Books at On Military Matters
Updated as of 11/14/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 10/24/2024 | |
---|---|
1-1911825
Grant, Charles THE WARGAMERS' ANNUAL 2025
Articles include D-Day Skirmish; Inverurie 1745; French Foreign Legion; The Last of Men and Elves; The Annexation of Chiraz; Pickett's Charge; Russian SYW; Bismarck's wars; OH and Peter Pan; and more. All are in color.1 vol, 102 pgs
2024 UK, PARTIZAN PRESS | Add to Cart |
1-246770
Morris, James MIDGARD: Heroic Battles Rulebook
New tabletop miniature wargame focuses on heroic leadership and includes sorcery and flying sections, five scenarios, 12 sample force lists, and an appendix to help you create your own forces and heroes. Control of a force of warriors and heroes - any scale miniatures - to game any historical, legendary, or fantasy setting where warriors fight it out with swords, spears, and shields -- from the siege of Troy to the battle of Hastings, from the frost giants of Norse myth to the dwarfs of the mountain halls, and from Arthur to El Cid.1 vol, 60 pgs
2024 UK, TOO FAT LARDIES | Add to Cart |
1-228454
Stephen, T.C. THE SILVER BAYONET: Italy: The Shades of Calabria
Supplement for The Silver Bayonet features a solo/cooperative campaign, new soldiers, and new foes. New enemies are both mortal and monstrous, and include a variety of undead. As the major nations vie for military, political, and ideological supremacy over the Mediterranean, the Bourbon royal family plots to reclaim its Neapolitan throne, sending agents from its Sicilian stronghold to support the briganti - Calabria's bandit gangs - in waging a bloody guerrilla war against the occupying French. Meanwhile, rumors spread that the dead no longer rest easy, but rise from their graves to wander isolated valleys and mountain paths.1 vol, 96 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-968050
Young, Edward 050 PHILIPPINES 1944: Third Fleet's First Victory Over Japanese Land-Based Airpower
The US Navy's 1944 Philippines raids had US naval aircraft challenge and defeat the Japanese land-based air force. Draws upon after-action reports and other primary sources to explain how these strikes impacted the reeling forces of Imperial Japan. Soon overshadowed by the invasion of Leyte and the enormous Battle of Leyte Gulf, few detailed accounts of this campaign exist, but it was an important stage in the Pacific War. The relative ease of these raids prompted the planned invasion of Leyte to be brought forwards by two months. Illustrated with 65 archive photos, original artwork, maps, 3D diagrams, and 15 pages of color illustrations.1 vol, 96 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-977060
Williamson, Justin 060 SON TAY 1970: The Operation Ivory Coast POW Rescue Mission
Details the hugely complex US effort to rescue POWs at Son Tay during the Vietnam War. A joint Army-Air Force assault, with the Navy flying diversionary missions, the Son Tay raid was the first operation to be conducted under the direct command of the Joint Chiefs of Staff, and ranks among the most important moments in the development of modern US Special Operations Forces. Includes 50 photos and nine pages of color illustrations.1 vol, 80 pgs
2023 UK, OSPREY PUBLISHING | Add to Cart |
1-978138
Saunders, Andy 138 RAF FIGHTERS VS JU 87 STUKA: In the West 1940-41
An illustrated account of the clashes between RAF Fighter Command's Hurricanes and Spitfires and the Luftwaffe's JU-87 Stukas in the skies over France, the Channel, and southern England. Addresses the misconceptions surrounding the JU-87 with a fresh appraisal of its famous actions. Features first-hand accounts, rare photographs, and newly commissioned artwork and diagrams to reveal how the Stuka defended itself against on oncoming fighters and how, in turn, RAF pilots learned to shoot the aircraft down.1 vol, 80 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-995334
Zaloga, Steven 334 TANKS IN THE PHILIPPINES 1944-45: The Biggest Armored Clashes of the Pacific War
Analyzes the capabilities of the Japanese and American tank forces and how they fought in the Pacific War. Explains how the first relatively small tank clashes on Leyte evolved into the large-scale tank battles (at least in the Pacific Theater) on Luzon. While there was some tank-vs-tank combat in northern Luzon as the Japanese 2nd Tank Division faced separate US Army tank battalions, most tank fighting in the Philippines involved their use in the traditional infantry support role. Contains rare archive photos and detailed original illustrations of the tanks. Illustrated with 40 photos and 8 pages of color illustrations.1 vol, 48 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-996402
Knight, Ian 402 BLOOD RIVER 1838: The Zulu-Boer War and the Great Trek
