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Books at On Military Matters

Updated as of 1/26/2023

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 1/12/2023

1-2239297 Erize, Alvaro & Francisco CLASH OF KATANAS: Quick Reference Cards This set of quick reference cards includes every trait listed in the Clash of Katanas rule book. It is a helpful playing aid that allows you to bring to the table all the traits present in your army for easy reference during game play. These, standard poker sized (2.5x3.5-inch) top-quality cards, come in their own Clash of Katanas themed box.1 vol, 156 pgs 2023 US, FIGHTING HEDGEHOG
NEW-pb, available late January 2023 ......$17.00 rct

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1-2239298 Erize, Alvaro & Francisco CLASH OF KATANAS: Tokens Although you don't need special tokens to play Clash of Katanas, this set of punch out cardboard tokens will come very handy for players looking to add some flare to their games. Tokens include, action tokens, character wounds, unloaded tokens, ready tokens, extra equipment tokens, and hidden deployment tokens. It also includes a set of tokens to track readiness and ammunition for the Korean Hwacha.1 vol, 156 pgs 2023 US, FIGHTING HEDGEHOG
NEW-pb, available late January 2023 ......$11.00 rct

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1-235660 Oman, Brent BATTLE COMMAND: Musket to Rifle 1700-1900 Rules Introduces many more command decisions to a game while maintaining the fog of war through the use of a deck of sequence cards. The Action Matrix allows players to seize opportunities to emphasize specific actions, sometimes having to make a very hard decision on whether to use the card for only one Command group or to instead use the card for a much larger portion of the army. This allows players to get inside the command loop of the enemy and by the choices made, make the enemy face tough decisions of their own.

Armies with a better CiC will have opportunities for more flexibility and better choices than armies with lower rated CiCs. Battle Command is a fast, fun game that emphasizes command and fog of war more than any other game in the Field of Battle/Piquet stable of games. The decisions can be hard, but the rules are not.

Periods Covered:
* War of Spanish Succession 1701-1714
* Great Northern War 1700-1721
* Jacobite Rebellion 1745-1746
* Seven Years War 1756-1763
* American War of Independence 1775-1783
* Napoleonic Wars 1799-1815
* Mexican-American War 1846-1848
* Anglo-Sikh Wars 1845-1846, 1848-1849
* Crimean War 1853-1856
* Franco-Austrian War 1859
* American Civil War 1861-1865
* Austro-Prussian War 1866
* Franco-Prussian War 1870-1871
* Russo-Turkish War 1877
* Anglo-Zulu War 1879
* Anglo-Sudan War 1881-18991 vol, 140 pgs 2023 US, PIQUET
NEW-pb, available mid January 2023 ......$45.00 rct

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1-235669 Oman, Brent BATTLE COMMAND: Musket to Rifle 1700-1900: Card Deck Battle Command Musket to Rifle 1700-1900 sequence decks include 18 cards in total: nine cards per side. The cards are high quality, durable, and professionally printed. One deck includes all of the cards that are needed for play.1 vol, 0 pgs 2023 US, PIQUET
NEW-pb, available mid January 2023 ......$8.00 rct

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1-908422 various WARGAMES ILLUSTRATED: Issue # 422 Theme: Insurgency
* Chasing the Wind: Assortment of insurgency campaign possibilities.
* The Makhnovist Insurgency: The anarchist army of Nestor Makhno.
* Vive la France: 02 Hundred Hours Partisan Resistance Cell expansion.
* The Most Exciting Episode Ever Known - Boxers versus Bullets!: A Wargamer's Guide to the Boxer Uprising.
* Sisters of the Resistance: Scenario using fascinating women who took part in the French Resistance

Other Feature Articles:
* Growing an Army From Scratch: 3D printing tips and tricks using an Elegoo Mars 3 Pro printer.
* Wi 2022 Awards: Last year's Wargames Illustrated Awards.
* How To. Make a Russian Armoured Locomotive: Building the Sarissa MDF kit for the Russian Civil War.
* Advanced Trireme Painting: How to paint an Athenian vessel.
* The Fourth Punic War: What If scenario using Xenos Rampant rules and Little Soldiers miniature range of figures.
* A World of Digital Minis: Overview of companies offering STL files for home 3D printing, including a peek at Atlantic Digital in an interview with Wargames Atlantic's main man, Hudson Adams.
* Red Dawn Soviet Starter Set: New Battlefront box set.

