Updated as of ..10/10/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

Books at On Military Matters


Updated as of 10/10/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 10/10/2024

1-914000 VAE VICTIS: Stand Alone Games with Rules in English VAE VICTUS Board Game with English rules, Many of which are out of print:

All are $38.00, buy any two and save 10%

Ancient & Medieval:
#3: The Lion & the Sword
#8: Bellum Gallicum II (Caesar's Gallic Wars)
#20: Heroes & Kings
#24: Alexander Against Persia
#30: Fields of Battle V1
#34: The Arab Conquest of the Levant A.D. 636-656

15th-18th Century:
#5: The Victories of Marshal Saxe - Fontenoy 1745 and Lauffeld 1747
#11: French Wars of Religion V1
#15: French Wars of Religion V2
#21: Avec Honneur et Panache V
#23: The Wars of the Sun King
#27: French Wars of Religion V3, 1562 - 1598 - The battle of Moncontour, 1569
#35: Les Batailles De Louis XIV Wargame

First Empire:
#2: Aspern-Essling 1809
#6: Fuentes de Onoro 1811
#10: Hanau 1813 Days of Glory series
#12: The Marshals III - Augereau - Eugene 1814
#14: Arcole 1796
#16: Les Marechaux (The Marshalls) V - General Moreau
#17: Premieres Glories
#19: Fleures 1794
#25: Tourcoing 1794
#29: Days of Glory 1805 Wargame
#31: Waterloo 1815
#32: Wattignies 1793

19th Century:
#9: Inkermann 1854
#26: The war of 1870
#33: The Italians Wars 1859 - 1866


20th Century:
#1:Arnhem 1944
#4: From Overlord to Berlin
#7: Cassino 44 - The Allies Assault the Gustav Line
#13: Orages a L'Est (Storms in the East)
#18: Battle of Debrecen 1944
#22: Kiev 1943
#28: Typhoon Over the Pacific1 vol, 80 pgs 2000's FRANCE, CERIGO EDITIONS
NEW-softcover ......$38.00 DISCOUNT:35% rct

Add to Cart

1-VXDA018 Victrix RUS INFANTRY ARMOURED and UNARMOURED WARRIORS: 28mm Figures Contains 28mm plastic figures, supplied unpainted and unassembled.

Contents:
* 24 x armored figures
* 24 x unarmored figures
* 37 x unique head designs - 148 heads in total
* Spears, swords, hand axes, and two-handed axes
* Command figure parts, including horn blowers and standard bearers
* Headgear and helmet designs drawing from Slavic, Asiatic, and traditional Scandinavian influences.
* Shields range from variously sized round shields to distinctive Slavic rectangular shields

Beyond depicting the Rus, these miniatures can double as the Varangian Guard of the Byzantine Empire or as Slavic warriors. Combine them with Victrix's existing Viking set for even greater diversity, or transform them into archers using the Victrix Dark Age Archers set.1 vol, 48 pgs 2024 UK, VICTRIX LTD
NEW-bag, available late October 2024 ......$65.00 DISCOUNT:10% rct

Add to Cart

1-2103412 Grant, Charles REFIGHTING HISTORY: Volume 12 The Seven Years War Russian Battles The latest campaign book in the Refighting History series, this time with focus on the Russian Battles of the Seven Years War. As is standard with this series, it provides background on the battles and armies, detailed information on uniforms, and how to assemble a wargaming army for specific battles. This volume focuses on scenarios for the Battles of Gross-Jagersdorf, Zorndorf, Paltzig, and Kunersdorf. Large hardback, many photos, and is a great resource for wargamers of this period as the scenarios are compatible with many rulesets.1 vol, 220 pgs 2024 UK, PARTIZAN PRESS
NEW-hardcover, available mid October 2024 ......$68.00 rct

Add to Cart

1-908443 various WARGAMES ILLUSTRATED: Issue # 443 Theme: Go for the Jugula
* Jugula: Studio Tomahawk gladiatorial game.

