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10/10/2024 |
1-VXDA018
Victrix RUS INFANTRY ARMOURED and UNARMOURED WARRIORS: 28mm Figures
Contains 28mm plastic figures, supplied unpainted and unassembled.
Contents: * 24 x armored figures * 24 x unarmored figures * 37 x unique head designs - 148 heads in total * Spears, swords, hand axes, and two-handed axes * Command figure parts, including horn blowers and standard bearers * Headgear and helmet designs drawing from Slavic, Asiatic, and traditional Scandinavian influences. * Shields range from variously sized round shields to distinctive Slavic rectangular shields
Beyond depicting the Rus, these miniatures can double as the Varangian Guard of the Byzantine Empire or as Slavic warriors. Combine them with Victrix's existing Viking set for even greater diversity, or transform them into archers using the Victrix Dark Age Archers set.1 vol, 48 pgs
2024 UK, VICTRIX LTD
NEW-bag, available late October 2024 ......$65.00
DISCOUNT:10% rct
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1-2103412
Grant, Charles REFIGHTING HISTORY: Volume 12 The Seven Years War Russian Battles
The latest campaign book in the Refighting History series, this time with focus on the Russian Battles of the Seven Years War. As is standard with this series, it provides background on the battles and armies, detailed information on uniforms, and how to assemble a wargaming army for specific battles. This volume focuses on scenarios for the Battles of Gross-Jagersdorf, Zorndorf, Paltzig, and Kunersdorf. Large hardback, many photos, and is a great resource for wargamers of this period as the scenarios are compatible with many rulesets.1 vol, 220 pgs
2024 UK, PARTIZAN PRESS
NEW-hardcover, available mid October 2024 ......$68.00
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1-908443
various WARGAMES ILLUSTRATED: Issue # 443 Includes free Never Mind The Matchlocks
Theme: Go for the Jugula * Jugula: Studio Tomahawk gladiatorial game.
Features: * Cohors Cthulhu Tactics: New wargame by Modiphius where Romans meet Lovecraftian horror. * Semi-historical Celebrity Deathmatch: Revisiting an almost forgotten classic. * Quacks and War Hawks: Eleven new Dramatis Personae for Ruckus. * Public Enemies - Part 3: Finishes gangster trilogy with a look at an infamous duo. * What's That, Skippy? Elephant Fallen Down the Old Well?!: Rick Priestley provides an insight into designing Warlord's new Scipio Battle Game. * Beware Greeks Bearing Small Gifts: 6mm siege of Troy. * The Vehicles of Vietnam - Part 3: Final part of Vietnam trilogy, takes to the water before browsing a handful (or two) of the war's other vehicles. * Small-Minis, Small Time-Investment, Big Results!: Paints Grand Battle Scale Samurai and Ashigaru with Army Painter's Warpaints Fanatic range. * Designing the Denizens: Insider info on the design of the figures, terrain, and special rules for Guards of Traitor's Toll.
Departments: * Observation Post: Reviews wargaming rules in the Mughal Empire, AWI Germans for Muskets & Tomahawks, and Border Wars figures. * Release Radar: New and upcoming hobby releases. * Quick Fire: WI Readers' projects, notes, news, and observations.1 vol, 116 pgs
2024 UK, WARGAMES ILLUSTRATED
NEW-pb ......$10.00
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1-916499
various MINIATURE WARGAMES # 499
Articles include: *The Power of Stones: Victoriana Adventure skirmish scenario by author of Tales of Derring Do * The Dark Ages: Discusses the advantages of gaming Command Decision * Print or No Print?: Describes the choice gamers face when deciding to home print figures * Three and Fourpence: Delves into YouTube for wargamers * Does Size Matter?: Discusses whether scale is important in wargaming * Cyro Volcano: Solo sci-fi scenario for Songs of Blades and Heroes * Quartermaster: Army Painter's new Fanatic acrylics * Full Colour: Colours show in Newbury * Scratchbuild Double: Covered well, based on Shardlake TV show, and spaceships made from unlikely materials * Defence in Depth: Figures and Rules Reviews * Forward Observer: News * Recce: Book Reviews1 vol, 96 pgs
2024 UK, WARNER PUBLICATIONS
NEW-pb, available mid October 2024 ......$10.00
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1-COM1029
Gorkowski, John BALANCE OF POWERS: Wargame
Balance of Powers enables players to game the entire First World War in a hex-and-chit format at the army corps and naval squadron-level from the diplomatic crisis of July, 1914, through countless air, land and naval battles until Europe reaches an armistice which can occur as late as May, 1919.
