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Books at On Military Matters


Updated as of 4/08/2021

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 2/25/2021

1-2260806 BLACK POWDER EPIC BATTLES American Civil War Iron Brigade The Iron Brigade (or black hats) was an infantry brigade in the Union Army of the Potomac, formed of regiments of three now Midwest states. Known for their strong fighting prowess and distinctive uniform, the Iron Brigade suffered the highest casualties of any formation during the Civil War. These are 15mm scale (each man stands 13.5mm from foot to mid-eye level). Plastic foot figures are cast in blocks of 10 figures. 1 vol, 1 pgs 2021 UK, WARLORD GAMES
NEW-box, available mid April 2021 ......$56.00 DISCOUNT:10% rct

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1-2260804 BLACK POWDER EPIC BATTLES American Civil War Cavalry Brigade The Cavalry Brigade box contains three cavalry regiments to supplement your Union or Confederate forces as you clash across the American continent.1 vol, 1 pgs 2021 UK, WARLORD GAMES
NEW-box, available mid April 2021 ......$56.00 DISCOUNT:10% rct

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1-2260805 BLACK POWDER EPIC BATTLES American Civil War Zouaves Regiments The Zouave Regiments (or Zouave-Inspired Regiments) were used by both the Union and Confederate forces during the American Civil War.

The formations from New York and Pennsylvania became arguably the most popular and colourful additions to the Civil War. 1 vol, 1 pgs 2021 UK, WARLORD GAMES
NEW-box, available mid April 2021 ......$56.00 DISCOUNT:10% rct

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1-VXA043 VICTRIX PERSIAN ARMOURED ARCHERS: 28mm Plastic Miniatures Whether you're using them as part of the Early or Late Achaemenid Empire, the Armoured Archers are an essential unit in any Persian army. Position them behind a wall of Spara or use them as skirmishers to harass the enemy. Can be used in armies to fight the Greeks, Macedonians, Ancient Indians, Scythians, and also themselves in civil wars.

Contains: 30 figure set -- 24 Archers and 6 Command figures (including Officers, Standard Bearers and Musicians) with multiple head, arm, and weapon options plus Sparas, spare arrows, and shield and quiver transfers. 28mm sized hard plastic figures, supplied unpainted.
1 vol, 60 pgs 2021 UK, VICTRIX LTD
NEW-box, available mid March 2021 ......$38.00 DISCOUNT:10% rct

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1-VXA044 VICTRIX PERSIAN ARMOURED SPEARMEN: 28mm Plastic Miniatures 1 vol, 60 pgs 2021 UK, VICTRIX LTD
NEW-box, available mid March 2021 ......$38.00 DISCOUNT:10% inc

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1-908399 various WARGAMES ILLUSTRATED: Issue #399 comes with a free plastic frame of Warlord Games Warlord Games Greek Hoplites. Articles Include:
QUICK FIRE: Readers' projects.
OBSERVATION POST: New product releases.
FULL PAPER JACKET: Book Reviews.
'MORE FRIGHTFUL THAN THE MOST HELLISH DEVILS' : Russian fur traders, their native Alaskan allies, and 'The People of the Tides.'
DESIGNER'S NOTES: A Billion Suns - Designer Mike Hutchinson about this sci-fi corporate economic game with a touch of spaceship battles.
NEW FRANCE UNDER SIEGE: Scenes from La Petite Guerre in the North Americas against the Iroquois.
USMC: Vietnam Painting Guide (Hue 1968)
HELD TO RANSOM: The Pirate Raid on Guayaquil 1709
ICE STATION STRIPEY HORSE: A terrain work-around to solve a lack of space problem.plan so cunning you could put a tail on it and call it a Stripey Horse!
STRIPEY HORSE TERRAIN: Terrain techniques from professional modeller Mike Connington.While the game was taking place, we interrogated Mike and got the scoop on his terrain techniques.
ATTACK EVERYTHING! Major Lanoe Hawker -- who tangled with the famous Red Baron in the skies over Northern France.
THE SIX NATION ISLE CAMPAIGN: A campaign that can be played by gamers in isolation.
A WARGAMER'S GUIDE TO HERALDRY: The designs and stories that adorn the banners, shields, and surcoats of medieval and fantasy knights.
FIRST BULL RUN PROJECT: The Rebs and the first major battle of the ACW.
HOW TO: Build a 28mm Dark Age Windmill
COMPANY PROFILE: Offensive Miniatures 1 vol, 116 pgs 2021 UK, WARGAMES ILLUSTRATED
NEW-dj, available mid March 2021 ......$9.00 rct

