Weekly eFlyer:
10/02/2025 |
1-WAARN008S
HEIHO: The Mass Battle Samurai Game 10mm Miniatures
Boxed set of figures based on Helion and Company's ruleset Heiho (our record number 249400). Recreate famous battles like Kawanakajima and Sekigahara, control armies that are truly massive in scale, and unleash the sophisticated tactical systems that were unique to Japan in this period. Models require assembly and painting. Bases are included.
Contents: * 8 frames of Ashigaru (656 figures) * 4 frames of Samurai (224 figures) * 2 frames of Command (108 figures and accessories) * 40mm x 20mm bases for all * Sixteen D6 * The Heiho full rulebook published by Helion and Company * 2 Token Sheets1 vol, 1 pgs
2025 US, WARGAMES ATLANTIC LLC
NEW-box, available late October 2025 ......$155.00
DISCOUNT:20% rct
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1-2496890
Toone, David and Daniel ON BLOODY GROUND: Terrain Keyword Tokens
Contains one sheet of Terrain Keyword Tokens specifically designed for use with On Bloody Ground.1 vol, 1 pgs
2025 UK, WiP GAMES AND MINIATURES
NEW-tokens, available mid October 2025 ......$8.00
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1-2496891
Toone, David and Daniel ON BLOODY GROUND: Command Point/Activation Tokens
Contains one sheet of Command Point/Activation Tokens specifically designed for use with On Bloody Ground. With 11 tokens for both player one and player two, you will have plenty of tokens to keep track of the command points each of your commanders have. You can also use them in On Bloody Ground Skirmish and hope you draw your counter first to activate before your opponent.1 vol, 1 pgs
2025 UK, WiP GAMES AND MINIATURES
NEW-tokens, available mid October 2025 ......$10.00
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1-2496892
Toone, David and Daniel ON BLOODY GROUND: Movement Widget
Contains two Movement Widgets specifically designed for use with On Bloody Ground. One for you, and one for your opponent. These widgets allow you to move your units easily and accurately by common distances used in game, without having to reach for a tape measure. With the 90 degree cut-out, you can also keep track of where your units are before you commit to repositioning them on the table.1 vol, 1 pgs
2025 UK, WiP GAMES AND MINIATURES
NEW-tokens, available mid October 2025 ......$10.00
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1-2496893
Toone, David and Daniel ON BLOODY GROUND: MDF Rulers
Contains one 14-inch and two 7-inch MDF Rulers specifically designed for use with On Bloody Ground.1 vol, 1 pgs
2025 UK, WiP GAMES AND MINIATURES
NEW-rulers, available mid October 2025 ......$10.00
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1-237834
Swan, Chris TALES OF DERRING DO: Bloodied Sword and Battered Shields
Ancient-medieval and fantasy supplement for Tales of Derring Do. Figure and scale agnostic. Plunges you into the brutal heart of pre-gunpowder warfare -- where muscle met metal, and glory was won blade to blade. From ancient skirmishes to legendary sieges, this supplement expands your adventures with new rules, mythical beasts, and cinematic clashes steeped in history and fantasy. 1 vol, 64 pgs
2025 UK, PARTIZAN PRESS
NEW-pb, available mid October 2025 ......$30.00
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1-2496811
Toone, David and Daniel ON BLOODY GROUND: Alexander's Successors 322-281BC
Mass combat rulebook with common sense rules for movement, shooting, and combat, along with a command and orders structure which produces a highly tactical, dynamic, and versatile wargame that is great fun for both seasoned gamers and beginners alike. Includes five complete army lists to enable players to build Ptolemaic, Seleucid, Antigonid, Lysimachid, or Antipatrid armies.1 vol, 64 pgs
2025 UK, WiP GAMES AND MINIATURES
NEW-pb, available late October 2025 ......$27.00
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1-250711
Moller, George AMERICAN MILITARY SHOULDER ARMS, VOLUME I: Colonial and Revolutionary War Arms
Focuses on the arms used from the early exploratory period throughout the colonial period and the American Revolution. Arranged chronologically, it contains definitive descriptions of the pre-flintlock and flintlock shoulder arms used in North America and detailed accounts of the development and progression of military regulation shoulder arms of the major colonial powers from the early eighteenth century through the Revolutionary War. Lavishly illustrated with more than four hundred vivid photographs of muskets, rifles, carbines, and other arms, offers an intelligent analysis of the shoulder arms procured and used by the colonists, colonial and state governments, and the Continental Congress. Contains 435 halftones.1 vol, 540 pgs