Features:
* Cohors Cthulhu Tactics: New wargame by Modiphius where Romans meet Lovecraftian horror.
* Semi-historical Celebrity Deathmatch: Revisiting an almost forgotten classic.
* Quacks and War Hawks: Eleven new Dramatis Personae for Ruckus.
* Public Enemies - Part 3: Finishes gangster trilogy with a look at an infamous duo.
* What's That, Skippy? Elephant Fallen Down the Old Well?!: Rick Priestley provides an insight into designing Warlord's new Scipio Battle Game.
* Beware Greeks Bearing Small Gifts: 6mm siege of Troy.
* The Vehicles of Vietnam - Part 3: Final part of Vietnam trilogy, takes to the water before browsing a handful (or two) of the war's other vehicles.
* Small-Minis, Small Time-Investment, Big Results!: Paints Grand Battle Scale Samurai and Ashigaru with Army Painter's Warpaints Fanatic range.
* Designing the Denizens: Insider info on the design of the figures, terrain, and special rules for Guards of Traitor's Toll.

Departments:
* Observation Post: Reviews wargaming rules in the Mughal Empire, AWI Germans for Muskets & Tomahawks, and Border Wars figures.
* Release Radar: New and upcoming hobby releases.
* Quick Fire: WI Readers' projects, notes, news, and observations.1 vol, 116 pgs 2024 UK, WARGAMES ILLUSTRATED
NEW-pb, available mid October 2024 ......$10.00 rct

Add to Cart

1-916499 various MINIATURE WARGAMES # 499 Articles include:
*The Power of Stones: Victoriana Adventure skirmish scenario by author of Tales of Derring Do
* The Dark Ages: Discusses the advantages of gaming Command Decision
* Print or No Print?: Describes the choice gamers face when deciding to home print figures
* Three and Fourpence: Delves into YouTube for wargamers
* Does Size Matter?: Discusses whether scale is important in wargaming
* Cyro Volcano: Solo sci-fi scenario for Songs of Blades and Heroes
* Quartermaster: Army Painter's new Fanatic acrylics
* Full Colour: Colours show in Newbury
* Scratchbuild Double: Covered well, based on Shardlake TV show, and spaceships made from unlikely materials
* Defence in Depth: Figures and Rules Reviews
* Forward Observer: News
* Recce: Book Reviews1 vol, 96 pgs 2024 UK, WARNER PUBLICATIONS
NEW-pb, available mid October 2024 ......$10.00 rct

Add to Cart

1-962214 Various MEDIEVAL WORLD: Volume 14: The Medieval Baltic Theme: The Medieval Baltic
* A Frontier and a Crossroads: Trade and Power in the Medieval Baltic
* Medieval Livonia: Connected and Contested
* Livonian Brothers of the Sword: Conquering in Christ's Name
* The Anglo-Hanseatic War: An Old Sea Bird and the Last Judgment
* The Brotherhood of the Blackheads: Medieval Tallinn's Wealthy Merchants

Features:
* Well Protected?: The Strength of Medieval Armour
* Charles Martel: The Progenitor of Europe
* Feeding Northumberland's House: A Late Medieval Household Budget
* The Legend of Loreto: Mary's Humble, Holy House
* Kenilworth 1266: England's Greatest Siege
* Viking York: Life and Conflict in Medieval Jorvik
* Theophanu: Empress, Ruler, and Rival
* Book Review: Gunpowder Technology in the Fifteenth Century: A Study, Edition and Translation of the Firework Book
* Book review: Shared Saints and Festivals Among Jews, Christians, and Muslims in the Medieval Mediterranean1 vol, 92 pgs 2024 NETHERLANDS, KARWANSARAY
NEW-pb, available late October 2024 ......$12.00 rct

Add to Cart

1-COM1058 Smith, Eric Lee BATTLE HYMN: VOL 1 - GETTYSBURG AND PEA RIDGE This boardgame offers a brigade-level system based upon a chit-pull system of division activation, strength point step system with losses taken point by point, and each combat phase consists of two combat rounds. Uses a graphics approach based upon the maps produced by the US Government after the war, the map is a pleasure to behold. There are six scenarios in the game, some of which have alternatives for additional variety. Optional rules include hidden movement and more randomization during combat (more historical and also simulates async computer play).

Battle Hymn Vol. One includes two games: Gettysburg: The Tide Turns and Pea Ridge: The Struggle for Missouri.

Scenarios: Note: Some scenarios have alternatives making them in effect two or more scenarios.

