: Oper. Platinfuchs M. Bennighof Zeppleins, Gothas & Giants in WWI T. Scheben So. African National Defence Force by Brian Train The Pentomic Division by Brian Train Stonewall in the Valley by Timothy Kutta Peninsula Campaign of 1862 by Timothy Kutta FYI by Editors Simulation: Sea Devils Revised T. Garland Simulation: The Forgotten Axis: Murmansk M. Bennighof 1 vol, 54 pgs
2000 CA, DECISION GAMES
NEW-softcover with GAME ......$20.00
|
Add to Cart
|
1-ST248
S&T #248:FIRST BLOOD-2nd Marne 15 July 1918
Alexander's Army in Bactria; Peterwardein-EugeneTurns the tide in Hungary 1716; Mongol training;Afghan National Army & Nato O/B's in Afghanistan 1 vol, 62 pgs
2008 CA, DECISION GAMES
NEW-softcover with GAME ......$24.00
with a discount of 25% gam
|
Add to Cart
|
1-COM023
Berg, Richard COMMAND #23:SHOGUN TRIUMPHANT - Battle of Sekigaha
1 vol, 60 pgs
1990's CA, XTR PUBLSHING
AS NEW-softcover, unpunched - available (1) copy ......$10.00
|
Add to Cart
|
1-956015
Bomba, Ty World at War #15- Soft Underbelly:Italy 1943
The War in Southern Italy, 1943 (SU). It's an intermediate-complexity, two-player wargame simulating that historic World War II campaign. It may also be used to explore the 'what ifs' inherent in the situation had the German high command chosen to react to the Allied landings in a much different manner: making that effort's defeat Berlin's main strategic goal for late 1943 (Operation Wacht am Tiber). The design therefore combines factual historical detail with studied counter-factual analysis to present players with a situation that will be familiar to most of them, while at the same time allowing for an easy and seamless transition into the less certain realm of alternative history.
Each extra-large-hex on the 34x22' mapsheet equals 11 miles (18 km) when measured from side to opposite side. Each game turn represents between two and 15 days, depending on the exact time of year of each one. That is, as the autumn weather worsens, and attrition and the inevitable declines in soldier morale and force-robustness take their tolls, each game turn comes to represent a longer period of time. That approach allows for the smooth building into the system of what would otherwise be burdensome factors of weather, ground conditions, operational tempo, etc. Every ground unit represents a division or division-equivalent (176 large-size NATO-style).
The game uses the well-liked system originally created by Ben Knight for Victory in Normandy. There are approximately 14,500 words in the rules. A complete game of SU generally takes from four to five hours to complete, and it's suitable for solitaire play. Rules cover such things as: Allied end-run second invasions, Luftwaffe seaport raids, reinforcements, withdrawals, paratroop drops, naval gun support, both sides' army and corps organizational schemes, German tactical superiority, tactical and strategic airpower and much more. 1 vol, 62 pgs
2010 CA, DECISION GAMES
NEW-softcover with game ......$30.00
with a discount of 25% gam
|
Add to Cart
|
1-956016
Bomba, Ty World at War #16 - Partizan
Partizan is a two-player, intermediate-complexity, historical simulation of the struggle between the Communists and the Axis occupation forces for mastery of Yugoslavia 1941-1944. The 228 iconic and NATO-style counter-mix includes the brigades and divisions of German, Italian, Hungarian, Croatian, Bulgarian, and Ustashi units, as well as all the Partisan forces and Marshal Tito himself (the Chetniks are handled abstractly). Partisan units' exact strengths are mostly unknown by the Axis player (via 'tried' and 'untried' counter-sides).
The 34x22-inch extra-large-hex map contains various infrastructure (warehouses, fuel dumps, bridges, and so on) as well as resource hexes representing strategic mineral deposits, such as bauxite, copper and chromium, which the Axis player must protect, along with routes from them back to Germany, while also guarding possible invasion beaches along the coast. 1 vol, 62 pgs
2010 CA, DECISION GAMES
NEW-softcover with game ......$30.00
with a discount of 25% gam
|
Add to Cart
|
1-WAHOO
Bomba, Ty WAHOO!: The Battle of Washington July 8 1863 -- Board Game
Alternate-history game covering the climactic 8 July 1863 Battle of Washington. One player takes the role of Robert E. Lee, commander of the Army of Northern Virginia, while the other player represents a combined Lincoln/Grant persona.
