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Books at On Military Matters
Updated as of 11/14/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price
7 results found for keywords containing crossfire | |
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2-49890
Conliffe, Arty CROSSFIRE: Company Level WWII Rules and TO&Es 8.5x11 booklet. Classic rules offer fast-paced focus on company-level Infantry operations. Clever sequence has no fixed turn length or need for measuring. Best with quick 1-on-1 games involving 40 figures and a few vehicles per side in limited space. Includes scenarios and quick play sheets.1 vol, 44 pgs 2014 US, OMM PUBLISHING NEW-saddle stitched softcover ......$29.00 ..see our WARGAMING RULES
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3-49890
Conliffe, Arty CROSSFIRE:Rules & Organizations-Company Level WWII PDF version Arty's fast-paced WWII rules with focus on company-level infantry operations with no fixed turn length or need for rulers. Includes scenarios and quick-play sheets. All you need is 40 figures and maybe a couple of vehicles per side for an interesting game1 vol, 44 pgs 2021 US, OMM PUBLISHING NEW-PDF, available now ......$25.00 rct ..see our WARGAMING RULES
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2-49891
Rutherford, Bill and Lewis, John HIT THE DIRT:WWII SENARIOS FOR CROSSFIRE 8.5x11, (21) scenarios covering the eastern front, western front and the Mediterranean front, special rules, terrain and o/b's. 1 vol, 52 pgs 2014 US, ON MILITARY MATTERS NEW-softcover, reprint edition ......$29.00 ..see our WARGAMING RULES
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3-49891
Rutherford, Bill and Lewis, John HIT THE DIRT:WWII SENARIOS FOR CROSSFIRE PDF version Contains 21 scenarios for Crossfire rules covering the Eastern front, Western front, and Mediterranean front. Includes accurate OBs and a variety of special rules to cover terrain and events. 1 vol, 52 pgs 2021 US, ON MILITARY MATTERS NEW-PDF, available now ......$25.00 rct ..see our WARGAMING RULES
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1-197040
Stine, Keith DISPOSABLE HEROES: Point Blank Point Blank is a brand new squad level skirmish system for 1:1 modern tactical firearm combat. Players are in charge of a squad or several fire teams and control the individual actions of their soldiers, weapon teams, vehicles or support weapons. The rules are focused on the tactical concepts of fire and maneuver, command and control, and morale as well as training and experience. Any period of modern firearms combat can be simulated, from The Great War all the way to today and beyond. The Point Blank book contains everything you need to run games with infantry, artillery, and vehicles as well as rules for spotting and hiding, as well as night, weather, smoke, and fog. There are three major periods represented for the army lists in the book: WWII (which includes Germany, U.S., Soviet, British, French, and Polish. Vietnam (which includes U.S., ARVN, Australian, NVA, and VC. As well as modern forces for the Global War on Terror or any other modern hot spot (which includes US, British, Mujahideen, and Insurgent). Rounding out the book are three scenarios, each one concentrating on one of the periods covered in the book and focusing on a tactical concept. The missions include Combat Patrol, Ambush, and a VIP Snatch. There is lots more besides in this 94 page rulebook to keep players busy and gaming. Players familiar with our other systems will find there is much familiar to allow them to get to grips with the rules quickly, yet there are some major differences that will keep them on their toes. New players will find the rules play very quickly, with a streamlined and heavily playtested engine built on 10 years of game design experience. The rules are focused on players making tactical decisions over game mechanic decisions. Machine guns can set up crossfires, vehicles have to decide when to load and fire...and each decision can mean the difference between victory or defeat. With the Command and Control, Activation and Action Point, and Training & Experience system, players will find it easy to master the mechanics of the game but will find that the rules allow for challenging tactical simulations. With the Morale and Training & Experience system players can simulate modern asymmetrical warfare, even when there are major disparities in two opposing forces. 1 vol, 94 pgs 2011 US, IRON IVAN GAMES NEW-softcover ......$25.00 ..see our WARGAMING RULES
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1-243360
Quint, Ryan DRANESVILLE: A Northern Virginia Town in the Crossfire of a Forgotten Battle, December 20, 1861 Details the story of Dranesville and the early war in Northern Virginia. Examines life after a Union victory, as no one knew what was coming, but soon civilians (sympathetic to both sides) were thrown into a spreading civil war of their own as neighbor turned on neighbor. Uses overlooked or underused sources to bring readers from the White House and Charleston's Secession Hall to midnight ambushes and the climactic Dranesville action. A host of characters and commanders that would become household names cut their teeth during these months, including Generals J. E. B. Stuart and Edward Ord. The men of the Pennsylvania Reserves saw their baptism of fire at Dranesville, setting the Keystone State soldiers on a path to becoming one of the best combat units of the entire war. Contains 8 maps and 32 images.1 vol, 256 pgs 2024 US, SAVAS BEATIE NEW-dj, available late April 2024 ......$33.00 discount: :15% rct ..see our AMERICAN CIVIL WAR
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1-246160
Khan, Naseem CAUGHT IN THE CROSSFIRE: The Inside Story of Pakistan's Secret Services Memoir discusses the individuals, institutions, and organizations that make up security and counterintelligence operations for Pakistan. Based on personal experiences, offers an insider's perspective of the current situation and predicts futuristic security scenarios. Argues that all international strategic maneuverings in the region mostly rely on information that is entirely fabricated by Pakistan's adversaries in order to harm its national interests. Contains 64 mono illustrations.1 vol, 216 pgs 2024 UK, PEN & SWORD NEW-dj, available early November 2024 ......$43.00 discount: :15% rct ..see our MODERN
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