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1-935113 Various WARGAMES SOLDIERS & STRATEGY # 113 Warfare in Norway through the ages Special Feature: Warfare in Norway through the Ages
Wargaming Through the Ages in Norway Til Valhall!
King Magnus the Good at Lyrskog Heath: The Good King's Dream
The Battle of Largs, 2 October 1263: Defending the Isles
Norwegian Armies Throughout History: Soldiers in the Snow
Attack on Stene Skans September 1718: The Carolean Death March
The Defence of the Gudbrands Valley: The King's Own at Kvam
Modeling Norway's Legendary Past: Hel to Pay

Features:
Nicopolis: An Unusual Roman Disaster: A Pontic Problem
A Look at the Design and Production Process: From Idea to Tabletop
Playing Bolt Action Campaigns with Attrition: Upsetting the Balance
A Painting Guide for the USMC during Vietnam: The Marines at Hue 1968
Building a Fourteenth-century Crusader Ship: Cogged Out

Departments:
Miniature Reviews
Rick Priestley: Up Front: More on Cards
The Irregular: Painting for the Shaky-Handed
Bringing 'Epic' Back to the American Civil War: Let's Play Black Powder Epic ACW
Modern Wargaming -- Three Levels in One: Let's Play Ultracombat Modern
Game reviews: Lard Magazine 2020: D-Day: British and Canadian Sectors: Bolt Action Campaign Book; The 'Nam: The Way it Was; and The Seelow Heights (16-19 April 1945): A Wargamer's Guide
Book Reviews
1 vol, 88 pgs 2020 NETHERLANDS, KARWANSARAY
NEW-softcover available mid March 2021 ......$10.00 rct

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1-199079 Garnett, Tom FIREBALL FORWARD: Conflict Europe1981 - Battle for Bad Hersfeld The twelve scenarios capture the first 24 hours of combat between Soviet battalions and American Mechanized or Tank Company Teams near the west German town of Bad Hersfeld on the Fulda river. These small unit battles represent a tiny window in the NATO effort to defeat Soviet forces.

Though designed with FIREBALL FORWARD in mind, these scenarios can be readily adapted to your preferred set of 15m-28mm WWII/Modern rules1 vol, 60 pgs 2021 US, OMM PUBLISHING
NEW-wirebound softcover, available early March 2021 ......$30.00 rct

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1-975077 McNab, Chris 077 THE M4 CARBINE The M4 carbine has become one of the defining military firearms of the late 20th and early 21st centuries. Developed as a fusion of the XM177E2 Colt Commando and the M16A2 assault rifle, the M4 offered a more convenient battlefield firearm than the full-length M16 variants, and the US Army adopted it as the standard infantry weapon in the 1990s. Today, military and law-enforcement personnel of more than 60 countries have adopted either the M4 or the M4A1 variant, both of which have been tested and proven in major combat operations worldwide.

This study describes the development process in detail, from production of the first XM4 prototypes in 1984 through numerous modified types until it emerged into official use as the M4 in 1994. The M4 offered a weapon that was 1lb lighter and 6in shorter than the standard M16A2, yet could still deliver precision semi-auto and full-auto firepower up to an effective range of 500m. Over time, its capabilities have been enhanced by the M4A1 modifications plus an extensive range of tactical accessories, including optical day/night sights, laser/infrared designators, under-barrel grenade launchers and shotgun modules, foregrips, furniture options, mounting rails, and sound suppressors.

