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Books at On Military Matters

Updated as of 9/16/2021

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price
Weekly eFlyer: 7/08/2021

1-935115 Various WARGAMES SOLDIERS & STRATEGY # 115: Technology During the American Civil War Theme:

Innovation and Development in the American Civil War: War is Cruelty
The Battle for Island Number Ten, February - April 1862: Running the Mississippi gauntlet
The Taking of Fort Harrison, 29 September 1864 - The Key to Richmond
A Teaser View of Cavalry in the American Civil War: Adapt and Survive
The Battle of Allatoona Pass, 5 October 1864: Rails and Repeaters at Rowett's Redoubt
A Look at American Civil War Ranges: Get There First with the Most
Bringing out the Really Big Guns: Don't Smile for the Camera


The Greatest Decisive Battle You've Never Heard Of: The Battle of Ipsus, 301 BC
The Franco-Castilian raid on the Isle of Wight in 1377: Violence on Vectis
US Destroyers Versus Japanese Cruisers: The Battle off Samar
The Joy of Asymmetric Games: Making Fun Scenarios: Turning the Tables
Painting Soviet Camouflage in 15mm: The Red Army in Amoeba Green
Making Versatile Structures for Arid Settings - Adobe Buildings


Miniature reviews
This Gaming Life: Richard Halliwell, 1959-2021
The Irregular: Historical Revisionism and Wargaming
Let's Play a Complete Ancient and Medieval Ruleset: Art de la Guerre V4
The New Supplement for Muskets & Tomahawks: Let's play Shakos & Bayonets
Game Reviews: The War on the Ground, In Deo Veritas, and D-Day: US Sector Bolt Action Campaign Book
Book reviews
Parting shots1 vol, 88 pgs 2021 NETHERLANDS, KARWANSARAY
NEW-pb, available late July 2021 ......$12.00 rct

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1-227580 MYTHIC AMERICAS WARLORDS OF EREWHON: Rulebook New version still keeps at its heart a singular objective in mind - to allow for fast-paced and exciting miniature battles upon a standard-sized table between rival forces known as Warbands. A Warband represents your own band of warriors - courageous humans, blood-thirsty monsters, legendary heroes, and mythological entities from the depths of the darkest myths. Contains all the rules you need to get playing, a wealth of scenarios, and four full army lists for the Tribal Nations, The Aztecs, The Mayans, and The Incas. It also includes background with tactical tips and painting tips for each of the four warbands.

Provides a scenario-driven approach to your games that offers plenty of opportunities to reward tactical play, but at the same time keeps things manageable in terms of the size of forces and space required. The game still uses 10-sided and Order dice, making for a game with mechanical depth and considerable adaptability. The Order dice test system offers Warband leaders tactical freedom, but the game still offers lots of opportunity for fate and chance to have a say in the outcome of your battles. 1 vol, 157 pgs 2020 UK, WARLORD GAMES
NEW-softcover ......$40.00 DISCOUNT:10% rct

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1-198839 Simon, Wally; edited by Russ Lockwood ENGLISH CIVIL WAR SECRETS OF WARGAME DESIGN: Volume 9 Printed Version.

Another in the 'Wally Simon' series helps you design games and add spice to scenarios -- this time for English Civil War battles, but applicable to other eras as well -- with 16 how-to articles stuffed full of ideas, concepts, and innovative mechanics. Use a few or use many, but these can help energize and enliven your ECW games.

Ye Chippe: Battle Bidding (Adding Bidding Chips with Color)
Rebel Cause: ECW Area Campaign (Movement Rates, Treasury, and Sequence)
Simple Rules for Solo ECW Gaming (Casualty Figures and Victory Points)
Campaign: Will the King Reach London? (Card Bidding, Victory Points, and Officer Effects)
Encounter at Lennard Manor (Loss Threshold)
Thoughts on ECW Bases & Card Systems (T-Shaped Bases and More)
Exploration of Card-Driven Mechanics (Four-Card Activation)
The Push of Pike (Command Points and Card Decks)
The Epic Engagement at Crutchton Manor (Melee and Destruction Points)
For God, King, and Country (Rules Playtest)
For God, King, and Country (A Re-Evaluation)
My ECW Rules Disaster (Staff Officers)
Catchy Cromwell Rules (Variation Using Morale Levels)
Active-Sector Approach (Inspiration and Army Morale Points)
54mm ECW Rules and Battles (Thoughts on Fire Factors)
2mm Battles at Crutchton Manor (Three Battles)1 vol, 44 pgs 2021 HOPEWELL, OMM PUBLISHING
NEW-softcover ......$20.00 rct