* Quick Fire: Modeling efforts from fellow wargamers.
* WiDigital: WiPrime Members can download a selection of exclusive STL files every month to print, paint, and game with. This article covers our February selection.
* Observation Post: New releases.
* Full Paper Jacket: Book looks.
* Release Radar: Upcoming hobby releases.1 vol, 116 pgs 2023 UK, WARGAMES ILLUSTRATED
NEW-pb, available late January 2023 ......$9.50 rct

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1-235700 Hart, Clive THE RISE AND FALL OF THE MEDIEVAL KNIGHT Seeks to understand the world of the medieval knight by studying their origins, accomplishments, and eventual decline. Also examines the equine half of the partnership, from an author who practices the arts of horsemanship on a daily basis, including combat with sword and lance. This insight opens up the world of the mounted knight, and importantly and uniquely, challenges the perception of what he and his horse could really do as a fearsome weapon of war.1 vol, 288 pgs 2023 UK, PEN & SWORD
NEW-dj, available late January 2023 ......$43.00 DISCOUNT:15% rct

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1-235690 Bartolini, Mario ROMAN EMPERORS: A Guide to the Men Who Ruled the Empire Concise chronological guide to the emperors who ruled the Roman Empire. It covers the period from the establishment of the Empire by Augustus in 27 BCE to the abdication of Romulus Augustus in 476 CE, an event that marks the official end of the existence of the Roman Empire as a political entity in Western Europe. After a useful introduction to the late Republic and its transformation into the Empire, each of the eighty-five emperors customarily recognized as legitimate are presented in the order in which they reigned. This includes both Eastern and Western emperors for those periods where the empire was divided, and each one is illustrated. A useful glossary of technical terms is also provided.1 vol, 208 pgs 2023 UK, PEN & SWORD
NEW-dj, available late January 2023 ......$35.00 DISCOUNT:15% rct

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2-205020 Telford, Lynda SULLA: A Dictator Reconsidered Reappraisal of the late Roman Republic reign of Lucius Cornelius Sulla, who is often considered a major catalyst in the death of the republican system. The ambitious general, whose feud with a rival (Marius) led to his marching on Rome with an army at his back, led to civil war and the terrible internecine bloodletting of the proscriptions. While accepting that he was responsible for much bloodshed, he may have been no more brutal than many of his contemporaries who have received a kinder press. Moreover, even his harshest measures were motivated not by selfish ambition but by genuine desire to do what he believed best for Rome. After all, he voluntarily laid aside dictatorial power and enjoyed a peaceful retirement without fear of assassination. The contrast to Caesar is obvious. 1 vol, 304 pgs 2023 UK, PEN AND SWORD
NEW-pb edition, available late January 2023 ......$27.00 DISCOUNT:15% rct

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1-235710 Wright, Arthur THE BATTLES THAT CREATED ENGLAND 793-1100: How Alfred and His Successors Defeated the Vikings to Unite the Kingdoms Examines how the Saxon kingdoms, which had maintained their independence for generations, were compelled to unite their forces to resist the external threat of the Viking incursions. The kingdoms of East Anglia, Mercia, Northumbria, Kent, Essex, Sussex, and Wessex were gradually welded into one as Wessex grew in strength to become the dominant Saxon kingdom.

From the weak Aethelred to the strong Alfred (rightly deserving the epithet 'Great') to the strong, but equally unfortunate, Harold, this era witnessed brutal hand-to-hand battles in congested melees, which are normally portrayed as unsophisticated but deadly brawls. In reality, the warriors of the era were experienced fighters often displaying sophisticated strategies and deploying complex tactics.