The game postulates that on the second day at the Battle of Gettysburg, the Confederate attack began earlier... Little Round Top was overrun and the bulk of the Army of the Potomac was forced to fall back on Baltimore to regroup.
The Confederate player is trying to conquer the City of Washington while (optimally) also destroying the Northerner's high command. The degree in which the Rebels succeed or fail is measured in victory points. This basically means, barring Lincoln's death, the Confederate player must gain control of the Capitol and the White House hexes to win. 1 vol, 1 pgs
1991 US, XTE CORP
NEW-softcover, inventory clear out ......$20.00
with a discount of 25% gam
|
Add to Cart
|
1-COM024
Gryner, Dr. Peter H. COMMAND #24: CZECHOSLOVAKIA 1938
Two-player wargame that simulates what might have been the first campaign of World War II in Europe if the Prague government rejected the Munich accord. The game includes a 34x22-inch mapsheet, 142 counters, and 18 pages of rules. Includes magazine. 1 vol, 60 pgs
1990's CA, XTR PUBLISHING
AS NEW-softcover, unpunched - available (1) copy ......$15.00
spc
|
Add to Cart
|
1-930264
Koenig, Paul S&T #264 - Shiloh: Bloody April, 1862
The design, by Paul Koenig, uses an evolution of the old-Avalon Hill classic, Gettysburg '77. Each game turn equals one hour, and each hex on the map represents 100 yards. Units of maneuver are double-sided brigades. Rules cover: roads, surprise, fatigue, rout, organization, ranged fire, reinforcements, army organization, gunboats, night, and more. There are three scenarios: one for each day and a combined look at the entire two-day battle. Historical set-ups are provided for all scenarios. The short scenarios can be completed in about four hours. The game includes a 34x22 hex map and 176 large-sized NATO-style, back-printed units. Solitaire play is doable.
Articles include: Battle of Shiloh, Nigerian Empire: Fulani, The Battle of the Bulge, and Russia Invades Georgia 2008. 1 vol, 62 pgs
2010 CA, DECISION GAMES
NEW-pb ......$30.00
with a discount of 25% gam
|
Add to Cart
|
1-930276
Miranda, Joseph S&T 276 OPERATION ANACONDA
Wargame: Operation Anaconda, designed by Joseph Miranda, is an intermediate-complexity, grand-tactical game covering that codenamed battle fought between US/Coalition forces and Al Qaeda in eastern Afghanistan in March 2002. It featured a combined US-Afghan-Coalition force attempting to surround and destroy enemy units while also capturing or killing Bin Laden. The operation ultimately failed in its larger objectives owing to poor command control. While technically and tactically a Coalition victory, the fighting demonstrated the strengths and weaknesses that have characterized both sides ever since.
The design uses the well-liked 'Boots' system, which makes command-control the central feature of play. Each player commands a force composed of one or more 'sub-commands.' Those sub-commands are moved and fought according to the random pick of Command Chits. When a particular chit is picked, its corresponding sub-command is activated. Since players don't know the order in which the chits will be picked, play becomes chaotic as they strive to create and exploit opportunities.
This is a two-player game, with one commanding Coalition forces and the other those of Al Qaeda. Combat is quasi-tactical. Additionally, the Coalition player has access to various types of fire support, such as airstrikes; however, that support (as well as reinforcement) become available at random. The Al Qaeda player has the advantage of his units being deployed face down, and his opponent must use ISR (Intelligence-Surveillance-Reconnaissance) to reveal them. Play is a tense contest between asymmetric forces. 1 vol, 62 pgs
2012 CA, DECISION GAMES
NEW-softcover ......$30.00
with a discount of 25% gam
|
Add to Cart
|
1-956022
Miranda, Joseph WORLD AT WAR 22: Minsk '44
The second game in Joseph Miranda's new East Front Battles Series, which began with Guards Tank in issue 13 -- covers the crucial exploitation phase of the great Soviet summer offensive against the Germans' Army Group Center, in June of 1944. The game utilizes the classic quad series rules' mechanics and a retreat-emphasizing differential combat system to encourage encirclement tactics, so typical of Soviet armor strategy during World War II.
