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8/31/2023 |
1-1994040
BOLT ACTION: Campaign: Italy: Tough Gut -- 2nd Edition
Second Edition. Supplement for Bolt Action focuses on the Italian battles ranging from the Gustav Line in 1944 all the way to those of the Gothic Line in 1945, with the breakouts at Anzio and Monte Cassino of particular focus. Containing many scenarios to refight these famous battles, along with new units, special rules, and Theatre Selectors.1 vol, 176 pgs
2023 UK, OSPREY PUBLISHING
NEW-pb, available late September 2023 ......$30.00
DISCOUNT:15% inc
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1-WGAME58
Anderson, Kerry WARGAMER #58: Clash of Empires: The Battle for France 1914
Features:
GAME: Clash of Empires: August 1914 Designer's Notes - for Clash of Empires For Allah & Christ - Knights of Justice (Wgmr-50) replay M*A*S*H Clarification & Errata - Struggle for Stalingrad (Wgmr-47) - Condottieri (Wgmr-54) Vietnam: The Strategy of Isolation - Game review of Vietnam (VG)1 vol, 44 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME14
Bagley, Andy WARGAMER #14: Assault on Leningrad
Simulates the German Army's attempt to capture the city of Leningrad in the Autumn of 1941. Counters unpunched.
Magazine Articles also include: Crescendo of Doom; Demonstration Against the Turk (Gallipoli); Enemy at the Gates: Battle for Stalingrad; Battle for Stalingrad; Hougomont and All That (Thin Red Line); Medieval Imperialism; Poulter VC! (Blue Max replay), and more.1 vol, 60 pgs
1980 US, 3W
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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1-WGAME47
Baslund, Chris WARGAMER #47: Struggle for Stalingrad
for Stalingrad is a small game on the German's attempt to take Stalingrad from Sept.-Dec. 1942.
- 100 counters, - 17x22 map (areas - including special strong points, no hexes) - eight pages of rules
Includes some fog of war as Soviet unit values are hidden until they are assaulted 1 vol, 48 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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1-WGAME62
Bates, Marion WARGAMER #62: Fallen Eagle: Battle of Khe Sanh, Vietnam, 1968
This game, published in The Wargamer Magazine (#62), is a simulation of the Battle of Khe Sanh, Vietnam, 1968. It depicts the defense of the U.S. Marine base at Khe Sanh against the forces of the North Vietnamese Army.
Points are scored for certain objective hexes on the map and for units eliminated. The U.S. total is subtracted from the N.V.A. total and the resulting amount determines the level of victory.
The game contains both an historical and a hypothetical 'What if the NVA performed an all-out attack?' scenario 1 vol, 44 pgs
1987 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME18
Berg, Richard WARGAMER #18: Birth of a Nation
Features:
GAME: Birth of a Nation Achtung, Zucker! - Review of Air Force Belgium Put the Bybosh On the Kaiser - Guns of August Deep From the Heart... That's Texas - Review of Texas Revolution Errata: Guns of August House Divided Ironbottom Sound How the East Was Won Leading Edge of Game Design Rules Variants: Air Force Le Paradis - a Squad Leader scenario1 vol, 60 pgs
1981 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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1-WGAME29
Bolt, David WARGAMER #29: Lods 1914: Blitzkrieg in the East
Features:
Tactical Successes, Strategic Failures - Historical background for the issue game Soldiers of the Tsar, Warriors of the Kaiser German and Russian Divisions in 1914 Review of Crisis in the Ukraine (Cent) A Cold Day in Belgium An Ambush (VG) replay A Hitchhiker's Guide to Computer Wargaming The Empires of Napoleon1 vol, 48 pgs
1984 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched, (1) copy each available ......$10.00
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1-WGAME57
Bolt, David WARGAMER #57: Race for Tunis
Features:
GAME: Race for Tunis Operation Torch: The Final Act - Historical background to 'Race for Tunis' The Valiant Few - Game review of RAF (WEG) M*A*S*H Clarification & Errata - Okinawa (Wgmr-55) - Condottieri (Wgmr-54) - Red Baron (Wgmr-48) Strategies for The Rise of the House of Saud1 vol, 48 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
DISCOUNT:25%
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1-WGAME35
Bomba, Ty WARGAMER #35: West Wall
Features:
GAME: West Wall Breaching the West Wall - Historical background for the issue game The Wilderness (SimCan) - Game Review Royal Navy (QtrD) - 2 scenarios Napoleon at Lutzen (Wgmr-32) - scenario Building the West Wall - Developer notes - Designer notes A Hitchhiker's Guide to Computer Wargaming - F15 (MicroP) - 50 Mission Crush Lawrence of Arabia? Allenby of Palestine! - An alternative strategy for Lawrence (3W) A Double Dose of Double Blind - Review of GDW's Normandy Campaign and 8th Army1 vol, 56 pgs
1984 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME42
Bomba, Ty WARGAMER #42: End of the Iron Dream
Features:
GAME: End of the Iron Dream End of the Iron Dream - Designer's Notes - Scenario Two: Let History Choose Recon - Game review of Vietnam rpg Work in Progress - SimCan's forthcoming West Wall Variations on a Theme - New scenarios for 3W's 20th century games Wargaming Trivia1 vol, 44 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$20.00
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1-WGAME53
Bomba, Ty WARGAMER #53: Dunkirk 1940: Operation Dynamo
Features:
GAME: Dunkirk 1940: Operation Dynamo Sichelschnitt and Dynamo - Historical background to 'Dunkirk 1940' Duel for Kharkov (PWG) - Game review - Designer's response Main Battle Area (Omega) - Game review - Designer's response Remember the Reds! - Strategy in China Incident Mightier Than the Sword - Book reviews M*A*S*H Clarification & Errata - War to End Wars (3W) - Rommel at Bay (3W) - Operation Market Garden (GDW) - Champion Hill (S&T) 1 vol, 60 pgs
1986 US, THE WARGAMING MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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1-WGAME15
Borries, Vance von WARGAMER #15: Drive on Damascus
Features:
GAME: Drive on Damascus Along the Cardboard Battle Front Doro Nawa Future Is Not What It Used to Be Incredible Swift Sword Kursk Then and Now Los Conquistadores Strategic Sense Syrain Stepping Stone1 vol, 48 pgs
1980 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched, (1) copy each available ......$20.00
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1-WGAME41
Borries, Vance von WARGAMER #41: O'Connor's Offensive
Features:
GAME: O'Connor's Offensive The Italian Army in North Africa - Historical background for the issue game - Italian Leadership - The Victor: Gen.Richard O'Connor - Order of Battle Bitter End (HJ/QtrD): Ardennes in the East - Game review To See or Not to See - Double-Blind games considered The Last Turn - When should a game end?1 vol, 46 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$20.00
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1-WGAME59
Borries, Vance von WARGAMER #59: Bloody Keren
Features:
GAME: Bloody Keren: Ethiopia 1941 The Forgotten Legions - Historical background to 'Anvil-Dragoon' Italian East Africa: A British View - Historical background to 'Anvil-Dragoon' Malaya and Burma (HJ) - Game review Korean War (VG) - Game review M*A*S*H Clarification & Errata - Napoleon & the Archduke Charles (Wgmr-49)1 vol, 48 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME06
Broadhurst, Ken WARGAMER #6: Operation Condor: The Liberation of Spain 1942/1943
Features:
GAME: Operation Condor The Galleys of the Turks - Profile of the Invasion of Malta 1942 (AH) De-Briefing: Court Martial - Game etiquette Scenario: new look for Eylau and Outreach Desert Rats (SimGames) - Design notes Malbrouck S'en Va-t-en Guerre The Demise of the German Infantry - An analysis of the regular army infantry divisions 1935-1945 Blinkered PanzerBlitz (AH) - Game replay Case White (GDW), Blitzkrieg in Poland - Game analysis1 vol, 42 pgs
1978 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched, (1) copy each available ......$20.00
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1-WGAME45
Close, Wayne WARGAMER #45: Custer's Luck
GAME: Custer's Luck 1876 campaign. Counters unpunched.
