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Books at On Military Matters
Updated as of 8/29/2024
ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.rct - recent arrival or pending publication, spc - OMM Special Price
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![]() PAPER WARS: Issue 95 - Hannibal Covers Hannibal's Italian Campaign 218-208 BC against Rome. Game is a medium complexity strategic study of the Second Punic War. Turns represent a year of campaigning with map hexes scaled to 40 kilometers. The game includes 200 counters, one full size map, and the rules booklet, along with the magazine. 1 vol, 64 pgs 2020 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% rct ..see our ANCIENT
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![]() PAPER WARS: Issue 91 - Jihad: The Rise Of Islam 632-731 A.D. JIHAD! is a game type simulation of the first century of the Islamic expansion after the death of Mohammad, the Prophet and rounder of the Islamic religion. During this period the holy war of conquest and religious conversion of non-Arab peoples were the mainsprings of Islam and the Arabs progressed from a religious force to a secular great power. JIHAD! covers these events on a grand strategic scale with each turn representing 5 years and military units representing entire armies. The game is for one or two players with one player controlling the Islamic forces and the other controlling all of the various opposing forces including the Byzantines, Persians, Berbers, Franks, Goths, Kaazars, Sinds, and Turks. Players alternate recruiting forces, engaging in religious conversion, moving their forces, and engaging in combat. The objective of the game is for the Muslim player to at least duplicate the conquests of Islam over the historical time frame while for the opposing player the object is to prevent that level of advance by Islam. Product Information: * Complexity: 1-10 (high): 5 * Solitaire Suitability: 1-10 (high): 9 * Time Scale: 5 years per turn. * Map Scale: 270 kilometers per hex. * Unit Scale: Armies. * Players: 1-2. * Playtime: 2-3 hours.1 vol, 4 pgs 2019 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% rct ..see our DARK AGES
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![]() PAPER WARS: Issue 88 - Scourge of God: Mongolians 1206-1259 Magazine and Game. A mainly solo player depiction of the result of the consolidation of the Mongol tribes by Genghis Khan and the resulting 50 years of conquests that created the empire of the Steppes and brought Mongol horsemen across China in the East and into Poland in the West. The Mongol player is the active player, with the Empires player almost entirely reactive. The Mongol player must balance make his conquests in a race against the clock and scarce resources. Complexity: Medium; Solitaire: High; Map scale: 275km/hex; Game Scale: Strategic; 1 Map and 1 Countersheet.1 vol, 1 pgs 2018 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% ..see our MIDDLE AGES
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![]() PAPER WARS: Issue 92: Pitt's War Pitt's War simulates the epic struggle between United Kingdom and France from the beginning of the French Revolution to the end of the French Empire at Waterloo (1792-1815) on a map with zones covering Europe and the Levant. Each turn is worth a year with a fair and a bad weather impulse. Combat units are multi step historical armies with elite corps and main generals. Includes 130 event markers to simulate easily the essence of that period. One player controls the French forces and the other one controls United Kingdom and her allies to gain predominance over Europe. Because of the low density of counters and low complexity rules, players are able to end a full game in less than 10 hours for the full campaign. The game also provides two scenarios to cover the Republic period and the French Empire. Product Information: * Complexity: Low * Solitaire suitability: Medium * Time scale: 1 year per turn * Map scale: One province per area * Unit scale: Armies and corps * 1 Map * 228 counters 1 vol, 64 pgs 2019 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% rct ..see our NAPOLEONIC
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![]() PAPER WARS: Issue 78 - Rockets Red Glare 1812 On line for $225-$275 ROCKETS RED GLARE is a two player game type simulation of the War of 1812 in North America on the strategic and operational levels. The entire war is covered in quarterly turns corresponding to seasons, with strategic level play occurring on a map of the United States East & Gulf coasts, as well as some interior areas and the associated coastal seas. Operational level play is also in quarterly turns and takes place on a map of the Great Lakes border area between the United States and Canada. One player controls the forces of the United States and a second player controls the forces of England and Canada. Each game turn is composed of both a strategic turn, played on the strategic U.S. map, followed by an operational turn, played on the operational Great Lakes map. Every Fall game turn a special inter-turn phase is played after the conclusion of the operational turn to set up events for the upcoming year. ROCKETS RED GLARE is both a naval and a land combat game. The war itself was one of those strange affairs that started due to poor political decisions and ended due to lack of militarily significant results and the slow realization that it had all been a mistake anyway. The long term results, however, were important. The Unitied States ceased to be a breakaway English colony in the eyes of the world, and most particularly England. And Canada was turned permanently away from the path of the American republic, to move slowly down its own course to independence. ROCKETS RED GLARE depicts the military aspects of this key turning point in the history of North America. The game has 255 counters, a 22 x 28 map sheet of the combat areas including charts and tables, and a set of rules to play the game. 1 vol, 1 pgs 2013 US, COMPASS GAMES AS NEW-softcover unpunched , only 1 copy available, first come first served ......$98.00 used ..see our WAR OF 1812