Numerous M4/M4A1 combat operations are investigated to reveal why the weapon has received such high levels of approval by front-line combat troops, not only in Afghanistan and Iraq, where the M4/M4A1 has been intensively combat-tested, but also in contexts such as Colombia, India, Israel, and the Philippines. Profusely illustrated with photographs and artworks, and drawing its research from the latest declassified documents, this is a complete guide to one of the most important and widely distributed tactical infantry weapons of the last quarter-century. 1 vol, 80 pgs 2020 UK, OSPREY PUBLISHING
NEW-paperback, available mid March 2021 ......$22.00 DISCOUNT:15% rct

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1-977054 Galeotti, Amrk 054 STORM-333: KGB and Spetsnaz seize Kabul, Soviet-Afghan War 1979 Storm-333, the operation to seize Kabul and assassinate Afghan leader Hafizullah Amin, was at once a textbook success and the start of a terrible blunder. It heralded the Soviet invasion of Afghanistan, an operation intended to be a short, largely symbolic show of force, yet which quickly devolved into a gritty ten-year counter-insurgency that Moscow was never able to win.

Nonetheless, Storm-333 was a striking success, and despite initial concerns that it would be an impossible achievement, it saw a relative handful of Soviet special forces drawn from the KGB and the military seize the heavily defended presidential palace, neutralise the city's communications and defences, and open Kabul to occupation. The lessons learned then are still valid today, and have been incorporated into modern Russian military practice, visible most recently in the seizure of Crimea in 2014. Written by a recognised expert on the Soviet security forces, drawing extensively on Russian sources, and fully illustrated with commissioned artwork. 1 vol, 80 pgs 2020 UK, OSPREY PUBLISHING
NEW-paperback, available mid March 2021 ......$22.00 DISCOUNT:15% rct

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1-995292 Stille, Mark 292 ITALIAN DESTROYERS OF WORLD WAR II The Italian Royal Navy (Regia Marine or RM) began the Second World War with one of the largest fleets in the world. Included in this was a total of 59 fleet destroyers, and others were added during the war. These were a diverse collection of ships dating back to the First World War, large destroyers built to counter ships of similar size being introduced in the French Navy (the RM's historical enemy), and medium-sized ships which constituted the bulk of the destroyer force. RM destroyers were built for high speed, not endurance since they were only expected to operate inside the Mediterranean. They were also well-armed, but lacked radar.

During the war, RM destroyers fought well. With the exception of a small force based in Abyssinia which fought a series of battles in the Red Sea against the British, RM destroyers were active in the Mediterranean. The primary mission of the RM during the war was to keep the supply lines to North Africa open. RM destroyers were present at every fleet action with the British Mediterranean Fleet. The intensity of these actions were shown by the fact that the RM lost 51 destroyers during the war. 1 vol, 80 pgs 2021 UK, OSPREY PUBLISHING
NEW-paperback, available mid March 2021 ......$19.00 DISCOUNT:15% rct

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1-996322 Fields, Nic 322 CAUDINE FORKS 321 BC: Rome's Humiliation in the Second Samnite War No defeat was as humiliating as Caudine Forks in the summer of 321 BC. Rome had been at war with the Samnites - one of early Rome's most formidable foes - since 326 BC in what would turn out to be a long and bitter conflict now known as the Second Samnite War. The rising, rival Italic powers vied for supremacy in central and southern Italy, and their leaders were contemplating the conquest of the entire Italian peninsula.

Driven by the ambitions of Titus Veturius Calvinus and Spurius Postumius Albinus, Roman forces were determined to inflict a crippling blow on the Samnites, but their combined armies were instead surprised, surrounded, and forced to surrender by the Samnites led by Gavius Pontius. The Roman soldiers, citizens of Rome to a man, were required to quit the field by passing under the yoke of spears in a humiliating ritual worse than death itself.