Magazine Features: * War for the Plains - Historical background * World in Flames (ADG) - Game review, Examples of play, and Designer's Notes * Russian Front (AH) - Game review * End of the Iron Dream - errata * Work in Progress - A prepublication look at Rommel's War (QtrD) * La Bataille d'Auerstadt (CoA) - Game review * and more1 vol, 46 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$20.00
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1-WGAME19
Coatney, Lou WARGAMER #19: Sturm Nach Osten
Features:
GAME: Sturm Nach Osten - Russo-German War 1941-45 Never Call Retreat - Review of Battles and Leaders (Yaq) - Two scenarios Inside the Third Reich - Review of Third Reich (AH) update Austrians to the Left of Us - Review of La Bataille de Deutsch-Wagram (ME) Notes from the Captain's Log - Wooden Ships and Iron Men (AH) tactical tips Winter Storm: Or How Not to Produce an East Front Game - Review of Winter Storm (Vanguard)1 vol, 48 pgs
1981 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched, (1) copy each available ......$10.00
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1-WGAME31
Coatney, Lou WARGAMER #31: Clash of Steel
GAME: Clash of Steel. WWII strategic Eastern Front. Counters unpunched.
Magazine Features: * Clash of Steel - Game System and Strategy, Examples of play, and Strategic Options & Scenarios * Challenging the Future - Review of Assault (GDW) * A Gleam of Bayonets (TSR) - Game Review * and more1 vol, 64 pgs
1984 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME37
Cochran, Laurel WARGAMER #37: China Incident
GAME: China Incident The Generalissimo's War - Historical background for the issue game - The Armies of '37 Killer Angels (WEG) - Game review Clash of Steel (Wgmr-31) - Replay of 3W's recent double-blind game Chariots of Fire - Game review of Druid (WEG) 3W Wargaming Trivia Errata: Lutzen Changing the Guard - Interview with the new editor of F&M: Wallace Poulter Home Front - Behind the scenes at 3W 1 vol, 48 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME38
Cochran, Laurel WARGAMER #38: Hell Hath No Fury
Features:
GAME: Hell Hath No Fury Boudica's Vengeance - Historical background for the issue game Bull Run (AH) vs Forward to Richmond (3W) - Comparative game review - Designer's response (Bull Run) A Hitchhiker's Guide to Computer Wargaming - Breakthrough in the Ardennes (SSI) - War in Russia (SSI) Hitler Turns Against Russia (Task) - Game review - Designer's response Hoist the Jolly Roger - Review of Spanish Main (Hartland) Forward to Washington - Strategy in A House Divided (GDW) Hell Hath No Fury - Questions and answers1 vol, 48 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched, (1) copy each available ......$5.00
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1-WGAME39
Cochran, Laurel WARGAMER #39: Hellfire Pass
Features:
GAME: Hellfire Pass Struggle for the Frontier - Historical background for the issue game Work in Progress - A look ahread to End of the Iron Dream (3W) The Return of Milton Bradley - Reviews of Conquest of the Empire, Axis & Allies, and Broadsides & Boarding Parties Vietnam (VG) - Another view The Bricks We Dropped - Design changes and errata to West Wall Liberating Ancient Britain - A Tribal strategy for Hell Hath No Fury Conquest - Game review1 vol, 46 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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1-WGAME60
Cochran, Laurel WARGAMER #60: Anvil-Dragoon: Southwall 1944
Features:
GAME: Anvil-Dragoon: Southwall 1944 The Huntsman is Hungry - Historical background to 'Anvil-Dragoon' A Gamer's Second Look at Vietnam - Game review of Vietnam (VG) Yamato (QtD/HJ) - Game Rreview Power - The Game - Game review1 vol, 42 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-JAGD001
Cole, Stephen JAGDPANTHER: Airborne!
A tactical game of airborne operations from 1930 to present. A variant of Jagdpanther's Marine! game.
1 vol, 27 pgs
1976 US, JAGDPANTHER PUBLICATIONS
AS NEW-softcover unpunched, (1) copy available ......$30.00
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1-JAGD309
Cole, Stephen JAGDPANTHER MAGAZINE Vol 3, #9: Goetterdaemmerung
This is a wargame on the final Allied and Soviet offensives to take Nazi Germany in 1945. It has two scenarios, February 1945 and the Downfall (April 1945) scenarios.1 vol, 23 pgs
1975 US, JAGDPANTHER PUBLICATIONS
AS NEW-softcover unpunched, (1) copy available ......$30.00
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1-JAGD310
Cole, Stephen JAGDPANTHER MAGAZINE Vol 3, #10: Marine!
A tactical game of U.S. Marine Corps operations.
Nine scenarios include rescue of PoW's, installation raids and an army/marine exercise.1 vol, 23 pgs
1975 US, JAGDPANTHER PUBLICATIONS
AS NEW-softcover unpunched, (1) copy available ......$25.00
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1-JAGD311
Cole, Stephen JAGDPANTHER MAGAZINE Vol 3, #11: The March on India, 1944
This is a wargame on the battles of Imphal and Kohima 1944. 1 vol, 27 pgs
1975 US, JAGDPANTHER PUBLICATIONS
AS NEW-softcover unpunched, (1) copy available ......$45.00
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1-JAGD414
Cole, Stephen JAGDPANTHER MAGAZINE Vol 4, #14: Warsaw Pact
This is a NATO vs Warsaw Pact game with three scenarios (1967, 1973, and the 1980s) with variant rules. The game scale is 30 mile hexes and 5 day turns. The map runs from Denmark to Turkey. 1 vol, 27 pgs
1976 US, JAGDPANTHER PUBLICATIONS
AS NEW-softcover unpunched, (1) copy available ......$45.00
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1-JAGD415
Cole, Stephen BATTLEFIELD MAGAZINE Vol 4, #15: Jacksonville: The Beaches of Doom
Jacksonville: the Beaches of Doom is a hypothetical 'what if?' depiction of an invasion of the USA. in 1997, following a major War in Europe by about 15 years, according to the game description. Published in JagdPanther magazine which was renamed BATTLEFIELD as of this issue #15, OCT 1976. This was also the final issue of the magazine.1 vol, 31 pgs
1976 US, JAGDPANTHER PUBLICATIONS
AS NEW-softcover unpunched, (1) copy available ......$25.00
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1-WGAME43
Dangel, Paul WARGAMER #43: Wellington vs Massena
Features:
GAME: Wellington vs Messena Wellington vs Messena at Fuentes D'Onoro - Historical background for the issue game Operation Battleaxe Thoughts and Reflections - Strategy in Hellfire Pass Campaign in the East - Game review of Lebensraum (SimCan) Restoring Roman Order or How Paulinus Can Win - Roman strategy in Hell Hath No Fury One Gamer's Perspective - Origins '85 Report Holy Roman Empire - errata1 vol, 46 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME27
Eglund, Peter WARGAMER #27: Peter the Great
GAME: Peter the Great at Poltava. Counters unpunched.