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2-198839 Simon, Wally; edited by Russ Lockwood SECRETS OF WARGAME DESIGN: Volume 9: English Civil War PDF Version.

Another in the 'Wally Simon' series helps you design games and add spice to scenarios -- this time for English Civil War battles, but applicable to other eras as well -- with 16 how-to articles stuffed full of ideas, concepts, and innovative mechanics. Use a few or use many, but these can help energize and enliven your ECW games.

Ye Chippe: Battle Bidding (Adding Bidding Chips with Color)
Rebel Cause: ECW Area Campaign (Movement Rates, Treasury, and Sequence)
Simple Rules for Solo ECW Gaming (Casualty Figures and Victory Points)
Campaign: Will the King Reach London? (Card Bidding, Victory Points, and Officer Effects)
Encounter at Lennard Manor (Loss Threshold)
Thoughts on ECW Bases & Card Systems (T-Shaped Bases and More)
Exploration of Card-Driven Mechanics (Four-Card Activation)
The Push of Pike (Command Points and Card Decks)
The Epic Engagement at Crutchton Manor (Melee and Destruction Points)
For God, King, and Country (Rules Playtest)
For God, King, and Country (A Re-Evaluation)
My ECW Rules Disaster (Staff Officers)
Catchy Cromwell Rules (Variation Using Morale Levels)
Active-Sector Approach (Inspiration and Army Morale Points)
54mm ECW Rules and Battles (Thoughts on Fire Factors)
2mm Battles at Crutchton Manor (Three Battles)1 vol, 48 pgs 2021 HOPEWELL, OMM PUBLISHING
NEW-PDF ......$16.00 rct

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1-227540 Sorensen, Ivan FIVE PARSECS FROM HOME: Solo Adventure Wargaming Five Parsecs From Home is a solo adventure wargame where you assemble a ragtag crew of galactic trailblazers and head out to explore the stars, pick up jobs, and every now and then - engage in some action-packed, sci-fi combat! Battles are procedurally generated with huge combinations of enemies, weapons, battlefield circumstances, and objectives. With each encounter you earn experience and loot, progressing your crew and story as you send your crew to look for contacts, trade, explore the colony, recruit replacements or train up their skills.

The game is playable with any miniatures you have on hand and requires only a small number to get started, making it ideal for both experienced and new science fiction gamers. All you need is a few six-sided dice and a couple of ten-sided dice.

* 184 page full-colour Royal Size (15.6cm x 23.4cm) hardback book perfect for the tabletop, packed full of full-colour art
* Solo 'RPG-lite adventure' system that can use any miniature scale.
* Create a wide range of characters whether human, alien or robot.
* After each battle, your crew may die from their injuries or level up and find new items and information.
* Upgrade your starship with expansion modules
* Generate a huge array of possible missions, with more than 50 enemy types.
* Random tables for towns, trade, character events, and starship travel.
* Five difficulty settings, including super-hard Black Zone and Red Zone jobs.
* Seven-stage narrative solo campaign
* Extensive options for Game Mastering scenarios, allowing complex RPG-like campaigns to be played with connected scenario plots, environmental hazards and factional conflict.1 vol, 184 pgs 2021 UK, MODIPHIUS
NEW-hardback, available mid July 2021 ......$43.00 rct

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1-227500 Brown, J.W. NEATH FORTUNA'S WHEEL: The Military Campaigns of Imperial Rome from Constantus II to Valens Ad 350-378 The fall of the Roman Empire was long in the making. Military events of the mid-fourth century had a profound impact on the fate of Rome. The author offers a fresh interpretation of the campaigns of this lightly-covered period.