This new study, using specially commissioned artwork and maps, analyzes why the Romans were so comprehensively defeated at the Caudine Forks, explains why the protracted aftermath of their dismal defeat was so humiliating, and how it spurred them on to their eventual triumph over the Samnites. Includes other major events in the Second Samnite War.
1 vol, 96 pgs 2021 UK, OSPREY PUBLISHING
NEW-paperback, available mid March 2021 ......$24.00 DISCOUNT:15% rct

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1-999538 Crowdy, Terry 538 NAPOLEON'S WOMEN CAMP FOLLOWERS The cantinieres who accompanied Napoleon's armies to war have an iconic status in the history of the Grande Armee. Sutler-women and laundresses were officially sanctioned members of the regiment performing a vital support role. In a period when the supply and pay services were haphazard, their canteen wagons and tents were a vital source of sustenance and served as the social hubs of the regiment.

Although officially non-combatants, many of these women followed their regiments into battle, serving brandy to soldiers in the firing line, braving enemy fire.

This book is a timely piece of social history, as well as a colourful new guide for modellers and re-enactors. Through meticulous research of unprecedented depth and accuracy, Terry Crowdy dispels the inaccurate portrayals that Napoleon's Women Camp Followers have suffered over the years to offer a fascinating look at these forgotten heroines.1 vol, 48 pgs 2020 UK, OSPREY PUBLISHING
NEW-paperback, available mid March 2021 ......$19.00 DISCOUNT:15% rct

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1-226620 Letki, Piotr THE CAVALRY OF DIOCLETIAN ORIGIN: Organization Tactics Weapons This English edition of his PhD thesis contains a detailed analysis of Diocletian-era cavalry with a thorough examination of their equipment, tactics and organization. The book is illustrated throughout with black and white line drawings which will be interesting to those aiming to recreate these warriros.1 vol, 217 pgs 2012 POLAND, NAPOLEON V
NEW-hardback, available mid March 2021 ......$68.00 rct

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1-PWAR096 Chick, Sean PAPER WARS: Issue 96 -- ACW Rally 'Round the Flag In September, Braxton Bragg's Army of Mississippi out-maneuvered Don Carlos Buell's Army of the Ohio and invaded Kentucky. Outside Perryville, the two armies blundered into each other. A short but brutal battle followed that left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky.

First and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. We don't discriminate against the older games here.
1 vol, 64 pgs 2021 US, COMPASS GAMES
NEW-dj, available mid March 2021 ......$47.00 DISCOUNT:15% rct

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1-226621 Hunt, Jeffrey MEADE AND LEE AFTER GETTYSBURG: The Forgotten Final Stage of the Gettysburg Campaign, from Falling Waters to Culpeper Court House, July 14-31, 1863 Continues the campaign after the battle after aftermath deep in central Virginia two weeks later along the line of the Rappahannock. First of three volumes includes 12 maps and 25 images.

Rather than follow in Lee's wake, however, Meade moved south on the east side of the Blue Ridge Mountains in a cat-and-mouse game to outthink his enemy and capture the strategic gaps penetrating the high wooded terrain. Doing so would trap Lee in the northern reaches of the Shenandoah Valley and potentially bring about the decisive victory that had eluded Union arms north of the Potomac.

The two weeks that followed was a grand chess match with everything at stake -- high drama filled with hard marching, cavalry charges, heavy skirmishing, and set-piece fighting that threatened to escalate into a major engagement with the potential to end the war in the Eastern Theater. Throughout, one thing remains clear: Union soldiers from private to general continued to fear the lethality of Lee's army. Uses Official Records, regimental histories, letters, newspapers, and other sources to provide a day-by-day account of this fascinating high-stakes affair1 vol, 312 pgs 2021 US, SAVAS BEATIE
NEW-dj, available mid March 2021 ......$30.00 DISCOUNT:15% rct

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1-226622 Hunt, Jeffrey MEADE AND LEE AT BRISTOE STATION: The Problems of Command and Strategy after Gettysburg, from Brandy Station to the Buckland Races, August 1 to October 31, 1863 Second volume of three continues the Union pursuit of the Confederate Army. Lee further depleted his ranks by dispatching James Longstreet (his best corps commander) and most of his First Corps via rail to reinforce Bragg's Army of Tennessee. However, the Union defeat that followed at Chickamauga, in turn, forced Meade to follow suit with the XI and XII Corps.