Magazine Features: * Poltava: The Bear Emerges - Historical background to Peter the Great * With Fire and Sword (SimCan) - Game Review * Hitchhiker's Guide to Computer Games - Episode II: Armored Warfare * The Cossacks Are Comming (PWG) - Game Review and Designer Notes * World War Three x Two - Review of NATO (VG) and Red Storm (Yaq) * Up Scope! - Game Review of Destroyer Captain (QtrD), Fire One!, Fire Two!, Scenario 16, Sinking a Modern Galleon, and Scenario 17, Convoy to Africa * and more1 vol, 48 pgs
1983 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME51
Faulkner, Bob WARGAMER #51: Duel in the Desert
Features:
Duel in the Desert: Historical background to 'Duel in the Desert' Pacific Fleet (HJ): Game review North and South: Civil War trivia Hell Hath No Fury (Wgmr-38): Game replay1 vol, 48 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME11
Fowler, Bob WARGAMER #11: Fortress Europa, Chinese Civil War, Four Battles of the Crimean War
Features:
Editors Choice: Keith Poulter looks at Jedko's Fortress Europa Tactics in Chinese Civil War: 1946-1949 by Mark Sallis A Methodology of Wargame Design by Bob Fowler Nor the Battle to the Strong: Donald Mack takes a closer look at SPI's Crimean War Battles (aka 'Four Battles of the Crimean War') Rheinubung Revisited: John Prados and Jack Greene on AH's Bismarck Campaign Ideas for Armada: The War With Spain 1585-1604 by James C Gordon The Visurgis Strategy: a new look at Caesar's Legions ISSUE GAME Simon de Montfort Henry III versus the barons on the thirteenth century England Letters WWW News Thoughts and reflections: Jack Greene Briefing: Feedback Opponents Wanted Question Box Swapshop1 vol, 48 pgs
1980 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched and missing cover, (1) copy each available ......$10.00
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1-WGAME34
Furey, Ted WARGAMER #34: Khyber Rifles
Features:
GAME: Khyber Rifles Afghanistan: Britain's Imperial Migraine - Historical background for the issue game State of the Art - Graphics in Wargaming A Hitchhiker's Guide to Computer Wargaming - Combat Leader (SSI) - TAC (AH) South Mountain (WEG) - Game Review - Example of Play Briefing - Overwatch, book - 1809 (VG) - Moscow '41 (Vigard) Ace of Aces Flying Machines - Game variant1 vol, 64 pgs
1984 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME44
Greene, Jack WARGAMER #44: MacArthur: The Road to Bataan
GAME: MacArthur: The Road to Bataan 1941-1942. Counters unpunched
Magazine Features: * A Tale of Two Plans - Historical background * We Have the Ships - Strategy in 3W's Port Stanley * Pax Britannica (VG) - Game review * Dreams of Iron - Strategy for End of the Iron Dream * Mightier Than the Sword - Book reviews * and more1 vol, 46 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME61
Guthrie, W.P. WARGAMER #61: Campaigns of Marlborough
Features:
Over the Hills and Far Away - Historical background to 'Campaigns of Marlborough' Manchester Board Wargamers - Thoughts on the Club Concept War to End Wars (3W) - Game Review Errata for Anvil-Dragoon: Southwall 19441 vol, 44 pgs
1987 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$20.00
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1-WGAME16
Harries, Meic WARGAMER #16: Carrier Strike
Features:
Punch Counter-Punch: Union strategy in Forward to Richmond (3W), Optional rules and clarifications Changing the Guard at SPI: Along the Cardboard Battle Front, Putting a ZOC in it, ZOC usage in game design Capturing Cassino the SPI Way: Game strategy for Battle for Cassino (SPI), How Many Miles to Gettysburg?, First report on Lee at the Crossroads, Designer reply Command Reaction for The Solitaire Player1 vol, 56 pgs
1981 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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1-WGAME17
Hind, James WARGAMER #17: Napolean at Austerlitz
An elegant design, with just 9 pages of rules, plus 4 of historical background, 2 pages of charts and tables and a page of designers notes.
Scenarios-The Lower Goldbach, Lannes vs Bagration, Pratzen Heights, and The Campaign game.1 vol, 60 pgs
1981 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME04
Hind, Jim WARGAMER #4: Blenheim
Features:
GAME: Blenheim Acadian Campaign All Male Autumn Convention Bias in Wargaming Caesar's Legions D-Briefing: Musket and Pike Eylau Addenda Float Like a Battleship Sting Like a Bomber Scenario: CA Scenario: Fast Carriers Scenario: Frigate Scenario: Musket and Pike Spotlight: Waterloo1 vol, 30 pgs
1977 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$35.00
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1-WGAME12
Hind, Jim WARGAMER #12: Aces High
The war in the air 1914-1918, published in The Wargamer Magazine issue 12 and later in a box.
Simultaneous movement game includes data on 72 different types of aircraft (speed, flying qualities, armament, ability to absorb punishment, etc.). Includes rules for stalls, spins, ropey (unreliable) engines, aircrew quality, spotting, anti-aircraft fire, and more. Mission types include photo-reconnaissance to balloon busting to bombing. Counters unpunched.1 vol, 60 pgs
1980 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME28
Hind, Jim WARGAMER #28: Port Stanley: Battle for the Falklands
GAME: Port Stanley: Battle for the Falklands. Counters unpunched.
Magazine Features: * The Reason Why - Historical background to the Falklands War * The Naval War * La Fuerza de Nuestra Fuerza - The Argentine air war * Amphibious Victory - The British Perspective * Port Stanley: Battle for the Falklands - Designer's Notes * Panzers to the Left, Panzers to the Right * New releases from West End and People's War Games * Gazala (PWG) * To the Wolf's Lair (PWG) * Aachen (PWG) * Jack Radey Replies * Last Panzer Victory (WEG) * Operation Badr (WEG) * Developer Notes from West End Games * Grant Moves South (QtrD) - Game Review, Accuracy Counts, and The Last Word * And more1 vol, 60 pgs
1984 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$20.00
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1-WGAME56
Joslyn, Mike WARGAMER #56: First Team: Vietnam
Features:
GAME: First Team: Vietnam First Team: Vietnam - Historical background to 'First Team' M*A*S*H Clarification & Errata - Glory Road (Wgmr-52) - Rommel At Bay (3W) - Dunkirk 1940 (Wgmr-53) - Condottieri (Wgmr-54) St. Lo (WEG) - Game review1 vol, 48 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$20.00
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1-WGAME08
Latter, Bob WARGAMER #8: Albuera & Vittoria
Features:
GAME: Albuera/Vittoria Alma and the Squads Artillery Bandits, Angels and all that (Air Force) De-Briefing: To Glory We Steer - Frigate (SPI) Little Big Fight (Stonewall) Scenario: Repairs on the Drive to Stalingrad Third Reich (An Analysis) Tobruk on Five Shiilings a Day (Desert Rats) Wellington in the Peninsula Where Shining Popocatapetl in the Sunlght Stands (Veracruz)1 vol, 48 pgs
1979 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$35.00
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1-WGAME46
Markham, Robert WARGAMER #46: The Rise of the House of Sa'ud
GAME: The Rise of the House of Sa'ud. Counters unpunched.
Magazine Features: * The Rise of the House of Sa'ud - Background to the issue game * The Royal Navy (QtrD) - Game review * World War II ETO (TSR) - Game review * Descent into Hell - Game review of Operation Market Garden (GDW) * 1941 - A variant for Axis & Allies (MB) * and more1 vol, 48 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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2-WGAME46
Markham, Robert WARGAMER #46: The Rise of the House of Sa'ud
GAME: The Rise of the House of Sa'ud. Counters unpunched.