Every major military campaign is covered, including myriad of battles, sieges, civil war, invasion of Persia, crushing of uprisings and revolts, and more.

Includes 21 b/w maps, an appendix that includes army organization and battle tactics, an abridged listing of the Notitia Dignitatum, and a full bibliography of primary and secondary sources.1 vol, 286 pgs 2021 US, OCULOSPANTHEO
NEW-hardback ......$85.00 rct

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1-930330 various STRATEGY & TACTICS # 330 Mediterranean Empires: The Struggle for the Middle Sea 1281-1350 Mediterranean Empires: The Struggle for the Middle Sea, 1281-1350 AD is a low to intermediate complexity, two-player, strategic-level wargame simulating the fight for the Western and Central Mediterranean during the turn of the 13th-14th centuries. Players control either the French/Anjou forces and their allies, or Aragon and their allies. The map shows the Western and Central Mediterranean as it was during the 13th-14th centuries and is divided into its geo-political regions or areas with units moving across the map from area to area. There are seven game turns. Each game turn (GT) represents a decade. Units represent from 500 to 2000 men.

Components: One 22x34-inch map, 176 counters, and the magazine.
1 vol, 84 pgs 2021 US, DECISION GAMES
NEW-pb, available mid July 2021 ......$40.00 DISCOUNT:10% rct

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2-215100 Spring, Laurence BAVARIAN ARMY DURING THE THIRTY YEARS WAR 1618-1648: The Backbone of the Catholic League Updated version, with completely new color plates within a large color section. This book covers not only the Bavarian Army's organization, but also has chapters on recruitment, officers, clothing, weaponry, pay and rations of a soldier during the Thirty Years War. 1 vol, 240 pgs 2021 UK, HELION AND COMPANY
NEW-pb revised 2nd edition, available mid July 2021 ......$40.00 DISCOUNT:15% rct

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1-220954 Chartrand, Rene THE ARMIES AND WARS OF THE SUN KING 1643-1715: Volume 4 -- The War of the Spanish Succession, Artillery, Engineers and Militias This fourth and final part of our study concentrates on the early 18th century War of Spanish Succession. It was the largest and most difficult conflict in Europe since the Thirty Years War and unsurpassed until the Napoleonic Wars. It started because of Bourbon France and Habsburg Austria's conflicting candidates to the Spanish that soon involved other nations such as Great Britain and the Netherlands. It was mostly fought on three fronts: Flanders, northern Italy and Spain. Due to various factors, it proved to be a very difficult period for the Sun King. During the first decade, there were repeated and massive defeats in Flanders and Germany where French princes and marshals proved to be unequal to the genial Duke of Marlborough and the competent Prince Eugene.

The hard-pressed French forces in the northern Italian front eventually collapsed in 1706. The Spanish front, although it started badly for Felipe V, the French pretender, things improved and the allied troops supporting the Austrian Carlos III were decisively defeated in 1707, again in 1710 and finally at Barcelona in 1714. Meanwhile, following the hard fought battle at Malplaquet, the main French armies, that were amazingly resilient reflecting the nation's tenacity from the Sun King to the humblest folks, now had some success under Marshal Villars culminating in the strategic 1712 victory at Denain.

This led to many previous allied gains now being lost. This was happening when Great Britain basically withdrew its support for the war. The treaties signed from 1713 basically gave the Sun King and France what it most wanted: Felipe V as King of Spain and its empire. It was a hard fought conflict but, in the end, France won.

