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Books at On Military Matters

Updated as of 5/06/2021

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 2/11/2021

3-86820 Thomas, Neil ANCIENT & MEDIEVAL WARGAMING A must for novice and expert wargamer; coversBiblical, Classic, Dark Ages & Medieval and eachsection has its own rules & army rules. Scenariosand battle maps.1 vol, 288 pgs 2007 UK, ALAN SUTTON PUBS
NEW-pb ......$45.00 inc

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1-2231009 VICTORY AT SEA: Battle for the Pacific Rules Only - new edition VICTORY AT SEA: Battle for the Pacific -- Rules Only: New Edition

New Edition of the Victory at Sea rules contains the complete rules for fighting naval battles, including the use of aircraft, submersibles, and coastal defences. Also: Detailed background notes on the progression of naval warfare through WWII, 28 historic scenarios covering every theatre over the span of the whole war, and extensive fleet lists for all the major belligerents, providing game statistics for hundreds of unique ships, submarines, aircraft, and MTBs.

The Battle for the Pacific was only the beginning. Victory at Sea is the game of naval combat during the Second World War. Throughout 1939-45, the nations of the world duelled across the oceans across the globe, only to discover the fundamental nature of naval warfare changing in the face of rapidly developing technologies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Royal Navy, US Navy, Imperial Japanese Navy, German Kriegsmarine or any of the other nations featured in Victory at Sea.

From skirmishes involving single destroyers hunting down merchantmen to the clashing of massive battleships, from invasions of islands across the Pacific to mastering waves of dive bombers, Victory at Sea enables you to fight exciting battles that take place on the oceans of World War II.
1 vol, 248 pgs 2021 UK, WARLORD GAMES
NEW-hardback, available late Fenruary ......$64.00 DISCOUNT:10% rct

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2-967003 Murton, Charles and Cartmell, Craig IN HER MAJESTY'S NAME: Rules for Clandestine Adventuring Companies In 1895, the world seethes in turmoil in an undeclared and secret war among the Great Powers for resources and the latest technology. Clandestine Adventuring Companies operate in the shadows, matching skills and wits in pursuit of the newest scientific formulae or powerful occult artifacts.

In Her Majesty's Name sets these adventuring companies against each other in one-off encounters and in longer narrative campaigns. Companies are usually comprised of just 4-15 figures and two players could easily play three games in an evening, making an on-going campaign a highly viable option.

Covers weird science, mystical powers, and a range of pre-generated adventuring companies, including the British Explorers' Club, the Prussian Society of Thule, the US Marine Corps, the Legion Etrangere, the revolutionaries of the Brick Lane Commune, ancient Egyptian cults, and the mysterious Black Dragon Tong. 1 vol, 150 pgs 2021 UK, THE MINISTRY OF GENTLEMANLY WARFARE
NEW-hardback ......$55.00 rct

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1-964032 Various ANCIENT HISTORY MAGAZINE # 32: Chariot racing in antiquity Theme: Chariot Racing in Antiquity
From the Sport of Kings to the Sport of Plebs: A Day at the Races
Roman Chariot Racing Fan Merchandise: Vade Pyramus!
Home of the Chariot Race in Rome: The Circus Maximus
The Lives of Roman Charioteers: Despised and Idolized
Chariot Racing in Ancient Greece: Sand and Grit Rained Thick
Chariot Racing in the Movies: 'The Race... is not... Over!'

From Prehistory to Christianity: Discovering Ancient Malta
Treasures of the Egypt Centre: Ancient Egypt in Wales
Orator, Politician, and Enfant Terrible: The Notorious Alcibiades
Fast Food at the Races and Beyond: Roman Takeout
Rome's Forgotten Triumphator: Publius Ventidius
NEW-dj, available late February 2021 ......$12.00 rct

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1-226561 Aceerbi, Enrico AUSTRIAN CAVALRY OF THE REVOLUTIONARY AND NAPOLEONIC WARS: 1792-1815 Starting from the first campaign against France, the book includes the regimental histories of each unit after the original sources, unpublished iconography, and detailed illustrations depicting uniforms and equipment of the mounted 'kaiserlich' white coats. Includes 16 color plates, 60 b/w photos and illustrations.

Austria was one of the five major players of the Napoleonic Wars. In early 19th century, the Austrian army (Kaiserliche-KoniglicheHeer) was the third largest and one of the best-trained armies in the world. The individual regiments performed well and were considered solid. However, hampered by the inherent conservatism of the hierarchy, the Austrians had to face the most modern army in Europe.

Despite the many defeats suffered, the Austrian soldiers performed with discipline and played a central role in the coalitions against France, from the campaigns in 1790s, to the Austerlitz campaign of 1805, the closely balanced battles of 1809, and the final victorious campaigns of 1813-1814. Austrian cavalry, in particular, was considered one of the best in Europe by allies as well as enemies.
1 vol, 256 pgs 2021 UK, HELION AND COMPANY
NEW-dj, available late February 2021 ......$60.00 DISCOUNT:15% rct

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1-COM1105 Garc?a de Gabiola, Javier COALITION! The Napoleonic Wars, 1805-1815 Wargame about the Napoleonic Wars (1805-1815) for two to six players that can be completed in a single evening. The scope of the game is grand-strategy, with players handling historical Generals, Armies, Fleets and Event Cards. Counters represent historical fleets and armies, being 18-25 ships or 30-50,000 men every strength point. Although not an event-driven board game in the classic sense, Event Cards are used to recreate historical situations that could imply some modifications in the general rules of the game, or even change the fate of a game dramatically. Includes some operational components (as the execution of maneuvers as Marching to the Sound of the Guns).

Product Information:
Complexity: 6 out of 10
Solitaire Suitability: 5 out of 10
Time Scale: 1 year per turn
Map Scale: country-to-country grand-strategic level
Unit Scale: Armies (30-50,000 men per Strength Point) and Fleets (15-25 ships per Strength Point)
Players: 2 to 6
Playing Time: 4 to 6 hours

Components: One 22x34-inch mounted map; Two Sheets of 3/4-inch Counters; Three decks of 56 Playing Cards in all; Rules Booklet; Multiple Player Aid Cards; Six 6-Sided Dice; and One Box and Lid set.
1 vol, 1 pgs 2021 US, COMPASS GAMES
NEW-box, available late February 2021 ......$69.00 DISCOUNT:15% rct

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