Magazine Features: * The Rise of the House of Sa'ud - Background to the issue game * The Royal Navy (QtrD) - Game review * World War II ETO (TSR) - Game review * Descent into Hell - Game review of Operation Market Garden (GDW) * 1941 - A variant for Axis & Allies (MB) * and more1 vol, 48 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched, (1) copy each available ......$10.00
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1-WGAME26
McWilliams, Bob WARGAMER #26: Race to the Meuse
GAME: Race to the Meuse Battle of the Bulge Counters unpunched
Magazine Features: * Historical background to issue game * Hit the Deck, Then Shuffle It! - An Introduction to UpFront (AH) * Ambush (VG) - Game Review * Series Replay - Decision at Kasserine (3W) * and more 1 vol, 46 pgs
1983 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME32
McWilliams, Bob WARGAMER #32: Napoleon at Lutzen
GAME: Napoleon at Lutzen. Counters Unpunched.
Magazine Features: * Lutzen - Historical background and Designer Notes * Paying the Toll on Hell's Highway - A winning strategy for Hell's Highway (VG) * Just One More Jump... - Game Review of Arnhem Bridge (Attactix) * Rommel in the Desert (GameP/Columbia) - Game Review and Designer's Response * A Hitchhiker's Guide to Computer Wargaming - Carrier Force (SSI), After Pearl (Superware), and TSKFRC 58 (Jagdstaffel) * Games Rating Chart * Brigade Level Games of the Civil War - Comparative analysis of: Fury in the West, Gettysburg '77, Forward to Richmond, and Pickett's Charge * and more1 vol, 64 pgs
1984 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME24
Nord, Roger WARGAMER # 24: Lawrence of Arabia
GAME: Lawrence of Arabia. Counters unpunched.
Magazine Feature Articles: * Sheikh Down in Araby * VI Caesars * What Brand of Whiskey: A House Divided * Combat: Infantry Combat by Gameform * Third Reich: Middle Years: Strategy * The Bruneval Raid: Squad Leader * And more.1 vol, 48 pgs
1983 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-WGAME55
Nord, Roger WARGAMER #55: Okinawa: The Bloodiest Battle in the Pacific
Features:
GAME: Okinawa The Last Samurai Weapons and Tactics The Kamikazes - Historical background to 'Okinawa' M*A*S*H Clarification & Errata - Dunkirk 1940 (Wgmr-53)1 vol, 56 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$20.00
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1-WGAME07
Pollard, Bob WARGAMER #7: Marston Moor
'Marston Moor' is a wargame simulation of the largest battle of the English Civil War. Fought in the county of Yorkshire, this battle decided the fate of the North and influenced the ultimate course of the war.1 vol, 42 pgs
1978 US, THE WARGAMER MAGAZINE
AS NEW-softcover punched, (1) copy each available ......$10.00
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1-WGAME40
Sandell, Roger WARGAMER #40: Fight on the Beaches
GAME: Fight on the Beaches: Hypothetical WWII German Invasion of Britain. Regt and Bttn level. Counters unpunched
Magazine Features: * Invasions and Invaders - Historical background and Designer's notes * Boots & Saddles (GDW) - Game review * CINCPAC - Advanced rules for East Wind Rain (3W) * China Incident - Questions and answers * Fire! - Operation bombardment rules for Unconditional * Surrender and Champion's Hill * Hell Hath No Fury - Questions and answers * A Hitchhiker's Guide to Computer Wargaming - Imperium Galacticum (SSI) and Universe (Omnitrend) * The Empire Stuck Down - Replay of Holy Roman Empire * G2 / Hobby News * Hell Hath No Fury - errata * and more.1 vol, 48 pgs
1985 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$15.00
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1-238820
Various BEGINNER'S GUIDE TO STRATEGY GAMES
Similar in concept to Jim Dunnigan's book The Complete Wargames Handbook, the publication was intended as an introduction for novices to the hobby. Chapters included a welcome to wargaming (called 'strategy gaming' in this publication), a section on 'the basics' explaining such things as charts, maps, and counters, a glossary of terminology, notes on solitaire play, guides to computer gaming, multi-player grand strategy games, principles of war, an article on naval games, a two part article on how play the included introductory wargame, 'A Beginners' Wargame Library', and a final chapter on how to get started in the hobby.1 vol, 64 pgs
1986 US, DECISION GAMES
AS NEW-softcover unpunched, (1) copy available ......$15.00
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1-916486
various MINIATURE WARGAMES # 486
1 vol, 96 pgs
2023 UK, WARNER PUBLICATIONS
NEW-pb ......$10.00
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1-BPLAN000
Various BATTLEPLAN WITH GAME: Issues 1-8
OMM just acquired a collection of BATTLEPLAN magazines. All are in excellent condition and most wargames are unpunched. Although some duplicate issues, the majority of issues are only one copy. First come first served.
01: Fortress Europa Variant with Counters (unpunched) - $25 02: World in Flames, Fallschirmjager, Supremacy - $10 03: Axis & Allies and War in Europe Mega-Variants (unpunched) - $15 04: Ambush! - Mission 17, Block Party (unpunched) - $10 05: Guns of August (unpunched) - $25 06: Central America Scenario, A House Divided Variant, Axis & Allies Technologies - $10 07: Zulu War and Fortress America Variants - $20 08: Deluxe Third Reich Issue with w/map (unpunched) - $301 vol, 60 pgs
1985-2000 US, XTR
V.GOOD-softcover, unpunched and punched game. First come first served ......$0.00
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1-WGAME000
Various THE WARGAMER MAGAZINE WITH GAME: Issues 04-62
OMM just acquired a large collection of THE WARGAMER magazines 04 thru 62 that include the wargames. All are in excellent condition and most wargames are unpunched. Although some duplicate issues, the majority of issues are only one copy. First come first served.
04: Blenheim (unpunched) -$35 05: Kesserling (punched) -$25 06: Operation Condor: The Liberation of Spain 1942/1943 (punched) -$20 07: Marston Moor (punched) - $10 08: Albuera & Vittoria (unpunched) - $35 09: Bloody Buna (unpunched) - $30 10: Chinese Civil War 1946-49 (unpunched) - $35 11: Fortress Europa, Chinese Civil War, (4) Battles of the Crimean War (punched, no cover) - $10 12: Aces High (unpunched) - $10 14: Assault on Leningrad (unpunched) - $15 15: Drive on Damascus (punched) - $20 16: Carrier Strike (unpunched) - $15 17: Napolean at Austerlitz (unpunched) - $10 18: Birth of a Nation (unpunched) - $15 19: Sturm Nach Osten (punched) - $10 21: Siege at Peking (punched) - $20 22: No Trumpets, No Drums: The Vietnam War 1965-1975 (unpunched) - $15 23: Decision at Kasserine (unpunched) - $15 24: Lawrence of Arabia (unpunched) - $10 26: Race to the Meuse (unpunched) - $10 27: Peter the Great (unpunched) - $10 28: Port Stanley: Battle for the Falklands (unpunched) - $20 29: Lods 1914: Blitzkrieg in the East (punched) - $10 31: Clash of Steel (unpunched) - $10 32: Napoleon at Lutzen (unpunched) - $10 33: Holy Roman Empire (unpunched) - $20 34: Khyber Rifles (unpunched) - $10 35: West Wall (unpunched) - $10 37: China Incident (unpunched) - $10 38: Hell Hath No Fury (punched) - $5 39: Hellfire Pass (unpunched) - $15 40: Fight on the Beaches (unpunched) - $15 41: O'Connor's Offensive (unpunched) - $20 42: End of the Iron Dream (unpunched) - $20 44: MacArthur: The Road to Bataan (unpunched) - $10 45: Custer's Luck (unpunched) - $20 46: The Rise of the House of Sa'ud (unpunched) - $15; (punched) - $10 47: Struggle for Stalingrad (unpunched) - $15 48: Red Baron (unpunched) - $20 49: Napoleon and the Archduke Charles: The Battle of Aspern-Essling (unpunched) - $10 51: Duel in the Desert (unpunched) - $10 53: Dunkirk 1940: Operation Dynamo (unpunched) - $15 54: Condottieri: Soldiers of Fortune (unpunched) - $10 55: Okinawa: The Bloodiest Battle in the Pacific (unpunched) - $20 56: First Team: Vietnam (unpunched) - $20 57: Race for Tunis (unpunched) - $10 58: Clash of Empires: The Battle for France 1914 (unpunched) - $10 59: Bloody Keren (unpunched) - $10 60: Anvil-Dragoon: Southwall 1944 (unpunched) - $10 61: Campaigns of Marlborough (unpunched) - $20 62: Fallen Eagle: Battle of Khe Sanh, Vietnam, 1968 (unpunched) - $101 vol, 60 pgs