In addition to a three-map, four-year grand campaign, the game has several smaller scenarios, including single season, one-mappers, to accommodate every schedule and area of interest. The innovative map layout divides Europe horizontally rather than vertically to enable two-front struggles on a single map sheet. Taken together, the maps permit a degree of strategic speculation absent from operational-level games. For example, the British can invade the German or Adriatic coast instead of the Dardanelles.
Balance of Powers also portrays diplomacy and economics. A haggle-based diplomacy system enables history buffs to recreate the land-swap politics of the period, or players can opt for a simpler, streamlined schedule of neutral entry with a dash of randomness added for surprise.
Industrial production is as simple as 1-2-3 to avoid excessive math while enabling players to comprehend the cost of their losses. In the end, victory hinges on control of terrain or accumulated demoralization.
Game mechanics recreate the dilemmas of WWI. Land action begins with mobile stacks in grand sweeping offensives, but eventually slows down as corps flip to entrench and thereby lock in gains for the long war of attrition. Trench warfare involves an in-hex dimension with a counter attack mechanism that creates see-saw struggles for single hexes and thereby simulates the tactical ebb and flow that animated the front even during strategic stalemate.
The prospect of a 'breakthrough' to the green fields beyond motivates ceaseless attacks, but it's ephemeral until tanks, planes and tactical innovation change warfare forever. In the air and at sea, a roll-to-hit system enables air and (optional) naval combat to scale from the small dogfights of the Fokker Scourge to the mighty clash of dreadnoughts at Jutland. And there's a Sea Chart, in the corner of one map, which spans the globe so players can recreate events in the Far East and far out at sea.
Components: Three 22 X 34 inch maps, Four countersheets with approximately 900 counters (9/16-inch size), one Rulebook, one Scenario book, one General Records Track, 2 Player Aid Cards, and Dice. 1 vol, 1 pgs
2015 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$115.00
DISCOUNT:20% rct
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1-COM1026
Cebrian, Jaun Carlos A LAS BARRICADES - 2nd Edition
On 18 July 1936, various generals in the Spanish army rose up against the government of the Second Republic. The failure of the coup as it had been originally planned gave way to a civil conflict between the defenders of the democratic government and the backers of the military coup. Machado's two Spains fought each other for nearly three years in a battle which reflected the political and social tensions affecting the world at that time1 vol, 1 pgs
2015 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$75.00
DISCOUNT:20% rct
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1-COM1034
Gorkowski, John PATHS TO HELL: Operation Barbarossa 1941
PTH while utilizing La Bataille de France, 1940 base rules, incorporates new and adapted rules and additions for this new front. The WSS promises many hours of fierce fighting between the infantry, tanks, artillery and aircraft belonging to the armies enveloped in this conflict. Just a few of the additions include:
Human wave attacks Battalion officers Communist Commissars Recon rules Flamethrower tanks Motorcycle recon Waffen SS Rumnanian Gully Rail Roads One 8'5 x 11' chart with many overlays PTH has a moderate complexity with good solitaire suitability. The system emphasizes the role of officers. Officers can activate units, coordinate with other officers and their units, call for artillery support, air support, smoke screens, influence moral checks, coordinate assaults, and much more. Rules for special actions.1 vol, 1 pgs
2015 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$84.00
DISCOUNT:20% rct
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1-COM1055
Gorkowski, John The African Campaign, Designer Signature Edition
The African Campaign, Designer Signature Edition, marks the return of a true wargaming classic by John Edwards, faithfully remastered and updated with this all-new, supersized edition. Celebrated by many as 'Afrika Korps done right,' this two-player game allows players to explore the key elements of the Desert War, beginning in December 1940 with Wavell's first offensive, Operation Compass, against the Italian forces of Marshal Graziani, and culminating in December 1942 when the Americans landed in Rommel's rear, thus sealing the ultimate fate of the Afrika Korps. The African Campaign is yet another Classic Reborn! by Compass1 vol, 1 pgs
2024 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$65.00
DISCOUNT:20% rct
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1-COM1015
Ledford, Mitchell and Gregory M. Smith THE WAR IN EUROPE 1939-1945 - reprint
WWII strategic level game covering all the action of Europe, the Mediterranean and North Africa.Offers everything a game of this scale and scope should, from massive armored breakthroughs and encirclements to national production and military improvement.