Gettysburg
* Pickett's Charge - 3 turns, 45 minutes
* The Best Three Hours (Devil's Den) - 3 turns, 1 hour
* The Accidental Battle (Day One) - 11 turns, 3 hours
* Longstreet's March (Day Two) - 9 turns, 3 hours
* The Tide Turns (Day Three) - 7 turns, 3 hours
* The Battle of Gettysburg (campaign) - 31 turns, 8 hours

Pea Ridge
* The Surprise Attack (Day One) - 9 turns, 2 hours
* Missouri Redeemed! (Day Two) - 5 turns, 1.5 hours
* The Battle of Pea Ridge (campaign) - 15 turns, 5 hours

Product Information

* Complexity: Medium (4 out of 10)
* Playing Time: 45 minutes to 3 hours (scenarios), 5 to 8 hours (full campaigns)
* Solitaire Suitability: High (due to variable activation system)
* Time Scale: 1 turn = 60 to 90 minutes depending on the game and day
* Map Scale: 1 hex = 300 yards across
* Unit Scale: Brigades, strength point = 150-300 men (depending on the game & unity type)
* Players: 2 (but far above average as a solitaire game)

Components
* 4 10-sided dice of one color
* 1 10-side die of another color
* 2 39x25-inch maps with 5/8th inch hexes, period style
* 2 identical 8.5x11-inch chart cards, printed front and back
* Rule book: 32 pages, extensive examples
* 3 5/8-inch Counter sheets, 176 counters each1 vol, 1 pgs 2019 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$79.00 DISCOUNT:20% rct

Add to Cart

1-COM1029 Gorkowski, John BALANCE OF POWERS: Wargame Balance of Powers enables players to game the entire First World War in a hex-and-chit format at the army corps and naval squadron-level from the diplomatic crisis of July, 1914, through countless air, land and naval battles until Europe reaches an armistice which can occur as late as May, 1919.

In addition to a three-map, four-year grand campaign, the game has several smaller scenarios, including single season, one-mappers, to accommodate every schedule and area of interest. The innovative map layout divides Europe horizontally rather than vertically to enable two-front struggles on a single map sheet. Taken together, the maps permit a degree of strategic speculation absent from operational-level games. For example, the British can invade the German or Adriatic coast instead of the Dardanelles.

Balance of Powers also portrays diplomacy and economics. A haggle-based diplomacy system enables history buffs to recreate the land-swap politics of the period, or players can opt for a simpler, streamlined schedule of neutral entry with a dash of randomness added for surprise.

Industrial production is as simple as 1-2-3 to avoid excessive math while enabling players to comprehend the cost of their losses. In the end, victory hinges on control of terrain or accumulated demoralization.

Game mechanics recreate the dilemmas of WWI. Land action begins with mobile stacks in grand sweeping offensives, but eventually slows down as corps flip to entrench and thereby lock in gains for the long war of attrition. Trench warfare involves an in-hex dimension with a counter attack mechanism that creates see-saw struggles for single hexes and thereby simulates the tactical ebb and flow that animated the front even during strategic stalemate.

The prospect of a 'breakthrough' to the green fields beyond motivates ceaseless attacks, but it's ephemeral until tanks, planes and tactical innovation change warfare forever. In the air and at sea, a roll-to-hit system enables air and (optional) naval combat to scale from the small dogfights of the Fokker Scourge to the mighty clash of dreadnoughts at Jutland. And there's a Sea Chart, in the corner of one map, which spans the globe so players can recreate events in the Far East and far out at sea.

Components: Three 22 X 34 inch maps, Four countersheets with approximately 900 counters (9/16-inch size), one Rulebook, one Scenario book, one General Records Track, 2 Player Aid Cards, and Dice.
1 vol, 1 pgs 2015 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$115.00 DISCOUNT:20% rct

Add to Cart

1-COM1035 Uhlmann, Kirk Ypres The game illustrates the evolution of tactics during WWI. In time, gas wafts across the battlefield, unit statistics change to show better performance while dispersed, a new method of tactical command and control emerges, mortars pop up like mushrooms after the rain, and artillery becomes more responsive. In addition to short, standalone scenarios, RPC has a campaign mechanism so players can link a series of interdependent scenarios to simulate battles that spanned days, and nights. During these campaigns, the results of one scenario affect the start of another so conservation of force, supply lines, and replacements all become issues. Players will get a sense of slogging forward in yards per day - at great cost - as they plot days of grinding combat.