1980'S US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, Most 1 copy each available, First Come, First Served ......$0.00
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1-216651
Benge, Bob HISTORICAL BATTLELINES: American Civil War Data Book
Covers the Union and Confederate Armies' infantry, cavalry and artillery units. The heart of this book is the extensive list of Federal, Confederate, State, and Irregular Regiments, and Cannons and Rifles used during the war. In all, there are over 2,500 Union and 1,900 Confederate Regiments, 2,500 Union and 780 Confederate General Listings, 40 Union and 20 Confederate Rifles, 180 Union and 230 Confederate Cannons, and 230 Union and 80 Confederate Ship classes listed in this book. Each regiment has its listed stats from the start of the war. Also included in the book are Notes and Special Rules that apply specifically to the War. Notes covering Stands in the Army Tables, Flying Artillery, and Legion Units and Special Rules covering Legion Units, Weapons Smoke, Grenades, Land Mines, and Observation Balloons. Finally, the original American BattleLines Army Tables are included for those who still like to generate their own units and the extensive Bibliography that was used to prepare this work. These pages are included in two appendices in the back of the book. Overall, ODGW has tried to include everything that the player needs to generate any battle fought during the American Civil War and hopes that you enjoy the book! 1 vol, 234 pgs
2023 US, OLD DOMINION GAMEWORKS
NEW-Loose-Leaf - US 3-Hole Punch, available mid September 2023 ......$35.00
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1-237790T
Mandzy, Adrian and Tod Kershner WAR IN THE AGE OF PERICLES: 500 to 400 BCE - Morale Tokens
30 Green, Yellow, Blue and Orange tokens1 vol, 32 pgs
2023 US, WINGED HUSSAR PUBLISHING
NEW-bag of morale tokens ......$10.00
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1-ST157
Miranda, Joseph S&T #157: Roman Civil War
Roman Civil War is a two player wargame covering the battles between Pompey and Julius Caesar. The game is strategic in scale, with units representing legions, fleets and allied units on both sides. The mapsheet, overlaid with a hexagonal grid, covers the important areas of the Roman empire, including Italy, Greece, Asia and Egypt. Off-board areas represent surrounding areas such as Spain, Gaul and Syria.
Game components consist of a mapsheet, counters, rules and game charts.1 vol, 78 pgs
1993 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$30.00
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1-ST162
McGrath, Adrian ST #162: Clontarf and Saipan
Two Games
Clontarf - Irish vs Vikings 11th Century Saipan - June 19441 vol, 80 pgs
1993 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST177
Miranda, Joseph S&T #177: The Hundred Years War
The game recreates the wars fought between England and France between 1337 and 1453. Each game turn represents 1 year. Each unit represents leaders or 1-2000 soldiers. The units are either English (red), French (blue) or independent (white). The map is divided into areas not hexes and comes with 280 counters.
Victory is determined by comparing each major powers victory point total with its initial resource value. Victory points are awarded for occupation of capital cities, the total treasury value of occupied areas and in its own treasury. Areas with shared ownership have shared treasury points.1 vol, 54 pgs
1996 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST171
Miranda, Joseph S&T #171: On To Moscow!
ON TO MOSCOW is a simulation of the climactic Russian campaign of the Great Northern War (1700-172 1). Charles XII, King of Sweden, personally led an invasion deep into Tsar Peter the Great's realm. The Russians engaged in a successful defensive campaign which culminated in the epic battle of Poltava. As a result, Sweden's mastery of the north was forever smashed, and Russia emerged as a great European power.
In ON TO MOSCOW, one player controls the Swedish side; the other controls the Russian side. The objective is to gain control of as many Fortress cities as possible and destroy the enemy's military power. Each side has a number of military units and leaders with which to attack enemy forces and gain control of Fortresses. The rules consist of a Standard Game that gives a relatively simple but historically valid game, and an Advanced Game providing a more complete historical simulation.
Players who want to learn the game quickly should just read the GENERAL RULE beneath each major rules section, and then follow the specific procedures within each section as the need arises during the course of play.1 vol, 80 pgs
1994 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$20.00
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1-ST104
Berg, Richard S&T #104: 13: The Colonies in Revolt
Features:
13: The Colonies in Revolt - The American Revolutionary War, 1775-1781 The Southern Campaigns - The British Effort to Retake the South, 1778-1781 Duel in the Desert - Variants for Sirocco (TSR) game The New World War II Game - Variants and Scenarios for the ETO (World War II: ETO by TSR) Berg's Review of Games - Artic Front (GDW) - The Twilight War (TSR/SPI) - Pax Britannica (VG) - East Wind Rain (WWW) - Marengo (HistCon) - Firepower (AH) Moves Forward Observer - Strength in the Hobby Moves Replays - Monty's D-Day, tactics, optional rules 1 vol, 64 pgs
1985 US, SPI
V.GOOD-softcover punched, (1) copy available ......$15.00
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1-ST154
Miranda, Joseph S&T #154: The Russo-Turkish War, 1877-78
The Struggle between the Russian and Ottoman Empires was already centuries old when war broke out in 1877. It had its origins in the bitter conflict between Muslims and Christians, Slavs and Turks. The war proved to be a turning point in that it completely altered the balance of power in the east. In less than 40 years this helped produce the European catastrophe known as the Great War (WW I). Echoes of these ethnic and religious troubles resound today, as the peoples of Balkans and Near East still fight each other in a struggle for dominance. The Russo-Turkish War did not just cripple the Ottoman Empire. It made Russia into the dominant power in the East, and demonstrated the twin impact of modern technology and modern ideology on warfare.
The System rules apply to all games in the Wars of the Imperial Age series, and simulate the conditions of warfare in the late 19th century. This is a revision of the System rules presented with Franco-Prussian War (S&T #149), and completely replaces the System rules book found there. Important changes from the original version are indicated by a double pound sign (##) at the beginning of the rule. Players familiarizing themselves with the game may wish to use just the System rules. The Specific Rules that apply only to the particular game and cover military and political conditions unique to the specific situation. Units represent historical leaders and headquarters staffs; corps, division-, and brigade-sized units; and fortifications. Each unit is rated for its combat strength, training class, and movement ability. (Specific Rules) Additionally, headquarters are rated for their Operations capability to enhance movement and combat capabilities, as well as conduct various politically oriented functions.