Despite these reductions, the aggressive Lee assumed the strategic offensive against his more careful Northern opponent, who was also busy waging a rearguard action against the politicians in Washington. The Army of Northern Virginia carried the war above the Rappahannock once more in an effort to retrieve the laurels lost in Pennsylvania. When the opportunity beckoned, Lee took it, knocking Meade back on his heels with a threat to his army as serious as the one Pope had endured a year earlier. As Lee quickly learned again, A. P. Hill was no Stonewall Jackson, and with Longstreet away Lee's army was no longer as mighty as he wished. The high tide of the campaign ebbed at Bristoe Station with a signal Confederate defeat. The next move was now up to Meade. Uses Official Records, regimental histories, letters, newspapers, and other sources to provide a day-by-day account.
1 vol, 480 pgs 2019 US, SAVAS BEATIE
NEW-dj, available mid March 2021 ......$35.00 DISCOUNT:15% rct

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1-226623 Hunt, Jeffrey MEADE AND LEE AT RAPPAHANNOCK STATION: The Army of the Potomac's First Post-Gettysburg Offensive, From Kelly's Ford to the Rapidan, October 21 to November 20, 1863 Third volume of three. Lee's bold strategy was to hold the Rappahannock River line as the Army of the Potomac retraced its steps south. Pressured by Washington to fight but denied strategic flexibility, Meade launched a risky offensive to carry Lee's Rappahannock defenses and bring on a decisive battle. The fighting included a stunning Federal triumph at Rappahannock Station which destroyed two entire Confederate brigades and gave Meade the upper hand and the initiative in his deadly duel with Lee, who retreated south to a new position behind the Rapidan River. It seemed as though Lee's vaunted Army of Northern Virginia had lost its magic after its defeat in Pennsylvania.

In addition to politics, strategy, and tactics, examines the intricate command relationships, Lee's questionable decision-making, and the courageous spirit of the fighting men. Uses official reports, regimental histories, letters, newspapers, and other archival sources. Includes maps and photos
1 vol, 324 pgs 2021 US, SAVAS BEATIE
NEW-dj, available mid March 2021 ......$33.00 DISCOUNT:15% rct

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1-938013 Various STRATEGY & TACTICS QUARTERLY # 13 - Gettysburg Gettysburg: High Tide or Desperate Gamble? Gettysburg (1-3 July 1863) has achieved near-legendary status among Civil War aficionado and non-history buff alike. The story covers not three days but three months, involving decision-making at the highest governmental levels as well as action by quick-thinking individuals on the battlefield. Christopher Perello takes another plunge into these deep waters, examining how the campaign and battle came about, how they progressed as they did, and how one or both might have turned out differently.
1 vol, 48 pgs 2021 US, DECISION GAMES
NEW-paperback, available mid March 2021 ......$16.00 DISCOUNT:10% rct

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1-956077 various WORLD AT WAR # 77: Winter War Winter War is a two-player operational level wargame covering the Soviet invasion of Finland over the Winter of 1939-40. The Soviets initially expected a quick victory. However, the Finns, under the leadership of Carl Gustav Mannerheim, resisted and outmaneuvered the more ponderous Red Army forces.

The game system is based on the asymmetrical situation of the campaign. The Soviets have a preponderance of forces. The Finns have superior tactics and the knowledge of the terrain. Both sides must exploit their advantages to be victorious. The game has special rules to represent all these differences, e.g. unit breakdowns, special forces and Finnish 'motti' tactics.

Each hex on the map represents circa 21 miles. Each turn of play represents ten days. Ground units represent detachments, battalions, regiments, brigades, divisions and corps. Aircraft units represent the number of sorties to accomplish a mission.