Examines the first clash between the Zulu kingdom and European interlopers and its dramatic effects on Boer and Zulu alike. Explores what has long been a controversial and partisan topic in South African history by considering the immense impact the Zulus had on this history. Includes the 1836 Boer/Ndebele conflict, the imbalance in tactics and weaponry, the reasons why the British settlers allied themselves with the Boer Trekkers, and why the war was a key turning point in the use of traditional Zulu military techniques. Also reveals that a Boer victory at Blood River was by no means a foregone conclusion. Contains color illustrations throughout, including battlescene artworks, maps, 3d diagrams, and photographs.1 vol, 96 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-996408
Stille, Mark 408 BATTLE OF THE ATLANTIC (1): The U-Boat Campaign Against Britain, 1939-41
The first in a series of books examining the struggle between Allied naval and air forces and the German U-boats in the first 15 months of the war. The Germans attempted to win a tonnage war against Allied shipping. However, torpedo problems and the lack of U-boats prevented the Germans from inflicting crippling losses, even though the British found it impossible to protect all shipping, primarily because of lack of convoy escorts. Contains maps, diagrams, photographs, and battlescene artworks.1 vol, 96 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-997258
Gilbert, Francois 258 GLADIATORS: 1st-5th Centuries AD
Examines gladiators, who provided a bloody spectacle for the people of ancient Rome and its vast empire. While prominent citizens sponsored games to enhance their own reputations and reward their clients, the emperors soon assumed a near-monopoly on the provision of games. Several emperors, most notoriously Commodus, even entered the arena themselves. In the quest for novelty, contests included prisoners, criminals, and women. Only after the adoption of Christianity as the state religion in AD 380 did armed combat between gladiators enter a decline, and even then beast hunts persisted into the 6th century. Contains eight color artwork plates, as well as black and white color photographs and illustrations.1 vol, 64 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-999560
Lai, Benjamin 560 GROUND FORCES IN THE KOREAN WAR 1950-53 (1): The North Korean People's Army and the Chinese People's Volunteer Army
Describes and illustrates the Chinese and North Korean troops who fought US and UN forces in Korea during 1950-53, revealing the evolving organization, tactics, uniforms, insignia, and equipment during three years of warfare in the Korean Peninsula. Reveals the real story of the North Korean and Chinese troops engaged in the Korean War, deepening our understanding of the conflict. Contains eight color artwork plates, as well as black and white photographs and illustrations.1 vol, 48 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-246740
Kuhlmann, Kurt EPIC OF THE PELOPONNESIAN WAR: Wargame
Two to four players use military force and political influence in their struggle to control the city-states of ancient Greece. Playing time ranges from 4-10 hours for short scenarios, to 20+ hours for the full campaign game, as players mobilize forces four times a year, and deploy them three times each season. Players have a full range of strategic options, including sieges, constructing and destroying fortifications, razing enemy cities, foraging, and raiding. Event Cards provide random events (such as storms at sea, bad omens, the crippling plague at Athens, etc.) and strategic targets (such as city betrayals, rebellion of Athenian regions, Persian support, the Sicilian Expedition). Scenarios include: the introductory Argive League scenario, played on only a portion of the map; three scenarios that cover only a portion of the war; and the full Campaign Game for 2-4 players (adding Thebes and Corinth to the Peloponnesian side as the third and fourth players). Contains two 34 x 22-inch full color maps, 560 full-color counters, deck of 120 event cards, one rulebook with eight scenarios, leader display sheets, and dice.1 vol, 1 pgs
2006 US, CLASH OF ARMS | Add to Cart |
1-246750
Markham, Robert THE CAMPAIGNS OF KING DAVID: The Biblical Struggle for the Near East
Covers the struggle for supremacy of the fertile crescent during the Old Testament reign of Judah's King David. Using a system that incorporates economics, diplomacy, and military operations, players maneuver combat units and leaders over a full color map of the Near East and have a limited number of turns to determine victory. With 15 action phase chits to choose from, each turn is unique as players deal with the twists and turns of fate -- ensuring no two games are ever the same. Players must husband their resources to maintain their field armies, build and re-equip units, fortify cities, and wage war through leaders who command chariots, phalanxes, and militia. Contains one rulebook, one 22 x 34-inch full color map, 500 counters on three sheets, charts and player aid, and dice.1 vol, 1 pgs
2007 US, CLASH OF ARMS | Add to Cart |
1-246720
Markham, Rob WALLACE'S WAR: Stirling Bridge and Falkirk (Wargame)