Our principal source, replete with reasonably reliable reportage, is the Anglo-Saxon Chronicles, which are comprehensive in collation though subject to oral distortion and mythological excursions. This narrative does not appear to flow continuously, leaving too much to imagination. However, by creating a complementary matrix of landscapes, topography, and communications, it is possible to provide convincing scenery into which we can fit other archaeological and philological evidence to show how the English nation was formed from the bloody slaughter of battle.1 vol, 256 pgs 2023 UK, FRONTLINE BOOKS
NEW-pb, available late January 2023 ......$43.00 DISCOUNT:15% rct

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1-235680 Glenn, Chris THE SAMURAI CASTLE MASTER: Warlord Todo Takatora Bio explains the life of samurai warlord and respected castle architect Todo Takatora, his shifting allegiences, achievements in battle and in castle design, political and personal ideals, and how all these attributes were shaped during the course of his adventurous life that ended in 1630. Reveals why Takatora deserves the epithet of National Hero.

Born to a small landholding samurai family, the maverick youth worked his way to the top, becoming one of the most successful of daimyo warlords. He had served on the front lines of some of the most violent of battles andf turning points that forged the nation. In a land and time in which loyalty was held dear, he changed his allegiances a record seven times, serving a record 10 lords -- more than any other samurai in history.

Standing six feet tall in a time when the average Japanese man stood between 5 and 5 1/2 feet, Todo Takatora was a giant among men. He died aged 74, when the normal life span was around 50. He was also the finest, most innovative of castle architects, responsible for the design and construction of over 30 of the strongest, most innovative Japanese castles and structures, and influencing samurai castle construction across Japan.1 vol, 272 pgs 2023 UK, FRONTLINE BOOKS
NEW-dj, available late January 2023 ......$37.00 DISCOUNT:15% rct

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1-914033G martin, Laurent VAE VICTUS BOARD GAME # 33: The Italians Wars 1859 - 1866 The revolutionary campaign of 1859 plays out in Po Valley, from Turin to Verona by way of Milan, with no less than an imperial invasion to push back. They will have to cross waterways like so many hedges standing between them and freedom. They must be victorious in the bloody combats of Magenta and Solferino . Unless the Empire counter-attacks to save the Kingdom of Lombardy-Venetia.

1866 is the story of a young nation searching for its identity and seeking to take back the last part of its territory from despised Austria. However, this nation has not yet come to terms with its recent unification and will struggle against a tough adversary. The Austrian army will achieve it's greatest exploit of 1866, nevertheless so contrary to victory by force of arms.

Game components: Two 59 x 41 cm maps; 216 die-cut counters and markers; One booklet of rules; Four scenarios and one campaign; and Two player aid cards.1 vol, 24 pgs 2023 FRANCE, CERIGO EDITIONS
NEW-pb, available late January 2023 ......$38.00 rct

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1-235711 McMurry, Richard THE CIVIL WARS OF GENERAL JOSEPH E JOHNSTON: Confederate States Army - Volume I: Virginia and Mississippi, 1861-1863 Joseph Eggleston Johnston was one of the original five full Confederate generals. He graduated West Point in the same 1829 class as Robert E. Lee and served in the War with Mexico, the Seminole Wars in Florida, and in Texas and Kansas. By 1860 Johnston was widely looked upon as one of America's finest military officers. This first installment begins just before the American Civil War and ends on the eve of Johnston taking command of the Army of Tennessee in North Georgia.

Not a traditional military biography per se, but includes a lively and opinionated conversation about major campaigns and battles, strategic goals and accomplishments, and how these men and their decision-making and leadership abilities directly impacted the war effort. Personalities win and lose wars, and the military and political leaders who form the focal point of this study could not have been more different when it came to making the important and timely decisions necessary to wage the war effectively. Includes four maps and six images.