Product Information
Complexity: 6 out of 10
Solitaire suitability: 8 out of 10
Time Scale: 10 minutes per turn
Map Scale: 200 yards per hex
Unit Scale: Companies, squadrons, sections1 vol, 1 pgs 2015 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$75.00 DISCOUNT:20% rct

Add to Cart

1-COM1026 Cebrian, Jaun Carlos A LAS BARRICADES - 2nd Edition On 18 July 1936, various generals in the Spanish army rose up against the government of the Second Republic. The failure of the coup as it had been originally planned gave way to a civil conflict between the defenders of the democratic government and the backers of the military coup. Machado's two Spains fought each other for nearly three years in a battle which reflected the political and social tensions affecting the world at that time1 vol, 1 pgs 2015 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$75.00 DISCOUNT:20% rct

Add to Cart

1-246490 WORLD IN FLAMES: Classic Collector's Edition This classic World War II game is NEW and still sealed. Five full-color maps portray all the theaters of war: Europe, Russia, Africa, the Middle East, India, Asia, the Pacific, the Atlantic, and Australia. Counters represent the armies and corps, the aircraft carriers, the naval task forces, and the air groups that took part. Games plays two-six players. Contains 1400 counters, 5 maps, 2 combat charts, one Production Circle, and the comprehensive rules and scenarios booklets.1 vol, 1 pgs 1985 AUSTRALIA, AUSTRALIAN DESIGN GROUP
NEW-box o/p, only one (1) available, first come first served ......$159.00 DISCOUNT:20% rct

Add to Cart

1-246500 WORLD IN FLAMES: Deluxe Collector's Edition This VERY rare deluxe edition of the classic World War II game is NEW and still sealed. Five full-color maps portray all the theaters of war: Europe, Russia, Africa, the Middle East, India, Asia, the Pacific, the Atlantic, and Australia. Counters represent the armies and corps, the aircraft carriers, the naval task forces, and the air groups that took part. Games plays two-six players. Contains 5 hard-mounted maps, a hard-mounted turn record chart (including Production circle), hard-mounted task-force display, 4900 counters, 2 full-color rule books, and 5 color charts. Counter expansions include Planes in Flames, Ships in Flames, Divisions in Flames, and
Territories in Flames.1 vol, 1 pgs 1985 AUSTRALIA, AUSTRALIAN DESIGN GROUP
NEW-box o/p, only one (1) available, first come first served ......$349.00 DISCOUNT:20% rct

Add to Cart

1-COM1034 Gorkowski, John PATHS TO HELL: Operation Barbarossa 1941 PTH while utilizing La Bataille de France, 1940 base rules, incorporates new and adapted rules and additions for this new front. The WSS promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict. Just a few of the additions include:

Human wave attacks
Battalion officers
Communist Commissars
Recon rules
Flamethrower tanks
Motorcycle recon
Waffen SS
Rumnanian
Gully
Rail Roads
One 8'5 x 11' chart with many overlays
PTH has a moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions.1 vol, 1 pgs 2015 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$84.00 DISCOUNT:20% rct

Add to Cart

1-COM1055 Gorkowski, John The African Campaign, Designer Signature Edition The African Campaign, Designer Signature Edition, marks the return of a true wargaming classic by John Edwards, faithfully remastered and updated with this all-new, supersized edition. Celebrated by many as 'Afrika Korps done right,' this two-player game allows players to explore the key elements of the Desert War, beginning in December 1940 with Wavell's first offensive, Operation Compass, against the Italian forces of Marshal Graziani, and culminating in December 1942 when the Americans landed in Rommel's rear, thus sealing the ultimate fate of the Afrika Korps. The African Campaign is yet another Classic Reborn! by Compass1 vol, 1 pgs 2024 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$65.00 DISCOUNT:20% rct

Add to Cart

1-COM1021 Heller, Randy Bitter Woods Designer Edition Designer Edition Bitter Woods is the premier edition of this highly acclaimed regimental level Battle of the Bulge game and includes all aspects of the original game plus the expansion edition. The potential for mechanized exploitation movement and an appropriate Allied counterattack capability ensure an exciting challenge for both sides. Designer Edition Bitter Woods is highly playable, yet historically accurate, further ensuring a game you will want to revisit for years to come.