2011 US, UNM PRESS
NEW-pb, available mid October 2025 ......$95.00
DISCOUNT:10% rct
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1-250712
Moller, George AMERICAN MILITARY SHOULDER ARMS, VOLUME II: From the 1790s to the End of the Flintlock Period
Presents data surrounding the procurement and modifications of arms produced by the national armories and by individual members of militias. This information, interwoven with military, political, economic, and social factors, results in better definitions and a clearer understanding of the arms' historical context. Though this work focuses on military flintlock shoulder arms, details on the federal government's procurement of arms for Indians during rapidly changing military policies of the period is also included. Contains more than three hundred photographs. Contains material of interest to historians, museum specialists, collectors, and dealers of antique arms. Contains 365 halftones.1 vol, 556 pgs
2011 US, UNM PRESS
NEW-pb, available mid October 2025 ......$95.00
DISCOUNT:10% rct
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1-250713
Moller, George AMERICAN MILITARY SHOULDER ARMS, VOLUME III: Flintlock Alterations and Muzzleloading Percussion Shoulder Arms, 1840-1865
Describes muzzleloading percussion shoulder arms procured by the U.S. government for issue to federal and state armed forces in the period that includes the Civil War. During the 1840s, only a handful of American manufacturers were capable of producing significant quantities of arms having fully interchangeable components. By the early 1850s, at least one firm was producing rifles with close enough tolerances to be considered fully interchangeable. And thanks to the invention of the expanding bullet, rifled arms could be used by an army's entire infantry. For the first time, line infantry were equipped with arms capable of rapid reloading and of consistently hitting a man-sized target at distances as great as three hundred yards. This exhaustive reference work will be a must for serious arms collectors, dealers, and museum specialists. Contains 299 halftones.1 vol, 556 pgs
2012 US, UNM PRESS
NEW-pb, available mid October 2025 ......$95.00
DISCOUNT:10% rct
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1-PWAR111
Newberg, Stephen PAPER WARS ISSUE 111: With Fire and Sword -- Thirty Years War 1618-1648
A medium-complexity, two-player, strategic-level (30 miles-per-hex) simulation, with each turn representing one year from 1618 to 1648 and individual units representing entire armies. One player commands the Hapsburg forces, while the other runs the anti-Habsburg coalition. There are three scenarios with start times of 1618, 1630, and 1636. Each unit hides its strength on its reverse side prior to combat resolution. Special rules cover random events, sacking and rebuilding cities, killing leaders, wounding leaders, returning recovered leaders after a wounding, siege combat, field battles, and attrition. Contains one 34x22-inch small-hex map and 200 small-size (half-inch) counters. Also contains a bonus game: a full second sheet of 5/8-inch large-size units for new scenarios for the three games in World War II Campaigns (1940, 1941 and 1942).1 vol, 64 pgs
2025 US, COMPASS GAMES
NEW-pb, available late October 2025 ......$47.00
DISCOUNT:15% rct
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1-250690
Laramie, Michael KING GEORGE'S WAR AND THE THIRTY-YEAR PEACE: The Third Contest for North America, 1714-1748
Continues the contest for North America from the end of Queen Anne's War in 1713, marking the beginning of the Thirty-Year Peace, through the start of King George's War in 1744, to its conclusion with the signing of Treaty of Aix-la-Chapelle four years later. Takes the reader along with the combatants into the field and waterways, including Native American, French, Spanish, Provincial, and British. Based on a rich variety of primary sources and fully illustrated with original maps, provides great detail on these lesser-known but enormously important conflicts that shaped the political story of North America. Contains 75 illustrations.1 vol, 400 pgs
2025 US, WESTHOLME PUBLISHING
NEW-dj, available mid October 2025 ......$40.00
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1-250691
Cecere, Michael MARCH TO INDEPENDENCE: The American Revolution in the Southern Colonies, 1775-1776