Minsk is a two-player (Soviet versus German) operational level game. The game includes 228 medium-sized die-cut counters, with the division as the primary maneuver unit, and also includes air units, untried units, blown bridge markers, and headquarters units. The colorful map features the area of the Third Belorussian Front during Operation Bagration, with each hex representing approximately 2 miles across, and includes such prominent locations as Berezina and the transportation center of Minsk.
The rules entail a variety of standard and unique rules, such as Railroad Movement, 'What if' Optional Reinforcements, Blowing Bridges, Untried Units, and the full range of historical unit formations, such as 5th Guards Tank Army, and the 505th Heavy Armor unit, etc.
Victory in the game is determined by the accumulation of VP for control of important hexes, as well as evacuating friendly units
Other articles include:
* Green US Forces at Kasserine, 1943. The fierce German counterattack against rookie US forces in North Africa that led to Patton's promotion to army command. * Savo Island. A revisionist interpretation of this near-miss Japanese naval victory off the coast of Guadalcanal late in 1942. * Hitler's Military Conferences. An analysis of the procedures Hitler used to arrive at his big military decisions 1 vol, 62 pgs
2011 CA, DECISION GAMES
NEW-softcover, inventory clear out ......$30.00
with a discount of 40% gam
|
Add to Cart
|
1-COM052
Racier, Ted COMMAND #52: Grunwald 1410
Features:
The Battle of Edgehill, 1642 - England's Battle of Bull Run The Evolution of British Armor Doctrine - From All Tanks to All Arms The Kaiser's Forces in the Boxer Rebellion - The Relief of the Boxer siege in Peking Have Guns - Will Travel - Executive Outcomes: Soldiers for Hire Naseby, 1645 - The Decisive Campaign of the English Civil War Oriental Illusions - Napoleon & the French in Egypt Grunwald 1410, issue game - The First Battle of Tannenberg Warmaster Chess 2000 variants Errata - The Fire Next Time, Back to Iraq 2nd 1 vol, 60 pgs
1999 US, XTR PUBLISHING
AS NEW-softcover, unpunched - available (1) copy ......$20.00
|
Add to Cart
|
1-CH041
various CRITICAL HIT: Vol 4 No 1
Volume 4, Number 1 of Critical Hit Magazine comes with new expansions for Advanced Squad Leader.
Included are the following articles: * Fighting Soldiers from the Sky (ASL paradrops) * Big Cat's Den (Designer Notes and play notes for that scenario) * Cold Reception (Scenario replay of that scenario) * Dictum Concentrate (ASL strategy article) * SW Teams and MG Crews (variant rules) * The Weapons Pit (variant rules)
There is also a countersheet with a few new vehicles and the 'Weapons Pit'
Also, it contains the following scenarios: CH73: THE STAND OFF; 18 September, 1941; Outside of Romny, Russia CH74: TROTEVAL FARM; 24 July, 1944; Near Verrieres, France CH75: THE BIG CAT'S DEN; 19 August, 1944; St. Lambert-Sur-Dives, France CH76: HURTGEN HELL; 6 October 1944; Hurtgen Forest, Germany CH77: DROP ZONE A; 24 March 1945, Two miles west of Hamminkeln, Germany CH78: THE OUTSKIRTS OF LEMBERG; 12 September 1939; Lemberg, Poland CH79: BAR's AGAINST PANZERS; 26 December 1944; Verdenne, Belgium CH80: CUT THE LINE; 17 December 1941; Route 1 near Ragay, Bicol Peninsula, the Philippines 1 vol, 52 pgs
1997 US, CRITICAL HIT, INC
NEW-softcover, inventory clear out ......$20.00
|
Add to Cart
|