Components:

Two 22 by 30 inch maps
3 sheets of 5/8 counters
One Rulebook
One Player's Handbook
Nine Player Aid Cards
One six-sided die
One box and lid set1 vol, 1 pgs 2014 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$85.00 DISCOUNT:20% rct

Add to Cart

1-COM1015 Ledford, Mitchell and Gregory M. Smith THE WAR IN EUROPE 1939-1945 - reprint WWII strategic level game covering all the action of Europe, the Mediterranean and North Africa.Offers everything a game of this scale and scope should, from massive armored breakthroughs and encirclements to national production and military improvement.

TWE may be played on its own or may be combined with The War: Pacific 1941-1945 (TWE) to recreate the entire Second World War. In conjunction with The War's Expansion Kit, gamers can now enjoy the complete TW franchise.

Also addresses 'what-if' WWII strategy: what if the Germans really built the carrier Graf Zeppelin; what if Mussolini had upgraded the quality of Italian forces; what if Stalin hadn't shot many of his best generals during the purges; what if the U.S. had entered the war earlier.or later; what if the British had been able to mobilize the Empire and the Dominions more effectively; what if the U.S. had developed the atomic bomb early enough to use in Europe, and so on.
It isn't intended to be a simulation. It's a gamer's game with quick, user-friendly combat systems. Veteran gamers familiar with classic WWII strategic level games should pick up the game very quickly. For new recruits, the short scenarios teach the basics, but can be played as stand-alone games in their own right. Includes 12 scenarios.

Product Information:
Complexity: High (about 8 out of 10)
Playing Time: 50 hours for full campaign (1.5 hours and up for scenarios)
Solitaire Suitability: Good

Components: 2 maps; 9 full sheets of 5/8-inch counters; 20 full color 8.5x11-inch cards with various displays, tracks, reminders, tables, charts, worksheets, etc.; 1 rules booklet; 1 scenario booklet; 1 deck of variant cards; 2 dice; and 1 full color box and lid - the big 3 deep box.
1 vol, 1 pgs 2021 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$160.00 DISCOUNT:20% rct

Add to Cart

1-COM1040 Madison, Ben ABSOLUTE VICTORY: World Conflict 1939-1945 ABSOLUTE VICTORY: World Conflict 1939-1945 is Compass Games' global level 'mini-monster' simulation of the Second World War in every theater, real or potential. Unlike many bigger games, AV concentrates on the fun stuff - ground and naval combat - while simplifying the boring stuff like unit production and logistics. Ground units are 30,000 to 100,000 man armies, while naval units are individual battleships and carriers plus their escorts. Each air unit stands for some 250-800 aircraft, all handled in an off-map display that minimizes clutter.

Components:

4 Maps covering the entire globe and Antarctic theater

5 Countersheets 9/16 military unit counters - total 1,140 (single sided)

2 sheets of small (1/2) markers and random event chits - total 560 (single sided)

2 rules booklets (one Game System rulebook; one Regional rulebook)

2 events booklets, with over 2,500 randomized historical events from WWII

14 Player aid and display sheets - mixture of color and black and white

4 Dice - 2d6 and 2d10

1 Full-color box and lid set1 vol, 1 pgs 2017 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$185.00 DISCOUNT:20% rct

Add to Cart

1-COM1028 Nagel, Michael WAR IN THE WIND: The Battle for Attu Island, May 1943 War in the Wind is a low-to-moderate complexity game (roughly eight pages of rules) depicting the brutal combat and conditions on Attu. The design focuses on the challenges faced by the American forces in the form of extremely variable weather conditions and logistical hurdles posed by nearly insurmountable terrain. The Japanese must use these conditions to their advantage in order to survive the overwhelming American numbers. In addition to the campaign game covering the entire battle, War in the Wind also includes three smaller scenarios focusing on separate phases of the battle. Includes 1 map, 1 countersheet of 9/16 inch counters, 1 rulebook, 2 charts and tables cards, 6 ten-sided dice.