The discord between General Johnston and President Jefferson Davis (and others), which began early in the conflict and only worsened as the months passed, routinely prevented the cooperation and coordination the South needed on the battlefield if it was going to achieve its independence. The result was one failed campaign after another, all of which cumulatively doomed the Southern Confederacy.1 vol, 360 pgs 2023 US, SAVAS BEATIE
NEW-dj, available late January 2023 ......$35.00 DISCOUNT:15% rct

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1-2277013 Proulx, Mark WINGS OF THE BLACK CROSS # 13 This edition contains 60 photos -- most previously unpublished. Captions support the photos and broaden the historical narrative. Aircraft color and markings are discussed which are supported with eight color aircraft profiles. The 36-page, 8.5x11-inch, saddle-stitched booklet uses high quality gloss paper. Featured aircraft are: Bf 108, Bf 109, Bf 110, Fw 190, Me 262, Ju 87, Ju 88, Mistel Composite, Me 410, Fi 156, and Ar 196. 1 vol, 36 pgs 2023 US, EAGLE EDITIONS
NEW-pb, available late January 2023 ......$20.00 rct

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2-212020 Staff. Gary SKAGERRAK: The Battle of Jutland Through German Eyes On 31 May 1916, the German High Seas Fleet clashed with the Royal Navy in the North Sea. The ensuing Battle of Jutland, known to the Germans as the Skaggerak Battle (der Skagerrakschlacht), was the most significant naval action of WWI. Although not tactically decisive, the strategic result was that British naval supremacy in the North Sea went unchallenged for the rest of the war and the blockade of Germany remained in place. The timeline is fleshed out with eyewitness accounts from the crews of the German ships. By cross-referencing both German and British official records and accounts, it establishes the most coherent narrative of the battle possible.1 vol, 288 pgs 2023 UK, PEN & SWORD
NEW-pb edition, available late January 2023 ......$27.00 DISCOUNT:15% rct

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1-COM1159 Carter, Joe SCHNELL BOATS: Scourge of the English Channel (Solo Wargame) Solitaire, tactical-level, narrative-driven wargame. You, as Kommandant, will lead a squadron of four German Kriegsmarine torpedo boats or experimental turbojet-powered hydrofoil boats on night missions against Allied forces in the English Channel during 1943-1944.

Your ultimate goal is to survive for up to 12 months, while at the same time destroying as many Allied ships as possible without suffering too many squadron losses yourself. But be careful -- play recklessly and lose too many boats and you may find yourself relieved of command and sent back to Germany, or even court-martialed and sent to fight on the front lines as an infantry soldier! But do well and you will earn medals, Knowing you successfully served the Fatherland.

Schnell Boats was designed to be detailed, yet remain accessible to even new players with no prior wargaming experience. Gameplay has been greatly streamlined by avoiding the need to memorize a bunch of complicated rules, yet it still retains a certain level of content, detail, and unpredictability which add to replayability. Most patrols can be completed within 20-30 minutes, with the occasional 1-hour patrol if multiple enemy convoys are encountered. The option to play quicker Short and Medium campaign games of 4 or 8 months is also included. One thing is certain -- no two missions will ever play the same!

Product Information:
* Complexity: 5 out of 10
* Solitaire Suitability: 10 out of 10 (designed for solitaire play)
* Time Scale: 1 day per mission, 10 missions per month
* Map Scale: Abstract
* Unit Scale: Individual Schnell Boats, ships, aircraft, guns, Schnell Boat crew members, equipment, and torpedoes/mines/depth charges/rockets
* Players: One (with option for two or more)
* Playing Time: 20-60 minutes per mission, 5-15+ hours for full campaign game