All units are deployed face down, and are revealed to the enemy only if he conducts reconnaissance or intelligence operations. Movement is performed by the moving force rolling on one of four March tables (Regular March, Forced March, Railroad, Naval) and applying the result. Combat is fought between enemy units in individual adjacent hexes; each player draws a Battle Results marker at random. This gives the number of enemy combat factors eliminated, effects on enemy morale, and special results for cavalry, and siege guns.The typical size of units are brigades. 1 vol, 64 pgs
1992 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST151
Miranda, Joseph S&T #151: The Battle of Friedland 1807 & Battle of Vittoria 1813
Features:
Vittoria Napoleonic Battes System: Friedland The Napoleonic Revolution in Battle Raphia nd the Military System of Alexander's Successors 1 vol, 64 pgs
1992 US, SPI
V.GOOD-softcover, partly punched - available (1) copy ......$10.00
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1-WGAME49
Poulter, Kieth WARGAMER #49: Napoleon and the Archduke Charles: The Battle of Aspern-Essling
Features:
GAME: Napoleon and the Archduke Charles - The Battle of Aspern-Esling Napoleon's First Defeat - Historical background for issue game No Dice Please, We're British - Review of Clash of Empires (TFP) and Iron and Fire (TFP), miniatures From the Fury of the Norsemen, Dear Lord, Deliver Us - Review of Norseman1 vol, 40 pgs
1986 US, THE WARGAMER MAGAZINE
AS NEW-softcover unpunched, (1) copy each available ......$10.00
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1-ST184
Diamond, Charles S&T #184: Twilight's Last Gleaming: The War of 1812
Features:
Twilight's Last Gleaming: The War of 1812 Luftwaffe's Special Force S&T Retrospective1 vol, 64 pgs
1997 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST127
Hitchman, Richard S&T #127:Rush for Glory - The US-Mexican War 1846-1848
Features:
Rush for Glory: War with Mexico 1846-1847 For Your Information - Colonel Washington at War Rush To Glory - The US-Mexican War 1846-1848 Beyond the Beachhead - Excerpt from the book Bold Lions, Cunning Wolves - Ships of the Atlantic during WW2 Errata - Battle of Echkmuhl - Far Seas - Fortress Stalingrad 1 vol, 64 pgs
1989 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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1-238830
Bearss, Edwin OUTWITTING FORREST: The Tupelo Campaign in Mississippi, June 22 - July 23, 1864
Reprint of historian Edwin C. Bearss' classic study on the little-known Tupelo Campaign in Mississippi from June 22-July 23, 1864. Editor David A. Powell left Bearss's prose and notes intact, while adding additional sources and commentary of his own.
The engagement came about when Maj. Gen. A. J. Smith marched a Federal expeditionary force (his XVI Army Corps) into northern Mississippi in early July 1864. The thrust forced a response, the largest of which was delivered by the combined Confederate cavalry of Stephen D. Lee (who was in general command) and Forrest.
The tactical result was a Union defensive success. The larger Confederate strategic play, however-one that might have impacted the course of the war in the Western Theater-would have been to unleash Forrest on a raid into Middle Tennessee to destroy the single line of railroad track feeding and supplying the Union armies of William T. Sherman in his ongoing operations around Atlanta. Instead, his troopers were contained within the Magnolia State, where his combat effectiveness was severely curtailed.1 vol, 192 pgs
2023 US, SAVAS BEATIE
NEW-dj, available mid September 2023 ......$30.00
DISCOUNT:15% inc
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1-ST166
Markam, Robert ST #166: Savage Station & Olustee
Two complete ACW games
Savage Station, took place on June 29, 1862, as the fourth of the Seven Days Battles (Peninsula Campaign) of the American Civil War.
The main body of the Union Army of the Potomac began a general withdrawal toward the James River. Confederate Brig. Gen. John B. Magruder pursued along the railroad and the Williamsburg Road and struck Maj. Gen. Edwin Vose Sumner's II Corps (the Union rearguard) with three brigades near Savage's Station, while Maj. Gen. Thomas J. 'Stonewall' Jackson's divisions were stalled north of the Chickahominy River. Union forces continued to withdraw across White Oak Swamp, abandoning supplies and more than 2,500 wounded soldiers in a field hospital.
Uses a slightly modified version of SPI's Blue & Gray rules, called Battles of the American Civil War that started with Seven Days Battles.
Originally published by Decision Games (I) in Strategy & Tactics magazine #166, along with Olustee.
Integrates with: *Seven Days Battles
Game Scale: Turn: approximately 1 hour Hex: 300 yards / 274 meters Units: 1 strength = 250 men
Game Inventory: One 22 x 34' full color mapsheet One dual-side printed countersheet (120 1/2' counters) One 12-page combined Olustee/Savage Station rules booklet 1 vol, 80 pgs
1994 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$20.00
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2-ST169
Markam, Robert ST #169: The Atlanta Campaign: Peachtree Creek & Jonesboro
Two complete ACW games
Four separate American Civil War games released over 2 issues of Strategy & Tactics magazine, based on Blue & Gray system. The updated game system is named Battles of the American Civil War ; it is also referred to as Second Edition Blue & Gray. The Series Rules have been updated and the Standard Rules may be used in playing previous published games in the series. This Second Edition series started with Seven Days Battles covering battles from the Penninsula Campaign, and continued through Savage Station and Olustee.
Peachtree Creek & Jonesboro appeared in S&T #169. Atlanta & Ezra Church appeared in S&T #170. 1 vol, 80 pgs
1994 US, SPI
V.GOOD-softcover just game unpunched, (1) copy available ......$5.00
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1-ST170
Markam, Robert ST #170: The Atlanta Campaign: Bald Hill and Ezra Church
The Atlanta Campaign: Bald Hill and Ezra Church presents two additional American Civil War board wargames for their venerable 'Blue & Gray' system. These games are based around the fighting for Atlanta, Georgia during the American Civil War and each game is named for the individual battles they portray and are a direct continuation and combines with Strategy & Tactics Issue 169 and Atlanta Campaign: Peachtree Creek and Jonesboro to allow gamers to recreate the entire 'Atlanta Campaign'.
This set of board wargames are often referred to as 'Blue & Gray Second Edition' with the series rules being only slightly updated with the standard rules still fully backward-compatible with previous games already published in the Blue & Gray.
This 'Second Edition Blue & Gray' series started with Seven Days Battles Seven Days Battles covering battles from the Peninsula Campaign (a stand alone game never released in magazine form), and Strategy & Tactics issue #166 with the battles of Savage Station and Olustee then continuing with Strategy & Tactics issue #169 which covered the first half of Atlanta Campaign: Peachtree Creek and Jonesboro and with which this game can be combined into a single, large campaign game that covers key fighting in four major battles around Atlanta, GA during the American Civil War.1 vol, 80 pgs
1994 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$25.00
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1-ST179
Miranda, Joseph S&T #179: The First Afghan War, 1839-42
First Afghan War demonstrates the significant features of warfare in this era, including the great variety in weapons types, the importance of supply, leadership, and the meddling of the Home Office. Players must use organizational as well as tactical capabilities to win.1 vol, 54 pgs
1996 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$20.00
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1-ST199
Bennighof, Michael S&T #199: Forgotten Axis: The Finnish Front
Contents: Jatkosota: Finland's War with Soviets B. Train Naval Aviation in WWI C. Schuster Moscow 1941 J. Miranda Double Signal, June 1893 D. Mack FYI Editors Simulation: Forgotten Axis: Finnish Campaign M. Bennighof 1 vol, 54 pgs
2000 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$20.00
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1-ST126
Hitchman, Richard S&T #126: Beirut '82
Features:
Beirut'82: Arab Stalingrad For Your Information - Las Malvinas: Argentine Perspective on the Falklands War Beirut Under Fire - Operation Iron Brain Low Intensity Conflict - Warfare in the Modern World U.S. Special Operations KIAs on Grenada The Role of Cuba's Expeditionary Force in Angola - Part 1, The Internationalist Mission Errata - Fortress Stalingrad - Campaigns in the Valley1 vol, 64 pgs
1989 US, SPI
AS NEW-softcover unpunched, (1) copy available ......$10.00
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1-ST186
Miranda, Joseph S&T #186: Over the Top! The Battle of Mons & The Marne
Two extra games from the Over the Top! Quad system that were published in Strategy & Tactics magazine #186, Jul/Aug 1997.
1 turn = 1/2 day, 1 hex = 2 miles.