* Complexity: Medium (4 out of 10)
* Solitaire suitability: 7
* Time Scale: 1 day per turn
* Map Scale: 400 yards per hex
* Unit Scale: Companies and Platoons
* Players: 2
* Playing Time: 2-6 hours1 vol, 1 pgs 2014 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$57.00 DISCOUNT:20% rct

Add to Cart

1-COM1012 von Borries, Vance BATAAN! Bataan! is a two-player game, recreating the battle for the peninsula. Vance von Borries has drawn from his game design experience to create a game engine capable of portraying the tense jungle-fighting which took place on Bataan. While the system is based on a previous success, the changes needed to simulate the fighting on Bataan make this a unique gaming experience.

Japanese forces will move quickly to out-flank and pry the US/Filipino units from their fortifications. Yet the Americans can successfully launch attacks out of these strong points, particularly when the crack Philippine Scouts are in the lead. From time to time a player may lead with his armor and this was the one battle of the war where the lowly US Stuart tank was the superior tank!

Bataan! features five scenarios. The three early scenarios, which include a learning scenario, all play to a conclusion in one sitting. They feature a surprising amount of movement for a mostly jungle warfare game and rely on sound military tactics. Only the fourth scenario, the last battle, is a true set-piece action. The Japanese planned it that way and yet even the outcome of that battle was not pre-ordained. All scenarios are tied together by a campaign scenario where both players contend with supply and disease to field the best force possible for the final offensive.

Components:

1 map - 22 x 34 inches
2 full sheets of 0.6 inch counters
11 full-color set-up and player aid cards
1 rules booklet
1 10-sided dice
1 full color box and lid set
1 vol, 1 pgs 2013 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$130.00 DISCOUNT:20% rct

Add to Cart

1-COM1112 Smith, Gregory AMERIKA BOMBER: Evil Queen of the Skies - Strategic Bombing of America, 1947-48 In another timeline, England stands alone in Europe: beaten down but not completely destroyed. The Soviet collapse in 1944 combined with an armistice allows the Germans to rest and refit their armies and deploy back to the west. The Americans have finally decided to declare war on Germany, but it seems to be a somewhat futile gesture, as any attempt to liberate Europe would have to face the full might of the Wehrmacht and Luftwaffe. In 1946, the Amerika Bomber becomes a reality. The German Atomic bomb project is almost complete. In 1947, the first missions begin against the American Homeland.

Product Information: Complexity: 4 out of 10; Solitaire Suitability: 10 out of 10; Time Scale: Weekly turns (individual sorties, 4 per month); Map Scale: Abstract; Unit Scale: Individual aircraft, weapon systems, specific crew members, and ammo rounds; Players: One (with option for two or more); Playing Time: 60-90 minutes

Components: One Counter Sheet of 9/16-inch unit-counters; Three Aircraft Display Mats; Five Player Aid Cards; One Combat Display Mat; One Pilot Awards Display Mat; One Air Operations Mat; Rules Booklet featuring extensive Alternate History Background; One Logsheet; Two 6-sided dice and one 10-sided die.1 vol, 1 pgs 2020 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$69.00 DISCOUNT:20% rct

Add to Cart

1-COM1007 Hill, John YALU: The Chinese Counteroffensive in Korea November, 1950 to May, 1951 Units in Yalu are mostly divisions, with some regiments and battalions. Ground scale is 10 miles per hex and turns are weekly. Weather plays a predominant role, influencing movement and combat options for both sides. Game contains play for classic and deluxe. Contains 2 color 22 x 34 inch maps (one for each game), 2 9/16 inch counter sheets, 6 cardstock player aid and setup cards, 1 rulebook, and 2 six-sided dice. Play time is about 5 hours.1 vol, 1 pgs 2009 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$59.00 DISCOUNT:20% rct

Add to Cart

1-COM2003 Schacht, Michael Traders of the Air Steampunk trading game for two to four players based on a distant planet always on the lookout for an opportunity to acquire valuable goods. Roaming the planet, the guilds need to set up networks of guild contracts on the planet's cities to resell the goods at the most advantageous times to increase power and prestige. Based on the game Hansa.

Components: Two game boards (backprinted on a single 'sheet'); Eight guild maps (four of them backprinted); One steamship; 60 guild contract discs (15 each in four player colors); 22 sky dollar cardboard 'coins'; 78 cardboard goods markers; One bag; One cardboard 'compass' (used only for the variant of Hansa); Two rules booklets (English and German); and One start player marker.
1 vol, 1 pgs 2020 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$52.00 DISCOUNT:20% rct

Add to Cart