* Two Counter Sheets of 5/8-inch counters
* One Strategic Movement Map Board (mounted)
* One Schnell Boat Crewmen Placement Board (Card Stock)
* One Schnell Boat Crewmen Placement Board (Card Stock)
* Two Combat Boards (double-sided) (Card Stock)
* Two Schnell Boat Damage Log Sheets (Laminated Card Stock)1 vol, 1 pgs 2023 US, COMPASS GAMES
NEW-box, available late January 2023 ......$69.00 DISCOUNT:15% rct

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1-235720 Diamond, Jon THE THREE BATTLES OF EL ALAMEIN: Rare Photographs from Wartime Archives - Images of War Another volume in the popular Images of War series covers the battles of El Alamein, where British General Bernard Montgomery's troops triumphed over German Field Marshal Rommel's Panzerarmee Africa in Autumn 1942. Includes 250 black and white photos and illustrations.1 vol, 232 pgs 2023 UK, PEN & SWORD
NEW-pb, available late January 2023 ......$35.00 DISCOUNT:15% rct

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1-229452 Gullachsen, Arthur BLOODY VERRIERES: Volume 2 -- The I. SS-Panzerkorps Defence of the Verrieres-Bourguebus Ridges Another excellent volume continues the detailed account of the German defense of Verrieres Ridge as the British Second Army tries to break out of the Normandy bridgehead in late July 1944. Imposing in height and containing perfect terrain for armored operations, the Germans viewed it as the lynchpin to their defenses south of the city of Caen and east of the Orne river. Details the fighting of 23 July-3 August, specifically the Anglo-Canadian Operation Spring that began on 25 July. Not satisfied with this defensive victory, German armored forces would then seek to restore an earlier defensive line further north, attacking to destroy the 2nd Canadian Infantry Division. contains 51 black and white photos, one color photo, and eight black and white tactical maps.

Volume I is OMM book number: 2294511 vol, 288 pgs 2023 US, CASEMATE
NEW-dj, available late January 2023 ......$38.00 DISCOUNT:15% rct

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1-914166 various VAE VICTIS # 166: La Bataille de Velikie Louki 1942-1943 (Wargame) Articles Include:

Enemy Action Karkov, Battles for the Shenandoah...

Nach Paris (Vuca Simulations)
Equatorial Clash (Snafu Design)
Race to Bastogne (MMP)
Ultima Ratio Regis (Ignacio Torres Siles)
Downfall of Empires (Shakos)

Les Jeux de guerre a l'honneur au sein des armees
Que Choisir: les kamikases dans les jeux
Des Etudiants s'invitent au combat
Les Nouveautes Warlord

Art de la Guerre: la Cavalerie a travers les ages 2e partie
Operation Dragoon: La Bataille pour Toulon, 1944
Kings of War Historical (Mantic Games)
Triumph! (Washington Grand Company)
Saga Alexandre (Studio Tomahawk)
Scenarios Austerlitz

Russie 1942 pour ASL
Sicile 1943 pour M44

Fighting the Dragon
Armoured Storm
Battlegroup Westwall
Team Yankee Red Dawn

La Bataille de Velikie Louki 1942-1943
1859, l'autre campagne d'Italie
Guerre en Ukraine (1re partie

WARGAME (with die-cut counters; rules in English)
Velikye Luki:
Anticipating a Soviet operation against the Rhezv Salient and the German 9th Army, the OKH sent Von Manstein to Vitebsk in early November to prepare for Operation Taubenschlag to seize Toropets (65 km northeast of Velikiye Luki) and halt the probable Soviet counter-offensive. Gruppe Chevalerie which was in charge of the sector therefore passes under the command of the 11. Army, to its 83.ID are added the 291.ID, 12. Pz Division and 3. Gebirgs Division as well as werfer units. The 8.Pz Division will attack from Kolm to support the upcoming operation.

Unfortunately for the Germans, Operation Uranus launches on November 19 and within 24 hours the situation of the 6th Army in Stalingrad become critical. Von Manstein is sent south to address the situation, the units of the 11th Army began their transfer on the 21st, and the 89th Division found itself alone in defending the sector of Velikie Luki.