Mons, 23-27 August 1914 : 'As the right wing of the German Army swept through Belgium in the opening days of the World War, the British landed the British Expeditionary Force (BEF) on the continent. Taking up position on the French left, they prepared for the German onslaught at the town of Mons. German General Alexander von Kuck's First Army was quick in coming. After a day long fight at Mons, the British fell back in a delaying action, eventually making a stand at Le Cateau. But the time they had bought proved critical in the upcoming Battle of the Marne'.
The Marne, 5-10 September 1914 : 'Following their defeat in the 'Battle of the Frontiers', the Allied armies retreated westwards, pursued by the Germans. The French chief commander, Field Marshal Joffre, decided to make a stand south of the Marne River. The German, changing their initial Schlieffen Plan, attacked through the gap between Paris and the Allied left wing, further to the east. Their intent was to destroy the Allied armies in one grand battle of annihilation. But the plan went awry. The Germans had outrun their lines of communication, and it was difficult for them to replace their losses while the Allies, with their ever shortening lines of communication, quickly regained strength. At the critical moment, the French Paris Garrison counterattacked on the extended German right flank. The resulting conflagration caused the German to pull back. The Allied armies were saved and the deadlock on the Western Front would soon begin.1 vol, 54 pgs
1997 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$25.00
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1-ST176
Moore, Perry S&T #176: Blood on the Tigris
Blood on the Tigris: The Iraq Campaign 1914-1917 is a simulation of the 1914-1917 British/Indian campaign in Mesopotamia during the Great War.
It has 1 22x34' map and 220 counters in 2 sheets (140 & 80). Scale is 6 miles per hex, 1 month per turn. Units are battalions, regiments and brigades.
There are 3 scenarios, including the 30 turns campaign.
It is of low complexity for this sort of game, having 7 pages of rules.1 vol, 64 pgs
1996 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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1-ST118
Bomba, Ty S&T #118: The Tigers Are Burning
Features:
The Tigers Are Burning: Campaigns in the Ukraine, 1943-44 One Year on the Verge of Ruin, One Year on the Verge of Victory - Army Group South and the Red Army Nine Days During August 1862 - Cavalry Action Between the Rapidan and the Rappahannock 1 vol, 64 pgs
1988 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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1-ST124
Bomba, Ty S&T #124: Fortress Stalingrad
Features:
Fortress Stalingrad: The Soviet Winter Counter Offensive, 1942-43 For Your Information - Royal Navy of the 18th Century The Fuhrer's Will - Hitler and the Stalingrad Pocket Fortress Stalingrad - Developer's Notes Union Army Corps in the Civil War Designers Forum - Game Outline for Case Geld Italian Aircraft Carriers in World War II 1 vol, 64 pgs
1988 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$18.00
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1-ST112
Borries, Vance von S&T #112: Patton Goes to War
Features:
Patton Goes to War - A battalion level simulation of the US II Corps operations in Tunisia, Mar-Apr 1943 Breakthrough to the Coast - The US II Corps in the Battle of El Guettar and Maknassy The Empire Strikes Back - The Austro Hungarian Army of the Seven Years War Berg's Review of Games - Aegean Strike (VG) - Mare Nostrum (IES) - Airland Battle (Omega) - Fortress America (MB) Moves Variant - Crossing the Line of Death Again (Target Libya) Moves Designer's Corner - Everything You Always wanted to Know About TSS - TSS 2nd Ed errata 1 vol, 64 pgs
1987 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$20.00
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1-ST134
Borries, Vance von S&T #134: Anzio Beachhead
Features:
Anzio Beachhead - An operational level simulation game of the Allied invasion of the Italian mainland near Rome during World War II For Your Information - Date File: Firearms and the Unification of Japan - Modern Notes: The Spanish Foreign Legion Wildcat or Whale? - The US Sixth Corp at Anzio Beach, 1944 American 'Next War' Literature, 1900-1935 - Predicting Future Wars, Half a Century Ago Gamer's Guide - Anzio Beachhead Hitler's Last Gamble - The Place of the Ardennes Campaign in WWII Voices Prophesying War 1 vol, 64 pgs
1990 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$12.00
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1-ST140
Borries, Vance von S&T #140: Objective Tunis
Features:
* The Battle for Tunisia * Under Foreign Flags: 20th Century Mercenaries, Partisans and Soldiers of Fortune, 1899-1914 * Data File: The Battle of Lissa * Game: Objective: Tunis: Part of the Battle For North Africa series1 vol, 64 pgs
1991 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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1-ST152
Desch, John S&T #152: Case Green: The War for Czechoslovakia 1938
Features:
Case Green: The War for Czechoslovakia 1938 Case Green: Nazis vs Czeches in 1938 Profile: Great Military Leaders - T.E.Lawrence Friedland / Vittoria Order of Battle Conflict Analysis: - The American Civil War: Tactical Doctrine The Army and Alexander the Great's Successors Tactical Notebook - The USMC in the Interwar Period - Colonial Armies 1900 - Tactics Made Simple Clarifications - Franco-Prussian War (S&T-149) 1 vol, 64 pgs
1992 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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1-ST172
Desch, John S&T #172: Molotov's War: Russo-Finnish War 1939-40
Molotov's War: Russo-Finish Conflict, 1939-40 is a two-player simulation of the war that took place between the Soviet Union and Finland during the Winter of 1939-1940. This is a game of intermediate complexity in which the two players command the forces of Finland and the Soviet Union. The Soviet Player must gain certain territorial objectives in Finland; the Finnish Player must prevent this from happening.1 vol, 80 pgs
1995 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST178
Kutta, Timothy S&T #178: First Blood: Guadalcanal
The contents of the game include: the RULES Folder(8)-pages; a thick paper CHART; a Sheet of adhesive backed counters(over 150); & a (4)-COLOR 11' by 17' thick paper Mapsheet; while players will need to provide their OWN 6-sided DIE.
The RULES contain the following sections of note: Off-board Movement; Artillery; I.J.N. Naval Units; U.S. Engineers; Airstrip Capacity; Air Units; Brief Historical Commentary; Counters mounting advice; & the Turn Sequence on the back page. The Counters are RED/WHITE(Japanese)& BLUE/WHITE(U.S.) which are Battalion level for ground units, Air Unit Squadrons, individual Ships(Destroyers), Damaged & Destroyed Airfield markers, & Off-board Movement markers. There are MANY different Combat Unit types as well as various Aircraft depicted in this although for game purposes, these are of either Fighter or Bomber types(and F4F-Wildcats can be considered as either).
The Game Chart is printed with the Setup-/Reinforcements-/Combat Results Explanations on one side with a Units-/Terrain Identification Charts on the reverse. Players may want to copy this prior to play for EACH player to have available. The game Mapsheet covers the area around Henderson Field and it's environs. Also on the Mapsheet are: the seperate Japanese & American Attack Tables; Terrain Movement Cost/Defense Modifiers Table; Off-board Movement Boxes; Reinforcements Starting locations; and BOXES for I.J.A.F. & I.J.N. - Reserve & Attack; and U.S.A.F. Reserve, C.A.P., & Ground Attack.