TWE may be played on its own or may be combined with The War: Pacific 1941-1945 (TWE) to recreate the entire Second World War. In conjunction with The War's Expansion Kit, gamers can now enjoy the complete TW franchise.
Also addresses 'what-if' WWII strategy: what if the Germans really built the carrier Graf Zeppelin; what if Mussolini had upgraded the quality of Italian forces; what if Stalin hadn't shot many of his best generals during the purges; what if the U.S. had entered the war earlier.or later; what if the British had been able to mobilize the Empire and the Dominions more effectively; what if the U.S. had developed the atomic bomb early enough to use in Europe, and so on. It isn't intended to be a simulation. It's a gamer's game with quick, user-friendly combat systems. Veteran gamers familiar with classic WWII strategic level games should pick up the game very quickly. For new recruits, the short scenarios teach the basics, but can be played as stand-alone games in their own right. Includes 12 scenarios.
Product Information: Complexity: High (about 8 out of 10) Playing Time: 50 hours for full campaign (1.5 hours and up for scenarios) Solitaire Suitability: Good
Components: 2 maps; 9 full sheets of 5/8-inch counters; 20 full color 8.5x11-inch cards with various displays, tracks, reminders, tables, charts, worksheets, etc.; 1 rules booklet; 1 scenario booklet; 1 deck of variant cards; 2 dice; and 1 full color box and lid - the big 3 deep box. 1 vol, 1 pgs
2021 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$160.00
DISCOUNT:20% rct
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1-COM1040
Madison, Ben ABSOLUTE VICTORY: World Conflict 1939-1945
ABSOLUTE VICTORY: World Conflict 1939-1945 is Compass Games' global level 'mini-monster' simulation of the Second World War in every theater, real or potential. Unlike many bigger games, AV concentrates on the fun stuff - ground and naval combat - while simplifying the boring stuff like unit production and logistics. Ground units are 30,000 to 100,000 man armies, while naval units are individual battleships and carriers plus their escorts. Each air unit stands for some 250-800 aircraft, all handled in an off-map display that minimizes clutter.
Components:
4 Maps covering the entire globe and Antarctic theater
5 Countersheets 9/16 military unit counters - total 1,140 (single sided)
2 sheets of small (1/2) markers and random event chits - total 560 (single sided)
2 rules booklets (one Game System rulebook; one Regional rulebook)
2 events booklets, with over 2,500 randomized historical events from WWII
14 Player aid and display sheets - mixture of color and black and white
4 Dice - 2d6 and 2d10
1 Full-color box and lid set1 vol, 1 pgs
2017 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$185.00
DISCOUNT:20% rct
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1-COM2003
Schacht, Michael Traders of the Air
Steampunk trading game for two to four players based on a distant planet always on the lookout for an opportunity to acquire valuable goods. Roaming the planet, the guilds need to set up networks of guild contracts on the planet's cities to resell the goods at the most advantageous times to increase power and prestige. Based on the game Hansa.
Components: Two game boards (backprinted on a single 'sheet'); Eight guild maps (four of them backprinted); One steamship; 60 guild contract discs (15 each in four player colors); 22 sky dollar cardboard 'coins'; 78 cardboard goods markers; One bag; One cardboard 'compass' (used only for the variant of Hansa); Two rules booklets (English and German); and One start player marker. 1 vol, 1 pgs
2020 US, COMPASS GAMES
NEW-box o/p, only one (1) available, first come first served ......$52.00
DISCOUNT:60% rct
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