Based on the Baron's War system with a focus on the command and weaponry of the medieval battlefield. This game allows the player to engage in two of William Wallace's biggest battles against the English Army -- his greatest victory at Stirling Bridge against the Earl of Surrey and his greatest defeat at Falkirk against Edward I. Contains two 17 x 23-inch period-style maps, 280 counters, rulebook with historical commentary, cardstock charts, and dice.1 vol, 1 pgs
2008 US, CLASH OF ARMS | Add to Cart |
1-246730
Markham, Robert BARONS' WAR: The Battles of Lewes and Evesham (Wargame)
Simulation of 13th century warfare contains only 12 pages of rules plus commentary. Each player must preplan the orders for his Battles with the use of Command Points. The system has built-in limitations on leaders and troops, fog of war, and the chaos of the medieval battlefield. Rules also cover individual unit morale, cohesion, ranged fire, melee, and leadership, including special rules for Prince Edward and his Battle. Both the battles of Lewes and Evesham are covered in historical as well as what-if scenarios. Contains rules with historical commentary, 280 counters and markers, two 17 x 22-inch maps, player's aids, and dice.1 vol, 1 pgs
2004 US, CLASH OF ARMS | Add to Cart |
1-246640
Cole, Myke STEEL LOBSTERS: Crown, Commonwealth, and the Last Knights in England
Examines the life and English Civil War times of Sir Arthur Hesilrige and his Regiment of Horse, known as 'the Lobsters' as they were encased in plate armor. Covers the full history of England's last knights, from the seeds of their creation in Hesilrige's experience as a young cavalry officer, through their final defeat at Roundway Down in July 1643, and the decision to abandon their armor. Provides lavish detail on arms, armor, and tactics. Includes an eight-page uniform plate section in full color.1 vol, 272 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-246710
Zucker, Kevin THE 6 DAYS OF GLORY (Wargame)
Operational Napoleonic game includes three short scenarios that cover the battles of Champaubert, Montmirail, and Vauchamps, with a campaign scenario linking all three. The game has a standard command check, move, combat sequence with an additional night turn during which armies can force march to outmaneuver the enemy. Features include chain-of-command and leadership initiative, artillery bombardment, supply, demoralization, repulse at odds greater than 5-to-1, movement across pontoon trains and bridges, and a weather effect of forced mud on wheeled unit during the afternoon (PM) turn. Team play is also possible where Allied command is divided between Prussian and Russian and thus communication between the two is not allowed unless written messages are exchanged. Contains a 34 x 22-inch map and 280 counters.1 vol, 1 pgs
1997 US, CLASH OF ARMS | Add to Cart |
1-246760
Edwards, Frank THE GAYSH: A History of the Aden Protectorate Levies 1927-61 and the Federal Regular Army of South Arabia 1961-67
Examines the Aden Protectorate Levies' growing strength and its relationship with the British Government and UK policies. It includes its part in the Silver Jubilee celebration parade in 1935, pre-1939 military operations, its role in WWII, involvement in the evacuation of the Jews following the Arab/Jewish riots in 1947, and the creation of the Federation and the withdrawal of the British Army in 1967. Contains 45 black and white photos and 2 maps.1 vol, 190 pgs
2024 UK, HELION AND COMPANY | Add to Cart |
1-246690
Moore, Perry INFERNAL MACHINES: A Landships! Expansion Game for 1915-1933
You must own Landships! to play Infernal Machines. Offers 20 new scenarios, including technological fantasies of WWI, the gritty Russian Civil War, the deserts of Morocco, and the high altitude Chaco. The first mortars, SMGs, body armor, and light machine guns all make their deadly appearance. For artillery, Infernal Machines explores the ticklish intricacies of single creeping and double creeping barrage lines, interdiction fire, counter-battery fire, and suppression fire. Contains two double-sided map panels and 280 counters, and provides new vehicle and terrain rules to improve Landships.1 vol, 1 pgs
2000 US, CLASH OF ARMS | Add to Cart |
1-246700
Moore, Perry LANDSHIPS!: Tactical Weapons Innovations 1914-1918 (Wargame)
Game cover WWI at its lowest level with 20 scenarios get you started right away. Traces the evolution of combat from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters.1 vol, 1 pgs
1992 US, CLASH OF ARMS | Add to Cart |
1-246680
Cunliffe, Steven THE FIRES OF MIDWAY: War is Hell Series Card Game 2 (Wargame)
Explores in separate scenarios the four major carrier battles of 1942: Coral Sea, Midway Island, Eastern Solomons, and Santa Cruz. Also included is a campaign game linking them all together in which players must husband their assets not knowing which of these battles, if any, will yield the decisive result and turn the tide of war in their favor - as the historical battle of Midway did. Also includes a what-if carrier battle for Wake Island and a solitaire scenario of the Marianas Turkey Shoot. Scenarios can be played in as little as 40 minutes and up to four hours for the entire campaign. Contains 32-page rulebook, three playmats, 200 color playing cards, two sheets of cardboard counters, and one deck of super cards.1 vol, 1 pgs