On November 24, the 3rd Shock Army - 5th Guards Rifle Corps and 2nd Mechanized Corps - goes on the offensive with the objective of retaking the city. On the 27th, Velikye Louki is surrounded and declared a fortress by Hitler. The Germans are doing their utmost to rectify the situation, rounding up the few troops available in the sector. For almost two months, heavy fighting will then take place in order to save the garrison and prevent the Soviet offensive from developing towards the west.

One turn : 5 days
Units : battalions, regiments, brigade, divisions
Map : one hex = 2.5 km
Complexity: 5/10
Solo play : 7/10
Duration of a game: about 3 hours1 vol, 84 pgs 2023 FRANCE, CERIGO EDITIONS
NEW-pb, available late January 2023 ......$28.00 rct

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1-235670 Eads, kelly and Morgan, Daniel BLACK HEARTS AND PAINTED GUNS: A Battalion's Journey into Iraq's Triangle of Death Early in their deployment to Iraq, the 2nd Battalion brought the fight directly to the enemy by setting up patrol bases in the local areas where they lived and operated. Soon they built a reputation for themselves, becoming known to the enemy as the Black Hearts - The 502nd had been distinguished on the battlefield by black hearts on their helmets since World War II. Their Scout Platoon became known as Painted Guns due to their practice of camouflaging their rifles.

During deployments, the battalion would experience thousands of Improvised Explosive Devices and firefights. They would spend countless hours in blistering 120-degree desert heat, controlling roads and preventing enemy freedom of movement; and would dedicate months to hunting enemy mortar teams and terror cells. Details a rollercoaster of combat experiences during the hunt for the most violent terrorist in Iraq, Abu Mus'ab Zarqawi.1 vol, 216 pgs 2023 US, CASEMATE
NEW-dj, available late January 2023 ......$35.00 DISCOUNT:15% rct

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1-COM1150 Kirkpatrick, Kirk SNIPER KILL CONFIRMED (Wargame) Card-driven solitaire wargame makes you the sniper with a spotter in search of targets and completing missions. Includes many single missions as well as a 10-mission campaign. As each mission is completed, you will accumulate kill points which may be used to upgrade your weapons or obtain additional equipment.

Play on one of four terrain maps: jungle, desert, countryside, or ruined city. Though you are at distance from your mission target, you will need to score morale points to be able to move into new zones, getting closer to your target. As you do, enemy hostiles may be seen, forcing you to avoid detection or they may need to be engaged to complete your mission. Movement into new zones closer to the target, is achieved by KIA enemy hostiles which gives you morale points that are expended in order to move but beware of the trip wires and claymore mines. Doing this all the while trying not to draw too much attention to yourself. The enemy may call in reserves looking for you. Many items may help you such as scopes and med kits and other useful equipment.

A hand of cards gives the player options to fire, move, crawl, and hide. Location cards are used in each zone and the player will gain cover from these cards but also may find a surprise event. The player will need to earn morale points to be able to move into the next zone, these are earned by killing enemy hostiles. A player only has a certain number of wounds that can be taken during a mission and critical wounds will see the player in real trouble. Taking a shot is a tense moment the wind and other factors could affect the shot, if missed enemy hostiles will move closer towards the sniper and may even attempt to conduct an assault against them.

Product Information:
* Complexity: Medium
* Time Scale: One Game is One Mission
* Map Scale: Area/Zone
* Unit Scale: Individuals/Groups
* Players: 1 Player
* Solitaire: High
* Playing Time: 1 to 2 hours

Game Components: 8.5x11-inch Sniper Mat; Four 8.5x11-inch Mission Maps; One Countersheet of 56 counters; One Action Card Deck; One Tactical Card Deck; One Hostile Card Deck; Four Target, VIP Cards; One Rules Booklet; and Two 6-sided Dice.1 vol, 1 pgs 2023 US, COMPASS GAMES
NEW-box, available late January 2023 ......$69.00 DISCOUNT:15% rct

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