The first volume in the Independence Trilogy. Examines how Virginia, North Carolina, South Carolina, and Georgia ended up supporting the colonies to the north, while East Florida remained within the British sphere. South Carolina, Georgia, and East Florida all retained their royal governors through the summer of 1775, and no military engagements occurred in any of the southern colonies in the six months following the battles in Massachusetts. The situation changed significantly in the fall, however, with armed clashes in Virginia and South Carolina; by early 1776 the war had spread to all of the southern colonies except East Florida. Contains 24 illustrations.1 vol, 288 pgs
2021 US, WESTHOLME PUBLISHING
NEW-dj, available mid October 2025 ......$30.00
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1-250692
Cecere, Michael UNITED FOR INDEPENDENCE: The American Revolution in the Middle Colonies, 1775-1776
The second volume in the Independence Trilogy. Examines how the inhabitants of New York, New Jersey, Pennsylvania, Delaware, and Maryland reacted to the outbreak of war in Massachusetts. Using primary source extracts and proceeding chronologically from the spring of 1775 to the fall of 1776, the key events in each of these colonies is presented, from the political struggles between Whigs and Tories, through the failed Canadian expedition, to the loss of Long Island and New York City. Provides an important overview of events in the middle colonies at the start of the Revolutionary War that complements other works that focus on specific military clashes and campaigns. Contains 11 illustrations.1 vol, 244 pgs
2023 US, WESTHOLME PUBLISHING
NEW-dj, available mid October 2025 ......$30.00
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1-250693
Cecere, Michael SPARK OF INDEPENDENCE: The American Revolution in the Northern Colonies, 1775-1776
The third volume in the Independence Trilogy. Focuses on Lexington and Concord, Bunker Hill, Boston Harbor, as well as events that happened in New Hampshire, Massachusetts, Rhode Island, Connecticut, and modern-day Maine. Extensively uses primary source documents to explore both the well known and less-known clashes and events that occurred during the fifteen months between Lexington and Concord and the Declaration of Independence, and how these events contributed to the growing support across the colonies for independence from Great Britain by 1776. Contains 8 illustrations.1 vol, 256 pgs
2024 US, WESTHOLME PUBLISHING
NEW-dj, available mid October 2025 ......$30.00
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1-239590
Troiani, Don LIBERTY: Don Troiani's Paintings of the Revolutionary War
Serves as a catalog for the exhibit of Troiani's work at the Museum of the American Revolution, highlighting pivotal events of America's fight for independence. His research-based paintings capture the reality and drama of crucial moments such as the 1775 Battle of Bunker Hill, General Washington's daring 1776 attack on Trenton, and the American and French victory at Yorktown in 1781. Contains 45 color illustrations and 56 color photos.1 vol, 144 pgs
2021 US, STACKPOLE BOOKS
NEW-dj, available mid October 2025 ......$30.00
DISCOUNT:10% rct
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1-250730
Niechwiej, Adam CORUNNA 1809: Moore vs Soult
Two-player game that depicts the last battle of 1808's campaign, when General Moore rushed on Sahagun, threatening the flank of the dispersed French forces. French army has advantages in artillery and cavalry, but it is not easy to explore them. Guns must be set on good positions and cavalry moves in difficult terrain. The French player can dismount his dragoon regiments and he can act them as infantry in skirmish order. The British player has good infantry which performs very well during fire combat. His goal is stay on the battlefield long enough to gain additional victory points.
Contents: * 68cm x 48cm Board * 432 die-cut counters * 26 counters * 2 scenario cards * 1 ten-sided die * Playing time: 3-9 hours.1 vol, 1 pgs
2025 POLAND, STRATEGEMATA
NEW-game, available mid October 2025 ......$45.00
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1-250720
Pole, Stephen A FULL MEASURE OF DEVOTION: The Gettysburg Campaign 1863
Two-player wargame enabling players to recreate the Gettysburg Campaign. One player controls the Confederate forces, the other controls those of the Union. Forces are made up of brigades (although the term is used loosely) and each game turn represents about two days of actual time beginning in the second week of June 1863. Only historical commanders are deployed on the game map. The actual composition of their forces is hidden by fog-of-war screens placed adjacent to the game map.