The study then discusses the economic and the serious climactic effects notably brought about by the awful winter of 1708-1709 in France that was also severe in other countries. The economic pressure was enormous on the Sun King's government, but it finally managed to go through it thanks to the amazing resilience of the French economy. French histories often state it was catastrophic, yet Britain's economy had a national debt rising up to four times faster than France's and this was obviously a factor in Britain's withdrawal from the alliance. Includes 212 b/w illustrations and maps and 32 pages of color illustrations.1 vol, 316 pgs 2021 UK, HELION AND COMPANY
NEW-pb, available mid July 2021 ......$60.00 DISCOUNT:15% rct

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1-227530 Barry, Quintin CRISIS AT THE CHESAPEAKE: The Royal Navy and the Struggle for America 1775-1783 By the end of 1780, the war for American independence appeared to be approaching a stalemate. After five years of war, Washington's armies remained in the field. Once France, and then Spain, joined the war, Lord Sandwich as First Lord of the Admiralty was faced with a constant struggle to balance the forces needed at home and overseas, while facing constant hostile pressure from the opposition. Includes 18 b/w illustrations and 6 b/w maps.

However, events were conspiring to bring about a showdown in North America, which would take place in the waters off Chesapeake Bay. This book describes how, step by step, the crisis was reached. After France had accepted the need for a major effort to support the Americans, Count de Grasse arrived in the West Indies in April 1781 with a large fleet, intending to arrive off the North American coast in July. Once he had opted to sail to Virginia, Washington began to move south. Meanwhile Lord Cornwallis, the British commander in the Carolinas, had chosen without authority to march to Virginia, where he arrived in May to link up with a force that had been sent to establish a naval base in the Chesapeake.

De Grasse reached Chesapeake Bay with his whole fleet at the end of August, outnumbering the British fleet under Graves which arrived on 5 September. The battle that followed was indecisive, though the French had the best of it. Cornwallis was now besieged at Yorktown by Washington; a force intended to relieve him arrived too late and on 19 October he capitulated at Yorktown. The war for American independence was decisively lost; all that remained was a bitter debate as to who was to blame.1 vol, 132 pgs 2021 UK, HELION AND COMPANY
NEW-pb, available mid July 2021 ......$40.00 DISCOUNT:15% rct

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1-227560 Elliot, Steven SURVIVING THE WINTERS: Housing Washington's Army During the American Revolution Documents the growth of Washington and his subordinates as military administrators and offers a telling new perspective on the commander's generalship during the Revolutionary War. At the same time, the book demonstrates that these winter encampments stand alongside more famous battlefields as sites where American independence was won.

George Washington and his Continental Army braving the frigid winter at Valley Forge form an iconic image in the popular history of the American Revolution. Such winter camps, Steven Elliott tells us in Surviving the Winters, were also a critical factor in the waging and winning of the War of Independence. Exploring the inner workings of the Continental Army through the prism of its encampments, this book is the first to show how camp construction and administration played a crucial role in Patriot strategy during the war.

As Elliott reminds us, Washington's troops spent only a few days a year in combat. The rest of the time, especially in the winter months, they were engaged in a different sort of battle -- against the elements, unfriendly terrain, disease, and hunger. Victory in that more sustained struggle depended on a mastery of camp construction, logistics, and health and hygiene -- the components that Elliott considers in his environmental, administrative, and operational investigation of the winter encampments at Middlebrook, Morristown, West Point, New Windsor, and Valley Forge.

Beyond the encampments' basic function of sheltering soldiers, his study reveals their importance as a key component of Washington's Fabian strategy: stationed on secure, mountainous terrain close to New York, the camps allowed the Continental commander-in-chief to monitor the enemy but avoid direct engagement, thus neutralizing a numerically superior opponent while husbanding his own strength.1 vol, 408 pgs 2021 US, UNIVERSITY OF OKLAHOMA PRESS
NEW-dj, available late July 2021 ......$35.00 rct

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1-227550 Mayer, Holly CONGRESS'S OWN: A Canadian Regiment, the Continental Army, and American Union Colonel Moses Hazen's 2nd Canadian Regiment was one of the first national regiments in the American army. Created by the Continental Congress, it drew members from Canada, 11 states, and foreign forces. Congress's Own was among the most culturally, ethnically, and regionally diverse of the Continental Army's regiments -- a distinction that reflects the process of union. Tracks key battles and traces debates that raged within the Revolution's military and political borderlands. Disclose how the regiment embodied the dreams, diversity, and divisions within and between the Continental Army, Congress, and the emergent union of states. Includes seven maps.