2010 US, CLASH OF ARMS | Add to Cart |
2-241580
Hunt, Vince THE ROAD OF SLAUGHTER: The Latvian 15th SS Division in Pomerania, January-March 1945
In Arctic blizzards between January and March 1945, the Latvian 15th SS Division - a core of East Front veterans supporting a mass of raw teenage conscripts from Nazi-occupied Latvia - tried to stop the Red Army sweeping across Pomerania, now Poland. From Danzig to the Oder, examines the exhausting seven-week retreat using interviews with the last remaining Latvian Legionnaires and Latvian archive material that includes translated personal diaries and extracts from the 15th Division war diary. Contains 118 black and white photos and 26 maps.1 vol, 448 pgs
2024 UK, HELION AND COMPANY | Add to Cart |
1-956099
Miranda, Joseph WORLD AT WAR # Italian Campaign 1943-44 (CIE Volume 3)
Covers the Italian campaign, from the Allied invasion of Sicily through the Anzio campaign using the Campaigns in Europe (CIE) system, which focuses on the division/corps level. The system uses the same maps as War in Europe, but with updated graphics and a more detailed terrain analysis. The game system uses a Move/Fight-Fight/Move sequence of play to portray doctrinal differences among contending armed forces. It also uses HQ units to project logistics and combat support capabilities. | Add to Cart |
1-246670
Radey, Jack OPERATION SPARK!: The Relief of Leningrad (Wargame)
Simulation of the WWII Soviet offensive designed to break the German Wehrmacht's Siege of Leningrad. The game system is a continuation of the Black Sea Black Death - Aachen - Borodino '41 system. The game is a slugging match set in a frozen peat bog and bordered by a frozen lake and a frozen river. German troops encircle the worker's settlements and the critical Sinyabino Heights while fortified lines cut through the snow-filled woods. Contains rulebook with historical commentary, one 34x22-inch map, 560 counters, charts and tables, and two dice.1 vol, 1 pgs
1997 US, CLASH OF ARMS | Add to Cart |
2-237310
Wheatley, Ben THE PANZERS OF PROKHOROVKA: The Myth of Hitler's Greatest Armoured Defeat
Challenges the narrative that Prokhorovka, where the Soviet annihilation of Hitler's elite SS Panzer force in the largest armoured clash in history, was a key turning point in the war. Claims that the battle was indeed an important Soviet victory, but very different than described. Based on archival research and supported by images of the battlefield, argues that German armored losses were in fact negligible. Tackles the myths that have built up over the years, and presents a new analysis. Contains 48-page plate section in color and black and white.1 vol, 320 pgs
2023 UK, OSPREY PUBLISHING | Add to Cart |
1-246630
Galeotti, Mark FORGED IN WAR: A Military History of Russia From Its Beginnings to Today
Analyzes how war and insecurity drove Russia's destiny for centuries. Looks at how the national identity has been forged in the furnace of war -- from the medieval kingdom of Rus battling against Scandinavian princes and Mongol emperors to its own empire-building conflicts in 19th-century Asia, to the formative wars of the 20th century which saw Russia change from a Tsarist empire to a communist state. Also covers how Putin created a new mood for martial triumphalism that led directly to the disastrous Ukrainian war. Contains contemporary accounts and a 16-page section of color images.1 vol, 368 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-246650
Zaloga, Steve US BATTLE TANKS: 1946-2025
A comprehensive and detailed illustrated examination of the development and combat performance of US battle tanks from the end of WWII through to the present day. Details full history of the design, development, and operational use of US Army and US Marine Corps battle tanks. Draws and expands on material published in Osprey's New Vanguard and Duel series to explain how the US Army attempted to come to grips with the challenges of the nuclear battlefield, and examines the introduction of new tank designs such as the famous Patton tank series, as well as short-lived attempts to develop more radical tanks such as the T95. Covers the overly ambitious and failed MBT-70 tank program and the more austere M1 Abrams that followed. Contains 150 period photographs, 75 color artwork illustrations, and maps of key battles and campaigns.1 vol, 272 pgs
2024 UK, OSPREY PUBLISHING | Add to Cart |
1-246660
Mori, Paolo BATTALION: War of the Ancients (Wargame)
Tile-based wargame inspired by epic battles from ancient history. Choose a faction, consider its ranks, assemble them into units, and carefully balance their orders and sustain your forces in the field. The unique traits of each rank tile will make your units stronger, but combine too many and your units will become unwieldy. Play as the Roman legions, the Han dynasty, the Greco-Bactrian cavalry, or Hannibal's Sacred Band of Carthage. | Add to Cart |