Contents: * One 84cm x 60cm game map * 246 die-cut counters and markers * 21 wooden sleighs * Two initial order sheets * Two fog-of-war screens and four mountings * An extended example of play * A sheet of sticky labels * One rulebook * Two 6-sided dice: one blue and one gray * Playing time: 4-6 hours1 vol, 1 pgs
2025 POLAND, STRATEGEMATA
NEW-game, available late October 2025 ......$60.00
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1-250700
Hart, Peter CHAIN OF FIRE: The Siege of Khartoum and the Campaign of Egypt and the Sudan
Details the dramatic story of the siege of Khartoum and Britain's extraordinarily violent 1882 campaign in Egypt and Sudan. In the 1880s, British control over northeastern Africa was a political minefield that Prime Minister William Gladstone wished to avoid -- until his emissary Charles Gordon was besieged in Khartoum, and the city became the focal point for war. Among the famed British officers involved were figures who would later adopt starring roles in World War I, such as Egyptian Army officer Captain Herbert Kitchener. Examines the terrible desert wars using the testimonies of the men who fought there. Contains 8 pages of color illustrations.1 vol, 464 pgs
2025 US, PEGASUS BOOKS
NEW-dj, available mid October 2025 ......$35.00
DISCOUNT:10% rct
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1-250710
Dick, Ron and Clinton Terry AMERICAN EAGLES: A History of the United States Air Force Featuring the Collection of the National Museum of the U.S. Air Force
Features the collection of airplanes, art, photographs, and memorabilia of the National Museum of the U.S. Air Force at Wright-Patterson Air Force Base near Dayton, Ohio. Tells the story of the beginnings of flight, through the creation of the U.S. Air Force as a separate branch of the military, to the technological achievements of what is the preeminent air power in the world today. Details combat aces, Medal of Honor recipients, generals, and average citizens who served in the Air Force, as well as philosophers, airplane designers, test pilots, rocket scientists, armorers, and grease monkeys. Contains more than 250 color and 150 black-and-white illustrations and photos.1 vol, 336 pgs
2025 US, LYONS PRESS
NEW-pb, available mid October 2025 ......$40.00
DISCOUNT:10% rct
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1-COM1192
Newberg, Stephen SEAPOWER AND THE STATE: World War Three At Sea
Examines the worldwide state of naval affairs from 1984-1994 as related to major conflicts in this two-player simulation game of moderate complexity on the grand strategic scale. The viewpoint of the simulation is that of grand strategy and thus has the players acting as the overall commanders of the naval forces of the Eastern or Western alliances. Numerous scenarios are presented for various force levels for different time periods. Detailed systems depict the capabilities and liabilities of the aircraft, surface warships, and submarines of the period as individual platform types and in combined mutual support teams in the light of the expressed naval doctrines of the time. Covers various levels of conflict ranging from crisis atmosphere maneuvering with no actual combat through mutual strategic nuclear warfare strikes, including such aspects as reconnaissance, communications, navigation, anti-satellite type satellites, seabed sonar arrays, global trade shipping lanes, mines, anti-aircraft, and anti-surface and anti-submarine warfare. Optional systems cover convoying, direct conventional & tactical nuclear attacks on bases, and weather.
Product Information: * Complexity: 7 out of 10 (Medium) * Solitaire Suitability: 6 out of 10 (Medium) * Time Scale: 1 Turn = 4 days * Map Scale: 900 km per hex * Unit Scale: Variable (from individual ships to groups of smaller warships and aircraft) * Players: 2 Players (also suitable for solitaire or team play) * Playing Time: 6-9 hours
Game Components: * One mounted map (22 x 34 inches) * One mounted Europe map (11 x 8.5 inches) * Two Counter sheets (9/16 inch counters) * Five Player Aid Cards (single-sided) * Two Player Aid Cards (double-sided, identical) * One Rules booklet * Two six-sided dice * Box and Lid1 vol, 1 pgs
2025 US, COMPASS GAMES
NEW-box, available late October 2025 ......$69.00
DISCOUNT:15% rct
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