The 2nd Canadian, like the larger army, represented and pushed the transition from a colonial, continental alliance to a national association. The problems the regiment raised and encountered underscored the complications of managing a confederation of states and troops.

In this enterprising study of an intriguing and at times infernal regiment, Holly A. Mayer marshals personal and official accounts-from the letters and journals of Continentals and congressmen to the pension applications of veterans and their widows-to reveal what the personal passions, hardships, and accommodations of the 2nd Canadian can tell us about the greater military and civil dynamics of the American Revolution. Congress's Own follows congressmen, commanders, and soldiers through the Revolutionary War as the regiment's story shifts from tents and trenches to the halls of power and back.1 vol, 408 pgs 2021 US, UNIVERSITY OF OKLAHOMA PRESS
NEW-dj, available late July 2021 ......$45.00 rct

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1-227590 Brice, Christopher editor FORGOTTEN VICTORIAN GENERALS: Studies in the Exercise of Command and Control in the British Army 1837-1901 The generals featured in this book represent different types of General and offers insight into generals of this era and the way in which they exercised command.

Field Marshal Sir George White was Commander in Chief in India from 1893 to 1898 and was a rising star of the Army. Yet his reputation suffered from the South African War and his decision to take refuge in Ladysmith and become sieged during the early part of the war.

Field Marshal Robert Napier was also Commander-in-Chief India from 1870 to 1876. He was originally an officer of engineers in the East India Company Army. He was considered one of the finest civil engineers in India and developed a reputation as a fine battlefield commander, culminating in his successfully conducting the Abyssinia Campaign of 1867-68.

Brigadier General Robert Loyd-Lindsay's success lay in the political arena more than the military. He did much in the name of military reform and worked hard for the medical support of soldiers.

General Sir Archibald Allison was very much the fighting soldier in his younger days, but in later life proved a successful Commandant at Sandhurst and Head of the Intelligence Branch at the War Office.

Field Marshal William Nicholson had an interesting campaigning career and had the distinction of being the Second Chief of the General Staff of the British Army and was credited with much success in reforming the army.

General Sir William Lockhart was yet another Commander-in-Chief in India who had seen considerable active service including commanding the Tirah Expedition of 1897-1898.

General Sir Henry Brackenbury saw considerable active service but his greatest contributions were behind the scenes. He was the greatest administrator in the British Army during the Victorian Era.

Major-General Sir John Ardagh had served under Brackenbury in the Intelligence Branch and later became its leader. Ardagh was also a first rate administrator and did an excellent job in the Intelligence Branch. Although criticized during the South African War for a perceived failure of military intelligence he was exonerated by the Royal Commission set up after the war.

General Sir Arthur Cunynghame was an officer of the old school. He perhaps deserves more credit than he gets and certainly provides for an interesting study. 1 vol, 284 pgs 2019 UK, HELION & COMPANY
NEW-dj, available mid July 2021 ......$50.00 DISCOUNT:15% rct

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1-227510 Coelho, Sergio Veludo THE WAR OF THE TWO BROTHERS: The Portuguese Civil War 1828-1834 The Portuguese Civil War of 1828-1834, also known as the War of the Two Brothers, chronicles the succession struggles between D. Pedro de Bragan?a, former Emperor of Brazil, King of Portugal and a moderate Liberal, and his brother Miguel I, an resolute absolutist. It split the country in two at all levels -- social, ideological, and military -- and spilled over into European affairs.

The Iberian Peninsula was no exception with a violent trend of conspiracies, military uprisings, and revolts. Monarchies were in turmoil as the political systems crumbling since the end of the Peninsular War, finally started to fall. When the Portuguese civil war finally broke out with the landing of the Liberal Army of D. Pedro at the beach of Pampelido, on the 8th July 1832, his 8,300 men had hundreds of English and French mercenaries, Belgian, German and Italian volunteers, Polish refugees and Portuguese soldiers willing to risk their lives against the Miguelite Army of nearly 80,000 men.