The Turn Sequence is as follows: 1.Japanese Reinforcement phase; 2.Japan. Movement phase; 3.Japan. Combat phase; 4.Japan. Supply Resolution phase; 5.Japan. Strategic phase; 6., 7., 8.,-U.S.Player's similar to Japanese 1st 3-phases; 9.U.S. Engineer phase; 10.U.S. Air phase; 11.Check Victory Conditions or begin NEW turn. Overall, a very professional appearing production considering it's subject matter & their operating strictures while the graphics are very detailed, especially for the Aircraft types depicted.1 vol, 64 pgs
1996 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$30.00
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1-ST122
Markam, Robert S&T #122: Pegasus Bridge
Pegasus Bridge: The Beginning of D-Day 'The Other Side of the Hill' - Memoirs The Other BEF German Aerial Reconnaissance in WWII Errata, Q&A - Eckmuhl - Nicaragua - Horse Soldiers - Indian Mutiny 1 vol, 64 pgs
1988 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$20.00
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1-ST105
Niles, Douglas S&T #105: Ruweisat Ridge
Features:
Ruweisat Ridge - The First Battle of El Alamein Caesar Triumphant - The Siege of Alesia, 52 BC Gettysburg Revisited - A Miscellany of Untapped Sources, Chesnuts, and Controversy Berg's Review of Games - Cradle of Civilization (HistCon) - At the Gates of Moscow 1941 (SGP) - Behind Enemy Lines (Comp) - End of the Iron Dream (Wgmr-42) - Sixth Fleet (VG) The Black Summer of 1942 - An Eastern Front scenario for the World War II game Moves Replays - Road to Vicksburg, errata, new scenario, player notes Moves Forward Observer - Problems of Modern Wargaming 1 vol, 64 pgs
1986 US, SPI
V.GOOD-softcover punched, (1) copy available ......$10.00
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1-ST107
Prados, John S&T #107: Warsaw Rising
Features:
Pleasant Hill: The Red River Campaign Wargames Writ Large Berg's Review of Games - Russian Front (AH) - Rise of the House of Sa'ud (Wgmr-46) - Operation Thunderclap (SGP) - Julius Caesar (TSR/SPI) Moves Replays - 13: Colonies in Revolt, scenario, errata, designer notes Moves Forward Observer - Command and Design: A Perspective 1 vol, 64 pgs
1986 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$20.00
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1-ST115
Prados, John S&T #115: Kanev
Features:
Kanev: Parachutes Across the Dnepr, Sept 1943 - Designer Notes Abensberg & Eckmuhl Questions & Answers Vicksburg Campaign 1 vol, 64 pgs
1987 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST155
Schettler, John S&T #155: The Italian Campaign: Anzio
The Italian Campaign Series: Anzio, is the third of four operational level games (Sicily, Salerno, Anzio and Med War) simulating the Battle for Italy in World War II using the Westwar Gaming System developed by Vanguard Games. This game completes 'The Italian Campaign' series land game and cannot be played by itself... ownership of Salerno is required. The game was first published in Strategy & Tactics magazine #155. Errata was published in S&T #157.
Five scenarios and two campaign games are provided. Each one uses counters and/or maps from the Salerno game. There are also linking rules with The Italian Campaign: Sicily. Victory is determined by the scenario being played.
Errata is also included for the first two games in the series.
Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade
Game Inventory: One 22' X 34' mapsheet One countersheet (200 1/2' counters) One 20 page rule booklet 1 vol, 64 pgs
1992 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST160
Schettler, John ST #160: The Italian Campaign Series: Medwar
The Italian Campaign Series: MedWar, is the fourth & final game in the series. This game adds a strategic map of the Mediterranean Sea around Italy and adds full Air and Naval operations to the game system. The game cannot be played by itself... ownership of Sicily, Salerno, and Anzio, are required. This game was first published in Strategy & Tactics magazine #160.
Numerous scenarios and campaign games are provided. Each one uses counters and maps from all of the preceding games in the series. Victory is determined by the scenario being played.
Eleven pages of additional errata and clarifications for rules, maps, and counters are also included in the S&T magazine for all of the games in the series.
Game Scale: Turn: 1 to 2 days Hex: 5 miles Unit: Company to Brigade
Game Inventory: One 22' X 34' mapsheet One countersheet (240 1/2' counters) One 20 page rule booklet 1 vol, 80 pgs
1993 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$40.00
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1-ST111
Richie, David S&T #111: Korea: The Mobile War
Features:
Korea: The Mobile War - UN Operations 1950-1951 Korea: The Forgotten War Berg's Review of Games - 2nd Fleet (VG) - Napoleon and the Archduke Charles (Wmgr-49) - Malaya & Burma (HJ) - Chickamauga (WEG) Moves Replays - Target Libya, designer notes, optional rules, errata Moves Variant - Campaign Games for Sniper 1 vol, 64 pgs
1987 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST139
Bay, Austin S&T #139: Arabian Nightmare - The Kuwait War
Features:
Arabian Nightmare: The Kuwait War - The 1990 Crises in the Persian Gulf Orders of Battle - Extend OOB for Kuwait War - 220 additional counters1 vol, 64 pgs
1990 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$15.00
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1-ST120
Butt, John S&T #120: Nicaragua
Features:
Nicaragua!: Guerrilla warfare in Central America Revolution in Latin America - (main article) - Why Do Men Rebel? - The Organization of Revolution - The Weapons of Revolutionary Warfare Errata - Manchu - Unconditional Surrender 1 vol, 64 pgs
1988 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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1-238880
Dunnigan, James RED STAR/WHITE STAR: Tactical Combat in Europe in the 1970's
A Platoon-Company-Battalion level game of hypothetical combat in West Germany during the 1970s. Contents: Rules; Map; Scenario/Unit Identification Sheet; and 510 counters, 11 of which are blanks.1 vol, 26 pgs
1972 US, DECISION GAMES
AS NEW-softcover punched, Only 1 copy available. First Come, First Served ......$25.00
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1-ST125
Kane, Thomas S&T #125: The Far Seas
Features:
The Far Seas For Your Information - The Russo-Swedish War of 1808-09 in Finland Eagles in the Sun - German Cruiser Operations Outside of Europe during 1914 Island Combat - Marines versus the Japanese in the Central Pacific Designers Forum - Iron Cross, a preview Errata - Pegasus Bridge - Fortress Stalingrad 1 vol, 62 pgs
1989 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$25.00
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1-ST147
Miranda, Joseph S&T #147: Holy War: Afghanistan
Features:
Holy War: Afghanistan Soviet War in Afghanistan Conflict Analysis: The American Civil War - The Strategic Setting Data File - John Hunt Morgan's Great Ohio Raid If Looks Could Kill - A Political War Corps? - Third World Fire Extinguisher Errata - Trajan (S&T 145) - Chad (S&T 144) 1 vol, 64 pgs
1991 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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1-ST168
Moore, Perry ST #168: Operation Shocktroop: Drive on Damascus, 1973
Operation Shock Troop: The Israeli Counterstroke Against Syria, 1973, is an operational level game depicting the Israeli offensive on the Golan Heights during the second half of the Yom Kippur War, 11 to 23 October 1973.
From the game rule booklet, 'The massive Syrian armored attack in the Golan Heights had finally been stopped, with tremendous equipment losses on both sides. The gallant but weary soldiers of the Israeli Defense Force (IDF) now prepared a daring invasion of Syria that could put them in artillery range of the enemy capital in a matter of days. Somehow, the IDF reformed the battered 7th Armored Brigade and the 21st Tank Division and sent them forward with the 20th Brigade's old Super Sherman tanks in support. Brilliant flanking maneuvers, a spirit of improvisation, and further reinforcements created a miniature blitzkrieg. Syrian troops and leaders alike panicked. The call went out for help from brother Arab nations. Only the timely arrival of the Iraqi 3rd Tank Division halted the advance of near Damascus. At that point, the United States put its forces on global nuclear alert to head off a Soviet para drop into Syria, and both superpowers proceeded to clamp down on their clients, ending the operation and with it the 'Yom Kippur War.''
Game Scale: Turn: 1-2 days (variable) Hex: 1.5 miles / 2.4 km Unit: Company to Battalion
Game Inventory: One 22' X 34' mapsheet One countersheet (240 1/2' counters) One 12 page rules booklet 1 vol, 80 pgs
1994 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$10.00
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