Components: 22x34-inch map, 176 die-cut counters, and magazine with rules.
1 vol, 62 pgs 2021 US, DECISION GAMES
NEW-dj, available mid March 2021 ......$40.00 DISCOUNT:10% rct

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1-226610 Napier, Michael KOREAN AIR WAR: Sabres, MiGs and Meteors, 1950-53 The Korean War (1950-53) proved a technological watershed as the piston-engined aircraft of WWII were superseded by jet aircraft, establishing tactics and doctrine that are still valid today. Covers the parts played by the forces of North Korea, China, the former Soviet Union, the US, the UK, Australia, Canada and South Africa in a volume rich with combat reports and first-person accounts. Lavishly illustrated hardback on the the 70th anniversary of the war1 vol, 320 pgs 2021 UK, OSPREY PUBLISHING
NEW-dj, available mid March 2021 ......$40.00 DISCOUNT:15% rct

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1-963053 MODERN WAR # 53: Objective Kassel 1980's Two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first four days of fighting in a border area of West Germany -- if the Soviet Union decided to try to attack sometime in the early 1980s. It was during that timeframe the Warsaw Pact achieved a possible decisive 'correlation of forces' between their militaries and those of the West.

This game is the fourth volume of the 7DR (Seven Days to the Rhine) Series. Each single-volume game uses the same system and will be playable alone or mated to other games in the series. Each hexagon on the map represents 2.5 miles (four kilometers) from side to opposite side. The Warsaw Pact regiments, while the units of maneuver on the NATO side are battalions. Air power and electronic warfare counters and rules abstractly represent, the effects of one side or the other gaining temporary superiority within those sub-realms of conflict. Each day consists of one nighttime and two daylight turns.

Components: 22x34-inch map, 176 die-cut counters, and magazine with rules.
1 vol, 84 pgs 2021 US, DECISION GAMES
NEW-paperback, available late March 2021 ......$40.00 DISCOUNT:10% rct

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1-COM1131 Anderson, Kerry THE BATTLE OF ARMAGEDDON A 2 to 6 player game dealing with the final battle as foretold in the Bible prophecies as the armies of the world will fight the final battle and that without divine intervention, no life shall be saved. The game brings together the forces of the World into the ultimate battle for control of the Earth. Six battle games are included which allow 2-3 players to play an hour-long game.

Players are forced to adjust their strategy depending on rapidly changing conditions as dictated by the event cards. Combat is bloody, yet managed quickly and decisively through the battle dice. Players must manipulate allies and opponents to achieve the goal of capturing the Holy Land.

Product information: Complexity: 5 out of 10; Solitaire Suitability: average; Time Scale: 1 Turn = 1 Week; Map Scale: 100 km per hex ; Unit Scale: armies of varied size; Players: 2 to 6 players; Playing Time: 2 to 4 hours.

Components: One mounted 19x33-inch game board; 216 large counters (5/8-inch playing pieces); 149 playing cards; Rules booklet ; 6 scenarios and a Campaign Game; Four battle dice (1 blue, 3 white); Game box.
1 vol, 1 pgs 2021 US, COMPASS GAMES
NEW-dj, available mid March 2021 ......$69.00 DISCOUNT:15% rct

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1-COM1103 Bullock, Dan NO MOTHERLAND WITHOUT: North Korea in Crisis and Cold War Card-driven strategy game for two players depicting the struggles of North Korea against the West from 1953 to present day.

In the aftermath of the Korean Armistice Agreement, the Korean peninsula divided in two. While its signature marked a cessation of armed conflict, the war was not over. In over six decades since the armistice was signed, three generations of the Kim regime resisted Chinese and Soviet control, endured famine, floods, isolation, and economic sanctions while defiantly pursuing nuclear weapons.

One player will be the DPRK (Democratic People's Republic of Korea), seeking a nuclear deterrent to invasion, improving living standards to prevent uprising, and purging elites to prevent a coup.

The other player will be the West, maximizing pressure on the regime by obstructing the missile program to secure the region, implementing sanctions to impede the North Korean economy, aiding defectors, and further isolating the DPRK from the global community.

Product Information: Complexity: Low to Medium; Solitaire Suitability: High; Time Scale: 8-10 years per turn<; Players: one or two; Playing Time: 90-120 minutes.

Components: One mounted game map; One counter sheet; 128 Poker-sized Game Cards; Rules booklet
1 vol, 1 pgs 2021 US, COMPASS GAMES
NEW-dj, available mid March 2021 ......$59.00 DISCOUNT:15% rct

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