This book shows their uniforms, weapons, equipment, and tells the story of two armies. 25 b/w & 1 color illustrations, 21 pages color uniform plates, 8 b/w maps, numerous tables.1 vol, 132 pgs 2021 UK, HELION AND COMPANY
NEW-pb, available mid July 2021 ......$40.00 DISCOUNT:15% rct

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1-227520 Reid, Stuart EGYPT 1801: The End of Napoleon's Eastern Empire Covers the 1798 French expedition led by Bonaparte to seize Egypt and consolidate French influence in the Mediterranean, plus open up a direct route to Indian and provide an opportunity to destroy the East India Company and fatally weaken Great Britain.

Bonaparte returned to France to mount a coup which would eventually see him installed as Emperor of the French, but behind him he abandoned his army, which remained in control of Egypt, still posing a possible threat to the East India Company, until in 1801 a large but rather heterogeneous British Army led by Sir Ralph Abercrombie landed and in a series of hard-fought battles utterly defeated the French.

The first campaign medal awarded to British soldiers is reckoned to be that given to those men who fought at Waterloo in 1815, but a decade and a half earlier a group of regiments were awarded a unique badge -- a figure of a Sphinx -- to mark their service in Egypt in 1801.

It was a fitting distinction, for the successful campaign was a remarkable one, fought far from home by a British army which had so far not distinguished itself in battle against Revolutionary France, and one moreover which had the most profound consequences in the Napoleonic wars to come.1 vol, 248 pgs 2021 UK, FRONTLINE BOOKS
NEW-dj, available late July 2021 ......$43.00 DISCOUNT:15% rct

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1-227570 Barbuto, Richard NEW YORK'S WAR OF 1812: Politics, Society, and Combat Covers the performance of the state militia, provides a more accurate account of the conflict's impact on the state's diverse population, and details New York's decisive contribution to the War of 1812. Popular memory of the War of 1812 caroms from the beleaguered Fort McHenry to the burning White House to an embattled New Orleans. But the critical action was elsewhere, as Richard V. Barbuto tells us in this clarifying work that puts the state of New York squarely at the center of America's first foreign war. Includes 10 b&w illustrations, 6 maps, and 1 table.

British demands to move the northern border as far south as the Ohio River put New York on the first line of defense. But it was the leadership of Governor Daniel D. Tompkins that distinguished the state's contribution to the war effort, effectively mobilizing the considerable human and material resources that proved crucial to maintaining the nation's sovereignty. New York's War of 1812 shows how, despite a widespread antiwar movement and fierce partisan politics, Tompkins managed to corral and maintain support-until 1814, when Britain agreed to peace.

Retrieving New York's War of 1812 from the fog of military history, Barbuto describes the disproportionate cost paid by the state in loss of life and livelihood. The author draws on in-depth research of the state's legislative, financial, and militia records, as well as on the governor's extensive correspondence, to plot the conduct of the war regionally and chronologically and to tell the stories of numerous raids, skirmishes, and battles that touched civilians in their homes and communities.1 vol, 408 pgs 2021 US, UNIVERSITY OF OKLAHOMA PRESS
NEW-dj, available late July 2021 ......$40.00 rct

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1-914028G Di Silva, Pacal VAE VICTUS BOARD GAME # 28: Typhoon Over the Pacific Simulates WWII between the Japanese Empire and the US and Allies from December 1941 to August 1945. The game does not cover 'the China Incident' of 1937, the Soviet offensive of August 1945, or the attack on Pearl Harbor, which is accounted for in the Allied set-up.

Typhoon is primarily a one-player game since only one side had the initiative at any given time in this war. The Japanese struck first and occupied much of the area, but after the Solomons, they never really acted offensively again. Then the Allies, after a disastrous start, launched their reconquering offensive until Japan's surrender. It is simplest to put the player in the role of the active side and let the rules determine the actions of the non-active side.