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![]() PAPER WARS: Issue 82 - I Will Fight No More, Forever: The Retreat of the Nez Perce, June-October 1877 Magazine and Game. I Will Fight No More Forever is a game of the retreat of the Nez Perce Indian tribe, the longest contested retreat in history. It is played on both the strategic and tactical levels so as to as fully as possible place the entire situation in the hands of the players. In the strategic game, played on a map of the Northwest and Northern states, a set of counters are used to represent the major units and bands involved in the campaign. Each is rated for its movement abilities and its Search or evasion potential. The major objective of the U.S. Army player is to coordinate his forces in such a manner as to be able to locate the Indian forces at will and to bring them to battle in the tactical game. The major objective of the Nez Perce Indian player is to maneuver his forces so as to avoid being trapped by the U.S. Army player, moving into contact only when he wishes to fight tactically and, after crossing to the plains, head into Canada with as few causalities as possible to end the game. Whenever a contact does occur on the strategic map the strategic counters involved are examined to determine their identity and then the surviving tactical counters that compose them are set up in a manner determined by how the contact occurred on one of four tactical maps (which tactical map is determined by the location hex type on the strategic map). After the action is concluded the players go back to the strategic map to continue the play until another contact leads to another action. This is a large game for a magazine, with a strategic map, 4 tactical maps, 1 and a half counter sheets, and a set of rules for both the strategic and tactical games.1 vol, 56 pgs 2016 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our US-INDIAN WARS
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![]() PAPER WARS: Issue 96 -- ACW Rally 'Round the Flag In September, Braxton Bragg's Army of Mississippi out-maneuvered Don Carlos Buell's Army of the Ohio and invaded Kentucky. Outside Perryville, the two armies blundered into each other. A short but brutal battle followed that left neither side satisfied. The Union failed to utilize their numerical advantage, while Bragg withdrew from Kentucky. First and foremost, Paper Wars is a wargame review magazine. Each issue includes approximately 6 or more detailed game reviews on both new and old wargames. We don't discriminate against the older games here. 1 vol, 64 pgs 2021 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% rct ..see our AMERICAN CIVIL WAR
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![]() PAPER WARS: Issue 87 - Belmont: Grant's Baptism of Command, November 7th, 1861 Magazine and Game. Ulysses Grant - who is he? Prior to the battle of Belmont at Belmont on November 7, 1861, this was a valid question. General Grant's Belmont offensive was his first action in the war, providing him and his green mid-western troops much-needed experience. Having overrun a rebel camp, he claimed victory. But later, Confederate general Polk would claim victory for forcing Grant and his troops to quit the battlefield and chasing them aboard their transports.1 vol, 63 pgs 2017 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our AMERICAN CIVIL WAR
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![]() PAPER WARS: Issue 81 - Position Magnifique: The Battle of Mars-la-Tour, 1870 Magazine and Game. Position Magnifique: Mars-la-Tour 1870 is a medium-sized, brigade-scale game for two players (although it is solitaire-friendly). The French player, as Marshal Bazaine, must coordinate his huge army and take advantage of his greater numbers and the French infantry's superior Chassepot rifle. The Prussian player, as von Moltke, must play a cunning game of bluff, hold the line with his deadly Krupp artillery and launch timely attacks as his reinforcements race to the battlefield. The game is specifically designed to provide an exciting and historically accurate simulation of this incredible battle. The system is driven by a unique chit-pull mechanic that simply but accurately portrays the fog-of-war, battlefield chaos and command challenges that were faced by the commanders on that 'day of battle.' Position Magnifique: Mars-la-Tour 1870 provides a challenging and exciting game experience - one where both players will, at various times, feel that they have both won and lost the game.1 vol, 80 pgs 2015 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our PRUSSIAN WARS