The player begins in command of the Japanese Empire, and the game will end with victory, or the end of the success and geographic expansion will lead the player to switches sides and becomes the Allied commander.

Victory is determined at the end of the game by adding the points won by the two sides.
It is also possible to play the game with two players. Simply let each player act during his own Operations Phase, but keep the reaction rules and the Japanese logistical rules.

Game Components: One 59 x 41 cm map; 216 die-cut counters and markers; One rule book including scenarios; One color player aid.

Rules in English.1 vol, 24 pgs 2021 FRANCE, CERIGO EDITIONS
NEW-pb ......$35.00 rct

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1-956079 various WORLD AT WAR # 79: Rising Sun Over China: Japan vs China 1931 - 1937. Rising Sun Over China: Japan vs China 1931-1937 is a two player operational - strategic level wargame covering the campaigns in northern China, 1931 to 1937. These campaigns revolved around the regions of Manchukuo (Manchuria) and Menjiang (Inner Mongolia), and culminated in the Japanese invasion of China proper, taking the capital at Peiping (Peking). There was also the possibility of Soviet intervention.

The Japanese objective is to gain control of northern China to provide a strategic advantage for the ensuing Sino-Japanese War that commenced in July 1937. The Chinese objective is to retain control of strategic regions of northern China, thereby forestalling a larger Japanese invasion. Each hex on the map represents 75 kilometers across.

Each turn of play represents one year of operations. Japanese ground units are divisions and brigades. Allied Japanese as well as most Chinese units are at the army and corps level, representing shifting arrays of forces. Air units represent various numbers of sorties needed to accomplish missions.

Contents: One 22 x 34 inch map; 176 counters; and magazine with historical background.1 vol, 62 pgs 2021 US, DECISION GAMES
NEW-pb, available mid July 2021 ......$40.00 DISCOUNT:10% rct

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1-COM1083 Maxwell, Bruce NATO: Designer Signature Edition (Wargame) Updated reprint of the wargame classic by Bruce Maxwell. NATO simulates a potential NATO/Warsaw Pact conflict in Central Europe during the Cold War years of the 1980's. First published in 1983, this game was Victory Games best-selling title, purchased by over 75,000 gamers worldwide. This new edition is based on an exhaustive two-year study by the designer of the records that have come to light since the fall of the Berlin Wall.

Super-sized components feature 9/16-inch counters and two game maps with larger hexes. Game map information has been updated and includes all-new map artwork. New units have been added, unit information has been updated and all units produced with new artwork. Existing scenarios have been updated and two new scenarios added. Orders of Battle are provided for all Scenarios both 1983 and 1988, allowing players to see the impact of the Reagan Era rearmament programs.

The game system has been redesigned and the new rules include extensive illustrations, examples of play and Designer's Notes to aid clarity. Each rules section now begins with a summary, allowing experienced players to skip many rules sections that embody classic game mechanics they already know. Rules details and restriction have been summarized graphically in Player Aids for faster reference and easier play. Enhanced ergonomics are provided for Scenario set up and Reinforcement charts. A new set of Designer's Notes contain a wealth of historical information on what the West discovered after the Warsaw Pact collapsed and most of its members joined NATO.

Product Information:
Complexity: 7 out of 10
Solitaire Suitability: 7 out of 10 (no hidden units)
Time Scale: 24 hours per turn
Map Scale: 15 miles per hex
Unit Scale: regiments, brigades, and divisions, abstract air and naval forces
Players: one to four, best with two
Playing Time: 3-8 hours depending upon scenario

One Rules Booklet
One Play Booklet with Scenarios & Designer's Notes
Two 22x34-inch Maps
Four Counter Sheets (9/16-inch size playing pieces)
One WP Player Charts & Tables Card
One NATO Player Charts & Tables Card
One WP Sequence of Play Card
One NATO Sequence of Play Card
One Warsaw Pact Strategic Surprise Reinforcement Schedule Card1 vol, 1 pgs 2021 US, COMPASS GAMES
NEW-pb, available mid July 2021 ......$85.00 DISCOUNT:15% rct

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