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![]() PAPER WARS: Issue 85 - Russia Falling: The Coming Civil War Magazine and Game. The game enables two players to play the first year of a hypothesized near-future post-Putin civil war in Russia. The map covers the core area of the Russian ethnic heartland, from St. Petersburg in the north to Tula in the south, and from Smolensk in the west to Nizhny Novgorod in the east, at 16 miles per hex. Features: *Complexity: Medium *Solitaire: High *Time scale: 2 Months/turn *Unit scale: Brigades *1 Map and 1 Countersheet.1 vol, 70 pgs 2017 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our 20TH CENTURY
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![]() PAPER WARS: Issue 83 - Rising Sun Over China: The Sino-Japanese War: July 1937-November 1941 Magazine and Game. 'Rising Sun Over China' (RSOC) simulates the Japanese invasion of China prior to World War II on a table top map scaled at 50 miles per hex with division-level playing pieces and monthly game turns. The simple I-go-U-go game mechanics keep play fast and focused while additional rules evoke the feel of 1930s China. Rising Sun Over China game details: *1937-1941 *Complexity: Medium *Solitaire suitability: High *Time scale: 1 month/turn *Map scale: 50miles/hex *Unit scale: brigades, division, corps *1 Map *1 Countersheet1 vol, 66 pgs 2016 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our 20TH CENTURY
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![]() PAPER WARS: Issue 84 - Finnish Civil War Magazine and Game. FINNISH CIVIL WAR is a simulation game of the civil conflict in Finland in the early months of 1918. The game is for two players, one representing the recently elected government of the recently independent state (the White player) and the other the perhaps-irresistible forces of proletarian revolution (the Red Player). The game comes in two versions: a detailed company and battalion-level version, called the 'standard version,' and a brigade-level version with a smaller number of counters and a different combat resolution procedure that plays in less time. Both versions use the same map, basic concepts and sequence of play.1 vol, 70 pgs 2016 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our 20TH CENTURY
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![]() PAPER WARS: Issue 80 - Setting Sun, Rising Sun Magazine and Game. SETTING SUN, RISING SUN is an uncomplicated war game centered on the naval aspects of the Russo-Japanese War of 1904-1905. The game depicts this conflict at a strategic level, with most operational and tactical details represented by fast and easy-to-play systems, rather than intricate mechanisms. The intent of the game is to provide a broad overview of the historical events while being fun to play. The object of the game for the Japanese player is to control the sea areas around Japan to prevent Russian combatants from bombarding and cutting off supplies to the island nation, and to destroy the naval forces of Russia. The object of the game for the Russian player is to disrupt Japanese sea control, retain sea control around the Russian and Manchurian coastline for as long as possible, and destroy Japanese naval forces. Both players must obtain their objectives by deploying their naval resources into the sea areas on the map, earning victory points at the end of each of six turns for areas under their control, and for opposing units destroyed. SETTING SUN, RISING SUN owes its original inspiration to WAR AT SEA, designed by Jon Edwards and Don Greenwood and published by The Avalon Hill Game Company, a game which covered the war in the Atlantic in World War Two. SETTING SUN, RISING SUN borrows a number of concepts from this earlier game as a starting point, such as area movement, individual capital ships, battle line resolutions, and rolling sixes to hit, and then diverges significantly to reflect the Russo-Japanese War situation. The game includes about 280 counters, a 22'x28' map sheet of the combat areas including charts and tables, and a set of rules to play the game. Design by Stephen Newberg.1 vol, 79 pgs 2015 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our RUSSO-JAPANESE WAR
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![]() PAPER WARS: Issue 89 - Burning Mountains Burning Mountains is a simulation game about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to the Veneto plain, west of Venice, cutting off the front in Friuli and along the Isonzo river, where most of Italian Army where deployed. A little-known WW I battle, it could have changed the balance of the war. It's an attrition battle, where the mountainous terrain will channel the AH efforts. A race against the time, while the Italian reinforcements hurry up to close the ever widening gaps. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory. Product Information: * Complexity: 1-10 (high): 4 * Solitaire Suitability: 1-10 (high): 8 * Time Scale: 2 Days per Game Turn * Map Scale: 2 km per hex * Unit Scale: Brigades and some Regiments * Players: 2 * Playtime: 7 hours1 vol, 64 pgs 2018 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% ..see our WWI
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![]() PAPER WARS: Issue 86 - Nomads No More: Central Asian Conflicts in the Wake of the Russian Civil War Magazine and Game. The Nomads No More game system includes two different games: Ungern-Sternberg's Mongolia and Enver Pasha's Bokhara. Both games use the same core rules but separate maps and pieces to cover concurrent conflicts that erupted on the eastern perimeter of Soviet Russia soon after the Russian Civil War - the early 1920's. Ungern-Sternberg's Mongolia simulates the invasion of Mongolia by fleeing Whites, their clash with the Chinese and subsequent pursuit by Reds. Enver Pasha's Bokhara covers the Basmachi Revolt against Soviet rule around Bokhara - present day Kyrgyzstan, Tajikistan, and Uzbekistan. Features: *Complexity: Medium *Solitaire: High *Time scale: 1 Month/turn *Map scale: 50 miles/hex *Unit scale: Regiments *2 Maps and 1 Countersheet Includes end of empire additional scenarios and counters.1 vol, 67 pgs 2017 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% inc ..see our RUSSIAN REVOLUTION
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![]() PAPER WARS: Issue 99 - Assault on Tobruk, Rommel Triumphant, 20 June, 1942 Wargame: Assault on Tobruk, Rommel Triumphant, 20 June, 1942, designed by Stephen Newberg The map cover the entire fortress of Tobruk pat its perimeter strong points in hexes equaling about 670 meters across. Double impulse turns represent two hours and most units are of company size. Seven scenarios are provided; one of the historical action and the other six 'what if' examining the various effects of improved Allied command control, tactics, and artillery coordination, as well as various alternate attack plans for the Axis forces. Low complexity. From march to December of 1941 the forces of Rommel's Afrika Korp surrounded the Allied held fortress port of Tobruk on the Libyan coast of North Africa, but were unable to subdue it. On the 20th of June in 1942, Rommel got another chance at a cut off Tobruk as the Allies retreated from the loss of the Gazala line battles. This time Tobruk fell, and it did so in a swirling action lasting less than a single day.1 vol, 64 pgs 2021 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% rct ..see our WWII
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![]() PAPER WARS: Issue 79 - Thunderbirds at War On line for $140-$150 THUNDERBIRDS AT WAR is a solitaire game based on the operational diaries of RCAF 426 Sq. during its first five months of night operations from January to June 1943. The game recreates events without excessive technical considerations and favors storytelling. The player chooses his crew, allocates points representing pilot/crew abilities, and, having assessed his strengths and weaknesses, chooses his flight path to the target. Tables and tracks printed on the map sheet provide quick access to information needed and action outcomes. Random events are revealed during flight as are encounters with Luftwaffe and Flak. The player is called upon to make life and death decisions every step of the way, in short, managing mayhem. Nothing in the game is scripted. Most missions play in five to 15 minutes. It is as close as you can get to flying over the Ruhr in a Wellington without climbing into a cockpit. 1 vol, 1 pgs 2014 US, COMPASS GAMES AS NEW-softcover unpunched , only 1 copy available, first come first served ......$68.00 used ..see our WWII
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![]() PAPER WARS: Issue 90 - MacArthur: The Road to Bataan MacArthur: The Road to Bataan covers the battle of Luzon Island during the winter of 1941-1942. Basically this game deals with a large island that must defend itself without any hope of significant outside help, against an enemy that can strike from virtually any direction. The Japanese can assault the island at many different points, causing the Allies (Filipinos and Americans) to be very wary of being drawn too far from the island's prize, Manila Bay, the main harbor at Manila, and the fortress of Corregidor, that controls the entrance. This game originally appeared in Wargamer # 44 and is designed by Jack Greene. Product Information: * Complexity: 1-10 (high): 5 * Solitaire Suitability: 1-10 (high): 6 * Time Scale: 3 Days per Game Turn * Map Scale: 11 km per hex * Unit Scale: Division and some Regiments * Players: 2 * Playtime: 12 hours1 vol, 64 pgs 2018 US, COMPASS GAMES NEW-softcover with game ......$47.00 discount: :10% ..see our WWII
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![]() PAPER WARS: Issue 77 - Anzio - Operation Shingle 1944 On line for $195-$250 ANZIO is about the 1944 battle for Anzio, from the initial landings on 22nd January to the failed German offensives to eliminate the Allied beachhead by 1st of March. The game features historical military units of regimental and brigade size, with some selected battalions, portrayed using rectangular counters. Oversized hexes allow for deployment of units on the map in defensive or attack frontages. Units deployed in a defensive frontage straddle two hexes while those deployed in an attack frontage are placed within a single hex. Both players have army and divisional assets, plus Tactical Tokens at their disposal. Tactical tokens and their use on a Combat Grid provide a unique battle resolution system that will keep players active in combat whether they are the attacker or defender. This unique combat system is the standout feature of the game, compelling players to think tactically during the combat. Anzio Includes 2 countersheets and 1 map. 1 vol, 1 pgs 2013 US, COMPASS GAMES AS NEW-softcover unpunched , only 1 copy available, first come first served ......$98.00 used ..see our WWII
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